Turn Card, Settings and Utility into libraries.

Took 4 hours 3 minutes

Took 2 minutes

Took 38 seconds

Took 5 minutes

Took 5 minutes

Took 9 minutes


Took 15 minutes
This commit is contained in:
Lukas Brübach 2025-10-02 17:41:07 +02:00
parent 30e6b52783
commit 53d80efab8
262 changed files with 1025 additions and 918 deletions

View file

@ -1,6 +1,6 @@
#include "abstract_card_drag_item.h"
#include "../../settings/cache_settings.h"
#include "settings/cache_settings.h"
#include <QCursor>
#include <QDebug>

View file

@ -1,10 +1,10 @@
#include "abstract_card_item.h"
#include "../../database/card_database.h"
#include "../../database/card_database_manager.h"
#include "../../picture_loader/picture_loader.h"
#include "../../settings/cache_settings.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../game_scene.h"
#include "card/card_database/card_database.h"
#include "card/card_database/card_database_manager.h"
#include "settings/cache_settings.h"
#include <QCursor>
#include <QGraphicsScene>
@ -119,11 +119,11 @@ void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedS
if (facedown || cardRef.name.isEmpty()) {
// never reveal card color, always paint the card back
PictureLoader::getCardBackPixmap(translatedPixmap, translatedSize.toSize());
CardPictureLoader::getCardBackPixmap(translatedPixmap, translatedSize.toSize());
} else {
// don't even spend time trying to load the picture if our size is too small
if (translatedSize.width() > 10) {
PictureLoader::getPixmap(translatedPixmap, exactCard, translatedSize.toSize());
CardPictureLoader::getPixmap(translatedPixmap, exactCard, translatedSize.toSize());
if (translatedPixmap.isNull())
paintImage = false;
} else {

View file

@ -7,8 +7,8 @@
#ifndef ABSTRACTCARDITEM_H
#define ABSTRACTCARDITEM_H
#include "../../card/exact_card.h"
#include "arrow_target.h"
#include "card/card_printing/exact_card.h"
#include "card_ref.h"
#include "graphics_item_type.h"

View file

@ -1,11 +1,11 @@
#include "abstract_counter.h"
#include "../../settings/cache_settings.h"
#include "../../tabs/tab_game.h"
#include "../player/player.h"
#include "expression.h"
#include "pb/command_inc_counter.pb.h"
#include "pb/command_set_counter.pb.h"
#include "settings/cache_settings.h"
#include "translate_counter_name.h"
#include <QAction>

View file

@ -1,16 +1,16 @@
#define _USE_MATH_DEFINES
#include "arrow_item.h"
#include "../../card/card_info.h"
#include "../../settings/cache_settings.h"
#include "../player/player.h"
#include "../player/player_target.h"
#include "../zones/card_zone.h"
#include "card/card_info.h"
#include "card_item.h"
#include "color.h"
#include "pb/command_attach_card.pb.h"
#include "pb/command_create_arrow.pb.h"
#include "pb/command_delete_arrow.pb.h"
#include "settings/cache_settings.h"
#include <QDebug>
#include <QGraphicsScene>

View file

@ -1,8 +1,5 @@
#include "card_item.h"
#include "../../card/card_info.h"
#include "../../settings/cache_settings.h"
#include "../../settings/card_counter_settings.h"
#include "../../tabs/tab_game.h"
#include "../game_scene.h"
#include "../player/player.h"
@ -11,8 +8,11 @@
#include "../zones/table_zone.h"
#include "../zones/view_zone.h"
#include "arrow_item.h"
#include "card/card_info.h"
#include "card_drag_item.h"
#include "pb/serverinfo_card.pb.h"
#include "settings/cache_settings.h"
#include "settings/card_counter_settings.h"
#include <QApplication>
#include <QGraphicsSceneMouseEvent>

View file

@ -1,6 +1,6 @@
#include "card_list.h"
#include "../../card/card_info.h"
#include "card/card_info.h"
#include "card_item.h"
#include <QDebug>

View file

@ -1,10 +1,10 @@
#include "deck_view.h"
#include "../../card/card_info.h"
#include "../../interface/theme_manager.h"
#include "../../settings/cache_settings.h"
#include "card/card_info.h"
#include "deck_list.h"
#include "deck_list_card_node.h"
#include "settings/cache_settings.h"
#include <QApplication>
#include <QGraphicsSceneMouseEvent>

View file

@ -1,23 +1,23 @@
#include "deck_view_container.h"
#include "../../database/card_database.h"
#include "../../database/card_database_manager.h"
#include "../../deck/deck_loader.h"
#include "../../dialogs/dlg_load_deck.h"
#include "../../dialogs/dlg_load_deck_from_clipboard.h"
#include "../../dialogs/dlg_load_deck_from_website.h"
#include "../../dialogs/dlg_load_remote_deck.h"
#include "../../picture_loader/picture_loader.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../server/pending_command.h"
#include "../../settings/cache_settings.h"
#include "../../tabs/tab_game.h"
#include "../game_scene.h"
#include "card/card_database/card_database.h"
#include "card/card_database/card_database_manager.h"
#include "deck_view.h"
#include "pb/command_deck_select.pb.h"
#include "pb/command_ready_start.pb.h"
#include "pb/command_set_sideboard_lock.pb.h"
#include "pb/command_set_sideboard_plan.pb.h"
#include "pb/response_deck_download.pb.h"
#include "settings/cache_settings.h"
#include "trice_limits.h"
#include <QMessageBox>
@ -332,7 +332,7 @@ void DeckViewContainer::deckSelectFinished(const Response &r)
{
const Response_DeckDownload &resp = r.GetExtension(Response_DeckDownload::ext);
DeckLoader newDeck(QString::fromStdString(resp.deck()));
PictureLoader::cacheCardPixmaps(CardDatabaseManager::query()->getCards(newDeck.getCardRefList()));
CardPictureLoader::cacheCardPixmaps(CardDatabaseManager::query()->getCards(newDeck.getCardRefList()));
setDeck(newDeck);
switchToDeckLoadedView();
}

View file

@ -1,12 +1,12 @@
#include "dlg_create_token.h"
#include "../../database/card_database_manager.h"
#include "../../database/model/card_database_model.h"
#include "../../database/model/token/token_display_model.h"
#include "../../interface/widgets/cards/card_info_picture_widget.h"
#include "../../main.h"
#include "../../settings/cache_settings.h"
#include "card/card_database/card_database_manager.h"
#include "card/card_database/model/card_database_model.h"
#include "card/card_database/model/token/token_display_model.h"
#include "deck_list.h"
#include "settings/cache_settings.h"
#include "trice_limits.h"
#include <QCheckBox>

View file

@ -1,8 +1,8 @@
#include "dlg_move_top_cards_until.h"
#include "../../database/card_database.h"
#include "../../database/card_database_manager.h"
#include "../../filters/filter_string.h"
#include "card/card_database/card_database.h"
#include "card/card_database/card_database_manager.h"
#include <QDialogButtonBox>
#include <QLabel>

View file

@ -1,10 +1,10 @@
#include "game_scene.h"
#include "../settings/cache_settings.h"
#include "board/card_item.h"
#include "phases_toolbar.h"
#include "player/player.h"
#include "player/player_graphics_item.h"
#include "settings/cache_settings.h"
#include "zones/view_zone.h"
#include "zones/view_zone_widget.h"

View file

@ -1,7 +1,7 @@
#include "game_view.h"
#include "../settings/cache_settings.h"
#include "game_scene.h"
#include "settings/cache_settings.h"
#include <QAction>
#include <QResizeEvent>

View file

@ -1,7 +1,6 @@
#include "message_log_widget.h"
#include "../../client/sound_engine.h"
#include "../../settings/card_counter_settings.h"
#include "../../tabs/tab_game.h"
#include "../board/card_item.h"
#include "../board/translate_counter_name.h"
@ -11,6 +10,7 @@
#include "pb/context_move_card.pb.h"
#include "pb/context_mulligan.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "settings/card_counter_settings.h"
#include <utility>

View file

@ -1,16 +1,16 @@
#include "card_menu.h"
#include "../../../card/card_relation.h"
#include "../../../database/card_database_manager.h"
#include "../../../settings/card_counter_settings.h"
#include "../../../tabs/tab_game.h"
#include "../../board/card_item.h"
#include "../../zones/logic/view_zone_logic.h"
#include "../card_menu_action_type.h"
#include "../player.h"
#include "../player_actions.h"
#include "card/card_database/card_database_manager.h"
#include "card/card_relation/card_relation.h"
#include "move_menu.h"
#include "pt_menu.h"
#include "settings/card_counter_settings.h"
CardMenu::CardMenu(Player *_player, const CardItem *_card, bool _shortcutsActive)
: player(_player), card(_card), shortcutsActive(_shortcutsActive)

View file

@ -1,12 +1,12 @@
#include "player_menu.h"
#include "../../../common/pb/command_reveal_cards.pb.h"
#include "../../../database/card_database_manager.h"
#include "../../../tabs/tab_game.h"
#include "../../board/card_item.h"
#include "../../zones/hand_zone.h"
#include "../card_menu_action_type.h"
#include "../player_actions.h"
#include "card/card_database/card_database_manager.h"
#include "card_menu.h"
#include "hand_menu.h"

View file

@ -1,8 +1,8 @@
#include "say_menu.h"
#include "../../../settings/cache_settings.h"
#include "../player.h"
#include "../player_actions.h"
#include "settings/cache_settings.h"
SayMenu::SayMenu(Player *_player) : player(_player)
{

View file

@ -7,11 +7,11 @@
#ifndef PLAYER_H
#define PLAYER_H
#include "../../card/card_info.h"
#include "../../filters/filter_string.h"
#include "../../interface/tearoff_menu.h"
#include "../board/abstract_graphics_item.h"
#include "../dialogs/dlg_create_token.h"
#include "card/card_info.h"
#include "menu/player_menu.h"
#include "pb/card_attributes.pb.h"
#include "pb/game_event.pb.h"

View file

@ -1,14 +1,14 @@
#include "player_actions.h"
#include "../../../common/pb/context_move_card.pb.h"
#include "../../card/card_relation.h"
#include "../../client/get_text_with_max.h"
#include "../../database/card_database_manager.h"
#include "../../tabs/tab_game.h"
#include "../board/card_item.h"
#include "../dialogs/dlg_move_top_cards_until.h"
#include "../dialogs/dlg_roll_dice.h"
#include "../zones/logic/view_zone_logic.h"
#include "card/card_database/card_database_manager.h"
#include "card/card_relation/card_relation.h"
#include "card_menu_action_type.h"
#include "pb/command_attach_card.pb.h"
#include "pb/command_change_zone_properties.pb.h"

View file

@ -7,7 +7,7 @@
#ifndef COCKATRICE_PLAYER_ACTIONS_H
#define COCKATRICE_PLAYER_ACTIONS_H
#include "../../card/card_relation_type.h"
#include "card/card_relation/card_relation_type.h"
#include "event_processing_options.h"
#include "player.h"

View file

@ -1,11 +1,11 @@
#include "hand_zone.h"
#include "../../interface/theme_manager.h"
#include "../../settings/cache_settings.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../player/player.h"
#include "pb/command_move_card.pb.h"
#include "settings/cache_settings.h"
#include <QPainter>

View file

@ -1,10 +1,10 @@
#include "card_zone_logic.h"
#include "../../../database/card_database_manager.h"
#include "../../board/card_item.h"
#include "../../player/player.h"
#include "../pile_zone.h"
#include "../view_zone.h"
#include "card/card_database/card_database_manager.h"
#include "pb/command_move_card.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "view_zone_logic.h"

View file

@ -1,7 +1,7 @@
#include "view_zone_logic.h"
#include "../../../settings/cache_settings.h"
#include "../../board/card_item.h"
#include "settings/cache_settings.h"
/**
* @param _player the player that the cards are revealed to.

View file

@ -1,8 +1,8 @@
#include "select_zone.h"
#include "../../settings/cache_settings.h"
#include "../board/card_item.h"
#include "../game_scene.h"
#include "settings/cache_settings.h"
#include <QDebug>
#include <QGraphicsSceneMouseEvent>

View file

@ -1,13 +1,13 @@
#include "stack_zone.h"
#include "../../interface/theme_manager.h"
#include "../../settings/cache_settings.h"
#include "../board/arrow_item.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../player/player.h"
#include "logic/stack_zone_logic.h"
#include "pb/command_move_card.pb.h"
#include "settings/cache_settings.h"
#include <QPainter>
#include <QSet>

View file

@ -1,15 +1,15 @@
#include "table_zone.h"
#include "../../card/card_info.h"
#include "../../interface/theme_manager.h"
#include "../../settings/cache_settings.h"
#include "../board/arrow_item.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../player/player.h"
#include "card/card_info.h"
#include "logic/table_zone_logic.h"
#include "pb/command_move_card.pb.h"
#include "pb/command_set_card_attr.pb.h"
#include "settings/cache_settings.h"
#include <QGraphicsScene>
#include <QPainter>

View file

@ -1,10 +1,10 @@
#include "view_zone.h"
#include "../../card/card_info.h"
#include "../../server/pending_command.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../player/player.h"
#include "card/card_info.h"
#include "logic/view_zone_logic.h"
#include "pb/command_dump_zone.pb.h"
#include "pb/command_move_card.pb.h"
@ -112,7 +112,7 @@ void ZoneViewZone::zoneDumpReceived(const Response &r)
qobject_cast<ZoneViewZoneLogic *>(getLogic())->updateCardIds(ZoneViewZoneLogic::INITIALIZE);
reorganizeCards();
emit getLogic()->cardCountChanged();
emit getLogic() -> cardCountChanged();
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.

View file

@ -2,11 +2,11 @@
#include "../../filters/syntax_help.h"
#include "../../interface/pixel_map_generator.h"
#include "../../settings/cache_settings.h"
#include "../board/card_item.h"
#include "../game_scene.h"
#include "../player/player.h"
#include "pb/command_shuffle.pb.h"
#include "settings/cache_settings.h"
#include "view_zone.h"
#include <QCheckBox>

View file

@ -7,8 +7,8 @@
#ifndef ZONEVIEWWIDGET_H
#define ZONEVIEWWIDGET_H
#include "../../utility/macros.h"
#include "logic/card_zone_logic.h"
#include "utility/macros.h"
#include <QCheckBox>
#include <QComboBox>