Fix turning cards face-up not having correct printing (#6043)

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RickyRister 2025-07-16 04:03:05 -07:00 committed by GitHub
parent b9f16e8cce
commit 4fd2f1f974
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3 changed files with 5 additions and 3 deletions

View file

@ -2472,10 +2472,10 @@ void Player::eventFlipCard(const Event_FlipCard &event)
return;
}
QString cardName = QString::fromStdString(event.card_name());
if (!event.face_down()) {
// TODO: also set providerId
card->setCardRef({cardName});
QString cardName = QString::fromStdString(event.card_name());
QString providerId = QString::fromStdString(event.card_provider_id());
card->setCardRef({cardName, providerId});
}
emit logFlipCard(this, card->getName(), event.face_down());

View file

@ -9,4 +9,5 @@ message Event_FlipCard {
optional sint32 card_id = 2;
optional string card_name = 3;
optional bool face_down = 4;
optional string card_provider_id = 5;
}

View file

@ -1324,6 +1324,7 @@ Server_Player::cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer & /*rc
event.set_card_id(card->getId());
if (!faceDown) {
event.set_card_name(card->getName().toStdString());
event.set_card_provider_id(card->getProviderId().toStdString());
}
event.set_face_down(faceDown);
ges.enqueueGameEvent(event, playerId);