[Game] Move graphics out of game and into game_graphics (#6928)
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* [Game][Player] Pull out graphics_items out of player_logic

Took 25 seconds


Took 9 minutes

* [Game] Move graphics files into game_graphics

Took 1 minute

Took 2 minutes

Took 23 seconds

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* Include.

Took 4 minutes

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---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-06-09 09:51:13 +02:00 committed by GitHub
parent cbfd286908
commit da4ba222c0
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GPG key ID: B5690EEEBB952194
116 changed files with 208 additions and 198 deletions

View file

@ -1,96 +0,0 @@
/**
* @file deck_view_container.h
* @ingroup Lobby
*/
//! \todo Document this file.
#ifndef DECK_VIEW_CONTAINER_H
#define DECK_VIEW_CONTAINER_H
#include "../../interface/deck_loader/deck_loader.h"
#include <QPushButton>
class QVBoxLayout;
class AbstractCardItem;
class VisualDeckStorageWidget;
class DeckPreviewWidget;
class Response;
class TabGame;
class DeckView;
/**
* Custom QButton implementation in order to have the red/green toggling square around the button
*/
class ToggleButton : public QPushButton
{
Q_OBJECT
private:
bool state;
signals:
void stateChanged();
public:
explicit ToggleButton(QWidget *parent = nullptr);
[[nodiscard]] bool getState() const
{
return state;
}
void setState(bool _state);
protected:
void paintEvent(QPaintEvent *event) override;
};
/**
* This widget contains the deck selection view that is used before a game begins.
*/
class DeckViewContainer : public QWidget
{
Q_OBJECT
private:
QVBoxLayout *deckViewLayout;
QPushButton *loadLocalButton, *loadRemoteButton, *loadFromClipboardButton, *loadFromWebsiteButton;
QPushButton *unloadDeckButton, *forceStartGameButton;
ToggleButton *readyStartButton, *sideboardLockButton;
DeckView *deckView;
VisualDeckStorageWidget *visualDeckStorageWidget;
TabGame *parentGame;
int playerId;
void tryCreateVisualDeckStorageWidget();
void sendReadyStartCommand(bool ready);
private slots:
void switchToDeckSelectView();
void switchToDeckLoadedView();
void loadLocalDeck();
void loadRemoteDeck();
void loadFromClipboard();
void loadFromWebsite();
void unloadDeck();
void readyStart();
void forceStart();
void deckSelectFinished(const Response &r);
void sideboardPlanChanged();
void sideboardLockButtonClicked();
void updateSideboardLockButtonText();
void refreshShortcuts();
signals:
void newCardAdded(AbstractCardItem *card);
void notIdle();
public:
DeckViewContainer(int _playerId, TabGame *parent);
void retranslateUi();
void setReadyStart(bool ready);
void readyAndUpdate();
void setSideboardLocked(bool locked);
void setDeck(const DeckList &deck);
void setVisualDeckStorageExists(bool exists);
public slots:
void loadDeckFromFile(const QString &filePath);
void loadDeckFromDeckList(const DeckList &deck);
};
#endif // DECK_VIEW_CONTAINER_H