[Refactor] Move AnnotationDialog and action data types into game/ (#7411)

Folds in the closed #7410 (Move AnnotationDialog from game/ logic to
game_graphics/) now that layers 1-2 are closed and this stack bottoms on
master directly:

- Add game_graphics/dialogs/dlg_annotation.{h,cpp} and move the
  QInputDialog subclass there; game/ no longer declares any widget type.
- Add game/player/token_info.h and game/player/move_top_cards_until_options.h.
- Move CardMenuActionType to game/player/card_menu_action_type.h.
- Graphics dialog headers include the new game/ headers instead of
  defining the structs themselves.

No behavior change.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-31 18:44:07 +01:00 • committed by GitHub
parent bbc7e462ff
commit d30d275296
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14 changed files with 89 additions and 50 deletions

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@ -0,0 +1,22 @@
/**
* @file dlg_annotation.h
* @ingroup GameDialogs
*/
#ifndef COCKATRICE_DLG_ANNOTATION_H
#define COCKATRICE_DLG_ANNOTATION_H
#include <QInputDialog>
class AnnotationDialog : public QInputDialog
{
Q_OBJECT
void keyPressEvent(QKeyEvent *e) override;
public:
explicit AnnotationDialog(QWidget *parent = nullptr) : QInputDialog(parent)
{
}
};
#endif // COCKATRICE_DLG_ANNOTATION_H