mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-08 11:03:25 -08:00
[Refactor] Move game logic into libcockatrice_game
This commit is contained in:
parent
710dfabea2
commit
7556f6465a
91 changed files with 388 additions and 179 deletions
|
|
@ -1,13 +0,0 @@
|
|||
#ifndef TRANSLATION_H
|
||||
#define TRANSLATION_H
|
||||
|
||||
enum GrammaticalCase
|
||||
{
|
||||
CaseNominative,
|
||||
CaseLookAtZone,
|
||||
CaseTopCardsOfZone,
|
||||
CaseRevealZone,
|
||||
CaseShuffleZone
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,62 +0,0 @@
|
|||
#include "abstract_game.h"
|
||||
|
||||
#include "game_event_handler.h"
|
||||
#include "game_meta_info.h"
|
||||
#include "game_state.h"
|
||||
#include "libcockatrice/protocol/pb/game_replay.pb.h"
|
||||
#include "player/player_info.h"
|
||||
#include "player/player_logic.h"
|
||||
#include "player/player_manager.h"
|
||||
#include "zones/card_zone_logic.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
|
||||
class AbstractClient;
|
||||
|
||||
AbstractGame::AbstractGame(QObject *_parent) : QObject(_parent)
|
||||
{
|
||||
gameMetaInfo = new GameMetaInfo(this);
|
||||
gameEventHandler = new GameEventHandler(this);
|
||||
}
|
||||
|
||||
bool AbstractGame::isHost() const
|
||||
{
|
||||
return gameState->getHostId() == playerManager->getLocalPlayerId();
|
||||
}
|
||||
|
||||
AbstractClient *AbstractGame::getClientForPlayer(int playerId) const
|
||||
{
|
||||
if (gameState->getClients().size() > 1) {
|
||||
if (playerId == -1) {
|
||||
playerId = playerManager->getActiveLocalPlayer(gameState->getActivePlayer())->getPlayerInfo()->getId();
|
||||
}
|
||||
|
||||
return gameState->getClients().at(playerId);
|
||||
} else if (gameState->getClients().isEmpty()) {
|
||||
return nullptr;
|
||||
} else {
|
||||
return gameState->getClients().first();
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractGame::loadReplay(const GameReplay *replay)
|
||||
{
|
||||
gameMetaInfo->setFromProto(replay->game_info());
|
||||
gameMetaInfo->setSpectatorsOmniscient(true);
|
||||
}
|
||||
|
||||
CardState *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const
|
||||
{
|
||||
PlayerLogic *player = playerManager->getPlayer(playerId);
|
||||
if (!player) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CardZoneLogic *zone = player->getZones().value(zoneName, 0);
|
||||
if (!zone) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return zone->getCard(cardId);
|
||||
}
|
||||
|
|
@ -1,63 +0,0 @@
|
|||
/**
|
||||
* @file abstract_game.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_ABSTRACT_GAME_H
|
||||
#define COCKATRICE_ABSTRACT_GAME_H
|
||||
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class AbstractClient;
|
||||
class CardState;
|
||||
class GameEventHandler;
|
||||
class GameMetaInfo;
|
||||
class GameReplay;
|
||||
class GameState;
|
||||
class PlayerManager;
|
||||
class CardState;
|
||||
class AbstractGame : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit AbstractGame(QObject *parent);
|
||||
|
||||
GameMetaInfo *gameMetaInfo;
|
||||
GameState *gameState;
|
||||
GameEventHandler *gameEventHandler;
|
||||
PlayerManager *playerManager;
|
||||
|
||||
GameMetaInfo *getGameMetaInfo()
|
||||
{
|
||||
return gameMetaInfo;
|
||||
}
|
||||
|
||||
GameState *getGameState() const
|
||||
{
|
||||
return gameState;
|
||||
}
|
||||
|
||||
GameEventHandler *getGameEventHandler() const
|
||||
{
|
||||
return gameEventHandler;
|
||||
}
|
||||
|
||||
PlayerManager *getPlayerManager() const
|
||||
{
|
||||
return playerManager;
|
||||
}
|
||||
|
||||
bool isHost() const;
|
||||
|
||||
AbstractClient *getClientForPlayer(int playerId) const;
|
||||
|
||||
void loadReplay(const GameReplay *replay);
|
||||
|
||||
CardState *getCard(int playerId, const QString &zoneName, int cardId) const;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_ABSTRACT_GAME_H
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
#include "arrow_data.h"
|
||||
|
||||
#include "libcockatrice/protocol/pb/serverinfo_arrow.pb.h"
|
||||
#include "libcockatrice/utility/color.h"
|
||||
|
||||
ArrowData ArrowData::fromProto(const ServerInfo_Arrow &arrow, int creatorId, bool isLocalCreator)
|
||||
{
|
||||
ArrowData data;
|
||||
data.creatorId = creatorId;
|
||||
data.isLocalCreator = isLocalCreator;
|
||||
data.id = arrow.id();
|
||||
data.startPlayerId = arrow.start_player_id();
|
||||
data.startZone = QString::fromStdString(arrow.start_zone());
|
||||
data.startCardId = arrow.start_card_id();
|
||||
data.targetPlayerId = arrow.target_player_id();
|
||||
data.color = convertColorToQColor(arrow.arrow_color());
|
||||
|
||||
if (arrow.has_target_zone()) {
|
||||
data.targetZone = QString::fromStdString(arrow.target_zone());
|
||||
data.targetCardId = arrow.target_card_id();
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
#ifndef COCKATRICE_ARROW_DATA_H
|
||||
#define COCKATRICE_ARROW_DATA_H
|
||||
|
||||
#include <QColor>
|
||||
#include <QString>
|
||||
|
||||
class ServerInfo_Arrow;
|
||||
|
||||
struct ArrowData
|
||||
{
|
||||
int creatorId = -1;
|
||||
bool isLocalCreator = false;
|
||||
int id = -1;
|
||||
int startPlayerId = -1;
|
||||
QString startZone = "";
|
||||
int startCardId = -1;
|
||||
int targetPlayerId = -1;
|
||||
QString targetZone = "";
|
||||
int targetCardId = -1;
|
||||
QColor color = "";
|
||||
|
||||
static ArrowData fromProto(const ServerInfo_Arrow &arrow, int creatorId, bool isLocalCreator);
|
||||
|
||||
bool isPlayerTargeted() const
|
||||
{
|
||||
return targetZone.isEmpty();
|
||||
}
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_ARROW_DATA_H
|
||||
|
|
@ -1,163 +0,0 @@
|
|||
#include "card_list.h"
|
||||
|
||||
#include "card_state.h"
|
||||
|
||||
#include <QChar>
|
||||
#include <QDebug>
|
||||
#include <QMessageLogger>
|
||||
#include <QSharedPointer>
|
||||
#include <algorithm>
|
||||
#include <compare>
|
||||
#include <libcockatrice/card/card_info.h>
|
||||
|
||||
CardList::CardList(bool _contentsKnown) : QList<CardState *>(), contentsKnown(_contentsKnown)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Finds the CardState with the given id in the list.
|
||||
* If contentsKnown is false, then this just returns the first element of the list.
|
||||
*
|
||||
* @param cardId The id of the card to find.
|
||||
*
|
||||
* @returns A pointer to the CardState, or a nullptr if not found.
|
||||
*/
|
||||
CardState *CardList::findCard(const int cardId) const
|
||||
{
|
||||
if (!contentsKnown && !empty()) {
|
||||
return at(0);
|
||||
} else {
|
||||
for (auto *cardState : *this) {
|
||||
if (cardState->getId() == cardId) {
|
||||
return cardState;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief sorts the list by using string comparison on properties extracted from the CardState
|
||||
* The cards are compared using each property in order.
|
||||
* If two cards have the same value for a property, then the next property in the list is used.
|
||||
*
|
||||
* @param option the option to compare the cards by, in order of usage.
|
||||
*/
|
||||
void CardList::sortBy(const QList<SortOption> &option)
|
||||
{
|
||||
// early return if we know we won't be sorting
|
||||
if (option.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto comparator = [&option](CardState *a, CardState *b) {
|
||||
for (auto prop : option) {
|
||||
auto extractor = getExtractorFor(prop);
|
||||
QString t1 = extractor(a);
|
||||
QString t2 = extractor(b);
|
||||
if (t1 != t2) {
|
||||
return t1 < t2;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
std::sort(begin(), end(), comparator);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a String for the card such that when sorting cards using that string, it will result in the
|
||||
* following sort order:
|
||||
* - Unrecognized colors
|
||||
* - Land cards
|
||||
* - Colorless cards
|
||||
* - Monocolor cards, in wubrg order
|
||||
* - Monocolor cards of any custom colors
|
||||
* - 2C cards (no internal order)
|
||||
* - 3C cards (no internal order)
|
||||
* - 4C cards (no internal order)
|
||||
* - 5C cards (no internal order)
|
||||
*
|
||||
* @param c The card info
|
||||
* @param appendAtEnd For multicolor cards, whether to also append the entire color string at the end.
|
||||
*/
|
||||
static QString getColorSortString(const CardInfo &c, bool appendAtEnd)
|
||||
{
|
||||
QString colors = c.getColors();
|
||||
switch (colors.size()) {
|
||||
case 0: {
|
||||
if (c.getCardType().contains("Land")) {
|
||||
return "a_land";
|
||||
} else {
|
||||
return "b_colorless";
|
||||
}
|
||||
}
|
||||
case 1:
|
||||
// force wubrg order
|
||||
switch (colors.at(0).toLatin1()) {
|
||||
case 'W':
|
||||
return "c_W";
|
||||
case 'U':
|
||||
return "d_U";
|
||||
case 'B':
|
||||
return "e_B";
|
||||
case 'R':
|
||||
return "f_R";
|
||||
case 'G':
|
||||
return "g_G";
|
||||
default:
|
||||
// handle any custom colors
|
||||
return QString("h_%1").arg(colors.at(0));
|
||||
}
|
||||
default:
|
||||
return QString("i%1_%2").arg(colors.size()).arg(appendAtEnd ? colors : "");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief returns the function that extracts the given property from the CardState.
|
||||
*/
|
||||
std::function<QString(CardState *)> CardList::getExtractorFor(SortOption option)
|
||||
{
|
||||
switch (option) {
|
||||
case NoSort:
|
||||
return [](CardState *) { return ""; };
|
||||
case SortByMainType:
|
||||
return [](CardState *c) { return c->getCardInfo().getMainCardType(); };
|
||||
case SortByManaValue:
|
||||
// getCmc returns the int as a string. We pad with 0's so that string comp also works on it
|
||||
return [](CardState *c) { return c->getCard() ? c->getCardInfo().getCmc().rightJustified(4, '0') : ""; };
|
||||
case SortByColorGrouping:
|
||||
return [](CardState *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), false) : ""; };
|
||||
case SortByName:
|
||||
return [](CardState *c) { return c->getName(); };
|
||||
case SortByType:
|
||||
return [](CardState *c) { return c->getCardInfo().getCardType(); };
|
||||
case SortByManaCost:
|
||||
return [](CardState *c) {
|
||||
if (!c->getCard()) {
|
||||
return QString();
|
||||
}
|
||||
|
||||
auto info = c->getCardInfo();
|
||||
|
||||
// calculation copied from CardDatabaseModel.
|
||||
// we pad the cmc and also append the mana cost to the end so same cmc cards still have a sort order
|
||||
return QString("%1%2").arg(info.getCmc(), 4, QChar('0')).arg(info.getManaCost());
|
||||
};
|
||||
case SortByColors:
|
||||
return [](CardState *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), true) : ""; };
|
||||
case SortByPt:
|
||||
// do the same padding trick as above
|
||||
return
|
||||
[](CardState *c) { return c->getCard() ? c->getCardInfo().getPowTough().rightJustified(10, '0') : ""; };
|
||||
case SortBySet:
|
||||
return [](CardState *c) { return c->getCardInfo().getSetsNames(); };
|
||||
case SortByPrinting:
|
||||
return [](CardState *c) { return c->getProviderId(); };
|
||||
}
|
||||
|
||||
// this line should never be reached
|
||||
qCWarning(CardListLog) << "cardlist.cpp: Could not find extractor for SortOption" << option;
|
||||
return [](CardState *) { return ""; };
|
||||
}
|
||||
|
|
@ -1,57 +0,0 @@
|
|||
/**
|
||||
* @file card_list.h
|
||||
* @ingroup GameLogicCards
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef CARDLIST_H
|
||||
#define CARDLIST_H
|
||||
|
||||
#include <QList>
|
||||
#include <QLoggingCategory>
|
||||
#include <QString>
|
||||
#include <functional>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(CardListLog, "card_list");
|
||||
|
||||
class CardState;
|
||||
|
||||
class CardList : public QList<CardState *>
|
||||
{
|
||||
protected:
|
||||
bool contentsKnown;
|
||||
|
||||
public:
|
||||
enum SortOption
|
||||
{
|
||||
NoSort,
|
||||
|
||||
// Options that are used by groupBy
|
||||
// Should partition all cards into a reasonable number of buckets
|
||||
SortByMainType,
|
||||
SortByManaValue,
|
||||
SortByColorGrouping,
|
||||
|
||||
// Options that are used by sortBy
|
||||
// We don't care about buckets; we want as many distinct values as possible.
|
||||
SortByName,
|
||||
SortByType,
|
||||
SortByManaCost,
|
||||
SortByColors,
|
||||
SortByPt,
|
||||
SortBySet,
|
||||
SortByPrinting
|
||||
};
|
||||
explicit CardList(bool _contentsKnown);
|
||||
CardState *findCard(const int cardId) const;
|
||||
bool getContentsKnown() const
|
||||
{
|
||||
return contentsKnown;
|
||||
}
|
||||
|
||||
void sortBy(const QList<SortOption> &options);
|
||||
|
||||
static std::function<QString(CardState *)> getExtractorFor(SortOption option);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,211 +0,0 @@
|
|||
#include "card_state.h"
|
||||
|
||||
#include <QSharedPointer>
|
||||
#include <libcockatrice/card/card_info.h>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
|
||||
void CardState::resetState(bool keepAnnotations)
|
||||
{
|
||||
attacking = false;
|
||||
counters.clear();
|
||||
pt.clear();
|
||||
if (!keepAnnotations) {
|
||||
annotation.clear();
|
||||
}
|
||||
attachedTo = nullptr;
|
||||
attachedCards.clear();
|
||||
setTapped(false, false);
|
||||
setDoesntUntap(false);
|
||||
emit stateReset();
|
||||
}
|
||||
|
||||
void CardState::setColor(const QString &_color)
|
||||
{
|
||||
color = _color;
|
||||
emit colorChanged();
|
||||
}
|
||||
|
||||
void CardState::deleteView()
|
||||
{
|
||||
emit viewDeleteRequested();
|
||||
}
|
||||
|
||||
void CardState::setCardRef(const CardRef &_cardRef)
|
||||
{
|
||||
if (cardRef == _cardRef) {
|
||||
return;
|
||||
}
|
||||
|
||||
const CardRef oldCardRef = cardRef;
|
||||
if (exactCard) {
|
||||
disconnect(exactCard.getCardPtr().data(), nullptr, this, nullptr);
|
||||
}
|
||||
cardRef = _cardRef;
|
||||
|
||||
emit cardRefChanged(oldCardRef, cardRef);
|
||||
refreshCardInfo();
|
||||
}
|
||||
|
||||
void CardState::refreshCardInfo()
|
||||
{
|
||||
exactCard = CardDatabaseManager::query()->getCard(cardRef);
|
||||
|
||||
if (!exactCard && !cardRef.name.isEmpty()) {
|
||||
CardInfo::UiAttributes attributes = {.tableRow = -1};
|
||||
auto info = CardInfo::newInstance(cardRef.name, "", true, {}, {}, {}, {}, attributes);
|
||||
exactCard = ExactCard(info);
|
||||
}
|
||||
if (exactCard) {
|
||||
connect(exactCard.getCardPtr().data(), &CardInfo::pixmapUpdated, this, &CardState::cardPixmapUpdated);
|
||||
}
|
||||
|
||||
emit cardInfoChanged();
|
||||
}
|
||||
|
||||
void CardState::setTapped(bool _tapped, bool canAnimate)
|
||||
{
|
||||
if (tapped == _tapped) {
|
||||
return;
|
||||
}
|
||||
|
||||
tapped = _tapped;
|
||||
emit tappedChanged(tapped, canAnimate);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setFaceDown(bool _facedown)
|
||||
{
|
||||
facedown = _facedown;
|
||||
emit facedownChanged(facedown);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
QVariantList CardState::parsePT(const QString &pt)
|
||||
{
|
||||
QVariantList ptList = QVariantList();
|
||||
if (!pt.isEmpty()) {
|
||||
int sep = pt.indexOf('/');
|
||||
if (sep == 0) {
|
||||
ptList.append(QVariant(pt.mid(1))); // cut off starting '/' and take full string
|
||||
} else {
|
||||
int start = 0;
|
||||
for (;;) {
|
||||
QString item = pt.mid(start, sep - start);
|
||||
if (item.isEmpty()) {
|
||||
ptList.append(QVariant(QString()));
|
||||
} else if (item[0] == '+') {
|
||||
ptList.append(QVariant(item.mid(1).toInt())); // add as int
|
||||
} else if (item[0] == '-') {
|
||||
ptList.append(QVariant(item.toInt())); // add as int
|
||||
} else {
|
||||
ptList.append(QVariant(item)); // add as qstring
|
||||
}
|
||||
if (sep == -1) {
|
||||
break;
|
||||
}
|
||||
start = sep + 1;
|
||||
sep = pt.indexOf('/', start);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ptList;
|
||||
}
|
||||
|
||||
void CardState::setZone(CardZoneLogic *_zone)
|
||||
{
|
||||
if (zone == _zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
zone = _zone;
|
||||
emit zoneChanged(this, zone);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setAttacking(bool _attacking)
|
||||
{
|
||||
if (attacking == _attacking) {
|
||||
return;
|
||||
}
|
||||
attacking = _attacking;
|
||||
emit attackingChanged(_attacking);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::insertCounter(int id, int value)
|
||||
{
|
||||
counters.insert(id, value);
|
||||
|
||||
emit countersChanged(counters);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setCounter(int id, int value)
|
||||
{
|
||||
if (value) {
|
||||
counters[id] = value;
|
||||
} else {
|
||||
counters.remove(id);
|
||||
}
|
||||
|
||||
emit countersChanged(counters);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::clearCounters()
|
||||
{
|
||||
counters.clear();
|
||||
emit countersChanged(counters);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setAnnotation(const QString &_annotation)
|
||||
{
|
||||
if (annotation == _annotation) {
|
||||
return;
|
||||
}
|
||||
annotation = _annotation;
|
||||
emit annotationChanged(annotation);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setPT(const QString &_pt)
|
||||
{
|
||||
if (pt == _pt) {
|
||||
return;
|
||||
}
|
||||
pt = _pt;
|
||||
emit ptChanged(pt);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setDoesntUntap(bool _doesntUntap)
|
||||
{
|
||||
if (doesntUntap == _doesntUntap) {
|
||||
return;
|
||||
}
|
||||
doesntUntap = _doesntUntap;
|
||||
emit doesntUntapChanged(_doesntUntap);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setDestroyOnZoneChange(bool _destroyOnZoneChange)
|
||||
{
|
||||
if (destroyOnZoneChange == _destroyOnZoneChange) {
|
||||
return;
|
||||
}
|
||||
|
||||
destroyOnZoneChange = _destroyOnZoneChange;
|
||||
emit destroyOnZoneChangeChanged(_destroyOnZoneChange);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
||||
void CardState::setAttachedTo(CardState *_attachedTo)
|
||||
{
|
||||
if (attachedTo == _attachedTo) {
|
||||
return;
|
||||
}
|
||||
attachedTo = _attachedTo;
|
||||
emit attachedToChanged(_attachedTo);
|
||||
emit stateChanged();
|
||||
}
|
||||
|
|
@ -1,243 +0,0 @@
|
|||
#ifndef COCKATRICE_CARD_STATE_H
|
||||
#define COCKATRICE_CARD_STATE_H
|
||||
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
#include <QPoint>
|
||||
#include <QString>
|
||||
#include <QVariant>
|
||||
#include <libcockatrice/card/printing/exact_card.h>
|
||||
#include <libcockatrice/utility/card_ref.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class CardZoneLogic;
|
||||
class CardState : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
private:
|
||||
int id = -1;
|
||||
CardRef cardRef;
|
||||
ExactCard exactCard;
|
||||
bool tapped = false;
|
||||
bool facedown = false;
|
||||
QPoint gridPoint;
|
||||
|
||||
bool attacking = false;
|
||||
QMap<int, int> counters;
|
||||
QString annotation;
|
||||
QString pt;
|
||||
bool doesntUntap = false;
|
||||
bool destroyOnZoneChange = false;
|
||||
QString color;
|
||||
|
||||
CardState *attachedTo = nullptr;
|
||||
QList<CardState *> attachedCards;
|
||||
CardZoneLogic *zone = nullptr;
|
||||
|
||||
signals:
|
||||
void stateChanged();
|
||||
|
||||
void cardRefChanged(const CardRef &oldCardRef, const CardRef &newCardRef);
|
||||
void cardInfoChanged();
|
||||
void cardPixmapUpdated();
|
||||
void tappedChanged(bool newTapped, bool canAnimate);
|
||||
void facedownChanged(bool newFaceDown);
|
||||
void stateReset();
|
||||
void colorChanged();
|
||||
|
||||
void attackingChanged(bool newValue);
|
||||
void countersChanged(const QMap<int, int> &newCounters);
|
||||
void annotationChanged(const QString &newAnnotation);
|
||||
void ptChanged(const QString &newPt);
|
||||
void doesntUntapChanged(bool newValue);
|
||||
void destroyOnZoneChangeChanged(bool newValue);
|
||||
void attachedToChanged(CardState *newAttachedTo);
|
||||
void zoneChanged(CardState *changedCard, CardZoneLogic *newZone);
|
||||
|
||||
void viewDeleteRequested();
|
||||
|
||||
public:
|
||||
explicit CardState(QObject *parent, CardZoneLogic *_zone = nullptr, const CardRef &_cardRef = {}, int _id = -1)
|
||||
: QObject(parent), id(_id), cardRef(_cardRef), zone(_zone)
|
||||
{
|
||||
}
|
||||
|
||||
void resetState(bool keepAnnotations);
|
||||
|
||||
/**
|
||||
* @brief Asks the card view owning this state to tear itself down.
|
||||
*
|
||||
* The state never holds a card item directly, so it cannot delete one. It asks instead and lets the view run
|
||||
* its own teardown, which detaches attachments, drops it from the active card slot and unregisters its
|
||||
* animations before the graphics object goes away.
|
||||
*/
|
||||
void deleteView();
|
||||
|
||||
int getId() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
|
||||
void setId(int _id)
|
||||
{
|
||||
id = _id;
|
||||
}
|
||||
|
||||
const CardRef &getCardRef() const
|
||||
{
|
||||
return cardRef;
|
||||
}
|
||||
|
||||
void setCardRef(const CardRef &_cardRef);
|
||||
|
||||
QString getName() const
|
||||
{
|
||||
return cardRef.name;
|
||||
}
|
||||
|
||||
QString getProviderId() const
|
||||
{
|
||||
return cardRef.providerId;
|
||||
}
|
||||
|
||||
ExactCard getCard() const
|
||||
{
|
||||
return exactCard;
|
||||
}
|
||||
|
||||
const CardInfo &getCardInfo() const
|
||||
{
|
||||
return exactCard.getInfo();
|
||||
}
|
||||
|
||||
void refreshCardInfo();
|
||||
|
||||
bool getTapped() const
|
||||
{
|
||||
return tapped;
|
||||
}
|
||||
|
||||
void setTapped(bool _tapped, bool canAnimate = false);
|
||||
|
||||
bool getFaceDown() const
|
||||
{
|
||||
return facedown;
|
||||
}
|
||||
|
||||
void setFaceDown(bool _facedown);
|
||||
|
||||
const QPoint &getGridPoint() const
|
||||
{
|
||||
return gridPoint;
|
||||
}
|
||||
|
||||
void setGridPoint(const QPoint &_gridPoint)
|
||||
{
|
||||
gridPoint = _gridPoint;
|
||||
}
|
||||
|
||||
CardZoneLogic *getZone() const
|
||||
{
|
||||
return zone;
|
||||
}
|
||||
|
||||
void setZone(CardZoneLogic *_zone);
|
||||
|
||||
bool getAttacking() const
|
||||
{
|
||||
return attacking;
|
||||
}
|
||||
void setAttacking(bool _attacking);
|
||||
|
||||
const QMap<int, int> &getCounters() const
|
||||
{
|
||||
return counters;
|
||||
}
|
||||
|
||||
void insertCounter(int id, int value);
|
||||
|
||||
void setCounter(int id, int value);
|
||||
|
||||
void clearCounters();
|
||||
|
||||
QString getAnnotation() const
|
||||
{
|
||||
return annotation;
|
||||
}
|
||||
|
||||
void setAnnotation(const QString &_annotation);
|
||||
|
||||
QString getPT() const
|
||||
{
|
||||
return pt;
|
||||
}
|
||||
|
||||
void setPT(const QString &_pt);
|
||||
|
||||
/**
|
||||
* @brief Parses a string representing a p/t in order to extract the values from it.
|
||||
*
|
||||
* If the string contains '/', the string will be split at the '/' and each side will be parsed separately,
|
||||
* which means the result list will have two elements.
|
||||
*
|
||||
* If '/' is not found, then the entire string is parsed together, which means the result list will
|
||||
* have a single element.
|
||||
*
|
||||
* If either side of the split is empty, there will also only be a single element in the result list.
|
||||
*
|
||||
* This function will attempt to parse each substring as an int first, handling plus and minus prefixes.
|
||||
* If successful, it will put the parsed value into the QVariant as an int.
|
||||
* If failed, it will just put the substring into the QVariant as a QString.
|
||||
*
|
||||
* @param pt The p/t string
|
||||
* @return A QVariantList that can contain one or two elements, where each QVariant can be either int or QString
|
||||
*/
|
||||
static QVariantList parsePT(const QString &pt);
|
||||
|
||||
[[nodiscard]] QString getColor() const
|
||||
{
|
||||
return color;
|
||||
}
|
||||
|
||||
void setColor(const QString &_color);
|
||||
|
||||
bool getDoesntUntap() const
|
||||
{
|
||||
return doesntUntap;
|
||||
}
|
||||
|
||||
void setDoesntUntap(bool _doesntUntap);
|
||||
|
||||
bool getDestroyOnZoneChange() const
|
||||
{
|
||||
return destroyOnZoneChange;
|
||||
}
|
||||
|
||||
void setDestroyOnZoneChange(bool _destroyOnZoneChange);
|
||||
|
||||
CardState *getAttachedTo() const
|
||||
{
|
||||
return attachedTo;
|
||||
}
|
||||
|
||||
void setAttachedTo(CardState *_attachedTo);
|
||||
|
||||
void addAttachedCard(CardState *card)
|
||||
{
|
||||
attachedCards.append(card);
|
||||
}
|
||||
|
||||
void removeAttachedCard(CardState *card)
|
||||
{
|
||||
attachedCards.removeOne(card);
|
||||
}
|
||||
|
||||
const QList<CardState *> &getAttachedCards() const
|
||||
{
|
||||
return attachedCards;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_CARD_STATE_H
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
#include "counter_state.h"
|
||||
|
||||
#include "libcockatrice/protocol/pb/serverinfo_counter.pb.h"
|
||||
|
||||
#include <libcockatrice/utility/color.h>
|
||||
|
||||
CounterState::CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent)
|
||||
: QObject(parent), id(id), name(name), color(color), radius(radius), value(value)
|
||||
{
|
||||
}
|
||||
|
||||
CounterState *CounterState::fromProto(const ServerInfo_Counter &counter, QObject *parent)
|
||||
{
|
||||
return new CounterState(counter.id(), QString::fromStdString(counter.name()),
|
||||
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count(), parent);
|
||||
}
|
||||
|
||||
void CounterState::setValue(int newValue, bool skipDamageAnimation)
|
||||
{
|
||||
if (newValue == value) {
|
||||
return;
|
||||
}
|
||||
int old = value;
|
||||
value = newValue;
|
||||
emit valueChanged(old, newValue, skipDamageAnimation);
|
||||
}
|
||||
|
|
@ -1,66 +0,0 @@
|
|||
#ifndef COCKATRICE_COUNTER_STATE_H
|
||||
#define COCKATRICE_COUNTER_STATE_H
|
||||
|
||||
#include <QColor>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class ServerInfo_Counter;
|
||||
|
||||
class CounterState : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent = nullptr);
|
||||
|
||||
static CounterState *fromProto(const ServerInfo_Counter &counter, QObject *parent = nullptr);
|
||||
|
||||
int getId() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
QString getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
QColor getColor() const
|
||||
{
|
||||
return color;
|
||||
}
|
||||
int getRadius() const
|
||||
{
|
||||
return radius;
|
||||
}
|
||||
int getValue() const
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Set the counter value.
|
||||
* @param newValue The new value.
|
||||
* @param skipDamageAnimation When true, valueChanged is emitted with skipDamageAnimation=true, letting views
|
||||
* suppress damage-related feedback (e.g. battlefield shimmer, life counter flash) for values set during replay
|
||||
* rewinds.
|
||||
*/
|
||||
void setValue(int newValue, bool skipDamageAnimation = false);
|
||||
|
||||
signals:
|
||||
/**
|
||||
* @brief Emitted whenever the value changes.
|
||||
* @param oldValue The previous value.
|
||||
* @param newValue The new value.
|
||||
* @param skipDamageAnimation True when the change should not trigger damage/life-change feedback in views.
|
||||
*/
|
||||
void valueChanged(int oldValue, int newValue, bool skipDamageAnimation);
|
||||
|
||||
private:
|
||||
int id;
|
||||
QString name;
|
||||
QColor color;
|
||||
int radius;
|
||||
int value;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_COUNTER_STATE_H
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
#include "game.h"
|
||||
|
||||
#include "game_meta_info.h"
|
||||
#include "game_state.h"
|
||||
#include "player/player_manager.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
#include <QString>
|
||||
#include <libcockatrice/protocol/pb/event_game_joined.pb.h>
|
||||
|
||||
class AbstractClient;
|
||||
class QObject;
|
||||
|
||||
Game::Game(QObject *_parent,
|
||||
bool isLocalGame,
|
||||
QList<AbstractClient *> &_clients,
|
||||
const Event_GameJoined &event,
|
||||
const QMap<int, QString> &_roomGameTypes)
|
||||
: AbstractGame(_parent)
|
||||
{
|
||||
gameMetaInfo->setFromProto(event.game_info());
|
||||
gameMetaInfo->setRoomGameTypes(_roomGameTypes);
|
||||
gameState = new GameState(this, 0, event.host_id(), isLocalGame, _clients, false, event.resuming(), -1, false);
|
||||
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
|
||||
playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator());
|
||||
gameMetaInfo->setStarted(false);
|
||||
}
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
/**
|
||||
* @file game.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_GAME_H
|
||||
#define COCKATRICE_GAME_H
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class AbstractClient;
|
||||
class Event_GameJoined;
|
||||
class QObject;
|
||||
class QString;
|
||||
template <class Key, class T> class QMap;
|
||||
template <typename T> class QList;
|
||||
|
||||
class Game : public AbstractGame
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Game(QObject *parent,
|
||||
bool isLocalGame,
|
||||
QList<AbstractClient *> &_clients,
|
||||
const Event_GameJoined &event,
|
||||
const QMap<int, QString> &_roomGameTypes);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GAME_H
|
||||
|
|
@ -1,669 +0,0 @@
|
|||
#include "game_event_handler.h"
|
||||
|
||||
#include "abstract_game.h"
|
||||
#include "game_meta_info.h"
|
||||
#include "game_state.h"
|
||||
#include "libcockatrice/protocol/pb/commands.pb.h"
|
||||
#include "libcockatrice/protocol/pb/game_commands.pb.h"
|
||||
#include "libcockatrice/protocol/pb/game_event.pb.h"
|
||||
#include "libcockatrice/protocol/pb/game_event_context.pb.h"
|
||||
#include "libcockatrice/protocol/pb/response.pb.h"
|
||||
#include "libcockatrice/protocol/pb/serverinfo_game.pb.h"
|
||||
#include "libcockatrice/protocol/pb/serverinfo_player.pb.h"
|
||||
#include "libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h"
|
||||
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
|
||||
#include "player/player_event_handler.h"
|
||||
#include "player/player_info.h"
|
||||
#include "player/player_logic.h"
|
||||
#include "player/player_manager.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
#include <QMapIterator>
|
||||
#include <QMessageLogger>
|
||||
#include <QSharedPointer>
|
||||
#include <google/protobuf/descriptor.h>
|
||||
#include <google/protobuf/message.h>
|
||||
#include <google/protobuf/stubs/port.h>
|
||||
#include <libcockatrice/network/client/abstract/abstract_client.h>
|
||||
#include <libcockatrice/protocol/get_pb_extension.h>
|
||||
#include <libcockatrice/protocol/pb/command_concede.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_deck_select.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_delete_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_draw_cards.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_game_say.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_leave_game.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_next_turn.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_ready_start.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_reverse_turn.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_set_active_phase.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_set_playmat.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_set_sideboard_lock.pb.h>
|
||||
#include <libcockatrice/protocol/pb/command_set_sideboard_plan.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_connection_state_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_deck_select.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_closed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_host_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_say.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_state_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_join.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_kicked.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_leave.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_player_properties_changed.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_reverse_turn.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_active_phase.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_active_player.pb.h>
|
||||
#include <libcockatrice/protocol/pb/game_event_container.pb.h>
|
||||
#include <libcockatrice/protocol/pending_command.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
GameEventHandler::GameEventHandler(AbstractGame *_game) : QObject(_game), game(_game)
|
||||
{
|
||||
}
|
||||
|
||||
void GameEventHandler::sendGameCommand(PendingCommand *pend, int playerId)
|
||||
{
|
||||
AbstractClient *client = game->getClientForPlayer(playerId);
|
||||
if (!client) {
|
||||
return;
|
||||
}
|
||||
|
||||
connect(pend, &PendingCommand::finished, this, &GameEventHandler::commandFinished);
|
||||
client->sendCommand(pend);
|
||||
}
|
||||
|
||||
void GameEventHandler::sendGameCommand(const google::protobuf::Message &command, int playerId)
|
||||
{
|
||||
AbstractClient *client = game->getClientForPlayer(playerId);
|
||||
if (!client) {
|
||||
return;
|
||||
}
|
||||
|
||||
PendingCommand *pend = prepareGameCommand(command);
|
||||
connect(pend, &PendingCommand::finished, this, &GameEventHandler::commandFinished);
|
||||
client->sendCommand(pend);
|
||||
}
|
||||
|
||||
void GameEventHandler::commandFinished(const Response &response)
|
||||
{
|
||||
if (response.response_code() == Response::RespChatFlood) {
|
||||
emit gameFlooded();
|
||||
}
|
||||
}
|
||||
|
||||
PendingCommand *GameEventHandler::prepareGameCommand(const ::google::protobuf::Message &cmd)
|
||||
{
|
||||
CommandContainer cont;
|
||||
cont.set_game_id(static_cast<google::protobuf::uint32>(game->getGameMetaInfo()->gameId()));
|
||||
GameCommand *c = cont.add_game_command();
|
||||
c->GetReflection()->MutableMessage(c, cmd.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(cmd);
|
||||
return new PendingCommand(cont);
|
||||
}
|
||||
|
||||
PendingCommand *GameEventHandler::prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList)
|
||||
{
|
||||
CommandContainer cont;
|
||||
cont.set_game_id(static_cast<google::protobuf::uint32>(game->getGameMetaInfo()->gameId()));
|
||||
for (auto i : cmdList) {
|
||||
GameCommand *c = cont.add_game_command();
|
||||
c->GetReflection()->MutableMessage(c, i->GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(*i);
|
||||
delete i;
|
||||
}
|
||||
return new PendingCommand(cont);
|
||||
}
|
||||
|
||||
void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
|
||||
AbstractClient *client,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
const GameEventContext &context = cont.context();
|
||||
emit containerProcessingStarted(context);
|
||||
|
||||
const int eventListSize = cont.event_list_size();
|
||||
for (int i = 0; i < eventListSize; ++i) {
|
||||
const GameEvent &event = cont.event_list(i);
|
||||
const int playerId = event.player_id();
|
||||
const auto eventType = static_cast<GameEvent::GameEventType>(getPbExtension(event));
|
||||
|
||||
if (cont.has_forced_by_judge()) {
|
||||
auto id = cont.forced_by_judge();
|
||||
PlayerLogic *judgep = game->getPlayerManager()->getPlayers().value(id, nullptr);
|
||||
if (judgep) {
|
||||
emit setContextJudgeName(judgep->getPlayerInfo()->getName());
|
||||
} else if (game->getPlayerManager()->getSpectators().contains(id)) {
|
||||
emit setContextJudgeName(
|
||||
QString::fromStdString(game->getPlayerManager()->getSpectators().value(id).name()));
|
||||
}
|
||||
}
|
||||
|
||||
if (game->getPlayerManager()->getSpectators().contains(playerId)) {
|
||||
switch (eventType) {
|
||||
case GameEvent::GAME_SAY:
|
||||
eventSpectatorSay(event.GetExtension(Event_GameSay::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::LEAVE:
|
||||
eventSpectatorLeave(event.GetExtension(Event_Leave::ext), playerId, context);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if ((game->getGameState()->getClients().size() > 1) && (playerId != -1)) {
|
||||
if (game->getGameState()->getClients().at(playerId) != client) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
switch (eventType) {
|
||||
case GameEvent::GAME_STATE_CHANGED:
|
||||
eventGameStateChanged(event.GetExtension(Event_GameStateChanged::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::PLAYER_PROPERTIES_CHANGED:
|
||||
eventPlayerPropertiesChanged(event.GetExtension(Event_PlayerPropertiesChanged::ext), playerId,
|
||||
context);
|
||||
break;
|
||||
case GameEvent::JOIN:
|
||||
eventJoin(event.GetExtension(Event_Join::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::LEAVE:
|
||||
eventLeave(event.GetExtension(Event_Leave::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::KICKED:
|
||||
eventKicked(event.GetExtension(Event_Kicked::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::GAME_HOST_CHANGED:
|
||||
eventGameHostChanged(event.GetExtension(Event_GameHostChanged::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::GAME_CLOSED:
|
||||
eventGameClosed(event.GetExtension(Event_GameClosed::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::SET_ACTIVE_PLAYER:
|
||||
eventSetActivePlayer(event.GetExtension(Event_SetActivePlayer::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::SET_ACTIVE_PHASE:
|
||||
eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context);
|
||||
break;
|
||||
case GameEvent::REVERSE_TURN:
|
||||
eventReverseTurn(event.GetExtension(Event_ReverseTurn::ext), playerId, context);
|
||||
break;
|
||||
|
||||
default: {
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
|
||||
if (!player) {
|
||||
qCWarning(GameEventHandlerLog) << "unhandled game event: invalid player id";
|
||||
break;
|
||||
}
|
||||
player->getPlayerEventHandler()->processGameEvent(eventType, event, context, options);
|
||||
emitUserEvent();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
emit containerProcessingDone();
|
||||
}
|
||||
|
||||
void GameEventHandler::handleNextTurn()
|
||||
{
|
||||
sendGameCommand(Command_NextTurn());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleReverseTurn()
|
||||
{
|
||||
sendGameCommand(Command_ReverseTurn());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleActiveLocalPlayerConceded()
|
||||
{
|
||||
sendGameCommand(Command_Concede());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleActiveLocalPlayerUnconceded()
|
||||
{
|
||||
sendGameCommand(Command_Unconcede());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleActivePhaseChanged(int phase)
|
||||
{
|
||||
Command_SetActivePhase cmd;
|
||||
cmd.set_phase(static_cast<google::protobuf::uint32>(phase));
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void GameEventHandler::handleUntapAll()
|
||||
{
|
||||
Command_SetCardAttr cmd;
|
||||
cmd.set_zone(ZoneNames::TABLE);
|
||||
cmd.set_attribute(AttrTapped);
|
||||
cmd.set_attr_value("0");
|
||||
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void GameEventHandler::handleDrawCard()
|
||||
{
|
||||
Command_DrawCards cmd;
|
||||
cmd.set_number(1);
|
||||
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
PendingCommand *GameEventHandler::prepareDeckSelect(const QString &deckList)
|
||||
{
|
||||
Command_DeckSelect cmd;
|
||||
cmd.set_deck(deckList.toStdString());
|
||||
|
||||
return prepareGameCommand(cmd);
|
||||
}
|
||||
|
||||
PendingCommand *GameEventHandler::prepareDeckSelectId(int deckId)
|
||||
{
|
||||
Command_DeckSelect cmd;
|
||||
cmd.set_deck_id(deckId);
|
||||
|
||||
return prepareGameCommand(cmd);
|
||||
}
|
||||
|
||||
void GameEventHandler::sendSetPlaymat(const PlaymatInfo &playmat, int playerId)
|
||||
{
|
||||
Command_SetPlaymat cmd;
|
||||
auto *pp = cmd.mutable_playmat_params();
|
||||
pp->set_card_name(playmat.card.name.toStdString());
|
||||
pp->set_card_provider_id(playmat.card.providerId.toStdString());
|
||||
pp->set_margin_pct_l(playmat.params.marginPctL);
|
||||
pp->set_margin_pct_r(playmat.params.marginPctR);
|
||||
pp->set_vertical_offset(playmat.params.verticalOffset);
|
||||
pp->set_zoom(playmat.params.zoom);
|
||||
|
||||
sendGameCommand(prepareGameCommand(cmd), playerId);
|
||||
}
|
||||
|
||||
void GameEventHandler::sendReadyStart(bool ready, int playerId)
|
||||
{
|
||||
Command_ReadyStart cmd;
|
||||
cmd.set_ready(ready);
|
||||
|
||||
sendGameCommand(cmd, playerId);
|
||||
}
|
||||
|
||||
void GameEventHandler::sendForceStart(int playerId)
|
||||
{
|
||||
Command_ReadyStart cmd;
|
||||
cmd.set_force_start(true);
|
||||
cmd.set_ready(true);
|
||||
|
||||
sendGameCommand(cmd, playerId);
|
||||
}
|
||||
|
||||
void GameEventHandler::sendSetSideboardLock(bool locked, int playerId)
|
||||
{
|
||||
Command_SetSideboardLock cmd;
|
||||
cmd.set_locked(locked);
|
||||
|
||||
sendGameCommand(cmd, playerId);
|
||||
}
|
||||
|
||||
void GameEventHandler::sendSetSideboardPlan(const QList<MoveCard_ToZone> &plan, int playerId)
|
||||
{
|
||||
Command_SetSideboardPlan cmd;
|
||||
for (const auto &zone : plan) {
|
||||
cmd.add_move_list()->CopyFrom(zone);
|
||||
}
|
||||
|
||||
sendGameCommand(cmd, playerId);
|
||||
}
|
||||
|
||||
void GameEventHandler::handleGameLeft()
|
||||
{
|
||||
sendGameCommand(Command_LeaveGame());
|
||||
}
|
||||
|
||||
void GameEventHandler::handleChatMessageSent(const QString &chatMessage)
|
||||
{
|
||||
Command_GameSay cmd;
|
||||
cmd.set_message(chatMessage.toStdString());
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void GameEventHandler::handleArrowDeletion(int creatorId, int arrowId)
|
||||
{
|
||||
Command_DeleteArrow cmd;
|
||||
cmd.set_arrow_id(arrowId);
|
||||
|
||||
auto preparedCommand = prepareGameCommand(cmd);
|
||||
|
||||
connect(preparedCommand, &PendingCommand::finished, this, [creatorId, arrowId, this](const Response &response) {
|
||||
handleArrowDeletionFinished(response, creatorId, arrowId);
|
||||
});
|
||||
|
||||
sendGameCommand(preparedCommand);
|
||||
}
|
||||
|
||||
void GameEventHandler::handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId)
|
||||
{
|
||||
// The server confirms the arrow no longer exists whether it deleted it itself
|
||||
// (RespOk, followed by an Event_DeleteArrow broadcast) or never had it
|
||||
// (RespNameNotFound). In both cases the local copy has to go. deleteArrow is
|
||||
// a no-op if the arrow was already removed by the event broadcast.
|
||||
if (response.response_code() == Response::RespOk || response.response_code() == Response::RespNameNotFound) {
|
||||
emit arrowDeleted(creatorId, arrowId);
|
||||
}
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSpectatorSay(const Event_GameSay &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
const ServerInfo_User &userInfo = game->getPlayerManager()->getSpectators().value(eventPlayerId);
|
||||
emit logSpectatorSay(userInfo, QString::fromStdString(event.message()));
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSpectatorLeave(const Event_Leave &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
emit logSpectatorLeave(game->getPlayerManager()->getSpectatorName(eventPlayerId), getLeaveReason(event.reason()));
|
||||
|
||||
emit spectatorLeft(eventPlayerId);
|
||||
|
||||
game->getPlayerManager()->removeSpectator(eventPlayerId);
|
||||
}
|
||||
|
||||
void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
const int playerListSize = event.player_list_size();
|
||||
|
||||
QVector<QPair<int, QPair<QString, QString>>> opponentDecksToDisplay;
|
||||
|
||||
for (int i = 0; i < playerListSize; ++i) {
|
||||
const ServerInfo_Player &playerInfo = event.player_list(i);
|
||||
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
|
||||
const int playerId = prop.player_id();
|
||||
QString playerName = QString::fromStdString(prop.user_info().name());
|
||||
emit addPlayerToAutoCompleteList("@" + playerName);
|
||||
if (prop.spectator()) {
|
||||
if (!game->getPlayerManager()->getSpectators().contains(playerId)) {
|
||||
game->getPlayerManager()->addSpectator(playerId, prop);
|
||||
emit spectatorJoined(prop);
|
||||
}
|
||||
} else {
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
|
||||
if (!player) {
|
||||
player = game->getPlayerManager()->addPlayer(playerId, prop.user_info());
|
||||
emit playerJoined(prop);
|
||||
}
|
||||
player->processPlayerInfo(playerInfo);
|
||||
// Extract playmat from player properties for opponent display
|
||||
if (prop.has_playmat_params()) {
|
||||
player->setPlaymatFromProperties(prop);
|
||||
}
|
||||
if (player->getPlayerInfo()->getLocal()) {
|
||||
emit localPlayerDeckSelected(player, playerId, playerInfo);
|
||||
} else {
|
||||
if (!game->getGameMetaInfo()->proto().share_decklists_on_load()) {
|
||||
continue;
|
||||
}
|
||||
if (!playerInfo.has_deck_list()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
opponentDecksToDisplay.append(
|
||||
qMakePair(playerId, qMakePair(playerName, QString::fromStdString(playerInfo.deck_list()))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
processCardAttachmentsForPlayers(event);
|
||||
|
||||
emit remotePlayersDecksSelected(opponentDecksToDisplay);
|
||||
|
||||
game->getGameState()->setGameTime(event.seconds_elapsed());
|
||||
|
||||
if (event.game_started() && !game->getGameMetaInfo()->started()) {
|
||||
game->getGameState()->setResuming(!game->getGameState()->isGameStateKnown());
|
||||
game->getGameMetaInfo()->setStarted(event.game_started());
|
||||
if (game->getGameState()->isGameStateKnown()) {
|
||||
emit logGameStart();
|
||||
}
|
||||
game->getGameState()->setActivePlayer(event.active_player_id());
|
||||
game->getGameState()->setCurrentPhase(event.active_phase());
|
||||
} else if (!event.game_started() && game->getGameMetaInfo()->started()) {
|
||||
game->getGameState()->setCurrentPhase(-1);
|
||||
game->getGameState()->setActivePlayer(-1);
|
||||
game->getGameMetaInfo()->setStarted(false);
|
||||
emit gameStopped();
|
||||
}
|
||||
game->getGameState()->setGameStateKnown(true);
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::processCardAttachmentsForPlayers(const Event_GameStateChanged &event)
|
||||
{
|
||||
for (int i = 0; i < event.player_list_size(); ++i) {
|
||||
const ServerInfo_Player &playerInfo = event.player_list(i);
|
||||
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
|
||||
if (!prop.spectator()) {
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(prop.player_id(), 0);
|
||||
if (!player) {
|
||||
continue;
|
||||
}
|
||||
player->processCardAttachment(playerInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext &context)
|
||||
{
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
const ServerInfo_PlayerProperties &prop = event.player_properties();
|
||||
emit playerPropertiesChanged(prop, eventPlayerId);
|
||||
|
||||
// Update playmat from player properties
|
||||
if (prop.has_playmat_params()) {
|
||||
player->setPlaymatFromProperties(prop);
|
||||
}
|
||||
|
||||
const auto contextType = static_cast<GameEventContext::ContextType>(getPbExtension(context));
|
||||
switch (contextType) {
|
||||
case GameEventContext::READY_START: {
|
||||
bool ready = prop.ready_start();
|
||||
if (player->getPlayerInfo()->getLocal()) {
|
||||
emit localPlayerReadyStateChanged(player->getPlayerInfo()->getId(), ready);
|
||||
}
|
||||
if (ready) {
|
||||
emit logReadyStart(player);
|
||||
} else {
|
||||
emit logNotReadyStart(player);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GameEventContext::CONCEDE: {
|
||||
player->setConceded(true);
|
||||
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
playerIterator.next().value()->updateZones();
|
||||
}
|
||||
|
||||
emit logConcede(eventPlayerId);
|
||||
|
||||
break;
|
||||
}
|
||||
case GameEventContext::UNCONCEDE: {
|
||||
player->setConceded(false);
|
||||
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
playerIterator.next().value()->updateZones();
|
||||
}
|
||||
|
||||
emit logUnconcede(eventPlayerId);
|
||||
|
||||
break;
|
||||
}
|
||||
case GameEventContext::DECK_SELECT: {
|
||||
Context_DeckSelect deckSelect = context.GetExtension(Context_DeckSelect::ext);
|
||||
emit logDeckSelect(player, QString::fromStdString(deckSelect.deck_hash()), deckSelect.sideboard_size());
|
||||
if (game->getGameMetaInfo()->proto().share_decklists_on_load() && deckSelect.has_deck_list() &&
|
||||
eventPlayerId != game->getPlayerManager()->getLocalPlayerId()) {
|
||||
emit remotePlayerDeckSelected(QString::fromStdString(deckSelect.deck_list()), eventPlayerId,
|
||||
player->getPlayerInfo()->getName());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GameEventContext::SET_SIDEBOARD_LOCK: {
|
||||
if (player->getPlayerInfo()->getLocal()) {
|
||||
emit localPlayerSideboardLocked(player->getPlayerInfo()->getId(), prop.sideboard_locked());
|
||||
}
|
||||
emit logSideboardLockSet(player, prop.sideboard_locked());
|
||||
break;
|
||||
}
|
||||
case GameEventContext::CONNECTION_STATE_CHANGED: {
|
||||
emit logConnectionStateChanged(player, prop.ping_seconds() != -1);
|
||||
break;
|
||||
}
|
||||
default:;
|
||||
}
|
||||
}
|
||||
|
||||
void GameEventHandler::eventJoin(const Event_Join &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
|
||||
{
|
||||
const ServerInfo_PlayerProperties &playerInfo = event.player_properties();
|
||||
const int playerId = playerInfo.player_id();
|
||||
QString playerName = QString::fromStdString(playerInfo.user_info().name());
|
||||
emit addPlayerToAutoCompleteList(playerName);
|
||||
|
||||
PlayerManager *playerManager = game->getPlayerManager();
|
||||
if (playerManager->getPlayers().contains(playerId) || playerManager->getSpectators().contains(playerId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (playerInfo.spectator()) {
|
||||
playerManager->addSpectator(playerId, playerInfo);
|
||||
emit logJoinSpectator(playerName);
|
||||
emit spectatorJoined(playerInfo);
|
||||
} else {
|
||||
PlayerLogic *newPlayer = game->getPlayerManager()->addPlayer(playerId, playerInfo.user_info());
|
||||
emit logJoinPlayer(newPlayer);
|
||||
emit playerJoined(playerInfo);
|
||||
|
||||
emitUserEvent();
|
||||
}
|
||||
}
|
||||
|
||||
QString GameEventHandler::getLeaveReason(Event_Leave::LeaveReason reason)
|
||||
{
|
||||
switch (reason) {
|
||||
case Event_Leave::USER_KICKED:
|
||||
return tr("kicked by game host or moderator");
|
||||
break;
|
||||
case Event_Leave::USER_LEFT:
|
||||
return tr("player left the game");
|
||||
break;
|
||||
case Event_Leave::USER_DISCONNECTED:
|
||||
return tr("player disconnected from server");
|
||||
break;
|
||||
case Event_Leave::OTHER:
|
||||
default:
|
||||
return tr("reason unknown");
|
||||
break;
|
||||
}
|
||||
}
|
||||
void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext & /*context*/)
|
||||
{
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
|
||||
player->clear();
|
||||
emit playerLeft(eventPlayerId);
|
||||
|
||||
emit logLeave(player, getLeaveReason(event.reason()));
|
||||
|
||||
game->getPlayerManager()->removePlayer(eventPlayerId);
|
||||
|
||||
player->deleteLater();
|
||||
|
||||
// Rearrange all remaining zones so that attachment relationship updates take place
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers());
|
||||
while (playerIterator.hasNext()) {
|
||||
playerIterator.next().value()->updateZones();
|
||||
}
|
||||
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventKicked(const Event_Kicked & /*event*/,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
emit gameClosed();
|
||||
emit logKicked();
|
||||
emit playerKicked();
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventReverseTurn(const Event_ReverseTurn &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
|
||||
emit logTurnReversed(player, event.reversed());
|
||||
}
|
||||
|
||||
void GameEventHandler::eventGameHostChanged(const Event_GameHostChanged & /*event*/,
|
||||
int eventPlayerId,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
game->getGameState()->setHostId(eventPlayerId);
|
||||
}
|
||||
|
||||
void GameEventHandler::eventGameClosed(const Event_GameClosed & /*event*/,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
game->getGameMetaInfo()->setStarted(false);
|
||||
game->getGameState()->setGameClosed(true);
|
||||
emit gameClosed();
|
||||
emit logGameClosed();
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSetActivePlayer(const Event_SetActivePlayer &event,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
game->getGameState()->setActivePlayer(event.active_player_id());
|
||||
PlayerLogic *player = game->getPlayerManager()->getPlayer(event.active_player_id());
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
emit logActivePlayer(player);
|
||||
emitUserEvent();
|
||||
}
|
||||
|
||||
void GameEventHandler::eventSetActivePhase(const Event_SetActivePhase &event,
|
||||
int /*eventPlayerId*/,
|
||||
const GameEventContext & /*context*/)
|
||||
{
|
||||
const int phase = event.phase();
|
||||
if (game->getGameState()->getCurrentPhase() != phase) {
|
||||
emit logActivePhaseChanged(phase);
|
||||
}
|
||||
game->getGameState()->setCurrentPhase(phase);
|
||||
emitUserEvent();
|
||||
}
|
||||
|
|
@ -1,453 +0,0 @@
|
|||
/**
|
||||
* @file game_event_handler.h
|
||||
* @ingroup GameLogic
|
||||
* @brief Game-level command sender and event dispatcher.
|
||||
*
|
||||
* GameEventHandler sends commands initiated by the local client to the server
|
||||
* and processes incoming game-wide events. It bridges the networking layer
|
||||
* (protobuf events received via AbstractClient) with the game model and UI
|
||||
* (GameState, PlayerManager, logging, widgets).
|
||||
*
|
||||
* Player-scoped events are forwarded to PlayerEventHandler instances, while
|
||||
* spectator and global game events are handled directly here.
|
||||
*/
|
||||
|
||||
#ifndef COCKATRICE_GAME_EVENT_HANDLER_H
|
||||
#define COCKATRICE_GAME_EVENT_HANDLER_H
|
||||
|
||||
#include "player/event_processing_options.h"
|
||||
|
||||
#include <QLoggingCategory>
|
||||
#include <QObject>
|
||||
#include <QPair>
|
||||
#include <QString>
|
||||
#include <QVector>
|
||||
#include <libcockatrice/protocol/pb/event_leave.pb.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
// IWYU pragma: keep
|
||||
// GameEventContext, ServerInfo_Player and ServerInfo_User are passed by value
|
||||
// to signals and slots, so the moc-generated code needs the complete types.
|
||||
#include <libcockatrice/protocol/pb/game_event_context.pb.h>
|
||||
#include <libcockatrice/protocol/pb/move_card_to_zone.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
#include <libcockatrice/utility/playmat_params.h>
|
||||
|
||||
class AbstractClient;
|
||||
class AbstractGame;
|
||||
class GameEventContainer;
|
||||
class GameEventContext;
|
||||
class PendingCommand;
|
||||
class PlayerLogic;
|
||||
class Response;
|
||||
class Event_GameStateChanged;
|
||||
class Event_PlayerPropertiesChanged;
|
||||
class Event_Join;
|
||||
class Event_GameHostChanged;
|
||||
class Event_GameClosed;
|
||||
class Event_SetActivePlayer;
|
||||
class Event_SetActivePhase;
|
||||
class Event_GameSay;
|
||||
class Event_Kicked;
|
||||
class Event_ReverseTurn;
|
||||
class Event_Ping;
|
||||
class ServerInfo_PlayerProperties;
|
||||
namespace google
|
||||
{
|
||||
namespace protobuf
|
||||
{
|
||||
class Message;
|
||||
} // namespace protobuf
|
||||
} // namespace google
|
||||
template <typename T> class QList;
|
||||
|
||||
inline Q_LOGGING_CATEGORY(GameEventHandlerLog, "game_event_handler");
|
||||
|
||||
/**
|
||||
* @class GameEventHandler
|
||||
* @brief Central dispatcher for game-wide commands and events.
|
||||
*
|
||||
* This class owns no game state itself. Instead, it:
|
||||
* - Sends commands to the server on behalf of local players
|
||||
* - Receives and dispatches server-side game events
|
||||
* - Updates the game model indirectly via Player, GameState, and PlayerManager
|
||||
* - Emits high-level signals for UI updates and logging
|
||||
*/
|
||||
class GameEventHandler : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
private:
|
||||
/** Pointer to the owning game instance. */
|
||||
AbstractGame *game;
|
||||
|
||||
public:
|
||||
/** @name Construction
|
||||
* Lifecycle and ownership.
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Construct a GameEventHandler.
|
||||
*
|
||||
* The handler is owned by the AbstractGame instance and uses it to
|
||||
* access the game state, players, and network clients.
|
||||
*
|
||||
* @param _game Owning game instance (also used as QObject parent).
|
||||
*/
|
||||
explicit GameEventHandler(AbstractGame *_game);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Outgoing game commands
|
||||
* Commands initiated locally and sent to the server.
|
||||
*
|
||||
* These methods construct and send protobuf commands corresponding
|
||||
* to user actions in the UI.
|
||||
* @{
|
||||
*/
|
||||
|
||||
/** @brief Request advancing the game to the next turn. */
|
||||
void handleNextTurn();
|
||||
|
||||
/** @brief Request reversing the current turn order. */
|
||||
void handleReverseTurn();
|
||||
|
||||
/** @brief Concede the game for the currently active local player. */
|
||||
void handleActiveLocalPlayerConceded();
|
||||
|
||||
/** @brief Undo a previous concede for the active local player. */
|
||||
void handleActiveLocalPlayerUnconceded();
|
||||
|
||||
/**
|
||||
* @brief Set the active phase of the game.
|
||||
*
|
||||
* Typically triggered by the active player selecting a new phase.
|
||||
*
|
||||
* @param phase Phase identifier.
|
||||
*/
|
||||
void handleActivePhaseChanged(int phase);
|
||||
|
||||
/** @brief Request untapping every permanent on the table. */
|
||||
void handleUntapAll();
|
||||
|
||||
/** @brief Request drawing a single card. */
|
||||
void handleDrawCard();
|
||||
|
||||
/** @brief Leave the current game session. */
|
||||
void handleGameLeft();
|
||||
|
||||
/**
|
||||
* @brief Send a chat message to all players and spectators.
|
||||
*
|
||||
* @param chatMessage Message text.
|
||||
*/
|
||||
void handleChatMessageSent(const QString &chatMessage);
|
||||
|
||||
/**
|
||||
* @brief Delete an existing arrow.
|
||||
*
|
||||
* @param arrowId Unique identifier of the arrow to delete.
|
||||
*/
|
||||
void handleArrowDeletion(int creatorId, int arrowId);
|
||||
void handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId);
|
||||
|
||||
/**
|
||||
* @brief Prepare a deck selection from its native deck list text.
|
||||
*
|
||||
* The returned command is not sent yet, so the caller can connect to
|
||||
* PendingCommand::finished before handing it to sendGameCommand().
|
||||
*
|
||||
* @param deckList Serialized deck list.
|
||||
* @return The pending command awaiting the deck download response.
|
||||
*/
|
||||
PendingCommand *prepareDeckSelect(const QString &deckList);
|
||||
|
||||
/**
|
||||
* @brief Prepare a deck selection for a deck stored on the server.
|
||||
*
|
||||
* The returned command is not sent yet, so the caller can connect to
|
||||
* PendingCommand::finished before handing it to sendGameCommand().
|
||||
*
|
||||
* @param deckId Server-side deck identifier.
|
||||
* @return The pending command awaiting the deck download response.
|
||||
*/
|
||||
PendingCommand *prepareDeckSelectId(int deckId);
|
||||
|
||||
/**
|
||||
* @brief Send a resolved playmat for a player.
|
||||
*
|
||||
* @param playmat Resolved playmat card and positioning parameters.
|
||||
* @param playerId Player the playmat belongs to.
|
||||
*/
|
||||
void sendSetPlaymat(const PlaymatInfo &playmat, int playerId);
|
||||
|
||||
/**
|
||||
* @brief Set a player's ready state.
|
||||
*
|
||||
* @param ready Whether the player is ready.
|
||||
* @param playerId Player the state applies to.
|
||||
*/
|
||||
void sendReadyStart(bool ready, int playerId);
|
||||
|
||||
/**
|
||||
* @brief Force-start the game, kicking every player who is not ready.
|
||||
*
|
||||
* @param playerId Player issuing the force start.
|
||||
*/
|
||||
void sendForceStart(int playerId);
|
||||
|
||||
/**
|
||||
* @brief Lock or unlock a player's sideboard.
|
||||
*
|
||||
* @param locked Whether the sideboard is locked.
|
||||
* @param playerId Player the lock applies to.
|
||||
*/
|
||||
void sendSetSideboardLock(bool locked, int playerId);
|
||||
|
||||
/**
|
||||
* @brief Send a player's sideboard plan.
|
||||
*
|
||||
* @param plan Cards to move between zones when leaving sideboarding.
|
||||
* @param playerId Player the plan belongs to.
|
||||
*/
|
||||
void sendSetSideboardPlan(const QList<MoveCard_ToZone> &plan, int playerId);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Incoming event processing
|
||||
* Entry points for server-sent events.
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Process a container of game events received from the server.
|
||||
*
|
||||
* This is the main dispatch function for incoming game events.
|
||||
* Events are routed to spectator handlers, game-level handlers,
|
||||
* or forwarded to PlayerEventHandler instances as appropriate.
|
||||
*
|
||||
* @param cont Game event container from the server.
|
||||
* @param client Client that received the container.
|
||||
* @param options Processing flags (e.g. silent, replay).
|
||||
*/
|
||||
void
|
||||
processGameEventContainer(const GameEventContainer &cont, AbstractClient *client, EventProcessingOptions options);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Command preparation helpers
|
||||
* Internal helpers for building command containers.
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Wrap a single protobuf command in a PendingCommand.
|
||||
*
|
||||
* @param cmd Protobuf command message.
|
||||
* @return Newly allocated PendingCommand (caller takes ownership).
|
||||
*/
|
||||
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
|
||||
|
||||
/**
|
||||
* @brief Wrap multiple protobuf commands in a single PendingCommand.
|
||||
*
|
||||
* Ownership of the messages in cmdList is transferred to the handler.
|
||||
*
|
||||
* @param cmdList List of protobuf command messages.
|
||||
* @return Newly allocated PendingCommand.
|
||||
*/
|
||||
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Spectator event handlers
|
||||
* Events originating from spectators.
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Handle a spectator chat message.
|
||||
*/
|
||||
void eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/**
|
||||
* @brief Handle a spectator leaving the game.
|
||||
*/
|
||||
void eventSpectatorLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Game state event handlers
|
||||
* Events that affect global game state.
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Handle a full game state update from the server.
|
||||
*
|
||||
* Used during game startup, reconnection, and resynchronization.
|
||||
*/
|
||||
void eventGameStateChanged(const Event_GameStateChanged &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/**
|
||||
* @brief Update card attachment relationships for all players.
|
||||
*
|
||||
* Called after a game state update to ensure attachments are resolved
|
||||
* consistently across all zones.
|
||||
*/
|
||||
void processCardAttachmentsForPlayers(const Event_GameStateChanged &event);
|
||||
|
||||
/** @brief Handle a change in game host. */
|
||||
void eventGameHostChanged(const Event_GameHostChanged &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/** @brief Handle the game being closed by the server. */
|
||||
void eventGameClosed(const Event_GameClosed &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/** @brief Handle a change of the active player. */
|
||||
void eventSetActivePlayer(const Event_SetActivePlayer &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/** @brief Handle a change of the active phase. */
|
||||
void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/** @brief Handle a turn reversal event. */
|
||||
void eventReverseTurn(const Event_ReverseTurn &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/** @brief Handle ping / latency updates. */
|
||||
void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Player lifecycle and property handlers
|
||||
* Events related to players joining, leaving, or changing state.
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Handle updates to a player's properties.
|
||||
*
|
||||
* Includes readiness, concede state, deck selection, sideboard lock,
|
||||
* and connection state changes.
|
||||
*/
|
||||
void eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event,
|
||||
int eventPlayerId,
|
||||
const GameEventContext &context);
|
||||
|
||||
/** @brief Handle a player or spectator joining the game. */
|
||||
void eventJoin(const Event_Join &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/** @brief Handle a player leaving the game. */
|
||||
void eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/** @brief Handle the local player being kicked from the game. */
|
||||
void eventKicked(const Event_Kicked &event, int eventPlayerId, const GameEventContext &context);
|
||||
|
||||
/**
|
||||
* @brief Convert a leave reason enum to a human-readable string.
|
||||
*/
|
||||
QString getLeaveReason(Event_Leave::LeaveReason reason);
|
||||
|
||||
/** @} */
|
||||
|
||||
public slots:
|
||||
/** @name Command dispatch slots
|
||||
* Low-level command transmission.
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Send a prepared PendingCommand.
|
||||
*
|
||||
* @param pend Pending command to send.
|
||||
* @param playerId Player whose client should send the command.
|
||||
*/
|
||||
void sendGameCommand(PendingCommand *pend, int playerId = -1);
|
||||
|
||||
/**
|
||||
* @brief Send a single protobuf command.
|
||||
*
|
||||
* @param command Protobuf command message.
|
||||
* @param playerId Player whose client should send the command.
|
||||
*/
|
||||
void sendGameCommand(const ::google::protobuf::Message &command, int playerId = -1);
|
||||
|
||||
/**
|
||||
* @brief Called when a PendingCommand finishes execution.
|
||||
*
|
||||
* Used to detect server-side errors such as chat flood protection.
|
||||
*/
|
||||
void commandFinished(const Response &response);
|
||||
|
||||
/** @} */
|
||||
|
||||
signals:
|
||||
/** @name Core state signals
|
||||
* @{
|
||||
*/
|
||||
|
||||
void emitUserEvent();
|
||||
void containerProcessingStarted(GameEventContext context);
|
||||
void containerProcessingDone();
|
||||
void gameFlooded();
|
||||
void setContextJudgeName(QString judgeName);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Player and spectator signals
|
||||
* @{
|
||||
*/
|
||||
|
||||
void addPlayerToAutoCompleteList(QString playerName);
|
||||
void localPlayerDeckSelected(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo);
|
||||
void remotePlayerDeckSelected(QString deckList, int playerId, QString playerName);
|
||||
void remotePlayersDecksSelected(QVector<QPair<int, QPair<QString, QString>>> opponentDecks);
|
||||
void localPlayerSideboardLocked(int playerId, bool sideboardLocked);
|
||||
void localPlayerReadyStateChanged(int playerId, bool ready);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Game flow signals
|
||||
* @{
|
||||
*/
|
||||
|
||||
void gameStopped();
|
||||
void gameClosed();
|
||||
void playerPropertiesChanged(const ServerInfo_PlayerProperties &prop, int playerId);
|
||||
void playerJoined(const ServerInfo_PlayerProperties &playerInfo);
|
||||
void playerLeft(int leavingPlayerId);
|
||||
void playerKicked();
|
||||
void spectatorJoined(const ServerInfo_PlayerProperties &spectatorInfo);
|
||||
void spectatorLeft(int leavingSpectatorId);
|
||||
void arrowDeleted(int creatorId, int arrowId);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Logging signals
|
||||
* Signals consumed by MessageLogWidget.
|
||||
* @{
|
||||
*/
|
||||
|
||||
void logSpectatorSay(ServerInfo_User userInfo, QString message);
|
||||
void logSpectatorLeave(QString name, QString reason);
|
||||
void logGameStart();
|
||||
void logReadyStart(PlayerLogic *player);
|
||||
void logNotReadyStart(PlayerLogic *player);
|
||||
void logDeckSelect(PlayerLogic *player, QString deckHash, int sideboardSize);
|
||||
void logSideboardLockSet(PlayerLogic *player, bool sideboardLocked);
|
||||
void logConnectionStateChanged(PlayerLogic *player, bool connected);
|
||||
void logJoinSpectator(QString spectatorName);
|
||||
void logJoinPlayer(PlayerLogic *player);
|
||||
void logLeave(PlayerLogic *player, QString reason);
|
||||
void logKicked();
|
||||
void logTurnReversed(PlayerLogic *player, bool reversed);
|
||||
void logGameClosed();
|
||||
void logActivePlayer(PlayerLogic *activePlayer);
|
||||
void logActivePhaseChanged(int activePhase);
|
||||
void logConcede(int playerId);
|
||||
void logUnconcede(int playerId);
|
||||
|
||||
/** @} */
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GAME_EVENT_HANDLER_H
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
#include "game_meta_info.h"
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
GameMetaInfo::GameMetaInfo(AbstractGame *parent) : QObject(parent)
|
||||
{
|
||||
}
|
||||
|
|
@ -1,116 +0,0 @@
|
|||
/**
|
||||
* @file game_meta_info.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef GAME_META_INFO_H
|
||||
#define GAME_META_INFO_H
|
||||
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
// Translation layer class to expose protobuf safely and hook it up to Qt Signals.
|
||||
// This class de-couples the domain object (i.e. the GameMetaInfo) from the network object.
|
||||
// If the network object changes, only this class needs to be adjusted.
|
||||
|
||||
class AbstractGame;
|
||||
|
||||
class GameMetaInfo : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit GameMetaInfo(AbstractGame *parent);
|
||||
|
||||
QMap<int, QString> roomGameTypes;
|
||||
|
||||
// Populate from protobuf (e.g., after network message)
|
||||
void setFromProto(const ServerInfo_Game &gi)
|
||||
{
|
||||
gameInfo_.CopyFrom(gi);
|
||||
}
|
||||
|
||||
const ServerInfo_Game &proto() const
|
||||
{
|
||||
return gameInfo_;
|
||||
}
|
||||
|
||||
// High-level getters that avoid exposing protobuf directly
|
||||
int gameId() const
|
||||
{
|
||||
return gameInfo_.game_id();
|
||||
}
|
||||
int maxPlayers() const
|
||||
{
|
||||
return gameInfo_.max_players();
|
||||
}
|
||||
QString description() const
|
||||
{
|
||||
return QString::fromStdString(gameInfo_.description());
|
||||
}
|
||||
bool started() const
|
||||
{
|
||||
return gameInfo_.started();
|
||||
}
|
||||
bool spectatorsOmniscient() const
|
||||
{
|
||||
return gameInfo_.spectators_omniscient();
|
||||
}
|
||||
bool spectatorsCanChat() const
|
||||
{
|
||||
return gameInfo_.spectators_can_chat();
|
||||
}
|
||||
int gameTypesSize() const
|
||||
{
|
||||
return gameInfo_.game_types_size();
|
||||
}
|
||||
int gameTypeIdAt(int index) const
|
||||
{
|
||||
return gameInfo_.game_types(index);
|
||||
}
|
||||
|
||||
QMap<int, QString> getRoomGameTypes() const
|
||||
{
|
||||
return roomGameTypes;
|
||||
}
|
||||
|
||||
void setRoomGameTypes(QMap<int, QString> _roomGameTypes)
|
||||
{
|
||||
roomGameTypes = _roomGameTypes;
|
||||
}
|
||||
|
||||
QString findRoomGameType(int index)
|
||||
{
|
||||
return roomGameTypes.find(gameInfo_.game_types(index)).value();
|
||||
}
|
||||
|
||||
public slots:
|
||||
void setStarted(bool s)
|
||||
{
|
||||
if (gameInfo_.started() == s) {
|
||||
return;
|
||||
}
|
||||
gameInfo_.set_started(s);
|
||||
emit startedChanged(s);
|
||||
}
|
||||
void setSpectatorsOmniscient(bool v)
|
||||
{
|
||||
if (gameInfo_.spectators_omniscient() == v) {
|
||||
return;
|
||||
}
|
||||
gameInfo_.set_spectators_omniscient(v);
|
||||
emit spectatorsOmniscienceChanged(v);
|
||||
}
|
||||
|
||||
signals:
|
||||
void startedChanged(bool started);
|
||||
void spectatorsOmniscienceChanged(bool omniscient);
|
||||
|
||||
private:
|
||||
ServerInfo_Game gameInfo_;
|
||||
};
|
||||
|
||||
#endif // GAME_META_INFO_H
|
||||
|
|
@ -1,50 +0,0 @@
|
|||
#include "game_state.h"
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
#include <QChar>
|
||||
#include <QTimer>
|
||||
|
||||
class AbstractClient;
|
||||
|
||||
GameState::GameState(AbstractGame *parent,
|
||||
int _secondsElapsed,
|
||||
int _hostId,
|
||||
bool _isLocalGame,
|
||||
const QList<AbstractClient *> _clients,
|
||||
bool _gameStateKnown,
|
||||
bool _resuming,
|
||||
int _currentPhase,
|
||||
bool _gameClosed)
|
||||
: QObject(parent), gameTimer(nullptr), secondsElapsed(_secondsElapsed), hostId(_hostId), isLocalGame(_isLocalGame),
|
||||
clients(_clients), gameStateKnown(_gameStateKnown), resuming(_resuming), currentPhase(_currentPhase),
|
||||
activePlayer(-1), gameClosed(_gameClosed)
|
||||
{
|
||||
gameTimer = new QTimer(this);
|
||||
gameTimer->setInterval(1000);
|
||||
connect(gameTimer, &QTimer::timeout, this, &GameState::incrementGameTime);
|
||||
gameTimer->start();
|
||||
}
|
||||
|
||||
void GameState::incrementGameTime()
|
||||
{
|
||||
setGameTime(++secondsElapsed);
|
||||
}
|
||||
|
||||
void GameState::setGameTime(int _secondsElapsed)
|
||||
{
|
||||
secondsElapsed = _secondsElapsed;
|
||||
emit updateTimeElapsedLabel(formatElapsedTime(_secondsElapsed));
|
||||
}
|
||||
|
||||
QString GameState::formatElapsedTime(int _secondsElapsed)
|
||||
{
|
||||
int seconds = _secondsElapsed;
|
||||
int minutes = seconds / 60;
|
||||
seconds -= minutes * 60;
|
||||
int hours = minutes / 60;
|
||||
minutes -= hours * 60;
|
||||
|
||||
return QString::number(hours).rightJustified(2, '0') + ":" + QString::number(minutes).rightJustified(2, '0') + ":" +
|
||||
QString::number(seconds).rightJustified(2, '0');
|
||||
}
|
||||
|
|
@ -1,147 +0,0 @@
|
|||
/**
|
||||
* @file game_state.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_GAME_STATE_H
|
||||
#define COCKATRICE_GAME_STATE_H
|
||||
|
||||
#include <QList>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class AbstractGame;
|
||||
class AbstractClient;
|
||||
class QTimer;
|
||||
|
||||
class GameState : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit GameState(AbstractGame *parent,
|
||||
int secondsElapsed,
|
||||
int hostId,
|
||||
bool isLocalGame,
|
||||
QList<AbstractClient *> clients,
|
||||
bool gameStateKnown,
|
||||
bool resuming,
|
||||
int currentPhase,
|
||||
bool gameClosed);
|
||||
|
||||
void setHostId(int _hostId)
|
||||
{
|
||||
hostId = _hostId;
|
||||
}
|
||||
|
||||
QList<AbstractClient *> getClients() const
|
||||
{
|
||||
return clients;
|
||||
}
|
||||
|
||||
bool getIsLocalGame() const
|
||||
{
|
||||
return isLocalGame;
|
||||
}
|
||||
|
||||
bool isResuming() const
|
||||
{
|
||||
return resuming;
|
||||
}
|
||||
|
||||
void setResuming(bool _resuming)
|
||||
{
|
||||
resuming = _resuming;
|
||||
}
|
||||
|
||||
bool isGameStateKnown() const
|
||||
{
|
||||
return gameStateKnown;
|
||||
}
|
||||
|
||||
int getCurrentPhase() const
|
||||
{
|
||||
return currentPhase;
|
||||
}
|
||||
|
||||
void setCurrentPhase(int phase)
|
||||
{
|
||||
currentPhase = phase;
|
||||
emit activePhaseChanged(phase);
|
||||
}
|
||||
|
||||
void setActivePlayer(int activePlayerId)
|
||||
{
|
||||
activePlayer = activePlayerId;
|
||||
emit activePlayerChanged(activePlayer);
|
||||
}
|
||||
|
||||
int getActivePlayer() const
|
||||
{
|
||||
return activePlayer;
|
||||
}
|
||||
|
||||
void setGameClosed(bool closed)
|
||||
{
|
||||
gameClosed = closed;
|
||||
}
|
||||
|
||||
bool isGameClosed() const
|
||||
{
|
||||
return gameClosed;
|
||||
}
|
||||
|
||||
void onStartedChanged(bool _started)
|
||||
{
|
||||
if (_started) {
|
||||
emit gameStarted(_started);
|
||||
} else {
|
||||
emit gameStopped();
|
||||
}
|
||||
}
|
||||
|
||||
void setGameStateKnown(bool known)
|
||||
{
|
||||
gameStateKnown = known;
|
||||
}
|
||||
|
||||
int getHostId() const
|
||||
{
|
||||
return hostId;
|
||||
}
|
||||
|
||||
int getSecondsElapsed() const
|
||||
{
|
||||
return secondsElapsed;
|
||||
}
|
||||
|
||||
signals:
|
||||
void updateTimeElapsedLabel(QString newTime);
|
||||
void gameStarted(bool resuming);
|
||||
void gameStopped();
|
||||
void activePhaseChanged(int activePhase);
|
||||
void activePlayerChanged(int playerId);
|
||||
|
||||
public slots:
|
||||
void incrementGameTime();
|
||||
void setGameTime(int _secondsElapsed);
|
||||
|
||||
public:
|
||||
static QString formatElapsedTime(int _secondsElapsed);
|
||||
|
||||
private:
|
||||
QTimer *gameTimer;
|
||||
int secondsElapsed;
|
||||
int hostId;
|
||||
const bool isLocalGame;
|
||||
QList<AbstractClient *> clients;
|
||||
bool gameStateKnown;
|
||||
bool resuming;
|
||||
int currentPhase;
|
||||
int activePlayer;
|
||||
bool gameClosed;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_GAME_STATE_H
|
||||
|
|
@ -1,65 +0,0 @@
|
|||
#include "phase.h"
|
||||
|
||||
#include <QByteArray>
|
||||
#include <QList>
|
||||
#include <QSharedPointer>
|
||||
#include <QtGlobal>
|
||||
|
||||
Phase::Phase(const QString &_name, const QString &_color, const QString &_soundFileName)
|
||||
: name(_name), color(_color), soundFileName(_soundFileName)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The translated name for the phase
|
||||
*/
|
||||
QString Phase::getName() const
|
||||
{
|
||||
return tr(name.toUtf8().data());
|
||||
}
|
||||
|
||||
Phase Phases::getPhase(int phase)
|
||||
{
|
||||
if (0 <= phase && phase < Phases::phaseTypesCount) {
|
||||
return phases[phase];
|
||||
} else {
|
||||
return unknownPhase;
|
||||
}
|
||||
}
|
||||
|
||||
int Phases::getLastSubphase(int phase)
|
||||
{
|
||||
if (0 <= phase && phase < Phases::phaseTypesCount) {
|
||||
return subPhasesEnd[phase];
|
||||
} else {
|
||||
return phase;
|
||||
}
|
||||
}
|
||||
|
||||
QVector<int> getSubPhasesEnd()
|
||||
{
|
||||
QVector<int> array(Phases::phaseTypesCount);
|
||||
for (int phaseEnd = Phases::phaseTypesCount - 1; phaseEnd >= 0;) {
|
||||
int subPhase = phaseEnd;
|
||||
for (; subPhase >= 0 && Phases::phases[phaseEnd].color == Phases::phases[subPhase].color; --subPhase) {
|
||||
array[subPhase] = phaseEnd;
|
||||
}
|
||||
phaseEnd = subPhase;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
const Phase Phases::unknownPhase(QT_TRANSLATE_NOOP("Phase", "Unknown Phase"), "black", "unknown_phase");
|
||||
const Phase Phases::phases[Phases::phaseTypesCount] = {
|
||||
{QT_TRANSLATE_NOOP("Phase", "Untap"), "green", "untap_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Upkeep"), "green", "upkeep_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Draw"), "green", "draw_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "First Main"), "blue", "main_1"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Beginning of Combat"), "red", "start_combat"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Declare Attackers"), "red", "attack_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Declare Blockers"), "red", "block_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Combat Damage"), "red", "damage_step"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "End of Combat"), "red", "end_combat"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "Second Main"), "blue", "main_2"},
|
||||
{QT_TRANSLATE_NOOP("Phase", "End/Cleanup"), "green", "end_step"}};
|
||||
const QVector<int> Phases::subPhasesEnd = getSubPhasesEnd();
|
||||
|
|
@ -1,38 +0,0 @@
|
|||
/**
|
||||
* @file phase.h
|
||||
* @ingroup GameLogic
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef PHASE_H
|
||||
#define PHASE_H
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include <QString>
|
||||
#include <QVector>
|
||||
|
||||
class Phase
|
||||
{
|
||||
Q_DECLARE_TR_FUNCTIONS(Phase)
|
||||
|
||||
QString name;
|
||||
|
||||
public:
|
||||
QString color, soundFileName;
|
||||
Phase(const QString &_name, const QString &_color, const QString &_soundFileName);
|
||||
|
||||
QString getName() const;
|
||||
};
|
||||
|
||||
struct Phases
|
||||
{
|
||||
const static int phaseTypesCount = 11;
|
||||
const static Phase unknownPhase;
|
||||
const static Phase phases[phaseTypesCount];
|
||||
const static QVector<int> subPhasesEnd;
|
||||
|
||||
static Phase getPhase(int);
|
||||
static int getLastSubphase(int phase);
|
||||
};
|
||||
|
||||
#endif // PHASE_H
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
/**
|
||||
* @file card_menu_action_type.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_CARD_MENU_ACTION_TYPE_H
|
||||
#define COCKATRICE_CARD_MENU_ACTION_TYPE_H
|
||||
|
||||
enum CardMenuActionType
|
||||
{
|
||||
// Per-card attribute actions (must be <= cmClone for cardMenuAction() dispatch)
|
||||
cmTap,
|
||||
cmUntap,
|
||||
cmDoesntUntap,
|
||||
cmFlip,
|
||||
cmPeek,
|
||||
cmClone,
|
||||
// Move actions (must be > cmClone for cardMenuAction() dispatch)
|
||||
cmMoveToTopLibrary,
|
||||
cmMoveToBottomLibrary,
|
||||
cmMoveToHand,
|
||||
cmMoveToGraveyard,
|
||||
cmMoveToExile,
|
||||
cmMoveToTable
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_CARD_MENU_ACTION_TYPE_H
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
/**
|
||||
* @file card_move_request.h
|
||||
* @ingroup GameLogicActions
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_CARD_MOVE_REQUEST_H
|
||||
#define COCKATRICE_CARD_MOVE_REQUEST_H
|
||||
|
||||
#include <QString>
|
||||
|
||||
/**
|
||||
* @brief Describes one card a view wants moved, in logic terms rather than wire terms.
|
||||
*/
|
||||
struct CardMoveRequest
|
||||
{
|
||||
int cardId = -1;
|
||||
bool faceDown = false;
|
||||
QString pt = {};
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_CARD_MOVE_REQUEST_H
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
/**
|
||||
* @file event_processing_options.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_EVENT_PROCESSING_OPTIONS_H
|
||||
#define COCKATRICE_EVENT_PROCESSING_OPTIONS_H
|
||||
|
||||
#include <QFlags>
|
||||
|
||||
// Define the base enum
|
||||
enum EventProcessingOption
|
||||
{
|
||||
SKIP_REVEAL_WINDOW = 0x0001,
|
||||
SKIP_TAP_ANIMATION = 0x0002,
|
||||
SKIP_DAMAGE_ANIMATION = 0x0004
|
||||
};
|
||||
|
||||
// Wrap it in a QFlags typedef
|
||||
Q_DECLARE_FLAGS(EventProcessingOptions, EventProcessingOption)
|
||||
|
||||
// Add operator overloads (|, &, etc.)
|
||||
Q_DECLARE_OPERATORS_FOR_FLAGS(EventProcessingOptions)
|
||||
|
||||
#endif // COCKATRICE_EVENT_PROCESSING_OPTIONS_H
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
/**
|
||||
* @file move_top_cards_until_options.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_MOVE_TOP_CARDS_UNTIL_OPTIONS_H
|
||||
#define COCKATRICE_MOVE_TOP_CARDS_UNTIL_OPTIONS_H
|
||||
|
||||
#include <QStringList>
|
||||
|
||||
struct MoveTopCardsUntilOptions
|
||||
{
|
||||
QStringList exprs = {};
|
||||
int numberOfHits = 1;
|
||||
bool autoPlay = false;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_MOVE_TOP_CARDS_UNTIL_OPTIONS_H
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,308 +0,0 @@
|
|||
/**
|
||||
* @file player_actions.h
|
||||
* @ingroup GameLogicActions
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_ACTIONS_H
|
||||
#define COCKATRICE_PLAYER_ACTIONS_H
|
||||
|
||||
#include "card_menu_action_type.h"
|
||||
#include "card_move_request.h"
|
||||
#include "libcockatrice/card/card_info.h"
|
||||
#include "move_top_cards_until_options.h"
|
||||
#include "token_info.h"
|
||||
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include <libcockatrice/card/relation/card_relation_type.h>
|
||||
#include <libcockatrice/filters/filter_string.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class CardItem;
|
||||
class CardRelation;
|
||||
class QAction;
|
||||
class QTimer;
|
||||
template <typename T> class QList;
|
||||
|
||||
namespace google
|
||||
{
|
||||
namespace protobuf
|
||||
{
|
||||
class Message;
|
||||
}
|
||||
} // namespace google
|
||||
|
||||
class CardState;
|
||||
class CardZoneLogic;
|
||||
class Command_MoveCard;
|
||||
class PendingCommand;
|
||||
class PlayerLogic;
|
||||
struct ArrowData;
|
||||
class PlayerActions : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum CardsToReveal
|
||||
{
|
||||
RANDOM_CARD_FROM_ZONE = -2
|
||||
};
|
||||
|
||||
explicit PlayerActions(PlayerLogic *player);
|
||||
|
||||
void sendGameCommand(PendingCommand *pend);
|
||||
void sendGameCommand(const google::protobuf::Message &command);
|
||||
|
||||
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
|
||||
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
|
||||
|
||||
/**
|
||||
* @brief Moves the requested cards between zones on behalf of a view.
|
||||
* @param startZone Zone the cards are dragged out of.
|
||||
* @param targetZone Zone the cards are dropped onto.
|
||||
* @param x Horizontal target index within the zone.
|
||||
* @param y Vertical target index within the zone.
|
||||
* @param cards The cards to move, as chosen by the view.
|
||||
*/
|
||||
void
|
||||
moveCards(CardZoneLogic *startZone, CardZoneLogic *targetZone, int x, int y, const QList<CardMoveRequest> &cards);
|
||||
|
||||
/**
|
||||
* @brief Prepares a dump of the given zone, for the caller to connect to and send.
|
||||
* @param zone Zone to dump.
|
||||
* @param numberCards How many cards to dump, -1 for all.
|
||||
*/
|
||||
PendingCommand *prepareZoneDump(CardZoneLogic *zone, int numberCards);
|
||||
|
||||
/**
|
||||
* @brief Sets the tapped state of the cards that do not already have it.
|
||||
* @param zoneName Zone the cards belong to.
|
||||
* @param cards Cards the view wants toggled.
|
||||
* @param tapped Desired tapped state.
|
||||
*/
|
||||
void actToggleTapped(const QString &zoneName, const QList<CardState *> &cards, bool tapped);
|
||||
|
||||
/**
|
||||
* @brief Attaches one card to another on the table on behalf of a view.
|
||||
* @param startCard Card being attached.
|
||||
* @param targetCard Card being attached to.
|
||||
*/
|
||||
void attachCards(CardState *startCard, const CardState *targetCard);
|
||||
|
||||
/**
|
||||
* @brief Draws an arrow from a card to another card or a player on behalf of a view.
|
||||
*
|
||||
* The view resolves the endpoints before playing the card out of hand, so the
|
||||
* arrow still records the zone the card started in.
|
||||
*
|
||||
* @param startCard Card the arrow starts from.
|
||||
* @param arrow Arrow endpoints and color, as resolved by the view.
|
||||
* @param deleteInPhase Phase the arrow expires in, 0 to keep it until removed.
|
||||
*/
|
||||
void createArrow(CardState *startCard, const ArrowData &arrow, int deleteInPhase);
|
||||
|
||||
void moveOneCardUntil(CardState *card);
|
||||
void stopMoveTopCardsUntil();
|
||||
|
||||
[[nodiscard]] bool isMovingCardsUntil() const
|
||||
{
|
||||
return movingCardsUntil;
|
||||
}
|
||||
|
||||
signals:
|
||||
void requestViewTopCardsDialog(int defaultNumberTopCards, int deckSize);
|
||||
void requestViewBottomCardsDialog(int defaultNumberBottomCards, int deckSize);
|
||||
void requestShuffleTopDialog(int defaultNumberTopCards, int maxCards);
|
||||
void requestShuffleBottomDialog(int defaultNumberBottomCards, int maxCards);
|
||||
void requestMulliganDialog(int startSize, int handSize, int deckSize);
|
||||
void requestDrawCardsDialog(int defaultNumberTopCards, int deckSize);
|
||||
void requestMoveTopCardsToDialog(int defaultNumberTopCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void requestMoveTopCardsUntilDialog(MoveTopCardsUntilOptions options);
|
||||
void requestMoveBottomCardsToDialog(int defaultNumberBottomCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void requestDrawBottomCardsDialog(int defaultNumberBottomCards, int maxCards);
|
||||
void requestRollDieDialog();
|
||||
void requestCreateTokenDialog(const QStringList &predefinedTokens);
|
||||
void requestCreateRelatedFromRelationDialog(const CardState *sourceCard, const CardRelation *cardRelation);
|
||||
void requestMoveCardXCardsFromTopDialog(int defaultNumberTopCardsToPlaceBelow, int deckSize);
|
||||
void requestSetPTDialog(const QString &oldPT);
|
||||
void requestSetAnnotationDialog(const QString &oldAnnotation);
|
||||
void requestSetCardCounterDialog(int counterId, const QString &oldValueForDlg);
|
||||
void requestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed = false);
|
||||
void requestSortHand(const QList<CardList::SortOption> &options);
|
||||
void requestEnableAndSetCreateAnotherTokenAction(const QString &lastTokenName);
|
||||
void requestSetLastToken(CardInfoPtr lastToken);
|
||||
|
||||
public slots:
|
||||
void setLastToken(CardInfoPtr cardInfo);
|
||||
void setLastTokenInfo(CardInfoPtr cardInfo);
|
||||
void playCard(CardState *c, bool faceDown);
|
||||
void playCardToTable(const CardState *c, bool faceDown);
|
||||
|
||||
void actUntapAll();
|
||||
void actRequestRollDieDialog();
|
||||
void actRollDie(int sides, int count);
|
||||
void actFlipCoin();
|
||||
void actRequestCreateTokenDialog(const QStringList &predefinedTokens);
|
||||
void actCreateToken(TokenInfo tokenToCreate);
|
||||
void actCreateAnotherToken();
|
||||
void actRequestCreateRelatedFromRelationDialog(const CardState *sourceCard, const CardRelation *cardRelation);
|
||||
bool createRelatedFromRelation(const CardState *sourceCard, const CardRelation *cardRelation, int variableCount);
|
||||
void onRelatedCardCreated(const CardState *sourceCard, const CardRelation *cardRelation);
|
||||
void setLastRelatedCreationSucceeded(bool succeeded)
|
||||
{
|
||||
lastRelatedCreationSucceeded = succeeded;
|
||||
}
|
||||
void actShuffle();
|
||||
void actRequestShuffleTopDialog();
|
||||
void actShuffleTop(int number);
|
||||
void actRequestShuffleBottomDialog();
|
||||
void actShuffleBottom(int number);
|
||||
void actDrawCard();
|
||||
void actRequestDrawCardsDialog();
|
||||
void actDrawCards(int number);
|
||||
void actUndoDraw();
|
||||
void actRequestMulliganDialog();
|
||||
void actMulligan(int number);
|
||||
void actMulliganSameSize();
|
||||
void actMulliganMinusOne();
|
||||
void doMulligan(int number);
|
||||
|
||||
void actPlay(QList<CardState *> selectedCards);
|
||||
void actPlayFacedown(QList<CardState *> selectedCards);
|
||||
void actHide(QList<CardState *> selectedCards);
|
||||
|
||||
void actMoveTopCardToPlay();
|
||||
void actMoveTopCardToPlayFaceDown();
|
||||
void actMoveTopCardToGrave();
|
||||
void actMoveTopCardToExile();
|
||||
void actMoveTopCardsToGrave();
|
||||
void actMoveTopCardsToGraveFaceDown();
|
||||
void actMoveTopCardsToExile();
|
||||
void actMoveTopCardsToExileFaceDown();
|
||||
void actRequestMoveTopCardsUntilDialog();
|
||||
void moveTopCardsUntil(const QString &expr, MoveTopCardsUntilOptions options);
|
||||
void actMoveTopCardToBottom();
|
||||
void actRequestMoveTopCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveTopCardsTo(int number, const QString &targetZone, bool faceDown);
|
||||
void actDrawBottomCard();
|
||||
void actRequestDrawBottomCardsDialog();
|
||||
void actDrawBottomCards(int number);
|
||||
void actMoveBottomCardToPlay();
|
||||
void actMoveBottomCardToPlayFaceDown();
|
||||
void actMoveBottomCardToGrave();
|
||||
void actMoveBottomCardToExile();
|
||||
void actMoveBottomCardsToGrave();
|
||||
void actMoveBottomCardsToGraveFaceDown();
|
||||
void actMoveBottomCardsToExile();
|
||||
void actMoveBottomCardsToExileFaceDown();
|
||||
void actMoveBottomCardToTop();
|
||||
void actRequestMoveBottomCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveBottomCardsTo(int number, const QString &targetZone, bool faceDown);
|
||||
|
||||
void actViewLibrary();
|
||||
void actViewHand();
|
||||
void actRequestViewTopCardsDialog();
|
||||
void actViewTopCards(int number);
|
||||
void actRequestViewBottomCardsDialog();
|
||||
void actViewBottomCards(int number);
|
||||
void actAlwaysRevealTopCard(bool alwaysRevealTopCard);
|
||||
void actAlwaysLookAtTopCard(bool alwaysRevealTopCard);
|
||||
void actViewGraveyard();
|
||||
void actLendLibrary(int lendToPlayerId);
|
||||
void actRevealTopCards(int revealToPlayerId, int amount);
|
||||
void actRevealRandomGraveyardCard(int revealToPlayerId);
|
||||
void actViewRfg();
|
||||
void actViewSideboard();
|
||||
|
||||
void actSayMessage();
|
||||
|
||||
void actOpenDeckInDeckEditor();
|
||||
void actCreatePredefinedToken();
|
||||
void actCreateRelatedCard(const CardState *sourceCard, int index);
|
||||
void actCreateAllRelatedCards(const CardState *sourceCard);
|
||||
|
||||
void actRequestMoveCardXCardsFromTopDialog();
|
||||
void actMoveCardXCardsFromTop(QList<CardState *> selectedCards, int number);
|
||||
void actRemoveCardCounter(QList<CardState *> selectedCards, int counterId);
|
||||
void actAddCardCounter(QList<CardState *> selectedCards, int counterId);
|
||||
void actRequestSetCardCounterDialog(QList<CardState *> selectedCards, int counterId);
|
||||
void actSetCardCounter(QList<CardState *> selectedCards, int counterId, const QString &counterValue);
|
||||
void actIncrementAllCardCounters(QList<CardState *> cardsToUpdate);
|
||||
void actUnattach(QList<CardState *> selectedCards);
|
||||
void actIncPT(QList<CardState *> selectedCards, int deltaP, int deltaT);
|
||||
void actResetPT(QList<CardState *> selectedCards);
|
||||
void actRequestSetPTDialog(QList<CardState *> selectedCards);
|
||||
void actSetPT(QList<CardState *> selectedCards, const QString &pt);
|
||||
void actIncP(QList<CardState *> selectedCards);
|
||||
void actDecP(QList<CardState *> selectedCards);
|
||||
void actIncT(QList<CardState *> selectedCards);
|
||||
void actDecT(QList<CardState *> selectedCards);
|
||||
void actIncPT(QList<CardState *> selectedCards);
|
||||
void actDecPT(QList<CardState *> selectedCards);
|
||||
void actFlowP(QList<CardState *> selectedCards);
|
||||
void actFlowT(QList<CardState *> selectedCards);
|
||||
|
||||
/** @brief Adjusts a player counter by a signed delta. */
|
||||
void actIncrementCounter(int counterId, int delta);
|
||||
|
||||
/** @brief Sets a player counter to an absolute value. */
|
||||
void actSetCounter(int counterId, int value);
|
||||
|
||||
void actReduceLifeByPower(QList<CardState *> selectedCards);
|
||||
|
||||
void actRequestSetAnnotationDialog(QList<CardState *> selectedCards);
|
||||
void actSetAnnotation(QList<CardState *> selectedCards, const QString &annotation);
|
||||
void actReveal(QList<CardState *> selectedCards, QAction *action);
|
||||
void actRevealHand(int revealToPlayerId);
|
||||
void actRevealRandomHandCard(int revealToPlayerId);
|
||||
void actRevealLibrary(int revealToPlayerId);
|
||||
|
||||
void actSortHand();
|
||||
|
||||
void cardMenuAction(QList<CardState *> selectedCards, CardMenuActionType type);
|
||||
|
||||
private:
|
||||
PlayerLogic *player;
|
||||
|
||||
int defaultNumberTopCards = 1;
|
||||
int defaultNumberTopCardsToPlaceBelow = 1;
|
||||
int defaultNumberBottomCards = 1;
|
||||
int defaultNumberDieRoll = 20;
|
||||
|
||||
TokenInfo lastTokenInfo;
|
||||
int lastTokenTableRow;
|
||||
|
||||
bool movingCardsUntil;
|
||||
QTimer *moveTopCardTimer;
|
||||
FilterString movingCardsUntilFilter;
|
||||
int movingCardsUntilCounter = 0;
|
||||
MoveTopCardsUntilOptions movingCardsUntilOptions;
|
||||
|
||||
bool lastRelatedCreationSucceeded = false;
|
||||
|
||||
void createCard(const CardState *sourceCard,
|
||||
const QString &dbCardName,
|
||||
CardRelationType attach = CardRelationType::DoesNotAttach,
|
||||
bool persistent = false,
|
||||
bool faceDown = false);
|
||||
|
||||
void playSelectedCards(QList<CardState *> selectedCards, bool faceDown = false);
|
||||
|
||||
void cmdSetTopCard(Command_MoveCard &cmd);
|
||||
void cmdSetBottomCard(Command_MoveCard &cmd);
|
||||
|
||||
void offsetCardCounter(QList<CardState *> selectedCards, int counterId, int offset);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_ACTIONS_H
|
||||
|
|
@ -1,704 +0,0 @@
|
|||
#include "player_event_handler.h"
|
||||
|
||||
#include "../abstract_game.h"
|
||||
#include "../board/arrow_data.h"
|
||||
#include "../board/card_list.h"
|
||||
#include "../board/card_state.h"
|
||||
#include "../board/counter_state.h"
|
||||
#include "../zones/card_zone_logic.h"
|
||||
#include "../zones/hand_zone_logic.h"
|
||||
#include "../zones/pile_zone_logic.h"
|
||||
#include "../zones/view_zone_logic.h"
|
||||
#include "libcockatrice/card/card_info.h"
|
||||
#include "libcockatrice/card/printing/exact_card.h"
|
||||
#include "libcockatrice/protocol/pb/card_attributes.pb.h"
|
||||
#include "libcockatrice/protocol/pb/game_event.pb.h"
|
||||
#include "libcockatrice/protocol/pb/game_event_context.pb.h"
|
||||
#include "libcockatrice/protocol/pb/serverinfo_card.pb.h"
|
||||
#include "libcockatrice/utility/card_ref.h"
|
||||
#include "player_actions.h"
|
||||
#include "player_info.h"
|
||||
#include "player_logic.h"
|
||||
#include "player_manager.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QList>
|
||||
#include <QMap>
|
||||
#include <QSharedPointer>
|
||||
#include <QtGlobal>
|
||||
#include <algorithm>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_undo_draw.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_attach_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_change_zone_properties.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_create_token.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_del_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_delete_arrow.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_destroy_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_draw_cards.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_dump_zone.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_flip_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_log_notice.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_game_say.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_move_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_reveal_cards.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_roll_die.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_card_attr.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_card_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
|
||||
#include <libcockatrice/utility/color.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
#include <qlogging.h>
|
||||
#include <string>
|
||||
|
||||
PlayerEventHandler::PlayerEventHandler(PlayerLogic *_player) : QObject(_player), player(_player)
|
||||
{
|
||||
connect(this, &PlayerEventHandler::requestCardMenuUpdate, player, &PlayerLogic::requestCardMenuUpdate);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventGameSay(const Event_GameSay &event)
|
||||
{
|
||||
emit logSay(player, QString::fromStdString(event.message()));
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventShuffle(const Event_Shuffle &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
auto &cardList = zone->getCards();
|
||||
int absStart = event.start();
|
||||
if (absStart < 0) { // negative indexes start from the end
|
||||
absStart += cardList.length();
|
||||
}
|
||||
|
||||
// close all views that contain shuffled cards
|
||||
for (auto *viewLogic : zone->getViews()) {
|
||||
if (viewLogic != nullptr) {
|
||||
int length = viewLogic->getCards().length();
|
||||
// we want to close empty views as well
|
||||
if (length == 0 || length > absStart) { // note this assumes views always start at the top of the library
|
||||
viewLogic->requestClose();
|
||||
}
|
||||
} else {
|
||||
qWarning() << zone->getName() << "of" << player->getPlayerInfo()->getName() << "holds empty zoneview!";
|
||||
}
|
||||
}
|
||||
|
||||
// remove revealed card name on top of decks
|
||||
if (absStart == 0 && !cardList.isEmpty()) {
|
||||
cardList.first()->setCardRef({});
|
||||
emit zone->updateGraphics();
|
||||
}
|
||||
|
||||
emit logShuffle(player, zone, event.start(), event.end());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventRollDie(const Event_RollDie &event)
|
||||
{
|
||||
if (!event.values().empty()) {
|
||||
QList<uint> rolls(event.values().begin(), event.values().end());
|
||||
std::sort(rolls.begin(), rolls.end());
|
||||
emit logRollDie(player, static_cast<int>(event.sides()), rolls);
|
||||
} else if (event.value()) {
|
||||
// Backwards compatibility for old clients
|
||||
emit logRollDie(player, static_cast<int>(event.sides()), {event.value()});
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventCreateArrow(const Event_CreateArrow &event)
|
||||
{
|
||||
auto data = QSharedPointer<ArrowData>::create(ArrowData::fromProto(
|
||||
event.arrow_info(), player->getPlayerInfo()->getId(), player->getPlayerInfo()->getLocal()));
|
||||
|
||||
const auto &playerList = player->getGame()->getPlayerManager()->getPlayers();
|
||||
PlayerLogic *startPlayer = playerList.value(data->startPlayerId);
|
||||
PlayerLogic *targetPlayer = playerList.value(data->targetPlayerId);
|
||||
|
||||
QString startCardName, targetCardName;
|
||||
if (startPlayer) {
|
||||
if (auto *zone = startPlayer->getZones().value(data->startZone)) {
|
||||
if (auto *card = zone->getCard(data->startCardId)) {
|
||||
startCardName = card->getName();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!data->isPlayerTargeted() && targetPlayer) {
|
||||
if (auto *zone = targetPlayer->getZones().value(data->targetZone)) {
|
||||
if (auto *card = zone->getCard(data->targetCardId)) {
|
||||
targetCardName = card->getName();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
emit player->arrowCreateRequested(data);
|
||||
|
||||
if (startPlayer && targetPlayer && !startCardName.isEmpty() &&
|
||||
(data->isPlayerTargeted() || !targetCardName.isEmpty())) {
|
||||
emit logCreateArrow(player, startPlayer, startCardName, targetPlayer, targetCardName, data->isPlayerTargeted());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDeleteArrow(const Event_DeleteArrow &event)
|
||||
{
|
||||
emit player->arrowDeleted(player->getPlayerInfo()->getId(), event.arrow_id());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardRef cardRef = {QString::fromStdString(event.card_name()), QString::fromStdString(event.card_provider_id())};
|
||||
// use db PT if not provided in event and not face-down
|
||||
QString pt = QString::fromStdString(event.pt());
|
||||
if (pt.isEmpty() && !event.face_down()) {
|
||||
ExactCard dbCard = CardDatabaseManager::query()->getCard(cardRef);
|
||||
if (dbCard) {
|
||||
pt = dbCard.getInfo().getPowTough();
|
||||
}
|
||||
}
|
||||
|
||||
emit logCreateToken(player, cardRef.name, pt, event.face_down());
|
||||
|
||||
ServerInfo_Card cardInfo;
|
||||
cardInfo.set_id(event.card_id());
|
||||
cardInfo.set_name(event.card_name());
|
||||
cardInfo.set_provider_id(event.card_provider_id());
|
||||
cardInfo.set_pt(pt.toStdString());
|
||||
cardInfo.set_color(event.color());
|
||||
cardInfo.set_annotation(event.annotation());
|
||||
cardInfo.set_destroy_on_zone_change(event.destroy_on_zone_change());
|
||||
cardInfo.set_face_down(event.face_down());
|
||||
cardInfo.set_x(event.x());
|
||||
cardInfo.set_y(event.y());
|
||||
emit zone->createCardRequested(cardInfo, true);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
|
||||
const GameEventContext &context,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!event.has_card_id()) {
|
||||
const CardList &cards = zone->getCards();
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
setCardAttrHelper(context, cards.at(i), event.attribute(), QString::fromStdString(event.attr_value()), true,
|
||||
options);
|
||||
}
|
||||
if (event.attribute() == AttrTapped) {
|
||||
emit logSetTapped(player, nullptr, event.attr_value() == "1");
|
||||
}
|
||||
} else {
|
||||
CardState *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
qWarning() << "PlayerEventHandler::eventSetCardAttr: card id=" << event.card_id() << "not found";
|
||||
return;
|
||||
}
|
||||
setCardAttrHelper(context, card, event.attribute(), QString::fromStdString(event.attr_value()), false, options);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::setCardAttrHelper(const GameEventContext &context,
|
||||
CardState *card,
|
||||
CardAttribute attribute,
|
||||
const QString &avalue,
|
||||
bool allCards,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
if (card == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool moveCardContext = context.HasExtension(Context_MoveCard::ext);
|
||||
switch (attribute) {
|
||||
case AttrTapped: {
|
||||
bool tapped = avalue == "1";
|
||||
if (!(!tapped && card->getDoesntUntap() && allCards)) {
|
||||
if (!allCards) {
|
||||
emit logSetTapped(player, card, tapped);
|
||||
}
|
||||
bool canAnimate = !options.testFlag(SKIP_TAP_ANIMATION) && !moveCardContext;
|
||||
card->setTapped(tapped, canAnimate);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AttrAttacking: {
|
||||
card->setAttacking(avalue == "1");
|
||||
break;
|
||||
}
|
||||
case AttrFaceDown: {
|
||||
card->setFaceDown(avalue == "1");
|
||||
break;
|
||||
}
|
||||
case AttrColor: {
|
||||
card->setColor(avalue);
|
||||
break;
|
||||
}
|
||||
case AttrAnnotation: {
|
||||
emit logSetAnnotation(player, card, avalue);
|
||||
card->setAnnotation(avalue);
|
||||
break;
|
||||
}
|
||||
case AttrDoesntUntap: {
|
||||
bool value = (avalue == "1");
|
||||
emit logSetDoesntUntap(player, card, value);
|
||||
card->setDoesntUntap(value);
|
||||
break;
|
||||
}
|
||||
case AttrPT: {
|
||||
emit logSetPT(player, card, avalue);
|
||||
card->setPT(avalue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventSetCardCounter(const Event_SetCardCounter &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardState *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
||||
int oldValue = card->getCounters().value(event.counter_id(), 0);
|
||||
card->setCounter(event.counter_id(), event.counter_value());
|
||||
emit requestCardMenuUpdate(card);
|
||||
emit logSetCardCounter(player, card->getName(), event.counter_id(), event.counter_value(), oldValue);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventCreateCounter(const Event_CreateCounter &event)
|
||||
{
|
||||
player->addCounter(event.counter_info());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventSetCounter(const Event_SetCounter &event, EventProcessingOptions options)
|
||||
{
|
||||
CounterState *ctr = player->getCounters().value(event.counter_id(), nullptr);
|
||||
if (!ctr) {
|
||||
return;
|
||||
}
|
||||
int oldValue = ctr->getValue();
|
||||
const bool skipDamageAnimation = options.testFlag(SKIP_DAMAGE_ANIMATION);
|
||||
ctr->setValue(event.value(), skipDamageAnimation);
|
||||
emit logSetCounter(player, ctr->getName(), event.value(), oldValue);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDelCounter(const Event_DelCounter &event)
|
||||
{
|
||||
player->delCounter(event.counter_id());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDumpZone(const Event_DumpZone &event)
|
||||
{
|
||||
PlayerLogic *zoneOwner = player->getGame()->getPlayerManager()->getPlayers().value(event.zone_owner_id(), 0);
|
||||
if (!zoneOwner) {
|
||||
return;
|
||||
}
|
||||
CardZoneLogic *zone = zoneOwner->getZones().value(QString::fromStdString(event.zone_name()), 0);
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
emit logDumpZone(player, zone, event.number_cards(), event.is_reversed());
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEventContext &context)
|
||||
{
|
||||
PlayerLogic *startPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.start_player_id());
|
||||
if (!startPlayer) {
|
||||
return;
|
||||
}
|
||||
QString startZoneString = QString::fromStdString(event.start_zone());
|
||||
CardZoneLogic *startZone = startPlayer->getZones().value(startZoneString, 0);
|
||||
PlayerLogic *targetPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.target_player_id());
|
||||
if (!targetPlayer) {
|
||||
return;
|
||||
}
|
||||
CardZoneLogic *targetZone;
|
||||
if (event.has_target_zone()) {
|
||||
targetZone = targetPlayer->getZones().value(QString::fromStdString(event.target_zone()), 0);
|
||||
} else {
|
||||
targetZone = startZone;
|
||||
}
|
||||
if (!startZone || !targetZone) {
|
||||
return;
|
||||
}
|
||||
|
||||
int position = event.position();
|
||||
int x = event.x();
|
||||
int y = event.y();
|
||||
|
||||
int logPosition = position;
|
||||
int logX = x;
|
||||
if (x == -1) {
|
||||
x = 0;
|
||||
}
|
||||
CardState *card = startZone->takeCard(position, event.card_id(), startZone != targetZone);
|
||||
if (card == nullptr) {
|
||||
return;
|
||||
}
|
||||
const bool zoneChanged = startZone != targetZone;
|
||||
const bool ownerChanged = zoneChanged && startZone->getPlayer() != targetZone->getPlayer();
|
||||
emit cardViewRefreshRequested(card, zoneChanged, ownerChanged ? targetZone->getPlayer() : nullptr);
|
||||
if (event.has_card_name()) {
|
||||
QString name = QString::fromStdString(event.card_name());
|
||||
QString providerId =
|
||||
event.has_new_card_provider_id() ? QString::fromStdString(event.new_card_provider_id()) : "";
|
||||
card->setCardRef({name, providerId});
|
||||
}
|
||||
|
||||
if (card->getAttachedTo() && (startZone != targetZone)) {
|
||||
CardState *parentCard = card->getAttachedTo();
|
||||
// Route through CardItem so the old parent's attachedCards list is cleaned up: CardState::setAttachedTo
|
||||
// only repoints the pointer, leaving a dangling entry that reorganizeCards/prepareDelete would dereference.
|
||||
if (CardItem *item = toCardItem(card)) {
|
||||
item->setAttachedTo(nullptr);
|
||||
} else {
|
||||
card->setAttachedTo(nullptr);
|
||||
}
|
||||
parentCard->getZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
card->setId(event.new_card_id());
|
||||
card->setFaceDown(event.face_down());
|
||||
if (startZone != targetZone) {
|
||||
const QList<CardState *> &attachedCards = card->getAttachedCards();
|
||||
for (auto attachedCard : attachedCards) {
|
||||
emit targetZone->cardAdded(attachedCard);
|
||||
}
|
||||
}
|
||||
|
||||
// The log event has to be sent before the card is added to the target zone
|
||||
// because the addCard function can modify the card object.
|
||||
if (context.HasExtension(Context_UndoDraw::ext)) {
|
||||
emit logUndoDraw(player, card->getName());
|
||||
} else {
|
||||
emit logMoveCard(player, card, startZone, logPosition, targetZone, logX);
|
||||
}
|
||||
|
||||
targetZone->addCard(card, true, x, y);
|
||||
|
||||
emit cardZoneChanged(card, startZone == targetZone);
|
||||
emit requestCardMenuUpdate(card);
|
||||
|
||||
if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == ZoneNames::DECK &&
|
||||
targetZone->getName() == ZoneNames::STACK) {
|
||||
player->getPlayerActions()->moveOneCardUntil(card);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
CardState *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!event.face_down()) {
|
||||
QString cardName = QString::fromStdString(event.card_name());
|
||||
QString providerId = QString::fromStdString(event.card_provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
}
|
||||
|
||||
emit logFlipCard(player, card->getName(), event.face_down());
|
||||
card->setFaceDown(event.face_down());
|
||||
emit requestCardMenuUpdate(card);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardState *card = zone->getCard(event.card_id());
|
||||
if (!card) {
|
||||
return;
|
||||
}
|
||||
|
||||
QList<CardState *> attachedCards = card->getAttachedCards();
|
||||
// This list is always empty except for buggy server implementations.
|
||||
for (auto &attachedCard : attachedCards) {
|
||||
card->removeAttachedCard(attachedCard);
|
||||
attachedCard->setGridPoint(QPoint(-1, attachedCard->getGridPoint().y()));
|
||||
attachedCard->setAttachedTo(nullptr);
|
||||
if (attachedCard->getZone() == nullptr) {
|
||||
attachedCard->deleteView();
|
||||
} else {
|
||||
emit attachedCard->getZone()->cardAdded(attachedCard);
|
||||
attachedCard->getZone()->reorganizeCards();
|
||||
}
|
||||
}
|
||||
|
||||
emit logDestroyCard(player, card->getName());
|
||||
zone->takeCard(-1, event.card_id(), true);
|
||||
card->deleteView();
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
|
||||
{
|
||||
const QMap<int, PlayerLogic *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
|
||||
PlayerLogic *targetPlayer = nullptr;
|
||||
CardZoneLogic *targetZone = nullptr;
|
||||
CardState *targetCard = nullptr;
|
||||
if (event.has_target_player_id()) {
|
||||
targetPlayer = playerList.value(event.target_player_id(), 0);
|
||||
if (targetPlayer) {
|
||||
targetZone = targetPlayer->getZones().value(QString::fromStdString(event.target_zone()), 0);
|
||||
if (targetZone) {
|
||||
targetCard = targetZone->getCard(event.target_card_id());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CardZoneLogic *startZone = player->getZone(QString::fromStdString(event.start_zone()));
|
||||
if (!startZone) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardState *startCard = startZone->getCard(event.card_id());
|
||||
if (!startCard) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardState *oldParent = startCard->getAttachedTo();
|
||||
|
||||
// Route through CardItem::setAttachedTo to keep the attachedCards graph, grid-x reset and zone emits intact:
|
||||
// CardState::setAttachedTo alone only repoints the pointer, so the target would never list the card and the old
|
||||
// parent would keep a dangling pointer.
|
||||
if (CardItem *startItem = toCardItem(startCard)) {
|
||||
startItem->setAttachedTo(toCardItem(targetCard));
|
||||
} else {
|
||||
startCard->setAttachedTo(targetCard);
|
||||
}
|
||||
|
||||
startZone->reorganizeCards();
|
||||
if ((startZone != targetZone) && targetZone) {
|
||||
targetZone->reorganizeCards();
|
||||
}
|
||||
if (oldParent) {
|
||||
oldParent->getZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
if (targetCard) {
|
||||
emit logAttachCard(player, startCard->getName(), targetPlayer, targetCard->getName());
|
||||
} else {
|
||||
emit logUnattachCard(player, startCard->getName());
|
||||
}
|
||||
emit requestCardMenuUpdate(startCard);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)
|
||||
{
|
||||
CardZoneLogic *_deck = player->getDeckZone();
|
||||
CardZoneLogic *_hand = player->getHandZone();
|
||||
|
||||
const int listSize = event.cards_size();
|
||||
if (listSize) {
|
||||
for (int i = 0; i < listSize; ++i) {
|
||||
const ServerInfo_Card &cardInfo = event.cards(i);
|
||||
CardState *card = _deck->takeCard(0, cardInfo.id());
|
||||
QString cardName = QString::fromStdString(cardInfo.name());
|
||||
QString providerId = QString::fromStdString(cardInfo.provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
_hand->addCard(card, false, -1);
|
||||
}
|
||||
} else {
|
||||
const int number = event.number();
|
||||
for (int i = 0; i < number; ++i) {
|
||||
_hand->addCard(_deck->takeCard(0, -1), false, -1);
|
||||
}
|
||||
}
|
||||
|
||||
_hand->reorganizeCards();
|
||||
_deck->reorganizeCards();
|
||||
emit logDrawCards(player, event.number(), _deck->getCards().size() == 0);
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options)
|
||||
{
|
||||
Q_UNUSED(options);
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
PlayerLogic *otherPlayer = nullptr;
|
||||
if (event.has_other_player_id()) {
|
||||
otherPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.other_player_id());
|
||||
if (!otherPlayer) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool peeking = false;
|
||||
QList<const ServerInfo_Card *> cardList;
|
||||
const int cardListSize = event.cards_size();
|
||||
for (int i = 0; i < cardListSize; ++i) {
|
||||
const ServerInfo_Card *temp = &event.cards(i);
|
||||
if (temp->face_down()) {
|
||||
peeking = true;
|
||||
}
|
||||
cardList.append(temp);
|
||||
}
|
||||
|
||||
if (peeking) {
|
||||
for (const auto &card : cardList) {
|
||||
QString cardName = QString::fromStdString(card->name());
|
||||
QString providerId = QString::fromStdString(card->provider_id());
|
||||
CardState *cardItem = zone->getCard(card->id());
|
||||
if (!cardItem) {
|
||||
continue;
|
||||
}
|
||||
cardItem->setCardRef({cardName, providerId});
|
||||
emit logRevealCards(player, zone, card->id(), cardName, player, true, 1);
|
||||
}
|
||||
} else {
|
||||
bool showZoneView = true;
|
||||
QString cardName;
|
||||
auto cardId = event.card_id_size() == 0 ? -1 : event.card_id(0);
|
||||
if (cardList.size() == 1) {
|
||||
cardName = QString::fromStdString(cardList.first()->name());
|
||||
|
||||
// Handle case of revealing top card of library in-place
|
||||
if (cardId == 0 && dynamic_cast<PileZoneLogic *>(zone)) {
|
||||
auto card = zone->getCards().first();
|
||||
QString providerId = QString::fromStdString(cardList.first()->provider_id());
|
||||
card->setCardRef({cardName, providerId});
|
||||
|
||||
emit zone->updateGraphics();
|
||||
showZoneView = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!options.testFlag(SKIP_REVEAL_WINDOW) && showZoneView && !cardList.isEmpty()) {
|
||||
emit player->requestRevealedZoneView(player, zone, cardList, event.grant_write_access());
|
||||
}
|
||||
|
||||
emit logRevealCards(player, zone, cardId, cardName, otherPlayer, false,
|
||||
event.has_number_of_cards() ? event.number_of_cards() : cardList.size(),
|
||||
event.grant_write_access());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventChangeZoneProperties(const Event_ChangeZoneProperties &event)
|
||||
{
|
||||
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
|
||||
if (!zone) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.has_always_reveal_top_card()) {
|
||||
zone->setAlwaysRevealTopCard(event.always_reveal_top_card());
|
||||
emit logAlwaysRevealTopCard(player, zone, event.always_reveal_top_card());
|
||||
}
|
||||
if (event.has_always_look_at_top_card()) {
|
||||
zone->setAlwaysRevealTopCard(event.always_look_at_top_card());
|
||||
emit logAlwaysLookAtTopCard(player, zone, event.always_look_at_top_card());
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::eventGameLogNotice(const Event_GameLogNotice &event)
|
||||
{
|
||||
Event_GameLogNotice::NoticeType type = event.notice_type();
|
||||
switch (type) {
|
||||
case Event_GameLogNotice::UNDO_DRAW_FAILED:
|
||||
emit logUndoDrawFailed(player);
|
||||
break;
|
||||
default:
|
||||
qWarning() << "Received Event_GameLogNotice with unknown noticeType: " << type;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventHandler::processGameEvent(GameEvent::GameEventType type,
|
||||
const GameEvent &event,
|
||||
const GameEventContext &context,
|
||||
EventProcessingOptions options)
|
||||
{
|
||||
switch (type) {
|
||||
case GameEvent::GAME_SAY:
|
||||
eventGameSay(event.GetExtension(Event_GameSay::ext));
|
||||
break;
|
||||
case GameEvent::SHUFFLE:
|
||||
eventShuffle(event.GetExtension(Event_Shuffle::ext));
|
||||
break;
|
||||
case GameEvent::ROLL_DIE:
|
||||
eventRollDie(event.GetExtension(Event_RollDie::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_ARROW:
|
||||
eventCreateArrow(event.GetExtension(Event_CreateArrow::ext));
|
||||
break;
|
||||
case GameEvent::DELETE_ARROW:
|
||||
eventDeleteArrow(event.GetExtension(Event_DeleteArrow::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_TOKEN:
|
||||
eventCreateToken(event.GetExtension(Event_CreateToken::ext));
|
||||
break;
|
||||
case GameEvent::SET_CARD_ATTR:
|
||||
eventSetCardAttr(event.GetExtension(Event_SetCardAttr::ext), context, options);
|
||||
break;
|
||||
case GameEvent::SET_CARD_COUNTER:
|
||||
eventSetCardCounter(event.GetExtension(Event_SetCardCounter::ext));
|
||||
break;
|
||||
case GameEvent::CREATE_COUNTER:
|
||||
eventCreateCounter(event.GetExtension(Event_CreateCounter::ext));
|
||||
break;
|
||||
case GameEvent::SET_COUNTER:
|
||||
eventSetCounter(event.GetExtension(Event_SetCounter::ext), options);
|
||||
break;
|
||||
case GameEvent::DEL_COUNTER:
|
||||
eventDelCounter(event.GetExtension(Event_DelCounter::ext));
|
||||
break;
|
||||
case GameEvent::DUMP_ZONE:
|
||||
eventDumpZone(event.GetExtension(Event_DumpZone::ext));
|
||||
break;
|
||||
case GameEvent::MOVE_CARD:
|
||||
eventMoveCard(event.GetExtension(Event_MoveCard::ext), context);
|
||||
break;
|
||||
case GameEvent::FLIP_CARD:
|
||||
eventFlipCard(event.GetExtension(Event_FlipCard::ext));
|
||||
break;
|
||||
case GameEvent::DESTROY_CARD:
|
||||
eventDestroyCard(event.GetExtension(Event_DestroyCard::ext));
|
||||
break;
|
||||
case GameEvent::ATTACH_CARD:
|
||||
eventAttachCard(event.GetExtension(Event_AttachCard::ext));
|
||||
break;
|
||||
case GameEvent::DRAW_CARDS:
|
||||
eventDrawCards(event.GetExtension(Event_DrawCards::ext));
|
||||
break;
|
||||
case GameEvent::REVEAL_CARDS:
|
||||
eventRevealCards(event.GetExtension(Event_RevealCards::ext), options);
|
||||
break;
|
||||
case GameEvent::CHANGE_ZONE_PROPERTIES:
|
||||
eventChangeZoneProperties(event.GetExtension(Event_ChangeZoneProperties::ext));
|
||||
break;
|
||||
case GameEvent::GAME_LOG_NOTICE:
|
||||
eventGameLogNotice(event.GetExtension(Event_GameLogNotice::ext));
|
||||
break;
|
||||
default: {
|
||||
qWarning() << "unhandled game event" << type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,292 +0,0 @@
|
|||
/**
|
||||
* @file player_event_handler.h
|
||||
* @ingroup GameLogicPlayers
|
||||
* @brief Player-scoped game event handler.
|
||||
*
|
||||
* PlayerEventHandler applies game events that affect a single Player’s
|
||||
* board state, zones, cards, counters, arrows, and related UI/log output.
|
||||
*
|
||||
* It is invoked by GameEventHandler after basic routing and validation.
|
||||
* Each instance is bound 1:1 to a Player and must never mutate state
|
||||
* belonging to other players except where explicitly required by events
|
||||
* (e.g. moving cards between players, attaching cards, arrows).
|
||||
*
|
||||
* This class is intentionally stateful and tightly coupled to Player,
|
||||
* PlayerActions, and the board/zones implementation. It performs both
|
||||
* model mutation and UI-side bookkeeping (zone views, arrows, menus).
|
||||
*/
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_EVENT_HANDLER_H
|
||||
#define COCKATRICE_PLAYER_EVENT_HANDLER_H
|
||||
|
||||
#include "event_processing_options.h"
|
||||
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <libcockatrice/protocol/pb/game_event.pb.h>
|
||||
#include <qtmetamacros.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
class CardState;
|
||||
class CardZoneLogic;
|
||||
class PlayerLogic;
|
||||
class Event_AttachCard;
|
||||
class Event_ChangeZoneProperties;
|
||||
class Event_CreateArrow;
|
||||
class Event_CreateCounter;
|
||||
class Event_CreateToken;
|
||||
class Event_DelCounter;
|
||||
class Event_DeleteArrow;
|
||||
class Event_DestroyCard;
|
||||
class Event_DrawCards;
|
||||
class Event_DumpZone;
|
||||
class Event_FlipCard;
|
||||
class Event_GameSay;
|
||||
class Event_MoveCard;
|
||||
class Event_RevealCards;
|
||||
class Event_RollDie;
|
||||
class Event_SetCardAttr;
|
||||
class Event_SetCardCounter;
|
||||
class Event_SetCounter;
|
||||
class Event_Shuffle;
|
||||
class Event_GameLogNotice;
|
||||
class GameEventContext;
|
||||
enum CardAttribute : int;
|
||||
template <typename T> class QList;
|
||||
|
||||
/**
|
||||
* @class PlayerEventHandler
|
||||
* @brief Applies player-specific game events and emits corresponding log signals.
|
||||
*
|
||||
* Design notes:
|
||||
* - All event handlers assume events are authoritative and already validated
|
||||
* by the server.
|
||||
* - Most handlers mutate both logical state (CardState, CardZoneLogic, counters)
|
||||
* and visual/UI state (views, arrows, menus).
|
||||
* - Logging signals are emitted *after* or *during* state mutation, depending
|
||||
* on whether later mutations would invalidate log data.
|
||||
*/
|
||||
class PlayerEventHandler : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Construct a PlayerEventHandler bound to a Player.
|
||||
* @param player Owning player instance.
|
||||
*/
|
||||
explicit PlayerEventHandler(PlayerLogic *player);
|
||||
|
||||
/** @name Event dispatch
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Dispatch a generic GameEvent to the appropriate handler.
|
||||
*
|
||||
* This is the single entry point used by GameEventHandler. It extracts
|
||||
* the correct protobuf extension and forwards the event to a typed
|
||||
* handler method.
|
||||
*
|
||||
* @param type Game event type enum.
|
||||
* @param event Generic protobuf container.
|
||||
* @param context Additional context (undo, judge, etc.).
|
||||
* @param options Processing options (UI suppression, reveal behavior).
|
||||
*/
|
||||
void processGameEvent(GameEvent::GameEventType type,
|
||||
const GameEvent &event,
|
||||
const GameEventContext &context,
|
||||
EventProcessingOptions options);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Chat and randomization events
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// Handle in-game chat messages from this player.
|
||||
void eventGameSay(const Event_GameSay &event);
|
||||
|
||||
/// Handle zone shuffle events (typically libraries).
|
||||
void eventShuffle(const Event_Shuffle &event);
|
||||
|
||||
/// Handle die roll events.
|
||||
void eventRollDie(const Event_RollDie &event);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Arrow and targeting events
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// Create a visual arrow between cards or players.
|
||||
void eventCreateArrow(const Event_CreateArrow &event);
|
||||
|
||||
/// Delete an existing arrow.
|
||||
void eventDeleteArrow(const Event_DeleteArrow &event);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Token and card creation
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// Create a token card in a target zone.
|
||||
void eventCreateToken(const Event_CreateToken &event);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Card attribute and counter updates
|
||||
* @{
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief Set a card attribute (tapped, PT, annotation, etc.).
|
||||
*
|
||||
* May apply to a single card or all cards in a zone if no card ID
|
||||
* is provided by the event.
|
||||
*/
|
||||
void
|
||||
eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context, EventProcessingOptions options);
|
||||
|
||||
/// Update a counter attached to a card.
|
||||
void eventSetCardCounter(const Event_SetCardCounter &event);
|
||||
|
||||
/// Create a player-level counter.
|
||||
void eventCreateCounter(const Event_CreateCounter &event);
|
||||
|
||||
/// Set a player-level counter value.
|
||||
void eventSetCounter(const Event_SetCounter &event, EventProcessingOptions options);
|
||||
|
||||
/// Delete a player-level counter.
|
||||
void eventDelCounter(const Event_DelCounter &event);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Zone-level operations
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// Log a zone dump (e.g. reveal graveyard/library contents).
|
||||
void eventDumpZone(const Event_DumpZone &event);
|
||||
|
||||
/**
|
||||
* @brief Move a card between zones and/or players.
|
||||
*
|
||||
* This is one of the most complex handlers:
|
||||
* - Removes the card from the start zone
|
||||
* - Updates card identity and ownership if needed
|
||||
* - Handles attachments and arrows
|
||||
* - Emits appropriate move or undo-draw logs
|
||||
* - Inserts the card into the target zone
|
||||
*/
|
||||
void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
|
||||
|
||||
/// Flip a card face up or face down.
|
||||
void eventFlipCard(const Event_FlipCard &event);
|
||||
|
||||
/// Destroy a card and clean up attachments.
|
||||
void eventDestroyCard(const Event_DestroyCard &event);
|
||||
|
||||
/// Attach or detach a card to/from another card.
|
||||
void eventAttachCard(const Event_AttachCard &event);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Draw and reveal operations
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// Draw one or more cards from the deck.
|
||||
void eventDrawCards(const Event_DrawCards &event);
|
||||
|
||||
/**
|
||||
* @brief Reveal cards from a zone.
|
||||
*
|
||||
* Handles peeking, in-place top-card reveals, full reveal windows,
|
||||
* and write-access granting.
|
||||
*/
|
||||
void eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options);
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @name Zone configuration
|
||||
* @{
|
||||
*/
|
||||
|
||||
/// Update zone visibility and reveal behavior.
|
||||
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
|
||||
|
||||
/** @} */
|
||||
|
||||
void eventGameLogNotice(const Event_GameLogNotice &event);
|
||||
signals:
|
||||
/** @name Logging signals
|
||||
* @{
|
||||
*/
|
||||
void logSay(PlayerLogic *player, QString message);
|
||||
void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
|
||||
void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls);
|
||||
void logCreateArrow(PlayerLogic *player,
|
||||
PlayerLogic *startPlayer,
|
||||
QString startCard,
|
||||
PlayerLogic *targetPlayer,
|
||||
QString targetCard,
|
||||
bool _playerTarget);
|
||||
void logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown);
|
||||
void logDrawCards(PlayerLogic *player, int number, bool deckIsEmpty);
|
||||
void logUndoDraw(PlayerLogic *player, QString cardName);
|
||||
void logUndoDrawFailed(PlayerLogic *player);
|
||||
void logMoveCard(PlayerLogic *player,
|
||||
CardState *card,
|
||||
CardZoneLogic *startZone,
|
||||
int oldX,
|
||||
CardZoneLogic *targetZone,
|
||||
int newX);
|
||||
void logFlipCard(PlayerLogic *player, QString cardName, bool faceDown);
|
||||
void logDestroyCard(PlayerLogic *player, QString cardName);
|
||||
void logAttachCard(PlayerLogic *player, QString cardName, PlayerLogic *targetPlayer, QString targetCardName);
|
||||
void logUnattachCard(PlayerLogic *player, QString cardName);
|
||||
void logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue);
|
||||
void logSetTapped(PlayerLogic *player, CardState *card, bool tapped);
|
||||
void logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(PlayerLogic *player, CardState *card, bool doesntUntap);
|
||||
void logSetPT(PlayerLogic *player, CardState *card, QString newPT);
|
||||
void logSetAnnotation(PlayerLogic *player, CardState *card, QString newAnnotation);
|
||||
void logDumpZone(PlayerLogic *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
|
||||
void logRevealCards(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
int cardId,
|
||||
QString cardName,
|
||||
PlayerLogic *otherPlayer,
|
||||
bool faceDown,
|
||||
int amount,
|
||||
bool isLentToAnotherPlayer = false);
|
||||
void logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
|
||||
/** @} */
|
||||
|
||||
void cardZoneChanged(CardState *card, bool sameZone);
|
||||
void requestCardMenuUpdate(CardState *card);
|
||||
/**
|
||||
* @brief A card was just moved by the server and its view needs refreshing.
|
||||
*
|
||||
* @param card The card that moved.
|
||||
* @param zoneChanged Whether the card crossed a zone boundary.
|
||||
* @param newOwner The player the card now belongs to, or nullptr to leave the owner alone.
|
||||
*/
|
||||
void cardViewRefreshRequested(CardState *card, bool zoneChanged, PlayerLogic *newOwner);
|
||||
|
||||
private:
|
||||
/** Owning player instance. */
|
||||
PlayerLogic *player;
|
||||
|
||||
void setCardAttrHelper(const GameEventContext &context,
|
||||
CardState *card,
|
||||
CardAttribute attribute,
|
||||
const QString &avalue,
|
||||
bool allCards,
|
||||
EventProcessingOptions options);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_EVENT_HANDLER_H
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#include "player_info.h"
|
||||
|
||||
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
|
||||
|
||||
PlayerInfo::PlayerInfo(const ServerInfo_User &info, int _id, bool _local, bool _judge)
|
||||
: id(_id), local(_local), judge(_judge)
|
||||
{
|
||||
userInfo = new ServerInfo_User;
|
||||
userInfo->CopyFrom(info);
|
||||
}
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
/**
|
||||
* @file player_info.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_INFO_H
|
||||
#define COCKATRICE_PLAYER_INFO_H
|
||||
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class PlayerInfo : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
PlayerInfo(const ServerInfo_User &info, int id, bool local, bool judge);
|
||||
|
||||
ServerInfo_User *userInfo;
|
||||
int id;
|
||||
bool local;
|
||||
bool judge;
|
||||
|
||||
int getId() const
|
||||
{
|
||||
return id;
|
||||
}
|
||||
ServerInfo_User *getUserInfo() const
|
||||
{
|
||||
return userInfo;
|
||||
}
|
||||
|
||||
void setLocal(bool _local)
|
||||
{
|
||||
local = _local;
|
||||
}
|
||||
|
||||
bool getLocal() const
|
||||
{
|
||||
return local;
|
||||
}
|
||||
bool getLocalOrJudge() const
|
||||
{
|
||||
return local || judge;
|
||||
}
|
||||
bool getJudge() const
|
||||
{
|
||||
return judge;
|
||||
}
|
||||
|
||||
QString getName() const
|
||||
{
|
||||
return QString::fromStdString(userInfo->name());
|
||||
}
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_INFO_H
|
||||
|
|
@ -1,374 +0,0 @@
|
|||
#include "player_logic.h"
|
||||
|
||||
#include "../abstract_game.h"
|
||||
#include "../board/arrow_data.h"
|
||||
#include "../board/card_list.h"
|
||||
#include "../board/card_state.h"
|
||||
#include "../board/counter_state.h"
|
||||
#include "../game_meta_info.h"
|
||||
#include "../zones/hand_zone_logic.h"
|
||||
#include "../zones/pile_zone_logic.h"
|
||||
#include "../zones/stack_zone_logic.h"
|
||||
#include "../zones/table_zone_logic.h"
|
||||
#include "libcockatrice/protocol/pb/serverinfo_card.pb.h"
|
||||
#include "libcockatrice/protocol/pb/serverinfo_counter.pb.h"
|
||||
#include "libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h"
|
||||
#include "libcockatrice/utility/zone_names.h"
|
||||
#include "player_actions.h"
|
||||
#include "player_event_handler.h"
|
||||
#include "player_info.h"
|
||||
#include "player_manager.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QMapIterator>
|
||||
#include <QMessageLogger>
|
||||
#include <QMutableMapIterator>
|
||||
#include <QSet>
|
||||
#include <QSharedPointer>
|
||||
#include <QtGlobal>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_zone.pb.h>
|
||||
#include <libcockatrice/utility/card_ref.h>
|
||||
#include <libcockatrice/utility/color.h>
|
||||
#include <qalgorithms.h>
|
||||
#include <string>
|
||||
|
||||
static CardItem *toCardItem(CardState *card)
|
||||
{
|
||||
return card == nullptr ? nullptr : qobject_cast<CardItem *>(card->parent());
|
||||
}
|
||||
|
||||
PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
|
||||
: QObject(_parent), game(_parent), playerInfo(new PlayerInfo(info, _id, _local, _judge)),
|
||||
playerEventHandler(new PlayerEventHandler(this)), playerActions(new PlayerActions(this)), active(false),
|
||||
conceded(false), zoneId(0), dialogSemaphore(false)
|
||||
{
|
||||
initializeZones();
|
||||
}
|
||||
|
||||
void PlayerLogic::initializeZones()
|
||||
{
|
||||
addZone(new PileZoneLogic(this, ZoneNames::DECK, false, true, false, this));
|
||||
addZone(new PileZoneLogic(this, ZoneNames::GRAVE, false, false, true, this));
|
||||
addZone(new PileZoneLogic(this, ZoneNames::EXILE, false, false, true, this));
|
||||
addZone(new PileZoneLogic(this, ZoneNames::SIDEBOARD, false, false, false, this));
|
||||
addZone(new TableZoneLogic(this, ZoneNames::TABLE, true, false, true, this));
|
||||
addZone(new StackZoneLogic(this, ZoneNames::STACK, true, false, true, this));
|
||||
bool visibleHand = playerInfo->getLocalOrJudge() ||
|
||||
(game->getPlayerManager()->isSpectator() && game->getGameMetaInfo()->spectatorsOmniscient());
|
||||
addZone(new HandZoneLogic(this, ZoneNames::HAND, false, false, visibleHand, this));
|
||||
}
|
||||
|
||||
PlayerLogic::~PlayerLogic()
|
||||
{
|
||||
qCInfo(PlayerLog) << "Player destructor:" << getPlayerInfo()->getName();
|
||||
|
||||
QMapIterator<QString, CardZoneLogic *> i(zones);
|
||||
while (i.hasNext()) {
|
||||
delete i.next().value();
|
||||
}
|
||||
zones.clear();
|
||||
|
||||
delete getPlayerInfo()->userInfo;
|
||||
}
|
||||
|
||||
void PlayerLogic::clear()
|
||||
{
|
||||
emit arrowsClearedLocally();
|
||||
|
||||
QMapIterator<QString, CardZoneLogic *> i(zones);
|
||||
while (i.hasNext()) {
|
||||
i.next().value()->clearContents();
|
||||
}
|
||||
|
||||
clearCounters();
|
||||
}
|
||||
|
||||
void PlayerLogic::setConceded(bool _conceded)
|
||||
{
|
||||
if (conceded != _conceded) {
|
||||
conceded = _conceded;
|
||||
|
||||
if (conceded) {
|
||||
clear();
|
||||
}
|
||||
emit concededChanged(getPlayerInfo()->getId(), conceded);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::setZoneId(int _zoneId)
|
||||
{
|
||||
if (zoneId != _zoneId) {
|
||||
zoneId = _zoneId;
|
||||
emit zoneIdChanged(zoneId);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::processPlayerInfo(const ServerInfo_Player &info)
|
||||
{
|
||||
static QSet<QString> builtinZones{/* PileZones */
|
||||
ZoneNames::DECK, ZoneNames::GRAVE, ZoneNames::EXILE, ZoneNames::SIDEBOARD,
|
||||
/* TableZone */
|
||||
ZoneNames::TABLE,
|
||||
/* StackZone */
|
||||
ZoneNames::STACK,
|
||||
/* HandZone */
|
||||
ZoneNames::HAND};
|
||||
clearCounters();
|
||||
emit arrowsClearedLocally();
|
||||
|
||||
QMutableMapIterator<QString, CardZoneLogic *> zoneIt(zones);
|
||||
while (zoneIt.hasNext()) {
|
||||
zoneIt.next().value()->clearContents();
|
||||
|
||||
if (!builtinZones.contains(zoneIt.key())) {
|
||||
zoneIt.remove();
|
||||
}
|
||||
}
|
||||
|
||||
emit clearCustomZonesMenu();
|
||||
|
||||
const int zoneListSize = info.zone_list_size();
|
||||
for (int i = 0; i < zoneListSize; ++i) {
|
||||
const ServerInfo_Zone &zoneInfo = info.zone_list(i);
|
||||
|
||||
QString zoneName = QString::fromStdString(zoneInfo.name());
|
||||
CardZoneLogic *zone = zones.value(zoneName, 0);
|
||||
if (!zone) {
|
||||
// Create a new CardZone if it doesn't exist
|
||||
|
||||
if (zoneInfo.with_coords()) {
|
||||
// Visibility not currently supported for TableZone
|
||||
zone = addZone(new TableZoneLogic(this, zoneName, true, false, true, this));
|
||||
} else {
|
||||
// Zones without coordinats are always treated as non-shufflable
|
||||
// PileZones, although supporting alternate hand or stack zones
|
||||
// might make sense in some scenarios.
|
||||
bool contentsKnown;
|
||||
|
||||
switch (zoneInfo.type()) {
|
||||
case ServerInfo_Zone::PrivateZone:
|
||||
contentsKnown =
|
||||
playerInfo->getLocalOrJudge() || (game->getPlayerManager()->isSpectator() &&
|
||||
game->getGameMetaInfo()->spectatorsOmniscient());
|
||||
break;
|
||||
|
||||
case ServerInfo_Zone::PublicZone:
|
||||
contentsKnown = true;
|
||||
break;
|
||||
|
||||
case ServerInfo_Zone::HiddenZone:
|
||||
contentsKnown = false;
|
||||
break;
|
||||
}
|
||||
|
||||
zone = addZone(new PileZoneLogic(this, zoneName, false, /* isShufflable */ false, contentsKnown, this));
|
||||
}
|
||||
|
||||
// Non-builtin zones are hidden by default and can't be interacted
|
||||
// with, except through menus.
|
||||
emit zone->setGraphicsVisibility(false);
|
||||
|
||||
emit addViewCustomZoneActionToCustomZoneMenu(zoneName);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
const int cardListSize = zoneInfo.card_list_size();
|
||||
if (!cardListSize) {
|
||||
for (int j = 0; j < zoneInfo.card_count(); ++j) {
|
||||
emit zone->createCardRequested(ServerInfo_Card(), false);
|
||||
}
|
||||
} else {
|
||||
for (int j = 0; j < cardListSize; ++j) {
|
||||
ServerInfo_Card cardInfo = zoneInfo.card_list(j);
|
||||
// Zones without coordinates (hand, piles, stack) preserve the order
|
||||
// they arrive in on the server in the positions of their cards list.
|
||||
// The x coordinate of such cards is always 0, so inserting at it
|
||||
// would reverse the list on reconnect. Append instead.
|
||||
if (!zoneInfo.with_coords()) {
|
||||
cardInfo.set_x(-1);
|
||||
cardInfo.set_y(-1);
|
||||
}
|
||||
emit zone->createCardRequested(cardInfo, false);
|
||||
}
|
||||
}
|
||||
if (zoneInfo.has_always_reveal_top_card()) {
|
||||
zone->setAlwaysRevealTopCard(zoneInfo.always_reveal_top_card());
|
||||
}
|
||||
|
||||
zone->reorganizeCards();
|
||||
}
|
||||
|
||||
const int counterListSize = info.counter_list_size();
|
||||
for (int i = 0; i < counterListSize; ++i) {
|
||||
addCounter(info.counter_list(i));
|
||||
}
|
||||
|
||||
setConceded(info.properties().conceded());
|
||||
}
|
||||
|
||||
void PlayerLogic::processCardAttachment(const ServerInfo_Player &info)
|
||||
{
|
||||
const int zoneListSize = info.zone_list_size();
|
||||
for (int i = 0; i < zoneListSize; ++i) {
|
||||
const ServerInfo_Zone &zoneInfo = info.zone_list(i);
|
||||
CardZoneLogic *zone = zones.value(QString::fromStdString(zoneInfo.name()), 0);
|
||||
if (!zone) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const int cardListSize = zoneInfo.card_list_size();
|
||||
for (int j = 0; j < cardListSize; ++j) {
|
||||
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
|
||||
if (cardInfo.has_attach_player_id()) {
|
||||
CardState *startCard = zone->getCard(cardInfo.id());
|
||||
CardState *targetCard =
|
||||
game->getCard(cardInfo.attach_player_id(), QString::fromStdString(cardInfo.attach_zone()),
|
||||
cardInfo.attach_card_id());
|
||||
if (!targetCard) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Route through CardItem::setAttachedTo to maintain the attachedCards graph and reparenting;
|
||||
// CardState::setAttachedTo alone only repoints the pointer.
|
||||
if (CardItem *startItem = toCardItem(startCard)) {
|
||||
startItem->setAttachedTo(toCardItem(targetCard));
|
||||
} else {
|
||||
startCard->setAttachedTo(targetCard);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const int arrowListSize = info.arrow_list_size();
|
||||
for (int i = 0; i < arrowListSize; ++i) {
|
||||
emit arrowCreateRequested(QSharedPointer<ArrowData>::create(
|
||||
ArrowData::fromProto(info.arrow_list(i), getPlayerInfo()->getId(), getPlayerInfo()->getLocal())));
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::addCard(AbstractCardItem *card)
|
||||
{
|
||||
emit newCardAdded(card);
|
||||
}
|
||||
|
||||
void PlayerLogic::deleteCard(CardState *card)
|
||||
{
|
||||
if (card == nullptr) {
|
||||
return;
|
||||
} else if (dialogSemaphore) {
|
||||
cardsToDelete.append(card);
|
||||
} else {
|
||||
card->deleteView();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerLogic::setDeck(const DeckList &_deck)
|
||||
{
|
||||
deck = _deck;
|
||||
|
||||
emit deckChanged();
|
||||
}
|
||||
|
||||
void PlayerLogic::setPlaymatFromProperties(const ServerInfo_PlayerProperties &props)
|
||||
{
|
||||
if (props.has_playmat_params() && !props.playmat_params().card_name().empty()) {
|
||||
const auto &pp = props.playmat_params();
|
||||
remotePlaymatCard = {QString::fromStdString(pp.card_name()), QString::fromStdString(pp.card_provider_id())};
|
||||
remotePlaymatParams = {qBound(0.0, pp.margin_pct_l(), 0.95), qBound(0.0, pp.margin_pct_r(), 0.95),
|
||||
qBound(0.0, pp.vertical_offset(), 1.0), qBound(0.1, pp.zoom(), 4.0)};
|
||||
hasRemotePlaymat = true;
|
||||
} else {
|
||||
remotePlaymatCard = CardRef{};
|
||||
remotePlaymatParams = PlaymatParams{};
|
||||
hasRemotePlaymat = false;
|
||||
}
|
||||
emit playmatChanged();
|
||||
}
|
||||
|
||||
CounterState *PlayerLogic::addCounter(const ServerInfo_Counter &counter)
|
||||
{
|
||||
return addCounter(counter.id(), QString::fromStdString(counter.name()),
|
||||
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count());
|
||||
}
|
||||
|
||||
CounterState *PlayerLogic::addCounter(int id, const QString &name, const QColor &color, int radius, int value)
|
||||
{
|
||||
if (counters.contains(id)) {
|
||||
return nullptr;
|
||||
}
|
||||
auto *state = new CounterState(id, name, color, radius, value, this);
|
||||
counters.insert(id, state);
|
||||
emit counterAdded(state);
|
||||
return state;
|
||||
}
|
||||
|
||||
void PlayerLogic::delCounter(int id)
|
||||
{
|
||||
auto *state = counters.take(id);
|
||||
if (!state) {
|
||||
return;
|
||||
}
|
||||
emit counterRemoved(id);
|
||||
state->deleteLater();
|
||||
}
|
||||
|
||||
void PlayerLogic::clearCounters()
|
||||
{
|
||||
for (int id : counters.keys()) {
|
||||
emit counterRemoved(id);
|
||||
}
|
||||
qDeleteAll(counters);
|
||||
counters.clear();
|
||||
}
|
||||
|
||||
CounterState *PlayerLogic::getLifeCounter() const
|
||||
{
|
||||
for (auto *s : counters.values()) {
|
||||
if (s->getName() == "life") {
|
||||
return s;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool PlayerLogic::clearCardsToDelete()
|
||||
{
|
||||
if (cardsToDelete.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto &i : cardsToDelete) {
|
||||
if (i != nullptr) {
|
||||
i->deleteView();
|
||||
}
|
||||
}
|
||||
cardsToDelete.clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlayerLogic::setActive(bool _active)
|
||||
{
|
||||
active = _active;
|
||||
emit activeChanged(active);
|
||||
}
|
||||
void PlayerLogic::onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed)
|
||||
{
|
||||
emit requestZoneViewToggle(this, zoneName, numberCards, isReversed);
|
||||
}
|
||||
|
||||
void PlayerLogic::updateZones()
|
||||
{
|
||||
getTableZone()->reorganizeCards();
|
||||
}
|
||||
|
||||
void PlayerLogic::setGameStarted()
|
||||
{
|
||||
if (playerInfo->local) {
|
||||
emit resetTopCardMenuActions();
|
||||
}
|
||||
setConceded(false);
|
||||
}
|
||||
|
|
@ -1,267 +0,0 @@
|
|||
/**
|
||||
* @file player.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef PLAYER_H
|
||||
#define PLAYER_H
|
||||
|
||||
#include "../board/arrow_data.h"
|
||||
#include "../board/counter_state.h"
|
||||
#include "../zones/card_zone_logic.h"
|
||||
#include "../zones/hand_zone_logic.h"
|
||||
#include "../zones/pile_zone_logic.h"
|
||||
#include "../zones/stack_zone_logic.h"
|
||||
#include "../zones/table_zone_logic.h"
|
||||
#include "libcockatrice/deck_list/deck_list.h"
|
||||
#include "libcockatrice/utility/card_ref.h"
|
||||
#include "libcockatrice/utility/playmat_params.h"
|
||||
|
||||
#include <QColor>
|
||||
#include <QList>
|
||||
#include <QLoggingCategory>
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <QTimer>
|
||||
#include <libcockatrice/deck_list/loaded_deck.h>
|
||||
#include <libcockatrice/filters/filter_string.h>
|
||||
#include <libcockatrice/protocol/pb/card_attributes.pb.h>
|
||||
#include <libcockatrice/protocol/pb/game_event.pb.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
// IWYU pragma: keep
|
||||
// ServerInfo_Card appears inside QList<...> in signal and slot
|
||||
// signatures, which the moc-generated code needs to be complete.
|
||||
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
|
||||
|
||||
class CardItem;
|
||||
class CounterState;
|
||||
class QWidget;
|
||||
class ServerInfo_PlayerProperties;
|
||||
struct ArrowData;
|
||||
struct LoadedDeck;
|
||||
template <class T> class QSharedPointer;
|
||||
|
||||
inline Q_LOGGING_CATEGORY(PlayerLog, "player");
|
||||
class AbstractCardItem;
|
||||
class AbstractGame;
|
||||
class PlayerInfo;
|
||||
class PlayerEventHandler;
|
||||
class PlayerActions;
|
||||
class ServerInfo_Card;
|
||||
class ServerInfo_Counter;
|
||||
class ServerInfo_Player;
|
||||
class ServerInfo_User;
|
||||
|
||||
const int MAX_TOKENS_PER_DIALOG = 99;
|
||||
|
||||
class PlayerLogic : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void openDeckEditor(const LoadedDeck &deck);
|
||||
void requestZoneViewToggle(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed);
|
||||
void requestRevealedZoneView(PlayerLogic *player,
|
||||
CardZoneLogic *zone,
|
||||
const QList<const ServerInfo_Card *> &cardList,
|
||||
bool withWritePermission);
|
||||
void deckChanged();
|
||||
/** @brief Emitted when the remote playmat (card/params) is updated from player properties. */
|
||||
void playmatChanged();
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
void requestCardMenuUpdate(CardState *card);
|
||||
void counterAdded(CounterState *state);
|
||||
void counterRemoved(int counterId);
|
||||
void rearrangeCounters();
|
||||
void activeChanged(bool active);
|
||||
void zoneIdChanged(int zoneId);
|
||||
void concededChanged(int playerId, bool conceded);
|
||||
void clearCustomZonesMenu();
|
||||
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);
|
||||
void resetTopCardMenuActions();
|
||||
void arrowCreateRequested(QSharedPointer<ArrowData> data);
|
||||
void arrowDeleteRequested(int creatorId, int arrowId);
|
||||
void arrowDeleted(int creatorId, int arrowId);
|
||||
void arrowsClearedLocally(); // fires on clear() and processPlayerInfo
|
||||
|
||||
public slots:
|
||||
void setActive(bool _active);
|
||||
void onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed);
|
||||
|
||||
public:
|
||||
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
|
||||
~PlayerLogic() override;
|
||||
|
||||
void initializeZones();
|
||||
void updateZones();
|
||||
void clear();
|
||||
|
||||
void processPlayerInfo(const ServerInfo_Player &info);
|
||||
void processCardAttachment(const ServerInfo_Player &info);
|
||||
|
||||
void addCard(AbstractCardItem *c);
|
||||
void deleteCard(CardState *c);
|
||||
|
||||
bool clearCardsToDelete();
|
||||
|
||||
bool getActive() const
|
||||
{
|
||||
return active;
|
||||
}
|
||||
|
||||
AbstractGame *getGame() const
|
||||
{
|
||||
return game;
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerActions *getPlayerActions() const
|
||||
{
|
||||
return playerActions;
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerEventHandler *getPlayerEventHandler() const
|
||||
{
|
||||
return playerEventHandler;
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerInfo *getPlayerInfo() const
|
||||
{
|
||||
return playerInfo;
|
||||
}
|
||||
|
||||
void setDeck(const DeckList &_deck);
|
||||
|
||||
[[nodiscard]] const DeckList &getDeck() const
|
||||
{
|
||||
return deck;
|
||||
}
|
||||
|
||||
template <typename T> T *addZone(T *zone)
|
||||
{
|
||||
zones.insert(zone->getName(), zone);
|
||||
return zone;
|
||||
}
|
||||
|
||||
CardZoneLogic *getZone(const QString zoneName)
|
||||
{
|
||||
return zones.value(zoneName);
|
||||
}
|
||||
|
||||
const QMap<QString, CardZoneLogic *> &getZones() const
|
||||
{
|
||||
return zones;
|
||||
}
|
||||
|
||||
PileZoneLogic *getDeckZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::DECK));
|
||||
}
|
||||
|
||||
PileZoneLogic *getGraveZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::GRAVE));
|
||||
}
|
||||
|
||||
PileZoneLogic *getRfgZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::EXILE));
|
||||
}
|
||||
|
||||
PileZoneLogic *getSideboardZone()
|
||||
{
|
||||
return qobject_cast<PileZoneLogic *>(zones.value(ZoneNames::SIDEBOARD));
|
||||
}
|
||||
|
||||
TableZoneLogic *getTableZone()
|
||||
{
|
||||
return qobject_cast<TableZoneLogic *>(zones.value(ZoneNames::TABLE));
|
||||
}
|
||||
|
||||
StackZoneLogic *getStackZone()
|
||||
{
|
||||
return qobject_cast<StackZoneLogic *>(zones.value(ZoneNames::STACK));
|
||||
}
|
||||
|
||||
HandZoneLogic *getHandZone()
|
||||
{
|
||||
return qobject_cast<HandZoneLogic *>(zones.value(ZoneNames::HAND));
|
||||
}
|
||||
|
||||
CounterState *addCounter(const ServerInfo_Counter &counter);
|
||||
CounterState *addCounter(int id, const QString &name, const QColor &color, int radius, int value);
|
||||
void delCounter(int counterId);
|
||||
void clearCounters();
|
||||
|
||||
QMap<int, CounterState *> getCounters() const
|
||||
{
|
||||
return counters;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the counter that represents the life total.
|
||||
*/
|
||||
CounterState *getLifeCounter() const;
|
||||
|
||||
void setConceded(bool _conceded);
|
||||
bool getConceded() const
|
||||
{
|
||||
return conceded;
|
||||
}
|
||||
|
||||
void setGameStarted();
|
||||
|
||||
void setDialogSemaphore(const bool _active)
|
||||
{
|
||||
dialogSemaphore = _active;
|
||||
}
|
||||
|
||||
int getZoneId() const
|
||||
{
|
||||
return zoneId;
|
||||
}
|
||||
|
||||
void setZoneId(int _zoneId);
|
||||
|
||||
void setPlaymatFromProperties(const ServerInfo_PlayerProperties &props);
|
||||
const CardRef &getRemotePlaymatCard() const
|
||||
{
|
||||
return remotePlaymatCard;
|
||||
}
|
||||
const PlaymatParams &getRemotePlaymatParams() const
|
||||
{
|
||||
return remotePlaymatParams;
|
||||
}
|
||||
bool getHasRemotePlaymat() const
|
||||
{
|
||||
return hasRemotePlaymat;
|
||||
}
|
||||
|
||||
private:
|
||||
AbstractGame *game;
|
||||
PlayerInfo *playerInfo;
|
||||
PlayerEventHandler *playerEventHandler;
|
||||
PlayerActions *playerActions;
|
||||
|
||||
bool active;
|
||||
bool conceded;
|
||||
|
||||
DeckList deck;
|
||||
|
||||
int zoneId;
|
||||
QMap<QString, CardZoneLogic *> zones;
|
||||
QMap<int, CounterState *> counters;
|
||||
|
||||
bool dialogSemaphore;
|
||||
QList<CardState *> cardsToDelete;
|
||||
|
||||
// Playmat from player properties (for opponent display)
|
||||
CardRef remotePlaymatCard;
|
||||
PlaymatParams remotePlaymatParams;
|
||||
bool hasRemotePlaymat = false;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1,100 +0,0 @@
|
|||
#include "player_manager.h"
|
||||
|
||||
#include "../abstract_game.h"
|
||||
#include "../game_state.h"
|
||||
#include "player_info.h"
|
||||
#include "player_logic.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QMapIterator>
|
||||
#include <QSharedPointer>
|
||||
|
||||
PlayerManager::PlayerManager(AbstractGame *_game,
|
||||
int _localPlayerId,
|
||||
bool _localPlayerIsJudge,
|
||||
bool localPlayerIsSpectator)
|
||||
: QObject(_game), game(_game), players(QMap<int, PlayerLogic *>()), localPlayerId(_localPlayerId),
|
||||
localPlayerIsJudge(_localPlayerIsJudge), localPlayerIsSpectator(localPlayerIsSpectator)
|
||||
{
|
||||
}
|
||||
|
||||
bool PlayerManager::isMainPlayerConceded() const
|
||||
{
|
||||
PlayerLogic *player = players.value(localPlayerId, nullptr);
|
||||
return player && player->getConceded();
|
||||
}
|
||||
|
||||
PlayerLogic *PlayerManager::getActiveLocalPlayer(int activePlayer) const
|
||||
{
|
||||
PlayerLogic *active = players.value(activePlayer, 0);
|
||||
if (active) {
|
||||
if (active->getPlayerInfo()->getLocal()) {
|
||||
return active;
|
||||
}
|
||||
}
|
||||
|
||||
QMapIterator<int, PlayerLogic *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
PlayerLogic *temp = playerIterator.next().value();
|
||||
if (temp->getPlayerInfo()->getLocal()) {
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool PlayerManager::isLocalPlayer(int playerId)
|
||||
{
|
||||
return game->getGameState()->getIsLocalGame() || playerId == localPlayerId;
|
||||
}
|
||||
|
||||
PlayerLogic *PlayerManager::addPlayer(int playerId, const ServerInfo_User &info)
|
||||
{
|
||||
auto *newPlayer = new PlayerLogic(info, playerId, isLocalPlayer(playerId) || game->getGameState()->getIsLocalGame(),
|
||||
isJudge(), getGame());
|
||||
connect(newPlayer, &PlayerLogic::concededChanged, this, &PlayerManager::onPlayerConceded);
|
||||
players.insert(playerId, newPlayer);
|
||||
emit playerAdded(newPlayer);
|
||||
emit playerCountChanged();
|
||||
return newPlayer;
|
||||
}
|
||||
|
||||
void PlayerManager::removePlayer(int playerId)
|
||||
{
|
||||
PlayerLogic *player = getPlayer(playerId);
|
||||
if (!player) {
|
||||
return;
|
||||
}
|
||||
emit playerRemoved(player);
|
||||
emit playerCountChanged();
|
||||
players.remove(playerId);
|
||||
player->deleteLater();
|
||||
}
|
||||
|
||||
PlayerLogic *PlayerManager::getPlayer(int playerId) const
|
||||
{
|
||||
PlayerLogic *player = players.value(playerId, 0);
|
||||
if (!player) {
|
||||
return nullptr;
|
||||
}
|
||||
return player;
|
||||
}
|
||||
|
||||
void PlayerManager::clearSpectators()
|
||||
{
|
||||
const QList<int> spectatorIds = spectators.keys();
|
||||
for (int spectatorId : spectatorIds) {
|
||||
removeSpectator(spectatorId);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerManager::onPlayerConceded(int playerId, bool conceded)
|
||||
{
|
||||
// Everything else cares about this
|
||||
if (conceded) {
|
||||
emit playerConceded(playerId);
|
||||
} else {
|
||||
emit playerUnconceded(playerId);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,128 +0,0 @@
|
|||
/**
|
||||
* @file player_manager.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PLAYER_MANAGER_H
|
||||
#define COCKATRICE_PLAYER_MANAGER_H
|
||||
|
||||
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
|
||||
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class AbstractGame;
|
||||
class PlayerLogic;
|
||||
|
||||
class PlayerManager : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PlayerManager(AbstractGame *_game, int _localPlayerId, bool _localPlayerIsJudge, bool localPlayerIsSpectator);
|
||||
|
||||
AbstractGame *game;
|
||||
QMap<int, PlayerLogic *> players;
|
||||
int localPlayerId;
|
||||
bool localPlayerIsJudge;
|
||||
bool localPlayerIsSpectator;
|
||||
QMap<int, ServerInfo_User> spectators;
|
||||
|
||||
[[nodiscard]] bool isSpectator() const
|
||||
{
|
||||
return localPlayerIsSpectator;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool isJudge() const
|
||||
{
|
||||
return localPlayerIsJudge;
|
||||
}
|
||||
|
||||
[[nodiscard]] int getLocalPlayerId() const
|
||||
{
|
||||
return localPlayerId;
|
||||
}
|
||||
|
||||
[[nodiscard]] const QMap<int, PlayerLogic *> &getPlayers() const
|
||||
{
|
||||
return players;
|
||||
}
|
||||
|
||||
[[nodiscard]] int getPlayerCount() const
|
||||
{
|
||||
return players.size();
|
||||
}
|
||||
|
||||
[[nodiscard]] PlayerLogic *getActiveLocalPlayer(int activePlayer) const;
|
||||
bool isLocalPlayer(int playerId);
|
||||
|
||||
PlayerLogic *addPlayer(int playerId, const ServerInfo_User &info);
|
||||
|
||||
void removePlayer(int playerId);
|
||||
|
||||
[[nodiscard]] PlayerLogic *getPlayer(int playerId) const;
|
||||
|
||||
void onPlayerConceded(int playerId, bool conceded);
|
||||
|
||||
[[nodiscard]] bool isMainPlayerConceded() const;
|
||||
|
||||
[[nodiscard]] bool isLocalPlayer(int playerId) const
|
||||
{
|
||||
return playerId == getLocalPlayerId();
|
||||
}
|
||||
|
||||
[[nodiscard]] const QMap<int, ServerInfo_User> &getSpectators() const
|
||||
{
|
||||
return spectators;
|
||||
}
|
||||
|
||||
[[nodiscard]] ServerInfo_User getSpectator(int playerId) const
|
||||
{
|
||||
return spectators.value(playerId);
|
||||
}
|
||||
|
||||
[[nodiscard]] QString getSpectatorName(int spectatorId) const
|
||||
{
|
||||
return QString::fromStdString(spectators.value(spectatorId).name());
|
||||
}
|
||||
|
||||
void addSpectator(int spectatorId, const ServerInfo_PlayerProperties &prop)
|
||||
{
|
||||
if (!spectators.contains(spectatorId)) {
|
||||
spectators.insert(spectatorId, prop.user_info());
|
||||
emit spectatorAdded(prop);
|
||||
}
|
||||
}
|
||||
|
||||
void removeSpectator(int spectatorId)
|
||||
{
|
||||
ServerInfo_User spectatorInfo = spectators.value(spectatorId);
|
||||
spectators.remove(spectatorId);
|
||||
emit spectatorRemoved(spectatorId, spectatorInfo);
|
||||
}
|
||||
|
||||
/** @brief Remove all spectators, emitting the removal signal for each. */
|
||||
void clearSpectators();
|
||||
|
||||
[[nodiscard]] AbstractGame *getGame() const
|
||||
{
|
||||
return game;
|
||||
}
|
||||
|
||||
signals:
|
||||
void playerAdded(PlayerLogic *player);
|
||||
void playerRemoved(PlayerLogic *player);
|
||||
void activeLocalPlayerConceded();
|
||||
void activeLocalPlayerUnconceded();
|
||||
void playerConceded(int playerId);
|
||||
void playerUnconceded(int playerId);
|
||||
void playerCountChanged();
|
||||
void spectatorAdded(ServerInfo_PlayerProperties spectator);
|
||||
void spectatorRemoved(int spectatorId, ServerInfo_User spectator);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_MANAGER_H
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
/**
|
||||
* @file token_info.h
|
||||
* @ingroup GameLogicPlayers
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_TOKEN_INFO_H
|
||||
#define COCKATRICE_TOKEN_INFO_H
|
||||
|
||||
#include <QString>
|
||||
|
||||
struct TokenInfo
|
||||
{
|
||||
QString name;
|
||||
QString color;
|
||||
QString pt;
|
||||
QString annotation;
|
||||
bool destroy = true;
|
||||
bool faceDown = false;
|
||||
QString providerId;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_TOKEN_INFO_H
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
#include "replay.h"
|
||||
|
||||
#include "game_meta_info.h"
|
||||
#include "game_state.h"
|
||||
#include "player/player_manager.h"
|
||||
|
||||
#include <QList>
|
||||
|
||||
class GameReplay;
|
||||
class QObject;
|
||||
|
||||
Replay::Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame) : AbstractGame(_parent)
|
||||
{
|
||||
gameState = new GameState(this, 0, -1, isLocalGame, {}, false, false, -1, false);
|
||||
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
|
||||
playerManager = new PlayerManager(this, -1, false, true);
|
||||
loadReplay(_replay);
|
||||
}
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
/**
|
||||
* @file replay.h
|
||||
* @ingroup GameLogic
|
||||
* @ingroup Replay
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_REPLAY_H
|
||||
#define COCKATRICE_REPLAY_H
|
||||
|
||||
#include "abstract_game.h"
|
||||
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class GameReplay;
|
||||
class QObject;
|
||||
|
||||
class Replay : public AbstractGame
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame);
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_REPLAY_H
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
#ifndef COCKATRICE_CARD_ZONE_ALGORITHMS_H
|
||||
#define COCKATRICE_CARD_ZONE_ALGORITHMS_H
|
||||
|
||||
namespace CardZoneAlgorithms
|
||||
{
|
||||
|
||||
/**
|
||||
* Shared insertion logic for zones where cards follow the standard pattern:
|
||||
* clamp index, insert, clear identity if contents unknown, reset state.
|
||||
* Visibility and parenting are handled by the graphics zone's onCardAdded().
|
||||
*
|
||||
* Zones with different post-add behavior (signal connections, positional resets,
|
||||
* hidden cards, or coordinate-based placement) should NOT use this — implement
|
||||
* addCardImpl directly instead.
|
||||
*
|
||||
* Template parameters allow testing with lightweight mocks that avoid Qt graphics
|
||||
* dependencies.
|
||||
*
|
||||
* @tparam CardList Must provide: size() -> int, insert(int, CardType*),
|
||||
* getContentsKnown() -> bool
|
||||
* @tparam CardType Must provide: setId(int), setCardRef(CardRefType), resetState(bool)
|
||||
* @param keepAnnotations Forwarded to card->resetState(). Stack-like zones preserve
|
||||
* annotations across zone transitions; hand-like zones clear them.
|
||||
*/
|
||||
template <typename CardList, typename CardType>
|
||||
void addCardToList(CardList &cards, CardType *card, int x, bool keepAnnotations)
|
||||
{
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = static_cast<int>(cards.size());
|
||||
}
|
||||
cards.insert(x, card);
|
||||
|
||||
if (!cards.getContentsKnown()) {
|
||||
card->setId(-1);
|
||||
card->setCardRef({});
|
||||
}
|
||||
|
||||
card->resetState(keepAnnotations);
|
||||
}
|
||||
|
||||
} // namespace CardZoneAlgorithms
|
||||
|
||||
#endif // COCKATRICE_CARD_ZONE_ALGORITHMS_H
|
||||
|
|
@ -1,234 +0,0 @@
|
|||
#include "card_zone_logic.h"
|
||||
|
||||
#include "../../client/translation.h"
|
||||
#include "../../game_graphics/zones/card_zone.h"
|
||||
#include "../board/card_list.h"
|
||||
#include "../board/card_state.h"
|
||||
#include "../player/player_actions.h"
|
||||
#include "../player/player_info.h"
|
||||
#include "../player/player_logic.h"
|
||||
#include "libcockatrice/card/database/card_database.h"
|
||||
#include "view_zone_logic.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QDebug>
|
||||
#include <QMessageLogger>
|
||||
#include <QSharedPointer>
|
||||
#include <QVariant>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
#include <string>
|
||||
|
||||
/**
|
||||
* @param _player the player that the zone belongs to
|
||||
* @param _name internal name of the zone
|
||||
* @param _hasCardAttr whether cards in the zone can have attributes set on them
|
||||
* @param _isShufflable whether it makes sense to shuffle this zone by default after viewing it
|
||||
* @param _contentsKnown whether the cards in the zone are known to the client
|
||||
* @param parent the parent QObject.
|
||||
*/
|
||||
CardZoneLogic::CardZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: QObject(parent), player(_player), name(_name), cards(_contentsKnown), views{}, hasCardAttr(_hasCardAttr),
|
||||
isShufflable(_isShufflable)
|
||||
{
|
||||
// If we join a game before the card db finishes loading, the cards might have the wrong printings.
|
||||
// Force refresh all cards in the zone when db finishes loading to fix that.
|
||||
connect(CardDatabaseManager::getInstance(), &CardDatabase::cardDatabaseLoadingFinished, this,
|
||||
&CardZoneLogic::refreshCardInfos);
|
||||
}
|
||||
|
||||
void CardZoneLogic::addCard(CardState *card, const bool reorganize, const int x, const int y)
|
||||
{
|
||||
if (!card) {
|
||||
qCWarning(CardZoneLogicLog) << "CardZoneLogic::addCard() card is null; this shouldn't normally happen";
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto *viewLogic : views) {
|
||||
if (viewLogic->prepareAddCard(x)) {
|
||||
ServerInfo_Card cardInfo;
|
||||
const CardRef &cardRef = card->getCardRef();
|
||||
cardInfo.set_name(cardRef.name.toStdString());
|
||||
cardInfo.set_provider_id(cardRef.providerId.toStdString());
|
||||
cardInfo.set_id(card->getId());
|
||||
cardInfo.set_face_down(card->getFaceDown());
|
||||
cardInfo.set_x(x);
|
||||
cardInfo.set_y(y);
|
||||
emit viewLogic->createCardRequested(cardInfo, reorganize);
|
||||
}
|
||||
}
|
||||
|
||||
card->setZone(this);
|
||||
emit cardAdded(card);
|
||||
addCardImpl(card, x, y);
|
||||
|
||||
if (reorganize) {
|
||||
emit reorganizeCards();
|
||||
}
|
||||
|
||||
emit cardCountChanged();
|
||||
}
|
||||
|
||||
CardState *CardZoneLogic::takeCard(int position, int cardId, bool toNewZone)
|
||||
{
|
||||
if (position == -1) {
|
||||
// position == -1 means either that the zone is indexed by card id
|
||||
// or that it doesn't matter which card you take.
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
if (cards[i]->getId() == cardId) {
|
||||
position = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (position == -1) {
|
||||
position = 0;
|
||||
}
|
||||
}
|
||||
if (position >= cards.size()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (auto *viewLogic : views) {
|
||||
viewLogic->removeCard(position, toNewZone);
|
||||
}
|
||||
|
||||
CardState *c = cards.takeAt(position);
|
||||
|
||||
c->setId(cardId);
|
||||
|
||||
emit reorganizeCards();
|
||||
emit cardCountChanged();
|
||||
return c;
|
||||
}
|
||||
|
||||
CardState *CardZoneLogic::getCard(int cardId)
|
||||
{
|
||||
CardState *c = cards.findCard(cardId);
|
||||
if (!c) {
|
||||
qCWarning(CardZoneLogicLog) << "CardZoneLogic::getCard: card id=" << cardId << "not found";
|
||||
return nullptr;
|
||||
}
|
||||
// If the card's id is -1, this zone is invisible,
|
||||
// so we need to give the card an id as it comes out.
|
||||
// It can be assumed that in an invisible zone, all cards are equal.
|
||||
if (c->getId() == -1) {
|
||||
c->setId(cardId);
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
void CardZoneLogic::removeCard(CardState *card)
|
||||
{
|
||||
if (!card) {
|
||||
qCWarning(CardZoneLogicLog) << "CardZoneLogic::removeCard: card is null, this shouldn't normally happen";
|
||||
return;
|
||||
}
|
||||
|
||||
cards.removeOne(card);
|
||||
|
||||
emit reorganizeCards();
|
||||
emit cardCountChanged();
|
||||
player->deleteCard(card);
|
||||
}
|
||||
|
||||
void CardZoneLogic::refreshCardInfos()
|
||||
{
|
||||
for (const auto &cardState : cards) {
|
||||
cardState->refreshCardInfo();
|
||||
}
|
||||
}
|
||||
|
||||
void CardZoneLogic::moveAllToZone()
|
||||
{
|
||||
QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
|
||||
if (data.length() < 2) {
|
||||
return;
|
||||
}
|
||||
QString targetZone = data[0].toString();
|
||||
int targetX = data[1].toInt();
|
||||
|
||||
Command_MoveCard cmd;
|
||||
cmd.set_start_zone(getName().toStdString());
|
||||
cmd.set_target_player_id(player->getPlayerInfo()->getId());
|
||||
cmd.set_target_zone(targetZone.toStdString());
|
||||
cmd.set_x(targetX);
|
||||
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
cmd.mutable_cards_to_move()->add_card()->set_card_id(cards[i]->getId());
|
||||
}
|
||||
|
||||
player->getPlayerActions()->sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void CardZoneLogic::clearContents()
|
||||
{
|
||||
// First gather the cards into a safe temporary list.
|
||||
const CardList toClear = cards;
|
||||
|
||||
// Detach and notify attached cards and zones *before* deleting anything.
|
||||
for (CardState *card : toClear) {
|
||||
// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a
|
||||
// player, we have to return them to avoid a crash.
|
||||
const QList<CardState *> &attachedCards = card->getAttachedCards();
|
||||
for (CardState *attachedCard : attachedCards) {
|
||||
emit attachedCard->getZone()->cardAdded(attachedCard);
|
||||
}
|
||||
}
|
||||
|
||||
// Now request deletions after all manipulations are done.
|
||||
for (CardState *card : toClear) {
|
||||
player->deleteCard(card);
|
||||
}
|
||||
|
||||
cards.clear();
|
||||
emit cardCountChanged();
|
||||
}
|
||||
|
||||
QString CardZoneLogic::getTranslatedName(bool theirOwn, GrammaticalCase gc) const
|
||||
{
|
||||
QString ownerName = player->getPlayerInfo()->getName();
|
||||
if (name == ZoneNames::HAND) {
|
||||
return (theirOwn ? tr("their hand", "nominative") : tr("%1's hand", "nominative").arg(ownerName));
|
||||
} else if (name == ZoneNames::DECK) {
|
||||
switch (gc) {
|
||||
case CaseLookAtZone:
|
||||
return (theirOwn ? tr("their library", "look at zone")
|
||||
: tr("%1's library", "look at zone").arg(ownerName));
|
||||
case CaseTopCardsOfZone:
|
||||
return (theirOwn ? tr("of their library", "top cards of zone,")
|
||||
: tr("of %1's library", "top cards of zone").arg(ownerName));
|
||||
case CaseRevealZone:
|
||||
return (theirOwn ? tr("their library", "reveal zone")
|
||||
: tr("%1's library", "reveal zone").arg(ownerName));
|
||||
case CaseShuffleZone:
|
||||
return (theirOwn ? tr("their library", "shuffle") : tr("%1's library", "shuffle").arg(ownerName));
|
||||
default:
|
||||
return (theirOwn ? tr("their library", "nominative") : tr("%1's library", "nominative").arg(ownerName));
|
||||
}
|
||||
} else if (name == ZoneNames::GRAVE) {
|
||||
return (theirOwn ? tr("their graveyard", "nominative") : tr("%1's graveyard", "nominative").arg(ownerName));
|
||||
} else if (name == ZoneNames::EXILE) {
|
||||
return (theirOwn ? tr("their exile", "nominative") : tr("%1's exile", "nominative").arg(ownerName));
|
||||
} else if (name == ZoneNames::SIDEBOARD) {
|
||||
switch (gc) {
|
||||
case CaseLookAtZone:
|
||||
return (theirOwn ? tr("their sideboard", "look at zone")
|
||||
: tr("%1's sideboard", "look at zone").arg(ownerName));
|
||||
case CaseNominative:
|
||||
return (theirOwn ? tr("their sideboard", "nominative")
|
||||
: tr("%1's sideboard", "nominative").arg(ownerName));
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
return (theirOwn ? tr("their custom zone '%1'", "nominative").arg(name)
|
||||
: tr("%1's custom zone '%2'", "nominative").arg(ownerName).arg(name));
|
||||
}
|
||||
return QString();
|
||||
}
|
||||
|
|
@ -1,127 +0,0 @@
|
|||
/**
|
||||
* @file card_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_CARD_ZONE_LOGIC_H
|
||||
#define COCKATRICE_CARD_ZONE_LOGIC_H
|
||||
|
||||
#include "../../client/translation.h"
|
||||
#include "../board/card_list.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QLoggingCategory>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
inline Q_LOGGING_CATEGORY(CardZoneLogicLog, "card_zone_logic");
|
||||
|
||||
class PlayerLogic;
|
||||
class ZoneViewZoneLogic;
|
||||
class QMenu;
|
||||
class QAction;
|
||||
class QPainter;
|
||||
class CardDragItem;
|
||||
|
||||
class CardZoneLogic : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void cardAdded(CardState *addedCard);
|
||||
/** @brief Asks the graphics side to build the card item for @p cardInfo and add it to this zone. */
|
||||
void createCardRequested(const ServerInfo_Card &cardInfo, bool reorganize);
|
||||
void cardCountChanged();
|
||||
void reorganizeCards();
|
||||
void updateGraphics();
|
||||
void setGraphicsVisibility(bool visible);
|
||||
void retranslateUi();
|
||||
|
||||
public:
|
||||
explicit CardZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
void addCard(CardState *card, bool reorganize, int x, int y = -1);
|
||||
// getCard() finds a card by id.
|
||||
CardState *getCard(int cardId);
|
||||
void removeCard(CardState *card);
|
||||
// takeCard() finds a card by position and removes it from the zone and from all of its views.
|
||||
virtual CardState *takeCard(int position, int cardId, bool canResize = true);
|
||||
|
||||
void rawInsertCard(CardState *card, int index)
|
||||
{
|
||||
cards.insert(index, card);
|
||||
emit cardCountChanged();
|
||||
}
|
||||
|
||||
[[nodiscard]] const CardList &getCards() const
|
||||
{
|
||||
return cards;
|
||||
}
|
||||
|
||||
void sortCards(const QList<CardList::SortOption> &options)
|
||||
{
|
||||
cards.sortBy(options);
|
||||
emit cardCountChanged();
|
||||
}
|
||||
[[nodiscard]] QString getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
[[nodiscard]] QString getTranslatedName(bool theirOwn, GrammaticalCase gc) const;
|
||||
[[nodiscard]] PlayerLogic *getPlayer() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
[[nodiscard]] bool contentsKnown() const
|
||||
{
|
||||
return cards.getContentsKnown();
|
||||
}
|
||||
QList<ZoneViewZoneLogic *> &getViews()
|
||||
{
|
||||
return views;
|
||||
}
|
||||
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard)
|
||||
{
|
||||
alwaysRevealTopCard = _alwaysRevealTopCard;
|
||||
}
|
||||
[[nodiscard]] bool getAlwaysRevealTopCard() const
|
||||
{
|
||||
return alwaysRevealTopCard;
|
||||
}
|
||||
[[nodiscard]] bool getHasCardAttr() const
|
||||
{
|
||||
return hasCardAttr;
|
||||
}
|
||||
[[nodiscard]] bool getIsShufflable() const
|
||||
{
|
||||
return isShufflable;
|
||||
}
|
||||
void clearContents();
|
||||
|
||||
public slots:
|
||||
void moveAllToZone();
|
||||
|
||||
private slots:
|
||||
void refreshCardInfos();
|
||||
|
||||
protected:
|
||||
PlayerLogic *player;
|
||||
QString name;
|
||||
CardList cards;
|
||||
QList<ZoneViewZoneLogic *> views;
|
||||
bool hasCardAttr;
|
||||
bool isShufflable;
|
||||
bool alwaysRevealTopCard;
|
||||
|
||||
virtual void addCardImpl(CardState *card, int x, int y) = 0;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_CARD_ZONE_LOGIC_H
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
#include "hand_zone_logic.h"
|
||||
|
||||
#include "../board/card_state.h"
|
||||
#include "card_zone_algorithms.h"
|
||||
|
||||
class PlayerLogic;
|
||||
class QObject;
|
||||
|
||||
HandZoneLogic::HandZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void HandZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
|
||||
{
|
||||
CardZoneAlgorithms::addCardToList(cards, card, x, false);
|
||||
}
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
/**
|
||||
* @file hand_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_HAND_ZONE_LOGIC_H
|
||||
#define COCKATRICE_HAND_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
#include <QString>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class PlayerLogic;
|
||||
class QObject;
|
||||
|
||||
class HandZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
HandZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardState *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_HAND_ZONE_LOGIC_H
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
#include "pile_zone_logic.h"
|
||||
|
||||
#include "../board/card_state.h"
|
||||
|
||||
PileZoneLogic::PileZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void PileZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
|
||||
{
|
||||
connect(card, &CardState::cardPixmapUpdated, this, &PileZoneLogic::callUpdate);
|
||||
// if x is negative set it to add at end
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = cards.size();
|
||||
}
|
||||
cards.insert(x, card);
|
||||
if (!contentsKnown()) {
|
||||
card->setCardRef({});
|
||||
card->setId(-1);
|
||||
// If we obscure a previously revealed card, its name has to be forgotten
|
||||
if (cards.size() > x + 1) {
|
||||
cards.at(x + 1)->setCardRef({});
|
||||
}
|
||||
}
|
||||
card->resetState(false);
|
||||
}
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
/**
|
||||
* @file pile_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_PILE_ZONE_LOGIC_H
|
||||
#define COCKATRICE_PILE_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
#include <QString>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class PlayerLogic;
|
||||
class QObject;
|
||||
|
||||
class PileZoneLogic : public CardZoneLogic
|
||||
{
|
||||
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void callUpdate();
|
||||
|
||||
public:
|
||||
PileZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardState *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PILE_ZONE_LOGIC_H
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
#include "stack_zone_logic.h"
|
||||
|
||||
#include "../board/card_state.h"
|
||||
#include "card_zone_algorithms.h"
|
||||
|
||||
class PlayerLogic;
|
||||
class QObject;
|
||||
|
||||
StackZoneLogic::StackZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void StackZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
|
||||
{
|
||||
CardZoneAlgorithms::addCardToList(cards, card, x, true);
|
||||
}
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
/**
|
||||
* @file stack_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_STACK_ZONE_LOGIC_H
|
||||
#define COCKATRICE_STACK_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
#include <QString>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class PlayerLogic;
|
||||
class QObject;
|
||||
|
||||
class StackZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
StackZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardState *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_STACK_ZONE_LOGIC_H
|
||||
|
|
@ -1,56 +0,0 @@
|
|||
#include "table_zone_logic.h"
|
||||
|
||||
#include "../board/card_state.h"
|
||||
|
||||
#include <QPoint>
|
||||
|
||||
TableZoneLogic::TableZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
}
|
||||
|
||||
void TableZoneLogic::addCardImpl(CardState *card, int _x, int _y)
|
||||
{
|
||||
cards.append(card);
|
||||
if (!card->getFaceDown() && card->getPT().isEmpty()) {
|
||||
card->setPT(card->getCardInfo().getPowTough());
|
||||
}
|
||||
if (card->getCardInfo().getUiAttributes().cipt && card->getCardInfo().getUiAttributes().landscapeOrientation) {
|
||||
card->setDoesntUntap(true);
|
||||
}
|
||||
card->setGridPoint(QPoint(_x, _y));
|
||||
}
|
||||
|
||||
CardState *TableZoneLogic::takeCard(int position, int cardId, bool toNewZone)
|
||||
{
|
||||
CardState *result = CardZoneLogic::takeCard(position, cardId);
|
||||
|
||||
if (toNewZone) {
|
||||
emit contentSizeChanged();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
int TableZoneLogic::clampValidTableRow(const int row)
|
||||
{
|
||||
if (row < 0) {
|
||||
return 0;
|
||||
}
|
||||
if (row >= ROW_COUNT) {
|
||||
return ROW_COUNT - 1;
|
||||
}
|
||||
return row;
|
||||
}
|
||||
|
||||
int TableZoneLogic::tableRowToGridY(int tableRow)
|
||||
{
|
||||
if (tableRow > 2) {
|
||||
tableRow = 1;
|
||||
}
|
||||
return clampValidTableRow(2 - tableRow);
|
||||
}
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
/**
|
||||
* @file table_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_TABLE_ZONE_LOGIC_H
|
||||
#define COCKATRICE_TABLE_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
#include <QString>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class PlayerLogic;
|
||||
class QObject;
|
||||
|
||||
class TableZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void contentSizeChanged();
|
||||
void toggleTapped();
|
||||
|
||||
public:
|
||||
TableZoneLogic(PlayerLogic *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
/** @brief Number of rows in the table zone grid (0=creatures, 1=noncreatures, 2=lands). */
|
||||
static const int ROW_COUNT = 3;
|
||||
|
||||
/**
|
||||
* Clamps a grid row index into [0, ROW_COUNT - 1].
|
||||
*/
|
||||
static int clampValidTableRow(const int row);
|
||||
|
||||
/**
|
||||
* Converts a card's logical table row (0=creatures, 1=noncreatures, 2=lands)
|
||||
* to the corresponding grid Y coordinate. Cards with tableRow > 2 (e.g.,
|
||||
* instants/sorceries) default to the noncreatures row.
|
||||
*/
|
||||
static int tableRowToGridY(int tableRow);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardState *card, int x, int y) override;
|
||||
|
||||
/**
|
||||
* @brief Removes a card from view.
|
||||
*
|
||||
* @param position card position
|
||||
* @param cardId id of card to take
|
||||
* @param toNewZone Whether the destination of the card is not the same as the starting zone. Defaults to true
|
||||
* @return CardState that has been removed
|
||||
*/
|
||||
CardState *takeCard(int position, int cardId, bool toNewZone = true) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_TABLE_ZONE_LOGIC_H
|
||||
|
|
@ -1,195 +0,0 @@
|
|||
#include "view_zone_logic.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../board/card_state.h"
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <libcockatrice/settings/interface_settings.h>
|
||||
|
||||
class PlayerLogic;
|
||||
class QObject;
|
||||
|
||||
/**
|
||||
* @param _player the player that the cards are revealed to.
|
||||
* @param _origZone the zone the cards were revealed from.
|
||||
* @param _revealZone if false, the cards will be face down.
|
||||
* @param _writeableRevealZone whether the player can interact with the revealed cards.
|
||||
*/
|
||||
ZoneViewZoneLogic::ZoneViewZoneLogic(PlayerLogic *_player,
|
||||
CardZoneLogic *_origZone,
|
||||
int _numberCards,
|
||||
bool _revealZone,
|
||||
bool _writeableRevealZone,
|
||||
bool _isReversed,
|
||||
QObject *parent)
|
||||
: CardZoneLogic(_player, _origZone->getName(), false, false, true, parent), origZone(_origZone),
|
||||
numberCards(_numberCards), revealZone(_revealZone), writeableRevealZone(_writeableRevealZone),
|
||||
isReversed(_isReversed)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if inserting a card at the given position requires an actual new card to be created and added to the view.
|
||||
* Also does any cardId updates that would be required if a card is inserted in that position.
|
||||
*
|
||||
* Note that this method can end up modifying the cardIds despite returning false.
|
||||
* (for example, if the card is inserted into a hidden portion of the deck while the view is reversed)
|
||||
*
|
||||
* Make sure to call this method once before calling addCard(), so that you skip creating the card and calling
|
||||
* addCard() if it's not required.
|
||||
*
|
||||
* @param x The position to insert the card at.
|
||||
* @return Whether to proceed with calling addCard.
|
||||
*/
|
||||
bool ZoneViewZoneLogic::prepareAddCard(int x)
|
||||
{
|
||||
bool doInsert = false;
|
||||
if (!isReversed) {
|
||||
if (x <= cards.size() || cards.size() == -1) {
|
||||
doInsert = true;
|
||||
}
|
||||
} else {
|
||||
// map x (which is in origZone indexes) to this viewZone's cardList index
|
||||
int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId();
|
||||
int insertionIndex = x - firstId;
|
||||
if (insertionIndex >= 0) {
|
||||
// card was put into a portion of the deck that's in the view
|
||||
doInsert = true;
|
||||
} else {
|
||||
// card was put into a portion of the deck that's not in the view; update ids but don't insert card
|
||||
updateCardIds(ADD_CARD);
|
||||
}
|
||||
}
|
||||
|
||||
// autoclose check is done both here and in removeCard
|
||||
|
||||
if (cards.isEmpty() && !doInsert && SettingsCache::instance().userInterface().getCloseEmptyCardView()) {
|
||||
emit closeView();
|
||||
}
|
||||
|
||||
return doInsert;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make sure prepareAddCard() was called before calling addCard().
|
||||
* This method assumes we already checked that the card is being inserted into the visible portion
|
||||
*/
|
||||
void ZoneViewZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
|
||||
{
|
||||
if (!isReversed) {
|
||||
// if x is negative set it to add at end
|
||||
// if x is out-of-bounds then also set it to add at the end
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = cards.size();
|
||||
}
|
||||
cards.insert(x, card);
|
||||
} else {
|
||||
// map x (which is in origZone indexes) to this viewZone's cardList index
|
||||
int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId();
|
||||
int insertionIndex = x - firstId;
|
||||
// qMin to prevent out-of-bounds error when bottoming a card that is already in the view
|
||||
cards.insert(qMin(insertionIndex, cards.size()), card);
|
||||
}
|
||||
|
||||
updateCardIds(ADD_CARD);
|
||||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZoneLogic::updateCardIds(CardAction action)
|
||||
{
|
||||
if (origZone->contentsKnown()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (cards.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int cardCount = cards.size();
|
||||
|
||||
auto startId = 0;
|
||||
|
||||
if (isReversed) {
|
||||
// the card has not been added to origZone's cardList at this point
|
||||
startId = origZone->getCards().size() - cardCount;
|
||||
switch (action) {
|
||||
case INITIALIZE:
|
||||
break;
|
||||
case ADD_CARD:
|
||||
startId += 1;
|
||||
break;
|
||||
case REMOVE_CARD:
|
||||
startId -= 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < cardCount; ++i) {
|
||||
cards[i]->setId(i + startId);
|
||||
}
|
||||
}
|
||||
|
||||
void ZoneViewZoneLogic::removeCard(int position, bool toNewZone)
|
||||
{
|
||||
if (isReversed) {
|
||||
position -= cards.first()->getId();
|
||||
if (position < 0 || position >= cards.size()) {
|
||||
updateCardIds(REMOVE_CARD);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (position >= cards.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
CardState *card = cards.takeAt(position);
|
||||
card->deleteView();
|
||||
|
||||
// The toNewZone check is to prevent the view from auto-closing if the view contains only a single card and that
|
||||
// card gets dragged within the view.
|
||||
// Another autoclose check is done in prepareAddCard so that the view autocloses if the last card was moved to an
|
||||
// unrevealed portion of the same zone.
|
||||
if (cards.isEmpty() && SettingsCache::instance().userInterface().getCloseEmptyCardView() && toNewZone) {
|
||||
emit closeView();
|
||||
return;
|
||||
}
|
||||
|
||||
updateCardIds(REMOVE_CARD);
|
||||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZoneLogic::requestClose()
|
||||
{
|
||||
emit closeView();
|
||||
}
|
||||
|
||||
void ZoneViewZoneLogic::clearCards()
|
||||
{
|
||||
for (auto card : cards) {
|
||||
card->deleteView();
|
||||
}
|
||||
cards.clear();
|
||||
emit cardCountChanged();
|
||||
}
|
||||
|
||||
void ZoneViewZoneLogic::setWriteableRevealZone(bool _writeableRevealZone)
|
||||
{
|
||||
|
||||
if (writeableRevealZone && !_writeableRevealZone) {
|
||||
emit addToViews();
|
||||
} else if (!writeableRevealZone && _writeableRevealZone) {
|
||||
emit removeFromViews();
|
||||
}
|
||||
writeableRevealZone = _writeableRevealZone;
|
||||
}
|
||||
|
||||
PendingCommand *ZoneViewZoneLogic::requestZoneDump()
|
||||
{
|
||||
PlayerActions *actions = getPlayer()->getPlayerActions();
|
||||
PendingCommand *pend = actions->prepareZoneDump(this, numberCards);
|
||||
if (pend != nullptr) {
|
||||
actions->sendGameCommand(pend);
|
||||
}
|
||||
return pend;
|
||||
}
|
||||
|
|
@ -1,98 +0,0 @@
|
|||
/**
|
||||
* @file view_zone_logic.h
|
||||
* @ingroup GameLogicZones
|
||||
*/
|
||||
//! \todo Document this file.
|
||||
|
||||
#ifndef COCKATRICE_VIEW_ZONE_LOGIC_H
|
||||
#define COCKATRICE_VIEW_ZONE_LOGIC_H
|
||||
#include "card_zone_logic.h"
|
||||
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class PlayerLogic;
|
||||
class QObject;
|
||||
class PendingCommand;
|
||||
|
||||
class ZoneViewZoneLogic : public CardZoneLogic
|
||||
{
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void addToViews();
|
||||
void removeFromViews();
|
||||
void closeView();
|
||||
|
||||
private:
|
||||
CardZoneLogic *origZone;
|
||||
int numberCards;
|
||||
bool revealZone, writeableRevealZone;
|
||||
bool isReversed;
|
||||
|
||||
public:
|
||||
enum CardAction
|
||||
{
|
||||
INITIALIZE,
|
||||
ADD_CARD,
|
||||
REMOVE_CARD
|
||||
};
|
||||
|
||||
ZoneViewZoneLogic(PlayerLogic *_player,
|
||||
CardZoneLogic *_origZone,
|
||||
int _numberCards,
|
||||
bool _revealZone,
|
||||
bool _writeableRevealZone,
|
||||
bool _isReversed,
|
||||
QObject *parent = nullptr);
|
||||
|
||||
bool prepareAddCard(int x);
|
||||
void removeCard(int position, bool toNewZone);
|
||||
void updateCardIds(CardAction action);
|
||||
|
||||
/**
|
||||
* @brief Asks the graphics view showing this zone to close itself.
|
||||
*
|
||||
* Logic code has no handle on the view, so it goes through the logic object the view was built from.
|
||||
*/
|
||||
void requestClose();
|
||||
|
||||
/** @brief Removes all cards from the view, without touching anything else. Used in replay rewind */
|
||||
void clearCards();
|
||||
|
||||
int getNumberCards() const
|
||||
{
|
||||
return numberCards;
|
||||
}
|
||||
bool getRevealZone() const
|
||||
{
|
||||
return revealZone;
|
||||
}
|
||||
bool getWriteableRevealZone() const
|
||||
{
|
||||
return writeableRevealZone;
|
||||
}
|
||||
void setWriteableRevealZone(bool _writeableRevealZone);
|
||||
bool getIsReversed() const
|
||||
{
|
||||
return isReversed;
|
||||
}
|
||||
|
||||
CardZoneLogic *getOriginalZone() const
|
||||
{
|
||||
return origZone;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Prepares and sends the zone-dump command for this view.
|
||||
* @return The pending command, or nullptr when there is no zone to dump.
|
||||
*
|
||||
* Keeps command construction in game/ so graphics views don't reach
|
||||
* through the player into PlayerActions to set it up. The command is sent
|
||||
* asynchronously, so callers connect to finished() after calling this.
|
||||
*/
|
||||
PendingCommand *requestZoneDump();
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardState *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_VIEW_ZONE_LOGIC_H
|
||||
|
|
@ -7,11 +7,18 @@
|
|||
#ifndef ABSTRACTCARDITEM_H
|
||||
#define ABSTRACTCARDITEM_H
|
||||
|
||||
#include "../../game/board/card_state.h"
|
||||
#include "../animated_item.h"
|
||||
#include "arrow_target.h"
|
||||
#include "graphics_item_type.h"
|
||||
|
||||
#include <QColor>
|
||||
#include <QGraphicsItem>
|
||||
#include <QSizeF>
|
||||
#include <QString>
|
||||
#include <QtGlobal>
|
||||
#include <libcockatrice/game/board/card_state.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class PlayerLogic;
|
||||
class CardInfo;
|
||||
class QPainter;
|
||||
|
|
|
|||
|
|
@ -2,10 +2,6 @@
|
|||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../client/settings/shortcuts_settings.h"
|
||||
#include "../../game/board/counter_state.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game_graphics/board/translate_counter_name.h"
|
||||
#include "../../interface/widgets/menus/tearoff_menu.h"
|
||||
|
||||
|
|
@ -23,6 +19,10 @@
|
|||
#include <QString>
|
||||
#include <QVariant>
|
||||
#include <QtGlobal>
|
||||
#include <libcockatrice/game/board/counter_state.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/utility/expression.h>
|
||||
#include <qnamespace.h>
|
||||
|
||||
|
|
|
|||
|
|
@ -2,11 +2,6 @@
|
|||
#include "arrow_item.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/board/arrow_data.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/card_zone_logic.h"
|
||||
#include "../game_scene.h"
|
||||
#include "../player/player_target.h"
|
||||
#include "../z_values.h"
|
||||
|
|
@ -27,6 +22,11 @@
|
|||
#include <QTransform>
|
||||
#include <QtGlobal>
|
||||
#include <QtMath>
|
||||
#include <libcockatrice/game/board/arrow_data.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/settings/cards_display_settings.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
#include <math.h>
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#ifndef ARROWITEM_H
|
||||
#define ARROWITEM_H
|
||||
|
||||
#include "../../game/board/arrow_data.h"
|
||||
#include "../animated_item.h"
|
||||
#include "arrow_target.h"
|
||||
#include "graphics_item_type.h"
|
||||
|
|
@ -18,6 +17,7 @@
|
|||
#include <QRectF>
|
||||
#include <QSharedPointer>
|
||||
#include <QtGlobal>
|
||||
#include <libcockatrice/game/board/arrow_data.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class CardItem;
|
||||
|
|
|
|||
|
|
@ -1,17 +1,6 @@
|
|||
#include "card_item.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/abstract_game.h"
|
||||
#include "../../game/board/card_state.h"
|
||||
#include "../../game/game_state.h"
|
||||
#include "../../game/phase.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/player/player_manager.h"
|
||||
#include "../../game/zones/card_zone_logic.h"
|
||||
#include "../../game/zones/table_zone_logic.h"
|
||||
#include "../../game/zones/view_zone_logic.h"
|
||||
#include "../card_dimensions.h"
|
||||
#include "../game_scene.h"
|
||||
#include "arrow_item.h"
|
||||
|
|
@ -41,6 +30,17 @@
|
|||
#include <QVariant>
|
||||
#include <QtGlobal>
|
||||
#include <libcockatrice/card/card_info.h>
|
||||
#include <libcockatrice/game/abstract_game.h>
|
||||
#include <libcockatrice/game/board/card_state.h>
|
||||
#include <libcockatrice/game/game_state.h>
|
||||
#include <libcockatrice/game/phase.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/player/player_manager.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/table_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/view_zone_logic.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
|
||||
#include <libcockatrice/settings/interface_settings.h>
|
||||
#include <libcockatrice/utility/card_ref.h>
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@
|
|||
#ifndef CARDITEM_H
|
||||
#define CARDITEM_H
|
||||
|
||||
#include "../../game/board/card_state.h"
|
||||
#include "abstract_card_item.h"
|
||||
#include "graphics_item_type.h"
|
||||
|
||||
|
|
@ -16,6 +15,7 @@
|
|||
#include <QPointF>
|
||||
#include <QString>
|
||||
#include <QVariantList>
|
||||
#include <libcockatrice/game/board/card_state.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class CardDragItem;
|
||||
|
|
|
|||
|
|
@ -7,12 +7,11 @@
|
|||
#ifndef DLG_CREATETOKEN_H
|
||||
#define DLG_CREATETOKEN_H
|
||||
|
||||
#include "../../game/player/token_info.h"
|
||||
|
||||
#include <QDialog>
|
||||
#include <QList>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include <libcockatrice/game/player/token_info.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class QLabel;
|
||||
|
|
|
|||
|
|
@ -7,12 +7,11 @@
|
|||
#ifndef DLG_MOVE_TOP_CARDS_UNTIL_H
|
||||
#define DLG_MOVE_TOP_CARDS_UNTIL_H
|
||||
|
||||
#include "../../game/player/move_top_cards_until_options.h"
|
||||
|
||||
#include <QDialog>
|
||||
#include <QList>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include <libcockatrice/game/player/move_top_cards_until_options.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class FilterString;
|
||||
|
|
|
|||
|
|
@ -1,15 +1,6 @@
|
|||
#include "game_scene.h"
|
||||
|
||||
#include "../client/settings/cache_settings.h"
|
||||
#include "../game/abstract_game.h"
|
||||
#include "../game/arrow_registry.h"
|
||||
#include "../game/board/arrow_data.h"
|
||||
#include "../game/player/player_actions.h"
|
||||
#include "../game/player/player_event_handler.h"
|
||||
#include "../game/player/player_info.h"
|
||||
#include "../game/player/player_logic.h"
|
||||
#include "../game/zones/card_zone_logic.h"
|
||||
#include "../game/zones/view_zone_logic.h"
|
||||
#include "animated_item.h"
|
||||
#include "board/abstract_card_item.h"
|
||||
#include "board/arrow_item.h"
|
||||
|
|
@ -41,6 +32,14 @@
|
|||
#include <QtMath>
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <libcockatrice/game/abstract_game.h>
|
||||
#include <libcockatrice/game/board/arrow_data.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_event_handler.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/view_zone_logic.h>
|
||||
#include <libcockatrice/settings/interface_settings.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
#include <numeric>
|
||||
|
|
|
|||
|
|
@ -4,15 +4,6 @@
|
|||
#include "../../client/settings/card_counter_settings.h"
|
||||
#include "../../client/sound_engine.h"
|
||||
#include "../../client/translation.h"
|
||||
#include "../../game/abstract_game.h"
|
||||
#include "../../game/board/card_list.h"
|
||||
#include "../../game/game_state.h"
|
||||
#include "../../game/phase.h"
|
||||
#include "../../game/player/player_event_handler.h"
|
||||
#include "../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/player/player_manager.h"
|
||||
#include "../../game/zones/card_zone_logic.h"
|
||||
#include "../../interface/card_localization.h"
|
||||
#include "../../interface/widgets/server/chat_view/chat_view.h"
|
||||
#include "../board/card_item.h"
|
||||
|
|
@ -24,6 +15,15 @@
|
|||
#include <QList>
|
||||
#include <QSharedPointer>
|
||||
#include <QStringList>
|
||||
#include <libcockatrice/game/abstract_game.h>
|
||||
#include <libcockatrice/game/board/card_list.h>
|
||||
#include <libcockatrice/game/game_state.h>
|
||||
#include <libcockatrice/game/phase.h>
|
||||
#include <libcockatrice/game/player/player_event_handler.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/player/player_manager.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/context_mulligan.pb.h>
|
||||
#include <libcockatrice/settings/chat_settings.h>
|
||||
|
|
|
|||
|
|
@ -3,15 +3,7 @@
|
|||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/card_counter_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../game/abstract_game.h"
|
||||
#include "../../../game/player/card_menu_action_type.h"
|
||||
#include "../../../game/player/player_info.h"
|
||||
#include "../../../game/player/player_manager.h"
|
||||
#include "../../../game/zones/card_zone_logic.h"
|
||||
#include "../../board/card_item.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/view_zone_logic.h"
|
||||
#include "../../game_scene.h"
|
||||
#include "../player_graphics_item.h"
|
||||
#include "libcockatrice/card/card_info.h"
|
||||
|
|
@ -35,6 +27,14 @@
|
|||
#include <QtGlobal>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/card/relation/card_relation.h>
|
||||
#include <libcockatrice/game/abstract_game.h>
|
||||
#include <libcockatrice/game/player/card_menu_action_type.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/player/player_manager.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/view_zone_logic.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
#include <qnamespace.h>
|
||||
#include <utility>
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
#include "custom_zone_menu.h"
|
||||
|
||||
#include "../../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game_scene.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QList>
|
||||
#include <QVariant>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
|
||||
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,13 +2,7 @@
|
|||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../game/player/player_info.h"
|
||||
#include "../../../game/player/player_manager.h"
|
||||
#include "../../../game/zones/pile_zone_logic.h"
|
||||
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "../../game/abstract_game.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
|
|
@ -19,6 +13,12 @@
|
|||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <QVariant>
|
||||
#include <libcockatrice/game/abstract_game.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/player/player_manager.h>
|
||||
#include <libcockatrice/game/zones/pile_zone_logic.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
class QWidget;
|
||||
|
|
|
|||
|
|
@ -2,14 +2,7 @@
|
|||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../game/board/card_list.h"
|
||||
#include "../../../game/player/player_info.h"
|
||||
#include "../../../game/player/player_manager.h"
|
||||
#include "../../../game/zones/hand_zone_logic.h"
|
||||
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "../../game/abstract_game.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
|
|
@ -20,6 +13,13 @@
|
|||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <QVariant>
|
||||
#include <libcockatrice/game/abstract_game.h>
|
||||
#include <libcockatrice/game/board/card_list.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/player/player_manager.h>
|
||||
#include <libcockatrice/game/zones/hand_zone_logic.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
class QWidget;
|
||||
|
|
|
|||
|
|
@ -2,14 +2,7 @@
|
|||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../game/board/card_list.h"
|
||||
#include "../../../game/player/player_info.h"
|
||||
#include "../../../game/player/player_manager.h"
|
||||
#include "../../../game/zones/pile_zone_logic.h"
|
||||
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "../../game/abstract_game.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
|
|
@ -23,6 +16,13 @@
|
|||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <QVariant>
|
||||
#include <libcockatrice/game/abstract_game.h>
|
||||
#include <libcockatrice/game/board/card_list.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/player/player_manager.h>
|
||||
#include <libcockatrice/game/zones/pile_zone_logic.h>
|
||||
|
||||
class QWidget;
|
||||
|
||||
|
|
|
|||
|
|
@ -2,13 +2,13 @@
|
|||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../game/player/card_menu_action_type.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game_scene.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <libcockatrice/game/player/card_menu_action_type.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
|
||||
MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,12 +2,12 @@
|
|||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game_scene.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
|
||||
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,10 +1,6 @@
|
|||
#include "rfg_menu.h"
|
||||
|
||||
#include "../../../game/player/player_info.h"
|
||||
#include "../../../game/zones/pile_zone_logic.h"
|
||||
#include "../../../interface/widgets/menus/tearoff_menu.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
|
|
@ -12,6 +8,10 @@
|
|||
#include <QMenu>
|
||||
#include <QString>
|
||||
#include <QVariant>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/zones/pile_zone_logic.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
class QWidget;
|
||||
|
|
|
|||
|
|
@ -1,14 +1,14 @@
|
|||
#include "say_menu.h"
|
||||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QKeySequence>
|
||||
#include <QList>
|
||||
#include <QString>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/settings/message_settings.h>
|
||||
|
||||
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)
|
||||
|
|
|
|||
|
|
@ -2,13 +2,13 @@
|
|||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../game/player/player_info.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../player_graphics_item.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QKeySequence>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
|
||||
SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,9 +2,6 @@
|
|||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../game/player/player_info.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game_scene.h"
|
||||
#include "../player_graphics_item.h"
|
||||
#include "libcockatrice/card/card_info.h"
|
||||
|
|
@ -14,6 +11,9 @@
|
|||
#include <QSet>
|
||||
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
|
||||
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
|
||||
UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,15 +1,6 @@
|
|||
#include "player_graphics_item.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/board/counter_state.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/card_zone_logic.h"
|
||||
#include "../../game/zones/hand_zone_logic.h"
|
||||
#include "../../game/zones/pile_zone_logic.h"
|
||||
#include "../../game/zones/stack_zone_logic.h"
|
||||
#include "../../game/zones/table_zone_logic.h"
|
||||
#include "../../interface/card_picture_loader/card_picture_loader.h"
|
||||
#include "../../interface/widgets/cards/art_crop_attribution.h"
|
||||
#include "../../interface/widgets/cards/card_art_utils.h"
|
||||
|
|
@ -45,6 +36,15 @@
|
|||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/deck_list/deck_list.h>
|
||||
#include <libcockatrice/deck_list/playmat_resolver.h>
|
||||
#include <libcockatrice/game/board/counter_state.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/hand_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/pile_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/stack_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/table_zone_logic.h>
|
||||
#include <libcockatrice/settings/interface_settings.h>
|
||||
#include <qnamespace.h>
|
||||
#include <qnumeric.h>
|
||||
|
|
|
|||
|
|
@ -1,8 +1,6 @@
|
|||
#include "player_target.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../interface/pixel_map_generator.h"
|
||||
#include "../board/abstract_counter.h"
|
||||
#include "../board/abstract_graphics_item.h"
|
||||
|
|
@ -30,6 +28,8 @@
|
|||
#include <QTransform>
|
||||
#include <QtGlobal>
|
||||
#include <QtMath>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
#include <qnamespace.h>
|
||||
#include <qnumeric.h>
|
||||
|
|
|
|||
|
|
@ -1,11 +1,6 @@
|
|||
#include "hand_zone.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/card_zone_logic.h"
|
||||
#include "../../game/zones/hand_zone_logic.h"
|
||||
#include "../../interface/theme_manager.h"
|
||||
#include "../board/card_drag_item.h"
|
||||
#include "../board/card_item.h"
|
||||
|
|
@ -18,6 +13,11 @@
|
|||
#include <QPointF>
|
||||
#include <QRectF>
|
||||
#include <QString>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/hand_zone_logic.h>
|
||||
#include <libcockatrice/settings/interface_settings.h>
|
||||
#include <string>
|
||||
|
||||
|
|
|
|||
|
|
@ -7,10 +7,10 @@
|
|||
#ifndef HANDZONE_H
|
||||
#define HANDZONE_H
|
||||
|
||||
#include "../../game/board/card_list.h"
|
||||
#include "select_zone.h"
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <libcockatrice/game/board/card_list.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class HandZoneLogic;
|
||||
|
|
|
|||
|
|
@ -1,12 +1,6 @@
|
|||
#include "pile_zone.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/board/card_list.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/card_zone_logic.h"
|
||||
#include "../../game/zones/pile_zone_logic.h"
|
||||
#include "../board/card_drag_item.h"
|
||||
#include "../board/card_item.h"
|
||||
#include "../card_dimensions.h"
|
||||
|
|
@ -24,6 +18,12 @@
|
|||
#include <QString>
|
||||
#include <QTransform>
|
||||
#include <QtGlobal>
|
||||
#include <libcockatrice/game/board/card_list.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/pile_zone_logic.h>
|
||||
#include <libcockatrice/settings/cards_display_settings.h>
|
||||
#include <qnamespace.h>
|
||||
#include <string>
|
||||
|
|
|
|||
|
|
@ -1,11 +1,5 @@
|
|||
#include "stack_zone.h"
|
||||
|
||||
#include "../../game/board/card_list.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/card_zone_logic.h"
|
||||
#include "../../game/zones/stack_zone_logic.h"
|
||||
#include "../../interface/theme_manager.h"
|
||||
#include "../board/card_drag_item.h"
|
||||
#include "../board/card_item.h"
|
||||
|
|
@ -19,6 +13,12 @@
|
|||
#include <QPoint>
|
||||
#include <QRectF>
|
||||
#include <QString>
|
||||
#include <libcockatrice/game/board/card_list.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/stack_zone_logic.h>
|
||||
#include <qnumeric.h>
|
||||
#include <string>
|
||||
|
||||
|
|
|
|||
|
|
@ -1,12 +1,6 @@
|
|||
#include "table_zone.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/board/card_list.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/card_zone_logic.h"
|
||||
#include "../../game/zones/table_zone_logic.h"
|
||||
#include "../../interface/theme_manager.h"
|
||||
#include "../board/abstract_card_item.h"
|
||||
#include "../board/card_drag_item.h"
|
||||
|
|
@ -32,6 +26,12 @@
|
|||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <libcockatrice/card/card_info.h>
|
||||
#include <libcockatrice/game/board/card_list.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/table_zone_logic.h>
|
||||
#include <libcockatrice/settings/interface_settings.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
#include <string>
|
||||
|
|
|
|||
|
|
@ -1,11 +1,6 @@
|
|||
#include "view_zone.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_info.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/card_zone_logic.h"
|
||||
#include "../../game/zones/view_zone_logic.h"
|
||||
#include "../board/card_drag_item.h"
|
||||
#include "../board/card_item.h"
|
||||
#include "../card_dimensions.h"
|
||||
|
|
@ -26,6 +21,11 @@
|
|||
#include <QtMath>
|
||||
#include <functional>
|
||||
#include <libcockatrice/card/card_localization.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/view_zone_logic.h>
|
||||
#include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
|
||||
#include <libcockatrice/protocol/pending_command.h>
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@
|
|||
#ifndef ZONEVIEWERZONE_H
|
||||
#define ZONEVIEWERZONE_H
|
||||
|
||||
#include "../../game/board/card_list.h"
|
||||
#include "select_zone.h"
|
||||
|
||||
#include <QGraphicsLayoutItem>
|
||||
|
|
@ -17,6 +16,7 @@
|
|||
#include <QSizeF>
|
||||
#include <QString>
|
||||
#include <libcockatrice/filters/filter_string.h>
|
||||
#include <libcockatrice/game/board/card_list.h>
|
||||
#include <qnamespace.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
|
|
|
|||
|
|
@ -3,11 +3,6 @@
|
|||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../client/translation.h"
|
||||
#include "../../filters/syntax_help.h"
|
||||
#include "../../game/board/card_list.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../game/zones/card_zone_logic.h"
|
||||
#include "../../game/zones/view_zone_logic.h"
|
||||
#include "../../interface/pixel_map_generator.h"
|
||||
#include "../card_dimensions.h"
|
||||
#include "../z_values.h"
|
||||
|
|
@ -44,6 +39,11 @@
|
|||
#include <QVariant>
|
||||
#include <QWidget>
|
||||
#include <QtGlobal>
|
||||
#include <libcockatrice/game/board/card_list.h>
|
||||
#include <libcockatrice/game/player/player_actions.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/zones/card_zone_logic.h>
|
||||
#include <libcockatrice/game/zones/view_zone_logic.h>
|
||||
#include <libcockatrice/settings/cards_display_settings.h>
|
||||
#include <libcockatrice/settings/interface_settings.h>
|
||||
#include <qnamespace.h>
|
||||
|
|
|
|||
|
|
@ -1,11 +1,10 @@
|
|||
#ifndef COCKATRICE_REPLAY_MANAGER_H
|
||||
#define COCKATRICE_REPLAY_MANAGER_H
|
||||
|
||||
#include "../../../game/player/event_processing_options.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QObject>
|
||||
#include <QtGlobal>
|
||||
#include <libcockatrice/game/player/event_processing_options.h>
|
||||
#include <qtmetamacros.h>
|
||||
|
||||
class GameReplay;
|
||||
|
|
|
|||
|
|
@ -2,16 +2,7 @@
|
|||
|
||||
#include "../../../client/settings/cache_settings.h"
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
||||
#include "../../../game/abstract_game.h"
|
||||
#include "../../../game/game_event_handler.h"
|
||||
#include "../../../game/game_meta_info.h"
|
||||
#include "../../../game/game_state.h"
|
||||
#include "../../../game/player/player_info.h"
|
||||
#include "../../../game/player/player_manager.h"
|
||||
#include "../../../game_graphics/board/abstract_card_item.h"
|
||||
#include "../game/game.h"
|
||||
#include "../game/player/player_logic.h"
|
||||
#include "../game/replay.h"
|
||||
#include "../game_graphics/deckview/deck_view_container.h"
|
||||
#include "../game_graphics/deckview/tabbed_deck_view_container.h"
|
||||
#include "../game_graphics/game_scene.h"
|
||||
|
|
@ -71,6 +62,15 @@
|
|||
#include <QWidget>
|
||||
#include <QtGlobal>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/game/abstract_game.h>
|
||||
#include <libcockatrice/game/game.h>
|
||||
#include <libcockatrice/game/game_event_handler.h>
|
||||
#include <libcockatrice/game/game_meta_info.h>
|
||||
#include <libcockatrice/game/game_state.h>
|
||||
#include <libcockatrice/game/player/player_info.h>
|
||||
#include <libcockatrice/game/player/player_logic.h>
|
||||
#include <libcockatrice/game/player/player_manager.h>
|
||||
#include <libcockatrice/game/replay.h>
|
||||
#include <libcockatrice/network/client/abstract/abstract_client.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue