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https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-21 09:52:16 -07:00
Reformat code so the linter will stop yelling at me.
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parent
e70533a9bc
commit
d6035cec56
5 changed files with 26 additions and 16 deletions
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@ -8,7 +8,6 @@
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#include "../../dialogs/dlg_manage_sets.h"
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#include "../../game/board/arrow_item.h"
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#include "../../game/cards/card_database.h"
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#include "../../client/ui/widgets/cards/card_info_frame_widget.h"
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#include "../../game/cards/card_database_manager.h"
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#include "../../game/cards/card_item.h"
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#include "../../game/game_scene.h"
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@ -245,10 +245,10 @@ bool DeckListModel::setData(const QModelIndex &index, const QVariant &value, con
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break;
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case 2:
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node->setCardSetCode(value.toString());
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break;
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break;
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case 3:
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node->setCardCollectorNumber(value.toString());
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break;
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break;
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default:
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return false;
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}
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@ -299,7 +299,8 @@ InnerDecklistNode *DeckListModel::createNodeIfNeeded(const QString &name, InnerD
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return newNode;
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}
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DecklistModelCardNode *DeckListModel::findCardNode(const QString &cardName, const QString &zoneName, const QString &uuid) const
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DecklistModelCardNode *
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DeckListModel::findCardNode(const QString &cardName, const QString &zoneName, const QString &uuid) const
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{
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InnerDecklistNode *zoneNode, *typeNode;
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CardInfoPtr info;
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@ -341,12 +342,17 @@ QModelIndex DeckListModel::findCard(const QString &cardName, const QString &zone
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QModelIndex DeckListModel::addPreferredPrintingCard(const QString &cardName, const QString &zoneName, bool abAddAnyway)
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{
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return addCard(cardName, CardDatabaseManager::getInstance()->getPreferredSetForCard(cardName), zoneName, abAddAnyway);
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return addCard(cardName, CardDatabaseManager::getInstance()->getPreferredSetForCard(cardName), zoneName,
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abAddAnyway);
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}
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QModelIndex DeckListModel::addCard(const QString &cardName, const CardInfoPerSet cardInfoSet, const QString &zoneName, bool abAddAnyway)
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QModelIndex DeckListModel::addCard(const QString &cardName,
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const CardInfoPerSet cardInfoSet,
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const QString &zoneName,
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bool abAddAnyway)
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{
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CardInfoPtr cardInfo = CardDatabaseManager::getInstance()->getCardByNameAndUUID(cardName, cardInfoSet.getProperty("uuid"));
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CardInfoPtr cardInfo =
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CardDatabaseManager::getInstance()->getCardByNameAndUUID(cardName, cardInfoSet.getProperty("uuid"));
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if (cardInfo == nullptr) {
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if (abAddAnyway) {
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@ -369,8 +375,8 @@ QModelIndex DeckListModel::addCard(const QString &cardName, const CardInfoPerSet
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auto *cardNode = dynamic_cast<DecklistModelCardNode *>(
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cardTypeNode->findCardChildByNameAndUUID(cardName, cardInfoSet.getProperty("uuid")));
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if (!cardNode) {
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auto *decklistCard = deckList->addCard(
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cardInfo->getName(), zoneName, cardInfoSet.getProperty("uuid"), cardInfoSet.getProperty("num"));
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auto *decklistCard = deckList->addCard(cardInfo->getName(), zoneName, cardInfoSet.getProperty("uuid"),
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cardInfoSet.getProperty("num"));
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beginInsertRows(parentIndex, static_cast<int>(cardTypeNode->size()), static_cast<int>(cardTypeNode->size()));
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cardNode = new DecklistModelCardNode(decklistCard, cardTypeNode);
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endInsertRows();
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@ -1,8 +1,8 @@
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#ifndef DECKLISTMODEL_H
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#define DECKLISTMODEL_H
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#include "decklist.h"
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#include "../game/cards/card_database.h"
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#include "decklist.h"
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#include <QAbstractItemModel>
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#include <QList>
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@ -101,7 +101,8 @@ private:
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Qt::SortOrder lastKnownOrder;
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InnerDecklistNode *createNodeIfNeeded(const QString &name, InnerDecklistNode *parent);
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QModelIndex nodeToIndex(AbstractDecklistNode *node) const;
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DecklistModelCardNode *findCardNode(const QString &cardName, const QString &zoneName, const QString &uuid = "") const;
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DecklistModelCardNode *
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findCardNode(const QString &cardName, const QString &zoneName, const QString &uuid = "") const;
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void emitRecursiveUpdates(const QModelIndex &index);
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void sortHelper(InnerDecklistNode *node, Qt::SortOrder order);
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@ -68,7 +68,10 @@ void DeckViewCardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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event->accept();
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}
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DeckViewCard::DeckViewCard(const QString &_name, const QString &_uuid, const QString &_originZone, QGraphicsItem *parent)
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DeckViewCard::DeckViewCard(const QString &_name,
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const QString &_uuid,
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const QString &_originZone,
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QGraphicsItem *parent)
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: AbstractCardItem(_name, _uuid, 0, -1, parent), originZone(_originZone), dragItem(0)
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{
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setAcceptHoverEvents(true);
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@ -354,7 +357,8 @@ void DeckViewScene::rebuildTree()
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continue;
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for (int k = 0; k < currentCard->getNumber(); ++k) {
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DeckViewCard *newCard = new DeckViewCard(currentCard->getName(), currentCard->getCardUuid(), currentZone->getName(), container);
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DeckViewCard *newCard = new DeckViewCard(currentCard->getName(), currentCard->getCardUuid(),
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currentZone->getName(), container);
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container->addCard(newCard);
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emit newCardAdded(newCard);
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}
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@ -28,9 +28,9 @@
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#include <QVariant>
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Server_Card::Server_Card(QString _name, QString _uuid, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone)
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: zone(_zone), id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), uuid(_uuid), tapped(false), attacking(false),
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facedown(false), color(), ptString(), annotation(), destroyOnZoneChange(false), doesntUntap(false), parentCard(0),
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stashedCard(nullptr)
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: zone(_zone), id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), uuid(_uuid), tapped(false),
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attacking(false), facedown(false), color(), ptString(), annotation(), destroyOnZoneChange(false),
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doesntUntap(false), parentCard(0), stashedCard(nullptr)
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{
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}
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