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[Game][Counters] Split counters into AbstractCounter (graphics) and CounterState (logic) (#6917)
* [Counters] Split counters into graphics and logic states Took 22 minutes * Don't have widget hold pointer to state -> Copy what we need and subscribe to changes. Took 12 minutes Took 5 seconds * Sync value too. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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17 changed files with 273 additions and 199 deletions
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@ -12,17 +12,10 @@
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class GeneralCounter : public AbstractCounter
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{
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Q_OBJECT
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private:
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QColor color;
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int radius;
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public:
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GeneralCounter(PlayerLogic *_player,
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int _id,
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const QString &_name,
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const QColor &_color,
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int _radius,
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int _value,
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GeneralCounter(CounterState *state,
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PlayerLogic *player,
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bool useNameForShortcut = false,
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QGraphicsItem *parent = nullptr);
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QRectF boundingRect() const override;
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