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[Refactor] Move the active card from AbstractGame into GameScene (#7416)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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6 changed files with 26 additions and 20 deletions
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@ -98,7 +98,7 @@ QMenu *PlayerMenu::updateCardMenu(CardItem *card)
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// only update the menu if the card is actually selected
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if ((player->getLogic()->getGame()->getPlayerManager()->isSpectator() &&
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!player->getLogic()->getGame()->getPlayerManager()->isJudge()) ||
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player->getLogic()->getGame()->getActiveCard() != card) {
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player->getGameScene()->getActiveCard() != card) {
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return nullptr;
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}
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