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[Refactor] Pass around LoadedDeck instead of DeckLoader (#6422)
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parent
367507e054
commit
d6db21419c
44 changed files with 253 additions and 264 deletions
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@ -269,12 +269,12 @@ void DeckViewContainer::loadDeckFromFile(const QString &filePath)
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return;
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}
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loadDeckFromDeckLoader(&deck);
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loadDeckFromDeckList(deck.getDeck().deckList);
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}
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void DeckViewContainer::loadDeckFromDeckLoader(DeckLoader *deck)
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void DeckViewContainer::loadDeckFromDeckList(const DeckList &deck)
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{
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QString deckString = deck->getDeckList()->writeToString_Native();
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QString deckString = deck.writeToString_Native();
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if (deckString.length() > MAX_FILE_LENGTH) {
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QMessageBox::critical(this, tr("Error"), tr("Deck is greater than maximum file size."));
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@ -308,8 +308,8 @@ void DeckViewContainer::loadFromClipboard()
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return;
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}
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DeckLoader *deck = dlg.getDeckList();
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loadDeckFromDeckLoader(deck);
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DeckList deck = dlg.getDeckList();
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loadDeckFromDeckList(deck);
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}
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void DeckViewContainer::loadFromWebsite()
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@ -320,16 +320,15 @@ void DeckViewContainer::loadFromWebsite()
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return;
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}
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DeckLoader *deck = dlg.getDeck();
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loadDeckFromDeckLoader(deck);
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DeckList deck = dlg.getDeck();
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loadDeckFromDeckList(deck);
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}
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void DeckViewContainer::deckSelectFinished(const Response &r)
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{
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const Response_DeckDownload &resp = r.GetExtension(Response_DeckDownload::ext);
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DeckLoader newDeck(this, new DeckList(QString::fromStdString(resp.deck())));
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CardPictureLoader::cacheCardPixmaps(
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CardDatabaseManager::query()->getCards(newDeck.getDeckList()->getCardRefList()));
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DeckList newDeck = DeckList(QString::fromStdString(resp.deck()));
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CardPictureLoader::cacheCardPixmaps(CardDatabaseManager::query()->getCards(newDeck.getCardRefList()));
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setDeck(newDeck);
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switchToDeckLoadedView();
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}
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@ -410,8 +409,8 @@ void DeckViewContainer::setSideboardLocked(bool locked)
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deckView->resetSideboardPlan();
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}
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void DeckViewContainer::setDeck(DeckLoader &deck)
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void DeckViewContainer::setDeck(const DeckList &deck)
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{
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deckView->setDeck(*deck.getDeckList());
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deckView->setDeck(deck);
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switchToDeckLoadedView();
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}
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@ -85,12 +85,12 @@ public:
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void setReadyStart(bool ready);
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void readyAndUpdate();
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void setSideboardLocked(bool locked);
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void setDeck(DeckLoader &deck);
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void setDeck(const DeckList &deck);
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void setVisualDeckStorageExists(bool exists);
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public slots:
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void loadDeckFromFile(const QString &filePath);
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void loadDeckFromDeckLoader(DeckLoader *deck);
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void loadDeckFromDeckList(const DeckList &deck);
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};
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#endif // DECK_VIEW_CONTAINER_H
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@ -60,13 +60,13 @@ void UtilityMenu::populatePredefinedTokensMenu()
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clear();
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setEnabled(false);
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predefinedTokens.clear();
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DeckLoader *_deck = player->getDeck();
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const DeckList &deckList = player->getDeck();
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if (!_deck) {
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if (deckList.isEmpty()) {
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return;
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}
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auto tokenCardNodes = _deck->getDeckList()->getCardNodes({DECK_ZONE_TOKENS});
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auto tokenCardNodes = deckList.getCardNodes({DECK_ZONE_TOKENS});
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if (!tokenCardNodes.isEmpty()) {
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setEnabled(true);
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@ -32,7 +32,7 @@
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Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
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: QObject(_parent), game(_parent), playerInfo(new PlayerInfo(info, _id, _local, _judge)),
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playerEventHandler(new PlayerEventHandler(this)), playerActions(new PlayerActions(this)), active(false),
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conceded(false), deck(nullptr), zoneId(0), dialogSemaphore(false)
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conceded(false), zoneId(0), dialogSemaphore(false)
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{
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initializeZones();
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@ -263,10 +263,9 @@ void Player::deleteCard(CardItem *card)
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}
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}
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//! \todo Does a player need a DeckLoader?
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void Player::setDeck(DeckLoader &_deck)
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void Player::setDeck(const DeckList &_deck)
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{
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deck = new DeckLoader(this, _deck.getDeckList());
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deck = _deck;
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emit deckChanged();
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}
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@ -9,6 +9,7 @@
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#include "../../game_graphics/board/abstract_graphics_item.h"
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#include "../../interface/widgets/menus/tearoff_menu.h"
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#include "../interface/deck_loader/loaded_deck.h"
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#include "../zones/logic/hand_zone_logic.h"
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#include "../zones/logic/pile_zone_logic.h"
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#include "../zones/logic/stack_zone_logic.h"
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@ -44,7 +45,6 @@ class ArrowTarget;
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class CardDatabase;
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class CardZone;
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class CommandContainer;
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class DeckLoader;
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class GameCommand;
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class GameEvent;
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class PlayerInfo;
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@ -66,7 +66,7 @@ class Player : public QObject
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Q_OBJECT
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signals:
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void openDeckEditor(DeckLoader *deck);
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void openDeckEditor(const LoadedDeck &deck);
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void deckChanged();
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void newCardAdded(AbstractCardItem *card);
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void rearrangeCounters();
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@ -130,9 +130,9 @@ public:
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return playerMenu;
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}
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void setDeck(DeckLoader &_deck);
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void setDeck(const DeckList &_deck);
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[[nodiscard]] DeckLoader *getDeck() const
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[[nodiscard]] const DeckList &getDeck() const
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{
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return deck;
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}
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@ -241,7 +241,7 @@ private:
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bool active;
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bool conceded;
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DeckLoader *deck;
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DeckList deck;
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int zoneId;
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QMap<QString, CardZoneLogic *> zones;
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@ -218,7 +218,7 @@ void PlayerActions::actAlwaysLookAtTopCard()
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void PlayerActions::actOpenDeckInDeckEditor()
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{
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emit player->openDeckEditor(player->getDeck());
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emit player->openDeckEditor({.deckList = player->getDeck()});
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}
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void PlayerActions::actViewGraveyard()
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