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[Refactor] Move AnnotationDialog and action data types into game/ (#7411)
Folds in the closed #7410 (Move AnnotationDialog from game/ logic to game_graphics/) now that layers 1-2 are closed and this stack bottoms on master directly: - Add game_graphics/dialogs/dlg_annotation.{h,cpp} and move the QInputDialog subclass there; game/ no longer declares any widget type. - Add game/player/token_info.h and game/player/move_top_cards_until_options.h. - Move CardMenuActionType to game/player/card_menu_action_type.h. - Graphics dialog headers include the new game/ headers instead of defining the structs themselves. No behavior change. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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14 changed files with 89 additions and 50 deletions
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@ -7,6 +7,8 @@
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#ifndef DLG_CREATETOKEN_H
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#define DLG_CREATETOKEN_H
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#include "../../game/player/token_info.h"
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#include <QDialog>
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#include <QList>
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#include <QString>
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@ -25,17 +27,6 @@ class CardInfoPictureWidget;
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class QModelIndex;
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class QWidget;
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struct TokenInfo
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{
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QString name;
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QString color;
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QString pt;
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QString annotation;
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bool destroy = true;
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bool faceDown = false;
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QString providerId;
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};
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class DlgCreateToken : public QDialog
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{
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Q_OBJECT
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