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Fix #6659: Correct logging for bottom-of-library card moves (#6764)
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* Fix #6659: Correct logging for bottom-of-library card moves Cause: - This issue happens due to logic of moving the card from the top of the deck being reused when moving from the bottom of the deck, in a way that makes it impossible to check if the card came from the bottom. Resolution: - Updated the logging logic in the client for card moves. - Added a gRPC parameter ('is_from_bottom') for card moves. - Updates the server logic to reverse the order of the card move if the 'is_from_bottom' parameter is true. - Added a test to show the expected behaviour of the fix. NOTE: While the changes in this patch seem big, this is due to changing the loop in the moveCard function to a helper function, in order to make the bug fix change. The only change to the loop was to pass a variable attribution to the moveCard function because it was redundant to be in the loop. * chore: run format on test * refactor: new way to check if a move is from the bottom of the deck * refactor: change isFromBottom check to static function * update comments Co-authored-by: ebbit1q <ebbit1q@gmail.com> --------- Co-authored-by: ebbit1q <ebbit1q@gmail.com>
This commit is contained in:
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commit
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7 changed files with 380 additions and 157 deletions
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@ -54,7 +54,7 @@ MessageLogWidget::getFromStr(CardZoneLogic *zone, QString cardName, int position
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fromStr = tr(" from the top of their library");
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}
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}
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} else if (position >= zone->getCards().size() - 1) {
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} else if (position == zone->getCards().size()) {
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if (cardName.isEmpty()) {
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if (ownerChange) {
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cardName = tr("the bottom card of %1's library").arg(zone->getPlayer()->getPlayerInfo()->getName());
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@ -49,6 +49,7 @@
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/utility/trice_limits.h>
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#include <libcockatrice/utility/zone_names.h>
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#include <ranges>
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Server_AbstractPlayer::Server_AbstractPlayer(Server_Game *_game,
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int _playerId,
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@ -228,6 +229,37 @@ shouldBeFaceDown(const MoveCardStruct &cardStruct, const Server_CardZone *startZ
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return false;
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}
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/**
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* @brief Determines whether a set of moved cards is from the bottom of the deck
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*/
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static bool shouldBeFromTheBottom(const Server_CardZone *startZone, const std::set<MoveCardStruct> &cardsToMove)
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{
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if (!startZone) {
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return false;
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}
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if (startZone->getName() != ZoneNames::DECK) {
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return false;
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}
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int movedCount = static_cast<int>(cardsToMove.size());
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int tailStart = startZone->getCards().size() - movedCount;
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if (tailStart <= 0) { // if the entire deck is moved it should not be considered from the bottom
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return false;
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}
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// check if the move is a contiguous block at the end of the deck, fail fast when not
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int expectedPosition = tailStart;
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for (const auto &card : cardsToMove) {
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if (card.position != expectedPosition) {
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return false;
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}
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++expectedPosition;
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}
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return true;
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}
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Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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Server_CardZone *startzone,
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const QList<const CardToMove *> &_cards,
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@ -244,8 +276,11 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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return Response::RespContextError;
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}
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if (!targetzone->hasCoords() && (xCoord <= -1)) {
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xCoord = targetzone->getCards().size();
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if (!targetzone->hasCoords()) {
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yCoord = 0;
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if (xCoord <= -1) {
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xCoord = targetzone->getCards().size();
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}
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}
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std::set<MoveCardStruct> cardsToMove;
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@ -285,164 +320,21 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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bool revealTopStart = false;
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bool revealTopTarget = false;
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for (auto cardStruct : cardsToMove) {
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Server_Card *card = cardStruct.card;
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int originalPosition = cardStruct.position;
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bool isFromBottom = shouldBeFromTheBottom(startzone, cardsToMove);
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bool sourceBeingLookedAt;
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int position = startzone->removeCard(card, sourceBeingLookedAt);
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// Attachment relationships can be retained when moving a card onto the opponent's table
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if (startzone->getName() != targetzone->getName()) {
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// Delete all attachment relationships
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if (card->getParentCard()) {
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card->setParentCard(nullptr);
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}
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// Make a copy of the list because the original one gets modified during the loop
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QList<Server_Card *> attachedCards = card->getAttachedCards();
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for (auto &attachedCard : attachedCards) {
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attachedCard->getZone()->getPlayer()->unattachCard(ges, attachedCard);
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}
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if (isFromBottom) {
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std::ranges::reverse_view reversedCardsToMove{cardsToMove};
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for (auto card : reversedCardsToMove) {
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processMoveCard(ges, startzone, targetzone, card, xCoord, yCoord, xIndex, revealTopStart, revealTopTarget,
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isReversed, undoingDraw);
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}
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if (startzone != targetzone) {
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// Delete all arrows from and to the card
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for (auto *player : game->getPlayers().values()) {
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QList<int> arrowsToDelete;
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for (Server_Arrow *arrow : player->getArrows()) {
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if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
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arrowsToDelete.append(arrow->getId());
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}
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for (int j : arrowsToDelete) {
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player->deleteArrow(j);
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}
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}
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}
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if (shouldDestroyOnMove(card, startzone, targetzone)) {
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Event_DestroyCard event;
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event.set_zone_name(startzone->getName().toStdString());
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event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
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ges.enqueueGameEvent(event, playerId);
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if (Server_Card *stashedCard = card->takeStashedCard()) {
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stashedCard->setId(newCardId());
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ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()),
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playerId);
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card->deleteLater();
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card = stashedCard;
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} else {
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card->deleteLater();
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card = nullptr;
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}
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}
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if (card) {
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++xIndex;
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int newX = isReversed ? targetzone->getCards().size() - xCoord + xIndex : xCoord + xIndex;
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bool faceDown = shouldBeFaceDown(cardStruct, startzone, targetzone);
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if (targetzone->hasCoords()) {
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newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
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} else {
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yCoord = 0;
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card->resetState(targetzone->getName() == ZoneNames::STACK);
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}
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targetzone->insertCard(card, newX, yCoord);
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int targetLookedCards = targetzone->getCardsBeingLookedAt();
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bool sourceKnownToPlayer = isReversed || (sourceBeingLookedAt && !card->getFaceDown());
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if (targetzone->getType() == ServerInfo_Zone::HiddenZone && targetLookedCards >= newX) {
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if (sourceKnownToPlayer) {
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targetLookedCards += 1;
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} else {
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targetLookedCards = newX;
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}
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targetzone->setCardsBeingLookedAt(targetLookedCards);
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}
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bool targetHiddenToOthers = faceDown || (targetzone->getType() != ServerInfo_Zone::PublicZone);
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bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone);
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int oldCardId = card->getId();
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if ((faceDown && (startzone != targetzone)) || (targetzone->getPlayer() != startzone->getPlayer())) {
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card->setId(targetzone->getPlayer()->newCardId());
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}
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card->setFaceDown(faceDown);
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Event_MoveCard eventOthers;
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eventOthers.set_start_player_id(startzone->getPlayer()->getPlayerId());
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eventOthers.set_start_zone(startzone->getName().toStdString());
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eventOthers.set_target_player_id(targetzone->getPlayer()->getPlayerId());
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if (startzone != targetzone) {
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eventOthers.set_target_zone(targetzone->getName().toStdString());
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}
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eventOthers.set_y(yCoord);
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eventOthers.set_face_down(faceDown);
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Event_MoveCard eventPrivate(eventOthers);
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if (sourceBeingLookedAt || targetzone->getType() != ServerInfo_Zone::HiddenZone ||
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startzone->getType() != ServerInfo_Zone::HiddenZone) {
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eventPrivate.set_card_id(oldCardId);
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eventPrivate.set_new_card_id(card->getId());
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} else {
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eventPrivate.set_card_id(-1);
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eventPrivate.set_new_card_id(-1);
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}
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if (sourceKnownToPlayer || !(faceDown || targetzone->getType() == ServerInfo_Zone::HiddenZone)) {
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QString privateCardName = card->getName();
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eventPrivate.set_card_name(privateCardName.toStdString());
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eventPrivate.set_new_card_provider_id(card->getProviderId().toStdString());
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}
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if (startzone->getType() == ServerInfo_Zone::HiddenZone) {
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eventPrivate.set_position(position);
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} else {
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eventPrivate.set_position(-1);
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}
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eventPrivate.set_x(newX);
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if (
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// cards from public zones have their id known, their previous position is already known, the event does
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// not accomodate for previous locations in zones with coordinates (which are always public)
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(startzone->getType() != ServerInfo_Zone::PublicZone) &&
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// other players are not allowed to be able to track which card is which in private zones like the hand
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(startzone->getType() != ServerInfo_Zone::PrivateZone)) {
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eventOthers.set_position(position);
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}
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if (
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// other players are not allowed to be able to track which card is which in private zones like the hand
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(targetzone->getType() != ServerInfo_Zone::PrivateZone)) {
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eventOthers.set_x(newX);
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}
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if ((startzone->getType() == ServerInfo_Zone::PublicZone) ||
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(targetzone->getType() == ServerInfo_Zone::PublicZone)) {
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eventOthers.set_card_id(oldCardId);
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if (!(sourceHiddenToOthers && targetHiddenToOthers)) {
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QString publicCardName = card->getName();
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eventOthers.set_card_name(publicCardName.toStdString());
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eventOthers.set_new_card_provider_id(card->getProviderId().toStdString());
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}
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eventOthers.set_new_card_id(card->getId());
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}
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ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
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ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
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if (originalPosition == 0) {
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revealTopStart = true;
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}
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if (newX == 0) {
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revealTopTarget = true;
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}
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// handle side effects for this card
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onCardBeingMoved(ges, cardStruct, startzone, targetzone, undoingDraw);
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} else {
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for (auto card : cardsToMove) {
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processMoveCard(ges, startzone, targetzone, card, xCoord, yCoord, xIndex, revealTopStart, revealTopTarget,
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isReversed, undoingDraw);
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}
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}
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if (revealTopStart) {
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revealTopCardIfNeeded(startzone, ges);
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}
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@ -462,6 +354,174 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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return Response::RespOk;
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}
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void Server_AbstractPlayer::processMoveCard(GameEventStorage &ges,
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Server_CardZone *startzone,
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Server_CardZone *targetzone,
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MoveCardStruct cardStruct,
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int xCoord,
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int yCoord,
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int &xIndex,
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bool &revealTopStart,
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bool &revealTopTarget,
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bool isReversed,
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bool undoingDraw)
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{
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Server_Card *card = cardStruct.card;
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int originalPosition = cardStruct.position;
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bool sourceBeingLookedAt;
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int position = startzone->removeCard(card, sourceBeingLookedAt);
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// Attachment relationships can be retained when moving a card onto the opponent's table
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if (startzone->getName() != targetzone->getName()) {
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// Delete all attachment relationships
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if (card->getParentCard()) {
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card->setParentCard(nullptr);
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}
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// Make a copy of the list because the original one gets modified during the loop
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QList<Server_Card *> attachedCards = card->getAttachedCards();
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for (auto &attachedCard : attachedCards) {
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attachedCard->getZone()->getPlayer()->unattachCard(ges, attachedCard);
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}
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}
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if (startzone != targetzone) {
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// Delete all arrows from and to the card
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for (auto *player : game->getPlayers().values()) {
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QList<int> arrowsToDelete;
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for (Server_Arrow *arrow : player->getArrows()) {
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if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
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arrowsToDelete.append(arrow->getId());
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}
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for (int j : arrowsToDelete) {
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player->deleteArrow(j);
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}
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}
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}
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if (shouldDestroyOnMove(card, startzone, targetzone)) {
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Event_DestroyCard event;
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event.set_zone_name(startzone->getName().toStdString());
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event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
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ges.enqueueGameEvent(event, playerId);
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if (Server_Card *stashedCard = card->takeStashedCard()) {
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stashedCard->setId(newCardId());
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ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()), playerId);
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card->deleteLater();
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card = stashedCard;
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} else {
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card->deleteLater();
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card = nullptr;
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}
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}
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if (card) {
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++xIndex;
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int newX = isReversed ? targetzone->getCards().size() - xCoord + xIndex : xCoord + xIndex;
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bool faceDown = shouldBeFaceDown(cardStruct, startzone, targetzone);
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if (targetzone->hasCoords()) {
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newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
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} else {
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card->resetState(targetzone->getName() == ZoneNames::STACK);
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}
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targetzone->insertCard(card, newX, yCoord);
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int targetLookedCards = targetzone->getCardsBeingLookedAt();
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bool sourceKnownToPlayer = isReversed || (sourceBeingLookedAt && !card->getFaceDown());
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if (targetzone->getType() == ServerInfo_Zone::HiddenZone && targetLookedCards >= newX) {
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if (sourceKnownToPlayer) {
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targetLookedCards += 1;
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} else {
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targetLookedCards = newX;
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}
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targetzone->setCardsBeingLookedAt(targetLookedCards);
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}
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bool targetHiddenToOthers = faceDown || (targetzone->getType() != ServerInfo_Zone::PublicZone);
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bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone);
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int oldCardId = card->getId();
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if ((faceDown && (startzone != targetzone)) || (targetzone->getPlayer() != startzone->getPlayer())) {
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card->setId(targetzone->getPlayer()->newCardId());
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}
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card->setFaceDown(faceDown);
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Event_MoveCard eventOthers;
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eventOthers.set_start_player_id(startzone->getPlayer()->getPlayerId());
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eventOthers.set_start_zone(startzone->getName().toStdString());
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eventOthers.set_target_player_id(targetzone->getPlayer()->getPlayerId());
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if (startzone != targetzone) {
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eventOthers.set_target_zone(targetzone->getName().toStdString());
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}
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eventOthers.set_y(yCoord);
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eventOthers.set_face_down(faceDown);
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Event_MoveCard eventPrivate(eventOthers);
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if (sourceBeingLookedAt || targetzone->getType() != ServerInfo_Zone::HiddenZone ||
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startzone->getType() != ServerInfo_Zone::HiddenZone) {
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eventPrivate.set_card_id(oldCardId);
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eventPrivate.set_new_card_id(card->getId());
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} else {
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eventPrivate.set_card_id(-1);
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eventPrivate.set_new_card_id(-1);
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}
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if (sourceKnownToPlayer || !(faceDown || targetzone->getType() == ServerInfo_Zone::HiddenZone)) {
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QString privateCardName = card->getName();
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eventPrivate.set_card_name(privateCardName.toStdString());
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eventPrivate.set_new_card_provider_id(card->getProviderId().toStdString());
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}
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if (startzone->getType() == ServerInfo_Zone::HiddenZone) {
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eventPrivate.set_position(position);
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} else {
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eventPrivate.set_position(-1);
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}
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eventPrivate.set_x(newX);
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if (
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// cards from public zones have their id known, their previous position is already known, the event does
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// not accomodate for previous locations in zones with coordinates (which are always public)
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(startzone->getType() != ServerInfo_Zone::PublicZone) &&
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// other players are not allowed to be able to track which card is which in private zones like the hand
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(startzone->getType() != ServerInfo_Zone::PrivateZone)) {
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eventOthers.set_position(position);
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}
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if (
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// other players are not allowed to be able to track which card is which in private zones like the hand
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(targetzone->getType() != ServerInfo_Zone::PrivateZone)) {
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eventOthers.set_x(newX);
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}
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if ((startzone->getType() == ServerInfo_Zone::PublicZone) ||
|
||||
(targetzone->getType() == ServerInfo_Zone::PublicZone)) {
|
||||
eventOthers.set_card_id(oldCardId);
|
||||
if (!(sourceHiddenToOthers && targetHiddenToOthers)) {
|
||||
QString publicCardName = card->getName();
|
||||
eventOthers.set_card_name(publicCardName.toStdString());
|
||||
eventOthers.set_new_card_provider_id(card->getProviderId().toStdString());
|
||||
}
|
||||
eventOthers.set_new_card_id(card->getId());
|
||||
}
|
||||
|
||||
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
|
||||
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
|
||||
|
||||
if (originalPosition == 0) {
|
||||
revealTopStart = true;
|
||||
}
|
||||
if (newX == 0) {
|
||||
revealTopTarget = true;
|
||||
}
|
||||
|
||||
// handle side effects for this card
|
||||
onCardBeingMoved(ges, cardStruct, startzone, targetzone, undoingDraw);
|
||||
}
|
||||
}
|
||||
|
||||
void Server_AbstractPlayer::onCardBeingMoved(GameEventStorage &ges,
|
||||
const MoveCardStruct &cardStruct,
|
||||
Server_CardZone *startzone,
|
||||
|
|
|
|||
|
|
@ -93,6 +93,19 @@ public:
|
|||
bool fixFreeSpaces = true,
|
||||
bool undoingDraw = false,
|
||||
bool isReversed = false);
|
||||
|
||||
void processMoveCard(GameEventStorage &ges,
|
||||
Server_CardZone *startzone,
|
||||
Server_CardZone *targetzone,
|
||||
MoveCardStruct cardStruct,
|
||||
int xCoord,
|
||||
int yCoord,
|
||||
int &xIndex,
|
||||
bool &revealTopStart,
|
||||
bool &revealTopTarget,
|
||||
bool isReversed,
|
||||
bool undoingDraw);
|
||||
|
||||
virtual void onCardBeingMoved(GameEventStorage &ges,
|
||||
const MoveCardStruct &cardStruct,
|
||||
Server_CardZone *startzone,
|
||||
|
|
|
|||
|
|
@ -65,4 +65,5 @@ target_link_libraries(
|
|||
add_subdirectory(card_zone_algorithms)
|
||||
add_subdirectory(carddatabase)
|
||||
add_subdirectory(loading_from_clipboard)
|
||||
add_subdirectory(movecard_tests)
|
||||
add_subdirectory(oracle)
|
||||
|
|
|
|||
16
tests/movecard_tests/CMakeLists.txt
Executable file
16
tests/movecard_tests/CMakeLists.txt
Executable file
|
|
@ -0,0 +1,16 @@
|
|||
add_executable(reverse_card_move_test reverse_card_move_test.cpp)
|
||||
|
||||
if(NOT GTEST_FOUND)
|
||||
add_dependencies(reverse_card_move_test gtest)
|
||||
endif()
|
||||
|
||||
target_link_libraries(
|
||||
reverse_card_move_test
|
||||
PRIVATE libcockatrice_network_server_remote
|
||||
PRIVATE libcockatrice_rng
|
||||
PRIVATE Threads::Threads
|
||||
PRIVATE ${GTEST_BOTH_LIBRARIES}
|
||||
PRIVATE ${TEST_QT_MODULES}
|
||||
)
|
||||
|
||||
add_test(NAME reverse_card_move_test COMMAND reverse_card_move_test)
|
||||
91
tests/movecard_tests/reverse_card_move_test.cpp
Normal file
91
tests/movecard_tests/reverse_card_move_test.cpp
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
#include "game/server_abstract_player.h"
|
||||
#include "game/server_card.h"
|
||||
#include "game/server_cardzone.h"
|
||||
#include "game/server_game.h"
|
||||
#include "server_response_containers.h"
|
||||
#include "server_room.h"
|
||||
#include "server_test_helpers.h"
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
|
||||
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
||||
#include <libcockatrice/rng/rng_abstract.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
RNG_Abstract *rng = nullptr; // this needs to be defined due to other functions in server
|
||||
|
||||
TEST(ReverseCardMoveTest, MoveCardFromBottomTest)
|
||||
{
|
||||
ServerInfo_User user;
|
||||
user.set_name("test-user");
|
||||
|
||||
// instantiate a fake server instance
|
||||
FakeServer server;
|
||||
Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
|
||||
Server_Game game(user, 1, "", "", 2, QList<int>(), false, false, false, false, false, false, 20, false, &room);
|
||||
Server_AbstractPlayer player(&game, 1, user, false, nullptr);
|
||||
Server_CardZone deckZone(&player, ZoneNames::DECK, true, ServerInfo_Zone::PublicZone);
|
||||
Server_CardZone exileZone(&player, ZoneNames::EXILE, true, ServerInfo_Zone::PublicZone);
|
||||
|
||||
// setup the deck with 20 useless cards
|
||||
for (int i = 0; i < 20; i++) {
|
||||
auto *cardUseless = new Server_Card({"Card Useless", "card-Useless"}, player.newCardId(), i, 0);
|
||||
deckZone.insertCard(cardUseless, i, 0);
|
||||
}
|
||||
|
||||
// add 4 cards to the end of it
|
||||
auto *cardA = new Server_Card({"Card A", "card-a"}, player.newCardId(), 20, 0);
|
||||
auto *cardB = new Server_Card({"Card B", "card-b"}, player.newCardId(), 21, 0);
|
||||
auto *cardC = new Server_Card({"Card C", "card-c"}, player.newCardId(), 22, 0);
|
||||
auto *cardD = new Server_Card({"Card D", "card-d"}, player.newCardId(), 23, 0);
|
||||
|
||||
deckZone.insertCard(cardA, 20, 0);
|
||||
deckZone.insertCard(cardB, 21, 0);
|
||||
deckZone.insertCard(cardC, 22, 0);
|
||||
deckZone.insertCard(cardD, 23, 0);
|
||||
|
||||
// try to move them, with the expected client given order (n-3, n-2, n-1, n)
|
||||
CardToMove moveA;
|
||||
moveA.set_card_id(cardA->getId());
|
||||
CardToMove moveB;
|
||||
moveB.set_card_id(cardB->getId());
|
||||
CardToMove moveC;
|
||||
moveC.set_card_id(cardC->getId());
|
||||
CardToMove moveD;
|
||||
moveD.set_card_id(cardD->getId());
|
||||
|
||||
QList<const CardToMove *> cardsToMove = {&moveA, &moveB, &moveC, &moveD};
|
||||
GameEventStorage ges;
|
||||
|
||||
const auto response = player.moveCard(ges, &deckZone, cardsToMove, &exileZone, 0, 0, false, false, false);
|
||||
|
||||
EXPECT_EQ(response, Response::RespOk);
|
||||
|
||||
int positionA;
|
||||
int positionB;
|
||||
int positionC;
|
||||
int positionD;
|
||||
// find the cards in the destination zone and check they are the right card
|
||||
EXPECT_EQ(exileZone.getCard(cardA->getId(), &positionA), cardA);
|
||||
EXPECT_EQ(exileZone.getCard(cardB->getId(), &positionB), cardB);
|
||||
EXPECT_EQ(exileZone.getCard(cardC->getId(), &positionC), cardC);
|
||||
EXPECT_EQ(exileZone.getCard(cardD->getId(), &positionD), cardD);
|
||||
|
||||
// check that they are at the expected index
|
||||
EXPECT_EQ(cardA->getX(), 3);
|
||||
EXPECT_EQ(cardB->getX(), 2);
|
||||
EXPECT_EQ(cardC->getX(), 1);
|
||||
EXPECT_EQ(cardD->getX(), 0);
|
||||
|
||||
// also check if the given positions are correct
|
||||
EXPECT_EQ(positionA, 3);
|
||||
EXPECT_EQ(positionB, 2);
|
||||
EXPECT_EQ(positionC, 1);
|
||||
EXPECT_EQ(positionD, 0);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
::testing::InitGoogleTest(&argc, argv);
|
||||
return RUN_ALL_TESTS();
|
||||
}
|
||||
42
tests/movecard_tests/server_test_helpers.h
Normal file
42
tests/movecard_tests/server_test_helpers.h
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
#include "server.h"
|
||||
#include "server_database_interface.h"
|
||||
|
||||
class MockDatabaseInterface : public Server_DatabaseInterface
|
||||
{
|
||||
public:
|
||||
AuthenticationResult checkUserPassword(Server_ProtocolHandler *,
|
||||
const QString &,
|
||||
const QString &,
|
||||
const QString &,
|
||||
QString &,
|
||||
int &,
|
||||
bool) override
|
||||
{
|
||||
return NotLoggedIn;
|
||||
}
|
||||
ServerInfo_User getUserData(const QString &, bool) override
|
||||
{
|
||||
return ServerInfo_User();
|
||||
}
|
||||
int getNextGameId() override
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
int getNextReplayId() override
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
int getActiveUserCount(QString) override
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
class FakeServer : public Server
|
||||
{
|
||||
public:
|
||||
FakeServer()
|
||||
{
|
||||
setDatabaseInterface(new MockDatabaseInterface());
|
||||
}
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue