Fix #6659: Correct logging for bottom-of-library card moves (#6764)
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* Fix #6659:  Correct logging for bottom-of-library card moves

Cause:
- This issue happens due to logic of moving the card from the top of the
  deck being reused when moving from the bottom of the deck, in a way
  that makes it impossible to check if the card came from the bottom.

Resolution:
- Updated the logging logic in the client for card moves.
- Added a gRPC parameter ('is_from_bottom') for card moves.
- Updates the server logic to reverse the order of the card move if the
'is_from_bottom' parameter is true.
- Added a test to show the expected behaviour of the fix.

NOTE: While the changes in this patch seem big, this is due to changing
the loop in the moveCard function to a helper function, in order to make
the bug fix change. The only change to the loop was to pass a
variable attribution to the moveCard function because it was redundant
to be in the loop.

* chore: run format on test

* refactor: new way to check if a move is from the bottom of the deck

* refactor: change isFromBottom check to static function

* update comments

Co-authored-by: ebbit1q <ebbit1q@gmail.com>

---------

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
This commit is contained in:
Vorliz 2026-04-21 18:05:31 +01:00 committed by GitHub
parent 9226bc9ddd
commit a20f3c0fb4
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
7 changed files with 380 additions and 157 deletions

View file

@ -54,7 +54,7 @@ MessageLogWidget::getFromStr(CardZoneLogic *zone, QString cardName, int position
fromStr = tr(" from the top of their library"); fromStr = tr(" from the top of their library");
} }
} }
} else if (position >= zone->getCards().size() - 1) { } else if (position == zone->getCards().size()) {
if (cardName.isEmpty()) { if (cardName.isEmpty()) {
if (ownerChange) { if (ownerChange) {
cardName = tr("the bottom card of %1's library").arg(zone->getPlayer()->getPlayerInfo()->getName()); cardName = tr("the bottom card of %1's library").arg(zone->getPlayer()->getPlayerInfo()->getName());

View file

@ -49,6 +49,7 @@
#include <libcockatrice/rng/rng_abstract.h> #include <libcockatrice/rng/rng_abstract.h>
#include <libcockatrice/utility/trice_limits.h> #include <libcockatrice/utility/trice_limits.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
#include <ranges>
Server_AbstractPlayer::Server_AbstractPlayer(Server_Game *_game, Server_AbstractPlayer::Server_AbstractPlayer(Server_Game *_game,
int _playerId, int _playerId,
@ -228,6 +229,37 @@ shouldBeFaceDown(const MoveCardStruct &cardStruct, const Server_CardZone *startZ
return false; return false;
} }
/**
* @brief Determines whether a set of moved cards is from the bottom of the deck
*/
static bool shouldBeFromTheBottom(const Server_CardZone *startZone, const std::set<MoveCardStruct> &cardsToMove)
{
if (!startZone) {
return false;
}
if (startZone->getName() != ZoneNames::DECK) {
return false;
}
int movedCount = static_cast<int>(cardsToMove.size());
int tailStart = startZone->getCards().size() - movedCount;
if (tailStart <= 0) { // if the entire deck is moved it should not be considered from the bottom
return false;
}
// check if the move is a contiguous block at the end of the deck, fail fast when not
int expectedPosition = tailStart;
for (const auto &card : cardsToMove) {
if (card.position != expectedPosition) {
return false;
}
++expectedPosition;
}
return true;
}
Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges, Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
Server_CardZone *startzone, Server_CardZone *startzone,
const QList<const CardToMove *> &_cards, const QList<const CardToMove *> &_cards,
@ -244,8 +276,11 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
return Response::RespContextError; return Response::RespContextError;
} }
if (!targetzone->hasCoords() && (xCoord <= -1)) { if (!targetzone->hasCoords()) {
xCoord = targetzone->getCards().size(); yCoord = 0;
if (xCoord <= -1) {
xCoord = targetzone->getCards().size();
}
} }
std::set<MoveCardStruct> cardsToMove; std::set<MoveCardStruct> cardsToMove;
@ -285,164 +320,21 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
bool revealTopStart = false; bool revealTopStart = false;
bool revealTopTarget = false; bool revealTopTarget = false;
for (auto cardStruct : cardsToMove) { bool isFromBottom = shouldBeFromTheBottom(startzone, cardsToMove);
Server_Card *card = cardStruct.card;
int originalPosition = cardStruct.position;
bool sourceBeingLookedAt; if (isFromBottom) {
int position = startzone->removeCard(card, sourceBeingLookedAt); std::ranges::reverse_view reversedCardsToMove{cardsToMove};
for (auto card : reversedCardsToMove) {
// Attachment relationships can be retained when moving a card onto the opponent's table processMoveCard(ges, startzone, targetzone, card, xCoord, yCoord, xIndex, revealTopStart, revealTopTarget,
if (startzone->getName() != targetzone->getName()) { isReversed, undoingDraw);
// Delete all attachment relationships
if (card->getParentCard()) {
card->setParentCard(nullptr);
}
// Make a copy of the list because the original one gets modified during the loop
QList<Server_Card *> attachedCards = card->getAttachedCards();
for (auto &attachedCard : attachedCards) {
attachedCard->getZone()->getPlayer()->unattachCard(ges, attachedCard);
}
} }
} else {
if (startzone != targetzone) { for (auto card : cardsToMove) {
// Delete all arrows from and to the card processMoveCard(ges, startzone, targetzone, card, xCoord, yCoord, xIndex, revealTopStart, revealTopTarget,
for (auto *player : game->getPlayers().values()) { isReversed, undoingDraw);
QList<int> arrowsToDelete;
for (Server_Arrow *arrow : player->getArrows()) {
if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
arrowsToDelete.append(arrow->getId());
}
for (int j : arrowsToDelete) {
player->deleteArrow(j);
}
}
}
if (shouldDestroyOnMove(card, startzone, targetzone)) {
Event_DestroyCard event;
event.set_zone_name(startzone->getName().toStdString());
event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
ges.enqueueGameEvent(event, playerId);
if (Server_Card *stashedCard = card->takeStashedCard()) {
stashedCard->setId(newCardId());
ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()),
playerId);
card->deleteLater();
card = stashedCard;
} else {
card->deleteLater();
card = nullptr;
}
}
if (card) {
++xIndex;
int newX = isReversed ? targetzone->getCards().size() - xCoord + xIndex : xCoord + xIndex;
bool faceDown = shouldBeFaceDown(cardStruct, startzone, targetzone);
if (targetzone->hasCoords()) {
newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
} else {
yCoord = 0;
card->resetState(targetzone->getName() == ZoneNames::STACK);
}
targetzone->insertCard(card, newX, yCoord);
int targetLookedCards = targetzone->getCardsBeingLookedAt();
bool sourceKnownToPlayer = isReversed || (sourceBeingLookedAt && !card->getFaceDown());
if (targetzone->getType() == ServerInfo_Zone::HiddenZone && targetLookedCards >= newX) {
if (sourceKnownToPlayer) {
targetLookedCards += 1;
} else {
targetLookedCards = newX;
}
targetzone->setCardsBeingLookedAt(targetLookedCards);
}
bool targetHiddenToOthers = faceDown || (targetzone->getType() != ServerInfo_Zone::PublicZone);
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone);
int oldCardId = card->getId();
if ((faceDown && (startzone != targetzone)) || (targetzone->getPlayer() != startzone->getPlayer())) {
card->setId(targetzone->getPlayer()->newCardId());
}
card->setFaceDown(faceDown);
Event_MoveCard eventOthers;
eventOthers.set_start_player_id(startzone->getPlayer()->getPlayerId());
eventOthers.set_start_zone(startzone->getName().toStdString());
eventOthers.set_target_player_id(targetzone->getPlayer()->getPlayerId());
if (startzone != targetzone) {
eventOthers.set_target_zone(targetzone->getName().toStdString());
}
eventOthers.set_y(yCoord);
eventOthers.set_face_down(faceDown);
Event_MoveCard eventPrivate(eventOthers);
if (sourceBeingLookedAt || targetzone->getType() != ServerInfo_Zone::HiddenZone ||
startzone->getType() != ServerInfo_Zone::HiddenZone) {
eventPrivate.set_card_id(oldCardId);
eventPrivate.set_new_card_id(card->getId());
} else {
eventPrivate.set_card_id(-1);
eventPrivate.set_new_card_id(-1);
}
if (sourceKnownToPlayer || !(faceDown || targetzone->getType() == ServerInfo_Zone::HiddenZone)) {
QString privateCardName = card->getName();
eventPrivate.set_card_name(privateCardName.toStdString());
eventPrivate.set_new_card_provider_id(card->getProviderId().toStdString());
}
if (startzone->getType() == ServerInfo_Zone::HiddenZone) {
eventPrivate.set_position(position);
} else {
eventPrivate.set_position(-1);
}
eventPrivate.set_x(newX);
if (
// cards from public zones have their id known, their previous position is already known, the event does
// not accomodate for previous locations in zones with coordinates (which are always public)
(startzone->getType() != ServerInfo_Zone::PublicZone) &&
// other players are not allowed to be able to track which card is which in private zones like the hand
(startzone->getType() != ServerInfo_Zone::PrivateZone)) {
eventOthers.set_position(position);
}
if (
// other players are not allowed to be able to track which card is which in private zones like the hand
(targetzone->getType() != ServerInfo_Zone::PrivateZone)) {
eventOthers.set_x(newX);
}
if ((startzone->getType() == ServerInfo_Zone::PublicZone) ||
(targetzone->getType() == ServerInfo_Zone::PublicZone)) {
eventOthers.set_card_id(oldCardId);
if (!(sourceHiddenToOthers && targetHiddenToOthers)) {
QString publicCardName = card->getName();
eventOthers.set_card_name(publicCardName.toStdString());
eventOthers.set_new_card_provider_id(card->getProviderId().toStdString());
}
eventOthers.set_new_card_id(card->getId());
}
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
if (originalPosition == 0) {
revealTopStart = true;
}
if (newX == 0) {
revealTopTarget = true;
}
// handle side effects for this card
onCardBeingMoved(ges, cardStruct, startzone, targetzone, undoingDraw);
} }
} }
if (revealTopStart) { if (revealTopStart) {
revealTopCardIfNeeded(startzone, ges); revealTopCardIfNeeded(startzone, ges);
} }
@ -462,6 +354,174 @@ Response::ResponseCode Server_AbstractPlayer::moveCard(GameEventStorage &ges,
return Response::RespOk; return Response::RespOk;
} }
void Server_AbstractPlayer::processMoveCard(GameEventStorage &ges,
Server_CardZone *startzone,
Server_CardZone *targetzone,
MoveCardStruct cardStruct,
int xCoord,
int yCoord,
int &xIndex,
bool &revealTopStart,
bool &revealTopTarget,
bool isReversed,
bool undoingDraw)
{
Server_Card *card = cardStruct.card;
int originalPosition = cardStruct.position;
bool sourceBeingLookedAt;
int position = startzone->removeCard(card, sourceBeingLookedAt);
// Attachment relationships can be retained when moving a card onto the opponent's table
if (startzone->getName() != targetzone->getName()) {
// Delete all attachment relationships
if (card->getParentCard()) {
card->setParentCard(nullptr);
}
// Make a copy of the list because the original one gets modified during the loop
QList<Server_Card *> attachedCards = card->getAttachedCards();
for (auto &attachedCard : attachedCards) {
attachedCard->getZone()->getPlayer()->unattachCard(ges, attachedCard);
}
}
if (startzone != targetzone) {
// Delete all arrows from and to the card
for (auto *player : game->getPlayers().values()) {
QList<int> arrowsToDelete;
for (Server_Arrow *arrow : player->getArrows()) {
if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
arrowsToDelete.append(arrow->getId());
}
for (int j : arrowsToDelete) {
player->deleteArrow(j);
}
}
}
if (shouldDestroyOnMove(card, startzone, targetzone)) {
Event_DestroyCard event;
event.set_zone_name(startzone->getName().toStdString());
event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
ges.enqueueGameEvent(event, playerId);
if (Server_Card *stashedCard = card->takeStashedCard()) {
stashedCard->setId(newCardId());
ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()), playerId);
card->deleteLater();
card = stashedCard;
} else {
card->deleteLater();
card = nullptr;
}
}
if (card) {
++xIndex;
int newX = isReversed ? targetzone->getCards().size() - xCoord + xIndex : xCoord + xIndex;
bool faceDown = shouldBeFaceDown(cardStruct, startzone, targetzone);
if (targetzone->hasCoords()) {
newX = targetzone->getFreeGridColumn(newX, yCoord, card->getName(), faceDown);
} else {
card->resetState(targetzone->getName() == ZoneNames::STACK);
}
targetzone->insertCard(card, newX, yCoord);
int targetLookedCards = targetzone->getCardsBeingLookedAt();
bool sourceKnownToPlayer = isReversed || (sourceBeingLookedAt && !card->getFaceDown());
if (targetzone->getType() == ServerInfo_Zone::HiddenZone && targetLookedCards >= newX) {
if (sourceKnownToPlayer) {
targetLookedCards += 1;
} else {
targetLookedCards = newX;
}
targetzone->setCardsBeingLookedAt(targetLookedCards);
}
bool targetHiddenToOthers = faceDown || (targetzone->getType() != ServerInfo_Zone::PublicZone);
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != ServerInfo_Zone::PublicZone);
int oldCardId = card->getId();
if ((faceDown && (startzone != targetzone)) || (targetzone->getPlayer() != startzone->getPlayer())) {
card->setId(targetzone->getPlayer()->newCardId());
}
card->setFaceDown(faceDown);
Event_MoveCard eventOthers;
eventOthers.set_start_player_id(startzone->getPlayer()->getPlayerId());
eventOthers.set_start_zone(startzone->getName().toStdString());
eventOthers.set_target_player_id(targetzone->getPlayer()->getPlayerId());
if (startzone != targetzone) {
eventOthers.set_target_zone(targetzone->getName().toStdString());
}
eventOthers.set_y(yCoord);
eventOthers.set_face_down(faceDown);
Event_MoveCard eventPrivate(eventOthers);
if (sourceBeingLookedAt || targetzone->getType() != ServerInfo_Zone::HiddenZone ||
startzone->getType() != ServerInfo_Zone::HiddenZone) {
eventPrivate.set_card_id(oldCardId);
eventPrivate.set_new_card_id(card->getId());
} else {
eventPrivate.set_card_id(-1);
eventPrivate.set_new_card_id(-1);
}
if (sourceKnownToPlayer || !(faceDown || targetzone->getType() == ServerInfo_Zone::HiddenZone)) {
QString privateCardName = card->getName();
eventPrivate.set_card_name(privateCardName.toStdString());
eventPrivate.set_new_card_provider_id(card->getProviderId().toStdString());
}
if (startzone->getType() == ServerInfo_Zone::HiddenZone) {
eventPrivate.set_position(position);
} else {
eventPrivate.set_position(-1);
}
eventPrivate.set_x(newX);
if (
// cards from public zones have their id known, their previous position is already known, the event does
// not accomodate for previous locations in zones with coordinates (which are always public)
(startzone->getType() != ServerInfo_Zone::PublicZone) &&
// other players are not allowed to be able to track which card is which in private zones like the hand
(startzone->getType() != ServerInfo_Zone::PrivateZone)) {
eventOthers.set_position(position);
}
if (
// other players are not allowed to be able to track which card is which in private zones like the hand
(targetzone->getType() != ServerInfo_Zone::PrivateZone)) {
eventOthers.set_x(newX);
}
if ((startzone->getType() == ServerInfo_Zone::PublicZone) ||
(targetzone->getType() == ServerInfo_Zone::PublicZone)) {
eventOthers.set_card_id(oldCardId);
if (!(sourceHiddenToOthers && targetHiddenToOthers)) {
QString publicCardName = card->getName();
eventOthers.set_card_name(publicCardName.toStdString());
eventOthers.set_new_card_provider_id(card->getProviderId().toStdString());
}
eventOthers.set_new_card_id(card->getId());
}
ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
if (originalPosition == 0) {
revealTopStart = true;
}
if (newX == 0) {
revealTopTarget = true;
}
// handle side effects for this card
onCardBeingMoved(ges, cardStruct, startzone, targetzone, undoingDraw);
}
}
void Server_AbstractPlayer::onCardBeingMoved(GameEventStorage &ges, void Server_AbstractPlayer::onCardBeingMoved(GameEventStorage &ges,
const MoveCardStruct &cardStruct, const MoveCardStruct &cardStruct,
Server_CardZone *startzone, Server_CardZone *startzone,

View file

@ -93,6 +93,19 @@ public:
bool fixFreeSpaces = true, bool fixFreeSpaces = true,
bool undoingDraw = false, bool undoingDraw = false,
bool isReversed = false); bool isReversed = false);
void processMoveCard(GameEventStorage &ges,
Server_CardZone *startzone,
Server_CardZone *targetzone,
MoveCardStruct cardStruct,
int xCoord,
int yCoord,
int &xIndex,
bool &revealTopStart,
bool &revealTopTarget,
bool isReversed,
bool undoingDraw);
virtual void onCardBeingMoved(GameEventStorage &ges, virtual void onCardBeingMoved(GameEventStorage &ges,
const MoveCardStruct &cardStruct, const MoveCardStruct &cardStruct,
Server_CardZone *startzone, Server_CardZone *startzone,

View file

@ -65,4 +65,5 @@ target_link_libraries(
add_subdirectory(card_zone_algorithms) add_subdirectory(card_zone_algorithms)
add_subdirectory(carddatabase) add_subdirectory(carddatabase)
add_subdirectory(loading_from_clipboard) add_subdirectory(loading_from_clipboard)
add_subdirectory(movecard_tests)
add_subdirectory(oracle) add_subdirectory(oracle)

View file

@ -0,0 +1,16 @@
add_executable(reverse_card_move_test reverse_card_move_test.cpp)
if(NOT GTEST_FOUND)
add_dependencies(reverse_card_move_test gtest)
endif()
target_link_libraries(
reverse_card_move_test
PRIVATE libcockatrice_network_server_remote
PRIVATE libcockatrice_rng
PRIVATE Threads::Threads
PRIVATE ${GTEST_BOTH_LIBRARIES}
PRIVATE ${TEST_QT_MODULES}
)
add_test(NAME reverse_card_move_test COMMAND reverse_card_move_test)

View file

@ -0,0 +1,91 @@
#include "game/server_abstract_player.h"
#include "game/server_card.h"
#include "game/server_cardzone.h"
#include "game/server_game.h"
#include "server_response_containers.h"
#include "server_room.h"
#include "server_test_helpers.h"
#include <gtest/gtest.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <libcockatrice/rng/rng_abstract.h>
#include <libcockatrice/utility/zone_names.h>
RNG_Abstract *rng = nullptr; // this needs to be defined due to other functions in server
TEST(ReverseCardMoveTest, MoveCardFromBottomTest)
{
ServerInfo_User user;
user.set_name("test-user");
// instantiate a fake server instance
FakeServer server;
Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
Server_Game game(user, 1, "", "", 2, QList<int>(), false, false, false, false, false, false, 20, false, &room);
Server_AbstractPlayer player(&game, 1, user, false, nullptr);
Server_CardZone deckZone(&player, ZoneNames::DECK, true, ServerInfo_Zone::PublicZone);
Server_CardZone exileZone(&player, ZoneNames::EXILE, true, ServerInfo_Zone::PublicZone);
// setup the deck with 20 useless cards
for (int i = 0; i < 20; i++) {
auto *cardUseless = new Server_Card({"Card Useless", "card-Useless"}, player.newCardId(), i, 0);
deckZone.insertCard(cardUseless, i, 0);
}
// add 4 cards to the end of it
auto *cardA = new Server_Card({"Card A", "card-a"}, player.newCardId(), 20, 0);
auto *cardB = new Server_Card({"Card B", "card-b"}, player.newCardId(), 21, 0);
auto *cardC = new Server_Card({"Card C", "card-c"}, player.newCardId(), 22, 0);
auto *cardD = new Server_Card({"Card D", "card-d"}, player.newCardId(), 23, 0);
deckZone.insertCard(cardA, 20, 0);
deckZone.insertCard(cardB, 21, 0);
deckZone.insertCard(cardC, 22, 0);
deckZone.insertCard(cardD, 23, 0);
// try to move them, with the expected client given order (n-3, n-2, n-1, n)
CardToMove moveA;
moveA.set_card_id(cardA->getId());
CardToMove moveB;
moveB.set_card_id(cardB->getId());
CardToMove moveC;
moveC.set_card_id(cardC->getId());
CardToMove moveD;
moveD.set_card_id(cardD->getId());
QList<const CardToMove *> cardsToMove = {&moveA, &moveB, &moveC, &moveD};
GameEventStorage ges;
const auto response = player.moveCard(ges, &deckZone, cardsToMove, &exileZone, 0, 0, false, false, false);
EXPECT_EQ(response, Response::RespOk);
int positionA;
int positionB;
int positionC;
int positionD;
// find the cards in the destination zone and check they are the right card
EXPECT_EQ(exileZone.getCard(cardA->getId(), &positionA), cardA);
EXPECT_EQ(exileZone.getCard(cardB->getId(), &positionB), cardB);
EXPECT_EQ(exileZone.getCard(cardC->getId(), &positionC), cardC);
EXPECT_EQ(exileZone.getCard(cardD->getId(), &positionD), cardD);
// check that they are at the expected index
EXPECT_EQ(cardA->getX(), 3);
EXPECT_EQ(cardB->getX(), 2);
EXPECT_EQ(cardC->getX(), 1);
EXPECT_EQ(cardD->getX(), 0);
// also check if the given positions are correct
EXPECT_EQ(positionA, 3);
EXPECT_EQ(positionB, 2);
EXPECT_EQ(positionC, 1);
EXPECT_EQ(positionD, 0);
}
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}

View file

@ -0,0 +1,42 @@
#include "server.h"
#include "server_database_interface.h"
class MockDatabaseInterface : public Server_DatabaseInterface
{
public:
AuthenticationResult checkUserPassword(Server_ProtocolHandler *,
const QString &,
const QString &,
const QString &,
QString &,
int &,
bool) override
{
return NotLoggedIn;
}
ServerInfo_User getUserData(const QString &, bool) override
{
return ServerInfo_User();
}
int getNextGameId() override
{
return 1;
}
int getNextReplayId() override
{
return 1;
}
int getActiveUserCount(QString) override
{
return 1;
}
};
class FakeServer : public Server
{
public:
FakeServer()
{
setDatabaseInterface(new MockDatabaseInterface());
}
};