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[Refactor] Move AnnotationDialog and action data types into game/ (#7411)
Folds in the closed #7410 (Move AnnotationDialog from game/ logic to game_graphics/) now that layers 1-2 are closed and this stack bottoms on master directly: - Add game_graphics/dialogs/dlg_annotation.{h,cpp} and move the QInputDialog subclass there; game/ no longer declares any widget type. - Add game/player/token_info.h and game/player/move_top_cards_until_options.h. - Move CardMenuActionType to game/player/card_menu_action_type.h. - Graphics dialog headers include the new game/ headers instead of defining the structs themselves. No behavior change. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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14 changed files with 89 additions and 50 deletions
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@ -9,11 +9,11 @@
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#define COCKATRICE_PLAYER_ACTIONS_H
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#include "../../game_graphics/board/card_item.h" // IWYU pragma: keep - moc instantiates the metatype for QList<CardItem *>, which Qt 6.4 needs complete
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#include "../../game_graphics/dialogs/dlg_create_token.h"
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#include "../../game_graphics/dialogs/dlg_move_top_cards_until.h"
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#include "../../game_graphics/player/card_menu_action_type.h"
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#include "../board/card_list.h"
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#include "card_menu_action_type.h"
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#include "libcockatrice/card/card_info.h"
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#include "move_top_cards_until_options.h"
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#include "token_info.h"
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#include <QObject>
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#include <QString>
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