Reconnect remote player deck selection signals to game event handler.

Took 14 minutes
This commit is contained in:
Lukas Brübach 2025-09-26 23:18:22 +02:00
parent 891e7bf6e4
commit af0d868aef

View file

@ -165,6 +165,10 @@ void TabGame::connectToGameEventHandler()
&TabGame::processLocalPlayerSideboardLocked); &TabGame::processLocalPlayerSideboardLocked);
connect(game->getGameEventHandler(), &GameEventHandler::localPlayerDeckSelected, this, connect(game->getGameEventHandler(), &GameEventHandler::localPlayerDeckSelected, this,
&TabGame::processLocalPlayerDeckSelect); &TabGame::processLocalPlayerDeckSelect);
connect(game->getGameEventHandler(), &GameEventHandler::remotePlayerDeckSelected, this,
&TabGame::processRemotePlayerDeckSelect);
connect(game->getGameEventHandler(), &GameEventHandler::remotePlayersDecksSelected, this,
&TabGame::processMultipleRemotePlayerDeckSelect);
} }
void TabGame::connectMessageLogToGameEventHandler() void TabGame::connectMessageLogToGameEventHandler()