[Arrows] More fixes and assurances for drag arrows

This commit is contained in:
Lukas Brübach 2026-08-14 18:20:57 +02:00
parent daa896866f
commit ce7b3842e4
2 changed files with 25 additions and 1 deletions

View file

@ -229,7 +229,11 @@ void GameEventHandler::handleArrowDeletion(int creatorId, int arrowId)
void GameEventHandler::handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId)
{
if (response.response_code() == Response::RespNameNotFound) {
// The server confirms the arrow no longer exists whether it deleted it itself
// (RespOk, followed by an Event_DeleteArrow broadcast) or never had it
// (RespNameNotFound). In both cases the local copy has to go. deleteArrow is
// a no-op if the arrow was already removed by the event broadcast.
if (response.response_code() == Response::RespOk || response.response_code() == Response::RespNameNotFound) {
emit arrowDeleted(creatorId, arrowId);
}
}

View file

@ -75,6 +75,14 @@ ArrowItem::~ArrowItem()
void ArrowItem::onTargetDestroyed()
{
if (data->id == -1) {
// Drag and attach arrows are never inserted into the arrow registry and
// have no server-side counterpart, so no deletion event can clean them
// up. Delete them locally when either endpoint is destroyed.
delArrow();
return;
}
emit requestDeletion(data->creatorId, data->id);
}
@ -384,6 +392,12 @@ void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (!startItem) {
// The source card was destroyed while the arrow was being drawn.
// Clean up the arrow and its children instead of leaking them.
delArrow();
for (auto *child : childArrows) {
child->mouseReleaseEvent(event);
}
return;
}
@ -507,6 +521,12 @@ void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (!startItem) {
// The source card was destroyed while the arrow was being drawn.
// Clean up the arrow and its children instead of leaking them.
delArrow();
for (auto *child : childArrows) {
child->mouseReleaseEvent(event);
}
return;
}