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[DeckEditor] Fix move-to-zone menu use-after-free and per-zone enabled state
- resolve the card name/provider/collector number before createNewCustomZone rebuilds the model tree, then re-find the refreshed index via findCard and move it (mirrors the decrementCard re-find pattern) - the enabled test now compares the card's own zone (nearest custom-zone ancestor, else its board), matching moveCardToZone's lookup, so moving a card out of a custom zone back to the board root is offered and the card's own zone is disabled
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1 changed files with 35 additions and 5 deletions
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@ -861,6 +861,19 @@ void DeckEditorDeckDockWidget::addMoveToZoneMenu(QMenu *menu,
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const QModelIndex &sourceCardIndex,
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const QString ¤tBoardName)
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{
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// The card's current *zone*, derived with the same ancestor walk as
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// DeckStateManager::moveCardToZone (nearest custom-zone ancestor, else the
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// top-level board/zone): a card inside "Removal" under the maindeck lives in
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// "Removal", not "main". Comparing against that instead of the board keeps
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// the enabled state and the same-zone no-op consistent with the move logic.
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QString currentZoneName;
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for (QModelIndex ancestor = sourceCardIndex.parent(); ancestor.isValid(); ancestor = ancestor.parent()) {
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if (ancestor.data(DeckRoles::IsCustomZoneRole).toBool() || !ancestor.parent().isValid()) {
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currentZoneName = ancestor.siblingAtColumn(DeckListModelColumns::CARD_NAME).data(Qt::EditRole).toString();
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break;
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}
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}
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const auto addMoveAction = [this, sourceCardIndex](QMenu *targetMenu, const QString &targetZoneName,
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const QString &label, bool enabled) {
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QAction *action = targetMenu->addAction(label);
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@ -885,22 +898,39 @@ void DeckEditorDeckDockWidget::addMoveToZoneMenu(QMenu *menu,
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// The board the card already lives on is marked instead of offered.
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if (!customZones.isEmpty()) {
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QMenu *boardSubmenu = moveMenu->addMenu(boardLabel);
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addMoveAction(boardSubmenu, boardName, boardLabel, boardName != currentBoardName);
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addMoveAction(boardSubmenu, boardName, boardLabel, boardName != currentZoneName);
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for (const auto *customZone : customZones) {
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addMoveAction(boardSubmenu, customZone->getName(), customZone->getName(), true);
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addMoveAction(boardSubmenu, customZone->getName(), customZone->getName(),
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customZone->getName() != currentZoneName);
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}
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} else {
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addMoveAction(moveMenu, boardName, boardLabel, boardName != currentBoardName);
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addMoveAction(moveMenu, boardName, boardLabel, boardName != currentZoneName);
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}
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}
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moveMenu->addSeparator();
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QAction *newZoneAction = moveMenu->addAction(tr("Create new zone and move &here..."));
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connect(newZoneAction, &QAction::triggered, this, [this, sourceCardIndex, currentBoardName] {
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connect(newZoneAction, &QAction::triggered, this, [this, sourceCardIndex, currentBoardName, currentZoneName] {
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// Resolve the card's identity before creating the zone:
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// createNewCustomZone rebuilds the model tree, so sourceCardIndex's
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// internal pointer is freed by the time it would be used.
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const QString cardName =
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sourceCardIndex.siblingAtColumn(DeckListModelColumns::CARD_NAME).data(Qt::EditRole).toString();
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const QString providerId =
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sourceCardIndex.siblingAtColumn(DeckListModelColumns::CARD_PROVIDER_ID).data(Qt::DisplayRole).toString();
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const QString collectorNumber = sourceCardIndex.siblingAtColumn(DeckListModelColumns::CARD_COLLECTOR_NUMBER)
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.data(Qt::DisplayRole)
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.toString();
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const QString zoneName = createNewCustomZone(currentBoardName);
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if (!zoneName.isEmpty()) {
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deckStateManager->moveCardToZone(sourceCardIndex, zoneName);
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// Re-find the card: the old index is no longer safe since rows were
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// rebuilt. Mirror DeckStateManager::decrementCard's re-find pattern.
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const QModelIndex refreshed = getModel()->findCard(cardName, currentZoneName, providerId, collectorNumber);
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if (refreshed.isValid()) {
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deckStateManager->moveCardToZone(refreshed, zoneName);
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}
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}
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});
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}
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