Player refactor (#6112)

* Player refactor.

Took 1 hour 43 minutes

Took 1 minute


Took 23 seconds

* Tiny lint.

Took 3 minutes

* Hook up tap logic again.

Took 13 minutes

* Fix an include.

Took 3 minutes

* Stuff.

Took 6 minutes

* Fix typo.

Took 7 minutes

* Include.

Took 1 minute

* Reorganize method/variable definitions, remove unused ones.

Took 1 hour 8 minutes


Took 24 seconds

* Clean up some unused imports.

Took 6 minutes

* Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.

Took 37 minutes

* Connect player->openDeckEditor signal directly in the player constructor

Took 6 minutes

* Emit openDeckEditor signal in player_actions again.

Took 3 minutes

* Do to-do's

Took 3 hours 32 minutes

* Lint.

Took 3 minutes

* Lint again.

Took 2 minutes

* Fix include.

Took 32 minutes

* The stack should ensure card visibility.

Took 21 minutes

* Fine, the game can remember the tab.

Took 10 minutes

Took 21 seconds

Took 9 seconds

* zoneId is a dynamic gameplay property and thus belongs in player.cpp

Took 11 minutes

Took 19 seconds

* Signal view removal, addition.

Took 5 minutes

* Ensure all players are considered local in local game.

Took 10 minutes

* ENSURE they are.

Took 8 minutes

* Bounds check data sent by QAction()

Took 54 minutes

* Move comment.

Took 20 seconds

* Reimplement logging category for game_event_handler.cpp, remove linebreaks.

Took 36 seconds

* PlayerGraphicsItem is responsible for retranslateUi, not Player.


Took 14 seconds

* Set menu for sideboard again, translate some menu titles, reimplement actIncPT action

Took 54 seconds

* Comment spacing.

Took 43 seconds

* Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler.

Took 7 minutes

Took 14 seconds

* Remove unused player_logger.cpp

Took 2 minutes

* Query local game state correctly from tab_supervisor again

Took 3 minutes

* Revert Deck legality checker.

Took 3 minutes

* Instantiate menu before graphics item.

Took 1 hour 5 minutes

Took 55 minutes

* Differentiate games and replays.


Took 9 seconds

* Lint.

Took 10 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2025-09-11 00:49:33 +02:00 committed by GitHub
parent b8e545bfa4
commit 9601a1fa4e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
92 changed files with 7104 additions and 5827 deletions

View file

@ -0,0 +1,54 @@
#include "abstract_game.h"
#include "player/player.h"
AbstractGame::AbstractGame(TabGame *_tab) : tab(_tab)
{
gameMetaInfo = new GameMetaInfo(this);
gameEventHandler = new GameEventHandler(this);
activeCard = nullptr;
}
bool AbstractGame::isHost() const
{
return gameState->getHostId() == playerManager->getLocalPlayerId();
}
AbstractClient *AbstractGame::getClientForPlayer(int playerId) const
{
if (gameState->getClients().size() > 1) {
if (playerId == -1) {
playerId = playerManager->getActiveLocalPlayer(gameState->getActivePlayer())->getPlayerInfo()->getId();
}
return gameState->getClients().at(playerId);
} else if (gameState->getClients().isEmpty())
return nullptr;
else
return gameState->getClients().first();
}
void AbstractGame::loadReplay(GameReplay *replay)
{
gameMetaInfo->setFromProto(replay->game_info());
gameMetaInfo->setSpectatorsOmniscient(true);
}
void AbstractGame::setActiveCard(CardItem *card)
{
activeCard = card;
}
CardItem *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const
{
Player *player = playerManager->getPlayer(playerId);
if (!player)
return nullptr;
CardZoneLogic *zone = player->getZones().value(zoneName, 0);
if (!zone)
return nullptr;
return zone->getCard(cardId);
}

View file

@ -0,0 +1,68 @@
#ifndef COCKATRICE_ABSTRACT_GAME_H
#define COCKATRICE_ABSTRACT_GAME_H
#include "../../../common/pb/game_replay.pb.h"
#include "game_event_handler.h"
#include "game_meta_info.h"
#include "game_state.h"
#include "player/player_manager.h"
#include <QObject>
class CardItem;
class TabGame;
class AbstractGame : public QObject
{
Q_OBJECT
public:
explicit AbstractGame(TabGame *tab);
TabGame *tab;
GameMetaInfo *gameMetaInfo;
GameState *gameState;
GameEventHandler *gameEventHandler;
PlayerManager *playerManager;
CardItem *activeCard;
TabGame *getTab() const
{
return tab;
}
GameMetaInfo *getGameMetaInfo()
{
return gameMetaInfo;
}
GameState *getGameState() const
{
return gameState;
}
GameEventHandler *getGameEventHandler() const
{
return gameEventHandler;
}
PlayerManager *getPlayerManager() const
{
return playerManager;
}
bool isHost() const;
AbstractClient *getClientForPlayer(int playerId) const;
void loadReplay(GameReplay *replay);
CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;
void setActiveCard(CardItem *card);
CardItem *getActiveCard() const
{
return activeCard;
}
};
#endif // COCKATRICE_ABSTRACT_GAME_H

View file

@ -4,6 +4,7 @@
#include "../cards/exact_card.h"
#include "arrow_target.h"
#include "card_ref.h"
#include "graphics_item_type.h"
class Player;

View file

@ -1,5 +1,6 @@
#include "abstract_counter.h"
#include "../../client/tabs/tab_game.h"
#include "../../client/translate_counter_name.h"
#include "../../settings/cache_settings.h"
#include "../player/player.h"
@ -22,17 +23,16 @@ AbstractCounter::AbstractCounter(Player *_player,
bool _shownInCounterArea,
int _value,
bool _useNameForShortcut,
QGraphicsItem *parent,
QWidget *_game)
QGraphicsItem *parent)
: QGraphicsItem(parent), player(_player), id(_id), name(_name), value(_value),
useNameForShortcut(_useNameForShortcut), hovered(false), aDec(nullptr), aInc(nullptr), dialogSemaphore(false),
deleteAfterDialog(false), shownInCounterArea(_shownInCounterArea), game(_game)
deleteAfterDialog(false), shownInCounterArea(_shownInCounterArea)
{
setAcceptHoverEvents(true);
shortcutActive = false;
if (player->getLocalOrJudge()) {
if (player->getPlayerInfo()->getLocalOrJudge()) {
QString displayName = TranslateCounterName::getDisplayName(_name);
menu = new TearOffMenu(displayName);
aSet = new QAction(this);
@ -85,7 +85,7 @@ void AbstractCounter::retranslateUi()
void AbstractCounter::setShortcutsActive()
{
if (!player->getLocal()) {
if (!player->getPlayerInfo()->getLocal()) {
return;
}
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
@ -127,7 +127,7 @@ void AbstractCounter::setValue(int _value)
void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (isUnderMouse() && player->getLocalOrJudge()) {
if (isUnderMouse() && player->getPlayerInfo()->getLocalOrJudge()) {
if (event->button() == Qt::MiddleButton || (QApplication::keyboardModifiers() & Qt::ShiftModifier)) {
if (menu)
menu->exec(event->screenPos());
@ -136,13 +136,13 @@ void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(1);
player->sendGameCommand(cmd);
player->getPlayerActions()->sendGameCommand(cmd);
event->accept();
} else if (event->button() == Qt::RightButton) {
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(-1);
player->sendGameCommand(cmd);
player->getPlayerActions()->sendGameCommand(cmd);
event->accept();
}
} else
@ -167,13 +167,13 @@ void AbstractCounter::incrementCounter()
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(delta);
player->sendGameCommand(cmd);
player->getPlayerActions()->sendGameCommand(cmd);
}
void AbstractCounter::setCounter()
{
dialogSemaphore = true;
AbstractCounterDialog dialog(name, QString::number(value), game);
AbstractCounterDialog dialog(name, QString::number(value), player->getGame()->getTab());
const int ok = dialog.exec();
if (deleteAfterDialog) {
@ -191,7 +191,7 @@ void AbstractCounter::setCounter()
Command_SetCounter cmd;
cmd.set_counter_id(id);
cmd.set_value(newValue);
player->sendGameCommand(cmd);
player->getPlayerActions()->sendGameCommand(cmd);
}
AbstractCounterDialog::AbstractCounterDialog(const QString &name, const QString &value, QWidget *parent)

View file

@ -34,7 +34,6 @@ private:
bool dialogSemaphore, deleteAfterDialog;
bool shownInCounterArea;
bool shortcutActive;
QWidget *game;
private slots:
void refreshShortcuts();
@ -48,8 +47,7 @@ public:
bool _shownInCounterArea,
int _value,
bool _useNameForShortcut = false,
QGraphicsItem *parent = nullptr,
QWidget *game = nullptr);
QGraphicsItem *parent = nullptr);
~AbstractCounter() override;
void retranslateUi();

View file

@ -3,28 +3,18 @@
#include <QGraphicsItem>
enum GraphicsItemType
{
typeCard = QGraphicsItem::UserType + 1,
typeCardDrag = QGraphicsItem::UserType + 2,
typeZone = QGraphicsItem::UserType + 3,
typePlayerTarget = QGraphicsItem::UserType + 4,
typeDeckViewCardContainer = QGraphicsItem::UserType + 5,
typeOther = QGraphicsItem::UserType + 6
};
/**
* Parent class of all objects that appear in a game.
*/
class AbstractGraphicsItem : public QObject, public QGraphicsItem
class AbstractGraphicsItem : public QGraphicsObject
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
protected:
void paintNumberEllipse(int number, int radius, const QColor &color, int position, int count, QPainter *painter);
public:
explicit AbstractGraphicsItem(QGraphicsItem *parent = nullptr) : QGraphicsItem(parent)
explicit AbstractGraphicsItem(QGraphicsItem *parent = nullptr) : QGraphicsObject(parent)
{
}
};

View file

@ -130,7 +130,7 @@ void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*opti
void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (!player->getLocal()) {
if (!player->getPlayerInfo()->getLocal()) {
event->ignore();
return;
}
@ -147,7 +147,7 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
if (event->button() == Qt::RightButton) {
Command_DeleteArrow cmd;
cmd.set_arrow_id(id);
player->sendGameCommand(cmd);
player->getPlayerActions()->sendGameCommand(cmd);
}
}
@ -214,7 +214,7 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
return;
if (targetItem && (targetItem != startItem)) {
CardZone *startZone = static_cast<CardItem *>(startItem)->getZone();
CardZoneLogic *startZone = static_cast<CardItem *>(startItem)->getZone();
// For now, we can safely assume that the start item is always a card.
// The target item can be a player as well.
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
@ -222,18 +222,18 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
Command_CreateArrow cmd;
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(color));
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_start_card_id(startCard->getId());
if (targetCard) {
CardZone *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getId());
CardZoneLogic *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
} else {
PlayerTarget *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem);
cmd.set_target_player_id(targetPlayer->getOwner()->getId());
cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId());
}
if (startZone->getName().compare("hand") == 0) {
startCard->playCard(false);
@ -245,7 +245,7 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
else
cmd.set_start_zone(SettingsCache::instance().getPlayToStack() ? "stack" : "table");
}
player->sendGameCommand(cmd);
player->getPlayerActions()->sendGameCommand(cmd);
}
delArrow();
@ -312,22 +312,22 @@ void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCar
return;
}
CardZone *startZone = startCard->getZone();
CardZone *targetZone = targetCard->getZone();
CardZoneLogic *startZone = startCard->getZone();
CardZoneLogic *targetZone = targetCard->getZone();
// move card onto table first if attaching from some other zone
if (startZone->getName() != "table") {
player->playCardToTable(startCard, false);
player->getPlayerActions()->playCardToTable(startCard, false);
}
Command_AttachCard cmd;
cmd.set_start_zone("table");
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetZone->getPlayer()->getId());
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->sendGameCommand(cmd);
player->getPlayerActions()->sendGameCommand(cmd);
}
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)

View file

@ -109,15 +109,16 @@ void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
sc->removeItem(this);
QList<CardDragItem *> dragItemList;
CardZone *startZone = static_cast<CardItem *>(item)->getZone();
if (currentZone && !(static_cast<CardItem *>(item)->getAttachedTo() && (startZone == currentZone))) {
CardZoneLogic *startZone = static_cast<CardItem *>(item)->getZone();
if (currentZone && !(static_cast<CardItem *>(item)->getAttachedTo() && (startZone == currentZone->getLogic()))) {
if (!occupied) {
dragItemList.append(this);
}
for (int i = 0; i < childDrags.size(); i++) {
CardDragItem *c = static_cast<CardDragItem *>(childDrags[i]);
if (!occupied && !(static_cast<CardItem *>(c->item)->getAttachedTo() && (startZone == currentZone)) &&
if (!occupied &&
!(static_cast<CardItem *>(c->item)->getAttachedTo() && (startZone == currentZone->getLogic())) &&
!c->occupied) {
dragItemList.append(c);
}

View file

@ -7,6 +7,7 @@
#include "../game_scene.h"
#include "../player/player.h"
#include "../zones/card_zone.h"
#include "../zones/logic/view_zone_logic.h"
#include "../zones/table_zone.h"
#include "../zones/view_zone.h"
#include "arrow_item.h"
@ -18,7 +19,7 @@
#include <QMenu>
#include <QPainter>
CardItem::CardItem(Player *_owner, QGraphicsItem *parent, const CardRef &cardRef, int _cardid, CardZone *_zone)
CardItem::CardItem(Player *_owner, QGraphicsItem *parent, const CardRef &cardRef, int _cardid, CardZoneLogic *_zone)
: AbstractCardItem(parent, cardRef, _owner, _cardid), zone(_zone), attacking(false), destroyOnZoneChange(false),
doesntUntap(false), dragItem(nullptr), attachedTo(nullptr)
{
@ -34,7 +35,7 @@ void CardItem::prepareDelete()
{
if (owner != nullptr) {
if (owner->getGame()->getActiveCard() == this) {
owner->updateCardMenu(nullptr);
owner->getPlayerMenu()->updateCardMenu(nullptr);
owner->getGame()->setActiveCard(nullptr);
}
owner = nullptr;
@ -59,7 +60,7 @@ void CardItem::deleteLater()
AbstractCardItem::deleteLater();
}
void CardItem::setZone(CardZone *_zone)
void CardItem::setZone(CardZoneLogic *_zone)
{
zone = _zone;
}
@ -184,13 +185,13 @@ void CardItem::setAttachedTo(CardItem *_attachedTo)
gridPoint.setX(-1);
attachedTo = _attachedTo;
if (attachedTo != nullptr) {
setParentItem(attachedTo->getZone());
emit attachedTo->zone->cardAdded(this);
attachedTo->addAttachedCard(this);
if (zone != attachedTo->getZone()) {
attachedTo->getZone()->reorganizeCards();
}
} else {
setParentItem(zone);
emit zone->cardAdded(this);
}
if (zone != nullptr) {
@ -259,10 +260,14 @@ void CardItem::deleteDragItem()
void CardItem::drawArrow(const QColor &arrowColor)
{
if (static_cast<TabGame *>(owner->parent())->getGameState()->isSpectator())
if (static_cast<TabGame *>(owner->parent())->getGame()->getPlayerManager()->isSpectator())
return;
Player *arrowOwner = static_cast<TabGame *>(owner->parent())->getGameState()->getActiveLocalPlayer();
Player *arrowOwner = static_cast<TabGame *>(owner->parent())
->getGame()
->getPlayerManager()
->getActiveLocalPlayer(
static_cast<TabGame *>(owner->parent())->getGame()->getGameState()->getActivePlayer());
ArrowDragItem *arrow = new ArrowDragItem(arrowOwner, this, arrowColor);
scene()->addItem(arrow);
arrow->grabMouse();
@ -282,7 +287,7 @@ void CardItem::drawArrow(const QColor &arrowColor)
void CardItem::drawAttachArrow()
{
if (static_cast<TabGame *>(owner->parent())->getGameState()->isSpectator())
if (static_cast<TabGame *>(owner->parent())->getGame()->getPlayerManager()->isSpectator())
return;
auto *arrow = new ArrowAttachItem(this);
@ -322,10 +327,10 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() <
2 * QApplication::startDragDistance())
return;
if (const ZoneViewZone *view = qobject_cast<const ZoneViewZone *>(zone)) {
if (const ZoneViewZoneLogic *view = qobject_cast<const ZoneViewZoneLogic *>(zone)) {
if (view->getRevealZone() && !view->getWriteableRevealZone())
return;
} else if (!owner->getLocalOrJudge())
} else if (!owner->getPlayerInfo()->getLocalOrJudge())
return;
bool forceFaceDown = event->modifiers().testFlag(Qt::ShiftModifier);
@ -358,17 +363,18 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
void CardItem::playCard(bool faceDown)
{
// Do nothing if the card belongs to another player
if (!owner->getLocalOrJudge())
if (!owner->getPlayerInfo()->getLocalOrJudge())
return;
TableZone *tz = qobject_cast<TableZone *>(zone);
TableZoneLogic *tz = qobject_cast<TableZoneLogic *>(zone);
if (tz)
tz->toggleTapped();
emit tz->toggleTapped();
else {
if (SettingsCache::instance().getClickPlaysAllSelected()) {
faceDown ? zone->getPlayer()->actPlayFacedown() : zone->getPlayer()->actPlay();
faceDown ? zone->getPlayer()->getPlayerActions()->actPlayFacedown()
: zone->getPlayer()->getPlayerActions()->actPlay();
} else {
zone->getPlayer()->playCard(this, faceDown);
zone->getPlayer()->getPlayerActions()->playCard(this, faceDown);
}
}
}
@ -377,9 +383,9 @@ void CardItem::playCard(bool faceDown)
* @brief returns true if the zone is a unwritable reveal zone view (eg a card reveal window). Will return false if zone
* is nullptr.
*/
static bool isUnwritableRevealZone(CardZone *zone)
static bool isUnwritableRevealZone(CardZoneLogic *zone)
{
if (auto *view = qobject_cast<ZoneViewZone *>(zone)) {
if (auto *view = qobject_cast<ZoneViewZoneLogic *>(zone)) {
return view->getRevealZone() && !view->getWriteableRevealZone();
}
return false;
@ -395,7 +401,7 @@ void CardItem::handleClickedToPlay(bool shiftHeld)
{
if (isUnwritableRevealZone(zone)) {
if (SettingsCache::instance().getClickPlaysAllSelected()) {
zone->getPlayer()->actHide();
zone->getPlayer()->getPlayerActions()->actHide();
} else {
zone->removeCard(this);
}
@ -410,7 +416,7 @@ void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
if (owner != nullptr) {
owner->getGame()->setActiveCard(this);
if (QMenu *cardMenu = owner->updateCardMenu(this)) {
if (QMenu *cardMenu = owner->getPlayerMenu()->updateCardMenu(this)) {
cardMenu->popup(event->screenPos());
return;
}
@ -467,10 +473,11 @@ QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
if ((change == ItemSelectedHasChanged) && owner != nullptr) {
if (value == true) {
owner->getGame()->setActiveCard(this);
owner->updateCardMenu(this);
} else if (owner->scene()->selectedItems().isEmpty()) {
owner->getPlayerMenu()->updateCardMenu(this);
} else if (owner->getGameScene()->selectedItems().isEmpty()) {
owner->getGame()->setActiveCard(nullptr);
owner->updateCardMenu(nullptr);
owner->getPlayerMenu()->updateCardMenu(nullptr);
}
}
return AbstractCardItem::itemChange(change, value);

View file

@ -1,6 +1,7 @@
#ifndef CARDITEM_H
#define CARDITEM_H
#include "../zones/logic/card_zone_logic.h"
#include "abstract_card_item.h"
#include "server_card.h"
@ -21,7 +22,7 @@ class CardItem : public AbstractCardItem
{
Q_OBJECT
private:
CardZone *zone;
CardZoneLogic *zone;
bool attacking;
QMap<int, int> counters;
QString annotation;
@ -51,14 +52,14 @@ public:
QGraphicsItem *parent = nullptr,
const CardRef &cardRef = {},
int _cardid = -1,
CardZone *_zone = nullptr);
CardZoneLogic *_zone = nullptr);
void retranslateUi();
CardZone *getZone() const
CardZoneLogic *getZone() const
{
return zone;
}
void setZone(CardZone *_zone);
void setZone(CardZoneLogic *_zone);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
QPoint getGridPoint() const
{

View file

@ -12,10 +12,8 @@ GeneralCounter::GeneralCounter(Player *_player,
int _radius,
int _value,
bool useNameForShortcut,
QGraphicsItem *parent,
QWidget *game)
: AbstractCounter(_player, _id, _name, true, _value, useNameForShortcut, parent, game), color(_color),
radius(_radius)
QGraphicsItem *parent)
: AbstractCounter(_player, _id, _name, true, _value, useNameForShortcut, parent), color(_color), radius(_radius)
{
setCacheMode(DeviceCoordinateCache);
}

View file

@ -18,8 +18,7 @@ public:
int _radius,
int _value,
bool useNameForShortcut = false,
QGraphicsItem *parent = nullptr,
QWidget *game = nullptr);
QGraphicsItem *parent = nullptr);
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
};

View file

@ -0,0 +1,16 @@
#ifndef COCKATRICE_GRAPHICS_ITEM_TYPE_H
#define COCKATRICE_GRAPHICS_ITEM_TYPE_H
#include <QGraphicsItem>
enum GraphicsItemType
{
typeCard = QGraphicsItem::UserType + 1,
typeCardDrag = QGraphicsItem::UserType + 2,
typeZone = QGraphicsItem::UserType + 3,
typePlayerTarget = QGraphicsItem::UserType + 4,
typeDeckViewCardContainer = QGraphicsItem::UserType + 5,
typeOther = QGraphicsItem::UserType + 6
};
#endif // COCKATRICE_GRAPHICS_ITEM_TYPE_H

View file

@ -157,7 +157,7 @@ void DeckViewContainer::switchToDeckSelectView()
deckViewLayout->update();
setVisibility(loadLocalButton, true);
setVisibility(loadRemoteButton, !parentGame->getGameState()->getIsLocalGame());
setVisibility(loadRemoteButton, !parentGame->getGame()->getGameState()->getIsLocalGame());
setVisibility(loadFromClipboardButton, true);
setVisibility(loadFromWebsiteButton, true);
setVisibility(unloadDeckButton, false);
@ -190,7 +190,7 @@ void DeckViewContainer::switchToDeckLoadedView()
setVisibility(readyStartButton, true);
setVisibility(sideboardLockButton, true);
if (parentGame->getGameState()->isHost()) {
if (parentGame->getGame()->isHost()) {
setVisibility(forceStartGameButton, true);
}
}
@ -287,20 +287,20 @@ void DeckViewContainer::loadDeckFromDeckLoader(const DeckLoader *deck)
Command_DeckSelect cmd;
cmd.set_deck(deckString.toStdString());
PendingCommand *pend = parentGame->getGameEventHandler()->prepareGameCommand(cmd);
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
parentGame->getGameEventHandler()->sendGameCommand(pend, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(pend, playerId);
}
void DeckViewContainer::loadRemoteDeck()
{
DlgLoadRemoteDeck dlg(parentGame->getClientForPlayer(playerId), this);
DlgLoadRemoteDeck dlg(parentGame->getGame()->getClientForPlayer(playerId), this);
if (dlg.exec()) {
Command_DeckSelect cmd;
cmd.set_deck_id(dlg.getDeckId());
PendingCommand *pend = parentGame->getGameEventHandler()->prepareGameCommand(cmd);
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
parentGame->getGameEventHandler()->sendGameCommand(pend, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(pend, playerId);
}
}
@ -354,7 +354,7 @@ void DeckViewContainer::forceStart()
Command_ReadyStart cmd;
cmd.set_force_start(true);
cmd.set_ready(true);
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::sideboardLockButtonClicked()
@ -362,7 +362,7 @@ void DeckViewContainer::sideboardLockButtonClicked()
Command_SetSideboardLock cmd;
cmd.set_locked(sideboardLockButton->getState());
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::sideboardPlanChanged()
@ -371,7 +371,7 @@ void DeckViewContainer::sideboardPlanChanged()
const QList<MoveCard_ToZone> &newPlan = deckView->getSideboardPlan();
for (const auto &i : newPlan)
cmd.add_move_list()->CopyFrom(i);
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
/**
@ -381,7 +381,7 @@ void DeckViewContainer::sendReadyStartCommand(bool ready)
{
Command_ReadyStart cmd;
cmd.set_ready(ready);
parentGame->getGameEventHandler()->sendGameCommand(cmd, playerId);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
/**

View file

@ -0,0 +1,19 @@
#include "game.h"
#include "../client/tabs/tab_game.h"
#include "pb/event_game_joined.pb.h"
Game::Game(TabGame *_tab,
QList<AbstractClient *> &_clients,
const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes)
: AbstractGame(_tab)
{
gameMetaInfo->setFromProto(event.game_info());
gameMetaInfo->setRoomGameTypes(_roomGameTypes);
gameState = new GameState(this, 0, event.host_id(), tab->getTabSupervisor()->getIsLocalGame(), _clients, false,
event.resuming(), -1, false);
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator());
gameMetaInfo->setStarted(false);
}

View file

@ -0,0 +1,19 @@
#ifndef COCKATRICE_GAME_H
#define COCKATRICE_GAME_H
#include "abstract_game.h"
#include <QObject>
class Game : public AbstractGame
{
Q_OBJECT
public:
Game(TabGame *tab,
QList<AbstractClient *> &_clients,
const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes);
};
#endif // COCKATRICE_GAME_H

View file

@ -4,6 +4,7 @@
#include "../server/abstract_client.h"
#include "../server/message_log_widget.h"
#include "../server/pending_command.h"
#include "abstract_game.h"
#include "get_pb_extension.h"
#include "pb/command_concede.pb.h"
#include "pb/command_delete_arrow.pb.h"
@ -28,7 +29,7 @@
#include "pb/event_set_active_player.pb.h"
#include "pb/game_event_container.pb.h"
GameEventHandler::GameEventHandler(TabGame *_game) : game(_game), gameState(_game->getGameState())
GameEventHandler::GameEventHandler(AbstractGame *_game) : QObject(_game), game(_game)
{
}
@ -82,7 +83,7 @@ PendingCommand *GameEventHandler::prepareGameCommand(const QList<const ::google:
void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
AbstractClient *client,
Player::EventProcessingOptions options)
EventProcessingOptions options)
{
const GameEventContext &context = cont.context();
emit containerProcessingStarted(context);
@ -95,15 +96,16 @@ void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
if (cont.has_forced_by_judge()) {
auto id = cont.forced_by_judge();
Player *judgep = gameState->getPlayers().value(id, nullptr);
Player *judgep = game->getPlayerManager()->getPlayers().value(id, nullptr);
if (judgep) {
emit setContextJudgeName(judgep->getName());
} else if (gameState->getSpectators().contains(id)) {
emit setContextJudgeName(QString::fromStdString(gameState->getSpectators().value(id).name()));
emit setContextJudgeName(judgep->getPlayerInfo()->getName());
} else if (game->getPlayerManager()->getSpectators().contains(id)) {
emit setContextJudgeName(
QString::fromStdString(game->getPlayerManager()->getSpectators().value(id).name()));
}
}
if (gameState->getSpectators().contains(playerId)) {
if (game->getPlayerManager()->getSpectators().contains(playerId)) {
switch (eventType) {
case GameEvent::GAME_SAY:
eventSpectatorSay(event.GetExtension(Event_GameSay::ext), playerId, context);
@ -115,8 +117,8 @@ void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
break;
}
} else {
if ((gameState->getClients().size() > 1) && (playerId != -1))
if (gameState->getClients().at(playerId) != client)
if ((game->getGameState()->getClients().size() > 1) && (playerId != -1))
if (game->getGameState()->getClients().at(playerId) != client)
continue;
switch (eventType) {
@ -163,13 +165,13 @@ void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
break;
default: {
Player *player = gameState->getPlayers().value(playerId, 0);
Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
if (!player) {
// qCWarning(GameEventHandlerLog) << "unhandled game event: invalid player id";
qCWarning(GameEventHandlerLog) << "unhandled game event: invalid player id";
break;
}
player->processGameEvent(eventType, event, context, options);
game->emitUserEvent();
player->getPlayerEventHandler()->processGameEvent(eventType, event, context, options);
emitUserEvent();
}
}
}
@ -187,12 +189,12 @@ void GameEventHandler::handleReverseTurn()
sendGameCommand(Command_ReverseTurn());
}
void GameEventHandler::handlePlayerConceded()
void GameEventHandler::handleActiveLocalPlayerConceded()
{
sendGameCommand(Command_Concede());
}
void GameEventHandler::handlePlayerUnconceded()
void GameEventHandler::handleActiveLocalPlayerUnconceded()
{
sendGameCommand(Command_Unconcede());
}
@ -227,7 +229,7 @@ void GameEventHandler::eventSpectatorSay(const Event_GameSay &event,
int eventPlayerId,
const GameEventContext & /*context*/)
{
const ServerInfo_User &userInfo = gameState->getSpectators().value(eventPlayerId);
const ServerInfo_User &userInfo = game->getPlayerManager()->getSpectators().value(eventPlayerId);
emit logSpectatorSay(userInfo, QString::fromStdString(event.message()));
}
@ -235,13 +237,13 @@ void GameEventHandler::eventSpectatorLeave(const Event_Leave &event,
int eventPlayerId,
const GameEventContext & /*context*/)
{
emit logSpectatorLeave(gameState->getSpectatorName(eventPlayerId), getLeaveReason(event.reason()));
emit logSpectatorLeave(game->getPlayerManager()->getSpectatorName(eventPlayerId), getLeaveReason(event.reason()));
emit spectatorLeft(eventPlayerId);
gameState->removeSpectator(eventPlayerId);
game->getPlayerManager()->removeSpectator(eventPlayerId);
game->emitUserEvent();
emitUserEvent();
}
void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event,
@ -257,18 +259,18 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
const int playerId = prop.player_id();
QString playerName = "@" + QString::fromStdString(prop.user_info().name());
game->addPlayerToAutoCompleteList(playerName);
emit addPlayerToAutoCompleteList(playerName);
if (prop.spectator()) {
gameState->addSpectator(playerId, prop);
game->getPlayerManager()->addSpectator(playerId, prop);
} else {
Player *player = gameState->getPlayers().value(playerId, 0);
Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
if (!player) {
player = gameState->addPlayer(playerId, prop.user_info(), game);
player = game->getPlayerManager()->addPlayer(playerId, prop.user_info());
emit playerJoined(prop);
emit logJoinPlayer(player);
}
player->processPlayerInfo(playerInfo);
if (player->getLocal()) {
if (player->getPlayerInfo()->getLocal()) {
emit localPlayerDeckSelected(player, playerId, playerInfo);
} else {
if (!game->getGameMetaInfo()->proto().share_decklists_on_load()) {
@ -285,23 +287,23 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event
emit remotePlayersDecksSelected(opponentDecksToDisplay);
gameState->setGameTime(event.seconds_elapsed());
game->getGameState()->setGameTime(event.seconds_elapsed());
if (event.game_started() && !game->getGameMetaInfo()->started()) {
gameState->setResuming(!gameState->isGameStateKnown());
game->getGameState()->setResuming(!game->getGameState()->isGameStateKnown());
game->getGameMetaInfo()->setStarted(event.game_started());
if (gameState->isGameStateKnown())
if (game->getGameState()->isGameStateKnown())
emit logGameStart();
gameState->setActivePlayer(event.active_player_id());
gameState->setCurrentPhase(event.active_phase());
game->getGameState()->setActivePlayer(event.active_player_id());
game->getGameState()->setCurrentPhase(event.active_phase());
} else if (!event.game_started() && game->getGameMetaInfo()->started()) {
gameState->setCurrentPhase(-1);
gameState->setActivePlayer(-1);
game->getGameState()->setCurrentPhase(-1);
game->getGameState()->setActivePlayer(-1);
game->getGameMetaInfo()->setStarted(false);
emit gameStopped();
}
gameState->setGameStateKnown(true);
game->emitUserEvent();
game->getGameState()->setGameStateKnown(true);
emitUserEvent();
}
void GameEventHandler::processCardAttachmentsForPlayers(const Event_GameStateChanged &event)
@ -310,7 +312,7 @@ void GameEventHandler::processCardAttachmentsForPlayers(const Event_GameStateCha
const ServerInfo_Player &playerInfo = event.player_list(i);
const ServerInfo_PlayerProperties &prop = playerInfo.properties();
if (!prop.spectator()) {
Player *player = gameState->getPlayers().value(prop.player_id(), 0);
Player *player = game->getPlayerManager()->getPlayers().value(prop.player_id(), 0);
if (!player)
continue;
player->processCardAttachment(playerInfo);
@ -322,7 +324,7 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
int eventPlayerId,
const GameEventContext &context)
{
Player *player = gameState->getPlayers().value(eventPlayerId, 0);
Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
if (!player)
return;
const ServerInfo_PlayerProperties &prop = event.player_properties();
@ -332,8 +334,8 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
switch (contextType) {
case GameEventContext::READY_START: {
bool ready = prop.ready_start();
if (player->getLocal())
emit localPlayerReadyStateChanged(player->getId(), ready);
if (player->getPlayerInfo()->getLocal())
emit localPlayerReadyStateChanged(player->getPlayerInfo()->getId(), ready);
if (ready) {
emit logReadyStart(player);
} else {
@ -342,20 +344,18 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
break;
}
case GameEventContext::CONCEDE: {
emit playerConceded(player);
player->setConceded(true);
QMapIterator<int, Player *> playerIterator(gameState->getPlayers());
QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
while (playerIterator.hasNext())
playerIterator.next().value()->updateZones();
break;
}
case GameEventContext::UNCONCEDE: {
emit playerUnconceded(player);
player->setConceded(false);
QMapIterator<int, Player *> playerIterator(gameState->getPlayers());
QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
while (playerIterator.hasNext())
playerIterator.next().value()->updateZones();
@ -365,15 +365,15 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
Context_DeckSelect deckSelect = context.GetExtension(Context_DeckSelect::ext);
emit logDeckSelect(player, QString::fromStdString(deckSelect.deck_hash()), deckSelect.sideboard_size());
if (game->getGameMetaInfo()->proto().share_decklists_on_load() && deckSelect.has_deck_list() &&
eventPlayerId != gameState->getLocalPlayerId()) {
eventPlayerId != game->getPlayerManager()->getLocalPlayerId()) {
emit remotePlayerDeckSelected(QString::fromStdString(deckSelect.deck_list()), eventPlayerId,
player->getName());
player->getPlayerInfo()->getName());
}
break;
}
case GameEventContext::SET_SIDEBOARD_LOCK: {
if (player->getLocal()) {
emit localPlayerSideboardLocked(player->getId(), prop.sideboard_locked());
if (player->getPlayerInfo()->getLocal()) {
emit localPlayerSideboardLocked(player->getPlayerInfo()->getId(), prop.sideboard_locked());
}
emit logSideboardLockSet(player, prop.sideboard_locked());
break;
@ -391,22 +391,22 @@ void GameEventHandler::eventJoin(const Event_Join &event, int /*eventPlayerId*/,
const ServerInfo_PlayerProperties &playerInfo = event.player_properties();
const int playerId = playerInfo.player_id();
QString playerName = QString::fromStdString(playerInfo.user_info().name());
game->addPlayerToAutoCompleteList(playerName);
emit addPlayerToAutoCompleteList(playerName);
if (gameState->getPlayers().contains(playerId))
if (game->getPlayerManager()->getPlayers().contains(playerId))
return;
if (playerInfo.spectator()) {
gameState->addSpectator(playerId, playerInfo);
game->getPlayerManager()->addSpectator(playerId, playerInfo);
emit logJoinSpectator(playerName);
emit spectatorJoined(playerInfo);
} else {
Player *newPlayer = gameState->addPlayer(playerId, playerInfo.user_info(), game);
Player *newPlayer = game->getPlayerManager()->addPlayer(playerId, playerInfo.user_info());
emit logJoinPlayer(newPlayer);
emit playerJoined(playerInfo);
}
game->emitUserEvent();
emitUserEvent();
}
QString GameEventHandler::getLeaveReason(Event_Leave::LeaveReason reason)
@ -429,7 +429,7 @@ QString GameEventHandler::getLeaveReason(Event_Leave::LeaveReason reason)
}
void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext & /*context*/)
{
Player *player = gameState->getPlayers().value(eventPlayerId, 0);
Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
if (!player)
return;
@ -437,17 +437,17 @@ void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, c
emit logLeave(player, getLeaveReason(event.reason()));
gameState->removePlayer(eventPlayerId);
game->getPlayerManager()->removePlayer(eventPlayerId);
player->clear();
player->deleteLater();
// Rearrange all remaining zones so that attachment relationship updates take place
QMapIterator<int, Player *> playerIterator(gameState->getPlayers());
QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
while (playerIterator.hasNext())
playerIterator.next().value()->updateZones();
game->emitUserEvent();
emitUserEvent();
}
void GameEventHandler::eventKicked(const Event_Kicked & /*event*/,
@ -455,19 +455,16 @@ void GameEventHandler::eventKicked(const Event_Kicked & /*event*/,
const GameEventContext & /*context*/)
{
emit gameClosed();
emit logKicked();
emit playerKicked();
game->emitUserEvent();
emitUserEvent();
}
void GameEventHandler::eventReverseTurn(const Event_ReverseTurn &event,
int eventPlayerId,
const GameEventContext & /*context*/)
{
Player *player = gameState->getPlayers().value(eventPlayerId, 0);
Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
if (!player)
return;
@ -478,7 +475,7 @@ void GameEventHandler::eventGameHostChanged(const Event_GameHostChanged & /*even
int eventPlayerId,
const GameEventContext & /*context*/)
{
gameState->setHostId(eventPlayerId);
game->getGameState()->setHostId(eventPlayerId);
}
void GameEventHandler::eventGameClosed(const Event_GameClosed & /*event*/,
@ -486,22 +483,22 @@ void GameEventHandler::eventGameClosed(const Event_GameClosed & /*event*/,
const GameEventContext & /*context*/)
{
game->getGameMetaInfo()->setStarted(false);
gameState->setGameClosed(true);
game->getGameState()->setGameClosed(true);
emit gameClosed();
emit logGameClosed();
game->emitUserEvent();
emitUserEvent();
}
void GameEventHandler::eventSetActivePlayer(const Event_SetActivePlayer &event,
int /*eventPlayerId*/,
const GameEventContext & /*context*/)
{
gameState->setActivePlayer(event.active_player_id());
Player *player = gameState->getPlayer(event.active_player_id());
game->getGameState()->setActivePlayer(event.active_player_id());
Player *player = game->getPlayerManager()->getPlayer(event.active_player_id());
if (!player)
return;
emit logActivePlayer(player);
game->emitUserEvent();
emitUserEvent();
}
void GameEventHandler::eventSetActivePhase(const Event_SetActivePhase &event,
@ -509,9 +506,9 @@ void GameEventHandler::eventSetActivePhase(const Event_SetActivePhase &event,
const GameEventContext & /*context*/)
{
const int phase = event.phase();
if (gameState->getCurrentPhase() != phase) {
if (game->getGameState()->getCurrentPhase() != phase) {
emit logActivePhaseChanged(phase);
}
gameState->setCurrentPhase(phase);
game->emitUserEvent();
game->getGameState()->setCurrentPhase(phase);
emitUserEvent();
}

View file

@ -3,12 +3,12 @@
#include "pb/event_leave.pb.h"
#include "pb/serverinfo_player.pb.h"
#include "player/player.h"
#include "player/event_processing_options.h"
#include <QLoggingCategory>
#include <QObject>
class AbstractClient;
class TabGame;
class Response;
class GameEventContainer;
class GameEventContext;
@ -30,24 +30,27 @@ class Event_Ping;
class Event_GameSay;
class Event_Kicked;
class Event_ReverseTurn;
class AbstractGame;
class PendingCommand;
class Player;
inline Q_LOGGING_CATEGORY(GameEventHandlerLog, "tab_game");
class GameEventHandler : public QObject
{
Q_OBJECT
private:
TabGame *game;
GameState *gameState;
AbstractGame *game;
public:
GameEventHandler(TabGame *game);
explicit GameEventHandler(AbstractGame *_game);
void handleNextTurn();
void handleReverseTurn();
void handlePlayerConceded();
void handlePlayerUnconceded();
void handleActiveLocalPlayerConceded();
void handleActiveLocalPlayerUnconceded();
void handleActivePhaseChanged(int phase);
void handleGameLeft();
void handleChatMessageSent(const QString &chatMessage);
@ -75,9 +78,8 @@ public:
void commandFinished(const Response &response);
void processGameEventContainer(const GameEventContainer &cont,
AbstractClient *client,
Player::EventProcessingOptions options);
void
processGameEventContainer(const GameEventContainer &cont, AbstractClient *client, EventProcessingOptions options);
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
public slots:
@ -85,6 +87,8 @@ public slots:
void sendGameCommand(const ::google::protobuf::Message &command, int playerId = -1);
signals:
void emitUserEvent();
void addPlayerToAutoCompleteList(QString playerName);
void localPlayerDeckSelected(Player *localPlayer, int playerId, ServerInfo_Player playerInfo);
void remotePlayerDeckSelected(QString deckList, int playerId, QString playerName);
void remotePlayersDecksSelected(QVector<QPair<int, QPair<QString, QString>>> opponentDecks);
@ -107,8 +111,6 @@ signals:
void logGameStart();
void logReadyStart(Player *player);
void logNotReadyStart(Player *player);
void playerConceded(Player *player);
void playerUnconceded(Player *player);
void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
void logSideboardLockSet(Player *player, bool sideboardLocked);
void logConnectionStateChanged(Player *player, bool connected);

View file

@ -1 +1,7 @@
#include "game_meta_info.h"
#include "abstract_game.h"
GameMetaInfo::GameMetaInfo(AbstractGame *_game) : QObject(_game), game(_game)
{
}

View file

@ -10,13 +10,12 @@
// This class de-couples the domain object (i.e. the GameMetaInfo) from the network object.
// If the network object changes, only this class needs to be adjusted.
class AbstractGame;
class GameMetaInfo : public QObject
{
Q_OBJECT
public:
explicit GameMetaInfo(QObject *parent = nullptr) : QObject(parent)
{
}
explicit GameMetaInfo(AbstractGame *_game);
QMap<int, QString> roomGameTypes;
@ -80,6 +79,11 @@ public:
return roomGameTypes.find(gameInfo_.game_types(index)).value();
}
AbstractGame *getGame() const
{
return game;
}
public slots:
void setStarted(bool s)
{
@ -101,6 +105,7 @@ signals:
void spectatorsOmniscienceChanged(bool omniscient);
private:
AbstractGame *game;
ServerInfo_Game gameInfo_;
};

View file

@ -4,6 +4,7 @@
#include "../settings/cache_settings.h"
#include "board/card_item.h"
#include "player/player.h"
#include "player/player_graphics_item.h"
#include "zones/view_zone.h"
#include "zones/view_zone_widget.h"
@ -46,23 +47,22 @@ void GameScene::retranslateUi()
void GameScene::addPlayer(Player *player)
{
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::addPlayer name=" << player->getName();
players << player;
addItem(player);
connect(player, &Player::sizeChanged, this, &GameScene::rearrange);
connect(player, &Player::playerCountChanged, this, &GameScene::rearrange);
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::addPlayer name=" << player->getPlayerInfo()->getName();
players << player->getGraphicsItem();
addItem(player->getGraphicsItem());
connect(player->getGraphicsItem(), &PlayerGraphicsItem::sizeChanged, this, &GameScene::rearrange);
}
void GameScene::removePlayer(Player *player)
{
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::removePlayer name=" << player->getName();
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::removePlayer name=" << player->getPlayerInfo()->getName();
for (ZoneViewWidget *zone : zoneViews) {
if (zone->getPlayer() == player) {
zone->close();
}
}
players.removeOne(player);
removeItem(player);
players.removeOne(player->getGraphicsItem());
removeItem(player->getGraphicsItem());
rearrange();
}
@ -80,12 +80,12 @@ void GameScene::rearrange()
QList<Player *> playersPlaying;
int firstPlayerIndex = 0;
bool firstPlayerFound = false;
QListIterator<Player *> playersIter(players);
QListIterator<PlayerGraphicsItem *> playersIter(players);
while (playersIter.hasNext()) {
Player *p = playersIter.next();
Player *p = playersIter.next()->getPlayer();
if (p && !p->getConceded()) {
playersPlaying.append(p);
if (!firstPlayerFound && (p->getLocal())) {
if (!firstPlayerFound && (p->getPlayerInfo()->getLocal())) {
firstPlayerIndex = playersPlaying.size() - 1;
firstPlayerFound = true;
}
@ -111,19 +111,19 @@ void GameScene::rearrange()
QListIterator<Player *> playersPlayingIter(playersPlaying);
for (int col = 0; col < columns; ++col) {
playersByColumn.append(QList<Player *>());
playersByColumn.append(QList<PlayerGraphicsItem *>());
columnWidth.append(0);
qreal thisColumnHeight = -playerAreaSpacing;
const int rowsInColumn = rows - (playersCount % columns) * col; // only correct for max. 2 cols
for (int j = 0; j < rowsInColumn; ++j) {
Player *player = playersPlayingIter.next();
if (col == 0)
playersByColumn[col].prepend(player);
playersByColumn[col].prepend(player->getGraphicsItem());
else
playersByColumn[col].append(player);
thisColumnHeight += player->boundingRect().height() + playerAreaSpacing;
if (player->boundingRect().width() > columnWidth[col])
columnWidth[col] = player->boundingRect().width();
playersByColumn[col].append(player->getGraphicsItem());
thisColumnHeight += player->getGraphicsItem()->boundingRect().height() + playerAreaSpacing;
if (player->getGraphicsItem()->boundingRect().width() > columnWidth[col])
columnWidth[col] = player->getGraphicsItem()->boundingRect().width();
}
if (thisColumnHeight > sceneHeight)
sceneHeight = thisColumnHeight;
@ -138,7 +138,7 @@ void GameScene::rearrange()
for (int col = 0; col < columns; ++col) {
qreal y = 0;
for (int row = 0; row < playersByColumn[col].size(); ++row) {
Player *player = playersByColumn[col][row];
PlayerGraphicsItem *player = playersByColumn[col][row];
player->setPos(x, y);
player->setMirrored(row != rows - 1);
y += player->boundingRect().height() + playerAreaSpacing;
@ -154,7 +154,8 @@ void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numb
{
for (auto &view : zoneViews) {
ZoneViewZone *temp = view->getZone();
if (temp->getName() == zoneName && temp->getPlayer() == player && temp->getNumberCards() == numberCards) {
if (temp->getLogic()->getName() == zoneName && temp->getLogic()->getPlayer() == player &&
qobject_cast<ZoneViewZoneLogic *>(temp->getLogic())->getNumberCards() == numberCards) {
view->close();
}
}
@ -174,7 +175,7 @@ void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numb
}
void GameScene::addRevealedZoneView(Player *player,
CardZone *zone,
CardZoneLogic *zone,
const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission)
{
@ -272,9 +273,9 @@ void GameScene::updateHover(const QPointF &scenePos)
if (!card)
continue;
if (card->getAttachedTo()) {
if (card->getAttachedTo()->getZone() != zone)
if (card->getAttachedTo()->getZone() != zone->getLogic())
continue;
} else if (card->getZone() != zone)
} else if (card->getZone() != zone->getLogic())
continue;
if (card->getRealZValue() > maxZ) {

View file

@ -1,6 +1,8 @@
#ifndef GAMESCENE_H
#define GAMESCENE_H
#include "zones/logic/card_zone_logic.h"
#include <QGraphicsScene>
#include <QList>
#include <QLoggingCategory>
@ -11,6 +13,7 @@ inline Q_LOGGING_CATEGORY(GameSceneLog, "game_scene");
inline Q_LOGGING_CATEGORY(GameScenePlayerAdditionRemovalLog, "game_scene.player_addition_removal");
class Player;
class PlayerGraphicsItem;
class ZoneViewWidget;
class CardZone;
class AbstractCardItem;
@ -26,8 +29,8 @@ private:
static const int playerAreaSpacing = 5;
PhasesToolbar *phasesToolbar;
QList<Player *> players;
QList<QList<Player *>> playersByColumn;
QList<PlayerGraphicsItem *> players;
QList<QList<PlayerGraphicsItem *>> playersByColumn;
QList<ZoneViewWidget *> zoneViews;
QSize viewSize;
QPointer<CardItem> hoveredCard;
@ -53,7 +56,7 @@ public:
public slots:
void toggleZoneView(Player *player, const QString &zoneName, int numberCards, bool isReversed = false);
void addRevealedZoneView(Player *player,
CardZone *zone,
CardZoneLogic *zone,
const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission);
void removeZoneView(ZoneViewWidget *item);

View file

@ -1,19 +1,19 @@
#include "game_state.h"
GameState::GameState(int _secondsElapsed,
#include "abstract_game.h"
GameState::GameState(AbstractGame *_game,
int _secondsElapsed,
int _hostId,
int _localPlayerId,
bool _isLocalGame,
const QList<AbstractClient *> _clients,
bool _spectator,
bool _judge,
bool _gameStateKnown,
bool _resuming,
int _currentPhase,
bool _gameClosed)
: secondsElapsed(_secondsElapsed), hostId(_hostId), localPlayerId(_localPlayerId), isLocalGame(_isLocalGame),
clients(_clients), spectator(_spectator), judge(_judge), gameStateKnown(_gameStateKnown), resuming(_resuming),
currentPhase(_currentPhase), gameClosed(_gameClosed)
: QObject(_game), game(_game), secondsElapsed(_secondsElapsed), hostId(_hostId), isLocalGame(_isLocalGame),
clients(_clients), gameStateKnown(_gameStateKnown), resuming(_resuming), currentPhase(_currentPhase),
gameClosed(_gameClosed)
{
}

View file

@ -1,13 +1,13 @@
#ifndef COCKATRICE_GAME_STATE_H
#define COCKATRICE_GAME_STATE_H
#include "../client/tabs/tab_game.h"
#include "../server/abstract_client.h"
#include "pb/serverinfo_game.pb.h"
#include "pb/serverinfo_playerproperties.pb.h"
#include <QObject>
#include <QTimer>
class AbstractGame;
class ServerInfo_PlayerProperties;
class ServerInfo_User;
@ -16,149 +16,31 @@ class GameState : public QObject
Q_OBJECT
public:
explicit GameState(int secondsElapsed,
explicit GameState(AbstractGame *_game,
int secondsElapsed,
int hostId,
int localPlayerId,
bool isLocalGame,
QList<AbstractClient *> clients,
bool spectator,
bool judge,
bool gameStateKnown,
bool resuming,
int currentPhase,
bool gameClosed);
const QMap<int, Player *> &getPlayers() const
{
return players;
}
int getPlayerCount() const
{
return players.size();
}
const QMap<int, ServerInfo_User> &getSpectators() const
{
return spectators;
}
ServerInfo_User getSpectator(int playerId) const
{
return spectators.value(playerId);
}
QString getSpectatorName(int spectatorId) const
{
return QString::fromStdString(spectators.value(spectatorId).name());
}
void addSpectator(int spectatorId, const ServerInfo_PlayerProperties &prop)
{
if (!spectators.contains(spectatorId)) {
spectators.insert(spectatorId, prop.user_info());
emit spectatorAdded(prop);
}
}
void removeSpectator(int spectatorId)
{
ServerInfo_User spectatorInfo = spectators.value(spectatorId);
spectators.remove(spectatorId);
emit spectatorRemoved(spectatorId, spectatorInfo);
}
bool isHost() const
{
return hostId == localPlayerId;
}
void setHostId(int _hostId)
{
hostId = _hostId;
}
bool isJudge() const
{
return judge;
}
int getLocalPlayerId() const
{
return localPlayerId;
}
QList<AbstractClient *> getClients() const
{
return clients;
}
bool isLocalPlayer(int playerId) const
{
return clients.size() > 1 || playerId == getLocalPlayerId();
}
Player *addPlayer(int playerId, const ServerInfo_User &info, TabGame *game)
{
auto *newPlayer = new Player(info, playerId, isLocalPlayer(playerId), isJudge(), game);
// TODO
// connect(newPlayer, &Player::openDeckEditor, game, &TabGame::openDeckEditor);
players.insert(playerId, newPlayer);
emit playerAdded(newPlayer);
return newPlayer;
}
void removePlayer(int playerId)
{
Player *player = getPlayer(playerId);
if (!player) {
return;
}
players.remove(playerId);
emit playerRemoved(player);
}
Player *getPlayer(int playerId)
{
Player *player = players.value(playerId, 0);
if (!player)
return nullptr;
return player;
}
Player *getActiveLocalPlayer() const
{
Player *active = players.value(activePlayer, 0);
if (active)
if (active->getLocal())
return active;
QMapIterator<int, Player *> playerIterator(players);
while (playerIterator.hasNext()) {
Player *temp = playerIterator.next().value();
if (temp->getLocal())
return temp;
}
return nullptr;
}
void setActivePlayer(int activePlayerId)
{
activePlayer = activePlayerId;
emit activePlayerChanged(activePlayer);
}
bool getIsLocalGame() const
{
return isLocalGame;
}
bool isSpectator() const
{
return spectator;
}
bool isResuming() const
{
return resuming;
@ -185,10 +67,15 @@ public:
emit activePhaseChanged(phase);
}
bool isMainPlayerConceded() const
void setActivePlayer(int activePlayerId)
{
Player *player = players.value(localPlayerId, nullptr);
return player && player->getConceded();
activePlayer = activePlayerId;
emit activePlayerChanged(activePlayer);
}
int getActivePlayer() const
{
return activePlayer;
}
void setGameClosed(bool closed)
@ -213,17 +100,28 @@ public:
void startGameTimer();
QMap<int, QString> getRoomGameTypes() const
{
return roomGameTypes;
}
void setRoomGameTypes(QMap<int, QString> _roomGameTypes)
{
roomGameTypes = _roomGameTypes;
}
void setGameStateKnown(bool known)
{
gameStateKnown = known;
}
int getHostId() const
{
return hostId;
}
signals:
void updateTimeElapsedLabel(QString newTime);
void playerAdded(Player *player);
void playerRemoved(Player *player);
void spectatorAdded(ServerInfo_PlayerProperties spectator);
void spectatorRemoved(int spectatorId, ServerInfo_User spectator);
void gameStarted(bool resuming);
void gameStopped();
void activePhaseChanged(int activePhase);
@ -234,16 +132,13 @@ public slots:
void setGameTime(int _secondsElapsed);
private:
AbstractGame *game;
QTimer *gameTimer;
int secondsElapsed;
QMap<int, QString> roomGameTypes;
int hostId;
int localPlayerId;
const bool isLocalGame;
QMap<int, Player *> players;
QMap<int, ServerInfo_User> spectators;
QList<AbstractClient *> clients;
bool spectator;
bool judge;
bool gameStateKnown;
bool resuming;
QStringList phasesList;

View file

@ -17,7 +17,7 @@ HandCounter::~HandCounter()
void HandCounter::updateNumber()
{
number = static_cast<CardZone *>(sender())->getCards().size();
number = static_cast<CardZoneLogic *>(sender())->getCards().size();
update();
}

View file

@ -2,6 +2,7 @@
#define HANDCOUNTER_H
#include "../game/board/abstract_graphics_item.h"
#include "board/graphics_item_type.h"
#include <QString>

View file

@ -0,0 +1,19 @@
#ifndef COCKATRICE_CARD_MENU_ACTION_TYPE_H
#define COCKATRICE_CARD_MENU_ACTION_TYPE_H
enum CardMenuActionType
{
cmTap,
cmUntap,
cmDoesntUntap,
cmFlip,
cmPeek,
cmClone,
cmMoveToTopLibrary,
cmMoveToBottomLibrary,
cmMoveToHand,
cmMoveToGraveyard,
cmMoveToExile
};
#endif // COCKATRICE_CARD_MENU_ACTION_TYPE_H

View file

@ -0,0 +1,19 @@
#ifndef COCKATRICE_EVENT_PROCESSING_OPTIONS_H
#define COCKATRICE_EVENT_PROCESSING_OPTIONS_H
#include <QFlags>
// Define the base enum
enum EventProcessingOption
{
SKIP_REVEAL_WINDOW = 0x0001,
SKIP_TAP_ANIMATION = 0x0002
};
// Wrap it in a QFlags typedef
Q_DECLARE_FLAGS(EventProcessingOptions, EventProcessingOption)
// Add operator overloads (|, &, etc.)
Q_DECLARE_OPERATORS_FOR_FLAGS(EventProcessingOptions)
#endif // COCKATRICE_EVENT_PROCESSING_OPTIONS_H

File diff suppressed because it is too large Load diff

View file

@ -8,6 +8,12 @@
#include "../filters/filter_string.h"
#include "pb/card_attributes.pb.h"
#include "pb/game_event.pb.h"
#include "player_actions.h"
#include "player_area.h"
#include "player_event_handler.h"
#include "player_graphics_item.h"
#include "player_info.h"
#include "player_menu.h"
#include <QInputDialog>
#include <QLoggingCategory>
@ -26,476 +32,176 @@ class Message;
} // namespace google
class AbstractCardItem;
class AbstractCounter;
class AbstractGame;
class ArrowItem;
class ArrowTarget;
class CardDatabase;
class CardItem;
class CardZone;
class CommandContainer;
class Command_MoveCard;
class DeckLoader;
class Event_AttachCard;
class Event_ChangeZoneProperties;
class Event_CreateArrow;
class Event_CreateCounter;
class Event_CreateToken;
class Event_DelCounter;
class Event_DeleteArrow;
class Event_DestroyCard;
class Event_DrawCards;
class Event_DumpZone;
class Event_FlipCard;
class Event_GameSay;
class Event_MoveCard;
class Event_RevealCards;
class Event_RollDie;
class Event_SetCardAttr;
class Event_SetCardCounter;
class Event_SetCounter;
class Event_Shuffle;
class GameCommand;
class GameEvent;
class GameEventContext;
class HandZone;
class PendingCommand;
class PlayerTarget;
class PlayerInfo;
class PlayerEventHandler;
class PlayerActions;
class PlayerMenu;
class QAction;
class QMenu;
class ServerInfo_Arrow;
class ServerInfo_Counter;
class ServerInfo_Player;
class ServerInfo_User;
class StackZone;
class TabGame;
class TableZone;
class ZoneViewZone;
const int MAX_TOKENS_PER_DIALOG = 99;
/**
* The entire graphical area belonging to a single player.
*/
class PlayerArea : public QObject, public QGraphicsItem
class Player : public QObject
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
private:
QRectF bRect;
int playerZoneId;
private slots:
void updateBg();
public:
enum
{
Type = typeOther
};
int type() const override
{
return Type;
}
explicit PlayerArea(QGraphicsItem *parent = nullptr);
QRectF boundingRect() const override
{
return bRect;
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void setSize(qreal width, qreal height);
void setPlayerZoneId(int _playerZoneId);
int getPlayerZoneId() const
{
return playerZoneId;
}
};
class Player : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
signals:
void openDeckEditor(const DeckLoader *deck);
void deckChanged();
void newCardAdded(AbstractCardItem *card);
// Log events
void logSay(Player *player, QString message);
void logShuffle(Player *player, CardZone *zone, int start, int end);
void logRollDie(Player *player, int sides, const QList<uint> &rolls);
void logCreateArrow(Player *player,
Player *startPlayer,
QString startCard,
Player *targetPlayer,
QString targetCard,
bool _playerTarget);
void logCreateToken(Player *player, QString cardName, QString pt, bool faceDown);
void logDrawCards(Player *player, int number, bool deckIsEmpty);
void logUndoDraw(Player *player, QString cardName);
void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logDumpZone(Player *player, CardZone *zone, int numberCards, bool isReversed = false);
void logRevealCards(Player *player,
CardZone *zone,
int cardId,
QString cardName,
Player *otherPlayer,
bool faceDown,
int amount,
bool isLentToAnotherPlayer = false);
void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
void logAlwaysLookAtTopCard(Player *player, CardZone *zone, bool reveal);
void sizeChanged();
void playerCountChanged();
void cardMenuUpdated(QMenu *cardMenu);
public slots:
void actUntapAll();
void actRollDie();
void actCreateToken();
void actCreateAnotherToken();
void actShuffle();
void actShuffleTop();
void actShuffleBottom();
void actDrawCard();
void actDrawCards();
void actUndoDraw();
void actMulligan();
void actPlay();
void actPlayFacedown();
void actHide();
void actMoveTopCardToPlay();
void actMoveTopCardToPlayFaceDown();
void actMoveTopCardToGrave();
void actMoveTopCardToExile();
void actMoveTopCardsToGrave();
void actMoveTopCardsToExile();
void actMoveTopCardsUntil();
void actMoveTopCardToBottom();
void actDrawBottomCard();
void actDrawBottomCards();
void actMoveBottomCardToPlay();
void actMoveBottomCardToPlayFaceDown();
void actMoveBottomCardToGrave();
void actMoveBottomCardToExile();
void actMoveBottomCardsToGrave();
void actMoveBottomCardsToExile();
void actMoveBottomCardToTop();
void actSelectAll();
void actSelectRow();
void actSelectColumn();
void actViewLibrary();
void actViewHand();
void actViewTopCards();
void actViewBottomCards();
void actAlwaysRevealTopCard();
void actAlwaysLookAtTopCard();
void actViewGraveyard();
void actRevealRandomGraveyardCard();
void actViewRfg();
void actViewSideboard();
void actSayMessage();
private slots:
void addPlayer(Player *player);
void removePlayer(Player *player);
void playerListActionTriggered();
void updateBoundingRect();
void rearrangeZones();
void actOpenDeckInDeckEditor();
void actCreatePredefinedToken();
void actCreateRelatedCard();
void actCreateAllRelatedCards();
void cardMenuAction();
void actMoveCardXCardsFromTop();
void actCardCounterTrigger();
void actAttach();
void actUnattach();
void actDrawArrow();
void actIncPT(int deltaP, int deltaT);
void actResetPT();
void actSetPT();
void actIncP();
void actDecP();
void actIncT();
void actDecT();
void actIncPT();
void actDecPT();
void actFlowP();
void actFlowT();
void actSetAnnotation();
void actReveal(QAction *action);
void refreshShortcuts();
void actSortHand();
void initSayMenu();
public:
enum EventProcessingOption
{
SKIP_REVEAL_WINDOW = 0x0001,
SKIP_TAP_ANIMATION = 0x0002
};
Q_DECLARE_FLAGS(EventProcessingOptions, EventProcessingOption)
private:
TabGame *game;
QMenu *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, *mRevealLibrary, *mLendLibrary, *mRevealTopCard,
*mRevealHand, *mRevealRandomHandCard, *mRevealRandomGraveyardCard, *mCustomZones, *mCardCounters;
TearOffMenu *moveGraveMenu, *moveRfgMenu, *graveMenu, *moveHandMenu, *handMenu, *libraryMenu, *topLibraryMenu,
*bottomLibraryMenu, *rfgMenu, *playerMenu;
QList<QMenu *> playerLists;
QList<QMenu *> singlePlayerLists;
QList<QAction *> allPlayersActions;
QList<QPair<QString, int>> playersInfo;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
*aMoveGraveToTopLibrary, *aMoveGraveToBottomLibrary, *aMoveGraveToHand, *aMoveGraveToRfg, *aMoveRfgToTopLibrary,
*aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave, *aViewHand, *aViewLibrary, *aViewTopCards,
*aViewBottomCards, *aAlwaysRevealTopCard, *aAlwaysLookAtTopCard, *aOpenDeckInDeckEditor,
*aMoveTopCardToGraveyard, *aMoveTopCardToExile, *aMoveTopCardsToGraveyard, *aMoveTopCardsToExile,
*aMoveTopCardsUntil, *aMoveTopCardToBottom, *aViewGraveyard, *aViewRfg, *aViewSideboard, *aDrawCard,
*aDrawCards, *aUndoDraw, *aMulligan, *aShuffle, *aShuffleTopCards, *aShuffleBottomCards, *aMoveTopToPlay,
*aMoveTopToPlayFaceDown, *aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken, *aMoveBottomToPlay,
*aMoveBottomToPlayFaceDown, *aMoveBottomCardToTop, *aMoveBottomCardToGraveyard, *aMoveBottomCardToExile,
*aMoveBottomCardsToGraveyard, *aMoveBottomCardsToExile, *aDrawBottomCard, *aDrawBottomCards;
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetPT, *aResetPT,
*aIncP, *aDecP, *aIncT, *aDecT, *aIncPT, *aDecPT, *aFlowP, *aFlowT, *aSetAnnotation, *aFlip, *aPeek, *aClone,
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToHand, *aMoveToGraveyard, *aMoveToExile,
*aMoveToXfromTopOfLibrary, *aSelectAll, *aSelectRow, *aSelectColumn, *aSortHand, *aIncrementAllCardCounters;
bool movingCardsUntil;
QTimer *moveTopCardTimer;
QStringList movingCardsUntilExprs = {};
int movingCardsUntilNumberOfHits = 1;
bool movingCardsUntilAutoPlay = false;
FilterString movingCardsUntilFilter;
int movingCardsUntilCounter = 0;
void stopMoveTopCardsUntil();
bool shortcutsActive;
int defaultNumberTopCards = 1;
int defaultNumberTopCardsToPlaceBelow = 1;
int defaultNumberBottomCards = 1;
int defaultNumberDieRoll = 20;
TokenInfo lastTokenInfo;
int lastTokenTableRow;
ServerInfo_User *userInfo;
int id;
bool active;
bool local;
bool judge;
bool mirrored;
bool handVisible;
bool conceded;
int zoneId;
bool dialogSemaphore;
bool clearCardsToDelete();
QList<CardItem *> cardsToDelete;
DeckLoader *deck;
QStringList predefinedTokens;
PlayerArea *playerArea;
QMap<QString, CardZone *> zones;
StackZone *stack;
TableZone *table;
HandZone *hand;
PlayerTarget *playerTarget;
void setCardAttrHelper(const GameEventContext &context,
CardItem *card,
CardAttribute attribute,
const QString &avalue,
bool allCards,
EventProcessingOptions options);
QMenu *createMoveMenu() const;
QMenu *createPtMenu() const;
void addRelatedCardActions(const CardItem *card, QMenu *cardMenu);
void addRelatedCardView(const CardItem *card, QMenu *cardMenu);
void createCard(const CardItem *sourceCard,
const QString &dbCardName,
CardRelation::AttachType attach = CardRelation::DoesNotAttach,
bool persistent = false);
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation);
void moveOneCardUntil(CardItem *card);
void addPlayerToList(QMenu *playerList, Player *player);
static void removePlayerFromList(QMenu *playerList, Player *player);
void playSelectedCards(bool faceDown = false);
QRectF bRect;
QMap<int, AbstractCounter *> counters;
QMap<int, ArrowItem *> arrows;
void rearrangeCounters();
void activeChanged(bool active);
void concededChanged(int playerId, bool conceded);
void clearCustomZonesMenu();
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);
void resetTopCardMenuActions();
void initContextualPlayersMenu(QMenu *menu);
// void eventConnectionStateChanged(const Event_ConnectionStateChanged &event);
void eventGameSay(const Event_GameSay &event);
void eventShuffle(const Event_Shuffle &event);
void eventRollDie(const Event_RollDie &event);
void eventCreateArrow(const Event_CreateArrow &event);
void eventDeleteArrow(const Event_DeleteArrow &event);
void eventCreateToken(const Event_CreateToken &event);
void
eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context, EventProcessingOptions options);
void eventSetCardCounter(const Event_SetCardCounter &event);
void eventCreateCounter(const Event_CreateCounter &event);
void eventSetCounter(const Event_SetCounter &event);
void eventDelCounter(const Event_DelCounter &event);
void eventDumpZone(const Event_DumpZone &event);
void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
void eventFlipCard(const Event_FlipCard &event);
void eventDestroyCard(const Event_DestroyCard &event);
void eventAttachCard(const Event_AttachCard &event);
void eventDrawCards(const Event_DrawCards &event);
void eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options);
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
void cmdSetTopCard(Command_MoveCard &cmd);
void cmdSetBottomCard(Command_MoveCard &cmd);
QVariantList parsePT(const QString &pt);
public slots:
void setActive(bool _active);
public:
static const int counterAreaWidth = 55;
enum CardMenuActionType
{
cmTap,
cmUntap,
cmDoesntUntap,
cmFlip,
cmPeek,
cmClone,
cmMoveToTopLibrary,
cmMoveToBottomLibrary,
cmMoveToHand,
cmMoveToGraveyard,
cmMoveToExile
};
enum CardsToReveal
{
RANDOM_CARD_FROM_ZONE = -2
};
Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
~Player() override;
enum
{
Type = typeOther
};
int type() const override
{
return Type;
}
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void initializeZones();
void updateZones();
void clear();
void processPlayerInfo(const ServerInfo_Player &info);
void processCardAttachment(const ServerInfo_Player &info);
void playCard(CardItem *c, bool faceDown);
void playCardToTable(const CardItem *c, bool faceDown);
void addCard(CardItem *c);
void deleteCard(CardItem *c);
bool clearCardsToDelete();
bool getActive() const
{
return active;
}
AbstractGame *getGame() const
{
return game;
}
GameScene *getGameScene();
[[nodiscard]] PlayerGraphicsItem *getGraphicsItem();
[[nodiscard]] PlayerActions *getPlayerActions() const
{
return playerActions;
};
[[nodiscard]] PlayerEventHandler *getPlayerEventHandler() const
{
return playerEventHandler;
}
[[nodiscard]] PlayerInfo *getPlayerInfo() const
{
return playerInfo;
};
[[nodiscard]] PlayerMenu *getPlayerMenu() const
{
return playerMenu;
}
void setDeck(const DeckLoader &_deck);
[[nodiscard]] DeckLoader *getDeck() const
{
return deck;
}
template <typename T> T *addZone(T *zone)
{
zones.insert(zone->getName(), zone);
return zone;
}
CardZoneLogic *getZone(const QString zoneName)
{
return zones.value(zoneName);
}
const QMap<QString, CardZoneLogic *> &getZones() const
{
return zones;
}
PileZoneLogic *getDeckZone()
{
return qobject_cast<PileZoneLogic *>(zones.value("deck"));
}
PileZoneLogic *getGraveZone()
{
return qobject_cast<PileZoneLogic *>(zones.value("grave"));
}
PileZoneLogic *getRfgZone()
{
return qobject_cast<PileZoneLogic *>(zones.value("rfg"));
}
PileZoneLogic *getSideboardZone()
{
return qobject_cast<PileZoneLogic *>(zones.value("sb"));
}
TableZoneLogic *getTableZone()
{
return qobject_cast<TableZoneLogic *>(zones.value("table"));
}
StackZoneLogic *getStackZone()
{
return qobject_cast<StackZoneLogic *>(zones.value("stack"));
}
HandZoneLogic *getHandZone()
{
return qobject_cast<HandZoneLogic *>(zones.value("hand"));
}
AbstractCounter *addCounter(const ServerInfo_Counter &counter);
AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
void delCounter(int counterId);
void clearCounters();
void incrementAllCardCounters();
QMap<int, AbstractCounter *> getCounters()
{
return counters;
}
ArrowItem *addArrow(const ServerInfo_Arrow &arrow);
ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);
void delArrow(int arrowId);
void removeArrow(ArrowItem *arrow);
void clearArrows();
PlayerTarget *getPlayerTarget() const
{
return playerTarget;
}
Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, TabGame *_parent);
~Player() override;
void retranslateUi();
void clear();
TabGame *getGame() const
{
return game;
}
void setDeck(const DeckLoader &_deck);
QMenu *getPlayerMenu() const
{
return playerMenu;
}
int getId() const
{
return id;
}
QString getName() const;
ServerInfo_User *getUserInfo() const
{
return userInfo;
}
bool getLocal() const
{
return local;
}
bool getLocalOrJudge() const
{
return local || judge;
}
bool getJudge() const
{
return judge;
}
bool getMirrored() const
{
return mirrored;
}
int getZoneId() const
{
return zoneId;
}
void setZoneId(int _zoneId);
const QMap<QString, CardZone *> &getZones() const
{
return zones;
}
const QMap<int, ArrowItem *> &getArrows() const
{
return arrows;
}
QMenu *updateCardMenu(const CardItem *card);
QMenu *createCardMenu(const CardItem *card);
bool getActive() const
{
return active;
}
void setActive(bool _active);
void setShortcutsActive();
void setShortcutsInactive();
void updateZones();
void setConceded(bool _conceded);
bool getConceded() const
@ -505,35 +211,49 @@ public:
void setGameStarted();
qreal getMinimumWidth() const;
void setMirrored(bool _mirrored);
void processSceneSizeChange(int newPlayerWidth);
void setDialogSemaphore(const bool _active)
{
dialogSemaphore = _active;
}
void processPlayerInfo(const ServerInfo_Player &info);
void processCardAttachment(const ServerInfo_Player &info);
int getZoneId() const
{
return zoneId;
}
void processGameEvent(GameEvent::GameEventType type,
const GameEvent &event,
const GameEventContext &context,
EventProcessingOptions options);
void setZoneId(int _zoneId);
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
void sendGameCommand(PendingCommand *pend);
void sendGameCommand(const google::protobuf::Message &command);
private:
AbstractGame *game;
PlayerInfo *playerInfo;
PlayerEventHandler *playerEventHandler;
PlayerActions *playerActions;
PlayerMenu *playerMenu;
PlayerGraphicsItem *graphicsItem;
void setLastToken(CardInfoPtr cardInfo);
bool active;
bool conceded;
DeckLoader *deck;
int zoneId;
QMap<QString, CardZoneLogic *> zones;
QMap<int, AbstractCounter *> counters;
QMap<int, ArrowItem *> arrows;
bool dialogSemaphore;
QList<CardItem *> cardsToDelete;
// void eventConnectionStateChanged(const Event_ConnectionStateChanged &event);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(Player::EventProcessingOptions)
class AnnotationDialog : public QInputDialog
{
Q_OBJECT
void keyPressEvent(QKeyEvent *e) override;
public:
explicit AnnotationDialog(QWidget *parent) : QInputDialog(parent)
explicit AnnotationDialog(QWidget *parent = nullptr) : QInputDialog(parent)
{
}
};

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@ -0,0 +1,178 @@
#ifndef COCKATRICE_PLAYER_ACTIONS_H
#define COCKATRICE_PLAYER_ACTIONS_H
#include "event_processing_options.h"
#include "player.h"
#include <QMenu>
#include <QObject>
namespace google
{
namespace protobuf
{
class Message;
}
} // namespace google
class CardItem;
class Command_MoveCard;
class GameEventContext;
class PendingCommand;
class Player;
class PlayerActions : public QObject
{
Q_OBJECT
signals:
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
public:
enum CardsToReveal
{
RANDOM_CARD_FROM_ZONE = -2
};
explicit PlayerActions(Player *player);
void sendGameCommand(PendingCommand *pend);
void sendGameCommand(const google::protobuf::Message &command);
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
void setCardAttrHelper(const GameEventContext &context,
CardItem *card,
CardAttribute attribute,
const QString &avalue,
bool allCards,
EventProcessingOptions options);
void moveOneCardUntil(CardItem *card);
void stopMoveTopCardsUntil();
bool isMovingCardsUntil() const
{
return movingCardsUntil;
}
public slots:
void setLastToken(CardInfoPtr cardInfo);
void playCard(CardItem *c, bool faceDown);
void playCardToTable(const CardItem *c, bool faceDown);
void actUntapAll();
void actRollDie();
void actCreateToken();
void actCreateAnotherToken();
void actShuffle();
void actShuffleTop();
void actShuffleBottom();
void actDrawCard();
void actDrawCards();
void actUndoDraw();
void actMulligan();
void actPlay();
void actPlayFacedown();
void actHide();
void actMoveTopCardToPlay();
void actMoveTopCardToPlayFaceDown();
void actMoveTopCardToGrave();
void actMoveTopCardToExile();
void actMoveTopCardsToGrave();
void actMoveTopCardsToExile();
void actMoveTopCardsUntil();
void actMoveTopCardToBottom();
void actDrawBottomCard();
void actDrawBottomCards();
void actMoveBottomCardToPlay();
void actMoveBottomCardToPlayFaceDown();
void actMoveBottomCardToGrave();
void actMoveBottomCardToExile();
void actMoveBottomCardsToGrave();
void actMoveBottomCardsToExile();
void actMoveBottomCardToTop();
void actSelectAll();
void actSelectRow();
void actSelectColumn();
void actViewLibrary();
void actViewHand();
void actViewTopCards();
void actViewBottomCards();
void actAlwaysRevealTopCard();
void actAlwaysLookAtTopCard();
void actViewGraveyard();
void actRevealRandomGraveyardCard();
void actViewRfg();
void actViewSideboard();
void actSayMessage();
void actOpenDeckInDeckEditor();
void actCreatePredefinedToken();
void actCreateRelatedCard();
void actCreateAllRelatedCards();
void actMoveCardXCardsFromTop();
void actCardCounterTrigger();
void actAttach();
void actUnattach();
void actDrawArrow();
void actIncPT(int deltaP, int deltaT);
void actResetPT();
void actSetPT();
void actIncP();
void actDecP();
void actIncT();
void actDecT();
void actIncPT();
void actDecPT();
void actFlowP();
void actFlowT();
void actSetAnnotation();
void actReveal(QAction *action);
void actSortHand();
void cardMenuAction();
private:
Player *player;
int defaultNumberTopCards = 1;
int defaultNumberTopCardsToPlaceBelow = 1;
int defaultNumberBottomCards = 1;
int defaultNumberDieRoll = 20;
TokenInfo lastTokenInfo;
int lastTokenTableRow;
bool movingCardsUntil;
QTimer *moveTopCardTimer;
QStringList movingCardsUntilExprs = {};
int movingCardsUntilNumberOfHits = 1;
bool movingCardsUntilAutoPlay = false;
FilterString movingCardsUntilFilter;
int movingCardsUntilCounter = 0;
void createCard(const CardItem *sourceCard,
const QString &dbCardName,
CardRelation::AttachType attach = CardRelation::DoesNotAttach,
bool persistent = false);
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation);
void playSelectedCards(bool faceDown = false);
void cmdSetTopCard(Command_MoveCard &cmd);
void cmdSetBottomCard(Command_MoveCard &cmd);
QVariantList parsePT(const QString &pt);
};
#endif // COCKATRICE_PLAYER_ACTIONS_H

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@ -0,0 +1,34 @@
#include "player_area.h"
#include "../../client/ui/theme_manager.h"
#include <QPainter>
PlayerArea::PlayerArea(QGraphicsItem *parentItem) : QObject(), QGraphicsItem(parentItem)
{
setCacheMode(DeviceCoordinateCache);
connect(themeManager, &ThemeManager::themeChanged, this, &PlayerArea::updateBg);
updateBg();
}
void PlayerArea::updateBg()
{
update();
}
void PlayerArea::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Player, playerZoneId);
painter->fillRect(boundingRect(), brush);
}
void PlayerArea::setSize(qreal width, qreal height)
{
prepareGeometryChange();
bRect = QRectF(0, 0, width, height);
}
void PlayerArea::setPlayerZoneId(int _playerZoneId)
{
playerZoneId = _playerZoneId;
}

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@ -0,0 +1,46 @@
#ifndef COCKATRICE_PLAYER_AREA_H
#define COCKATRICE_PLAYER_AREA_H
#include "../board/graphics_item_type.h"
#include "QGraphicsItem"
/**
* The entire graphical area belonging to a single player.
*/
class PlayerArea : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
private:
QRectF bRect;
int playerZoneId;
private slots:
void updateBg();
public:
enum
{
Type = typeOther
};
int type() const override
{
return Type;
}
explicit PlayerArea(QGraphicsItem *parent = nullptr);
QRectF boundingRect() const override
{
return bRect;
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void setSize(qreal width, qreal height);
void setPlayerZoneId(int _playerZoneId);
int getPlayerZoneId() const
{
return playerZoneId;
}
};
#endif // COCKATRICE_PLAYER_AREA_H

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@ -0,0 +1,602 @@
#include "player_event_handler.h"
#include "../../client/tabs/tab_game.h"
#include "../board/arrow_item.h"
#include "../board/card_item.h"
#include "../board/card_list.h"
#include "../zones/view_zone.h"
#include "pb/command_set_card_attr.pb.h"
#include "pb/context_move_card.pb.h"
#include "pb/context_undo_draw.pb.h"
#include "pb/event_attach_card.pb.h"
#include "pb/event_change_zone_properties.pb.h"
#include "pb/event_create_arrow.pb.h"
#include "pb/event_create_counter.pb.h"
#include "pb/event_create_token.pb.h"
#include "pb/event_del_counter.pb.h"
#include "pb/event_delete_arrow.pb.h"
#include "pb/event_destroy_card.pb.h"
#include "pb/event_draw_cards.pb.h"
#include "pb/event_dump_zone.pb.h"
#include "pb/event_flip_card.pb.h"
#include "pb/event_game_say.pb.h"
#include "pb/event_move_card.pb.h"
#include "pb/event_reveal_cards.pb.h"
#include "pb/event_roll_die.pb.h"
#include "pb/event_set_card_attr.pb.h"
#include "pb/event_set_card_counter.pb.h"
#include "pb/event_set_counter.pb.h"
#include "pb/event_shuffle.pb.h"
#include "player.h"
PlayerEventHandler::PlayerEventHandler(Player *_player) : player(_player)
{
}
void PlayerEventHandler::eventGameSay(const Event_GameSay &event)
{
emit logSay(player, QString::fromStdString(event.message()));
}
void PlayerEventHandler::eventShuffle(const Event_Shuffle &event)
{
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
if (!zone) {
return;
}
auto &cardList = zone->getCards();
int absStart = event.start();
if (absStart < 0) { // negative indexes start from the end
absStart += cardList.length();
}
// close all views that contain shuffled cards
for (ZoneViewZone *view : zone->getViews()) {
if (view != nullptr) {
int length = view->getLogic()->getCards().length();
// we want to close empty views as well
if (length == 0 || length > absStart) { // note this assumes views always start at the top of the library
view->close();
break;
}
} else {
qWarning() << zone->getName() << "of" << player->getPlayerInfo()->getName() << "holds empty zoneview!";
}
}
// remove revealed card name on top of decks
if (absStart == 0 && !cardList.isEmpty()) {
cardList.first()->setCardRef({});
emit zone->updateGraphics();
}
emit logShuffle(player, zone, event.start(), event.end());
}
void PlayerEventHandler::eventRollDie(const Event_RollDie &event)
{
if (!event.values().empty()) {
#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
QList<uint> rolls(event.values().begin(), event.values().end());
#else
QList<uint> rolls;
for (const auto &value : event.values()) {
rolls.append(value);
}
#endif
std::sort(rolls.begin(), rolls.end());
emit logRollDie(player, static_cast<int>(event.sides()), rolls);
} else if (event.value()) {
// Backwards compatibility for old clients
emit logRollDie(player, static_cast<int>(event.sides()), {event.value()});
}
}
void PlayerEventHandler::eventCreateArrow(const Event_CreateArrow &event)
{
ArrowItem *arrow = player->addArrow(event.arrow_info());
if (!arrow) {
return;
}
auto *startCard = static_cast<CardItem *>(arrow->getStartItem());
auto *targetCard = qgraphicsitem_cast<CardItem *>(arrow->getTargetItem());
if (targetCard) {
emit logCreateArrow(player, startCard->getOwner(), startCard->getName(), targetCard->getOwner(),
targetCard->getName(), false);
} else {
emit logCreateArrow(player, startCard->getOwner(), startCard->getName(), arrow->getTargetItem()->getOwner(),
QString(), true);
}
}
void PlayerEventHandler::eventDeleteArrow(const Event_DeleteArrow &event)
{
player->delArrow(event.arrow_id());
}
void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)
{
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
if (!zone) {
return;
}
CardRef cardRef = {QString::fromStdString(event.card_name()), QString::fromStdString(event.card_provider_id())};
CardItem *card = new CardItem(player, nullptr, cardRef, event.card_id());
// use db PT if not provided in event and not face-down
if (!QString::fromStdString(event.pt()).isEmpty()) {
card->setPT(QString::fromStdString(event.pt()));
} else if (!event.face_down()) {
ExactCard dbCard = card->getCard();
if (dbCard) {
card->setPT(dbCard.getInfo().getPowTough());
}
}
card->setColor(QString::fromStdString(event.color()));
card->setAnnotation(QString::fromStdString(event.annotation()));
card->setDestroyOnZoneChange(event.destroy_on_zone_change());
card->setFaceDown(event.face_down());
emit logCreateToken(player, card->getName(), card->getPT(), card->getFaceDown());
zone->addCard(card, true, event.x(), event.y());
}
void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
const GameEventContext &context,
EventProcessingOptions options)
{
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
if (!zone) {
return;
}
if (!event.has_card_id()) {
const CardList &cards = zone->getCards();
for (int i = 0; i < cards.size(); ++i) {
player->getPlayerActions()->setCardAttrHelper(context, cards.at(i), event.attribute(),
QString::fromStdString(event.attr_value()), true, options);
}
if (event.attribute() == AttrTapped) {
emit logSetTapped(player, nullptr, event.attr_value() == "1");
}
} else {
CardItem *card = zone->getCard(event.card_id());
if (!card) {
qWarning() << "PlayerEventHandler::eventSetCardAttr: card id=" << event.card_id() << "not found";
return;
}
player->getPlayerActions()->setCardAttrHelper(context, card, event.attribute(),
QString::fromStdString(event.attr_value()), false, options);
}
}
void PlayerEventHandler::eventSetCardCounter(const Event_SetCardCounter &event)
{
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
if (!zone) {
return;
}
CardItem *card = zone->getCard(event.card_id());
if (!card) {
return;
}
int oldValue = card->getCounters().value(event.counter_id(), 0);
card->setCounter(event.counter_id(), event.counter_value());
player->getPlayerMenu()->updateCardMenu(card);
emit logSetCardCounter(player, card->getName(), event.counter_id(), event.counter_value(), oldValue);
}
void PlayerEventHandler::eventCreateCounter(const Event_CreateCounter &event)
{
player->addCounter(event.counter_info());
}
void PlayerEventHandler::eventSetCounter(const Event_SetCounter &event)
{
AbstractCounter *ctr = player->getCounters().value(event.counter_id(), 0);
if (!ctr) {
return;
}
int oldValue = ctr->getValue();
ctr->setValue(event.value());
emit logSetCounter(player, ctr->getName(), event.value(), oldValue);
}
void PlayerEventHandler::eventDelCounter(const Event_DelCounter &event)
{
player->delCounter(event.counter_id());
}
void PlayerEventHandler::eventDumpZone(const Event_DumpZone &event)
{
Player *zoneOwner = player->getGame()->getPlayerManager()->getPlayers().value(event.zone_owner_id(), 0);
if (!zoneOwner) {
return;
}
CardZoneLogic *zone = zoneOwner->getZones().value(QString::fromStdString(event.zone_name()), 0);
if (!zone) {
return;
}
emit logDumpZone(player, zone, event.number_cards(), event.is_reversed());
}
void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEventContext &context)
{
Player *startPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.start_player_id());
if (!startPlayer) {
return;
}
QString startZoneString = QString::fromStdString(event.start_zone());
CardZoneLogic *startZone = startPlayer->getZones().value(startZoneString, 0);
Player *targetPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.target_player_id());
if (!targetPlayer) {
return;
}
CardZoneLogic *targetZone;
if (event.has_target_zone()) {
targetZone = targetPlayer->getZones().value(QString::fromStdString(event.target_zone()), 0);
} else {
targetZone = startZone;
}
if (!startZone || !targetZone) {
return;
}
int position = event.position();
int x = event.x();
int y = event.y();
int logPosition = position;
int logX = x;
if (x == -1) {
x = 0;
}
CardItem *card = startZone->takeCard(position, event.card_id(), startZone != targetZone);
if (card == nullptr) {
return;
}
if (startZone != targetZone) {
card->deleteCardInfoPopup();
}
if (event.has_card_name()) {
QString name = QString::fromStdString(event.card_name());
QString providerId =
event.has_new_card_provider_id() ? QString::fromStdString(event.new_card_provider_id()) : "";
card->setCardRef({name, providerId});
}
if (card->getAttachedTo() && (startZone != targetZone)) {
CardItem *parentCard = card->getAttachedTo();
card->setAttachedTo(nullptr);
parentCard->getZone()->reorganizeCards();
}
card->deleteDragItem();
card->setId(event.new_card_id());
card->setFaceDown(event.face_down());
if (startZone != targetZone) {
card->setBeingPointedAt(false);
card->setHovered(false);
const QList<CardItem *> &attachedCards = card->getAttachedCards();
for (auto attachedCard : attachedCards) {
emit targetZone->cardAdded(attachedCard);
}
if (startZone->getPlayer() != targetZone->getPlayer()) {
card->setOwner(targetZone->getPlayer());
}
}
// The log event has to be sent before the card is added to the target zone
// because the addCard function can modify the card object.
if (context.HasExtension(Context_UndoDraw::ext)) {
emit logUndoDraw(player, card->getName());
} else {
emit logMoveCard(player, card, startZone, logPosition, targetZone, logX);
}
targetZone->addCard(card, true, x, y);
// Look at all arrows from and to the card.
// If the card was moved to another zone, delete the arrows, otherwise update them.
QMapIterator<int, Player *> playerIterator(player->getGame()->getPlayerManager()->getPlayers());
while (playerIterator.hasNext()) {
Player *p = playerIterator.next().value();
QList<ArrowItem *> arrowsToDelete;
QMapIterator<int, ArrowItem *> arrowIterator(p->getArrows());
while (arrowIterator.hasNext()) {
ArrowItem *arrow = arrowIterator.next().value();
if ((arrow->getStartItem() == card) || (arrow->getTargetItem() == card)) {
if (startZone == targetZone) {
arrow->updatePath();
} else {
arrowsToDelete.append(arrow);
}
}
}
for (auto &i : arrowsToDelete) {
i->delArrow();
}
}
player->getPlayerMenu()->updateCardMenu(card);
if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == "deck" &&
targetZone->getName() == "stack") {
player->getPlayerActions()->moveOneCardUntil(card);
}
}
void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
{
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
if (!zone) {
return;
}
CardItem *card = zone->getCard(event.card_id());
if (!card) {
return;
}
if (!event.face_down()) {
QString cardName = QString::fromStdString(event.card_name());
QString providerId = QString::fromStdString(event.card_provider_id());
card->setCardRef({cardName, providerId});
}
emit logFlipCard(player, card->getName(), event.face_down());
card->setFaceDown(event.face_down());
player->getPlayerMenu()->updateCardMenu(card);
}
void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
{
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
if (!zone) {
return;
}
CardItem *card = zone->getCard(event.card_id());
if (!card) {
return;
}
QList<CardItem *> attachedCards = card->getAttachedCards();
// This list is always empty except for buggy server implementations.
for (auto &attachedCard : attachedCards) {
attachedCard->setAttachedTo(nullptr);
}
emit logDestroyCard(player, card->getName());
zone->takeCard(-1, event.card_id(), true);
card->deleteLater();
}
void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
{
const QMap<int, Player *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
Player *targetPlayer = nullptr;
CardZoneLogic *targetZone = nullptr;
CardItem *targetCard = nullptr;
if (event.has_target_player_id()) {
targetPlayer = playerList.value(event.target_player_id(), 0);
if (targetPlayer) {
targetZone = targetPlayer->getZones().value(QString::fromStdString(event.target_zone()), 0);
if (targetZone) {
targetCard = targetZone->getCard(event.target_card_id());
}
}
}
CardZoneLogic *startZone = player->getZone(QString::fromStdString(event.start_zone()));
if (!startZone) {
return;
}
CardItem *startCard = startZone->getCard(event.card_id());
if (!startCard) {
return;
}
CardItem *oldParent = startCard->getAttachedTo();
startCard->setAttachedTo(targetCard);
startZone->reorganizeCards();
if ((startZone != targetZone) && targetZone) {
targetZone->reorganizeCards();
}
if (oldParent) {
oldParent->getZone()->reorganizeCards();
}
if (targetCard) {
emit logAttachCard(player, startCard->getName(), targetPlayer, targetCard->getName());
} else {
emit logUnattachCard(player, startCard->getName());
}
player->getPlayerMenu()->updateCardMenu(startCard);
}
void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)
{
CardZoneLogic *_deck = player->getDeckZone();
CardZoneLogic *_hand = player->getHandZone();
const int listSize = event.cards_size();
if (listSize) {
for (int i = 0; i < listSize; ++i) {
const ServerInfo_Card &cardInfo = event.cards(i);
CardItem *card = _deck->takeCard(0, cardInfo.id());
QString cardName = QString::fromStdString(cardInfo.name());
QString providerId = QString::fromStdString(cardInfo.provider_id());
card->setCardRef({cardName, providerId});
_hand->addCard(card, false, -1);
}
} else {
const int number = event.number();
for (int i = 0; i < number; ++i) {
_hand->addCard(_deck->takeCard(0, -1), false, -1);
}
}
_hand->reorganizeCards();
_deck->reorganizeCards();
emit logDrawCards(player, event.number(), _deck->getCards().size() == 0);
}
void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options)
{
Q_UNUSED(options);
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
if (!zone) {
return;
}
Player *otherPlayer = nullptr;
if (event.has_other_player_id()) {
otherPlayer = player->getGame()->getPlayerManager()->getPlayers().value(event.other_player_id());
if (!otherPlayer) {
return;
}
}
bool peeking = false;
QList<const ServerInfo_Card *> cardList;
const int cardListSize = event.cards_size();
for (int i = 0; i < cardListSize; ++i) {
const ServerInfo_Card *temp = &event.cards(i);
if (temp->face_down()) {
peeking = true;
}
cardList.append(temp);
}
if (peeking) {
for (const auto &card : cardList) {
QString cardName = QString::fromStdString(card->name());
QString providerId = QString::fromStdString(card->provider_id());
CardItem *cardItem = zone->getCard(card->id());
if (!cardItem) {
continue;
}
cardItem->setCardRef({cardName, providerId});
emit logRevealCards(player, zone, card->id(), cardName, player, true, 1);
}
} else {
bool showZoneView = true;
QString cardName;
auto cardId = event.card_id_size() == 0 ? -1 : event.card_id(0);
if (cardList.size() == 1) {
cardName = QString::fromStdString(cardList.first()->name());
// Handle case of revealing top card of library in-place
if (cardId == 0 && dynamic_cast<PileZoneLogic *>(zone)) {
auto card = zone->getCards().first();
QString providerId = QString::fromStdString(cardList.first()->provider_id());
card->setCardRef({cardName, providerId});
emit zone->updateGraphics();
showZoneView = false;
}
}
if (!options.testFlag(SKIP_REVEAL_WINDOW) && showZoneView && !cardList.isEmpty()) {
player->getGameScene()->addRevealedZoneView(player, zone, cardList, event.grant_write_access());
}
emit logRevealCards(player, zone, cardId, cardName, otherPlayer, false,
event.has_number_of_cards() ? event.number_of_cards() : cardList.size(),
event.grant_write_access());
}
}
void PlayerEventHandler::eventChangeZoneProperties(const Event_ChangeZoneProperties &event)
{
CardZoneLogic *zone = player->getZone(QString::fromStdString(event.zone_name()));
if (!zone) {
return;
}
if (event.has_always_reveal_top_card()) {
zone->setAlwaysRevealTopCard(event.always_reveal_top_card());
emit logAlwaysRevealTopCard(player, zone, event.always_reveal_top_card());
}
if (event.has_always_look_at_top_card()) {
zone->setAlwaysRevealTopCard(event.always_look_at_top_card());
emit logAlwaysLookAtTopCard(player, zone, event.always_look_at_top_card());
}
}
void PlayerEventHandler::processGameEvent(GameEvent::GameEventType type,
const GameEvent &event,
const GameEventContext &context,
EventProcessingOptions options)
{
switch (type) {
case GameEvent::GAME_SAY:
eventGameSay(event.GetExtension(Event_GameSay::ext));
break;
case GameEvent::SHUFFLE:
eventShuffle(event.GetExtension(Event_Shuffle::ext));
break;
case GameEvent::ROLL_DIE:
eventRollDie(event.GetExtension(Event_RollDie::ext));
break;
case GameEvent::CREATE_ARROW:
eventCreateArrow(event.GetExtension(Event_CreateArrow::ext));
break;
case GameEvent::DELETE_ARROW:
eventDeleteArrow(event.GetExtension(Event_DeleteArrow::ext));
break;
case GameEvent::CREATE_TOKEN:
eventCreateToken(event.GetExtension(Event_CreateToken::ext));
break;
case GameEvent::SET_CARD_ATTR:
eventSetCardAttr(event.GetExtension(Event_SetCardAttr::ext), context, options);
break;
case GameEvent::SET_CARD_COUNTER:
eventSetCardCounter(event.GetExtension(Event_SetCardCounter::ext));
break;
case GameEvent::CREATE_COUNTER:
eventCreateCounter(event.GetExtension(Event_CreateCounter::ext));
break;
case GameEvent::SET_COUNTER:
eventSetCounter(event.GetExtension(Event_SetCounter::ext));
break;
case GameEvent::DEL_COUNTER:
eventDelCounter(event.GetExtension(Event_DelCounter::ext));
break;
case GameEvent::DUMP_ZONE:
eventDumpZone(event.GetExtension(Event_DumpZone::ext));
break;
case GameEvent::MOVE_CARD:
eventMoveCard(event.GetExtension(Event_MoveCard::ext), context);
break;
case GameEvent::FLIP_CARD:
eventFlipCard(event.GetExtension(Event_FlipCard::ext));
break;
case GameEvent::DESTROY_CARD:
eventDestroyCard(event.GetExtension(Event_DestroyCard::ext));
break;
case GameEvent::ATTACH_CARD:
eventAttachCard(event.GetExtension(Event_AttachCard::ext));
break;
case GameEvent::DRAW_CARDS:
eventDrawCards(event.GetExtension(Event_DrawCards::ext));
break;
case GameEvent::REVEAL_CARDS:
eventRevealCards(event.GetExtension(Event_RevealCards::ext), options);
break;
case GameEvent::CHANGE_ZONE_PROPERTIES:
eventChangeZoneProperties(event.GetExtension(Event_ChangeZoneProperties::ext));
break;
default: {
qWarning() << "unhandled game event" << type;
}
}
}

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@ -0,0 +1,109 @@
#ifndef COCKATRICE_PLAYER_EVENT_HANDLER_H
#define COCKATRICE_PLAYER_EVENT_HANDLER_H
#include "event_processing_options.h"
#include <QObject>
#include <pb/game_event.pb.h>
#include <pb/game_event_context.pb.h>
class CardItem;
class CardZoneLogic;
class Player;
class Event_AttachCard;
class Event_ChangeZoneProperties;
class Event_CreateArrow;
class Event_CreateCounter;
class Event_CreateToken;
class Event_DelCounter;
class Event_DeleteArrow;
class Event_DestroyCard;
class Event_DrawCards;
class Event_DumpZone;
class Event_FlipCard;
class Event_GameSay;
class Event_MoveCard;
class Event_RevealCards;
class Event_RollDie;
class Event_SetCardAttr;
class Event_SetCardCounter;
class Event_SetCounter;
class Event_Shuffle;
class PlayerEventHandler : public QObject
{
Q_OBJECT
signals:
void logSay(Player *player, QString message);
void logShuffle(Player *player, CardZoneLogic *zone, int start, int end);
void logRollDie(Player *player, int sides, const QList<uint> &rolls);
void logCreateArrow(Player *player,
Player *startPlayer,
QString startCard,
Player *targetPlayer,
QString targetCard,
bool _playerTarget);
void logCreateToken(Player *player, QString cardName, QString pt, bool faceDown);
void logDrawCards(Player *player, int number, bool deckIsEmpty);
void logUndoDraw(Player *player, QString cardName);
void logMoveCard(Player *player,
CardItem *card,
CardZoneLogic *startZone,
int oldX,
CardZoneLogic *targetZone,
int newX);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logDumpZone(Player *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
void logRevealCards(Player *player,
CardZoneLogic *zone,
int cardId,
QString cardName,
Player *otherPlayer,
bool faceDown,
int amount,
bool isLentToAnotherPlayer = false);
void logAlwaysRevealTopCard(Player *player, CardZoneLogic *zone, bool reveal);
void logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zone, bool reveal);
public:
PlayerEventHandler(Player *player);
void processGameEvent(GameEvent::GameEventType type,
const GameEvent &event,
const GameEventContext &context,
EventProcessingOptions options);
void eventGameSay(const Event_GameSay &event);
void eventShuffle(const Event_Shuffle &event);
void eventRollDie(const Event_RollDie &event);
void eventCreateArrow(const Event_CreateArrow &event);
void eventDeleteArrow(const Event_DeleteArrow &event);
void eventCreateToken(const Event_CreateToken &event);
void
eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context, EventProcessingOptions options);
void eventSetCardCounter(const Event_SetCardCounter &event);
void eventCreateCounter(const Event_CreateCounter &event);
void eventSetCounter(const Event_SetCounter &event);
void eventDelCounter(const Event_DelCounter &event);
void eventDumpZone(const Event_DumpZone &event);
void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
void eventFlipCard(const Event_FlipCard &event);
void eventDestroyCard(const Event_DestroyCard &event);
void eventAttachCard(const Event_AttachCard &event);
void eventDrawCards(const Event_DrawCards &event);
void eventRevealCards(const Event_RevealCards &event, EventProcessingOptions options);
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
private:
Player *player;
};
#endif // COCKATRICE_PLAYER_EVENT_HANDLER_H

View file

@ -0,0 +1,215 @@
#include "player_graphics_item.h"
#include "../../client/tabs/tab_game.h"
#include "../hand_counter.h"
PlayerGraphicsItem::PlayerGraphicsItem(Player *_player) : player(_player)
{
connect(&SettingsCache::instance(), &SettingsCache::horizontalHandChanged, this,
&PlayerGraphicsItem::rearrangeZones);
connect(&SettingsCache::instance(), &SettingsCache::handJustificationChanged, this,
&PlayerGraphicsItem::rearrangeZones);
connect(player, &Player::rearrangeCounters, this, &PlayerGraphicsItem::rearrangeCounters);
playerArea = new PlayerArea(this);
playerTarget = new PlayerTarget(player, playerArea);
qreal avatarMargin = (counterAreaWidth + CARD_HEIGHT + 15 - playerTarget->boundingRect().width()) / 2.0;
playerTarget->setPos(QPointF(avatarMargin, avatarMargin));
initializeZones();
connect(tableZoneGraphicsItem, &TableZone::sizeChanged, this, &PlayerGraphicsItem::updateBoundingRect);
updateBoundingRect();
rearrangeZones();
retranslateUi();
}
void PlayerGraphicsItem::retranslateUi()
{
player->getPlayerMenu()->retranslateUi();
QMapIterator<QString, CardZoneLogic *> zoneIterator(player->getZones());
while (zoneIterator.hasNext()) {
emit zoneIterator.next().value()->retranslateUi();
}
QMapIterator<int, AbstractCounter *> counterIterator(player->getCounters());
while (counterIterator.hasNext()) {
counterIterator.next().value()->retranslateUi();
}
}
void PlayerGraphicsItem::onPlayerActiveChanged(bool _active)
{
tableZoneGraphicsItem->setActive(_active);
}
void PlayerGraphicsItem::initializeZones()
{
deckZoneGraphicsItem = new PileZone(player->getDeckZone(), this);
QPointF base = QPointF(counterAreaWidth + (CARD_HEIGHT - CARD_WIDTH + 15) / 2.0,
10 + playerTarget->boundingRect().height() + 5 - (CARD_HEIGHT - CARD_WIDTH) / 2.0);
deckZoneGraphicsItem->setPos(base);
qreal h = deckZoneGraphicsItem->boundingRect().width() + 5;
sideboardGraphicsItem = new PileZone(player->getSideboardZone(), this);
player->getSideboardZone()->setGraphicsVisibility(false);
auto *handCounter = new HandCounter(playerArea);
handCounter->setPos(base + QPointF(0, h + 10));
qreal h2 = handCounter->boundingRect().height();
graveyardZoneGraphicsItem = new PileZone(player->getGraveZone(), this);
graveyardZoneGraphicsItem->setPos(base + QPointF(0, h + h2 + 10));
rfgZoneGraphicsItem = new PileZone(player->getRfgZone(), this);
rfgZoneGraphicsItem->setPos(base + QPointF(0, 2 * h + h2 + 10));
tableZoneGraphicsItem = new TableZone(player->getTableZone(), this);
connect(tableZoneGraphicsItem, &TableZone::sizeChanged, this, &PlayerGraphicsItem::updateBoundingRect);
stackZoneGraphicsItem =
new StackZone(player->getStackZone(), static_cast<int>(tableZoneGraphicsItem->boundingRect().height()), this);
handZoneGraphicsItem =
new HandZone(player->getHandZone(), static_cast<int>(tableZoneGraphicsItem->boundingRect().height()), this);
connect(handZoneGraphicsItem->getLogic(), &HandZoneLogic::cardCountChanged, handCounter,
&HandCounter::updateNumber);
connect(handCounter, &HandCounter::showContextMenu, handZoneGraphicsItem, &HandZone::showContextMenu);
}
QRectF PlayerGraphicsItem::boundingRect() const
{
return bRect;
}
qreal PlayerGraphicsItem::getMinimumWidth() const
{
qreal result = tableZoneGraphicsItem->getMinimumWidth() + CARD_HEIGHT + 15 + counterAreaWidth +
stackZoneGraphicsItem->boundingRect().width();
if (!SettingsCache::instance().getHorizontalHand()) {
result += handZoneGraphicsItem->boundingRect().width();
}
return result;
}
void PlayerGraphicsItem::paint(QPainter * /*painter*/,
const QStyleOptionGraphicsItem * /*option*/,
QWidget * /*widget*/)
{
}
void PlayerGraphicsItem::processSceneSizeChange(int newPlayerWidth)
{
// Extend table (and hand, if horizontal) to accommodate the new player width.
qreal tableWidth =
newPlayerWidth - CARD_HEIGHT - 15 - counterAreaWidth - stackZoneGraphicsItem->boundingRect().width();
if (!SettingsCache::instance().getHorizontalHand()) {
tableWidth -= handZoneGraphicsItem->boundingRect().width();
}
tableZoneGraphicsItem->setWidth(tableWidth);
handZoneGraphicsItem->setWidth(tableWidth + stackZoneGraphicsItem->boundingRect().width());
}
void PlayerGraphicsItem::setMirrored(bool _mirrored)
{
if (mirrored != _mirrored) {
mirrored = _mirrored;
rearrangeZones();
}
}
void PlayerGraphicsItem::rearrangeCounters()
{
qreal marginTop = 80;
const qreal padding = 5;
qreal ySize = boundingRect().y() + marginTop;
// Place objects
for (const auto &counter : player->getCounters()) {
AbstractCounter *ctr = counter;
if (!ctr->getShownInCounterArea()) {
continue;
}
QRectF br = ctr->boundingRect();
ctr->setPos((counterAreaWidth - br.width()) / 2, ySize);
ySize += br.height() + padding;
}
}
void PlayerGraphicsItem::rearrangeZones()
{
QPointF base = QPointF(CARD_HEIGHT + counterAreaWidth + 15, 0);
if (SettingsCache::instance().getHorizontalHand()) {
if (mirrored) {
if (player->getHandZone()->contentsKnown()) {
player->getPlayerInfo()->setHandVisible(true);
handZoneGraphicsItem->setPos(base);
base += QPointF(0, handZoneGraphicsItem->boundingRect().height());
} else {
player->getPlayerInfo()->setHandVisible(false);
}
stackZoneGraphicsItem->setPos(base);
base += QPointF(stackZoneGraphicsItem->boundingRect().width(), 0);
tableZoneGraphicsItem->setPos(base);
} else {
stackZoneGraphicsItem->setPos(base);
tableZoneGraphicsItem->setPos(base.x() + stackZoneGraphicsItem->boundingRect().width(), 0);
base += QPointF(0, tableZoneGraphicsItem->boundingRect().height());
if (player->getHandZone()->contentsKnown()) {
player->getPlayerInfo()->setHandVisible(true);
handZoneGraphicsItem->setPos(base);
} else {
player->getPlayerInfo()->setHandVisible(false);
}
}
handZoneGraphicsItem->setWidth(tableZoneGraphicsItem->getWidth() +
stackZoneGraphicsItem->boundingRect().width());
} else {
player->getPlayerInfo()->setHandVisible(true);
handZoneGraphicsItem->setPos(base);
base += QPointF(handZoneGraphicsItem->boundingRect().width(), 0);
stackZoneGraphicsItem->setPos(base);
base += QPointF(stackZoneGraphicsItem->boundingRect().width(), 0);
tableZoneGraphicsItem->setPos(base);
}
handZoneGraphicsItem->setVisible(player->getPlayerInfo()->getHandVisible());
handZoneGraphicsItem->updateOrientation();
tableZoneGraphicsItem->reorganizeCards();
updateBoundingRect();
rearrangeCounters();
}
void PlayerGraphicsItem::updateBoundingRect()
{
prepareGeometryChange();
qreal width = CARD_HEIGHT + 15 + counterAreaWidth + stackZoneGraphicsItem->boundingRect().width();
if (SettingsCache::instance().getHorizontalHand()) {
qreal handHeight =
player->getPlayerInfo()->getHandVisible() ? handZoneGraphicsItem->boundingRect().height() : 0;
bRect = QRectF(0, 0, width + tableZoneGraphicsItem->boundingRect().width(),
tableZoneGraphicsItem->boundingRect().height() + handHeight);
} else {
bRect = QRectF(
0, 0, width + handZoneGraphicsItem->boundingRect().width() + tableZoneGraphicsItem->boundingRect().width(),
tableZoneGraphicsItem->boundingRect().height());
}
playerArea->setSize(CARD_HEIGHT + counterAreaWidth + 15, bRect.height());
emit sizeChanged();
}

View file

@ -0,0 +1,125 @@
#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
#include "../game_scene.h"
#include "player.h"
#include <QGraphicsObject>
class HandZone;
class PileZone;
class PlayerTarget;
class StackZone;
class TableZone;
class ZoneViewZone;
class PlayerGraphicsItem : public QGraphicsObject
{
Q_OBJECT
public:
enum
{
Type = typeOther
};
int type() const override
{
return Type;
}
static constexpr int counterAreaWidth = 55;
explicit PlayerGraphicsItem(Player *player);
void initializeZones();
[[nodiscard]] QRectF boundingRect() const override;
qreal getMinimumWidth() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void processSceneSizeChange(int newPlayerWidth);
void setMirrored(bool _mirrored);
bool getMirrored() const
{
return mirrored;
}
GameScene *getGameScene() const
{
return static_cast<GameScene *>(scene());
}
Player *getPlayer() const
{
return player;
}
PlayerArea *getPlayerArea() const
{
return playerArea;
}
PlayerTarget *getPlayerTarget() const
{
return playerTarget;
}
[[nodiscard]] PileZone *getDeckZoneGraphicsItem() const
{
return deckZoneGraphicsItem;
}
[[nodiscard]] PileZone *getSideboardZoneGraphicsItem() const
{
return sideboardGraphicsItem;
}
[[nodiscard]] PileZone *getGraveyardZoneGraphicsItem() const
{
return graveyardZoneGraphicsItem;
}
[[nodiscard]] PileZone *getRfgZoneGraphicsItem() const
{
return rfgZoneGraphicsItem;
}
[[nodiscard]] TableZone *getTableZoneGraphicsItem() const
{
return tableZoneGraphicsItem;
}
[[nodiscard]] StackZone *getStackZoneGraphicsItem() const
{
return stackZoneGraphicsItem;
}
[[nodiscard]] HandZone *getHandZoneGraphicsItem() const
{
return handZoneGraphicsItem;
}
public slots:
void onPlayerActiveChanged(bool _active);
void retranslateUi();
signals:
void sizeChanged();
void playerCountChanged();
private:
Player *player;
PlayerArea *playerArea;
PlayerTarget *playerTarget;
PileZone *deckZoneGraphicsItem;
PileZone *sideboardGraphicsItem;
PileZone *graveyardZoneGraphicsItem;
PileZone *rfgZoneGraphicsItem;
TableZone *tableZoneGraphicsItem;
StackZone *stackZoneGraphicsItem;
HandZone *handZoneGraphicsItem;
QRectF bRect;
bool mirrored;
private slots:
void updateBoundingRect();
void rearrangeZones();
void rearrangeCounters();
};
#endif // COCKATRICE_PLAYER_GRAPHICS_ITEM_H

View file

@ -0,0 +1,8 @@
#include "player_info.h"
PlayerInfo::PlayerInfo(const ServerInfo_User &info, int _id, bool _local, bool _judge)
: id(_id), local(_local), judge(_judge), handVisible(false)
{
userInfo = new ServerInfo_User;
userInfo->CopyFrom(info);
}

View file

@ -0,0 +1,69 @@
#ifndef COCKATRICE_PLAYER_INFO_H
#define COCKATRICE_PLAYER_INFO_H
#include "../../../common/pb/serverinfo_user.pb.h"
#include "../../deck/deck_loader.h"
#include "../zones/hand_zone.h"
#include "../zones/pile_zone.h"
#include "../zones/stack_zone.h"
#include "../zones/table_zone.h"
#include "player_target.h"
#include <QObject>
class PlayerInfo : public QObject
{
Q_OBJECT
public:
PlayerInfo(const ServerInfo_User &info, int id, bool local, bool judge);
ServerInfo_User *userInfo;
int id;
bool local;
bool judge;
bool handVisible;
int getId() const
{
return id;
}
ServerInfo_User *getUserInfo() const
{
return userInfo;
}
void setLocal(bool _local)
{
local = _local;
}
bool getLocal() const
{
return local;
}
bool getLocalOrJudge() const
{
return local || judge;
}
bool getJudge() const
{
return judge;
}
void setHandVisible(bool _handVisible)
{
handVisible = _handVisible;
}
bool getHandVisible() const
{
return handVisible;
}
QString getName() const
{
return QString::fromStdString(userInfo->name());
}
};
#endif // COCKATRICE_PLAYER_INFO_H

View file

@ -56,7 +56,7 @@ bool PlayerListTWI::operator<(const QTreeWidgetItem &other) const
PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor,
AbstractClient *_client,
TabGame *_game,
AbstractGame *_game,
QWidget *parent)
: QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameStarted(false)
{

View file

@ -11,7 +11,7 @@
class ServerInfo_PlayerProperties;
class TabSupervisor;
class AbstractClient;
class TabGame;
class AbstractGame;
class UserContextMenu;
class PlayerListItemDelegate : public QStyledItemDelegate
@ -39,7 +39,7 @@ private:
QMap<int, QTreeWidgetItem *> players;
TabSupervisor *tabSupervisor;
AbstractClient *client;
TabGame *game;
AbstractGame *game;
UserContextMenu *userContextMenu;
QIcon readyIcon, notReadyIcon, concededIcon, playerIcon, judgeIcon, spectatorIcon, lockIcon;
bool gameStarted;
@ -47,7 +47,10 @@ signals:
void openMessageDialog(const QString &userName, bool focus);
public:
PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, TabGame *_game, QWidget *parent = nullptr);
PlayerListWidget(TabSupervisor *_tabSupervisor,
AbstractClient *_client,
AbstractGame *_game,
QWidget *parent = nullptr);
void retranslateUi();
void setActivePlayer(int playerId);
void setGameStarted(bool _gameStarted, bool resuming);

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@ -0,0 +1,84 @@
#include "player_manager.h"
#include "../abstract_game.h"
#include "player.h"
PlayerManager::PlayerManager(AbstractGame *_game,
int _localPlayerId,
bool _localPlayerIsJudge,
bool localPlayerIsSpectator)
: QObject(_game), game(_game), players(QMap<int, Player *>()), localPlayerId(_localPlayerId),
localPlayerIsJudge(_localPlayerIsJudge), localPlayerIsSpectator(localPlayerIsSpectator)
{
}
bool PlayerManager::isMainPlayerConceded() const
{
Player *player = players.value(localPlayerId, nullptr);
return player && player->getConceded();
}
Player *PlayerManager::getActiveLocalPlayer(int activePlayer) const
{
Player *active = players.value(activePlayer, 0);
if (active)
if (active->getPlayerInfo()->getLocal())
return active;
QMapIterator<int, Player *> playerIterator(players);
while (playerIterator.hasNext()) {
Player *temp = playerIterator.next().value();
if (temp->getPlayerInfo()->getLocal())
return temp;
}
return nullptr;
}
Player *PlayerManager::addPlayer(int playerId, const ServerInfo_User &info)
{
auto *newPlayer = new Player(info, playerId, isLocalPlayer(playerId) || game->getGameState()->getIsLocalGame(),
isJudge(), getGame());
connect(newPlayer, &Player::concededChanged, this, &PlayerManager::playerConceded);
players.insert(playerId, newPlayer);
emit playerAdded(newPlayer);
emit playerCountChanged();
return newPlayer;
}
void PlayerManager::removePlayer(int playerId)
{
Player *player = getPlayer(playerId);
if (!player) {
return;
}
players.remove(playerId);
emit playerCountChanged();
emit playerRemoved(player);
}
Player *PlayerManager::getPlayer(int playerId) const
{
Player *player = players.value(playerId, 0);
if (!player)
return nullptr;
return player;
}
void PlayerManager::onPlayerConceded(int playerId, bool conceded)
{
// GameEventHandler cares about this for sending the concede/unconcede commands
if (playerId == getActiveLocalPlayer(playerId)->getPlayerInfo()->getId()) {
if (conceded) {
emit activeLocalPlayerConceded();
} else {
emit activeLocalPlayerUnconceded();
}
}
// Everything else cares about this
if (conceded) {
emit playerConceded(playerId);
} else {
emit playerUnconceded(playerId);
}
}

View file

@ -0,0 +1,114 @@
#ifndef COCKATRICE_PLAYER_MANAGER_H
#define COCKATRICE_PLAYER_MANAGER_H
#include "pb/serverinfo_playerproperties.pb.h"
#include <QMap>
#include <QObject>
class AbstractGame;
class Player;
class PlayerManager : public QObject
{
Q_OBJECT
public:
PlayerManager(AbstractGame *_game, int _localPlayerId, bool _localPlayerIsJudge, bool localPlayerIsSpectator);
AbstractGame *game;
QMap<int, Player *> players;
int localPlayerId;
bool localPlayerIsJudge;
bool localPlayerIsSpectator;
QMap<int, ServerInfo_User> spectators;
bool isSpectator() const
{
return localPlayerIsSpectator;
}
bool isJudge() const
{
return localPlayerIsJudge;
}
int getLocalPlayerId() const
{
return localPlayerId;
}
const QMap<int, Player *> &getPlayers() const
{
return players;
}
int getPlayerCount() const
{
return players.size();
}
Player *getActiveLocalPlayer(int activePlayer) const;
Player *addPlayer(int playerId, const ServerInfo_User &info);
void removePlayer(int playerId);
Player *getPlayer(int playerId) const;
void onPlayerConceded(int playerId, bool conceded);
[[nodiscard]] bool isMainPlayerConceded() const;
[[nodiscard]] bool isLocalPlayer(int playerId) const
{
return playerId == getLocalPlayerId();
}
const QMap<int, ServerInfo_User> &getSpectators() const
{
return spectators;
}
ServerInfo_User getSpectator(int playerId) const
{
return spectators.value(playerId);
}
QString getSpectatorName(int spectatorId) const
{
return QString::fromStdString(spectators.value(spectatorId).name());
}
void addSpectator(int spectatorId, const ServerInfo_PlayerProperties &prop)
{
if (!spectators.contains(spectatorId)) {
spectators.insert(spectatorId, prop.user_info());
emit spectatorAdded(prop);
}
}
void removeSpectator(int spectatorId)
{
ServerInfo_User spectatorInfo = spectators.value(spectatorId);
spectators.remove(spectatorId);
emit spectatorRemoved(spectatorId, spectatorInfo);
}
AbstractGame *getGame() const
{
return game;
}
signals:
void playerAdded(Player *player);
void playerRemoved(Player *player);
void activeLocalPlayerConceded();
void activeLocalPlayerUnconceded();
void playerConceded(int playerId);
void playerUnconceded(int playerId);
void playerCountChanged();
void spectatorAdded(ServerInfo_PlayerProperties spectator);
void spectatorRemoved(int spectatorId, ServerInfo_User spectator);
};
#endif // COCKATRICE_PLAYER_MANAGER_H

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,131 @@
#ifndef COCKATRICE_PLAYER_MENU_H
#define COCKATRICE_PLAYER_MENU_H
#include "../../client/tearoff_menu.h"
#include "player.h"
#include <QMenu>
#include <QObject>
class PlayerMenu : public QObject
{
Q_OBJECT
signals:
void cardMenuUpdated(QMenu *cardMenu);
public slots:
QMenu *createPtMenu() const;
QMenu *createMoveMenu() const;
void enableOpenInDeckEditorAction() const;
void populatePredefinedTokensMenu();
void setMenusForGraphicItems();
private slots:
void addPlayer(Player *playerToAdd);
void removePlayer(Player *playerToRemove);
void playerListActionTriggered();
void refreshShortcuts();
void clearCustomZonesMenu();
void addViewCustomZoneActionToCustomZoneMenu(QString zoneName);
void resetTopCardMenuActions();
public:
PlayerMenu(Player *player);
void createDrawActions();
void createShuffleActions();
void createMoveActions();
void createViewActions();
void retranslateUi();
void addPlayerToList(QMenu *playerList, Player *playerToAdd);
static void removePlayerFromList(QMenu *playerList, Player *player);
QMenu *updateCardMenu(const CardItem *card);
[[nodiscard]] bool createAnotherTokenActionExists() const
{
return aCreateAnotherToken != nullptr;
}
void setAndEnableCreateAnotherTokenAction(QString text)
{
aCreateAnotherToken->setText(text);
aCreateAnotherToken->setEnabled(true);
}
QStringList getPredefinedTokens() const
{
return predefinedTokens;
}
[[nodiscard]] bool isAlwaysRevealTopCardChecked()
{
return aAlwaysRevealTopCard->isChecked();
}
[[nodiscard]] bool isAlwaysLookAtTopCardChecked()
{
return aAlwaysLookAtTopCard->isChecked();
}
[[nodiscard]] QMenu *getPlayerMenu() const
{
return playerMenu;
}
[[nodiscard]] QMenu *getCountersMenu()
{
return countersMenu;
}
bool getShortcutsActive() const
{
return shortcutsActive;
}
void setShortcutsActive();
void setShortcutIfItExists(QAction *action, ShortcutKey shortcut);
void clearShortcutIfItExists(QAction *action);
void setShortcutsInactive();
private:
Player *player;
QMenu *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, *mRevealLibrary, *mLendLibrary, *mRevealTopCard,
*mRevealHand, *mRevealRandomHandCard, *mRevealRandomGraveyardCard, *mCustomZones, *mCardCounters;
TearOffMenu *moveGraveMenu, *moveRfgMenu, *graveMenu, *moveHandMenu, *handMenu, *libraryMenu, *topLibraryMenu,
*bottomLibraryMenu, *rfgMenu, *playerMenu;
QList<QMenu *> playerLists;
QList<QMenu *> singlePlayerLists;
QList<QAction *> allPlayersActions;
QList<QPair<QString, int>> playersInfo;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
*aMoveGraveToTopLibrary, *aMoveGraveToBottomLibrary, *aMoveGraveToHand, *aMoveGraveToRfg, *aMoveRfgToTopLibrary,
*aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave, *aViewHand, *aViewLibrary, *aViewTopCards,
*aViewBottomCards, *aAlwaysRevealTopCard, *aAlwaysLookAtTopCard, *aOpenDeckInDeckEditor,
*aMoveTopCardToGraveyard, *aMoveTopCardToExile, *aMoveTopCardsToGraveyard, *aMoveTopCardsToExile,
*aMoveTopCardsUntil, *aMoveTopCardToBottom, *aViewGraveyard, *aViewRfg, *aViewSideboard, *aDrawCard,
*aDrawCards, *aUndoDraw, *aMulligan, *aShuffle, *aShuffleTopCards, *aShuffleBottomCards, *aMoveTopToPlay,
*aMoveTopToPlayFaceDown, *aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken, *aMoveBottomToPlay,
*aMoveBottomToPlayFaceDown, *aMoveBottomCardToTop, *aMoveBottomCardToGraveyard, *aMoveBottomCardToExile,
*aMoveBottomCardsToGraveyard, *aMoveBottomCardsToExile, *aDrawBottomCard, *aDrawBottomCards;
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetPT, *aResetPT,
*aIncP, *aDecP, *aIncT, *aDecT, *aIncPT, *aDecPT, *aFlowP, *aFlowT, *aSetAnnotation, *aFlip, *aPeek, *aClone,
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToHand, *aMoveToGraveyard, *aMoveToExile,
*aMoveToXfromTopOfLibrary, *aSelectAll, *aSelectRow, *aSelectColumn, *aSortHand, *aIncrementAllCardCounters;
bool shortcutsActive;
QStringList predefinedTokens;
QMenu *createCardMenu(const CardItem *card);
void addRelatedCardActions(const CardItem *card, QMenu *cardMenu);
void addRelatedCardView(const CardItem *card, QMenu *cardMenu);
void initSayMenu();
void initContextualPlayersMenu(QMenu *menu);
};
#endif // COCKATRICE_PLAYER_MENU_H

View file

@ -9,13 +9,8 @@
#include <QPixmapCache>
#include <QtMath>
PlayerCounter::PlayerCounter(Player *_player,
int _id,
const QString &_name,
int _value,
QGraphicsItem *parent,
QWidget *game)
: AbstractCounter(_player, _id, _name, false, _value, false, parent, game)
PlayerCounter::PlayerCounter(Player *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent)
: AbstractCounter(_player, _id, _name, false, _value, false, parent)
{
}
@ -52,12 +47,12 @@ void PlayerCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*
painter->drawText(translatedRect, Qt::AlignCenter, QString::number(value));
}
PlayerTarget::PlayerTarget(Player *_owner, QGraphicsItem *parentItem, QWidget *_game)
: ArrowTarget(_owner, parentItem), playerCounter(nullptr), game(_game)
PlayerTarget::PlayerTarget(Player *_owner, QGraphicsItem *parentItem)
: ArrowTarget(_owner, parentItem), playerCounter(nullptr)
{
setCacheMode(DeviceCoordinateCache);
const std::string &bmp = _owner->getUserInfo()->avatar_bmp();
const std::string &bmp = _owner->getPlayerInfo()->getUserInfo()->avatar_bmp();
if (!fullPixmap.loadFromData((const uchar *)bmp.data(), static_cast<uint>(bmp.size()))) {
fullPixmap = QPixmap();
}
@ -77,7 +72,7 @@ QRectF PlayerTarget::boundingRect() const
void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
const ServerInfo_User *const info = owner->getUserInfo();
const ServerInfo_User *const info = owner->getPlayerInfo()->getUserInfo();
const qreal border = 2;
@ -160,7 +155,7 @@ AbstractCounter *PlayerTarget::addCounter(int _counterId, const QString &_name,
playerCounter->delCounter();
}
playerCounter = new PlayerCounter(owner, _counterId, _name, _value, this, game);
playerCounter = new PlayerCounter(owner, _counterId, _name, _value, this);
playerCounter->setPos(boundingRect().width() - playerCounter->boundingRect().width(),
boundingRect().height() - playerCounter->boundingRect().height());
connect(playerCounter, &PlayerCounter::destroyed, this, &PlayerTarget::counterDeleted);

View file

@ -3,6 +3,7 @@
#include "../board/abstract_counter.h"
#include "../board/arrow_target.h"
#include "../board/graphics_item_type.h"
#include <QFont>
#include <QPixmap>
@ -13,12 +14,7 @@ class PlayerCounter : public AbstractCounter
{
Q_OBJECT
public:
PlayerCounter(Player *_player,
int _id,
const QString &_name,
int _value,
QGraphicsItem *parent = nullptr,
QWidget *game = nullptr);
PlayerCounter(Player *_player, int _id, const QString &_name, int _value, QGraphicsItem *parent = nullptr);
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
};
@ -29,7 +25,6 @@ class PlayerTarget : public ArrowTarget
private:
QPixmap fullPixmap;
PlayerCounter *playerCounter;
QWidget *game;
public slots:
void counterDeleted();
@ -43,7 +38,7 @@ public:
return Type;
}
explicit PlayerTarget(Player *_player = nullptr, QGraphicsItem *parentItem = nullptr, QWidget *_game = nullptr);
explicit PlayerTarget(Player *_player = nullptr, QGraphicsItem *parentItem = nullptr);
~PlayerTarget() override;
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;

View file

@ -0,0 +1,11 @@
#include "replay.h"
#include "../client/tabs/tab_game.h"
Replay::Replay(TabGame *_tab, GameReplay *_replay) : AbstractGame(_tab)
{
gameState = new GameState(this, 0, -1, tab->getTabSupervisor()->getIsLocalGame(), {}, false, false, -1, false);
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
playerManager = new PlayerManager(this, -1, false, true);
loadReplay(_replay);
}

View file

@ -0,0 +1,14 @@
#ifndef COCKATRICE_REPLAY_H
#define COCKATRICE_REPLAY_H
#include "abstract_game.h"
class Replay : public AbstractGame
{
Q_OBJECT
public:
explicit Replay(TabGame *_tab, GameReplay *_replay);
};
#endif // COCKATRICE_REPLAY_H

View file

@ -1,102 +1,31 @@
#include "card_zone.h"
#include "../board/card_item.h"
#include "../cards/card_database_manager.h"
#include "../player/player.h"
#include "pb/command_move_card.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "pile_zone.h"
#include "view_zone.h"
#include <QAction>
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
/**
* @param _p the player that the zone belongs to
* @param _name internal name of the zone
* @param _isShufflable whether it makes sense to shuffle this zone by default after viewing it
* @param _contentsKnown whether the cards in the zone are known to the client
* @param parent the parent graphics object.
*/
CardZone::CardZone(Player *_p,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent)
: AbstractGraphicsItem(parent), player(_p), name(_name), cards(_contentsKnown), views{}, menu(nullptr),
doubleClickAction(0), hasCardAttr(_hasCardAttr), isShufflable(_isShufflable)
CardZone::CardZone(CardZoneLogic *_logic, QGraphicsItem *parent)
: AbstractGraphicsItem(parent), menu(nullptr), doubleClickAction(0), logic(_logic)
{
// If we join a game before the card db finishes loading, the cards might have the wrong printings.
// Force refresh all cards in the zone when db finishes loading to fix that.
connect(CardDatabaseManager::getInstance(), &CardDatabase::cardDatabaseLoadingFinished, this,
&CardZone::refreshCardInfos);
connect(logic, &CardZoneLogic::retranslateUi, this, &CardZone::retranslateUi);
connect(logic, &CardZoneLogic::cardAdded, this, &CardZone::onCardAdded);
connect(logic, &CardZoneLogic::setGraphicsVisibility, this, [this](bool v) { this->setVisible(v); });
connect(logic, &CardZoneLogic::updateGraphics, this, [this]() { update(); });
connect(logic, &CardZoneLogic::reorganizeCards, this, &CardZone::reorganizeCards);
}
void CardZone::onCardAdded(CardItem *addedCard)
{
addedCard->setParentItem(this);
addedCard->update();
}
void CardZone::retranslateUi()
{
for (int i = 0; i < cards.size(); ++i)
cards[i]->retranslateUi();
}
void CardZone::clearContents()
{
for (int i = 0; i < cards.size(); i++) {
// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a
// player, we have to return them to avoid a crash.
const QList<CardItem *> &attachedCards = cards[i]->getAttachedCards();
for (auto attachedCard : attachedCards)
attachedCard->setParentItem(attachedCard->getZone());
player->deleteCard(cards.at(i));
}
cards.clear();
emit cardCountChanged();
}
QString CardZone::getTranslatedName(bool theirOwn, GrammaticalCase gc) const
{
QString ownerName = player->getName();
if (name == "hand")
return (theirOwn ? tr("their hand", "nominative") : tr("%1's hand", "nominative").arg(ownerName));
else if (name == "deck")
switch (gc) {
case CaseLookAtZone:
return (theirOwn ? tr("their library", "look at zone")
: tr("%1's library", "look at zone").arg(ownerName));
case CaseTopCardsOfZone:
return (theirOwn ? tr("of their library", "top cards of zone,")
: tr("of %1's library", "top cards of zone").arg(ownerName));
case CaseRevealZone:
return (theirOwn ? tr("their library", "reveal zone")
: tr("%1's library", "reveal zone").arg(ownerName));
case CaseShuffleZone:
return (theirOwn ? tr("their library", "shuffle") : tr("%1's library", "shuffle").arg(ownerName));
default:
return (theirOwn ? tr("their library", "nominative") : tr("%1's library", "nominative").arg(ownerName));
}
else if (name == "grave")
return (theirOwn ? tr("their graveyard", "nominative") : tr("%1's graveyard", "nominative").arg(ownerName));
else if (name == "rfg")
return (theirOwn ? tr("their exile", "nominative") : tr("%1's exile", "nominative").arg(ownerName));
else if (name == "sb")
switch (gc) {
case CaseLookAtZone:
return (theirOwn ? tr("their sideboard", "look at zone")
: tr("%1's sideboard", "look at zone").arg(ownerName));
case CaseNominative:
return (theirOwn ? tr("their sideboard", "nominative")
: tr("%1's sideboard", "nominative").arg(ownerName));
default:
break;
}
else {
return (theirOwn ? tr("their custom zone '%1'", "nominative").arg(name)
: tr("%1's custom zone '%2'", "nominative").arg(ownerName).arg(name));
}
return QString();
for (int i = 0; i < getLogic()->getCards().size(); ++i)
getLogic()->getCards()[i]->retranslateUi();
}
void CardZone::mouseDoubleClickEvent(QGraphicsSceneMouseEvent * /*event*/)
@ -114,13 +43,6 @@ bool CardZone::showContextMenu(const QPoint &screenPos)
return false;
}
void CardZone::refreshCardInfos()
{
for (const auto &cardItem : cards) {
cardItem->refreshCardInfo();
}
}
void CardZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
@ -132,104 +54,6 @@ void CardZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
event->ignore();
}
void CardZone::addCard(CardItem *card, const bool reorganize, const int x, const int y)
{
if (!card) {
qCWarning(CardZoneLog) << "CardZone::addCard() card is null; this shouldn't normally happen";
return;
}
for (auto *view : views) {
if (view->prepareAddCard(x)) {
view->addCard(new CardItem(player, nullptr, card->getCardRef(), card->getId()), reorganize, x, y);
}
}
card->setZone(this);
addCardImpl(card, x, y);
if (reorganize)
reorganizeCards();
emit cardCountChanged();
}
CardItem *CardZone::getCard(int cardId)
{
CardItem *c = cards.findCard(cardId);
if (!c) {
qCWarning(CardZoneLog) << "CardZone::getCard: card id=" << cardId << "not found";
return nullptr;
}
// If the card's id is -1, this zone is invisible,
// so we need to give the card an id as it comes out.
// It can be assumed that in an invisible zone, all cards are equal.
if (c->getId() == -1) {
c->setId(cardId);
}
return c;
}
CardItem *CardZone::takeCard(int position, int cardId, bool toNewZone)
{
if (position == -1) {
// position == -1 means either that the zone is indexed by card id
// or that it doesn't matter which card you take.
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getId() == cardId) {
position = i;
break;
}
if (position == -1)
position = 0;
}
if (position >= cards.size())
return nullptr;
for (auto *view : views) {
view->removeCard(position, toNewZone);
}
CardItem *c = cards.takeAt(position);
c->setId(cardId);
reorganizeCards();
emit cardCountChanged();
return c;
}
void CardZone::removeCard(CardItem *card)
{
if (!card) {
qCWarning(CardZoneLog) << "CardZone::removeCard: card is null, this shouldn't normally happen";
return;
}
cards.removeOne(card);
reorganizeCards();
emit cardCountChanged();
player->deleteCard(card);
}
void CardZone::moveAllToZone()
{
QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
QString targetZone = data[0].toString();
int targetX = data[1].toInt();
Command_MoveCard cmd;
cmd.set_start_zone(getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(targetZone.toStdString());
cmd.set_x(targetX);
for (int i = 0; i < cards.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(cards[i]->getId());
player->sendGameCommand(cmd);
}
QPointF CardZone::closestGridPoint(const QPointF &point)
{
return point;

View file

@ -1,22 +1,15 @@
#ifndef CARDZONE_H
#define CARDZONE_H
#include "../../client/translation.h"
#include "../board/abstract_graphics_item.h"
#include "../board/card_list.h"
#include "../board/graphics_item_type.h"
#include "logic/card_zone_logic.h"
#include <QLoggingCategory>
#include <QString>
inline Q_LOGGING_CATEGORY(CardZoneLog, "card_zone");
class Player;
class ZoneViewZone;
class QMenu;
class QAction;
class QPainter;
class CardDragItem;
/**
* A zone in the game that can contain cards.
* This class contains methods to get and modify the cards that are contained inside this zone.
@ -27,26 +20,21 @@ class CardZone : public AbstractGraphicsItem
{
Q_OBJECT
protected:
Player *player;
QString name;
CardList cards;
QList<ZoneViewZone *> views;
QMenu *menu;
QAction *doubleClickAction;
bool hasCardAttr;
bool isShufflable;
bool alwaysRevealTopCard;
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) override;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
virtual void addCardImpl(CardItem *card, int x, int y) = 0;
signals:
void cardCountChanged();
public slots:
void moveAllToZone();
bool showContextMenu(const QPoint &screenPos);
virtual void reorganizeCards() = 0;
virtual QPointF closestGridPoint(const QPointF &point);
private slots:
void refreshCardInfos();
QMenu *getMenu() const
{
return menu;
}
public slots:
bool showContextMenu(const QPoint &screenPos);
void onCardAdded(CardItem *addedCard);
public:
enum
@ -58,69 +46,23 @@ public:
return Type;
}
virtual void
handleDropEvent(const QList<CardDragItem *> &dragItem, CardZone *startZone, const QPoint &dropPoint) = 0;
CardZone(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent = nullptr);
handleDropEvent(const QList<CardDragItem *> &dragItem, CardZoneLogic *startZone, const QPoint &dropPoint) = 0;
CardZone(CardZoneLogic *logic, QGraphicsItem *parent = nullptr);
void retranslateUi();
void clearContents();
bool getHasCardAttr() const
CardZoneLogic *getLogic() const
{
return hasCardAttr;
}
bool getIsShufflable() const
{
return isShufflable;
}
QMenu *getMenu() const
{
return menu;
return logic;
}
void setMenu(QMenu *_menu, QAction *_doubleClickAction = 0)
{
menu = _menu;
doubleClickAction = _doubleClickAction;
}
QString getName() const
{
return name;
}
QString getTranslatedName(bool theirOwn, GrammaticalCase gc) const;
Player *getPlayer() const
{
return player;
}
bool contentsKnown() const
{
return cards.getContentsKnown();
}
const CardList &getCards() const
{
return cards;
}
void addCard(CardItem *card, bool reorganize, int x, int y = -1);
// getCard() finds a card by id.
CardItem *getCard(int cardId);
// takeCard() finds a card by position and removes it from the zone and from all of its views.
virtual CardItem *takeCard(int position, int cardId, bool canResize = true);
void removeCard(CardItem *card);
QList<ZoneViewZone *> &getViews()
{
return views;
}
virtual void reorganizeCards() = 0;
virtual QPointF closestGridPoint(const QPointF &point);
bool getAlwaysRevealTopCard() const
{
return alwaysRevealTopCard;
}
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard)
{
alwaysRevealTopCard = _alwaysRevealTopCard;
}
private:
CardZoneLogic *logic;
};
#endif

View file

@ -9,8 +9,8 @@
#include <QPainter>
HandZone::HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
HandZone::HandZone(HandZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_logic, parent), zoneHeight(_zoneHeight)
{
connect(themeManager, &ThemeManager::themeChanged, this, &HandZone::updateBg);
updateBg();
@ -22,50 +22,34 @@ void HandZone::updateBg()
update();
}
void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
if (!cards.getContentsKnown()) {
card->setId(-1);
card->setCardRef({});
}
card->setParentItem(this);
card->resetState();
card->setVisible(true);
card->update();
}
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint &dropPoint)
{
QPoint point = dropPoint + scenePos().toPoint();
int x = -1;
if (SettingsCache::instance().getHorizontalHand()) {
for (x = 0; x < cards.size(); x++)
if (point.x() < static_cast<CardItem *>(cards.at(x))->scenePos().x())
for (x = 0; x < getLogic()->getCards().size(); x++)
if (point.x() < static_cast<CardItem *>(getLogic()->getCards().at(x))->scenePos().x())
break;
} else {
for (x = 0; x < cards.size(); x++)
if (point.y() < static_cast<CardItem *>(cards.at(x))->scenePos().y())
for (x = 0; x < getLogic()->getCards().size(); x++)
if (point.y() < static_cast<CardItem *>(getLogic()->getCards().at(x))->scenePos().y())
break;
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(x);
cmd.set_y(-1);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
QRectF HandZone::boundingRect() const
@ -78,23 +62,23 @@ QRectF HandZone::boundingRect() const
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Hand, player->getZoneId());
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Hand, getLogic()->getPlayer()->getZoneId());
painter->fillRect(boundingRect(), brush);
}
void HandZone::reorganizeCards()
{
if (!cards.isEmpty()) {
const int cardCount = cards.size();
if (!getLogic()->getCards().isEmpty()) {
const int cardCount = getLogic()->getCards().size();
if (SettingsCache::instance().getHorizontalHand()) {
bool leftJustified = SettingsCache::instance().getLeftJustified();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal cardWidth = getLogic()->getCards().at(0)->boundingRect().width();
const int xPadding = leftJustified ? cardWidth * 1.4 : 5;
qreal totalWidth =
leftJustified ? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
CardItem *c = getLogic()->getCards().at(i);
// If the total width of the cards is smaller than the available width,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardWidth * cardCount > totalWidth)
@ -109,16 +93,16 @@ void HandZone::reorganizeCards()
}
} else {
qreal totalWidth = boundingRect().width();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal cardWidth = getLogic()->getCards().at(0)->boundingRect().width();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *card = cards.at(i);
CardItem *card = getLogic()->getCards().at(i);
qreal x = (i % 2) ? x2 : x1;
qreal y =
divideCardSpaceInZone(i, cardCount, boundingRect().height(), cards.at(0)->boundingRect().height());
qreal y = divideCardSpaceInZone(i, cardCount, boundingRect().height(),
getLogic()->getCards().at(0)->boundingRect().height());
card->setPos(x, y);
card->setRealZValue(i);
}
@ -129,10 +113,10 @@ void HandZone::reorganizeCards()
void HandZone::sortHand()
{
if (cards.isEmpty()) {
if (getLogic()->getCards().isEmpty()) {
return;
}
cards.sortBy({CardList::SortByMainType, CardList::SortByManaValue, CardList::SortByColorGrouping});
getLogic()->sortCards({CardList::SortByMainType, CardList::SortByManaValue, CardList::SortByColorGrouping});
reorganizeCards();
}

View file

@ -1,6 +1,7 @@
#ifndef HANDZONE_H
#define HANDZONE_H
#include "logic/hand_zone_logic.h"
#include "select_zone.h"
class HandZone : public SelectZone
@ -14,16 +15,14 @@ public slots:
void updateOrientation();
public:
HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = nullptr);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint) override;
HandZone(HandZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent = nullptr);
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
void sortHand();
void setWidth(qreal _width);
protected:
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif

View file

@ -0,0 +1,206 @@
#include "card_zone_logic.h"
#include "../../board/card_item.h"
#include "../../cards/card_database_manager.h"
#include "../../player/player.h"
#include "../pile_zone.h"
#include "../view_zone.h"
#include "pb/command_move_card.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "view_zone_logic.h"
#include <QAction>
#include <QDebug>
/**
* @param _player the player that the zone belongs to
* @param _name internal name of the zone
* @param _isShufflable whether it makes sense to shuffle this zone by default after viewing it
* @param _contentsKnown whether the cards in the zone are known to the client
* @param parent the parent QObject.
*/
CardZoneLogic::CardZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent)
: QObject(parent), player(_player), name(_name), cards(_contentsKnown), views{}, hasCardAttr(_hasCardAttr),
isShufflable(_isShufflable)
{
// If we join a game before the card db finishes loading, the cards might have the wrong printings.
// Force refresh all cards in the zone when db finishes loading to fix that.
connect(CardDatabaseManager::getInstance(), &CardDatabase::cardDatabaseLoadingFinished, this,
&CardZoneLogic::refreshCardInfos);
}
void CardZoneLogic::addCard(CardItem *card, const bool reorganize, const int x, const int y)
{
if (!card) {
qCWarning(CardZoneLog) << "CardZoneLogic::addCard() card is null; this shouldn't normally happen";
return;
}
for (auto *view : views) {
if (qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->prepareAddCard(x)) {
view->getLogic()->addCard(new CardItem(player, nullptr, card->getCardRef(), card->getId()), reorganize, x,
y);
}
}
card->setZone(this);
emit cardAdded(card);
addCardImpl(card, x, y);
if (reorganize)
emit reorganizeCards();
emit cardCountChanged();
}
CardItem *CardZoneLogic::takeCard(int position, int cardId, bool toNewZone)
{
if (position == -1) {
// position == -1 means either that the zone is indexed by card id
// or that it doesn't matter which card you take.
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getId() == cardId) {
position = i;
break;
}
if (position == -1)
position = 0;
}
if (position >= cards.size())
return nullptr;
for (auto *view : views) {
qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->removeCard(position, toNewZone);
}
CardItem *c = cards.takeAt(position);
c->setId(cardId);
emit reorganizeCards();
emit cardCountChanged();
return c;
}
CardItem *CardZoneLogic::getCard(int cardId)
{
CardItem *c = cards.findCard(cardId);
if (!c) {
qCWarning(CardZoneLog) << "CardZoneLogic::getCard: card id=" << cardId << "not found";
return nullptr;
}
// If the card's id is -1, this zone is invisible,
// so we need to give the card an id as it comes out.
// It can be assumed that in an invisible zone, all cards are equal.
if (c->getId() == -1) {
c->setId(cardId);
}
return c;
}
void CardZoneLogic::removeCard(CardItem *card)
{
if (!card) {
qCWarning(CardZoneLog) << "CardZoneLogic::removeCard: card is null, this shouldn't normally happen";
return;
}
cards.removeOne(card);
emit reorganizeCards();
emit cardCountChanged();
player->deleteCard(card);
}
void CardZoneLogic::refreshCardInfos()
{
for (const auto &cardItem : cards) {
cardItem->refreshCardInfo();
}
}
void CardZoneLogic::moveAllToZone()
{
QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
if (data.length() < 2) {
return;
}
QString targetZone = data[0].toString();
int targetX = data[1].toInt();
Command_MoveCard cmd;
cmd.set_start_zone(getName().toStdString());
cmd.set_target_player_id(player->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone.toStdString());
cmd.set_x(targetX);
for (int i = 0; i < cards.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(cards[i]->getId());
player->getPlayerActions()->sendGameCommand(cmd);
}
void CardZoneLogic::clearContents()
{
for (int i = 0; i < cards.size(); i++) {
// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a
// player, we have to return them to avoid a crash.
const QList<CardItem *> &attachedCards = cards[i]->getAttachedCards();
for (auto attachedCard : attachedCards) {
emit attachedCard->getZone()->cardAdded(attachedCard);
}
player->deleteCard(cards.at(i));
}
cards.clear();
emit cardCountChanged();
}
QString CardZoneLogic::getTranslatedName(bool theirOwn, GrammaticalCase gc) const
{
QString ownerName = player->getPlayerInfo()->getName();
if (name == "hand")
return (theirOwn ? tr("their hand", "nominative") : tr("%1's hand", "nominative").arg(ownerName));
else if (name == "deck")
switch (gc) {
case CaseLookAtZone:
return (theirOwn ? tr("their library", "look at zone")
: tr("%1's library", "look at zone").arg(ownerName));
case CaseTopCardsOfZone:
return (theirOwn ? tr("of their library", "top cards of zone,")
: tr("of %1's library", "top cards of zone").arg(ownerName));
case CaseRevealZone:
return (theirOwn ? tr("their library", "reveal zone")
: tr("%1's library", "reveal zone").arg(ownerName));
case CaseShuffleZone:
return (theirOwn ? tr("their library", "shuffle") : tr("%1's library", "shuffle").arg(ownerName));
default:
return (theirOwn ? tr("their library", "nominative") : tr("%1's library", "nominative").arg(ownerName));
}
else if (name == "grave")
return (theirOwn ? tr("their graveyard", "nominative") : tr("%1's graveyard", "nominative").arg(ownerName));
else if (name == "rfg")
return (theirOwn ? tr("their exile", "nominative") : tr("%1's exile", "nominative").arg(ownerName));
else if (name == "sb")
switch (gc) {
case CaseLookAtZone:
return (theirOwn ? tr("their sideboard", "look at zone")
: tr("%1's sideboard", "look at zone").arg(ownerName));
case CaseNominative:
return (theirOwn ? tr("their sideboard", "nominative")
: tr("%1's sideboard", "nominative").arg(ownerName));
default:
break;
}
else {
return (theirOwn ? tr("their custom zone '%1'", "nominative").arg(name)
: tr("%1's custom zone '%2'", "nominative").arg(ownerName).arg(name));
}
return QString();
}

View file

@ -0,0 +1,113 @@
#ifndef COCKATRICE_CARD_ZONE_LOGIC_H
#define COCKATRICE_CARD_ZONE_LOGIC_H
#include "../../../client/translation.h"
#include "../../board/card_list.h"
#include <QLoggingCategory>
#include <QObject>
inline Q_LOGGING_CATEGORY(CardZoneLogicLog, "card_zone_logic");
class Player;
class ZoneViewZone;
class QMenu;
class QAction;
class QPainter;
class CardDragItem;
class CardZoneLogic : public QObject
{
Q_OBJECT
signals:
void cardAdded(CardItem *addedCard);
void cardCountChanged();
void reorganizeCards();
void updateGraphics();
void setGraphicsVisibility(bool visible);
void retranslateUi();
public:
explicit CardZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent = nullptr);
void addCard(CardItem *card, bool reorganize, int x, int y = -1);
// getCard() finds a card by id.
CardItem *getCard(int cardId);
void removeCard(CardItem *card);
// takeCard() finds a card by position and removes it from the zone and from all of its views.
virtual CardItem *takeCard(int position, int cardId, bool canResize = true);
void rawInsertCard(CardItem *card, int index)
{
cards.insert(index, card);
};
[[nodiscard]] const CardList &getCards() const
{
return cards;
}
void sortCards(const QList<CardList::SortOption> &options)
{
cards.sortBy(options);
}
QString getName() const
{
return name;
}
QString getTranslatedName(bool theirOwn, GrammaticalCase gc) const;
Player *getPlayer() const
{
return player;
}
bool contentsKnown() const
{
return cards.getContentsKnown();
}
QList<ZoneViewZone *> &getViews()
{
return views;
}
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard)
{
alwaysRevealTopCard = _alwaysRevealTopCard;
}
bool getAlwaysRevealTopCard() const
{
return alwaysRevealTopCard;
}
bool getHasCardAttr() const
{
return hasCardAttr;
}
bool getIsShufflable() const
{
return isShufflable;
}
void clearContents();
public slots:
void moveAllToZone();
private slots:
void refreshCardInfos();
protected:
Player *player;
QString name;
CardList cards;
QList<ZoneViewZone *> views;
bool hasCardAttr;
bool isShufflable;
bool alwaysRevealTopCard;
virtual void addCardImpl(CardItem *card, int x, int y) = 0;
};
#endif // COCKATRICE_CARD_ZONE_LOGIC_H

View file

@ -0,0 +1,29 @@
#include "hand_zone_logic.h"
#include "../../board/card_item.h"
HandZoneLogic::HandZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent)
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
{
}
void HandZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
{
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
if (!cards.getContentsKnown()) {
card->setId(-1);
card->setCardRef({});
}
card->resetState();
card->setVisible(true);
}

View file

@ -0,0 +1,20 @@
#ifndef COCKATRICE_HAND_ZONE_LOGIC_H
#define COCKATRICE_HAND_ZONE_LOGIC_H
#include "card_zone_logic.h"
class HandZoneLogic : public CardZoneLogic
{
Q_OBJECT
public:
HandZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent = nullptr);
protected:
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif // COCKATRICE_HAND_ZONE_LOGIC_H

View file

@ -0,0 +1,33 @@
#include "pile_zone_logic.h"
#include "../../board/card_item.h"
PileZoneLogic::PileZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent)
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
{
}
void PileZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
{
connect(card, &CardItem::sigPixmapUpdated, this, &PileZoneLogic::callUpdate);
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
card->setPos(0, 0);
if (!contentsKnown()) {
card->setCardRef({});
card->setId(-1);
// If we obscure a previously revealed card, its name has to be forgotten
if (cards.size() > x + 1)
cards.at(x + 1)->setCardRef({});
}
card->setVisible(false);
card->resetState();
}

View file

@ -0,0 +1,25 @@
#ifndef COCKATRICE_PILE_ZONE_LOGIC_H
#define COCKATRICE_PILE_ZONE_LOGIC_H
#include "card_zone_logic.h"
class PileZoneLogic : public CardZoneLogic
{
Q_OBJECT
signals:
void callUpdate();
public:
PileZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent = nullptr);
protected:
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif // COCKATRICE_PILE_ZONE_LOGIC_H

View file

@ -0,0 +1,29 @@
#include "stack_zone_logic.h"
#include "../../board/card_item.h"
StackZoneLogic::StackZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent)
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
{
}
void StackZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
{
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = static_cast<int>(cards.size());
}
cards.insert(x, card);
if (!cards.getContentsKnown()) {
card->setId(-1);
card->setCardRef({});
}
card->resetState(true);
card->setVisible(true);
}

View file

@ -0,0 +1,20 @@
#ifndef COCKATRICE_STACK_ZONE_LOGIC_H
#define COCKATRICE_STACK_ZONE_LOGIC_H
#include "card_zone_logic.h"
class StackZoneLogic : public CardZoneLogic
{
Q_OBJECT
public:
StackZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent = nullptr);
protected:
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif // COCKATRICE_STACK_ZONE_LOGIC_H

View file

@ -0,0 +1,29 @@
#include "table_zone_logic.h"
#include "../../board/card_item.h"
TableZoneLogic::TableZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent)
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
{
}
void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y)
{
cards.append(card);
card->setGridPoint(QPoint(_x, _y));
card->setVisible(true);
}
CardItem *TableZoneLogic::takeCard(int position, int cardId, bool toNewZone)
{
CardItem *result = CardZoneLogic::takeCard(position, cardId);
if (toNewZone)
emit contentSizeChanged();
return result;
}

View file

@ -0,0 +1,34 @@
#ifndef COCKATRICE_TABLE_ZONE_LOGIC_H
#define COCKATRICE_TABLE_ZONE_LOGIC_H
#include "card_zone_logic.h"
class TableZoneLogic : public CardZoneLogic
{
Q_OBJECT
signals:
void contentSizeChanged();
void toggleTapped();
public:
TableZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent = nullptr);
protected:
void addCardImpl(CardItem *card, int x, int y) override;
/**
* @brief Removes a card from view.
*
* @param position card position
* @param cardId id of card to take
* @param toNewZone Whether the destination of the card is not the same as the starting zone. Defaults to true
* @return CardItem that has been removed
*/
CardItem *takeCard(int position, int cardId, bool toNewZone = true) override;
};
#endif // COCKATRICE_TABLE_ZONE_LOGIC_H

View file

@ -0,0 +1,159 @@
#include "view_zone_logic.h"
#include "../../../settings/cache_settings.h"
#include "../../board/card_item.h"
ZoneViewZoneLogic::ZoneViewZoneLogic(Player *_player,
CardZoneLogic *_origZone,
int _numberCards,
bool _revealZone,
bool _writeableRevealZone,
bool _isReversed,
QObject *parent)
: CardZoneLogic(_player, _origZone->getName(), false, false, true, parent), origZone(_origZone),
numberCards(_numberCards), revealZone(_revealZone), writeableRevealZone(_writeableRevealZone),
isReversed(_isReversed)
{
}
/**
* Checks if inserting a card at the given position requires an actual new card to be created and added to the view.
* Also does any cardId updates that would be required if a card is inserted in that position.
*
* Note that this method can end up modifying the cardIds despite returning false.
* (for example, if the card is inserted into a hidden portion of the deck while the view is reversed)
*
* Make sure to call this method once before calling addCard(), so that you skip creating a new CardItem and calling
* addCard() if it's not required.
*
* @param x The position to insert the card at.
* @return Whether to proceed with calling addCard.
*/
bool ZoneViewZoneLogic::prepareAddCard(int x)
{
bool doInsert = false;
if (!isReversed) {
if (x <= cards.size() || cards.size() == -1) {
doInsert = true;
}
} else {
// map x (which is in origZone indexes) to this viewZone's cardList index
int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId();
int insertionIndex = x - firstId;
if (insertionIndex >= 0) {
// card was put into a portion of the deck that's in the view
doInsert = true;
} else {
// card was put into a portion of the deck that's not in the view; update ids but don't insert card
updateCardIds(ADD_CARD);
}
}
// autoclose check is done both here and in removeCard
if (cards.isEmpty() && !doInsert && SettingsCache::instance().getCloseEmptyCardView()) {
emit closeView();
}
return doInsert;
}
/**
* Make sure prepareAddCard() was called before calling addCard().
* This method assumes we already checked that the card is being inserted into the visible portion
*/
void ZoneViewZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
{
if (!isReversed) {
// if x is negative set it to add at end
// if x is out-of-bounds then also set it to add at the end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
} else {
// map x (which is in origZone indexes) to this viewZone's cardList index
int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId();
int insertionIndex = x - firstId;
// qMin to prevent out-of-bounds error when bottoming a card that is already in the view
cards.insert(qMin(insertionIndex, cards.size()), card);
}
updateCardIds(ADD_CARD);
reorganizeCards();
}
void ZoneViewZoneLogic::updateCardIds(CardAction action)
{
if (origZone->contentsKnown()) {
return;
}
if (cards.isEmpty()) {
return;
}
int cardCount = cards.size();
auto startId = 0;
if (isReversed) {
// the card has not been added to origZone's cardList at this point
startId = origZone->getCards().size() - cardCount;
switch (action) {
case INITIALIZE:
break;
case ADD_CARD:
startId += 1;
break;
case REMOVE_CARD:
startId -= 1;
break;
}
}
for (int i = 0; i < cardCount; ++i) {
cards[i]->setId(i + startId);
}
}
void ZoneViewZoneLogic::removeCard(int position, bool toNewZone)
{
if (isReversed) {
position -= cards.first()->getId();
if (position < 0 || position >= cards.size()) {
updateCardIds(REMOVE_CARD);
return;
}
}
if (position >= cards.size()) {
return;
}
CardItem *card = cards.takeAt(position);
card->deleteLater();
// The toNewZone check is to prevent the view from auto-closing if the view contains only a single card and that
// card gets dragged within the view.
// Another autoclose check is done in prepareAddCard so that the view autocloses if the last card was moved to an
// unrevealed portion of the same zone.
if (cards.isEmpty() && SettingsCache::instance().getCloseEmptyCardView() && toNewZone) {
emit closeView();
return;
}
updateCardIds(REMOVE_CARD);
reorganizeCards();
}
void ZoneViewZoneLogic::setWriteableRevealZone(bool _writeableRevealZone)
{
if (writeableRevealZone && !_writeableRevealZone) {
emit addToViews();
} else if (!writeableRevealZone && _writeableRevealZone) {
emit removeFromViews();
}
writeableRevealZone = _writeableRevealZone;
}

View file

@ -0,0 +1,65 @@
#ifndef COCKATRICE_VIEW_ZONE_LOGIC_H
#define COCKATRICE_VIEW_ZONE_LOGIC_H
#include "card_zone_logic.h"
class ZoneViewZoneLogic : public CardZoneLogic
{
Q_OBJECT
signals:
void addToViews();
void removeFromViews();
void closeView();
private:
CardZoneLogic *origZone;
int numberCards;
bool revealZone, writeableRevealZone;
bool isReversed;
public:
enum CardAction
{
INITIALIZE,
ADD_CARD,
REMOVE_CARD
};
ZoneViewZoneLogic(Player *_player,
CardZoneLogic *_origZone,
int _numberCards,
bool _revealZone,
bool _writeableRevealZone,
bool _isReversed,
QObject *parent = nullptr);
bool prepareAddCard(int x);
void removeCard(int position, bool toNewZone);
void updateCardIds(CardAction action);
int getNumberCards() const
{
return numberCards;
}
bool getRevealZone() const
{
return revealZone;
}
bool getWriteableRevealZone() const
{
return writeableRevealZone;
}
void setWriteableRevealZone(bool _writeableRevealZone);
bool getIsReversed() const
{
return isReversed;
}
CardZoneLogic *getOriginalZone() const
{
return origZone;
}
protected:
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif // COCKATRICE_VIEW_ZONE_LOGIC_H

View file

@ -3,6 +3,7 @@
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../player/player.h"
#include "logic/pile_zone_logic.h"
#include "pb/command_move_card.pb.h"
#include "view_zone.h"
@ -10,8 +11,7 @@
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
PileZone::PileZone(Player *_p, const QString &_name, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent)
: CardZone(_p, _name, false, _isShufflable, _contentsKnown, parent)
PileZone::PileZone(PileZoneLogic *_logic, QGraphicsItem *parent) : CardZone(_logic, parent)
{
setCacheMode(DeviceCoordinateCache); // Do not move this line to the parent constructor!
setAcceptHoverEvents(true);
@ -47,52 +47,30 @@ void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*optio
{
painter->drawPath(shape());
if (!cards.isEmpty())
cards.at(0)->paintPicture(painter, cards.at(0)->getTranslatedSize(painter), 90);
if (!getLogic()->getCards().isEmpty())
getLogic()->getCards().at(0)->paintPicture(painter, getLogic()->getCards().at(0)->getTranslatedSize(painter),
90);
painter->translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2);
painter->rotate(-90);
painter->translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2);
paintNumberEllipse(cards.size(), 28, Qt::white, -1, -1, painter);
paintNumberEllipse(getLogic()->getCards().size(), 28, Qt::white, -1, -1, painter);
}
void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
connect(card, &CardItem::sigPixmapUpdated, this, &PileZone::callUpdate);
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
card->setPos(0, 0);
if (!contentsKnown()) {
card->setCardRef({});
card->setId(-1);
// If we obscure a previously revealed card, its name has to be forgotten
if (cards.size() > x + 1)
cards.at(x + 1)->setCardRef({});
}
card->setVisible(false);
card->resetState();
card->setParentItem(this);
}
void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZone *startZone,
const QPoint & /*dropPoint*/)
void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
void PileZone::reorganizeCards()
@ -119,13 +97,14 @@ void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
QApplication::startDragDistance())
return;
if (cards.isEmpty())
if (getLogic()->getCards().isEmpty())
return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
bool bottomCard = event->modifiers().testFlag(Qt::ControlModifier);
CardItem *card = bottomCard ? cards.last() : cards.first();
const int cardid = contentsKnown() ? card->getId() : (bottomCard ? cards.size() - 1 : 0);
CardItem *card = bottomCard ? getLogic()->getCards().last() : getLogic()->getCards().first();
const int cardid =
getLogic()->contentsKnown() ? card->getId() : (bottomCard ? getLogic()->getCards().size() - 1 : 0);
CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), faceDown);
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
@ -138,7 +117,7 @@ void PileZone::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
void PileZone::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
if (!cards.isEmpty())
cards[0]->processHoverEvent();
if (!getLogic()->getCards().isEmpty())
getLogic()->getCards()[0]->processHoverEvent();
QGraphicsItem::hoverEnterEvent(event);
}

View file

@ -2,6 +2,7 @@
#define PILEZONE_H
#include "card_zone.h"
#include "logic/pile_zone_logic.h"
/**
* A CardZone where the cards are in a single pile instead of being laid out.
@ -17,23 +18,19 @@ private slots:
}
public:
PileZone(Player *_p,
const QString &_name,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent = nullptr);
QRectF boundingRect() const override;
QPainterPath shape() const override;
PileZone(PileZoneLogic *_logic, QGraphicsItem *parent);
[[nodiscard]] QRectF boundingRect() const override;
[[nodiscard]] QPainterPath shape() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint) override;
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif

View file

@ -32,13 +32,7 @@ qreal divideCardSpaceInZone(qreal index, int cardCount, qreal totalHeight, qreal
return y;
}
SelectZone::SelectZone(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent)
: CardZone(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
SelectZone::SelectZone(CardZoneLogic *_logic, QGraphicsItem *parent) : CardZone(_logic, parent)
{
}
@ -57,8 +51,8 @@ void SelectZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
pos.setY(br.height());
QRectF selectionRect = QRectF(selectionOrigin, pos).normalized();
for (auto card : cards) {
if (card->getAttachedTo() && card->getAttachedTo()->getZone() != this) {
for (auto card : getLogic()->getCards()) {
if (card->getAttachedTo() && card->getAttachedTo()->getZone() != getLogic()) {
continue;
}

View file

@ -21,12 +21,7 @@ protected:
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
public:
SelectZone(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent = nullptr);
SelectZone(CardZoneLogic *logic, QGraphicsItem *parent = nullptr);
};
qreal divideCardSpaceInZone(qreal index, int cardCount, qreal totalHeight, qreal cardHeight, bool reverse = false);

View file

@ -6,13 +6,14 @@
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../player/player.h"
#include "logic/stack_zone_logic.h"
#include "pb/command_move_card.pb.h"
#include <QPainter>
#include <QSet>
StackZone::StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_p, "stack", false, false, true, parent), zoneHeight(_zoneHeight)
StackZone::StackZone(StackZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_logic, parent), zoneHeight(_zoneHeight)
{
connect(themeManager, &ThemeManager::themeChanged, this, &StackZone::updateBg);
updateBg();
@ -24,24 +25,6 @@ void StackZone::updateBg()
update();
}
void StackZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = static_cast<int>(cards.size());
}
cards.insert(x, card);
if (!cards.getContentsKnown()) {
card->setId(-1);
card->setCardRef({});
}
card->setParentItem(this);
card->resetState(true);
card->setVisible(true);
card->update();
}
QRectF StackZone::boundingRect() const
{
return {0, 0, 100, zoneHeight};
@ -49,27 +32,29 @@ QRectF StackZone::boundingRect() const
void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Stack, player->getZoneId());
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Stack, getLogic()->getPlayer()->getZoneId());
painter->fillRect(boundingRect(), brush);
}
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint &dropPoint)
{
if (startZone == nullptr || startZone->getPlayer() == nullptr) {
return;
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
int index = 0;
if (!cards.isEmpty()) {
const auto cardCount = static_cast<int>(cards.size());
const auto &card = cards.at(0);
if (!getLogic()->getCards().isEmpty()) {
const auto cardCount = static_cast<int>(getLogic()->getCards().size());
const auto &card = getLogic()->getCards().at(0);
index = qRound(divideCardSpaceInZone(dropPoint.y(), cardCount, boundingRect().height(),
card->boundingRect().height(), true));
@ -78,9 +63,9 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
// currently, so clamp it to avoid crashes.
index = qBound(0, index, cardCount - 1);
if (startZone == this) {
if (startZone == getLogic()) {
const auto &dragItem = dragItems.at(0);
const auto &card = cards.at(index);
const auto &card = getLogic()->getCards().at(index);
if (card->getId() == dragItem->getId()) {
return;
@ -97,24 +82,24 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
}
}
player->sendGameCommand(cmd);
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
void StackZone::reorganizeCards()
{
if (!cards.isEmpty()) {
const auto cardCount = static_cast<int>(cards.size());
if (!getLogic()->getCards().isEmpty()) {
const auto cardCount = static_cast<int>(getLogic()->getCards().size());
qreal totalWidth = boundingRect().width();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal cardWidth = getLogic()->getCards().at(0)->boundingRect().width();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *card = cards.at(i);
CardItem *card = getLogic()->getCards().at(i);
qreal x = (i % 2) ? x2 : x1;
qreal y =
divideCardSpaceInZone(i, cardCount, boundingRect().height(), cards.at(0)->boundingRect().height());
qreal y = divideCardSpaceInZone(i, cardCount, boundingRect().height(),
getLogic()->getCards().at(0)->boundingRect().height());
card->setPos(x, y);
card->setRealZValue(i);
}

View file

@ -1,6 +1,7 @@
#ifndef STACKZONE_H
#define STACKZONE_H
#include "logic/stack_zone_logic.h"
#include "select_zone.h"
class StackZone : public SelectZone
@ -12,14 +13,12 @@ private slots:
void updateBg();
public:
StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent = nullptr);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint) override;
StackZone(StackZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent);
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
protected:
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif

View file

@ -7,6 +7,7 @@
#include "../board/card_item.h"
#include "../cards/card_info.h"
#include "../player/player.h"
#include "logic/table_zone_logic.h"
#include "pb/command_move_card.pb.h"
#include "pb/command_set_card_attr.pb.h"
@ -19,9 +20,10 @@ const QColor TableZone::FADE_MASK = QColor(0, 0, 0, 80);
const QColor TableZone::GRADIENT_COLOR = QColor(255, 255, 255, 150);
const QColor TableZone::GRADIENT_COLORLESS = QColor(255, 255, 255, 0);
TableZone::TableZone(Player *_p, const QString &name, QGraphicsItem *parent)
: SelectZone(_p, name, true, false, true, parent), active(false)
TableZone::TableZone(TableZoneLogic *_logic, QGraphicsItem *parent) : SelectZone(_logic, parent), active(false)
{
connect(_logic, &TableZoneLogic::contentSizeChanged, this, &TableZone::resizeToContents);
connect(_logic, &TableZoneLogic::toggleTapped, this, &TableZone::toggleTapped);
connect(themeManager, &ThemeManager::themeChanged, this, &TableZone::updateBg);
connect(&SettingsCache::instance(), &SettingsCache::invertVerticalCoordinateChanged, this,
&TableZone::reorganizeCards);
@ -48,13 +50,15 @@ QRectF TableZone::boundingRect() const
bool TableZone::isInverted() const
{
return ((player->getMirrored() && !SettingsCache::instance().getInvertVerticalCoordinate()) ||
(!player->getMirrored() && SettingsCache::instance().getInvertVerticalCoordinate()));
return ((getLogic()->getPlayer()->getGraphicsItem()->getMirrored() &&
!SettingsCache::instance().getInvertVerticalCoordinate()) ||
(!getLogic()->getPlayer()->getGraphicsItem()->getMirrored() &&
SettingsCache::instance().getInvertVerticalCoordinate()));
}
void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Table, player->getZoneId());
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Table, getLogic()->getPlayer()->getZoneId());
painter->fillRect(boundingRect(), brush);
if (active) {
@ -108,30 +112,22 @@ void TableZone::paintLandDivider(QPainter *painter)
painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY));
}
void TableZone::addCardImpl(CardItem *card, int _x, int _y)
{
cards.append(card);
card->setGridPoint(QPoint(_x, _y));
card->setParentItem(this);
card->setVisible(true);
card->update();
}
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint &dropPoint)
{
handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint));
}
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
CardZone *startZone,
CardZoneLogic *startZone,
const QPoint &gridPoint)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(gridPoint.x());
cmd.set_y(gridPoint.y());
@ -139,7 +135,7 @@ void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
CardToMove *ctm = cmd.mutable_cards_to_move()->add_card();
ctm->set_card_id(item->getId());
ctm->set_face_down(item->getFaceDown());
if (startZone->getName() != name && !item->getFaceDown()) {
if (startZone->getName() != getLogic()->getName() && !item->getFaceDown()) {
const auto &card = item->getItem()->getCard();
if (card) {
ctm->set_pt(card.getInfo().getPowTough().toStdString());
@ -147,7 +143,7 @@ void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
}
}
startZone->getPlayer()->sendGameCommand(cmd);
startZone->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
void TableZone::reorganizeCards()
@ -155,8 +151,8 @@ void TableZone::reorganizeCards()
// Calculate card stack widths so mapping functions work properly
computeCardStackWidths();
for (int i = 0; i < cards.size(); ++i) {
QPoint gridPoint = cards[i]->getGridPos();
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
QPoint gridPoint = getLogic()->getCards()[i]->getGridPos();
if (gridPoint.x() == -1)
continue;
@ -164,16 +160,16 @@ void TableZone::reorganizeCards()
qreal x = mapPoint.x();
qreal y = mapPoint.y();
int numberAttachedCards = cards[i]->getAttachedCards().size();
int numberAttachedCards = getLogic()->getCards()[i]->getAttachedCards().size();
qreal actualX = x + numberAttachedCards * STACKED_CARD_OFFSET_X;
qreal actualY = y;
if (numberAttachedCards)
actualY += 15;
cards[i]->setPos(actualX, actualY);
cards[i]->setRealZValue((actualY + CARD_HEIGHT) * 100000 + (actualX + 1) * 100);
getLogic()->getCards()[i]->setPos(actualX, actualY);
getLogic()->getCards()[i]->setRealZValue((actualY + CARD_HEIGHT) * 100000 + (actualX + 1) * 100);
QListIterator<CardItem *> attachedCardIterator(cards[i]->getAttachedCards());
QListIterator<CardItem *> attachedCardIterator(getLogic()->getCards()[i]->getAttachedCards());
int j = 0;
while (attachedCardIterator.hasNext()) {
++j;
@ -211,22 +207,15 @@ void TableZone::toggleTapped()
CardItem *temp = qgraphicsitem_cast<CardItem *>(selectedItem);
if (temp->getTapped() != tapAll) {
Command_SetCardAttr *cmd = new Command_SetCardAttr;
cmd->set_zone(name.toStdString());
cmd->set_zone(getLogic()->getName().toStdString());
cmd->set_card_id(temp->getId());
cmd->set_attribute(AttrTapped);
cmd->set_attr_value(tapAll ? "1" : "0");
cmdList.append(cmd);
}
}
player->sendGameCommand(player->prepareGameCommand(cmdList));
}
CardItem *TableZone::takeCard(int position, int cardId, bool toNewZone)
{
CardItem *result = CardZone::takeCard(position, cardId);
if (toNewZone)
resizeToContents();
return result;
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(
getLogic()->getPlayer()->getPlayerActions()->prepareGameCommand(cmdList));
}
void TableZone::resizeToContents()
@ -234,9 +223,9 @@ void TableZone::resizeToContents()
int xMax = 0;
// Find rightmost card position, which includes the left margin amount.
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->pos().x() > xMax)
xMax = (int)cards[i]->pos().x();
for (int i = 0; i < getLogic()->getCards().size(); ++i)
if (getLogic()->getCards()[i]->pos().x() > xMax)
xMax = (int)getLogic()->getCards()[i]->pos().x();
// Minimum width is the rightmost card position plus enough room for
// another card with padding, then margin.
@ -254,9 +243,9 @@ void TableZone::resizeToContents()
CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
{
for (int i = 0; i < cards.size(); i++)
if (cards.at(i)->getGridPoint() == gridPoint)
return cards.at(i);
for (int i = 0; i < getLogic()->getCards().size(); i++)
if (getLogic()->getCards().at(i)->getGridPoint() == gridPoint)
return getLogic()->getCards().at(i);
return 0;
}
@ -271,8 +260,8 @@ void TableZone::computeCardStackWidths()
// Each card stack is three grid points worth of card locations.
// First pass: compute the number of cards at each card stack.
QMap<int, int> cardStackCount;
for (int i = 0; i < cards.size(); ++i) {
const QPoint &gridPoint = cards[i]->getGridPos();
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
const QPoint &gridPoint = getLogic()->getCards()[i]->getGridPos();
if (gridPoint.x() == -1)
continue;
@ -282,15 +271,16 @@ void TableZone::computeCardStackWidths()
// Second pass: compute the width at each card stack.
cardStackWidth.clear();
for (int i = 0; i < cards.size(); ++i) {
const QPoint &gridPoint = cards[i]->getGridPos();
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
const QPoint &gridPoint = getLogic()->getCards()[i]->getGridPos();
if (gridPoint.x() == -1)
continue;
const int key = getCardStackMapKey(gridPoint.x() / 3, gridPoint.y());
const int stackCount = cardStackCount.value(key, 0);
if (stackCount == 1)
cardStackWidth.insert(key, CARD_WIDTH + cards[i]->getAttachedCards().size() * STACKED_CARD_OFFSET_X);
cardStackWidth.insert(key, CARD_WIDTH + getLogic()->getCards()[i]->getAttachedCards().size() *
STACKED_CARD_OFFSET_X);
else
cardStackWidth.insert(key, CARD_WIDTH + (stackCount - 1) * STACKED_CARD_OFFSET_X);
}

View file

@ -2,6 +2,7 @@
#define TABLEZONE_H
#include "../board/abstract_card_item.h"
#include "logic/table_zone_logic.h"
#include "select_zone.h"
/*
@ -75,7 +76,7 @@ private:
/*
If this TableZone is currently active
*/
bool active;
bool active = false;
bool isInverted() const;
@ -98,7 +99,7 @@ public:
@param _p the Player
@param parent defaults to null
*/
explicit TableZone(Player *_p, const QString &name, QGraphicsItem *parent = nullptr);
explicit TableZone(TableZoneLogic *_logic, QGraphicsItem *parent = nullptr);
/**
@return a QRectF of the TableZone bounding box.
@ -121,12 +122,14 @@ public:
/**
See HandleDropEventByGrid
*/
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint) override;
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
/**
Handles the placement of cards
*/
void handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint);
void
handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &gridPoint);
/**
@return CardItem from grid location
@ -142,16 +145,6 @@ public:
static int clampValidTableRow(const int row);
/**
Removes a card from view.
@param position card position
@param cardId id of card to take
@param toNewZone Whether the destination of the card is not the same as the starting zone. Defaults to true
@return CardItem that has been removed
*/
CardItem *takeCard(int position, int cardId, bool toNewZone = true) override;
/**
Resizes the TableZone in case CardItems are within or
outside of the TableZone constraints.
@ -177,9 +170,6 @@ public:
update();
}
protected:
void addCardImpl(CardItem *card, int x, int y) override;
private:
void paintZoneOutline(QPainter *painter);
void paintLandDivider(QPainter *painter);

View file

@ -5,6 +5,7 @@
#include "../board/card_item.h"
#include "../cards/card_info.h"
#include "../player/player.h"
#include "logic/view_zone_logic.h"
#include "pb/command_dump_zone.pb.h"
#include "pb/command_move_card.pb.h"
#include "pb/response_dump_zone.pb.h"
@ -23,21 +24,24 @@
* @param _writeableRevealZone whether the player can interact with the revealed cards.
* @param parent the parent QGraphicsWidget containing the reveal zone
*/
ZoneViewZone::ZoneViewZone(Player *_p,
CardZone *_origZone,
int _numberCards,
bool _revealZone,
bool _writeableRevealZone,
QGraphicsItem *parent,
bool _isReversed)
: SelectZone(_p, _origZone->getName(), false, false, true, parent), bRect(QRectF()), minRows(0),
numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone),
writeableRevealZone(_writeableRevealZone), groupBy(CardList::NoSort), sortBy(CardList::NoSort),
isReversed(_isReversed)
ZoneViewZone::ZoneViewZone(ZoneViewZoneLogic *_logic, QGraphicsItem *parent)
: SelectZone(_logic, parent), bRect(QRectF()), minRows(0), groupBy(CardList::NoSort), sortBy(CardList::NoSort)
{
if (!(revealZone && !writeableRevealZone)) {
origZone->getViews().append(this);
if (!(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getRevealZone() &&
!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getWriteableRevealZone())) {
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().append(this);
}
connect(_logic, &ZoneViewZoneLogic::closeView, this, &ZoneViewZone::close);
}
void ZoneViewZone::addToViews()
{
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().append(this);
}
void ZoneViewZone::removeFromViews()
{
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().removeOne(this);
}
/**
@ -47,8 +51,9 @@ ZoneViewZone::ZoneViewZone(Player *_p,
void ZoneViewZone::close()
{
emit closed();
if (!(revealZone && !writeableRevealZone)) {
origZone->getViews().removeOne(this);
if (!(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getRevealZone() &&
!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getWriteableRevealZone())) {
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().removeOne(this);
}
deleteLater();
}
@ -67,29 +72,31 @@ void ZoneViewZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*o
void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardList)
{
int numberCards = qobject_cast<ZoneViewZoneLogic *>(getLogic())->getNumberCards();
if (!cardList.isEmpty()) {
for (int i = 0; i < cardList.size(); ++i) {
auto card = cardList[i];
CardRef cardRef = {QString::fromStdString(card->name()), QString::fromStdString(card->provider_id())};
addCard(new CardItem(player, this, cardRef, card->id()), false, i);
getLogic()->addCard(new CardItem(getLogic()->getPlayer(), this, cardRef, card->id()), false, i);
}
reorganizeCards();
} else if (!origZone->contentsKnown()) {
} else if (!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->contentsKnown()) {
Command_DumpZone cmd;
cmd.set_player_id(player->getId());
cmd.set_zone_name(name.toStdString());
cmd.set_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_zone_name(getLogic()->getName().toStdString());
cmd.set_number_cards(numberCards);
cmd.set_is_reversed(isReversed);
cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
PendingCommand *pend = player->prepareGameCommand(cmd);
PendingCommand *pend = getLogic()->getPlayer()->getPlayerActions()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &ZoneViewZone::zoneDumpReceived);
player->sendGameCommand(pend);
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(pend);
} else {
const CardList &c = origZone->getCards();
const CardList &c = qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getCards();
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
for (int i = 0; i < number; i++) {
CardItem *card = c.at(i);
addCard(new CardItem(player, this, card->getCardRef(), card->getId()), false, i);
getLogic()->addCard(new CardItem(getLogic()->getPlayer(), this, card->getCardRef(), card->getId()), false,
i);
}
reorganizeCards();
}
@ -103,55 +110,21 @@ void ZoneViewZone::zoneDumpReceived(const Response &r)
const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i);
auto cardName = QString::fromStdString(cardInfo.name());
auto cardProviderId = QString::fromStdString(cardInfo.provider_id());
auto *card = new CardItem(player, this, {cardName, cardProviderId}, cardInfo.id(), this);
cards.insert(i, card);
auto card = new CardItem(getLogic()->getPlayer(), this, {cardName, cardProviderId}, cardInfo.id(), getLogic());
getLogic()->rawInsertCard(card, i);
}
updateCardIds(INITIALIZE);
qobject_cast<ZoneViewZoneLogic *>(getLogic())->updateCardIds(ZoneViewZoneLogic::INITIALIZE);
reorganizeCards();
emit cardCountChanged();
}
void ZoneViewZone::updateCardIds(CardAction action)
{
if (origZone->contentsKnown()) {
return;
}
if (cards.isEmpty()) {
return;
}
int cardCount = cards.size();
auto startId = 0;
if (isReversed) {
// the card has not been added to origZone's cardList at this point
startId = origZone->getCards().size() - cardCount;
switch (action) {
case INITIALIZE:
break;
case ADD_CARD:
startId += 1;
break;
case REMOVE_CARD:
startId -= 1;
break;
}
}
for (int i = 0; i < cardCount; ++i) {
cards[i]->setId(i + startId);
}
emit getLogic()->cardCountChanged();
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
void ZoneViewZone::reorganizeCards()
{
// filter cards
CardList cardsToDisplay = CardList(cards.getContentsKnown());
for (auto card : cards) {
CardList cardsToDisplay = CardList(getLogic()->getCards().getContentsKnown());
for (auto card : getLogic()->getCards()) {
if (filterString.check(card->getCard().getCardPtr())) {
card->show();
cardsToDisplay.append(card);
@ -297,122 +270,23 @@ void ZoneViewZone::setPileView(int _pileView)
reorganizeCards();
}
/**
* Checks if inserting a card at the given position requires an actual new card to be created and added to the view.
* Also does any cardId updates that would be required if a card is inserted in that position.
*
* Note that this method can end up modifying the cardIds despite returning false.
* (for example, if the card is inserted into a hidden portion of the deck while the view is reversed)
*
* Make sure to call this method once before calling addCard(), so that you skip creating a new CardItem and calling
* addCard() if it's not required.
*
* @param x The position to insert the card at.
* @return Whether to proceed with calling addCard.
*/
bool ZoneViewZone::prepareAddCard(int x)
{
bool doInsert = false;
if (!isReversed) {
if (x <= cards.size() || cards.size() == -1) {
doInsert = true;
}
} else {
// map x (which is in origZone indexes) to this viewZone's cardList index
int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId();
int insertionIndex = x - firstId;
if (insertionIndex >= 0) {
// card was put into a portion of the deck that's in the view
doInsert = true;
} else {
// card was put into a portion of the deck that's not in the view; update ids but don't insert card
updateCardIds(ADD_CARD);
}
}
// autoclose check is done both here and in removeCard
if (cards.isEmpty() && !doInsert && SettingsCache::instance().getCloseEmptyCardView()) {
close();
}
return doInsert;
}
/**
* Make sure prepareAddCard() was called before calling addCard().
* This method assumes we already checked that the card is being inserted into the visible portion
*/
void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
if (!isReversed) {
// if x is negative set it to add at end
// if x is out-of-bounds then also set it to add at the end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
} else {
// map x (which is in origZone indexes) to this viewZone's cardList index
int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId();
int insertionIndex = x - firstId;
// qMin to prevent out-of-bounds error when bottoming a card that is already in the view
cards.insert(qMin(insertionIndex, cards.size()), card);
}
card->setParentItem(this);
card->update();
updateCardIds(ADD_CARD);
reorganizeCards();
}
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZone *startZone,
CardZoneLogic *startZone,
const QPoint & /*dropPoint*/)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
cmd.set_is_reversed(isReversed);
cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
}
void ZoneViewZone::removeCard(int position, bool toNewZone)
{
if (isReversed) {
position -= cards.first()->getId();
if (position < 0 || position >= cards.size()) {
updateCardIds(REMOVE_CARD);
return;
}
}
if (position >= cards.size()) {
return;
}
CardItem *card = cards.takeAt(position);
card->deleteLater();
// The toNewZone check is to prevent the view from auto-closing if the view contains only a single card and that
// card gets dragged within the view.
// Another autoclose check is done in prepareAddCard so that the view autocloses if the last card was moved to an
// unrevealed portion of the same zone.
if (cards.isEmpty() && SettingsCache::instance().getCloseEmptyCardView() && toNewZone) {
close();
return;
}
updateCardIds(REMOVE_CARD);
reorganizeCards();
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
void ZoneViewZone::setGeometry(const QRectF &rect)
@ -427,16 +301,6 @@ QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constrain
return optimumRect.size();
}
void ZoneViewZone::setWriteableRevealZone(bool _writeableRevealZone)
{
if (writeableRevealZone && !_writeableRevealZone) {
origZone->getViews().append(this);
} else if (!writeableRevealZone && _writeableRevealZone) {
origZone->getViews().removeOne(this);
}
writeableRevealZone = _writeableRevealZone;
}
void ZoneViewZone::wheelEvent(QGraphicsSceneWheelEvent *event)
{
emit wheelEventReceived(event);

View file

@ -2,6 +2,7 @@
#define ZONEVIEWERZONE_H
#include "../filters/filter_string.h"
#include "logic/view_zone_logic.h"
#include "select_zone.h"
#include <QGraphicsLayoutItem>
@ -33,22 +34,10 @@ private:
static constexpr int VERTICAL_PADDING = 5;
QRectF bRect, optimumRect;
int minRows, numberCards;
CardZone *origZone;
bool revealZone, writeableRevealZone;
int minRows;
FilterString filterString = FilterString("");
CardList::SortOption groupBy, sortBy;
bool pileView;
bool isReversed;
enum CardAction
{
INITIALIZE,
ADD_CARD,
REMOVE_CARD
};
void updateCardIds(CardAction action);
struct GridSize
{
@ -58,45 +47,23 @@ private:
GridSize positionCardsForDisplay(CardList &cards, CardList::SortOption pileOption = CardList::NoSort);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint) override;
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
public:
ZoneViewZone(Player *_p,
CardZone *_origZone,
int _numberCards = -1,
bool _revealZone = false,
bool _writeableRevealZone = false,
QGraphicsItem *parent = nullptr,
bool _isReversed = false);
ZoneViewZone(ZoneViewZoneLogic *_logic, QGraphicsItem *parent);
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
void initializeCards(const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
bool prepareAddCard(int x);
void removeCard(int position, bool toNewZone);
int getNumberCards() const
{
return numberCards;
}
void setGeometry(const QRectF &rect) override;
QRectF getOptimumRect() const
{
return optimumRect;
}
bool getRevealZone() const
{
return revealZone;
}
bool getWriteableRevealZone() const
{
return writeableRevealZone;
}
void setWriteableRevealZone(bool _writeableRevealZone);
bool getIsReversed() const
{
return isReversed;
}
public slots:
void addToViews();
void removeFromViews();
void close();
void setFilterString(const QString &_filterString);
void setGroupBy(CardList::SortOption _groupBy);
@ -110,7 +77,6 @@ signals:
void wheelEventReceived(QGraphicsSceneWheelEvent *event);
protected:
void addCardImpl(CardItem *card, int x, int y) override;
QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const override;
void wheelEvent(QGraphicsSceneWheelEvent *event) override;
};

View file

@ -29,7 +29,7 @@
* @param _writeableRevealZone whether the player can interact with the revealed cards.
*/
ZoneViewWidget::ZoneViewWidget(Player *_player,
CardZone *_origZone,
CardZoneLogic *_origZone,
int numberCards,
bool _revealZone,
bool _writeableRevealZone,
@ -130,8 +130,9 @@ ZoneViewWidget::ZoneViewWidget(Player *_player,
vbox->addItem(zoneHBox);
zone =
new ZoneViewZone(player, _origZone, numberCards, _revealZone, _writeableRevealZone, zoneContainer, _isReversed);
zone = new ZoneViewZone(new ZoneViewZoneLogic(player, _origZone, numberCards, _revealZone, _writeableRevealZone,
_isReversed, zoneContainer),
zoneContainer);
connect(zone, &ZoneViewZone::wheelEventReceived, scrollBarProxy, &ScrollableGraphicsProxyWidget::recieveWheelEvent);
retranslateUi();
@ -211,7 +212,7 @@ void ZoneViewWidget::processSetPileView(QT_STATE_CHANGED_T value)
void ZoneViewWidget::retranslateUi()
{
setWindowTitle(zone->getTranslatedName(false, CaseNominative));
setWindowTitle(zone->getLogic()->getTranslatedName(false, CaseNominative));
{ // We can't change the strings after they're put into the QComboBox, so this is our workaround
int oldIndex = groupBySelector.currentIndex();
@ -353,7 +354,7 @@ void ZoneViewWidget::closeEvent(QCloseEvent *event)
// manually call zone->close in order to remove it from the origZones views
zone->close();
if (shuffleCheckBox.isChecked())
player->sendGameCommand(Command_Shuffle());
player->getPlayerActions()->sendGameCommand(Command_Shuffle());
zoneDeleted();
event->accept();
}

View file

@ -2,6 +2,7 @@
#define ZONEVIEWWIDGET_H
#include "../../utility/macros.h"
#include "logic/card_zone_logic.h"
#include <QCheckBox>
#include <QComboBox>
@ -75,7 +76,7 @@ private slots:
public:
ZoneViewWidget(Player *_player,
CardZone *_origZone,
CardZoneLogic *_origZone,
int numberCards = 0,
bool _revealZone = false,
bool _writeableRevealZone = false,