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[Fonts] Retire max font size setting into theme CardText min/max range
The per-card text size lives in the theme now, so a theme can pick the size it was designed for instead of every user overriding it globally. - CardText stores family + max point size; CardTextMinSize stores the overlay shrink-to-fit floor (omitted from fonts.toml when 1). - ThemeManager::cardTextMaxSize()/cardTextMinSize() resolve the range with the retired defaults (12 max, 1 min), and cardTextMaxSize() falls back to the CardText role size that #7541 made live. - The overlay widget starts at the explicit size when one is set (deck preview), else the theme max, and shrinks down to the theme floor. - The appearance page's "Maximum font size" spin is gone; the range is edited in the theme's font grid, whose min/max spins now keep the saved range consistent with each other. - Migration: appearance/maxFontSize is seeded into every user theme folder and into the active theme's folder (created when the theme is a shipped one that only exists in the system directory). The retired game/maxfontsize -> appearance/maxFontSize mapping stays, so users still on global.ini keep their value through the chain.
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19 changed files with 697 additions and 49 deletions
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@ -169,6 +169,11 @@ public:
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* "what this role resolves to" must use this, because appFont()
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* reflects a live preview while the editor is open. */
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QFont defaultAppFont(AppFont::Role role) const;
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/** @brief CardText max size: stored CardTextMaxSize, else the CardText
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* point size, else 12. */
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int cardTextMaxSize() const;
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/** @brief CardText shrink-to-fit floor: stored CardTextMinSize, else 1. */
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int cardTextMinSize() const;
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QBrush &getBgBrush(Role zone);
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QBrush getExtraBgBrush(Role zone, int zoneId = 0);
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