[Refactor] Move game logic into libcockatrice_game

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Lukas Brübach 2026-10-07 11:11:39 +02:00 • committed by GitHub
parent 710dfabea2
commit 7556f6465a
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91 changed files with 388 additions and 179 deletions

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@ -1,26 +0,0 @@
/**
* @file event_processing_options.h
* @ingroup GameLogicPlayers
*/
//! \todo Document this file.
#ifndef COCKATRICE_EVENT_PROCESSING_OPTIONS_H
#define COCKATRICE_EVENT_PROCESSING_OPTIONS_H
#include <QFlags>
// Define the base enum
enum EventProcessingOption
{
SKIP_REVEAL_WINDOW = 0x0001,
SKIP_TAP_ANIMATION = 0x0002,
SKIP_DAMAGE_ANIMATION = 0x0004
};
// Wrap it in a QFlags typedef
Q_DECLARE_FLAGS(EventProcessingOptions, EventProcessingOption)
// Add operator overloads (|, &, etc.)
Q_DECLARE_OPERATORS_FOR_FLAGS(EventProcessingOptions)
#endif // COCKATRICE_EVENT_PROCESSING_OPTIONS_H