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synced 2026-07-22 18:32:17 -07:00
DeckList no longer pre-populates uuids.
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parent
d6035cec56
commit
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1 changed files with 2 additions and 33 deletions
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@ -1,7 +1,5 @@
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#include "decklist.h"
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#include "decklist.h"
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#include "../cockatrice/src/game/cards/card_database_manager.h"
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#include <QCryptographicHash>
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#include <QCryptographicHash>
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#include <QDebug>
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#include <QDebug>
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#include <QFile>
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#include <QFile>
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@ -284,39 +282,10 @@ bool InnerDecklistNode::readElement(QXmlStreamReader *xml)
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InnerDecklistNode *newZone = new InnerDecklistNode(xml->attributes().value("name").toString(), this);
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InnerDecklistNode *newZone = new InnerDecklistNode(xml->attributes().value("name").toString(), this);
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newZone->readElement(xml);
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newZone->readElement(xml);
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} else if (childName == "card") {
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} else if (childName == "card") {
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QString uuid = xml->attributes().value("uuid").toString();
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QString collectorNumber = xml->attributes().value("collectorNumber").toString();
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if (uuid.isEmpty() || collectorNumber.isEmpty()) {
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CardInfoPerSet preferredSetForCard = CardDatabaseManager::getInstance()->getPreferredSetForCard(
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xml->attributes().value("name").toString());
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// If we don't have a UUID and the preferred set has one, we use that as a default.
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if (!preferredSetForCard.getProperty("uuid").isEmpty() && uuid.isEmpty()) {
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uuid = preferredSetForCard.getProperty("uuid");
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}
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// If we don't have a collectorsNumber, the preferred Set has one, AND we've already set the UUID
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// to the preferred Set, we use the one from the preferred set.
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if (!preferredSetForCard.getProperty("num").isEmpty() && collectorNumber.isEmpty() &&
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preferredSetForCard.getProperty("uuid") == uuid) {
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collectorNumber = preferredSetForCard.getProperty("num");
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// Otherwise check which Set has the UUID we've set or reused and use the collectorNumber from
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// there.
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} else if (!preferredSetForCard.getProperty("num").isEmpty() && collectorNumber.isEmpty()) {
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CardInfoPtr card_by_name_and_uuid = CardDatabaseManager::getInstance()->getCardByNameAndUUID(
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xml->attributes().value("name").toString(), uuid);
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for (auto &set : card_by_name_and_uuid->getSets()) {
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if (set.getProperty("uuid") == uuid) {
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collectorNumber = set.getProperty("num");
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}
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}
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}
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}
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DecklistCardNode *newCard = new DecklistCardNode(xml->attributes().value("name").toString(),
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DecklistCardNode *newCard = new DecklistCardNode(xml->attributes().value("name").toString(),
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xml->attributes().value("number").toString().toInt(),
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xml->attributes().value("number").toString().toInt(),
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this, uuid, collectorNumber);
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this, xml->attributes().value("uuid").toString(),
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xml->attributes().value("collectorNumber").toString());
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newCard->readElement(xml);
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newCard->readElement(xml);
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}
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}
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} else if (xml->isEndElement() && (childName == "zone"))
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} else if (xml->isEndElement() && (childName == "zone"))
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