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Lint cause my autolinter is broken lol
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parent
98cb71ab29
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1 changed files with 3 additions and 4 deletions
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@ -51,7 +51,6 @@ class Event_SetCounter;
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class Event_Shuffle;
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class Event_Shuffle;
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class Event_GameLogNotice;
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class Event_GameLogNotice;
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/**
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/**
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* @class PlayerEventHandler
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* @class PlayerEventHandler
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* @brief Applies player-specific game events and emits corresponding log signals.
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* @brief Applies player-specific game events and emits corresponding log signals.
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@ -75,7 +74,7 @@ public:
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*/
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*/
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explicit PlayerEventHandler(PlayerLogic *player);
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explicit PlayerEventHandler(PlayerLogic *player);
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/** @name Event dispatch
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/** @name Event dispatch
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* @{
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* @{
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*/
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*/
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@ -220,8 +219,8 @@ public:
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void eventGameLogNotice(const Event_GameLogNotice &event);
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void eventGameLogNotice(const Event_GameLogNotice &event);
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signals:
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signals:
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/** @name Logging signals
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/** @name Logging signals
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* @{
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* @{
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*/
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*/
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void logSay(PlayerLogic *player, QString message);
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void logSay(PlayerLogic *player, QString message);
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void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
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void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
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void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls);
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void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls);
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