Keep card annotations on stack (#5399)

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Zach H 2024-12-31 14:08:25 -05:00 committed by GitHub
parent b2a8748bc6
commit 6e1047032d
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6 changed files with 12 additions and 8 deletions

View file

@ -54,13 +54,15 @@ Server_Card::~Server_Card()
}
}
void Server_Card::resetState()
void Server_Card::resetState(bool keepAnnotations)
{
counters.clear();
setTapped(false);
setAttacking(false);
setPT(QString());
setAnnotation(QString());
if (!keepAnnotations) {
setAnnotation(QString());
}
setDoesntUntap(false);
}

View file

@ -218,7 +218,7 @@ public:
return oldStashedCard;
}
void resetState();
void resetState(bool keepAnnotations = false);
QString setAttribute(CardAttribute attribute, const QString &avalue, bool allCards);
QString setAttribute(CardAttribute attribute, const QString &avalue, Event_SetCardAttr *event = nullptr);

View file

@ -548,7 +548,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
} else {
yCoord = 0;
card->resetState();
card->resetState(targetzone->getName() == "stack");
}
targetzone->insertCard(card, newX, yCoord);