mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-21 09:05:10 -07:00
[Game] Animate life counter manipulation (#7100)
* Add animations toggles for the life counter and battlefield Per-effect toggles plus Enable/Disable-all buttons: a life-counter flash on loss and a crimson battlefield shimmer on damage. Took 24 seconds * Animate life changes with a counter flash and battlefield shimmer - Life loss/gain pulses the player life counter with a brief flash - The battlefield table zone shimmers crimson on damage - Respects the per-effect animation toggles Both effects drive their decay from GameScene's shared animation timer through the IAnimatedItem interface (QElapsedTimer based), instead of owning per-item QTimers. Took 8 minutes * Revert unintentional cherry picks Took 2 minutes * Lambda to re-use path calculation. Took 8 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
12a5b34e42
commit
9d26e07165
12 changed files with 196 additions and 12 deletions
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@ -29,8 +29,9 @@ AbstractCounter::AbstractCounter(CounterState *state,
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{
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setAcceptHoverEvents(true);
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connect(state, &CounterState::valueChanged, this, [this](int, int newValue) {
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connect(state, &CounterState::valueChanged, this, [this](int oldValue, int newValue) {
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value = newValue;
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onValueChanged(oldValue, newValue);
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update();
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});
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@ -228,3 +229,9 @@ void AbstractCounterDialog::changeValue(int diff)
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curValue += diff;
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setTextValue(QString::number(curValue));
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}
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void AbstractCounter::onValueChanged(int /*oldValue*/, int /*newValue*/)
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{
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// Default: no feedback. Subclasses such as PlayerCounter override this to
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// flash the counter on meaningful changes (life gain/loss).
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}
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@ -35,6 +35,13 @@ protected:
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bool hovered = false;
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bool useNameForShortcut;
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/**
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* @brief Hook for subclasses that need per-value-change feedback (e.g. life-total flash).
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*
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* Called whenever the counter's value changes, before the item repaints.
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*/
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virtual void onValueChanged(int oldValue, int newValue);
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void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
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void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
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void hoverLeaveEvent(QGraphicsSceneHoverEvent *event) override;
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@ -188,6 +188,11 @@ void PlayerGraphicsItem::onCounterAdded(CounterState *state)
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AbstractCounter *widget;
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if (state->getName() == "life") {
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widget = playerTarget->addCounter(state);
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connect(state, &CounterState::valueChanged, this, [this](int oldValue, int newValue) {
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if (newValue < oldValue) {
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tableZoneGraphicsItem->triggerDamageShimmer();
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}
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});
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} else {
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widget = new GeneralCounter(state, player, true, this);
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}
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@ -1,8 +1,11 @@
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#include "player_target.h"
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#include "../../client/settings/cache_settings.h"
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#include "../../game/player/player_logic.h"
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#include "../../interface/pixel_map_generator.h"
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#include "../game_scene.h"
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#include <QApplication>
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#include <QDebug>
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#include <QPainter>
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#include <QPixmapCache>
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@ -21,17 +24,24 @@ QRectF PlayerCounter::boundingRect() const
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void PlayerCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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const int radius = 8;
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const qreal border = 1;
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QPainterPath path(QPointF(50 - border / 2, border / 2));
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path.lineTo(radius, border / 2);
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path.arcTo(border / 2, border / 2, 2 * radius, 2 * radius, 90, 90);
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path.lineTo(border / 2, 30 - border / 2);
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path.lineTo(50 - border / 2, 30 - border / 2);
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path.closeSubpath();
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const int radius = 15;
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const qreal border = 1.5;
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// The box is drawn with a border-wide stroke straddling the path, so the
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// visible outline spans [inset, inset + border]. Fills that must not cover
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// the outline (e.g. the life-change flash) use a path inset by `border`.
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const auto makePath = [radius](qreal inset) {
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QPainterPath path(QPointF(50 - inset, inset));
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path.lineTo(radius, inset);
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path.arcTo(inset, inset, 2 * radius, 2 * radius, 90, 90);
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path.lineTo(inset, 30 - inset);
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path.lineTo(50 - inset, 30 - inset);
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path.closeSubpath();
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return path;
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};
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QPainterPath path = makePath(border / 2);
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QPen pen(QColor(100, 100, 100));
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pen.setWidth(border);
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pen.setWidthF(border);
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painter->setPen(pen);
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painter->setBrush(hovered ? QColor(50, 50, 50, 160) : QColor(0, 0, 0, 160));
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@ -45,6 +55,48 @@ void PlayerCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*
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painter->setFont(font);
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painter->setPen(Qt::white);
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painter->drawText(translatedRect, Qt::AlignCenter, QString::number(value));
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// Life-change flash: emerald on gain, red on loss, decaying over a few ticks.
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if (flashAlpha > 0) {
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painter->save();
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QColor flashColor = flashDelta > 0 ? QColor(52, 224, 122) : QColor(239, 68, 68);
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flashColor.setAlphaF(0.45 * flashAlpha);
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painter->setPen(Qt::NoPen);
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painter->setBrush(flashColor);
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painter->setOpacity(0.85);
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painter->drawPath(makePath(border));
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painter->restore();
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}
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}
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void PlayerCounter::onValueChanged(int oldValue, int newValue)
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{
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flashDelta = newValue - oldValue;
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if (flashDelta == 0) {
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return;
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}
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if (!SettingsCache::instance().userInterface().getLifeCounterAnimationsEnabled()) {
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flashAlpha = 0.0;
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return;
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}
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flashAlpha = 1.0;
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flashClock.start();
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if (scene()) {
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static_cast<GameScene *>(scene())->registerAnimationItem(this);
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}
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}
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bool PlayerCounter::animationEvent()
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{
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flashAlpha = 1.0 - flashClock.elapsed() / flashDurationMs;
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if (flashAlpha <= 0.0) {
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flashAlpha = 0.0;
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return false;
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}
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update();
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return true;
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}
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PlayerTarget::PlayerTarget(PlayerLogic *_owner, QGraphicsItem *parentItem)
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@ -7,21 +7,34 @@
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#ifndef PLAYERTARGET_H
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#define PLAYERTARGET_H
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#include "../animated_item.h"
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#include "../board/abstract_counter.h"
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#include "../board/arrow_target.h"
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#include "../board/graphics_item_type.h"
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#include <QElapsedTimer>
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#include <QPixmap>
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class PlayerLogic;
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class PlayerCounter : public AbstractCounter
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class PlayerCounter : public AbstractCounter, public IAnimatedItem
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{
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Q_OBJECT
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protected:
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void onValueChanged(int oldValue, int newValue) override;
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private:
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static constexpr qreal flashDurationMs = 450.0;
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QElapsedTimer flashClock;
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qreal flashAlpha = 0.0;
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int flashDelta = 0;
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public:
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PlayerCounter(CounterState *state, PlayerLogic *player, QGraphicsItem *parent);
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QRectF boundingRect() const override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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bool animationEvent() override;
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};
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class PlayerTarget : public ArrowTarget
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@ -8,6 +8,7 @@
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#include "../board/arrow_item.h"
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#include "../board/card_drag_item.h"
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#include "../board/card_item.h"
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#include "../game_scene.h"
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#include "../z_values.h"
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#include <QGraphicsScene>
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@ -47,6 +48,31 @@ void TableZone::updateBg()
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update();
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}
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void TableZone::triggerDamageShimmer()
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{
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if (!SettingsCache::instance().userInterface().getBattlefieldFlashEnabled()) {
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damageShimmerAlpha = 0.0;
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return;
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}
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damageShimmerAlpha = 1.0;
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shimmerClock.start();
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if (scene()) {
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static_cast<GameScene *>(scene())->registerAnimationItem(this);
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}
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}
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bool TableZone::animationEvent()
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{
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damageShimmerAlpha = 1.0 - shimmerClock.elapsed() / shimmerDurationMs;
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if (damageShimmerAlpha <= 0.0) {
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damageShimmerAlpha = 0.0;
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return false;
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}
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update();
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return true;
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}
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QRectF TableZone::boundingRect() const
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{
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return QRectF(0, 0, width, height);
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@ -77,6 +103,13 @@ void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*opti
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painter->fillRect(boundingRect(), FADE_MASK);
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}
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// Decaying crimson wash from taking damage.
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if (damageShimmerAlpha > 0.0) {
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QColor shimmerColor(239, 68, 68);
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shimmerColor.setAlphaF(0.22 * damageShimmerAlpha);
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painter->fillRect(boundingRect(), shimmerColor);
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}
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paintLandDivider(painter);
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}
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@ -8,16 +8,19 @@
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#define TABLEZONE_H
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#include "../../game/zones/table_zone_logic.h"
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#include "../animated_item.h"
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#include "../board/abstract_card_item.h"
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#include "select_zone.h"
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#include <QElapsedTimer>
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/**
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* @brief TableZone is the grid based rect where CardItems may be placed.
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*
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* It is the main play zone and can be customized with background images.
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*/
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//! \todo Refactor methods to make more readable, extract logic to private methods (especially reorganizeCards()).
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class TableZone : public SelectZone
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class TableZone : public SelectZone, public IAnimatedItem
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{
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Q_OBJECT
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@ -121,6 +124,16 @@ public:
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*/
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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/**
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Flashes the table surface after a player loses life.
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Wired up through the life counter so the battlefield glows when life drops.
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*/
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void triggerDamageShimmer();
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/** @brief Decays the damage shimmer by one timer tick. */
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bool animationEvent() override;
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/**
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Toggles the selected items as tapped.
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*/
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@ -185,6 +198,11 @@ public:
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}
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private:
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static constexpr qreal shimmerDurationMs = 450.0;
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QElapsedTimer shimmerClock;
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qreal damageShimmerAlpha = 0.0;
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void paintZoneOutline(QPainter *painter);
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void paintLandDivider(QPainter *painter);
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@ -116,6 +116,15 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
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connect(&tapAnimationCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().cardsDisplay(),
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&CardsDisplaySettings::setTapAnimation);
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lifeCounterAnimationsCheckBox.setChecked(
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SettingsCache::instance().userInterface().getLifeCounterAnimationsEnabled());
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connect(&lifeCounterAnimationsCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().userInterface(),
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&InterfaceSettings::setLifeCounterAnimationsEnabled);
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battlefieldFlashCheckBox.setChecked(SettingsCache::instance().userInterface().getBattlefieldFlashEnabled());
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connect(&battlefieldFlashCheckBox, &QCheckBox::QT_STATE_CHANGED, &SettingsCache::instance().userInterface(),
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&InterfaceSettings::setBattlefieldFlashEnabled);
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connect(&enableAllAnimationsButton, &QPushButton::clicked, this, &UserInterfaceSettingsPage::enableAllAnimations);
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connect(&disableAllAnimationsButton, &QPushButton::clicked, this, &UserInterfaceSettingsPage::disableAllAnimations);
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@ -123,6 +132,8 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
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animationGrid->addWidget(&enableAllAnimationsButton, 0, 0);
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animationGrid->addWidget(&disableAllAnimationsButton, 0, 1);
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animationGrid->addWidget(&tapAnimationCheckBox, 1, 0);
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animationGrid->addWidget(&lifeCounterAnimationsCheckBox, 2, 0);
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animationGrid->addWidget(&battlefieldFlashCheckBox, 3, 0);
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animationGroupBox = new QGroupBox;
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animationGroupBox->setLayout(animationGrid);
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@ -276,11 +287,15 @@ void UserInterfaceSettingsPage::setNotificationEnabled(QT_STATE_CHANGED_T i)
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void UserInterfaceSettingsPage::enableAllAnimations()
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{
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tapAnimationCheckBox.setChecked(true);
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lifeCounterAnimationsCheckBox.setChecked(true);
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battlefieldFlashCheckBox.setChecked(true);
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}
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void UserInterfaceSettingsPage::disableAllAnimations()
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{
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tapAnimationCheckBox.setChecked(false);
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lifeCounterAnimationsCheckBox.setChecked(false);
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battlefieldFlashCheckBox.setChecked(false);
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}
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void UserInterfaceSettingsPage::updateCommanderSpellbookUiState()
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@ -328,6 +343,8 @@ void UserInterfaceSettingsPage::retranslateUi()
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enableAllAnimationsButton.setText(tr("&Enable all animations"));
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disableAllAnimationsButton.setText(tr("&Disable all animations"));
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tapAnimationCheckBox.setText(tr("&Tap/untap animation"));
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lifeCounterAnimationsCheckBox.setText(tr("Life counter flash"));
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battlefieldFlashCheckBox.setText(tr("Battlefield flash on damage"));
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deckEditorGroupBox->setTitle(tr("Deck editor/storage settings"));
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openDeckInNewTabCheckBox.setText(tr("Open deck in new tab by default"));
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visualDeckStorageInGameCheckBox.setText(tr("Use visual deck storage in game lobby"));
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@ -40,6 +40,8 @@ private:
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QPushButton enableAllAnimationsButton;
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QPushButton disableAllAnimationsButton;
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QCheckBox tapAnimationCheckBox;
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QCheckBox lifeCounterAnimationsCheckBox;
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QCheckBox battlefieldFlashCheckBox;
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QCheckBox openDeckInNewTabCheckBox;
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QLabel visualDeckStoragePromptForConversionLabel;
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QComboBox visualDeckStoragePromptForConversionSelector;
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@ -39,6 +39,8 @@ public:
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[[nodiscard]] virtual bool getShowStatusBar() const = 0;
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[[nodiscard]] virtual bool getShowShortcuts() const = 0;
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[[nodiscard]] virtual bool getShowGameSelectorFilterToolbar() const = 0;
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[[nodiscard]] virtual bool getLifeCounterAnimationsEnabled() const = 0;
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[[nodiscard]] virtual bool getBattlefieldFlashEnabled() const = 0;
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};
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#endif // COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
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@ -160,6 +160,16 @@ bool InterfaceSettings::getShowGameSelectorFilterToolbar() const
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return getValue("showGameSelectorFilterToolbar", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getLifeCounterAnimationsEnabled() const
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{
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return getValue("lifeCounterAnimationsEnabled", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getBattlefieldFlashEnabled() const
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{
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return getValue("battlefieldFlashEnabled", QString(), QString(), true).toBool();
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}
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void InterfaceSettings::setUseTearOffMenus(bool _useTearOffMenus)
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{
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setValue(_useTearOffMenus, "useTearOffMenus");
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@ -326,3 +336,15 @@ void InterfaceSettings::setShowGameSelectorFilterToolbar(bool _showGameSelectorF
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setValue(_showGameSelectorFilterToolbar, "showGameSelectorFilterToolbar");
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emit showGameSelectorFilterToolbarChanged(_showGameSelectorFilterToolbar);
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}
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void InterfaceSettings::setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled)
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{
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setValue(_lifeCounterAnimationsEnabled, "lifeCounterAnimationsEnabled");
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emit lifeCounterAnimationsEnabledChanged(_lifeCounterAnimationsEnabled);
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}
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void InterfaceSettings::setBattlefieldFlashEnabled(bool _battlefieldFlashEnabled)
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{
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setValue(_battlefieldFlashEnabled, "battlefieldFlashEnabled");
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emit battlefieldFlashEnabledChanged(_battlefieldFlashEnabled);
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}
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@ -42,6 +42,8 @@ public:
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[[nodiscard]] bool getShowStatusBar() const override;
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[[nodiscard]] bool getShowShortcuts() const override;
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[[nodiscard]] bool getShowGameSelectorFilterToolbar() const override;
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[[nodiscard]] bool getLifeCounterAnimationsEnabled() const override;
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[[nodiscard]] bool getBattlefieldFlashEnabled() const override;
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void setUseTearOffMenus(bool _useTearOffMenus);
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void setCardViewInitialRowsMax(int _cardViewInitialRowsMax);
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@ -74,6 +76,8 @@ public:
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void setShowStatusBar(bool _showStatusBar);
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void setShowShortcuts(bool _showShortcuts);
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void setShowGameSelectorFilterToolbar(bool _showGameSelectorFilterToolbar);
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void setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled);
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void setBattlefieldFlashEnabled(bool _battlefieldFlashEnabled);
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signals:
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void useTearOffMenusChanged(bool state);
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@ -85,6 +89,8 @@ signals:
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void tallyTypeChanged(int type);
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void showStatusBarChanged(bool state);
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void showGameSelectorFilterToolbarChanged(bool state);
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void lifeCounterAnimationsEnabledChanged(bool state);
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void battlefieldFlashEnabledChanged(bool state);
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public:
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explicit InterfaceSettings(const QString &settingPath, QObject *parent = nullptr);
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