Lint cause my autolinter is broken lol

This commit is contained in:
Lukas Brübach 2026-07-01 11:24:16 -04:00
parent 98cb71ab29
commit 88e90c059a

View file

@ -51,7 +51,6 @@ class Event_SetCounter;
class Event_Shuffle; class Event_Shuffle;
class Event_GameLogNotice; class Event_GameLogNotice;
/** /**
* @class PlayerEventHandler * @class PlayerEventHandler
* @brief Applies player-specific game events and emits corresponding log signals. * @brief Applies player-specific game events and emits corresponding log signals.
@ -75,7 +74,7 @@ public:
*/ */
explicit PlayerEventHandler(PlayerLogic *player); explicit PlayerEventHandler(PlayerLogic *player);
/** @name Event dispatch /** @name Event dispatch
* @{ * @{
*/ */
@ -220,8 +219,8 @@ public:
void eventGameLogNotice(const Event_GameLogNotice &event); void eventGameLogNotice(const Event_GameLogNotice &event);
signals: signals:
/** @name Logging signals /** @name Logging signals
* @{ * @{
*/ */
void logSay(PlayerLogic *player, QString message); void logSay(PlayerLogic *player, QString message);
void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end); void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls); void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls);