mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-07 05:53:59 -07:00
refactor(client): use ZoneNames constants in player actions and events
Replace zone name strings with ZoneNames:: constants in the player action and event handling code. player_actions.cpp contains the most extensive changes (~90+ replacements) covering all card movement commands. No functional changes - purely mechanical string literal replacement.
This commit is contained in:
parent
c50fb0d137
commit
cde9f838a5
2 changed files with 72 additions and 70 deletions
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@ -28,6 +28,7 @@
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#include <libcockatrice/protocol/pb/command_undo_draw.pb.h>
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#include <libcockatrice/protocol/pb/context_move_card.pb.h>
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#include <libcockatrice/utility/trice_limits.h>
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#include <libcockatrice/utility/zone_names.h>
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// milliseconds in between triggers of the move top cards until action
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static constexpr int MOVE_TOP_CARD_UNTIL_INTERVAL = 100;
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@ -63,13 +64,13 @@ void PlayerActions::playCard(CardItem *card, bool faceDown)
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int tableRow = info.getUiAttributes().tableRow;
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bool playToStack = SettingsCache::instance().getPlayToStack();
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QString currentZone = card->getZone()->getName();
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if (currentZone == "stack" && tableRow == 3) {
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cmd.set_target_zone("grave");
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if (currentZone == ZoneNames::STACK && tableRow == 3) {
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cmd.set_target_zone(ZoneNames::GRAVE);
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cmd.set_x(0);
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cmd.set_y(0);
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} else if (!faceDown &&
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((!playToStack && tableRow == 3) || ((playToStack && tableRow != 0) && currentZone != "stack"))) {
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cmd.set_target_zone("stack");
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} else if (!faceDown && ((!playToStack && tableRow == 3) ||
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((playToStack && tableRow != 0) && currentZone != ZoneNames::STACK))) {
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cmd.set_target_zone(ZoneNames::STACK);
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cmd.set_x(-1);
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cmd.set_y(0);
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} else {
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@ -81,7 +82,7 @@ void PlayerActions::playCard(CardItem *card, bool faceDown)
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}
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cardToMove->set_tapped(!faceDown && info.getUiAttributes().cipt);
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if (tableRow != 3)
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cmd.set_target_zone("table");
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cmd.set_target_zone(ZoneNames::TABLE);
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cmd.set_x(gridPoint.x());
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cmd.set_y(gridPoint.y());
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}
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@ -124,7 +125,7 @@ void PlayerActions::playCardToTable(const CardItem *card, bool faceDown)
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cardToMove->set_pt(info.getPowTough().toStdString());
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}
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cardToMove->set_tapped(!faceDown && info.getUiAttributes().cipt);
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cmd.set_target_zone("table");
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cmd.set_target_zone(ZoneNames::TABLE);
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cmd.set_x(gridPoint.x());
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cmd.set_y(gridPoint.y());
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sendGameCommand(cmd);
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@ -132,12 +133,12 @@ void PlayerActions::playCardToTable(const CardItem *card, bool faceDown)
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void PlayerActions::actViewLibrary()
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{
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player->getGameScene()->toggleZoneView(player, "deck", -1);
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player->getGameScene()->toggleZoneView(player, ZoneNames::DECK, -1);
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}
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void PlayerActions::actViewHand()
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{
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player->getGameScene()->toggleZoneView(player, "hand", -1);
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player->getGameScene()->toggleZoneView(player, ZoneNames::HAND, -1);
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}
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/**
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@ -181,7 +182,7 @@ void PlayerActions::actViewTopCards()
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deckSize, 1, &ok);
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if (ok) {
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defaultNumberTopCards = number;
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player->getGameScene()->toggleZoneView(player, "deck", number);
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player->getGameScene()->toggleZoneView(player, ZoneNames::DECK, number);
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}
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}
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@ -194,14 +195,14 @@ void PlayerActions::actViewBottomCards()
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deckSize, 1, &ok);
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if (ok) {
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defaultNumberBottomCards = number;
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player->getGameScene()->toggleZoneView(player, "deck", number, true);
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player->getGameScene()->toggleZoneView(player, ZoneNames::DECK, number, true);
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}
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}
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void PlayerActions::actAlwaysRevealTopCard()
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{
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Command_ChangeZoneProperties cmd;
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cmd.set_zone_name("deck");
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cmd.set_zone_name(ZoneNames::DECK);
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cmd.set_always_reveal_top_card(player->getPlayerMenu()->getLibraryMenu()->isAlwaysRevealTopCardChecked());
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sendGameCommand(cmd);
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@ -210,7 +211,7 @@ void PlayerActions::actAlwaysRevealTopCard()
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void PlayerActions::actAlwaysLookAtTopCard()
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{
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Command_ChangeZoneProperties cmd;
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cmd.set_zone_name("deck");
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cmd.set_zone_name(ZoneNames::DECK);
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cmd.set_always_look_at_top_card(player->getPlayerMenu()->getLibraryMenu()->isAlwaysLookAtTopCardChecked());
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sendGameCommand(cmd);
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@ -223,17 +224,17 @@ void PlayerActions::actOpenDeckInDeckEditor()
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void PlayerActions::actViewGraveyard()
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{
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player->getGameScene()->toggleZoneView(player, "grave", -1);
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player->getGameScene()->toggleZoneView(player, ZoneNames::GRAVE, -1);
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}
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void PlayerActions::actViewRfg()
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{
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player->getGameScene()->toggleZoneView(player, "rfg", -1);
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player->getGameScene()->toggleZoneView(player, ZoneNames::EXILE, -1);
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}
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void PlayerActions::actViewSideboard()
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{
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player->getGameScene()->toggleZoneView(player, "sb", -1);
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player->getGameScene()->toggleZoneView(player, ZoneNames::SIDEBOARD, -1);
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}
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void PlayerActions::actShuffle()
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@ -263,7 +264,7 @@ void PlayerActions::actShuffleTop()
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defaultNumberTopCards = number;
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Command_Shuffle cmd;
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cmd.set_zone_name("deck");
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cmd.set_zone_name(ZoneNames::DECK);
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cmd.set_start(0);
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cmd.set_end(number - 1); // inclusive, the indexed card at end will be shuffled
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@ -292,7 +293,7 @@ void PlayerActions::actShuffleBottom()
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defaultNumberBottomCards = number;
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Command_Shuffle cmd;
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cmd.set_zone_name("deck");
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cmd.set_zone_name(ZoneNames::DECK);
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cmd.set_start(-number);
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cmd.set_end(-1);
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@ -376,7 +377,7 @@ void PlayerActions::actUndoDraw()
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void PlayerActions::cmdSetTopCard(Command_MoveCard &cmd)
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{
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cmd.set_start_zone("deck");
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cmd.set_start_zone(ZoneNames::DECK);
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auto *cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(0);
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cmd.set_target_player_id(player->getPlayerInfo()->getId());
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@ -386,7 +387,7 @@ void PlayerActions::cmdSetBottomCard(Command_MoveCard &cmd)
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{
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CardZoneLogic *zone = player->getDeckZone();
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int lastCard = zone->getCards().size() - 1;
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cmd.set_start_zone("deck");
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cmd.set_start_zone(ZoneNames::DECK);
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auto *cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(lastCard);
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cmd.set_target_player_id(player->getPlayerInfo()->getId());
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@ -400,7 +401,7 @@ void PlayerActions::actMoveTopCardToGrave()
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Command_MoveCard cmd;
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cmdSetTopCard(cmd);
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cmd.set_target_zone("grave");
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cmd.set_target_zone(ZoneNames::GRAVE);
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cmd.set_x(0);
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cmd.set_y(0);
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@ -415,7 +416,7 @@ void PlayerActions::actMoveTopCardToExile()
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Command_MoveCard cmd;
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cmdSetTopCard(cmd);
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cmd.set_target_zone("rfg");
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cmd.set_target_zone(ZoneNames::EXILE);
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cmd.set_x(0);
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cmd.set_y(0);
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@ -424,22 +425,22 @@ void PlayerActions::actMoveTopCardToExile()
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void PlayerActions::actMoveTopCardsToGrave()
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{
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moveTopCardsTo("grave", tr("grave"), false);
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moveTopCardsTo(ZoneNames::GRAVE, tr("grave"), false);
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}
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void PlayerActions::actMoveTopCardsToGraveFaceDown()
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{
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moveTopCardsTo("grave", tr("grave"), true);
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moveTopCardsTo(ZoneNames::GRAVE, tr("grave"), true);
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}
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void PlayerActions::actMoveTopCardsToExile()
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{
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moveTopCardsTo("rfg", tr("exile"), false);
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moveTopCardsTo(ZoneNames::EXILE, tr("exile"), false);
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}
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void PlayerActions::actMoveTopCardsToExileFaceDown()
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{
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moveTopCardsTo("rfg", tr("exile"), true);
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moveTopCardsTo(ZoneNames::EXILE, tr("exile"), true);
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}
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void PlayerActions::moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown)
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@ -463,7 +464,7 @@ void PlayerActions::moveTopCardsTo(const QString &targetZone, const QString &zon
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defaultNumberTopCards = number;
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Command_MoveCard cmd;
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cmd.set_start_zone("deck");
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cmd.set_start_zone(ZoneNames::DECK);
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cmd.set_target_player_id(player->getPlayerInfo()->getId());
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cmd.set_target_zone(targetZone.toStdString());
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cmd.set_x(0);
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@ -549,7 +550,7 @@ void PlayerActions::actMoveTopCardToBottom()
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Command_MoveCard cmd;
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cmdSetTopCard(cmd);
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cmd.set_target_zone("deck");
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cmd.set_target_zone(ZoneNames::DECK);
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cmd.set_x(-1); // bottom of deck
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cmd.set_y(0);
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@ -564,7 +565,7 @@ void PlayerActions::actMoveTopCardToPlay()
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Command_MoveCard cmd;
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cmdSetTopCard(cmd);
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cmd.set_target_zone("stack");
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cmd.set_target_zone(ZoneNames::STACK);
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cmd.set_x(-1);
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cmd.set_y(0);
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@ -578,12 +579,12 @@ void PlayerActions::actMoveTopCardToPlayFaceDown()
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}
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Command_MoveCard cmd;
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cmd.set_start_zone("deck");
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cmd.set_start_zone(ZoneNames::DECK);
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CardToMove *cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(0);
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cardToMove->set_face_down(true);
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cmd.set_target_player_id(player->getPlayerInfo()->getId());
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cmd.set_target_zone("table");
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cmd.set_target_zone(ZoneNames::TABLE);
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cmd.set_x(-1);
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cmd.set_y(0);
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@ -598,7 +599,7 @@ void PlayerActions::actMoveBottomCardToGrave()
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Command_MoveCard cmd;
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cmdSetBottomCard(cmd);
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cmd.set_target_zone("grave");
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cmd.set_target_zone(ZoneNames::GRAVE);
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cmd.set_x(0);
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cmd.set_y(0);
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@ -613,7 +614,7 @@ void PlayerActions::actMoveBottomCardToExile()
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Command_MoveCard cmd;
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cmdSetBottomCard(cmd);
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cmd.set_target_zone("rfg");
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cmd.set_target_zone(ZoneNames::EXILE);
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cmd.set_x(0);
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cmd.set_y(0);
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@ -622,22 +623,22 @@ void PlayerActions::actMoveBottomCardToExile()
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void PlayerActions::actMoveBottomCardsToGrave()
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{
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moveBottomCardsTo("grave", tr("grave"), false);
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moveBottomCardsTo(ZoneNames::GRAVE, tr("grave"), false);
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}
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void PlayerActions::actMoveBottomCardsToGraveFaceDown()
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{
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moveBottomCardsTo("grave", tr("grave"), true);
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moveBottomCardsTo(ZoneNames::GRAVE, tr("grave"), true);
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}
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void PlayerActions::actMoveBottomCardsToExile()
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{
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moveBottomCardsTo("rfg", tr("exile"), false);
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moveBottomCardsTo(ZoneNames::EXILE, tr("exile"), false);
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}
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void PlayerActions::actMoveBottomCardsToExileFaceDown()
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{
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moveBottomCardsTo("rfg", tr("exile"), true);
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moveBottomCardsTo(ZoneNames::EXILE, tr("exile"), true);
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}
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void PlayerActions::moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown)
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@ -661,7 +662,7 @@ void PlayerActions::moveBottomCardsTo(const QString &targetZone, const QString &
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defaultNumberBottomCards = number;
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Command_MoveCard cmd;
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cmd.set_start_zone("deck");
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cmd.set_start_zone(ZoneNames::DECK);
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cmd.set_target_player_id(player->getPlayerInfo()->getId());
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cmd.set_target_zone(targetZone.toStdString());
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cmd.set_x(0);
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@ -686,7 +687,7 @@ void PlayerActions::actMoveBottomCardToTop()
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Command_MoveCard cmd;
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cmdSetBottomCard(cmd);
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cmd.set_target_zone("deck");
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cmd.set_target_zone(ZoneNames::DECK);
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cmd.set_x(0); // top of deck
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cmd.set_y(0);
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@ -756,7 +757,7 @@ void PlayerActions::actDrawBottomCard()
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Command_MoveCard cmd;
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cmdSetBottomCard(cmd);
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cmd.set_target_zone("hand");
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cmd.set_target_zone(ZoneNames::HAND);
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cmd.set_x(0);
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cmd.set_y(0);
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@ -782,9 +783,9 @@ void PlayerActions::actDrawBottomCards()
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defaultNumberBottomCards = number;
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Command_MoveCard cmd;
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cmd.set_start_zone("deck");
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cmd.set_start_zone(ZoneNames::DECK);
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cmd.set_target_player_id(player->getPlayerInfo()->getId());
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cmd.set_target_zone("hand");
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cmd.set_target_zone(ZoneNames::HAND);
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cmd.set_x(0);
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cmd.set_y(0);
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@ -803,7 +804,7 @@ void PlayerActions::actMoveBottomCardToPlay()
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Command_MoveCard cmd;
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cmdSetBottomCard(cmd);
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cmd.set_target_zone("stack");
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cmd.set_target_zone(ZoneNames::STACK);
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cmd.set_x(-1);
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cmd.set_y(0);
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@ -820,13 +821,13 @@ void PlayerActions::actMoveBottomCardToPlayFaceDown()
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int lastCard = zone->getCards().size() - 1;
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Command_MoveCard cmd;
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cmd.set_start_zone("deck");
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cmd.set_start_zone(ZoneNames::DECK);
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auto *cardToMove = cmd.mutable_cards_to_move()->add_card();
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cardToMove->set_card_id(lastCard);
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cardToMove->set_face_down(true);
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cmd.set_target_player_id(player->getPlayerInfo()->getId());
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cmd.set_target_zone("table");
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cmd.set_target_zone(ZoneNames::TABLE);
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cmd.set_x(-1);
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cmd.set_y(0);
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@ -836,7 +837,7 @@ void PlayerActions::actMoveBottomCardToPlayFaceDown()
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void PlayerActions::actUntapAll()
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{
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Command_SetCardAttr cmd;
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cmd.set_zone("table");
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cmd.set_zone(ZoneNames::TABLE);
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cmd.set_attribute(AttrTapped);
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cmd.set_attr_value("0");
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@ -886,7 +887,7 @@ void PlayerActions::actCreateAnotherToken()
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}
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Command_CreateToken cmd;
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cmd.set_zone("table");
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cmd.set_zone(ZoneNames::TABLE);
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cmd.set_card_name(lastTokenInfo.name.toStdString());
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cmd.set_card_provider_id(lastTokenInfo.providerId.toStdString());
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cmd.set_color(lastTokenInfo.color.toStdString());
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@ -1067,7 +1068,7 @@ bool PlayerActions::createRelatedFromRelation(const CardItem *sourceCard, const
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// move card onto table first if attaching from some other zone
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// we only do this for AttachTo because cross-zone TransformInto is already handled server-side
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if (attachType == CardRelationType::AttachTo && sourceCard->getZone()->getName() != "table") {
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if (attachType == CardRelationType::AttachTo && sourceCard->getZone()->getName() != ZoneNames::TABLE) {
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playCardToTable(sourceCard, false);
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}
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@ -1093,7 +1094,7 @@ void PlayerActions::createCard(const CardItem *sourceCard,
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// create the token for the related card
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Command_CreateToken cmd;
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cmd.set_zone("table");
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cmd.set_zone(ZoneNames::TABLE);
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cmd.set_card_name(cardInfo->getName().toStdString());
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switch (cardInfo->getColors().size()) {
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case 0:
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@ -1122,12 +1123,12 @@ void PlayerActions::createCard(const CardItem *sourceCard,
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switch (attachType) {
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case CardRelationType::DoesNotAttach:
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cmd.set_target_zone("table");
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cmd.set_target_zone(ZoneNames::TABLE);
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cmd.set_card_provider_id(relatedCard.getPrinting().getUuid().toStdString());
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break;
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case CardRelationType::AttachTo:
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cmd.set_target_zone("table"); // We currently only support creating tokens on the table
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cmd.set_target_zone(ZoneNames::TABLE); // We currently only support creating tokens on the table
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cmd.set_card_provider_id(relatedCard.getPrinting().getUuid().toStdString());
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cmd.set_target_card_id(sourceCard->getId());
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cmd.set_target_mode(Command_CreateToken::ATTACH_TO);
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@ -1135,7 +1136,7 @@ void PlayerActions::createCard(const CardItem *sourceCard,
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case CardRelationType::TransformInto:
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// allow cards to directly transform on stack
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cmd.set_zone(sourceCard->getZone()->getName() == "stack" ? "stack" : "table");
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cmd.set_zone(sourceCard->getZone()->getName() == ZoneNames::STACK ? ZoneNames::STACK : ZoneNames::TABLE);
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// Transform card zone changes are handled server-side
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cmd.set_target_zone(sourceCard->getZone()->getName().toStdString());
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cmd.set_target_card_id(sourceCard->getId());
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@ -1250,7 +1251,7 @@ void PlayerActions::actMoveCardXCardsFromTop()
|
|||
cmd->set_start_zone(startZone.toStdString());
|
||||
cmd->mutable_cards_to_move()->CopyFrom(idList);
|
||||
cmd->set_target_player_id(player->getPlayerInfo()->getId());
|
||||
cmd->set_target_zone("deck");
|
||||
cmd->set_target_zone(ZoneNames::DECK);
|
||||
cmd->set_x(number);
|
||||
cmd->set_y(0);
|
||||
commandList.append(cmd);
|
||||
|
|
@ -1639,7 +1640,7 @@ void PlayerActions::playSelectedCards(const bool faceDown)
|
|||
[](const auto &card1, const auto &card2) { return card1->getId() > card2->getId(); });
|
||||
|
||||
for (auto &card : selectedCards) {
|
||||
if (card && !isUnwritableRevealZone(card->getZone()) && card->getZone()->getName() != "table") {
|
||||
if (card && !isUnwritableRevealZone(card->getZone()) && card->getZone()->getName() != ZoneNames::TABLE) {
|
||||
playCard(card, faceDown);
|
||||
}
|
||||
}
|
||||
|
|
@ -1692,7 +1693,7 @@ void PlayerActions::actRevealHand(int revealToPlayerId)
|
|||
if (revealToPlayerId != -1) {
|
||||
cmd.set_player_id(revealToPlayerId);
|
||||
}
|
||||
cmd.set_zone_name("hand");
|
||||
cmd.set_zone_name(ZoneNames::HAND);
|
||||
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
|
@ -1703,7 +1704,7 @@ void PlayerActions::actRevealRandomHandCard(int revealToPlayerId)
|
|||
if (revealToPlayerId != -1) {
|
||||
cmd.set_player_id(revealToPlayerId);
|
||||
}
|
||||
cmd.set_zone_name("hand");
|
||||
cmd.set_zone_name(ZoneNames::HAND);
|
||||
cmd.add_card_id(RANDOM_CARD_FROM_ZONE);
|
||||
|
||||
sendGameCommand(cmd);
|
||||
|
|
@ -1715,7 +1716,7 @@ void PlayerActions::actRevealLibrary(int revealToPlayerId)
|
|||
if (revealToPlayerId != -1) {
|
||||
cmd.set_player_id(revealToPlayerId);
|
||||
}
|
||||
cmd.set_zone_name("deck");
|
||||
cmd.set_zone_name(ZoneNames::DECK);
|
||||
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
|
@ -1726,7 +1727,7 @@ void PlayerActions::actLendLibrary(int lendToPlayerId)
|
|||
if (lendToPlayerId != -1) {
|
||||
cmd.set_player_id(lendToPlayerId);
|
||||
}
|
||||
cmd.set_zone_name("deck");
|
||||
cmd.set_zone_name(ZoneNames::DECK);
|
||||
cmd.set_grant_write_access(true);
|
||||
|
||||
sendGameCommand(cmd);
|
||||
|
|
@ -1739,7 +1740,7 @@ void PlayerActions::actRevealTopCards(int revealToPlayerId, int amount)
|
|||
cmd.set_player_id(revealToPlayerId);
|
||||
}
|
||||
|
||||
cmd.set_zone_name("deck");
|
||||
cmd.set_zone_name(ZoneNames::DECK);
|
||||
cmd.set_top_cards(amount);
|
||||
// backward compatibility: servers before #1051 only permits to reveal the first card
|
||||
cmd.add_card_id(0);
|
||||
|
|
@ -1753,7 +1754,7 @@ void PlayerActions::actRevealRandomGraveyardCard(int revealToPlayerId)
|
|||
if (revealToPlayerId != -1) {
|
||||
cmd.set_player_id(revealToPlayerId);
|
||||
}
|
||||
cmd.set_zone_name("grave");
|
||||
cmd.set_zone_name(ZoneNames::GRAVE);
|
||||
cmd.add_card_id(RANDOM_CARD_FROM_ZONE);
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
|
@ -1816,7 +1817,7 @@ void PlayerActions::cardMenuAction()
|
|||
}
|
||||
case cmClone: {
|
||||
auto *cmd = new Command_CreateToken;
|
||||
cmd->set_zone("table");
|
||||
cmd->set_zone(ZoneNames::TABLE);
|
||||
cmd->set_card_name(card->getName().toStdString());
|
||||
cmd->set_card_provider_id(card->getProviderId().toStdString());
|
||||
cmd->set_color(card->getColor().toStdString());
|
||||
|
|
@ -1858,13 +1859,13 @@ void PlayerActions::cardMenuAction()
|
|||
cmd->set_start_zone(startZone.toStdString());
|
||||
cmd->mutable_cards_to_move()->CopyFrom(idList);
|
||||
cmd->set_target_player_id(player->getPlayerInfo()->getId());
|
||||
cmd->set_target_zone("deck");
|
||||
cmd->set_target_zone(ZoneNames::DECK);
|
||||
cmd->set_x(0);
|
||||
cmd->set_y(0);
|
||||
|
||||
if (idList.card_size() > 1) {
|
||||
auto *scmd = new Command_Shuffle;
|
||||
scmd->set_zone_name("deck");
|
||||
scmd->set_zone_name(ZoneNames::DECK);
|
||||
scmd->set_start(0);
|
||||
scmd->set_end(idList.card_size() - 1); // inclusive, the indexed card at end will be shuffled
|
||||
// Server process events backwards, so...
|
||||
|
|
@ -1880,13 +1881,13 @@ void PlayerActions::cardMenuAction()
|
|||
cmd->set_start_zone(startZone.toStdString());
|
||||
cmd->mutable_cards_to_move()->CopyFrom(idList);
|
||||
cmd->set_target_player_id(player->getPlayerInfo()->getId());
|
||||
cmd->set_target_zone("deck");
|
||||
cmd->set_target_zone(ZoneNames::DECK);
|
||||
cmd->set_x(-1);
|
||||
cmd->set_y(0);
|
||||
|
||||
if (idList.card_size() > 1) {
|
||||
auto *scmd = new Command_Shuffle;
|
||||
scmd->set_zone_name("deck");
|
||||
scmd->set_zone_name(ZoneNames::DECK);
|
||||
scmd->set_start(-idList.card_size());
|
||||
scmd->set_end(-1);
|
||||
// Server process events backwards, so...
|
||||
|
|
@ -1902,7 +1903,7 @@ void PlayerActions::cardMenuAction()
|
|||
cmd->set_start_zone(startZone.toStdString());
|
||||
cmd->mutable_cards_to_move()->CopyFrom(idList);
|
||||
cmd->set_target_player_id(player->getPlayerInfo()->getId());
|
||||
cmd->set_target_zone("hand");
|
||||
cmd->set_target_zone(ZoneNames::HAND);
|
||||
cmd->set_x(0);
|
||||
cmd->set_y(0);
|
||||
commandList.append(cmd);
|
||||
|
|
@ -1914,7 +1915,7 @@ void PlayerActions::cardMenuAction()
|
|||
cmd->set_start_zone(startZone.toStdString());
|
||||
cmd->mutable_cards_to_move()->CopyFrom(idList);
|
||||
cmd->set_target_player_id(player->getPlayerInfo()->getId());
|
||||
cmd->set_target_zone("grave");
|
||||
cmd->set_target_zone(ZoneNames::GRAVE);
|
||||
cmd->set_x(0);
|
||||
cmd->set_y(0);
|
||||
commandList.append(cmd);
|
||||
|
|
@ -1926,7 +1927,7 @@ void PlayerActions::cardMenuAction()
|
|||
cmd->set_start_zone(startZone.toStdString());
|
||||
cmd->mutable_cards_to_move()->CopyFrom(idList);
|
||||
cmd->set_target_player_id(player->getPlayerInfo()->getId());
|
||||
cmd->set_target_zone("rfg");
|
||||
cmd->set_target_zone(ZoneNames::EXILE);
|
||||
cmd->set_x(0);
|
||||
cmd->set_y(0);
|
||||
commandList.append(cmd);
|
||||
|
|
|
|||
|
|
@ -30,6 +30,7 @@
|
|||
#include <libcockatrice/protocol/pb/event_set_card_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
|
||||
#include <libcockatrice/utility/zone_names.h>
|
||||
|
||||
PlayerEventHandler::PlayerEventHandler(Player *_player) : player(_player)
|
||||
{
|
||||
|
|
@ -321,8 +322,8 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
|
|||
}
|
||||
player->getPlayerMenu()->updateCardMenu(card);
|
||||
|
||||
if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == "deck" &&
|
||||
targetZone->getName() == "stack") {
|
||||
if (player->getPlayerActions()->isMovingCardsUntil() && startZoneString == ZoneNames::DECK &&
|
||||
targetZone->getName() == ZoneNames::STACK) {
|
||||
player->getPlayerActions()->moveOneCardUntil(card);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue