Add ESLint & Run it against the system (#4470)

This commit is contained in:
Zach H 2021-11-13 14:49:06 -05:00 committed by ZeldaZach
parent 43eee6b32e
commit f789e02096
106 changed files with 1235 additions and 20242 deletions

View file

@ -1,11 +1,11 @@
import * as _ from "lodash";
import * as _ from 'lodash';
import { GameSortField, UserSortField, SortDirection } from "types";
import { GameSortField, UserSortField, SortDirection } from 'types';
import { SortUtil } from "../common";
import { SortUtil } from '../common';
import { RoomsState } from "./rooms.interfaces"
import { MAX_ROOM_MESSAGES, Types } from "./rooms.types";
import { RoomsState } from './rooms.interfaces'
import { MAX_ROOM_MESSAGES, Types } from './rooms.types';
const initialState: RoomsState = {
rooms: {},
@ -22,7 +22,7 @@ const initialState: RoomsState = {
};
export const roomsReducer = (state = initialState, action: any) => {
switch(action.type) {
switch (action.type) {
case Types.CLEAR_STORE: {
return {
...initialState
@ -37,7 +37,7 @@ export const roomsReducer = (state = initialState, action: any) => {
_.each(action.rooms, (room, order) => {
const { roomId } = room;
const existing = rooms[roomId] || {};
const update = { ...room };
delete update.gameList;
delete update.gametypeList;
@ -113,7 +113,7 @@ export const roomsReducer = (state = initialState, action: any) => {
const { roomId, message } = action;
const { messages } = state;
let roomMessages = [ ...(messages[roomId] || []) ];
let roomMessages = [...(messages[roomId] || [])];
if (roomMessages.length === MAX_ROOM_MESSAGES) {
roomMessages.shift();
@ -150,7 +150,7 @@ export const roomsReducer = (state = initialState, action: any) => {
}, {});
const gameUpdates = room.gameList
// filter out closed games and remove from update map
// filter out closed games and remove from update map
.filter(game => {
const gameUpdate = toUpdate[game.gameId];
const closedGame = gameUpdate && gameUpdate.closed;
@ -181,7 +181,7 @@ export const roomsReducer = (state = initialState, action: any) => {
_.each(toUpdate, game => gameUpdates.push(game));
}
const gameList = [ ...gameUpdates ];
const gameList = [...gameUpdates];
SortUtil.sortByField(gameList, sortGamesBy);
@ -216,7 +216,7 @@ export const roomsReducer = (state = initialState, action: any) => {
[roomId]: {
...room,
userList
}
}
}
};
}
@ -225,7 +225,7 @@ export const roomsReducer = (state = initialState, action: any) => {
const { rooms } = state;
const room = { ...rooms[roomId] };
const userList = room.userList.filter(user => user.name !== name);
const userList = room.userList.filter(user => user.name !== name);
return {
...state,
@ -234,7 +234,7 @@ export const roomsReducer = (state = initialState, action: any) => {
[roomId]: {
...room,
userList
}
}
}
};
}
@ -242,7 +242,7 @@ export const roomsReducer = (state = initialState, action: any) => {
const { field, order, roomId } = action;
const { rooms } = state;
const gameList = [ ...rooms[roomId].gameList ];
const gameList = [...rooms[roomId].gameList];
const sortGamesBy = {
field, order