refactor: extract shared card insertion algorithm from hand/stack zones

Hand and stack zones had near-identical addCardImpl() implementations, differing only in whether resetState() preserves annotations.
Extract the shared pattern into a template function (CardZoneAlgorithms::addCardToList) to eliminate duplication and enable isolated testing without Qt dependencies.
Pile, table, and zone-view logic are intentionally excluded — thier post-add behavior (signals, coordinate placement, hidden cards) is materially different.
This commit is contained in:
DawnFire42 2026-03-14 13:14:27 -04:00
parent 8180d2e3b0
commit b49083f8d3
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6 changed files with 272 additions and 26 deletions

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add_executable(add_card_algorithm_test add_card_algorithm_test.cpp)
target_include_directories(add_card_algorithm_test
PRIVATE ${CMAKE_SOURCE_DIR}/cockatrice/src/game/zones/logic
)
target_link_libraries(add_card_algorithm_test
PRIVATE Threads::Threads
PRIVATE ${GTEST_BOTH_LIBRARIES}
)
add_test(NAME add_card_algorithm_test COMMAND add_card_algorithm_test)
if(NOT GTEST_FOUND)
add_dependencies(add_card_algorithm_test gtest)
endif()