mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-14 14:32:15 -07:00
Reconnect remote player deck selection signals to game event handler.
Took 14 minutes
This commit is contained in:
parent
891e7bf6e4
commit
af0d868aef
1 changed files with 4 additions and 0 deletions
|
|
@ -165,6 +165,10 @@ void TabGame::connectToGameEventHandler()
|
||||||
&TabGame::processLocalPlayerSideboardLocked);
|
&TabGame::processLocalPlayerSideboardLocked);
|
||||||
connect(game->getGameEventHandler(), &GameEventHandler::localPlayerDeckSelected, this,
|
connect(game->getGameEventHandler(), &GameEventHandler::localPlayerDeckSelected, this,
|
||||||
&TabGame::processLocalPlayerDeckSelect);
|
&TabGame::processLocalPlayerDeckSelect);
|
||||||
|
connect(game->getGameEventHandler(), &GameEventHandler::remotePlayerDeckSelected, this,
|
||||||
|
&TabGame::processRemotePlayerDeckSelect);
|
||||||
|
connect(game->getGameEventHandler(), &GameEventHandler::remotePlayersDecksSelected, this,
|
||||||
|
&TabGame::processMultipleRemotePlayerDeckSelect);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TabGame::connectMessageLogToGameEventHandler()
|
void TabGame::connectMessageLogToGameEventHandler()
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue