[Refactor] Move game logic into libcockatrice_game

This commit is contained in:
Lukas Brübach 2026-10-07 11:11:39 +02:00 • committed by GitHub
parent 710dfabea2
commit 7556f6465a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
91 changed files with 388 additions and 179 deletions

View file

@ -410,6 +410,9 @@ if(WITH_ORACLE OR WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_models ${CMAKE_BINARY_DIR}/libcockatrice_models) add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_models ${CMAKE_BINARY_DIR}/libcockatrice_models)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_filters ${CMAKE_BINARY_DIR}/libcockatrice_filters) add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_filters ${CMAKE_BINARY_DIR}/libcockatrice_filters)
endif() endif()
if(WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_game ${CMAKE_BINARY_DIR}/libcockatrice_game)
endif()
if(WITH_SERVER) if(WITH_SERVER)
add_subdirectory(servatrice) add_subdirectory(servatrice)

View file

@ -66,20 +66,15 @@ set(cockatrice_SOURCES
src/filters/filter_builder.cpp src/filters/filter_builder.cpp
src/filters/filter_tree_model.cpp src/filters/filter_tree_model.cpp
src/filters/syntax_help.cpp src/filters/syntax_help.cpp
src/game/abstract_game.cpp
src/game_graphics/board/abstract_card_drag_item.cpp src/game_graphics/board/abstract_card_drag_item.cpp
src/game_graphics/board/abstract_card_item.cpp src/game_graphics/board/abstract_card_item.cpp
src/game_graphics/board/abstract_counter.cpp src/game_graphics/board/abstract_counter.cpp
src/game/board/arrow_data.cpp
src/game_graphics/board/arrow_item.cpp src/game_graphics/board/arrow_item.cpp
src/game_graphics/board/arrow_registry.cpp src/game_graphics/board/arrow_registry.cpp
src/game_graphics/board/arrow_target.cpp src/game_graphics/board/arrow_target.cpp
src/game_graphics/board/card_drag_item.cpp src/game_graphics/board/card_drag_item.cpp
src/game_graphics/board/card_item.cpp src/game_graphics/board/card_item.cpp
src/game/board/card_list.cpp
src/game/board/card_state.cpp
src/game_graphics/board/counter_general.cpp src/game_graphics/board/counter_general.cpp
src/game/board/counter_state.cpp
src/game_graphics/board/translate_counter_name.cpp src/game_graphics/board/translate_counter_name.cpp
src/game_graphics/deckview/deck_view.cpp src/game_graphics/deckview/deck_view.cpp
src/game_graphics/deckview/deck_view_container.cpp src/game_graphics/deckview/deck_view_container.cpp
@ -88,15 +83,10 @@ set(cockatrice_SOURCES
src/game_graphics/dialogs/dlg_create_token.cpp src/game_graphics/dialogs/dlg_create_token.cpp
src/game_graphics/dialogs/dlg_move_top_cards_until.cpp src/game_graphics/dialogs/dlg_move_top_cards_until.cpp
src/game_graphics/dialogs/dlg_roll_dice.cpp src/game_graphics/dialogs/dlg_roll_dice.cpp
src/game/game.cpp
src/game/game_event_handler.cpp
src/game/game_meta_info.cpp
src/game_graphics/game_scene.cpp src/game_graphics/game_scene.cpp
src/game/game_state.cpp
src/game_graphics/game_view.cpp src/game_graphics/game_view.cpp
src/game_graphics/hand_counter.cpp src/game_graphics/hand_counter.cpp
src/game_graphics/log/message_log_widget.cpp src/game_graphics/log/message_log_widget.cpp
src/game/phase.cpp
src/game_graphics/phases_toolbar.cpp src/game_graphics/phases_toolbar.cpp
src/game_graphics/player/menu/card_menu.cpp src/game_graphics/player/menu/card_menu.cpp
src/game_graphics/player/menu/custom_zone_menu.cpp src/game_graphics/player/menu/custom_zone_menu.cpp
@ -114,23 +104,11 @@ set(cockatrice_SOURCES
src/game_graphics/tally/stats_tally.cpp src/game_graphics/tally/stats_tally.cpp
src/game_graphics/tally/subtype_tally.cpp src/game_graphics/tally/subtype_tally.cpp
src/game_graphics/tally/tally.cpp src/game_graphics/tally/tally.cpp
src/game/player/player_actions.cpp
src/game_graphics/player/player_area.cpp src/game_graphics/player/player_area.cpp
src/game_graphics/player/player_dialogs.cpp src/game_graphics/player/player_dialogs.cpp
src/game/player/player_event_handler.cpp
src/game_graphics/player/player_graphics_item.cpp src/game_graphics/player/player_graphics_item.cpp
src/game/player/player_info.cpp
src/game_graphics/player/player_list_widget.cpp src/game_graphics/player/player_list_widget.cpp
src/game/player/player_logic.cpp
src/game/player/player_manager.cpp
src/game_graphics/player/player_target.cpp src/game_graphics/player/player_target.cpp
src/game/replay.cpp
src/game/zones/card_zone_logic.cpp
src/game/zones/hand_zone_logic.cpp
src/game/zones/pile_zone_logic.cpp
src/game/zones/stack_zone_logic.cpp
src/game/zones/table_zone_logic.cpp
src/game/zones/view_zone_logic.cpp
src/game_graphics/zones/card_zone.cpp src/game_graphics/zones/card_zone.cpp
src/game_graphics/zones/hand_zone.cpp src/game_graphics/zones/hand_zone.cpp
src/game_graphics/zones/pile_zone.cpp src/game_graphics/zones/pile_zone.cpp
@ -568,6 +546,7 @@ target_link_libraries(
PUBLIC libcockatrice_card PUBLIC libcockatrice_card
libcockatrice_deck_list libcockatrice_deck_list
libcockatrice_filters libcockatrice_filters
libcockatrice_game
libcockatrice_utility libcockatrice_utility
libcockatrice_network libcockatrice_network
libcockatrice_models libcockatrice_models

View file

@ -7,11 +7,18 @@
#ifndef ABSTRACTCARDITEM_H #ifndef ABSTRACTCARDITEM_H
#define ABSTRACTCARDITEM_H #define ABSTRACTCARDITEM_H
#include "../../game/board/card_state.h"
#include "../animated_item.h" #include "../animated_item.h"
#include "arrow_target.h" #include "arrow_target.h"
#include "graphics_item_type.h" #include "graphics_item_type.h"
#include <QColor>
#include <QGraphicsItem>
#include <QSizeF>
#include <QString>
#include <QtGlobal>
#include <libcockatrice/game/board/card_state.h>
#include <qtmetamacros.h>
class PlayerLogic; class PlayerLogic;
class CardInfo; class CardInfo;
class QPainter; class QPainter;

View file

@ -2,10 +2,6 @@
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h" #include "../../client/settings/shortcuts_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_graphics/board/translate_counter_name.h" #include "../../game_graphics/board/translate_counter_name.h"
#include "../../interface/widgets/menus/tearoff_menu.h" #include "../../interface/widgets/menus/tearoff_menu.h"
@ -23,6 +19,10 @@
#include <QString> #include <QString>
#include <QVariant> #include <QVariant>
#include <QtGlobal> #include <QtGlobal>
#include <libcockatrice/game/board/counter_state.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/utility/expression.h> #include <libcockatrice/utility/expression.h>
#include <qnamespace.h> #include <qnamespace.h>

View file

@ -2,11 +2,6 @@
#include "arrow_item.h" #include "arrow_item.h"
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../game/board/arrow_data.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../game_scene.h" #include "../game_scene.h"
#include "../player/player_target.h" #include "../player/player_target.h"
#include "../z_values.h" #include "../z_values.h"
@ -27,6 +22,11 @@
#include <QTransform> #include <QTransform>
#include <QtGlobal> #include <QtGlobal>
#include <QtMath> #include <QtMath>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h> #include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
#include <math.h> #include <math.h>

View file

@ -1,7 +1,6 @@
#ifndef ARROWITEM_H #ifndef ARROWITEM_H
#define ARROWITEM_H #define ARROWITEM_H
#include "../../game/board/arrow_data.h"
#include "../animated_item.h" #include "../animated_item.h"
#include "arrow_target.h" #include "arrow_target.h"
#include "graphics_item_type.h" #include "graphics_item_type.h"
@ -18,6 +17,7 @@
#include <QRectF> #include <QRectF>
#include <QSharedPointer> #include <QSharedPointer>
#include <QtGlobal> #include <QtGlobal>
#include <libcockatrice/game/board/arrow_data.h>
#include <qtmetamacros.h> #include <qtmetamacros.h>
class CardItem; class CardItem;

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@ -1,17 +1,6 @@
#include "card_item.h" #include "card_item.h"
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/board/card_state.h"
#include "../../game/game_state.h"
#include "../../game/phase.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/player/player_manager.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../card_dimensions.h" #include "../card_dimensions.h"
#include "../game_scene.h" #include "../game_scene.h"
#include "arrow_item.h" #include "arrow_item.h"
@ -41,6 +30,17 @@
#include <QVariant> #include <QVariant>
#include <QtGlobal> #include <QtGlobal>
#include <libcockatrice/card/card_info.h> #include <libcockatrice/card/card_info.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_state.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/phase.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h> #include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/settings/interface_settings.h> #include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/card_ref.h> #include <libcockatrice/utility/card_ref.h>

View file

@ -7,7 +7,6 @@
#ifndef CARDITEM_H #ifndef CARDITEM_H
#define CARDITEM_H #define CARDITEM_H
#include "../../game/board/card_state.h"
#include "abstract_card_item.h" #include "abstract_card_item.h"
#include "graphics_item_type.h" #include "graphics_item_type.h"
@ -16,6 +15,7 @@
#include <QPointF> #include <QPointF>
#include <QString> #include <QString>
#include <QVariantList> #include <QVariantList>
#include <libcockatrice/game/board/card_state.h>
#include <qtmetamacros.h> #include <qtmetamacros.h>
class CardDragItem; class CardDragItem;

View file

@ -7,12 +7,11 @@
#ifndef DLG_CREATETOKEN_H #ifndef DLG_CREATETOKEN_H
#define DLG_CREATETOKEN_H #define DLG_CREATETOKEN_H
#include "../../game/player/token_info.h"
#include <QDialog> #include <QDialog>
#include <QList> #include <QList>
#include <QString> #include <QString>
#include <QStringList> #include <QStringList>
#include <libcockatrice/game/player/token_info.h>
#include <qtmetamacros.h> #include <qtmetamacros.h>
class QLabel; class QLabel;

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@ -7,12 +7,11 @@
#ifndef DLG_MOVE_TOP_CARDS_UNTIL_H #ifndef DLG_MOVE_TOP_CARDS_UNTIL_H
#define DLG_MOVE_TOP_CARDS_UNTIL_H #define DLG_MOVE_TOP_CARDS_UNTIL_H
#include "../../game/player/move_top_cards_until_options.h"
#include <QDialog> #include <QDialog>
#include <QList> #include <QList>
#include <QString> #include <QString>
#include <QStringList> #include <QStringList>
#include <libcockatrice/game/player/move_top_cards_until_options.h>
#include <qtmetamacros.h> #include <qtmetamacros.h>
class FilterString; class FilterString;

View file

@ -1,15 +1,6 @@
#include "game_scene.h" #include "game_scene.h"
#include "../client/settings/cache_settings.h" #include "../client/settings/cache_settings.h"
#include "../game/abstract_game.h"
#include "../game/arrow_registry.h"
#include "../game/board/arrow_data.h"
#include "../game/player/player_actions.h"
#include "../game/player/player_event_handler.h"
#include "../game/player/player_info.h"
#include "../game/player/player_logic.h"
#include "../game/zones/card_zone_logic.h"
#include "../game/zones/view_zone_logic.h"
#include "animated_item.h" #include "animated_item.h"
#include "board/abstract_card_item.h" #include "board/abstract_card_item.h"
#include "board/arrow_item.h" #include "board/arrow_item.h"
@ -41,6 +32,14 @@
#include <QtMath> #include <QtMath>
#include <algorithm> #include <algorithm>
#include <functional> #include <functional>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_event_handler.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h> #include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
#include <numeric> #include <numeric>

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@ -4,15 +4,6 @@
#include "../../client/settings/card_counter_settings.h" #include "../../client/settings/card_counter_settings.h"
#include "../../client/sound_engine.h" #include "../../client/sound_engine.h"
#include "../../client/translation.h" #include "../../client/translation.h"
#include "../../game/abstract_game.h"
#include "../../game/board/card_list.h"
#include "../../game/game_state.h"
#include "../../game/phase.h"
#include "../../game/player/player_event_handler.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/player/player_manager.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../interface/card_localization.h" #include "../../interface/card_localization.h"
#include "../../interface/widgets/server/chat_view/chat_view.h" #include "../../interface/widgets/server/chat_view/chat_view.h"
#include "../board/card_item.h" #include "../board/card_item.h"
@ -24,6 +15,15 @@
#include <QList> #include <QList>
#include <QSharedPointer> #include <QSharedPointer>
#include <QStringList> #include <QStringList>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/phase.h>
#include <libcockatrice/game/player/player_event_handler.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h> #include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_mulligan.pb.h> #include <libcockatrice/protocol/pb/context_mulligan.pb.h>
#include <libcockatrice/settings/chat_settings.h> #include <libcockatrice/settings/chat_settings.h>

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@ -3,15 +3,7 @@
#include "../../../client/settings/cache_settings.h" #include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/card_counter_settings.h" #include "../../../client/settings/card_counter_settings.h"
#include "../../../client/settings/shortcuts_settings.h" #include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/player/card_menu_action_type.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/card_zone_logic.h"
#include "../../board/card_item.h" #include "../../board/card_item.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../game_scene.h" #include "../../game_scene.h"
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include "libcockatrice/card/card_info.h" #include "libcockatrice/card/card_info.h"
@ -35,6 +27,14 @@
#include <QtGlobal> #include <QtGlobal>
#include <libcockatrice/card/database/card_database_manager.h> #include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h> #include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/card_menu_action_type.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
#include <qnamespace.h> #include <qnamespace.h>
#include <utility> #include <utility>

View file

@ -1,13 +1,13 @@
#include "custom_zone_menu.h" #include "custom_zone_menu.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h" #include "../../game_scene.h"
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include <QAction> #include <QAction>
#include <QList> #include <QList>
#include <QVariant> #include <QVariant>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player) CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
{ {

View file

@ -2,13 +2,7 @@
#include "../../../client/settings/cache_settings.h" #include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h" #include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h" #include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include <QAction> #include <QAction>
@ -19,6 +13,12 @@
#include <QObject> #include <QObject>
#include <QString> #include <QString>
#include <QVariant> #include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
class QWidget; class QWidget;

View file

@ -2,14 +2,7 @@
#include "../../../client/settings/cache_settings.h" #include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h" #include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/hand_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h" #include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include <QAction> #include <QAction>
@ -20,6 +13,13 @@
#include <QObject> #include <QObject>
#include <QString> #include <QString>
#include <QVariant> #include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
class QWidget; class QWidget;

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@ -2,14 +2,7 @@
#include "../../../client/settings/cache_settings.h" #include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h" #include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h" #include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include <QAction> #include <QAction>
@ -23,6 +16,13 @@
#include <QObject> #include <QObject>
#include <QString> #include <QString>
#include <QVariant> #include <QVariant>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
class QWidget; class QWidget;

View file

@ -2,13 +2,13 @@
#include "../../../client/settings/cache_settings.h" #include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h" #include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/card_menu_action_type.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h" #include "../../game_scene.h"
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include <QAction> #include <QAction>
#include <libcockatrice/game/player/card_menu_action_type.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to")) MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
{ {

View file

@ -2,12 +2,12 @@
#include "../../../client/settings/cache_settings.h" #include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h" #include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h" #include "../../game_scene.h"
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include <QAction> #include <QAction>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness")) PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
{ {

View file

@ -1,10 +1,6 @@
#include "rfg_menu.h" #include "rfg_menu.h"
#include "../../../game/player/player_info.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h" #include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include <QAction> #include <QAction>
@ -12,6 +8,10 @@
#include <QMenu> #include <QMenu>
#include <QString> #include <QString>
#include <QVariant> #include <QVariant>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
class QWidget; class QWidget;

View file

@ -1,14 +1,14 @@
#include "say_menu.h" #include "say_menu.h"
#include "../../../client/settings/cache_settings.h" #include "../../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include <QAction> #include <QAction>
#include <QKeySequence> #include <QKeySequence>
#include <QList> #include <QList>
#include <QString> #include <QString>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/settings/message_settings.h> #include <libcockatrice/settings/message_settings.h>
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player) SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)

View file

@ -2,13 +2,13 @@
#include "../../../client/settings/cache_settings.h" #include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h" #include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include <QAction> #include <QAction>
#include <QKeySequence> #include <QKeySequence>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu) SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
{ {

View file

@ -2,9 +2,6 @@
#include "../../../client/settings/cache_settings.h" #include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h" #include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h" #include "../../game_scene.h"
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include "libcockatrice/card/card_info.h" #include "libcockatrice/card/card_info.h"
@ -14,6 +11,9 @@
#include <QSet> #include <QSet>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h> #include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h> #include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player) UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
{ {

View file

@ -1,15 +1,6 @@
#include "player_graphics_item.h" #include "player_graphics_item.h"
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/card_picture_loader/card_picture_loader.h" #include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/widgets/cards/art_crop_attribution.h" #include "../../interface/widgets/cards/art_crop_attribution.h"
#include "../../interface/widgets/cards/card_art_utils.h" #include "../../interface/widgets/cards/card_art_utils.h"
@ -45,6 +36,15 @@
#include <libcockatrice/card/database/card_database_manager.h> #include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h> #include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/playmat_resolver.h> #include <libcockatrice/deck_list/playmat_resolver.h>
#include <libcockatrice/game/board/counter_state.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/game/zones/stack_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h> #include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h> #include <qnamespace.h>
#include <qnumeric.h> #include <qnumeric.h>

View file

@ -1,8 +1,6 @@
#include "player_target.h" #include "player_target.h"
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../interface/pixel_map_generator.h" #include "../../interface/pixel_map_generator.h"
#include "../board/abstract_counter.h" #include "../board/abstract_counter.h"
#include "../board/abstract_graphics_item.h" #include "../board/abstract_graphics_item.h"
@ -30,6 +28,8 @@
#include <QTransform> #include <QTransform>
#include <QtGlobal> #include <QtGlobal>
#include <QtMath> #include <QtMath>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h> #include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <qnamespace.h> #include <qnamespace.h>
#include <qnumeric.h> #include <qnumeric.h>

View file

@ -1,11 +1,6 @@
#include "hand_zone.h" #include "hand_zone.h"
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "../../interface/theme_manager.h" #include "../../interface/theme_manager.h"
#include "../board/card_drag_item.h" #include "../board/card_drag_item.h"
#include "../board/card_item.h" #include "../board/card_item.h"
@ -18,6 +13,11 @@
#include <QPointF> #include <QPointF>
#include <QRectF> #include <QRectF>
#include <QString> #include <QString>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h> #include <libcockatrice/settings/interface_settings.h>
#include <string> #include <string>

View file

@ -7,10 +7,10 @@
#ifndef HANDZONE_H #ifndef HANDZONE_H
#define HANDZONE_H #define HANDZONE_H
#include "../../game/board/card_list.h"
#include "select_zone.h" #include "select_zone.h"
#include <QtGlobal> #include <QtGlobal>
#include <libcockatrice/game/board/card_list.h>
#include <qtmetamacros.h> #include <qtmetamacros.h>
class HandZoneLogic; class HandZoneLogic;

View file

@ -1,12 +1,6 @@
#include "pile_zone.h" #include "pile_zone.h"
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "../board/card_drag_item.h" #include "../board/card_drag_item.h"
#include "../board/card_item.h" #include "../board/card_item.h"
#include "../card_dimensions.h" #include "../card_dimensions.h"
@ -24,6 +18,12 @@
#include <QString> #include <QString>
#include <QTransform> #include <QTransform>
#include <QtGlobal> #include <QtGlobal>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/pile_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h> #include <libcockatrice/settings/cards_display_settings.h>
#include <qnamespace.h> #include <qnamespace.h>
#include <string> #include <string>

View file

@ -1,11 +1,5 @@
#include "stack_zone.h" #include "stack_zone.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../interface/theme_manager.h" #include "../../interface/theme_manager.h"
#include "../board/card_drag_item.h" #include "../board/card_drag_item.h"
#include "../board/card_item.h" #include "../board/card_item.h"
@ -19,6 +13,12 @@
#include <QPoint> #include <QPoint>
#include <QRectF> #include <QRectF>
#include <QString> #include <QString>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/stack_zone_logic.h>
#include <qnumeric.h> #include <qnumeric.h>
#include <string> #include <string>

View file

@ -1,12 +1,6 @@
#include "table_zone.h" #include "table_zone.h"
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/theme_manager.h" #include "../../interface/theme_manager.h"
#include "../board/abstract_card_item.h" #include "../board/abstract_card_item.h"
#include "../board/card_drag_item.h" #include "../board/card_drag_item.h"
@ -32,6 +26,12 @@
#include <algorithm> #include <algorithm>
#include <iterator> #include <iterator>
#include <libcockatrice/card/card_info.h> #include <libcockatrice/card/card_info.h>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/settings/interface_settings.h> #include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
#include <string> #include <string>

View file

@ -1,11 +1,6 @@
#include "view_zone.h" #include "view_zone.h"
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../board/card_drag_item.h" #include "../board/card_drag_item.h"
#include "../board/card_item.h" #include "../board/card_item.h"
#include "../card_dimensions.h" #include "../card_dimensions.h"
@ -26,6 +21,11 @@
#include <QtMath> #include <QtMath>
#include <functional> #include <functional>
#include <libcockatrice/card/card_localization.h> #include <libcockatrice/card/card_localization.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/protocol/pb/response_dump_zone.pb.h> #include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h> #include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/protocol/pending_command.h> #include <libcockatrice/protocol/pending_command.h>

View file

@ -7,7 +7,6 @@
#ifndef ZONEVIEWERZONE_H #ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H #define ZONEVIEWERZONE_H
#include "../../game/board/card_list.h"
#include "select_zone.h" #include "select_zone.h"
#include <QGraphicsLayoutItem> #include <QGraphicsLayoutItem>
@ -17,6 +16,7 @@
#include <QSizeF> #include <QSizeF>
#include <QString> #include <QString>
#include <libcockatrice/filters/filter_string.h> #include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/game/board/card_list.h>
#include <qnamespace.h> #include <qnamespace.h>
#include <qtmetamacros.h> #include <qtmetamacros.h>

View file

@ -3,11 +3,6 @@
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../client/translation.h" #include "../../client/translation.h"
#include "../../filters/syntax_help.h" #include "../../filters/syntax_help.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../interface/pixel_map_generator.h" #include "../../interface/pixel_map_generator.h"
#include "../card_dimensions.h" #include "../card_dimensions.h"
#include "../z_values.h" #include "../z_values.h"
@ -44,6 +39,11 @@
#include <QVariant> #include <QVariant>
#include <QWidget> #include <QWidget>
#include <QtGlobal> #include <QtGlobal>
#include <libcockatrice/game/board/card_list.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/settings/cards_display_settings.h> #include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h> #include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h> #include <qnamespace.h>

View file

@ -1,11 +1,10 @@
#ifndef COCKATRICE_REPLAY_MANAGER_H #ifndef COCKATRICE_REPLAY_MANAGER_H
#define COCKATRICE_REPLAY_MANAGER_H #define COCKATRICE_REPLAY_MANAGER_H
#include "../../../game/player/event_processing_options.h"
#include <QList> #include <QList>
#include <QObject> #include <QObject>
#include <QtGlobal> #include <QtGlobal>
#include <libcockatrice/game/player/event_processing_options.h>
#include <qtmetamacros.h> #include <qtmetamacros.h>
class GameReplay; class GameReplay;

View file

@ -2,16 +2,7 @@
#include "../../../client/settings/cache_settings.h" #include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h" #include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/game_event_handler.h"
#include "../../../game/game_meta_info.h"
#include "../../../game/game_state.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game_graphics/board/abstract_card_item.h" #include "../../../game_graphics/board/abstract_card_item.h"
#include "../game/game.h"
#include "../game/player/player_logic.h"
#include "../game/replay.h"
#include "../game_graphics/deckview/deck_view_container.h" #include "../game_graphics/deckview/deck_view_container.h"
#include "../game_graphics/deckview/tabbed_deck_view_container.h" #include "../game_graphics/deckview/tabbed_deck_view_container.h"
#include "../game_graphics/game_scene.h" #include "../game_graphics/game_scene.h"
@ -71,6 +62,15 @@
#include <QWidget> #include <QWidget>
#include <QtGlobal> #include <QtGlobal>
#include <libcockatrice/card/database/card_database_manager.h> #include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/game.h>
#include <libcockatrice/game/game_event_handler.h>
#include <libcockatrice/game/game_meta_info.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/replay.h>
#include <libcockatrice/network/client/abstract/abstract_client.h> #include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h> #include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h> #include <libcockatrice/protocol/pb/serverinfo_user.pb.h>

View file

@ -0,0 +1,87 @@
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTORCC ON)
set(HEADERS
libcockatrice/game/abstract_game.h
libcockatrice/game/board/arrow_data.h
libcockatrice/game/board/card_list.h
libcockatrice/game/board/card_state.h
libcockatrice/game/board/counter_state.h
libcockatrice/game/game.h
libcockatrice/game/game_event_handler.h
libcockatrice/game/game_meta_info.h
libcockatrice/game/game_state.h
libcockatrice/game/phase.h
libcockatrice/game/player/card_menu_action_type.h
libcockatrice/game/player/card_move_request.h
libcockatrice/game/player/event_processing_options.h
libcockatrice/game/player/move_top_cards_until_options.h
libcockatrice/game/player/player_actions.h
libcockatrice/game/player/player_event_handler.h
libcockatrice/game/player/player_info.h
libcockatrice/game/player/player_logic.h
libcockatrice/game/player/player_manager.h
libcockatrice/game/player/token_info.h
libcockatrice/game/replay.h
libcockatrice/game/translation.h
libcockatrice/game/zones/card_zone_algorithms.h
libcockatrice/game/zones/card_zone_logic.h
libcockatrice/game/zones/hand_zone_logic.h
libcockatrice/game/zones/pile_zone_logic.h
libcockatrice/game/zones/stack_zone_logic.h
libcockatrice/game/zones/table_zone_logic.h
libcockatrice/game/zones/view_zone_logic.h
)
qt6_wrap_cpp(MOC_SOURCES ${HEADERS})
add_library(
libcockatrice_game STATIC
${MOC_SOURCES}
libcockatrice/game/abstract_game.cpp
libcockatrice/game/board/arrow_data.cpp
libcockatrice/game/board/card_list.cpp
libcockatrice/game/board/card_state.cpp
libcockatrice/game/board/counter_state.cpp
libcockatrice/game/game.cpp
libcockatrice/game/game_event_handler.cpp
libcockatrice/game/game_meta_info.cpp
libcockatrice/game/game_state.cpp
libcockatrice/game/phase.cpp
libcockatrice/game/player/player_actions.cpp
libcockatrice/game/player/player_event_handler.cpp
libcockatrice/game/player/player_info.cpp
libcockatrice/game/player/player_logic.cpp
libcockatrice/game/player/player_manager.cpp
libcockatrice/game/replay.cpp
libcockatrice/game/zones/card_zone_logic.cpp
libcockatrice/game/zones/hand_zone_logic.cpp
libcockatrice/game/zones/pile_zone_logic.cpp
libcockatrice/game/zones/stack_zone_logic.cpp
libcockatrice/game/zones/table_zone_logic.cpp
libcockatrice/game/zones/view_zone_logic.cpp
)
target_include_directories(
libcockatrice_game
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
# SettingsCache, the client-side settings facade the game logic still reads, lives in the
# application sources rather than in libcockatrice_settings.
PRIVATE ${CMAKE_SOURCE_DIR}/cockatrice/src
)
target_link_libraries(
libcockatrice_game
PUBLIC libcockatrice_card
libcockatrice_deck_list
libcockatrice_filters
libcockatrice_network
libcockatrice_protocol
libcockatrice_settings
libcockatrice_utility
${QT_CORE_MODULE}
${COCKATRICE_QT_VERSION_NAME}::Concurrent
${COCKATRICE_QT_VERSION_NAME}::Gui
${COCKATRICE_QT_VERSION_NAME}::Widgets
)

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@ -37,7 +37,6 @@
class AbstractClient; class AbstractClient;
class AbstractGame; class AbstractGame;
class GameEventContainer; class GameEventContainer;
class GameEventContext;
class PendingCommand; class PendingCommand;
class PlayerLogic; class PlayerLogic;
class Response; class Response;

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@ -1,9 +1,6 @@
#include "player_actions.h" #include "player_actions.h"
#include "../../client/settings/cache_settings.h" "
#include "../../game_graphics/board/card_item.h"
#include "../../game_graphics/dialogs/dlg_create_token.h"
#include "../../interface/deck_loader/loaded_deck.h"
#include "../abstract_game.h" #include "../abstract_game.h"
#include "../board/arrow_data.h" #include "../board/arrow_data.h"
#include "../board/card_state.h" #include "../board/card_state.h"
@ -14,6 +11,7 @@
#include "../zones/pile_zone_logic.h" #include "../zones/pile_zone_logic.h"
#include "../zones/table_zone_logic.h" #include "../zones/table_zone_logic.h"
#include "../zones/view_zone_logic.h" #include "../zones/view_zone_logic.h"
#include "client/settings/cache_settings.h"
#include "libcockatrice/card/database/card_database_querier.h" #include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/card/printing/exact_card.h" #include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/card/printing/printing_info.h" #include "libcockatrice/card/printing/printing_info.h"

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@ -7,8 +7,8 @@
#ifndef COCKATRICE_CARD_ZONE_LOGIC_H #ifndef COCKATRICE_CARD_ZONE_LOGIC_H
#define COCKATRICE_CARD_ZONE_LOGIC_H #define COCKATRICE_CARD_ZONE_LOGIC_H
#include "../../client/translation.h"
#include "../board/card_list.h" #include "../board/card_list.h"
#include "../translation.h"
#include <QList> #include <QList>
#include <QLoggingCategory> #include <QLoggingCategory>

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@ -1,7 +1,8 @@
#include "view_zone_logic.h" #include "view_zone_logic.h"
#include "../../client/settings/cache_settings.h" "
#include "../board/card_state.h" #include "../board/card_state.h"
#include "client/settings/cache_settings.h"
#include <QtGlobal> #include <QtGlobal>
#include <libcockatrice/settings/interface_settings.h> #include <libcockatrice/settings/interface_settings.h>

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@ -400,6 +400,11 @@ add_subdirectory(movecard_tests)
add_subdirectory(oracle) add_subdirectory(oracle)
add_subdirectory(settings) add_subdirectory(settings)
# libcockatrice_game only exists when the client is built.
if(WITH_CLIENT)
add_subdirectory(game)
endif()
# theme_migration_test compiles client sources, whose headers are only reachable from a client build. # theme_migration_test compiles client sources, whose headers are only reachable from a client build.
if(WITH_CLIENT) if(WITH_CLIENT)
add_subdirectory(theme_migration) add_subdirectory(theme_migration)

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@ -1,4 +1,4 @@
cockatrice_add_test( cockatrice_add_test(
NAME card_zone_algorithms_test SOURCES card_zone_algorithms_test.cpp INCLUDE_DIRS NAME card_zone_algorithms_test SOURCES card_zone_algorithms_test.cpp INCLUDE_DIRS
${CMAKE_SOURCE_DIR}/cockatrice/src/game/zones ${CMAKE_SOURCE_DIR}/libcockatrice_game/libcockatrice/game/zones
) )

28
tests/game/CMakeLists.txt Normal file
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@ -0,0 +1,28 @@
add_executable(
game_smoke_test
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/cache_settings.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/card_counter_settings.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/settings/shortcuts_settings.cpp
${CMAKE_SOURCE_DIR}/cockatrice/src/client/network/update/client/release_channel.cpp
${VERSION_STRING_CPP}
game_smoke_test.cpp
)
# SettingsCache is still reached from the game logic, but it lives in the application sources
# rather than in libcockatrice_settings, so the client settings sources are compiled in here
# exactly like loader_local_matching_test and theme_migration_test do.
target_include_directories(game_smoke_test PRIVATE ${CMAKE_SOURCE_DIR}/cockatrice/src)
target_link_libraries(
game_smoke_test
PRIVATE libcockatrice_game
PRIVATE Threads::Threads
PRIVATE ${GTEST_BOTH_LIBRARIES}
PRIVATE ${TEST_QT_MODULES}
)
add_test(NAME game_smoke_test COMMAND game_smoke_test)
if(NOT GTEST_FOUND)
add_dependencies(game_smoke_test gtest)
endif()

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@ -0,0 +1,106 @@
/**
* @file game_smoke_test.cpp
*
* Links the game logic library into a target that contains no graphics code at all, and drives
* the two seams the graphics layer used to own: the attachment graph on CardState and the
* card-creation request a zone makes so the graphics side can build the matching card item.
*/
#include "gtest/gtest.h"
#include <QCoreApplication>
#include <QLoggingCategory>
#include <QSignalSpy>
#include <QStandardPaths>
#include <QTemporaryDir>
#include <libcockatrice/game/board/card_state.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
namespace
{
CardRef cardRefFor(const QString &name)
{
CardRef cardRef;
cardRef.name = name;
return cardRef;
}
} // namespace
TEST(CardStateTest, AttachmentGraphKeepsBothEndsConsistent)
{
CardState host(nullptr, nullptr, cardRefFor(QStringLiteral("Host")), 1);
CardState guest(nullptr, nullptr, cardRefFor(QStringLiteral("Guest")), 2);
guest.setAttachedTo(&host);
host.addAttachedCard(&guest);
EXPECT_EQ(guest.getAttachedTo(), &host);
ASSERT_EQ(host.getAttachedCards().size(), 1);
EXPECT_EQ(host.getAttachedCards().first(), &guest);
host.removeAttachedCard(&guest);
guest.setAttachedTo(nullptr);
EXPECT_TRUE(host.getAttachedCards().isEmpty());
EXPECT_EQ(guest.getAttachedTo(), nullptr);
}
TEST(CardZoneLogicTest, AddsAndTakesCardsWithoutAGraphicsSide)
{
HandZoneLogic zone(nullptr, QStringLiteral("hand"), false, false, true);
CardState card(nullptr, nullptr, cardRefFor(QStringLiteral("Lightning Bolt")), 7);
QSignalSpy cardAddedSpy(&zone, &CardZoneLogic::cardAdded);
QSignalSpy cardCountSpy(&zone, &CardZoneLogic::cardCountChanged);
zone.addCard(&card, false, 0);
ASSERT_EQ(zone.getCards().size(), 1);
EXPECT_EQ(zone.getCards().first(), &card);
EXPECT_EQ(card.getZone(), &zone);
EXPECT_EQ(cardAddedSpy.count(), 1);
EXPECT_GE(cardCountSpy.count(), 1);
EXPECT_EQ(zone.takeCard(0, 7), &card);
EXPECT_TRUE(zone.getCards().isEmpty());
EXPECT_EQ(card.getId(), 7);
}
TEST(CardZoneLogicTest, AsksTheGraphicsSideToCreateCards)
{
HandZoneLogic zone(nullptr, QStringLiteral("library"), false, true, true);
QSignalSpy requestSpy(&zone, &CardZoneLogic::requestCreateCard);
ServerInfo_Card cardInfo;
cardInfo.set_name("Lightning Bolt");
cardInfo.set_id(7);
cardInfo.set_x(0);
cardInfo.set_y(1);
zone.requestCreateCard(cardInfo, true);
ASSERT_EQ(requestSpy.count(), 1);
const QList<QVariant> arguments = requestSpy.takeFirst();
EXPECT_EQ(arguments.at(0).value<ServerInfo_Card>().id(), 7);
EXPECT_TRUE(arguments.at(1).toBool());
}
int main(int argc, char **argv)
{
// Keep SettingsCache reads and writes away from the real user profile: the game logic still
// reaches for a handful of settings, and the client settings sources linked into this test
// would otherwise touch the developer's own configuration.
QStandardPaths::setTestModeEnabled(true);
QTemporaryDir home;
if (home.isValid()) {
qputenv("HOME", home.path().toLocal8Bit());
}
QCoreApplication app(argc, argv);
QLoggingCategory::setFilterRules("settings_cache.*=false");
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}