leave face_down unset unless forced

This commit is contained in:
RickyRister 2026-02-21 18:09:18 -08:00
parent a1b26cca6a
commit 8e067dd564
3 changed files with 9 additions and 3 deletions

View file

@ -71,7 +71,9 @@ void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneL
for (int i = 0; i < dragItems.size(); ++i) {
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(dragItems[i]->getId());
cardToMove->set_face_down(dragItems[i]->isForceFaceDown());
if (dragItems[i]->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);

View file

@ -80,7 +80,9 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
if (item) {
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(item->getId());
cardToMove->set_face_down(item->isForceFaceDown());
if (item->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
}
}

View file

@ -288,7 +288,9 @@ void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
for (int i = 0; i < dragItems.size(); ++i) {
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(dragItems[i]->getId());
cardToMove->set_face_down(dragItems[i]->isForceFaceDown());
if (dragItems[i]->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);