mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-22 17:45:09 -07:00
[Game] Move graphics out of game and into game_graphics (#6928)
Some checks are pending
Build Desktop / Configure (push) Waiting to run
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 44 (push) Blocked by required conditions
Build Desktop / Fedora 43 (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 12 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / macOS 15 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Docker Image / amd64 & arm64 (push) Waiting to run
Some checks are pending
Build Desktop / Configure (push) Waiting to run
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 44 (push) Blocked by required conditions
Build Desktop / Fedora 43 (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 12 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / macOS 15 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Docker Image / amd64 & arm64 (push) Waiting to run
* [Game][Player] Pull out graphics_items out of player_logic Took 25 seconds Took 9 minutes * [Game] Move graphics files into game_graphics Took 1 minute Took 2 minutes Took 23 seconds Took 1 minute Took 2 seconds * Include. Took 4 minutes Took 3 minutes Took 4 minutes Took 1 minute Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
cbfd286908
commit
da4ba222c0
116 changed files with 208 additions and 198 deletions
|
|
@ -1,88 +0,0 @@
|
|||
#include "pt_menu.h"
|
||||
|
||||
#include "../player_actions.h"
|
||||
#include "../player_logic.h"
|
||||
|
||||
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
|
||||
{
|
||||
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
|
||||
|
||||
aIncP = new QAction(this);
|
||||
connect(aIncP, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCards()); });
|
||||
aDecP = new QAction(this);
|
||||
connect(aDecP, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCards()); });
|
||||
aIncT = new QAction(this);
|
||||
connect(aIncT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCards()); });
|
||||
aDecT = new QAction(this);
|
||||
connect(aDecT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCards()); });
|
||||
aIncPT = new QAction(this);
|
||||
connect(aIncPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCards()); });
|
||||
aDecPT = new QAction(this);
|
||||
connect(aDecPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCards()); });
|
||||
aFlowP = new QAction(this);
|
||||
connect(aFlowP, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCards()); });
|
||||
aFlowT = new QAction(this);
|
||||
connect(aFlowT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCards()); });
|
||||
aSetPT = new QAction(this);
|
||||
connect(aSetPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCards()); });
|
||||
aResetPT = new QAction(this);
|
||||
connect(aResetPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCards()); });
|
||||
|
||||
addAction(aIncP);
|
||||
addAction(aDecP);
|
||||
addAction(aFlowP);
|
||||
addSeparator();
|
||||
addAction(aIncT);
|
||||
addAction(aDecT);
|
||||
addAction(aFlowT);
|
||||
addSeparator();
|
||||
addAction(aIncPT);
|
||||
addAction(aDecPT);
|
||||
addSeparator();
|
||||
addAction(aSetPT);
|
||||
addAction(aResetPT);
|
||||
|
||||
setShortcutsActive();
|
||||
|
||||
retranslateUi();
|
||||
}
|
||||
|
||||
void PtMenu::retranslateUi()
|
||||
{
|
||||
aIncP->setText(tr("&Increase power"));
|
||||
aDecP->setText(tr("&Decrease power"));
|
||||
aIncT->setText(tr("I&ncrease toughness"));
|
||||
aDecT->setText(tr("D&ecrease toughness"));
|
||||
aIncPT->setText(tr("In&crease power and toughness"));
|
||||
aDecPT->setText(tr("Dec&rease power and toughness"));
|
||||
aFlowP->setText(tr("Increase power and decrease toughness"));
|
||||
aFlowT->setText(tr("Decrease power and increase toughness"));
|
||||
aSetPT->setText(tr("Set &power and toughness..."));
|
||||
aResetPT->setText(tr("Reset p&ower and toughness"));
|
||||
}
|
||||
|
||||
void PtMenu::setShortcutsActive()
|
||||
{
|
||||
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
|
||||
|
||||
aIncP->setShortcuts(shortcuts.getShortcut("Player/aIncP"));
|
||||
aDecP->setShortcuts(shortcuts.getShortcut("Player/aDecP"));
|
||||
aIncT->setShortcuts(shortcuts.getShortcut("Player/aIncT"));
|
||||
aDecT->setShortcuts(shortcuts.getShortcut("Player/aDecT"));
|
||||
aIncPT->setShortcuts(shortcuts.getShortcut("Player/aIncPT"));
|
||||
aDecPT->setShortcuts(shortcuts.getShortcut("Player/aDecPT"));
|
||||
aFlowP->setShortcuts(shortcuts.getShortcut("Player/aFlowP"));
|
||||
aFlowT->setShortcuts(shortcuts.getShortcut("Player/aFlowT"));
|
||||
aSetPT->setShortcuts(shortcuts.getShortcut("Player/aSetPT"));
|
||||
aResetPT->setShortcuts(shortcuts.getShortcut("Player/aResetPT"));
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue