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[Refactor] Pass around LoadedDeck instead of DeckLoader (#6422)
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parent
367507e054
commit
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44 changed files with 253 additions and 264 deletions
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@ -9,6 +9,7 @@
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#include "../../game_graphics/board/abstract_graphics_item.h"
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#include "../../interface/widgets/menus/tearoff_menu.h"
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#include "../interface/deck_loader/loaded_deck.h"
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#include "../zones/logic/hand_zone_logic.h"
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#include "../zones/logic/pile_zone_logic.h"
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#include "../zones/logic/stack_zone_logic.h"
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@ -44,7 +45,6 @@ class ArrowTarget;
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class CardDatabase;
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class CardZone;
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class CommandContainer;
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class DeckLoader;
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class GameCommand;
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class GameEvent;
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class PlayerInfo;
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@ -66,7 +66,7 @@ class Player : public QObject
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Q_OBJECT
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signals:
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void openDeckEditor(DeckLoader *deck);
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void openDeckEditor(const LoadedDeck &deck);
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void deckChanged();
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void newCardAdded(AbstractCardItem *card);
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void rearrangeCounters();
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@ -130,9 +130,9 @@ public:
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return playerMenu;
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}
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void setDeck(DeckLoader &_deck);
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void setDeck(const DeckList &_deck);
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[[nodiscard]] DeckLoader *getDeck() const
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[[nodiscard]] const DeckList &getDeck() const
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{
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return deck;
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}
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@ -241,7 +241,7 @@ private:
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bool active;
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bool conceded;
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DeckLoader *deck;
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DeckList deck;
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int zoneId;
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QMap<QString, CardZoneLogic *> zones;
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