Clean up game/zones/logic folder.

Took 6 minutes
This commit is contained in:
Lukas Brübach 2026-05-18 06:11:18 +02:00
parent a474182603
commit e6820a1c8d
33 changed files with 40 additions and 40 deletions

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@ -104,12 +104,12 @@ set(cockatrice_SOURCES
src/game/player/player_manager.cpp
src/game/player/player_target.cpp
src/game/replay.cpp
src/game/zones/logic/card_zone_logic.cpp
src/game/zones/logic/hand_zone_logic.cpp
src/game/zones/logic/pile_zone_logic.cpp
src/game/zones/logic/stack_zone_logic.cpp
src/game/zones/logic/table_zone_logic.cpp
src/game/zones/logic/view_zone_logic.cpp
src/game/zones/card_zone_logic.cpp
src/game/zones/hand_zone_logic.cpp
src/game/zones/pile_zone_logic.cpp
src/game/zones/stack_zone_logic.cpp
src/game/zones/table_zone_logic.cpp
src/game/zones/view_zone_logic.cpp
src/game_graphics/zones/card_zone.cpp
src/game_graphics/zones/hand_zone.cpp
src/game_graphics/zones/pile_zone.cpp

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@ -8,7 +8,7 @@
#include "../phase.h"
#include "../player/player.h"
#include "../player/player_actions.h"
#include "../zones/logic/view_zone_logic.h"
#include "../zones/view_zone_logic.h"
#include "arrow_item.h"
#include "card_drag_item.h"

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@ -7,7 +7,7 @@
#ifndef CARDITEM_H
#define CARDITEM_H
#include "../zones/logic/card_zone_logic.h"
#include "../zones/card_zone_logic.h"
#include "abstract_card_item.h"
#include <libcockatrice/network/server/remote/game/server_card.h>

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@ -1,7 +1,7 @@
#ifndef GAMESCENE_H
#define GAMESCENE_H
#include "zones/logic/card_zone_logic.h"
#include "zones/card_zone_logic.h"
#include <QGraphicsScene>
#include <QList>

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@ -8,7 +8,7 @@
#define MESSAGELOGWIDGET_H
#include "../../interface/widgets/server/chat_view/chat_view.h"
#include "../zones/logic/card_zone_logic.h"
#include "../zones/card_zone_logic.h"
class AbstractGame;
class CardItem;

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@ -3,7 +3,7 @@
#include "../../../client/settings/card_counter_settings.h"
#include "../../../interface/widgets/tabs/tab_game.h"
#include "../../board/card_item.h"
#include "../../zones/logic/view_zone_logic.h"
#include "../../zones/view_zone_logic.h"
#include "../card_menu_action_type.h"
#include "../player.h"
#include "../player_actions.h"

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@ -10,10 +10,10 @@
#include "../../game_graphics/board/abstract_graphics_item.h"
#include "../../interface/widgets/menus/tearoff_menu.h"
#include "../interface/deck_loader/loaded_deck.h"
#include "../zones/logic/hand_zone_logic.h"
#include "../zones/logic/pile_zone_logic.h"
#include "../zones/logic/stack_zone_logic.h"
#include "../zones/logic/table_zone_logic.h"
#include "../zones/hand_zone_logic.h"
#include "../zones/pile_zone_logic.h"
#include "../zones/stack_zone_logic.h"
#include "../zones/table_zone_logic.h"
#include "menu/player_menu.h"
#include "player_area.h"
#include "player_event_handler.h"

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@ -8,7 +8,7 @@
#include "../client/settings/card_counter_settings.h"
#include "../dialogs/dlg_move_top_cards_until.h"
#include "../dialogs/dlg_roll_dice.h"
#include "../zones/logic/view_zone_logic.h"
#include "../zones/view_zone_logic.h"
#include "card_menu_action_type.h"
#include <libcockatrice/card/database/card_database_manager.h>

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@ -1,9 +1,9 @@
#include "card_zone_logic.h"
#include "../../../game_graphics/zones/view_zone.h"
#include "../../board/card_item.h"
#include "../../player/player.h"
#include "../../player/player_actions.h"
#include "../../game_graphics/zones/view_zone.h"
#include "../board/card_item.h"
#include "../player/player.h"
#include "../player/player_actions.h"
#include "view_zone_logic.h"
#include <QAction>

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@ -7,8 +7,8 @@
#ifndef COCKATRICE_CARD_ZONE_LOGIC_H
#define COCKATRICE_CARD_ZONE_LOGIC_H
#include "../../../client/translation.h"
#include "../../board/card_list.h"
#include "../../client/translation.h"
#include "../board/card_list.h"
#include <QLoggingCategory>
#include <QObject>

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@ -1,6 +1,6 @@
#include "hand_zone_logic.h"
#include "../../board/card_item.h"
#include "../board/card_item.h"
#include "card_zone_algorithms.h"
HandZoneLogic::HandZoneLogic(Player *_player,

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@ -1,6 +1,6 @@
#include "pile_zone_logic.h"
#include "../../board/card_item.h"
#include "../board/card_item.h"
PileZoneLogic::PileZoneLogic(Player *_player,
const QString &_name,

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@ -1,6 +1,6 @@
#include "stack_zone_logic.h"
#include "../../board/card_item.h"
#include "../board/card_item.h"
#include "card_zone_algorithms.h"
StackZoneLogic::StackZoneLogic(Player *_player,

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@ -1,6 +1,6 @@
#include "table_zone_logic.h"
#include "../../board/card_item.h"
#include "../board/card_item.h"
TableZoneLogic::TableZoneLogic(Player *_player,
const QString &_name,

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@ -1,7 +1,7 @@
#include "view_zone_logic.h"
#include "../../../client/settings/cache_settings.h"
#include "../../board/card_item.h"
#include "../../client/settings/cache_settings.h"
#include "../board/card_item.h"
/**
* @param _player the player that the cards are revealed to.

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@ -7,7 +7,7 @@
#ifndef CARDZONE_H
#define CARDZONE_H
#include "../../game/zones/logic/card_zone_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../board/abstract_graphics_item.h"
#include "../board/graphics_item_type.h"

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@ -7,7 +7,7 @@
#ifndef HANDZONE_H
#define HANDZONE_H
#include "../../game/zones/logic/hand_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "select_zone.h"
class HandZone : public SelectZone

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@ -4,7 +4,7 @@
#include "../../game/board/card_item.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/zones/logic/pile_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "view_zone.h"
#include <QApplication>

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@ -7,7 +7,7 @@
#ifndef PILEZONE_H
#define PILEZONE_H
#include "../../game/zones/logic/pile_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "card_zone.h"
/**

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@ -5,7 +5,7 @@
#include "../../game/card_dimensions.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/zones/logic/stack_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../interface/theme_manager.h"
#include <QPainter>

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@ -7,7 +7,7 @@
#ifndef STACKZONE_H
#define STACKZONE_H
#include "../../game/zones/logic/stack_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "select_zone.h"
class StackZone : public SelectZone

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@ -7,7 +7,7 @@
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/z_values.h"
#include "../../game/zones/logic/table_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/theme_manager.h"
#include <QGraphicsScene>

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@ -8,7 +8,7 @@
#define TABLEZONE_H
#include "../../game/board/abstract_card_item.h"
#include "../../game/zones/logic/table_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "select_zone.h"
/*

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@ -4,7 +4,7 @@
#include "../../game/board/card_item.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/zones/logic/view_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include <QBrush>
#include <QDebug>

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@ -7,7 +7,7 @@
#ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H
#include "../../game/zones/logic/view_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "select_zone.h"
#include <QGraphicsLayoutItem>

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@ -6,7 +6,7 @@
#ifndef ZONEVIEWWIDGET_H
#define ZONEVIEWWIDGET_H
#include "../../game/zones/logic/card_zone_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include <QCheckBox>
#include <QComboBox>

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@ -1,4 +1,4 @@
#include "card_zone_algorithms.h"
#include "../../cockatrice/src/game/zones/card_zone_algorithms.h"
#include <gtest/gtest.h>
#include <vector>