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move refreshShortcuts
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1 changed files with 99 additions and 99 deletions
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@ -65,105 +65,6 @@
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#include <QToolButton>
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#include <QWidget>
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void TabGame::refreshShortcuts()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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for (int i = 0; i < phaseActions.size(); ++i) {
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QAction *temp = phaseActions.at(i);
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switch (i) {
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case 0:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase0"));
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break;
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case 1:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase1"));
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break;
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case 2:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase2"));
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break;
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case 3:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase3"));
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break;
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case 4:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase4"));
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break;
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case 5:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase5"));
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break;
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case 6:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase6"));
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break;
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case 7:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase7"));
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break;
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case 8:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase8"));
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break;
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case 9:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase9"));
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break;
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case 10:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase10"));
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break;
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default:;
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}
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}
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if (aNextPhase) {
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aNextPhase->setShortcuts(shortcuts.getShortcut("Player/aNextPhase"));
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}
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if (aNextPhaseAction) {
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aNextPhaseAction->setShortcuts(shortcuts.getShortcut("Player/aNextPhaseAction"));
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}
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if (aNextTurn) {
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aNextTurn->setShortcuts(shortcuts.getShortcut("Player/aNextTurn"));
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}
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if (aReverseTurn) {
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aReverseTurn->setShortcuts(shortcuts.getShortcut("Player/aReverseTurn"));
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}
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if (aRemoveLocalArrows) {
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aRemoveLocalArrows->setShortcuts(shortcuts.getShortcut("Player/aRemoveLocalArrows"));
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}
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if (aRotateViewCW) {
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aRotateViewCW->setShortcuts(shortcuts.getShortcut("Player/aRotateViewCW"));
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}
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if (aRotateViewCCW) {
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aRotateViewCCW->setShortcuts(shortcuts.getShortcut("Player/aRotateViewCCW"));
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}
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if (aConcede) {
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aConcede->setShortcuts(shortcuts.getShortcut("Player/aConcede"));
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}
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if (aLeaveGame) {
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aLeaveGame->setShortcuts(shortcuts.getShortcut("Player/aLeaveGame"));
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}
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if (aCloseReplay) {
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aCloseReplay->setShortcuts(shortcuts.getShortcut("Player/aCloseReplay"));
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}
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if (aResetLayout) {
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aResetLayout->setShortcuts(shortcuts.getShortcut("Player/aResetLayout"));
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}
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if (aFocusChat) {
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aFocusChat->setShortcuts(shortcuts.getShortcut("Player/aFocusChat"));
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}
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if (aReplaySkipForward) {
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aReplaySkipForward->setShortcuts(shortcuts.getShortcut("Replays/aSkipForward"));
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}
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if (aReplaySkipBackward) {
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aReplaySkipBackward->setShortcuts(shortcuts.getShortcut("Replays/aSkipBackward"));
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}
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if (aReplaySkipForwardBig) {
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aReplaySkipForwardBig->setShortcuts(shortcuts.getShortcut("Replays/aSkipForwardBig"));
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}
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if (aReplaySkipBackwardBig) {
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aReplaySkipBackwardBig->setShortcuts(shortcuts.getShortcut("Replays/aSkipBackwardBig"));
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}
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if (replayPlayButton) {
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replayPlayButton->setShortcut(shortcuts.getSingleShortcut("Replays/playButton"));
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}
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if (replayFastForwardButton) {
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replayFastForwardButton->setShortcut(shortcuts.getSingleShortcut("Replays/fastForwardButton"));
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}
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}
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TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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: Tab(_tabSupervisor), secondsElapsed(0), hostId(-1), localPlayerId(-1),
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isLocalGame(_tabSupervisor->getIsLocalGame()), spectator(true), judge(false), gameStateKnown(false),
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@ -404,6 +305,105 @@ void TabGame::retranslateUi()
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scene->retranslateUi();
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}
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void TabGame::refreshShortcuts()
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{
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ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
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for (int i = 0; i < phaseActions.size(); ++i) {
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QAction *temp = phaseActions.at(i);
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switch (i) {
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case 0:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase0"));
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break;
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case 1:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase1"));
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break;
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case 2:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase2"));
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break;
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case 3:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase3"));
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break;
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case 4:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase4"));
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break;
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case 5:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase5"));
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break;
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case 6:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase6"));
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break;
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case 7:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase7"));
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break;
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case 8:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase8"));
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break;
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case 9:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase9"));
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break;
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case 10:
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temp->setShortcuts(shortcuts.getShortcut("Player/phase10"));
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break;
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default:;
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}
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}
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if (aNextPhase) {
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aNextPhase->setShortcuts(shortcuts.getShortcut("Player/aNextPhase"));
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}
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if (aNextPhaseAction) {
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aNextPhaseAction->setShortcuts(shortcuts.getShortcut("Player/aNextPhaseAction"));
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}
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if (aNextTurn) {
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aNextTurn->setShortcuts(shortcuts.getShortcut("Player/aNextTurn"));
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}
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if (aReverseTurn) {
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aReverseTurn->setShortcuts(shortcuts.getShortcut("Player/aReverseTurn"));
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}
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if (aRemoveLocalArrows) {
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aRemoveLocalArrows->setShortcuts(shortcuts.getShortcut("Player/aRemoveLocalArrows"));
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}
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if (aRotateViewCW) {
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aRotateViewCW->setShortcuts(shortcuts.getShortcut("Player/aRotateViewCW"));
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}
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if (aRotateViewCCW) {
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aRotateViewCCW->setShortcuts(shortcuts.getShortcut("Player/aRotateViewCCW"));
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}
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if (aConcede) {
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aConcede->setShortcuts(shortcuts.getShortcut("Player/aConcede"));
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}
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if (aLeaveGame) {
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aLeaveGame->setShortcuts(shortcuts.getShortcut("Player/aLeaveGame"));
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}
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if (aCloseReplay) {
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aCloseReplay->setShortcuts(shortcuts.getShortcut("Player/aCloseReplay"));
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}
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if (aResetLayout) {
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aResetLayout->setShortcuts(shortcuts.getShortcut("Player/aResetLayout"));
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}
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if (aFocusChat) {
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aFocusChat->setShortcuts(shortcuts.getShortcut("Player/aFocusChat"));
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}
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if (aReplaySkipForward) {
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aReplaySkipForward->setShortcuts(shortcuts.getShortcut("Replays/aSkipForward"));
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}
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if (aReplaySkipBackward) {
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aReplaySkipBackward->setShortcuts(shortcuts.getShortcut("Replays/aSkipBackward"));
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}
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if (aReplaySkipForwardBig) {
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aReplaySkipForwardBig->setShortcuts(shortcuts.getShortcut("Replays/aSkipForwardBig"));
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}
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if (aReplaySkipBackwardBig) {
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aReplaySkipBackwardBig->setShortcuts(shortcuts.getShortcut("Replays/aSkipBackwardBig"));
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}
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if (replayPlayButton) {
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replayPlayButton->setShortcut(shortcuts.getSingleShortcut("Replays/playButton"));
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}
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if (replayFastForwardButton) {
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replayFastForwardButton->setShortcut(shortcuts.getSingleShortcut("Replays/fastForwardButton"));
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}
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}
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void TabGame::closeRequest(bool forced)
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{
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if (!forced && !leaveGame()) {
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