refactor: extract CARD_HEIGHT to shared CardDimensions header (#6668)

* refactor: extract CARD_HEIGHT to shared CardDimensions header

  Move duplicated CARD_WIDTH/CARD_HEIGHT constants to card_dimensions.h.
  Fixed documentation in z_value_layer_manager.h.

* WIDTH_F used directly instead of casting

* Improved consistency and added missing newlines at end of files
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DawnFire42 2026-03-05 22:13:58 -05:00 committed by GitHub
parent 14f1925edc
commit bd5cbb89d4
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18 changed files with 108 additions and 78 deletions

View file

@ -8,8 +8,6 @@
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
static const float CARD_WIDTH_HALF = CARD_WIDTH / 2;
static const float CARD_HEIGHT_HALF = CARD_HEIGHT / 2;
const QColor GHOST_MASK = QColor(255, 255, 255, 50);
AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
@ -22,16 +20,16 @@ AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
setZValue(ZValues::childDragZValue(hotSpot.x(), hotSpot.y()));
connect(parentDrag, &QObject::destroyed, this, &AbstractCardDragItem::deleteLater);
} else {
hotSpot = QPointF{qBound(0.0, hotSpot.x(), static_cast<qreal>(CARD_WIDTH - 1)),
qBound(0.0, hotSpot.y(), static_cast<qreal>(CARD_HEIGHT - 1))};
hotSpot = QPointF{qBound(0.0, hotSpot.x(), CardDimensions::WIDTH_F - 1),
qBound(0.0, hotSpot.y(), CardDimensions::HEIGHT_F - 1)};
setCursor(Qt::ClosedHandCursor);
setZValue(ZValues::DRAG_ITEM);
}
if (item->getTapped())
setTransform(QTransform()
.translate(CARD_WIDTH_HALF, CARD_HEIGHT_HALF)
.translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F)
.rotate(90)
.translate(-CARD_WIDTH_HALF, -CARD_HEIGHT_HALF));
.translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F));
setCacheMode(DeviceCoordinateCache);
@ -48,7 +46,7 @@ AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
QPainterPath AbstractCardDragItem::shape() const
{
QPainterPath shape;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CARD_WIDTH : 0.0;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
shape.addRoundedRect(boundingRect(), cardCornerRadius, cardCornerRadius);
return shape;
}

View file

@ -34,7 +34,7 @@ public:
AbstractCardDragItem(AbstractCardItem *_item, const QPointF &_hotSpot, AbstractCardDragItem *parentDrag = 0);
[[nodiscard]] QRectF boundingRect() const override
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
return QRectF(0, 0, CardDimensions::WIDTH_F, CardDimensions::HEIGHT_F);
}
[[nodiscard]] QPainterPath shape() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;

View file

@ -39,13 +39,13 @@ AbstractCardItem::~AbstractCardItem()
QRectF AbstractCardItem::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
return QRectF(0, 0, CardDimensions::WIDTH_F, CardDimensions::HEIGHT_F);
}
QPainterPath AbstractCardItem::shape() const
{
QPainterPath shape;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CARD_WIDTH : 0.0;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
shape.addRoundedRect(boundingRect(), cardCornerRadius, cardCornerRadius);
return shape;
}
@ -218,7 +218,7 @@ void AbstractCardItem::setHovered(bool _hovered)
isHovered = _hovered;
setZValue(_hovered ? ZValues::HOVERED_CARD : realZValue);
setScale(_hovered && SettingsCache::instance().getScaleCards() ? 1.1 : 1);
setTransformOriginPoint(_hovered ? CARD_WIDTH / 2 : 0, _hovered ? CARD_HEIGHT / 2 : 0);
setTransformOriginPoint(_hovered ? CardDimensions::WIDTH_HALF_F : 0, _hovered ? CardDimensions::HEIGHT_HALF_F : 0);
update();
}
@ -274,9 +274,9 @@ void AbstractCardItem::setTapped(bool _tapped, bool canAnimate)
else {
tapAngle = tapped ? 90 : 0;
setTransform(QTransform()
.translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2)
.translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F)
.rotate(tapAngle)
.translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2));
.translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F));
update();
}
}

View file

@ -8,6 +8,7 @@
#define ABSTRACTCARDITEM_H
#include "../../game_graphics/board/graphics_item_type.h"
#include "../card_dimensions.h"
#include "arrow_target.h"
#include <libcockatrice/card/printing/exact_card.h>
@ -15,9 +16,6 @@
class Player;
const int CARD_WIDTH = 72;
const int CARD_HEIGHT = 102;
class AbstractCardItem : public ArrowTarget
{
Q_OBJECT

View file

@ -367,8 +367,9 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
if (zone->getHasCardAttr())
childPos = card->pos() - pos();
else
childPos = QPointF(childIndex * CARD_WIDTH / 2, 0);
CardDragItem *drag = new CardDragItem(card, card->getId(), childPos, forceFaceDown, dragItem);
childPos = QPointF(childIndex * CardDimensions::WIDTH_HALF_F, 0);
CardDragItem *drag =
new CardDragItem(card, card->getId(), childPos, card->getFaceDown() || forceFaceDown, dragItem);
drag->setPos(dragItem->pos() + childPos);
scene()->addItem(drag);
}
@ -475,9 +476,9 @@ bool CardItem::animationEvent()
}
setTransform(QTransform()
.translate(CARD_WIDTH_HALF, CARD_HEIGHT_HALF)
.translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F)
.rotate(tapAngle)
.translate(-CARD_WIDTH_HALF, -CARD_HEIGHT_HALF));
.translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F));
setHovered(false);
update();

View file

@ -21,8 +21,6 @@ class QAction;
class QColor;
const int MAX_COUNTERS_ON_CARD = 999;
const float CARD_WIDTH_HALF = CARD_WIDTH / 2;
const float CARD_HEIGHT_HALF = CARD_HEIGHT / 2;
const int ROTATION_DEGREES_PER_FRAME = 10;
class CardItem : public AbstractCardItem

View file

@ -0,0 +1,29 @@
#ifndef CARD_DIMENSIONS_H
#define CARD_DIMENSIONS_H
#include <QtGlobal>
/**
* @file card_dimensions.h
* @brief Canonical card dimension constants for layout and Z-value calculations.
*
* These values represent the logical pixel dimensions of a standard card graphic.
* They are used throughout the game scene for layout, rendering, and Z-value computation.
*/
namespace CardDimensions
{
/// Card width in pixels
constexpr int WIDTH = 72;
/// Card height in pixels
constexpr int HEIGHT = 102;
/// Pre-converted for floating-point contexts (Z-value calculations)
constexpr qreal WIDTH_F = static_cast<qreal>(WIDTH);
constexpr qreal HEIGHT_F = static_cast<qreal>(HEIGHT);
/// Half-dimensions for centering and rotation transforms
constexpr qreal WIDTH_HALF_F = WIDTH_F / 2;
constexpr qreal HEIGHT_HALF_F = HEIGHT_F / 2;
} // namespace CardDimensions
#endif // CARD_DIMENSIONS_H

View file

@ -95,8 +95,9 @@ void DeckViewCard::paint(QPainter *painter, const QStyleOptionGraphicsItem *opti
pen.setJoinStyle(Qt::MiterJoin);
pen.setColor(originZone == DECK_ZONE_MAIN ? Qt::green : Qt::red);
painter->setPen(pen);
qreal cardRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * (CARD_WIDTH - 3) : 0.0;
painter->drawRoundedRect(QRectF(1.5, 1.5, CARD_WIDTH - 3., CARD_HEIGHT - 3.), cardRadius, cardRadius);
qreal cardRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * (CardDimensions::WIDTH_F - 3) : 0.0;
painter->drawRoundedRect(QRectF(1.5, 1.5, CardDimensions::WIDTH_F - 3, CardDimensions::HEIGHT_F - 3), cardRadius,
cardRadius);
painter->restore();
}
@ -122,7 +123,7 @@ void DeckViewCard::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
if (c == this)
continue;
++j;
auto childPos = QPointF(j * CARD_WIDTH / 2, 0);
auto childPos = QPointF(j * CardDimensions::WIDTH_HALF_F, 0);
auto *drag = new DeckViewCardDragItem(c, childPos, dragItem);
drag->setPos(dragItem->pos() + childPos);
scene()->addItem(drag);
@ -204,7 +205,7 @@ void DeckViewCardContainer::paint(QPainter *painter, const QStyleOptionGraphicsI
painter->setPen(QColor(255, 255, 255, 100));
painter->drawLine(QPointF(0, yUntilNow - paddingY / 2), QPointF(width, yUntilNow - paddingY / 2));
}
qreal thisRowHeight = CARD_HEIGHT * currentRowsAndCols[i].first;
qreal thisRowHeight = CardDimensions::HEIGHT_F * currentRowsAndCols[i].first;
QRectF textRect(0, yUntilNow, totalTextWidth, thisRowHeight);
yUntilNow += thisRowHeight + paddingY;
@ -260,9 +261,9 @@ QSizeF DeckViewCardContainer::calculateBoundingRect(const QList<QPair<int, int>>
// Calculate space needed for cards
for (int i = 0; i < rowsAndCols.size(); ++i) {
totalHeight += CARD_HEIGHT * rowsAndCols[i].first + paddingY;
if (CARD_WIDTH * rowsAndCols[i].second > totalWidth)
totalWidth = CARD_WIDTH * rowsAndCols[i].second;
totalHeight += CardDimensions::HEIGHT_F * rowsAndCols[i].first + paddingY;
if (CardDimensions::WIDTH_F * rowsAndCols[i].second > totalWidth)
totalWidth = CardDimensions::WIDTH_F * rowsAndCols[i].second;
}
return QSizeF(getCardTypeTextWidth() + totalWidth, totalHeight + separatorY + paddingY);
@ -289,9 +290,10 @@ void DeckViewCardContainer::rearrangeItems(const QList<QPair<int, int>> &rowsAnd
std::sort(row.begin(), row.end(), DeckViewCardContainer::sortCardsByName);
for (int j = 0; j < row.size(); ++j) {
DeckViewCard *card = row[j];
card->setPos(x + (j % tempCols) * CARD_WIDTH, yUntilNow + (j / tempCols) * CARD_HEIGHT);
card->setPos(x + (j % tempCols) * CardDimensions::WIDTH_F,
yUntilNow + (j / tempCols) * CardDimensions::HEIGHT_F);
}
yUntilNow += tempRows * CARD_HEIGHT + paddingY;
yUntilNow += tempRows * CardDimensions::HEIGHT_F + paddingY;
}
prepareGeometryChange();
@ -392,7 +394,7 @@ void DeckViewScene::applySideboardPlan(const QList<MoveCard_ToZone> &plan)
void DeckViewScene::rearrangeItems()
{
const int spacing = CARD_HEIGHT / 3;
const int spacing = CardDimensions::HEIGHT / 3;
QList<DeckViewCardContainer *> contList = cardContainers.values();
// Initialize space requirements

View file

@ -19,7 +19,8 @@ PlayerGraphicsItem::PlayerGraphicsItem(Player *_player) : player(_player)
playerArea = new PlayerArea(this);
playerTarget = new PlayerTarget(player, playerArea);
qreal avatarMargin = (counterAreaWidth + CARD_HEIGHT + 15 - playerTarget->boundingRect().width()) / 2.0;
qreal avatarMargin =
(counterAreaWidth + CardDimensions::HEIGHT_F + 15 - playerTarget->boundingRect().width()) / 2.0;
playerTarget->setPos(QPointF(avatarMargin, avatarMargin));
initializeZones();
@ -55,8 +56,9 @@ void PlayerGraphicsItem::onPlayerActiveChanged(bool _active)
void PlayerGraphicsItem::initializeZones()
{
deckZoneGraphicsItem = new PileZone(player->getDeckZone(), this);
auto base = QPointF(counterAreaWidth + (CARD_HEIGHT - CARD_WIDTH + 15) / 2.0,
10 + playerTarget->boundingRect().height() + 5 - (CARD_HEIGHT - CARD_WIDTH) / 2.0);
auto base = QPointF(counterAreaWidth + (CardDimensions::HEIGHT_F - CardDimensions::WIDTH_F + 15) / 2.0,
10 + playerTarget->boundingRect().height() + 5 -
(CardDimensions::HEIGHT_F - CardDimensions::WIDTH_F) / 2.0);
deckZoneGraphicsItem->setPos(base);
qreal h = deckZoneGraphicsItem->boundingRect().width() + 5;
@ -95,7 +97,7 @@ QRectF PlayerGraphicsItem::boundingRect() const
qreal PlayerGraphicsItem::getMinimumWidth() const
{
qreal result = tableZoneGraphicsItem->getMinimumWidth() + CARD_HEIGHT + 15 + counterAreaWidth +
qreal result = tableZoneGraphicsItem->getMinimumWidth() + CardDimensions::HEIGHT_F + 15 + counterAreaWidth +
stackZoneGraphicsItem->boundingRect().width();
if (!SettingsCache::instance().getHorizontalHand()) {
result += handZoneGraphicsItem->boundingRect().width();
@ -112,8 +114,8 @@ void PlayerGraphicsItem::paint(QPainter * /*painter*/,
void PlayerGraphicsItem::processSceneSizeChange(int newPlayerWidth)
{
// Extend table (and hand, if horizontal) to accommodate the new player width.
qreal tableWidth =
newPlayerWidth - CARD_HEIGHT - 15 - counterAreaWidth - stackZoneGraphicsItem->boundingRect().width();
qreal tableWidth = newPlayerWidth - CardDimensions::HEIGHT_F - 15 - counterAreaWidth -
stackZoneGraphicsItem->boundingRect().width();
if (!SettingsCache::instance().getHorizontalHand()) {
tableWidth -= handZoneGraphicsItem->boundingRect().width();
}
@ -152,7 +154,7 @@ void PlayerGraphicsItem::rearrangeCounters()
void PlayerGraphicsItem::rearrangeZones()
{
auto base = QPointF(CARD_HEIGHT + counterAreaWidth + 15, 0);
auto base = QPointF(CardDimensions::HEIGHT_F + counterAreaWidth + 15, 0);
if (SettingsCache::instance().getHorizontalHand()) {
if (mirrored) {
if (player->getHandZone()->contentsKnown()) {
@ -203,7 +205,7 @@ void PlayerGraphicsItem::rearrangeZones()
void PlayerGraphicsItem::updateBoundingRect()
{
prepareGeometryChange();
qreal width = CARD_HEIGHT + 15 + counterAreaWidth + stackZoneGraphicsItem->boundingRect().width();
qreal width = CardDimensions::HEIGHT_F + 15 + counterAreaWidth + stackZoneGraphicsItem->boundingRect().width();
if (SettingsCache::instance().getHorizontalHand()) {
qreal handHeight =
player->getPlayerInfo()->getHandVisible() ? handZoneGraphicsItem->boundingRect().height() : 0;
@ -214,7 +216,7 @@ void PlayerGraphicsItem::updateBoundingRect()
0, 0, width + handZoneGraphicsItem->boundingRect().width() + tableZoneGraphicsItem->boundingRect().width(),
tableZoneGraphicsItem->boundingRect().height());
}
playerArea->setSize(CARD_HEIGHT + counterAreaWidth + 15, bRect.height());
playerArea->setSize(CardDimensions::HEIGHT_F + counterAreaWidth + 15, bRect.height());
emit sizeChanged();
}
}

View file

@ -15,7 +15,7 @@
* - Cards within zones (1.0 base + index)
*
* 2. **Card Layer (1-40,000,000)**: Dynamic card rendering on the table zone
* - Cards use formula: (actualY + CARD_HEIGHT) * 100000 + (actualX + 1) * 100
* - Cards use formula: (actualY + CardDimensions::HEIGHT) * 100000 + (actualX + 1) * 100
* - Maximum card Z-value: ~40,000,000 (with 3 rows, actualY <= ~289)
*
* 3. **Overlay Layer (2,000,000,000+)**: UI elements that must appear above all cards
@ -77,9 +77,9 @@ enum class Layer
/**
* @brief Maximum Z-value a card can have on the table zone.
*
* Based on table zone formula: (actualY + CARD_HEIGHT) * 100000 + (actualX + 1) * 100
* With maximum 3 rows and CARD_HEIGHT ~96, actualY <= ~289.
* Maximum: (289 + 96) * 100000 + 100 * 100 = 38,510,000
* Based on table zone formula: (actualY + CardDimensions::HEIGHT) * 100000 + (actualX + 1) * 100
* With maximum 3 rows and CardDimensions::HEIGHT = 102, actualY <= ~289.
* Maximum: (289 + 102) * 100000 + 100 * 100 = 39,110,000
*
* We use 40,000,000 as a safe upper bound with margin.
*/

View file

@ -1,6 +1,7 @@
#ifndef Z_VALUES_H
#define Z_VALUES_H
#include "card_dimensions.h"
#include "z_value_layer_manager.h"
/**
@ -70,8 +71,7 @@ constexpr qreal TOP_UI = ZValueLayerManager::overlayZValue(7.0);
*/
[[nodiscard]] constexpr qreal tableCardZValue(qreal x, qreal y)
{
constexpr qreal CARD_HEIGHT_FOR_Z = 102.0;
return (y + CARD_HEIGHT_FOR_Z) * 100000.0 + (x + 1) * 100.0;
return (y + CardDimensions::HEIGHT_F) * 100000.0 + (x + 1) * 100.0;
}
// Card layering (general architecture, not command-zone specific)

View file

@ -56,7 +56,7 @@ void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
QRectF HandZone::boundingRect() const
{
if (SettingsCache::instance().getHorizontalHand())
return QRectF(0, 0, width, CARD_HEIGHT + 10);
return QRectF(0, 0, width, CardDimensions::HEIGHT_F + 10);
else
return QRectF(0, 0, 100, zoneHeight);
}

View file

@ -19,9 +19,9 @@ PileZone::PileZone(PileZoneLogic *_logic, QGraphicsItem *parent) : CardZone(_log
setCursor(Qt::OpenHandCursor);
setTransform(QTransform()
.translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2)
.translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F)
.rotate(90)
.translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2));
.translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F));
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
@ -33,13 +33,13 @@ PileZone::PileZone(PileZoneLogic *_logic, QGraphicsItem *parent) : CardZone(_log
QRectF PileZone::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
return QRectF(0, 0, CardDimensions::WIDTH_F, CardDimensions::HEIGHT_F);
}
QPainterPath PileZone::shape() const
{
QPainterPath shape;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CARD_WIDTH : 0.0;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
shape.addRoundedRect(boundingRect(), cardCornerRadius, cardCornerRadius);
return shape;
}
@ -52,9 +52,9 @@ void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*optio
getLogic()->getCards().at(0)->paintPicture(painter, getLogic()->getCards().at(0)->getTranslatedSize(painter),
90);
painter->translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2);
painter->translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F);
painter->rotate(-90);
painter->translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2);
painter->translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F);
paintNumberEllipse(getLogic()->getCards().size(), 28, Qt::white, -1, -1, painter);
}

View file

@ -31,7 +31,7 @@ TableZone::TableZone(TableZoneLogic *_logic, QGraphicsItem *parent) : SelectZone
updateBg();
height = MARGIN_TOP + MARGIN_BOTTOM + TABLEROWS * CARD_HEIGHT + (TABLEROWS - 1) * PADDING_Y;
height = MARGIN_TOP + MARGIN_BOTTOM + TABLEROWS * CardDimensions::HEIGHT + (TABLEROWS - 1) * PADDING_Y;
width = MIN_WIDTH;
currentMinimumWidth = width;
@ -106,7 +106,7 @@ void TableZone::paintLandDivider(QPainter *painter)
{
// Place the line 2 grid heights down then back it off just enough to allow
// some space between a 3-card stack and the land area.
qreal separatorY = MARGIN_TOP + 2 * (CARD_HEIGHT + PADDING_Y) - STACKED_CARD_OFFSET_Y / 2;
qreal separatorY = MARGIN_TOP + 2 * (CardDimensions::HEIGHT + PADDING_Y) - STACKED_CARD_OFFSET_Y / 2;
if (isInverted())
separatorY = height - separatorY;
painter->setPen(QColor(255, 255, 255, 40));
@ -232,7 +232,7 @@ void TableZone::resizeToContents()
// Minimum width is the rightmost card position plus enough room for
// another card with padding, then margin.
currentMinimumWidth = xMax + (2 * CARD_WIDTH) + PADDING_X + MARGIN_RIGHT;
currentMinimumWidth = xMax + (2 * CardDimensions::WIDTH) + PADDING_X + MARGIN_RIGHT;
if (currentMinimumWidth < MIN_WIDTH)
currentMinimumWidth = MIN_WIDTH;
@ -282,10 +282,10 @@ void TableZone::computeCardStackWidths()
const int key = getCardStackMapKey(gridPoint.x() / 3, gridPoint.y());
const int stackCount = cardStackCount.value(key, 0);
if (stackCount == 1)
cardStackWidth.insert(key, CARD_WIDTH + getLogic()->getCards()[i]->getAttachedCards().size() *
STACKED_CARD_OFFSET_X);
cardStackWidth.insert(key, CardDimensions::WIDTH + getLogic()->getCards()[i]->getAttachedCards().size() *
STACKED_CARD_OFFSET_X);
else
cardStackWidth.insert(key, CARD_WIDTH + (stackCount - 1) * STACKED_CARD_OFFSET_X);
cardStackWidth.insert(key, CardDimensions::WIDTH + (stackCount - 1) * STACKED_CARD_OFFSET_X);
}
}
@ -299,7 +299,7 @@ QPointF TableZone::mapFromGrid(QPoint gridPoint) const
// Add in width of card stack plus padding for each column
for (int i = 0; i < gridPoint.x() / 3; ++i) {
const int key = getCardStackMapKey(i, gridPoint.y());
x += cardStackWidth.value(key, CARD_WIDTH) + PADDING_X;
x += cardStackWidth.value(key, CardDimensions::WIDTH) + PADDING_X;
}
if (isInverted())
@ -310,7 +310,7 @@ QPointF TableZone::mapFromGrid(QPoint gridPoint) const
// Add in card size and padding for each row
for (int i = 0; i < gridPoint.y(); ++i)
y += CARD_HEIGHT + PADDING_Y;
y += CardDimensions::HEIGHT + PADDING_Y;
return QPointF(x, y);
}
@ -324,7 +324,7 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
int y = mapPoint.y() - MARGIN_TOP;
// Below calculation effectively rounds to the nearest grid point.
const int gridPointHeight = CARD_HEIGHT + PADDING_Y;
const int gridPointHeight = CardDimensions::HEIGHT + PADDING_Y;
int gridPointY = (y + PADDING_Y / 2) / gridPointHeight;
gridPointY = clampValidTableRow(gridPointY);
@ -340,7 +340,7 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
// Maximum value is a card width from the right margin, referenced to the
// grid area.
const int xMax = width - MARGIN_LEFT - MARGIN_RIGHT - CARD_WIDTH;
const int xMax = width - MARGIN_LEFT - MARGIN_RIGHT - CardDimensions::WIDTH;
int xStack = 0;
int xNextStack = 0;
@ -348,7 +348,7 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
while ((xNextStack <= x) && (xNextStack <= xMax)) {
xStack = xNextStack;
const int key = getCardStackMapKey(nextStackCol, gridPointY);
xNextStack += cardStackWidth.value(key, CARD_WIDTH) + PADDING_X;
xNextStack += cardStackWidth.value(key, CardDimensions::WIDTH) + PADDING_X;
nextStackCol++;
}
int stackCol = qMax(nextStackCol - 1, 0);

View file

@ -41,12 +41,12 @@ private:
/*
Minimum width of the table zone including margins.
*/
static const int MIN_WIDTH = MARGIN_LEFT + (5 * CARD_WIDTH) + MARGIN_RIGHT;
static const int MIN_WIDTH = MARGIN_LEFT + (5 * CardDimensions::WIDTH) + MARGIN_RIGHT;
/*
Offset sizes when cards are stacked on each other in the grid
*/
static const int STACKED_CARD_OFFSET_X = CARD_WIDTH / 3;
static const int STACKED_CARD_OFFSET_X = CardDimensions::WIDTH / 3;
static const int STACKED_CARD_OFFSET_Y = PADDING_Y / 3;
/*

View file

@ -118,7 +118,9 @@ void ZoneViewZone::zoneDumpReceived(const Response &r)
qobject_cast<ZoneViewZoneLogic *>(getLogic())->updateCardIds(ZoneViewZoneLogic::INITIALIZE);
reorganizeCards();
emit getLogic()->cardCountChanged();
// clang-format off
emit getLogic()->cardCountChanged(); // emit keyword causes spurious spacing around ->
// clang-format on
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
@ -166,8 +168,8 @@ void ZoneViewZone::reorganizeCards()
// determine bounding rect
qreal aleft = 0;
qreal atop = 0;
qreal awidth = gridSize.cols * CARD_WIDTH + (CARD_WIDTH / 2) + HORIZONTAL_PADDING;
qreal aheight = (gridSize.rows * CARD_HEIGHT) / 3 + CARD_HEIGHT * 1.3;
qreal awidth = gridSize.cols * CardDimensions::WIDTH_F + CardDimensions::WIDTH_HALF_F + HORIZONTAL_PADDING;
qreal aheight = (gridSize.rows * CardDimensions::HEIGHT_F) / 3 + CardDimensions::HEIGHT_F * 1.3;
optimumRect = QRectF(aleft, atop, awidth, aheight);
updateGeometry();
@ -210,8 +212,8 @@ ZoneViewZone::GridSize ZoneViewZone::positionCardsForDisplay(CardList &cards, Ca
}
lastColumnProp = columnProp;
qreal x = col * CARD_WIDTH;
qreal y = row * CARD_HEIGHT / 3;
qreal x = col * CardDimensions::WIDTH_F;
qreal y = row * CardDimensions::HEIGHT_F / 3;
c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
c->setRealZValue(i);
longestRow = qMax(row, longestRow);
@ -238,8 +240,8 @@ ZoneViewZone::GridSize ZoneViewZone::positionCardsForDisplay(CardList &cards, Ca
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = (i / rows) * CARD_WIDTH;
qreal y = (i % rows) * CARD_HEIGHT / 3;
qreal x = (i / rows) * CardDimensions::WIDTH_F;
qreal y = (i % rows) * CardDimensions::HEIGHT_F / 3;
c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
c->setRealZValue(i);
}

View file

@ -458,7 +458,7 @@ void ZoneViewWidget::resizeScrollbar(const qreal newZoneHeight)
*/
static qreal rowsToHeight(int rows)
{
const qreal cardsHeight = (rows + 1) * (CARD_HEIGHT / 3);
const qreal cardsHeight = (rows + 1) * (CardDimensions::HEIGHT_F / 3);
return cardsHeight + 5; // +5 padding to make the cutoff look nicer
}
@ -574,4 +574,4 @@ void ZoneViewWidget::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
if (event->pos().y() <= 0) {
expandWindow();
}
}
}

View file

@ -10,7 +10,7 @@
#include <libcockatrice/card/database/card_database_manager.h>
CardInfoDisplayWidget::CardInfoDisplayWidget(const CardRef &cardRef, QWidget *parent, Qt::WindowFlags flags)
: QFrame(parent, flags), aspectRatio((qreal)CARD_HEIGHT / (qreal)CARD_WIDTH)
: QFrame(parent, flags), aspectRatio(CardDimensions::HEIGHT_F / CardDimensions::WIDTH_F)
{
setContentsMargins(3, 3, 3, 3);
pic = new CardInfoPictureWidget();