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[Game] Animate life counter manipulation (#7100)
* Add animations toggles for the life counter and battlefield Per-effect toggles plus Enable/Disable-all buttons: a life-counter flash on loss and a crimson battlefield shimmer on damage. Took 24 seconds * Animate life changes with a counter flash and battlefield shimmer - Life loss/gain pulses the player life counter with a brief flash - The battlefield table zone shimmers crimson on damage - Respects the per-effect animation toggles Both effects drive their decay from GameScene's shared animation timer through the IAnimatedItem interface (QElapsedTimer based), instead of owning per-item QTimers. Took 8 minutes * Revert unintentional cherry picks Took 2 minutes * Lambda to re-use path calculation. Took 8 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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12 changed files with 196 additions and 12 deletions
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@ -39,6 +39,8 @@ public:
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[[nodiscard]] virtual bool getShowStatusBar() const = 0;
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[[nodiscard]] virtual bool getShowShortcuts() const = 0;
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[[nodiscard]] virtual bool getShowGameSelectorFilterToolbar() const = 0;
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[[nodiscard]] virtual bool getLifeCounterAnimationsEnabled() const = 0;
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[[nodiscard]] virtual bool getBattlefieldFlashEnabled() const = 0;
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};
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#endif // COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
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