[Refactor] Pass around LoadedDeck instead of DeckLoader (#6422)

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RickyRister 2025-12-20 04:39:00 -08:00 committed by GitHub
parent 367507e054
commit d6db21419c
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GPG key ID: B5690EEEBB952194
44 changed files with 253 additions and 264 deletions

View file

@ -60,13 +60,13 @@ void UtilityMenu::populatePredefinedTokensMenu()
clear();
setEnabled(false);
predefinedTokens.clear();
DeckLoader *_deck = player->getDeck();
const DeckList &deckList = player->getDeck();
if (!_deck) {
if (deckList.isEmpty()) {
return;
}
auto tokenCardNodes = _deck->getDeckList()->getCardNodes({DECK_ZONE_TOKENS});
auto tokenCardNodes = deckList.getCardNodes({DECK_ZONE_TOKENS});
if (!tokenCardNodes.isEmpty()) {
setEnabled(true);

View file

@ -32,7 +32,7 @@
Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
: QObject(_parent), game(_parent), playerInfo(new PlayerInfo(info, _id, _local, _judge)),
playerEventHandler(new PlayerEventHandler(this)), playerActions(new PlayerActions(this)), active(false),
conceded(false), deck(nullptr), zoneId(0), dialogSemaphore(false)
conceded(false), zoneId(0), dialogSemaphore(false)
{
initializeZones();
@ -263,10 +263,9 @@ void Player::deleteCard(CardItem *card)
}
}
//! \todo Does a player need a DeckLoader?
void Player::setDeck(DeckLoader &_deck)
void Player::setDeck(const DeckList &_deck)
{
deck = new DeckLoader(this, _deck.getDeckList());
deck = _deck;
emit deckChanged();
}

View file

@ -9,6 +9,7 @@
#include "../../game_graphics/board/abstract_graphics_item.h"
#include "../../interface/widgets/menus/tearoff_menu.h"
#include "../interface/deck_loader/loaded_deck.h"
#include "../zones/logic/hand_zone_logic.h"
#include "../zones/logic/pile_zone_logic.h"
#include "../zones/logic/stack_zone_logic.h"
@ -44,7 +45,6 @@ class ArrowTarget;
class CardDatabase;
class CardZone;
class CommandContainer;
class DeckLoader;
class GameCommand;
class GameEvent;
class PlayerInfo;
@ -66,7 +66,7 @@ class Player : public QObject
Q_OBJECT
signals:
void openDeckEditor(DeckLoader *deck);
void openDeckEditor(const LoadedDeck &deck);
void deckChanged();
void newCardAdded(AbstractCardItem *card);
void rearrangeCounters();
@ -130,9 +130,9 @@ public:
return playerMenu;
}
void setDeck(DeckLoader &_deck);
void setDeck(const DeckList &_deck);
[[nodiscard]] DeckLoader *getDeck() const
[[nodiscard]] const DeckList &getDeck() const
{
return deck;
}
@ -241,7 +241,7 @@ private:
bool active;
bool conceded;
DeckLoader *deck;
DeckList deck;
int zoneId;
QMap<QString, CardZoneLogic *> zones;

View file

@ -218,7 +218,7 @@ void PlayerActions::actAlwaysLookAtTopCard()
void PlayerActions::actOpenDeckInDeckEditor()
{
emit player->openDeckEditor(player->getDeck());
emit player->openDeckEditor({.deckList = player->getDeck()});
}
void PlayerActions::actViewGraveyard()