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Fix #6659: Correct logging for bottom-of-library card moves (#6764)
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* Fix #6659: Correct logging for bottom-of-library card moves Cause: - This issue happens due to logic of moving the card from the top of the deck being reused when moving from the bottom of the deck, in a way that makes it impossible to check if the card came from the bottom. Resolution: - Updated the logging logic in the client for card moves. - Added a gRPC parameter ('is_from_bottom') for card moves. - Updates the server logic to reverse the order of the card move if the 'is_from_bottom' parameter is true. - Added a test to show the expected behaviour of the fix. NOTE: While the changes in this patch seem big, this is due to changing the loop in the moveCard function to a helper function, in order to make the bug fix change. The only change to the loop was to pass a variable attribution to the moveCard function because it was redundant to be in the loop. * chore: run format on test * refactor: new way to check if a move is from the bottom of the deck * refactor: change isFromBottom check to static function * update comments Co-authored-by: ebbit1q <ebbit1q@gmail.com> --------- Co-authored-by: ebbit1q <ebbit1q@gmail.com>
This commit is contained in:
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7 changed files with 380 additions and 157 deletions
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@ -54,7 +54,7 @@ MessageLogWidget::getFromStr(CardZoneLogic *zone, QString cardName, int position
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fromStr = tr(" from the top of their library");
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fromStr = tr(" from the top of their library");
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}
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}
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}
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}
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} else if (position >= zone->getCards().size() - 1) {
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} else if (position == zone->getCards().size()) {
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if (cardName.isEmpty()) {
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if (cardName.isEmpty()) {
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if (ownerChange) {
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if (ownerChange) {
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cardName = tr("the bottom card of %1's library").arg(zone->getPlayer()->getPlayerInfo()->getName());
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cardName = tr("the bottom card of %1's library").arg(zone->getPlayer()->getPlayerInfo()->getName());
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@ -49,6 +49,7 @@
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/utility/trice_limits.h>
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#include <libcockatrice/utility/trice_limits.h>
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#include <libcockatrice/utility/zone_names.h>
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#include <libcockatrice/utility/zone_names.h>
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#include <ranges>
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Server_AbstractPlayer::Server_AbstractPlayer(Server_Game *_game,
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Server_AbstractPlayer::Server_AbstractPlayer(Server_Game *_game,
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int _playerId,
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int _playerId,
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@ -228,6 +229,37 @@ shouldBeFaceDown(const MoveCardStruct &cardStruct, const Server_CardZone *startZ
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return false;
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return false;
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}
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}
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/**
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* @brief Determines whether a set of moved cards is from the bottom of the deck
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*/
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static bool shouldBeFromTheBottom(const Server_CardZone *startZone, const std::set<MoveCardStruct> &cardsToMove)
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{
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if (!startZone) {
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return false;
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}
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if (startZone->getName() != ZoneNames::DECK) {
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return false;
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}
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int movedCount = static_cast<int>(cardsToMove.size());
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int tailStart = startZone->getCards().size() - movedCount;
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if (tailStart <= 0) { // if the entire deck is moved it should not be considered from the bottom
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return false;
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}
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// check if the move is a contiguous block at the end of the deck, fail fast when not
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int expectedPosition = tailStart;
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for (const auto &card : cardsToMove) {
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if (card.position != expectedPosition) {
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return false;
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}
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++expectedPosition;
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}
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return true;
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}
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Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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Server_CardZone *startzone,
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Server_CardZone *startzone,
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const QList<const CardToMove *> &_cards,
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const QList<const CardToMove *> &_cards,
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@ -244,9 +276,12 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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return Response::RespContextError;
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return Response::RespContextError;
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}
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}
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if (!targetzone->hasCoords() && (xCoord <= -1)) {
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if (!targetzone->hasCoords()) {
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yCoord = 0;
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if (xCoord <= -1) {
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xCoord = targetzone->getCards().size();
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xCoord = targetzone->getCards().size();
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}
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}
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}
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std::set<MoveCardStruct> cardsToMove;
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std::set<MoveCardStruct> cardsToMove;
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QSet<int> cardIdsToMove;
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QSet<int> cardIdsToMove;
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@ -285,7 +320,52 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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bool revealTopStart = false;
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bool revealTopStart = false;
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bool revealTopTarget = false;
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bool revealTopTarget = false;
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for (auto cardStruct : cardsToMove) {
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bool isFromBottom = shouldBeFromTheBottom(startzone, cardsToMove);
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if (isFromBottom) {
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std::ranges::reverse_view reversedCardsToMove{cardsToMove};
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for (auto card : reversedCardsToMove) {
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processMoveCard(ges, startzone, targetzone, card, xCoord, yCoord, xIndex, revealTopStart, revealTopTarget,
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isReversed, undoingDraw);
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}
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} else {
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for (auto card : cardsToMove) {
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processMoveCard(ges, startzone, targetzone, card, xCoord, yCoord, xIndex, revealTopStart, revealTopTarget,
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isReversed, undoingDraw);
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}
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}
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if (revealTopStart) {
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revealTopCardIfNeeded(startzone, ges);
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}
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if (targetzone != startzone && revealTopTarget) {
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revealTopCardIfNeeded(targetzone, ges);
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}
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if (undoingDraw) {
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ges.setGameEventContext(Context_UndoDraw());
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} else {
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ges.setGameEventContext(Context_MoveCard());
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}
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if (startzone->hasCoords() && fixFreeSpaces) {
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startzone->fixFreeSpaces(ges);
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}
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return Response::RespOk;
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}
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void Server_AbstractPlayer::processMoveCard(GameEventStorage &ges,
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Server_CardZone *startzone,
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Server_CardZone *targetzone,
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MoveCardStruct cardStruct,
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int xCoord,
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int yCoord,
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int &xIndex,
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bool &revealTopStart,
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bool &revealTopTarget,
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bool isReversed,
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bool undoingDraw)
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{
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Server_Card *card = cardStruct.card;
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Server_Card *card = cardStruct.card;
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int originalPosition = cardStruct.position;
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int originalPosition = cardStruct.position;
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@ -328,8 +408,7 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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if (Server_Card *stashedCard = card->takeStashedCard()) {
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if (Server_Card *stashedCard = card->takeStashedCard()) {
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stashedCard->setId(newCardId());
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stashedCard->setId(newCardId());
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ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()),
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ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()), playerId);
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playerId);
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card->deleteLater();
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card->deleteLater();
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card = stashedCard;
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card = stashedCard;
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} else {
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} else {
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@ -347,7 +426,6 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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if (targetzone->hasCoords()) {
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if (targetzone->hasCoords()) {
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newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
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newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
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} else {
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} else {
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yCoord = 0;
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card->resetState(targetzone->getName() == ZoneNames::STACK);
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card->resetState(targetzone->getName() == ZoneNames::STACK);
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}
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}
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@ -443,24 +521,6 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
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onCardBeingMoved(ges, cardStruct, startzone, targetzone, undoingDraw);
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onCardBeingMoved(ges, cardStruct, startzone, targetzone, undoingDraw);
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}
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}
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}
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}
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if (revealTopStart) {
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revealTopCardIfNeeded(startzone, ges);
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}
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if (targetzone != startzone && revealTopTarget) {
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revealTopCardIfNeeded(targetzone, ges);
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}
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if (undoingDraw) {
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ges.setGameEventContext(Context_UndoDraw());
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} else {
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ges.setGameEventContext(Context_MoveCard());
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}
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if (startzone->hasCoords() && fixFreeSpaces) {
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startzone->fixFreeSpaces(ges);
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}
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return Response::RespOk;
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}
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void Server_AbstractPlayer::onCardBeingMoved(GameEventStorage &ges,
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void Server_AbstractPlayer::onCardBeingMoved(GameEventStorage &ges,
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const MoveCardStruct &cardStruct,
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const MoveCardStruct &cardStruct,
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@ -93,6 +93,19 @@ public:
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bool fixFreeSpaces = true,
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bool fixFreeSpaces = true,
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bool undoingDraw = false,
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bool undoingDraw = false,
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bool isReversed = false);
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bool isReversed = false);
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void processMoveCard(GameEventStorage &ges,
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Server_CardZone *startzone,
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Server_CardZone *targetzone,
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MoveCardStruct cardStruct,
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int xCoord,
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int yCoord,
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int &xIndex,
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bool &revealTopStart,
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bool &revealTopTarget,
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bool isReversed,
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bool undoingDraw);
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virtual void onCardBeingMoved(GameEventStorage &ges,
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virtual void onCardBeingMoved(GameEventStorage &ges,
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const MoveCardStruct &cardStruct,
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const MoveCardStruct &cardStruct,
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Server_CardZone *startzone,
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Server_CardZone *startzone,
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@ -65,4 +65,5 @@ target_link_libraries(
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add_subdirectory(card_zone_algorithms)
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add_subdirectory(card_zone_algorithms)
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add_subdirectory(carddatabase)
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add_subdirectory(carddatabase)
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add_subdirectory(loading_from_clipboard)
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add_subdirectory(loading_from_clipboard)
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add_subdirectory(movecard_tests)
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add_subdirectory(oracle)
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add_subdirectory(oracle)
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16
tests/movecard_tests/CMakeLists.txt
Executable file
16
tests/movecard_tests/CMakeLists.txt
Executable file
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@ -0,0 +1,16 @@
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add_executable(reverse_card_move_test reverse_card_move_test.cpp)
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if(NOT GTEST_FOUND)
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add_dependencies(reverse_card_move_test gtest)
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endif()
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target_link_libraries(
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reverse_card_move_test
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PRIVATE libcockatrice_network_server_remote
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PRIVATE libcockatrice_rng
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PRIVATE Threads::Threads
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PRIVATE ${GTEST_BOTH_LIBRARIES}
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PRIVATE ${TEST_QT_MODULES}
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)
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add_test(NAME reverse_card_move_test COMMAND reverse_card_move_test)
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91
tests/movecard_tests/reverse_card_move_test.cpp
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91
tests/movecard_tests/reverse_card_move_test.cpp
Normal file
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@ -0,0 +1,91 @@
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#include "game/server_abstract_player.h"
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#include "game/server_card.h"
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#include "game/server_cardzone.h"
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#include "game/server_game.h"
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#include "server_response_containers.h"
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#include "server_room.h"
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#include "server_test_helpers.h"
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#include <gtest/gtest.h>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/utility/zone_names.h>
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RNG_Abstract *rng = nullptr; // this needs to be defined due to other functions in server
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TEST(ReverseCardMoveTest, MoveCardFromBottomTest)
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{
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ServerInfo_User user;
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user.set_name("test-user");
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// instantiate a fake server instance
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FakeServer server;
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Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
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Server_Game game(user, 1, "", "", 2, QList<int>(), false, false, false, false, false, false, 20, false, &room);
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Server_AbstractPlayer player(&game, 1, user, false, nullptr);
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Server_CardZone deckZone(&player, ZoneNames::DECK, true, ServerInfo_Zone::PublicZone);
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Server_CardZone exileZone(&player, ZoneNames::EXILE, true, ServerInfo_Zone::PublicZone);
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// setup the deck with 20 useless cards
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for (int i = 0; i < 20; i++) {
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auto *cardUseless = new Server_Card({"Card Useless", "card-Useless"}, player.newCardId(), i, 0);
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deckZone.insertCard(cardUseless, i, 0);
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}
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// add 4 cards to the end of it
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auto *cardA = new Server_Card({"Card A", "card-a"}, player.newCardId(), 20, 0);
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auto *cardB = new Server_Card({"Card B", "card-b"}, player.newCardId(), 21, 0);
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auto *cardC = new Server_Card({"Card C", "card-c"}, player.newCardId(), 22, 0);
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auto *cardD = new Server_Card({"Card D", "card-d"}, player.newCardId(), 23, 0);
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deckZone.insertCard(cardA, 20, 0);
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deckZone.insertCard(cardB, 21, 0);
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deckZone.insertCard(cardC, 22, 0);
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deckZone.insertCard(cardD, 23, 0);
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// try to move them, with the expected client given order (n-3, n-2, n-1, n)
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CardToMove moveA;
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moveA.set_card_id(cardA->getId());
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CardToMove moveB;
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moveB.set_card_id(cardB->getId());
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CardToMove moveC;
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moveC.set_card_id(cardC->getId());
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CardToMove moveD;
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moveD.set_card_id(cardD->getId());
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QList<const CardToMove *> cardsToMove = {&moveA, &moveB, &moveC, &moveD};
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GameEventStorage ges;
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const auto response = player.moveCard(ges, &deckZone, cardsToMove, &exileZone, 0, 0, false, false, false);
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EXPECT_EQ(response, Response::RespOk);
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int positionA;
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int positionB;
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int positionC;
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int positionD;
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// find the cards in the destination zone and check they are the right card
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EXPECT_EQ(exileZone.getCard(cardA->getId(), &positionA), cardA);
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EXPECT_EQ(exileZone.getCard(cardB->getId(), &positionB), cardB);
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EXPECT_EQ(exileZone.getCard(cardC->getId(), &positionC), cardC);
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EXPECT_EQ(exileZone.getCard(cardD->getId(), &positionD), cardD);
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// check that they are at the expected index
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EXPECT_EQ(cardA->getX(), 3);
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EXPECT_EQ(cardB->getX(), 2);
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EXPECT_EQ(cardC->getX(), 1);
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EXPECT_EQ(cardD->getX(), 0);
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// also check if the given positions are correct
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EXPECT_EQ(positionA, 3);
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EXPECT_EQ(positionB, 2);
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EXPECT_EQ(positionC, 1);
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|
EXPECT_EQ(positionD, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char **argv)
|
||||||
|
{
|
||||||
|
::testing::InitGoogleTest(&argc, argv);
|
||||||
|
return RUN_ALL_TESTS();
|
||||||
|
}
|
||||||
42
tests/movecard_tests/server_test_helpers.h
Normal file
42
tests/movecard_tests/server_test_helpers.h
Normal file
|
|
@ -0,0 +1,42 @@
|
||||||
|
#include "server.h"
|
||||||
|
#include "server_database_interface.h"
|
||||||
|
|
||||||
|
class MockDatabaseInterface : public Server_DatabaseInterface
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AuthenticationResult checkUserPassword(Server_ProtocolHandler *,
|
||||||
|
const QString &,
|
||||||
|
const QString &,
|
||||||
|
const QString &,
|
||||||
|
QString &,
|
||||||
|
int &,
|
||||||
|
bool) override
|
||||||
|
{
|
||||||
|
return NotLoggedIn;
|
||||||
|
}
|
||||||
|
ServerInfo_User getUserData(const QString &, bool) override
|
||||||
|
{
|
||||||
|
return ServerInfo_User();
|
||||||
|
}
|
||||||
|
int getNextGameId() override
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
int getNextReplayId() override
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
int getActiveUserCount(QString) override
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class FakeServer : public Server
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
FakeServer()
|
||||||
|
{
|
||||||
|
setDatabaseInterface(new MockDatabaseInterface());
|
||||||
|
}
|
||||||
|
};
|
||||||
Loading…
Add table
Add a link
Reference in a new issue