[Refactor] Move game logic into libcockatrice_game

This commit is contained in:
Lukas Brübach 2026-10-07 11:11:39 +02:00 • committed by GitHub
parent 710dfabea2
commit 7556f6465a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
91 changed files with 388 additions and 179 deletions

View file

@ -1,32 +0,0 @@
#include "pile_zone_logic.h"
#include "../board/card_state.h"
PileZoneLogic::PileZoneLogic(PlayerLogic *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent)
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
{
}
void PileZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
{
connect(card, &CardState::cardPixmapUpdated, this, &PileZoneLogic::callUpdate);
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
if (!contentsKnown()) {
card->setCardRef({});
card->setId(-1);
// If we obscure a previously revealed card, its name has to be forgotten
if (cards.size() > x + 1) {
cards.at(x + 1)->setCardRef({});
}
}
card->resetState(false);
}