Reformat code so the linter will stop yelling at me.

This commit is contained in:
Lukas Brübach 2024-11-15 15:45:54 +01:00
parent e70533a9bc
commit d6035cec56
5 changed files with 26 additions and 16 deletions

View file

@ -8,7 +8,6 @@
#include "../../dialogs/dlg_manage_sets.h" #include "../../dialogs/dlg_manage_sets.h"
#include "../../game/board/arrow_item.h" #include "../../game/board/arrow_item.h"
#include "../../game/cards/card_database.h" #include "../../game/cards/card_database.h"
#include "../../client/ui/widgets/cards/card_info_frame_widget.h"
#include "../../game/cards/card_database_manager.h" #include "../../game/cards/card_database_manager.h"
#include "../../game/cards/card_item.h" #include "../../game/cards/card_item.h"
#include "../../game/game_scene.h" #include "../../game/game_scene.h"

View file

@ -245,10 +245,10 @@ bool DeckListModel::setData(const QModelIndex &index, const QVariant &value, con
break; break;
case 2: case 2:
node->setCardSetCode(value.toString()); node->setCardSetCode(value.toString());
break; break;
case 3: case 3:
node->setCardCollectorNumber(value.toString()); node->setCardCollectorNumber(value.toString());
break; break;
default: default:
return false; return false;
} }
@ -299,7 +299,8 @@ InnerDecklistNode *DeckListModel::createNodeIfNeeded(const QString &name, InnerD
return newNode; return newNode;
} }
DecklistModelCardNode *DeckListModel::findCardNode(const QString &cardName, const QString &zoneName, const QString &uuid) const DecklistModelCardNode *
DeckListModel::findCardNode(const QString &cardName, const QString &zoneName, const QString &uuid) const
{ {
InnerDecklistNode *zoneNode, *typeNode; InnerDecklistNode *zoneNode, *typeNode;
CardInfoPtr info; CardInfoPtr info;
@ -341,12 +342,17 @@ QModelIndex DeckListModel::findCard(const QString &cardName, const QString &zone
QModelIndex DeckListModel::addPreferredPrintingCard(const QString &cardName, const QString &zoneName, bool abAddAnyway) QModelIndex DeckListModel::addPreferredPrintingCard(const QString &cardName, const QString &zoneName, bool abAddAnyway)
{ {
return addCard(cardName, CardDatabaseManager::getInstance()->getPreferredSetForCard(cardName), zoneName, abAddAnyway); return addCard(cardName, CardDatabaseManager::getInstance()->getPreferredSetForCard(cardName), zoneName,
abAddAnyway);
} }
QModelIndex DeckListModel::addCard(const QString &cardName, const CardInfoPerSet cardInfoSet, const QString &zoneName, bool abAddAnyway) QModelIndex DeckListModel::addCard(const QString &cardName,
const CardInfoPerSet cardInfoSet,
const QString &zoneName,
bool abAddAnyway)
{ {
CardInfoPtr cardInfo = CardDatabaseManager::getInstance()->getCardByNameAndUUID(cardName, cardInfoSet.getProperty("uuid")); CardInfoPtr cardInfo =
CardDatabaseManager::getInstance()->getCardByNameAndUUID(cardName, cardInfoSet.getProperty("uuid"));
if (cardInfo == nullptr) { if (cardInfo == nullptr) {
if (abAddAnyway) { if (abAddAnyway) {
@ -369,8 +375,8 @@ QModelIndex DeckListModel::addCard(const QString &cardName, const CardInfoPerSet
auto *cardNode = dynamic_cast<DecklistModelCardNode *>( auto *cardNode = dynamic_cast<DecklistModelCardNode *>(
cardTypeNode->findCardChildByNameAndUUID(cardName, cardInfoSet.getProperty("uuid"))); cardTypeNode->findCardChildByNameAndUUID(cardName, cardInfoSet.getProperty("uuid")));
if (!cardNode) { if (!cardNode) {
auto *decklistCard = deckList->addCard( auto *decklistCard = deckList->addCard(cardInfo->getName(), zoneName, cardInfoSet.getProperty("uuid"),
cardInfo->getName(), zoneName, cardInfoSet.getProperty("uuid"), cardInfoSet.getProperty("num")); cardInfoSet.getProperty("num"));
beginInsertRows(parentIndex, static_cast<int>(cardTypeNode->size()), static_cast<int>(cardTypeNode->size())); beginInsertRows(parentIndex, static_cast<int>(cardTypeNode->size()), static_cast<int>(cardTypeNode->size()));
cardNode = new DecklistModelCardNode(decklistCard, cardTypeNode); cardNode = new DecklistModelCardNode(decklistCard, cardTypeNode);
endInsertRows(); endInsertRows();

View file

@ -1,8 +1,8 @@
#ifndef DECKLISTMODEL_H #ifndef DECKLISTMODEL_H
#define DECKLISTMODEL_H #define DECKLISTMODEL_H
#include "decklist.h"
#include "../game/cards/card_database.h" #include "../game/cards/card_database.h"
#include "decklist.h"
#include <QAbstractItemModel> #include <QAbstractItemModel>
#include <QList> #include <QList>
@ -101,7 +101,8 @@ private:
Qt::SortOrder lastKnownOrder; Qt::SortOrder lastKnownOrder;
InnerDecklistNode *createNodeIfNeeded(const QString &name, InnerDecklistNode *parent); InnerDecklistNode *createNodeIfNeeded(const QString &name, InnerDecklistNode *parent);
QModelIndex nodeToIndex(AbstractDecklistNode *node) const; QModelIndex nodeToIndex(AbstractDecklistNode *node) const;
DecklistModelCardNode *findCardNode(const QString &cardName, const QString &zoneName, const QString &uuid = "") const; DecklistModelCardNode *
findCardNode(const QString &cardName, const QString &zoneName, const QString &uuid = "") const;
void emitRecursiveUpdates(const QModelIndex &index); void emitRecursiveUpdates(const QModelIndex &index);
void sortHelper(InnerDecklistNode *node, Qt::SortOrder order); void sortHelper(InnerDecklistNode *node, Qt::SortOrder order);

View file

@ -68,7 +68,10 @@ void DeckViewCardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
event->accept(); event->accept();
} }
DeckViewCard::DeckViewCard(const QString &_name, const QString &_uuid, const QString &_originZone, QGraphicsItem *parent) DeckViewCard::DeckViewCard(const QString &_name,
const QString &_uuid,
const QString &_originZone,
QGraphicsItem *parent)
: AbstractCardItem(_name, _uuid, 0, -1, parent), originZone(_originZone), dragItem(0) : AbstractCardItem(_name, _uuid, 0, -1, parent), originZone(_originZone), dragItem(0)
{ {
setAcceptHoverEvents(true); setAcceptHoverEvents(true);
@ -354,7 +357,8 @@ void DeckViewScene::rebuildTree()
continue; continue;
for (int k = 0; k < currentCard->getNumber(); ++k) { for (int k = 0; k < currentCard->getNumber(); ++k) {
DeckViewCard *newCard = new DeckViewCard(currentCard->getName(), currentCard->getCardUuid(), currentZone->getName(), container); DeckViewCard *newCard = new DeckViewCard(currentCard->getName(), currentCard->getCardUuid(),
currentZone->getName(), container);
container->addCard(newCard); container->addCard(newCard);
emit newCardAdded(newCard); emit newCardAdded(newCard);
} }

View file

@ -28,9 +28,9 @@
#include <QVariant> #include <QVariant>
Server_Card::Server_Card(QString _name, QString _uuid, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone) Server_Card::Server_Card(QString _name, QString _uuid, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone)
: zone(_zone), id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), uuid(_uuid), tapped(false), attacking(false), : zone(_zone), id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), uuid(_uuid), tapped(false),
facedown(false), color(), ptString(), annotation(), destroyOnZoneChange(false), doesntUntap(false), parentCard(0), attacking(false), facedown(false), color(), ptString(), annotation(), destroyOnZoneChange(false),
stashedCard(nullptr) doesntUntap(false), parentCard(0), stashedCard(nullptr)
{ {
} }