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* Add animations toggles for the life counter and battlefield Per-effect toggles plus Enable/Disable-all buttons: a life-counter flash on loss and a crimson battlefield shimmer on damage. Took 24 seconds * Animate life changes with a counter flash and battlefield shimmer - Life loss/gain pulses the player life counter with a brief flash - The battlefield table zone shimmers crimson on damage - Respects the per-effect animation toggles Both effects drive their decay from GameScene's shared animation timer through the IAnimatedItem interface (QElapsedTimer based), instead of owning per-item QTimers. Took 8 minutes * Revert unintentional cherry picks Took 2 minutes * Lambda to re-use path calculation. Took 8 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
46 lines
2.5 KiB
C++
46 lines
2.5 KiB
C++
#ifndef COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
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#define COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
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#include <QString>
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class IInterfaceSettingsProvider
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{
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public:
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virtual ~IInterfaceSettingsProvider() = default;
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[[nodiscard]] virtual bool getUseTearOffMenus() const = 0;
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[[nodiscard]] virtual int getCardViewInitialRowsMax() const = 0;
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[[nodiscard]] virtual int getCardViewExpandedRowsMax() const = 0;
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[[nodiscard]] virtual bool getCloseEmptyCardView() const = 0;
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[[nodiscard]] virtual bool getFocusCardViewSearchBar() const = 0;
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[[nodiscard]] virtual bool getKeepGameChatFocus() const = 0;
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[[nodiscard]] virtual bool getNotificationsEnabled() const = 0;
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[[nodiscard]] virtual bool getSpectatorNotificationsEnabled() const = 0;
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[[nodiscard]] virtual bool getBuddyConnectNotificationsEnabled() const = 0;
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[[nodiscard]] virtual bool getDoubleClickToPlay() const = 0;
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[[nodiscard]] virtual bool getClickPlaysAllSelected() const = 0;
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[[nodiscard]] virtual bool getPlayToStack() const = 0;
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[[nodiscard]] virtual bool getDoNotDeleteArrowsInSubPhases() const = 0;
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[[nodiscard]] virtual int getStartingHandSize() const = 0;
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[[nodiscard]] virtual bool getAnnotateTokens() const = 0;
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[[nodiscard]] virtual bool getShowDragSelectionCount() const = 0;
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[[nodiscard]] virtual bool getShowTotalSelectionCount() const = 0;
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[[nodiscard]] virtual int getTallyType() const = 0;
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[[nodiscard]] virtual bool getHorizontalHand() const = 0;
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[[nodiscard]] virtual bool getInvertVerticalCoordinate() const = 0;
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[[nodiscard]] virtual int getMinPlayersForMultiColumnLayout() const = 0;
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[[nodiscard]] virtual int getRewindBufferingMs() const = 0;
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[[nodiscard]] virtual qreal getFastForwardSpeed() const = 0;
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[[nodiscard]] virtual bool getSkipEmptySections() const = 0;
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[[nodiscard]] virtual bool getLeftJustified() const = 0;
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[[nodiscard]] virtual int getZoneViewGroupByIndex() const = 0;
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[[nodiscard]] virtual int getZoneViewSortByIndex() const = 0;
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[[nodiscard]] virtual bool getZoneViewPileView() const = 0;
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[[nodiscard]] virtual bool getShowStatusBar() const = 0;
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[[nodiscard]] virtual bool getShowShortcuts() const = 0;
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[[nodiscard]] virtual bool getShowGameSelectorFilterToolbar() const = 0;
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[[nodiscard]] virtual bool getLifeCounterAnimationsEnabled() const = 0;
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[[nodiscard]] virtual bool getBattlefieldFlashEnabled() const = 0;
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};
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#endif // COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
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