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[Refactor] Move AnnotationDialog and action data types into game/ (#7411)
Folds in the closed #7410 (Move AnnotationDialog from game/ logic to game_graphics/) now that layers 1-2 are closed and this stack bottoms on master directly: - Add game_graphics/dialogs/dlg_annotation.{h,cpp} and move the QInputDialog subclass there; game/ no longer declares any widget type. - Add game/player/token_info.h and game/player/move_top_cards_until_options.h. - Move CardMenuActionType to game/player/card_menu_action_type.h. - Graphics dialog headers include the new game/ headers instead of defining the structs themselves. No behavior change. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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14 changed files with 89 additions and 50 deletions
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@ -4,6 +4,7 @@
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#include "../../../client/settings/card_counter_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../game/abstract_game.h"
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#include "../../../game/player/card_menu_action_type.h"
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#include "../../../game/player/player_info.h"
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#include "../../../game/player/player_manager.h"
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#include "../../../game/zones/card_zone_logic.h"
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@ -12,7 +13,6 @@
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#include "../../game/player/player_logic.h"
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#include "../../game/zones/view_zone_logic.h"
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#include "../../game_scene.h"
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#include "../card_menu_action_type.h"
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#include "../player_graphics_item.h"
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#include "libcockatrice/card/card_info.h"
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#include "libcockatrice/card/database/card_database_querier.h"
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