style: Add braces to all control flow statements (#6887)

* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
This commit is contained in:
DawnFire42 2026-05-16 13:19:53 -04:00 committed by GitHub
parent 7153f7d4c1
commit aadee34238
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GPG key ID: B5690EEEBB952194
173 changed files with 2725 additions and 1461 deletions

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@ -34,9 +34,11 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
QPoint point = dropPoint + scenePos().toPoint();
int x = -1;
if (SettingsCache::instance().getHorizontalHand()) {
for (x = 0; x < getLogic()->getCards().size(); x++)
if (point.x() < static_cast<CardItem *>(getLogic()->getCards().at(x))->scenePos().x())
for (x = 0; x < getLogic()->getCards().size(); x++) {
if (point.x() < static_cast<CardItem *>(getLogic()->getCards().at(x))->scenePos().x()) {
break;
}
}
} else {
x = calcDropIndexFromY(dropPoint.y());
}
@ -49,18 +51,20 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
cmd.set_x(x);
cmd.set_y(-1);
for (int i = 0; i < dragItems.size(); ++i)
for (int i = 0; i < dragItems.size(); ++i) {
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
QRectF HandZone::boundingRect() const
{
if (SettingsCache::instance().getHorizontalHand())
if (SettingsCache::instance().getHorizontalHand()) {
return QRectF(0, 0, width, CardDimensions::HEIGHT_F + 10);
else
} else {
return QRectF(0, 0, CardDimensions::WIDTH_F * 1.5, zoneHeight);
}
}
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
@ -90,9 +94,9 @@ void HandZone::reorganizeCards()
CardItem *c = getLogic()->getCards().at(i);
// If the total width of the cards is smaller than the available width,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardWidth * cardCount > totalWidth)
if (cardWidth * cardCount > totalWidth) {
c->setPos(xPadding + ((qreal)i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
else {
} else {
qreal xPosition = leftJustified ? xPadding + ((qreal)i) * cardWidth
: xPadding + ((qreal)i) * cardWidth +
(totalWidth - cardCount * cardWidth) / 2;