[Server] Stop mirroring is_tournament on the game-state event

The client learns tournament status from Event_GameJoined's ServerInfo_Game;
mirroring it on every Event_GameStateChanged was dead wire data. The field was
removed from the proto in [Protocol]; drop the now-invalidated setter.
This commit is contained in:
Lukas Brübach 2026-09-02 10:28:12 +02:00 committed by GitHub
parent 80703adbbb
commit de03428e51
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@ -270,8 +270,6 @@ void Server_Game::createGameStateChangedEvent(Event_GameStateChanged *event,
event->set_game_started(false); event->set_game_started(false);
} }
event->set_is_tournament(isTournament);
if (tournamentParentGame) { if (tournamentParentGame) {
event->set_parent_game_id(tournamentParentGame->getGameId()); event->set_parent_game_id(tournamentParentGame->getGameId());
} }