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Lint.
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8 changed files with 97 additions and 79 deletions
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@ -7,27 +7,28 @@
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#include <QMenu>
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class Player;
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class GraveyardMenu : public TearOffMenu {
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class GraveyardMenu : public TearOffMenu
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{
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Q_OBJECT
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public:
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explicit GraveyardMenu(Player* player, QWidget* parent = nullptr);
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explicit GraveyardMenu(Player *player, QWidget *parent = nullptr);
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void createMoveActions();
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void createViewActions();
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void retranslateUi();
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void setShortcutsActive();
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void setShortcutsInactive();
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QMenu * mRevealRandomGraveyardCard = nullptr;
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QMenu* moveGraveMenu = nullptr;
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QMenu *mRevealRandomGraveyardCard = nullptr;
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QMenu *moveGraveMenu = nullptr;
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QAction* aViewGraveyard = nullptr;
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QAction* aMoveGraveToTopLibrary = nullptr;
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QAction* aMoveGraveToBottomLibrary = nullptr;
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QAction* aMoveGraveToHand = nullptr;
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QAction* aMoveGraveToRfg = nullptr;
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QAction *aViewGraveyard = nullptr;
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QAction *aMoveGraveToTopLibrary = nullptr;
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QAction *aMoveGraveToBottomLibrary = nullptr;
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QAction *aMoveGraveToHand = nullptr;
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QAction *aMoveGraveToRfg = nullptr;
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private:
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Player* player;
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Player *player;
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};
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#endif // COCKATRICE_GRAVE_MENU_H
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@ -13,32 +13,40 @@ class HandMenu : public TearOffMenu
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{
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Q_OBJECT
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public:
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explicit HandMenu(Player* player, PlayerActions* actions, QWidget* parent = nullptr);
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explicit HandMenu(Player *player, PlayerActions *actions, QWidget *parent = nullptr);
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void retranslateUi();
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void setShortcutsActive();
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void setShortcutsInactive();
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// expose useful actions/menus if PlayerMenu needs them
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QMenu* revealHandMenu() const { return mRevealHand; }
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QMenu* revealRandomHandCardMenu() const { return mRevealRandomHandCard; }
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QMenu* moveHandMenu() const { return mMoveHandMenu; }
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QMenu *revealHandMenu() const
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{
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return mRevealHand;
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}
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QMenu *revealRandomHandCardMenu() const
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{
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return mRevealRandomHandCard;
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}
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QMenu *moveHandMenu() const
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{
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return mMoveHandMenu;
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}
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private:
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Player *player;
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QAction* aViewHand = nullptr;
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QAction* aSortHand = nullptr;
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QAction* aMulligan = nullptr;
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QAction *aViewHand = nullptr;
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QAction *aSortHand = nullptr;
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QAction *aMulligan = nullptr;
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QMenu* mRevealHand = nullptr;
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QMenu* mRevealRandomHandCard = nullptr;
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QMenu* mMoveHandMenu = nullptr;
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QMenu *mRevealHand = nullptr;
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QMenu *mRevealRandomHandCard = nullptr;
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QMenu *mMoveHandMenu = nullptr;
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QAction* aMoveHandToTopLibrary = nullptr;
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QAction* aMoveHandToBottomLibrary = nullptr;
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QAction* aMoveHandToGrave = nullptr;
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QAction* aMoveHandToRfg = nullptr;
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QAction *aMoveHandToTopLibrary = nullptr;
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QAction *aMoveHandToBottomLibrary = nullptr;
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QAction *aMoveHandToGrave = nullptr;
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QAction *aMoveHandToRfg = nullptr;
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};
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#endif // COCKATRICE_HAND_MENU_H
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@ -37,9 +37,18 @@ public:
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}
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// expose useful actions/menus if PlayerMenu needs them
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QMenu* revealLibrary() const { return mRevealLibrary; }
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QMenu* lendLibraryMenu() const { return mLendLibrary; }
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QMenu* revealTopCardMenu() const { return mRevealTopCard; }
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QMenu *revealLibrary() const
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{
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return mRevealLibrary;
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}
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QMenu *lendLibraryMenu() const
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{
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return mLendLibrary;
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}
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QMenu *revealTopCardMenu() const
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{
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return mRevealTopCard;
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}
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QMenu *topLibraryMenu = nullptr;
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QMenu *bottomLibraryMenu = nullptr;
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@ -211,8 +211,8 @@ PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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void PlayerMenu::setMenusForGraphicItems()
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{
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player->getGraphicsItem()->getTableZoneGraphicsItem()->setMenu(playerMenu);
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//player->getGraphicsItem()->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, aViewGraveyard);
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//player->getGraphicsItem()->getRfgZoneGraphicsItem()->setMenu(rfgMenu, aViewRfg);
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// player->getGraphicsItem()->getGraveyardZoneGraphicsItem()->setMenu(graveMenu, aViewGraveyard);
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// player->getGraphicsItem()->getRfgZoneGraphicsItem()->setMenu(rfgMenu, aViewRfg);
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if (player->getPlayerInfo()->local || player->getPlayerInfo()->judge) {
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player->getGraphicsItem()->getHandZoneGraphicsItem()->setMenu(handMenu);
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// player->getGraphicsItem()->getDeckZoneGraphicsItem()->setMenu(libraryMenu, aDrawCard);
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@ -84,8 +84,7 @@ public:
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private:
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Player *player;
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QMenu *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, *mCustomZones,
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*mCardCounters;
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QMenu *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, *mCustomZones, *mCardCounters;
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HandMenu *handMenu;
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LibraryMenu *libraryMenu;
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GraveyardMenu *graveMenu;
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@ -98,9 +97,9 @@ private:
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QAction *aViewSideboard, *aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken;
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QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
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QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetAnnotation, *aFlip, *aPeek, *aClone,
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*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToHand, *aMoveToGraveyard, *aMoveToExile,
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*aMoveToXfromTopOfLibrary, *aSelectAll, *aSelectRow, *aSelectColumn, *aIncrementAllCardCounters;
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QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetAnnotation,
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*aFlip, *aPeek, *aClone, *aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToHand, *aMoveToGraveyard,
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*aMoveToExile, *aMoveToXfromTopOfLibrary, *aSelectAll, *aSelectRow, *aSelectColumn, *aIncrementAllCardCounters;
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bool shortcutsActive;
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QStringList predefinedTokens;
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@ -7,40 +7,40 @@ PtMenu::PtMenu(Player *player) : QMenu(tr("Power / toughness"))
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{
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PlayerActions *playerActions = player->getPlayerActions();
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aIncP = new QAction(this);
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connect(aIncP, &QAction::triggered, playerActions, &PlayerActions::actIncP);
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aDecP = new QAction(this);
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connect(aDecP, &QAction::triggered, playerActions, &PlayerActions::actDecP);
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aIncT = new QAction(this);
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connect(aIncT, &QAction::triggered, playerActions, &PlayerActions::actIncT);
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aDecT = new QAction(this);
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connect(aDecT, &QAction::triggered, playerActions, &PlayerActions::actDecT);
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aIncPT = new QAction(this);
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connect(aIncPT, &QAction::triggered, playerActions, [playerActions] { playerActions->actIncPT(); });
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aDecPT = new QAction(this);
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connect(aDecPT, &QAction::triggered, playerActions, &PlayerActions::actDecPT);
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aFlowP = new QAction(this);
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connect(aFlowP, &QAction::triggered, playerActions, &PlayerActions::actFlowP);
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aFlowT = new QAction(this);
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connect(aFlowT, &QAction::triggered, playerActions, &PlayerActions::actFlowT);
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aSetPT = new QAction(this);
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connect(aSetPT, &QAction::triggered, playerActions, &PlayerActions::actSetPT);
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aResetPT = new QAction(this);
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connect(aResetPT, &QAction::triggered, playerActions, &PlayerActions::actResetPT);
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aIncP = new QAction(this);
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connect(aIncP, &QAction::triggered, playerActions, &PlayerActions::actIncP);
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aDecP = new QAction(this);
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connect(aDecP, &QAction::triggered, playerActions, &PlayerActions::actDecP);
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aIncT = new QAction(this);
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connect(aIncT, &QAction::triggered, playerActions, &PlayerActions::actIncT);
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aDecT = new QAction(this);
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connect(aDecT, &QAction::triggered, playerActions, &PlayerActions::actDecT);
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aIncPT = new QAction(this);
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connect(aIncPT, &QAction::triggered, playerActions, [playerActions] { playerActions->actIncPT(); });
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aDecPT = new QAction(this);
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connect(aDecPT, &QAction::triggered, playerActions, &PlayerActions::actDecPT);
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aFlowP = new QAction(this);
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connect(aFlowP, &QAction::triggered, playerActions, &PlayerActions::actFlowP);
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aFlowT = new QAction(this);
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connect(aFlowT, &QAction::triggered, playerActions, &PlayerActions::actFlowT);
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aSetPT = new QAction(this);
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connect(aSetPT, &QAction::triggered, playerActions, &PlayerActions::actSetPT);
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aResetPT = new QAction(this);
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connect(aResetPT, &QAction::triggered, playerActions, &PlayerActions::actResetPT);
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addAction(aIncP);
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addAction(aDecP);
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addAction(aFlowP);
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addSeparator();
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addAction(aIncT);
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addAction(aDecT);
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addAction(aFlowT);
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addSeparator();
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addAction(aIncPT);
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addAction(aDecPT);
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addSeparator();
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addAction(aSetPT);
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addAction(aResetPT);
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addAction(aIncP);
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addAction(aDecP);
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addAction(aFlowP);
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addSeparator();
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addAction(aIncT);
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addAction(aDecT);
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addAction(aFlowT);
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addSeparator();
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addAction(aIncPT);
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addAction(aDecPT);
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addSeparator();
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addAction(aSetPT);
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addAction(aResetPT);
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retranslateUi();
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}
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@ -3,7 +3,8 @@
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#include <QMenu>
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class Player;
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class PtMenu : public QMenu {
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class PtMenu : public QMenu
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{
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Q_OBJECT
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@ -23,7 +24,6 @@ public:
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QAction *aDecPT = nullptr;
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QAction *aSetPT = nullptr;
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QAction *aResetPT = nullptr;
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};
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#endif // COCKATRICE_PT_MENU_H
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@ -7,24 +7,25 @@
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#include <QMenu>
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class Player;
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class RfgMenu : public TearOffMenu {
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class RfgMenu : public TearOffMenu
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{
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Q_OBJECT
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public:
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explicit RfgMenu(Player* player, QWidget* parent = nullptr);
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explicit RfgMenu(Player *player, QWidget *parent = nullptr);
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void createMoveActions();
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void createViewActions();
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void retranslateUi();
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QMenu * moveRfgMenu = nullptr;
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QMenu *moveRfgMenu = nullptr;
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QAction* aViewRfg = nullptr;
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QAction* aMoveRfgToTopLibrary = nullptr;
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QAction* aMoveRfgToBottomLibrary = nullptr;
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QAction* aMoveRfgToHand = nullptr;
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QAction* aMoveRfgToGrave = nullptr;
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QAction *aViewRfg = nullptr;
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QAction *aMoveRfgToTopLibrary = nullptr;
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QAction *aMoveRfgToBottomLibrary = nullptr;
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QAction *aMoveRfgToHand = nullptr;
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QAction *aMoveRfgToGrave = nullptr;
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private:
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Player* player;
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Player *player;
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};
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#endif // COCKATRICE_RFG_MENU_H
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