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ZeldaZach 2025-01-02 23:45:43 -05:00
parent c097532747
commit 6fdee56d09
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@ -482,7 +482,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
(thisCardProperties->has_face_down() ? thisCardProperties->face_down() : card->getFaceDown());
bool sourceBeingLookedAt;
int position = startzone->removeCard(card, sourceBeingLookedAt, isReversed);
int position = startzone->removeCard(card, sourceBeingLookedAt);
// "Undo draw" should only remain valid if the just-drawn card stays within the user's hand (e.g., they only
// reorder their hand). If a just-drawn card leaves the hand then remove cards before it from the list