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* Fix #6659: Correct logging for bottom-of-library card moves Cause: - This issue happens due to logic of moving the card from the top of the deck being reused when moving from the bottom of the deck, in a way that makes it impossible to check if the card came from the bottom. Resolution: - Updated the logging logic in the client for card moves. - Added a gRPC parameter ('is_from_bottom') for card moves. - Updates the server logic to reverse the order of the card move if the 'is_from_bottom' parameter is true. - Added a test to show the expected behaviour of the fix. NOTE: While the changes in this patch seem big, this is due to changing the loop in the moveCard function to a helper function, in order to make the bug fix change. The only change to the loop was to pass a variable attribution to the moveCard function because it was redundant to be in the loop. * chore: run format on test * refactor: new way to check if a move is from the bottom of the deck * refactor: change isFromBottom check to static function * update comments Co-authored-by: ebbit1q <ebbit1q@gmail.com> --------- Co-authored-by: ebbit1q <ebbit1q@gmail.com>
91 lines
3.3 KiB
C++
91 lines
3.3 KiB
C++
#include "game/server_abstract_player.h"
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#include "game/server_card.h"
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#include "game/server_cardzone.h"
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#include "game/server_game.h"
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#include "server_response_containers.h"
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#include "server_room.h"
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#include "server_test_helpers.h"
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#include <gtest/gtest.h>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/utility/zone_names.h>
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RNG_Abstract *rng = nullptr; // this needs to be defined due to other functions in server
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TEST(ReverseCardMoveTest, MoveCardFromBottomTest)
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{
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ServerInfo_User user;
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user.set_name("test-user");
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// instantiate a fake server instance
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FakeServer server;
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Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
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Server_Game game(user, 1, "", "", 2, QList<int>(), false, false, false, false, false, false, 20, false, &room);
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Server_AbstractPlayer player(&game, 1, user, false, nullptr);
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Server_CardZone deckZone(&player, ZoneNames::DECK, true, ServerInfo_Zone::PublicZone);
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Server_CardZone exileZone(&player, ZoneNames::EXILE, true, ServerInfo_Zone::PublicZone);
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// setup the deck with 20 useless cards
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for (int i = 0; i < 20; i++) {
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auto *cardUseless = new Server_Card({"Card Useless", "card-Useless"}, player.newCardId(), i, 0);
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deckZone.insertCard(cardUseless, i, 0);
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}
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// add 4 cards to the end of it
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auto *cardA = new Server_Card({"Card A", "card-a"}, player.newCardId(), 20, 0);
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auto *cardB = new Server_Card({"Card B", "card-b"}, player.newCardId(), 21, 0);
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auto *cardC = new Server_Card({"Card C", "card-c"}, player.newCardId(), 22, 0);
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auto *cardD = new Server_Card({"Card D", "card-d"}, player.newCardId(), 23, 0);
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deckZone.insertCard(cardA, 20, 0);
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deckZone.insertCard(cardB, 21, 0);
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deckZone.insertCard(cardC, 22, 0);
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deckZone.insertCard(cardD, 23, 0);
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// try to move them, with the expected client given order (n-3, n-2, n-1, n)
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CardToMove moveA;
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moveA.set_card_id(cardA->getId());
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CardToMove moveB;
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moveB.set_card_id(cardB->getId());
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CardToMove moveC;
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moveC.set_card_id(cardC->getId());
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CardToMove moveD;
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moveD.set_card_id(cardD->getId());
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QList<const CardToMove *> cardsToMove = {&moveA, &moveB, &moveC, &moveD};
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GameEventStorage ges;
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const auto response = player.moveCard(ges, &deckZone, cardsToMove, &exileZone, 0, 0, false, false, false);
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EXPECT_EQ(response, Response::RespOk);
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int positionA;
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int positionB;
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int positionC;
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int positionD;
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// find the cards in the destination zone and check they are the right card
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EXPECT_EQ(exileZone.getCard(cardA->getId(), &positionA), cardA);
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EXPECT_EQ(exileZone.getCard(cardB->getId(), &positionB), cardB);
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EXPECT_EQ(exileZone.getCard(cardC->getId(), &positionC), cardC);
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EXPECT_EQ(exileZone.getCard(cardD->getId(), &positionD), cardD);
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// check that they are at the expected index
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EXPECT_EQ(cardA->getX(), 3);
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EXPECT_EQ(cardB->getX(), 2);
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EXPECT_EQ(cardC->getX(), 1);
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EXPECT_EQ(cardD->getX(), 0);
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// also check if the given positions are correct
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EXPECT_EQ(positionA, 3);
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EXPECT_EQ(positionB, 2);
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EXPECT_EQ(positionC, 1);
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EXPECT_EQ(positionD, 0);
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}
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int main(int argc, char **argv)
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{
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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