Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
No known key found for this signature in database
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261 changed files with 735 additions and 729 deletions

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#include "abstract_counter.h"
#include "../../client/translate_counter_name.h"
#include "../../settings/cache_settings.h"
#include "../player/player.h"
#include "expression.h"
#include "pb/command_inc_counter.pb.h"
#include "pb/command_set_counter.pb.h"
#include <QAction>
#include <QApplication>
#include <QGraphicsSceneHoverEvent>
#include <QGraphicsSceneMouseEvent>
#include <QKeyEvent>
#include <QMenu>
#include <QPainter>
#include <QString>
AbstractCounter::AbstractCounter(Player *_player,
int _id,
const QString &_name,
bool _shownInCounterArea,
int _value,
bool _useNameForShortcut,
QGraphicsItem *parent,
QWidget *_game)
: QGraphicsItem(parent), player(_player), id(_id), name(_name), value(_value),
useNameForShortcut(_useNameForShortcut), hovered(false), aDec(nullptr), aInc(nullptr), dialogSemaphore(false),
deleteAfterDialog(false), shownInCounterArea(_shownInCounterArea), game(_game)
{
setAcceptHoverEvents(true);
shortcutActive = false;
if (player->getLocalOrJudge()) {
QString displayName = TranslateCounterName::getDisplayName(_name);
menu = new TearOffMenu(displayName);
aSet = new QAction(this);
connect(aSet, SIGNAL(triggered()), this, SLOT(setCounter()));
menu->addAction(aSet);
menu->addSeparator();
for (int i = 10; i >= -10; --i) {
if (i == 0) {
menu->addSeparator();
} else {
QAction *aIncrement = new QAction(QString(i < 0 ? "%1" : "+%1").arg(i), this);
if (i == -1)
aDec = aIncrement;
else if (i == 1)
aInc = aIncrement;
aIncrement->setData(i);
connect(aIncrement, SIGNAL(triggered()), this, SLOT(incrementCounter()));
menu->addAction(aIncrement);
}
}
} else {
menu = nullptr;
}
connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
refreshShortcuts();
retranslateUi();
}
AbstractCounter::~AbstractCounter()
{
delete menu;
}
void AbstractCounter::delCounter()
{
if (dialogSemaphore)
deleteAfterDialog = true;
else
deleteLater();
}
void AbstractCounter::retranslateUi()
{
if (menu) {
aSet->setText(tr("&Set counter..."));
}
}
void AbstractCounter::setShortcutsActive()
{
if (!player->getLocal()) {
return;
}
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
if (name == "life") {
shortcutActive = true;
aSet->setShortcuts(shortcuts.getShortcut("Player/aSet"));
aDec->setShortcuts(shortcuts.getShortcut("Player/aDec"));
aInc->setShortcuts(shortcuts.getShortcut("Player/aInc"));
} else if (useNameForShortcut) {
shortcutActive = true;
aSet->setShortcuts(shortcuts.getShortcut("Player/aSetCounter_" + name));
aDec->setShortcuts(shortcuts.getShortcut("Player/aDecCounter_" + name));
aInc->setShortcuts(shortcuts.getShortcut("Player/aIncCounter_" + name));
}
}
void AbstractCounter::setShortcutsInactive()
{
shortcutActive = false;
if (name == "life" || useNameForShortcut) {
aSet->setShortcut(QKeySequence());
aDec->setShortcut(QKeySequence());
aInc->setShortcut(QKeySequence());
}
}
void AbstractCounter::refreshShortcuts()
{
if (shortcutActive) {
setShortcutsActive();
}
}
void AbstractCounter::setValue(int _value)
{
value = _value;
update();
}
void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (isUnderMouse() && player->getLocalOrJudge()) {
if (event->button() == Qt::MiddleButton || (QApplication::keyboardModifiers() & Qt::ShiftModifier)) {
if (menu)
menu->exec(event->screenPos());
event->accept();
} else if (event->button() == Qt::LeftButton) {
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(1);
player->sendGameCommand(cmd);
event->accept();
} else if (event->button() == Qt::RightButton) {
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(-1);
player->sendGameCommand(cmd);
event->accept();
}
} else
event->ignore();
}
void AbstractCounter::hoverEnterEvent(QGraphicsSceneHoverEvent * /*event*/)
{
hovered = true;
update();
}
void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent * /*event*/)
{
hovered = false;
update();
}
void AbstractCounter::incrementCounter()
{
const int delta = static_cast<QAction *>(sender())->data().toInt();
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(delta);
player->sendGameCommand(cmd);
}
void AbstractCounter::setCounter()
{
dialogSemaphore = true;
AbstractCounterDialog dialog(name, QString::number(value), game);
const int ok = dialog.exec();
if (deleteAfterDialog) {
deleteLater();
return;
}
dialogSemaphore = false;
if (!ok)
return;
Expression exp(value);
int newValue = static_cast<int>(exp.parse(dialog.textValue()));
Command_SetCounter cmd;
cmd.set_counter_id(id);
cmd.set_value(newValue);
player->sendGameCommand(cmd);
}
AbstractCounterDialog::AbstractCounterDialog(const QString &name, const QString &value, QWidget *parent)
: QInputDialog(parent)
{
setWindowTitle(tr("Set counter"));
setLabelText(tr("New value for counter '%1':").arg(name));
setTextValue(value);
qApp->installEventFilter(this);
}
bool AbstractCounterDialog::eventFilter(QObject *obj, QEvent *event)
{
Q_UNUSED(obj);
if (event->type() == QEvent::KeyPress) {
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
switch (keyEvent->key()) {
case Qt::Key_Up:
changeValue(+1);
return true;
case Qt::Key_Down:
changeValue(-1);
return true;
}
}
return false;
}
void AbstractCounterDialog::changeValue(int diff)
{
bool ok;
int curValue = textValue().toInt(&ok);
if (!ok)
return;
curValue += diff;
setTextValue(QString::number(curValue));
}

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#ifndef COUNTER_H
#define COUNTER_H
#include "../../client/tearoff_menu.h"
#include <QGraphicsItem>
#include <QInputDialog>
class Player;
class QAction;
class QKeyEvent;
class QMenu;
class QString;
class AbstractCounter : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
protected:
Player *player;
int id;
QString name;
int value;
bool useNameForShortcut, hovered;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
void hoverLeaveEvent(QGraphicsSceneHoverEvent *event) override;
private:
QAction *aSet, *aDec, *aInc;
TearOffMenu *menu;
bool dialogSemaphore, deleteAfterDialog;
bool shownInCounterArea;
bool shortcutActive;
QWidget *game;
private slots:
void refreshShortcuts();
void incrementCounter();
void setCounter();
public:
AbstractCounter(Player *_player,
int _id,
const QString &_name,
bool _shownInCounterArea,
int _value,
bool _useNameForShortcut = false,
QGraphicsItem *parent = nullptr,
QWidget *game = nullptr);
~AbstractCounter() override;
void retranslateUi();
void setValue(int _value);
void setShortcutsActive();
void setShortcutsInactive();
void delCounter();
QMenu *getMenu() const
{
return menu;
}
int getId() const
{
return id;
}
QString getName() const
{
return name;
}
bool getShownInCounterArea() const
{
return shownInCounterArea;
}
int getValue() const
{
return value;
}
};
class AbstractCounterDialog : public QInputDialog
{
Q_OBJECT
public:
AbstractCounterDialog(const QString &name, const QString &value, QWidget *parent = nullptr);
protected:
bool eventFilter(QObject *obj, QEvent *event);
void changeValue(int diff);
};
#endif

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#include "abstract_graphics_item.h"
#include <QPainter>
void AbstractGraphicsItem::paintNumberEllipse(int number,
int fontSize,
const QColor &color,
int position,
int count,
QPainter *painter)
{
painter->save();
QString numStr = QString::number(number);
QFont font("Serif");
font.setPixelSize(fontSize);
font.setWeight(QFont::Bold);
QFontMetrics fm(font);
double w = 1.3 *
#if (QT_VERSION >= QT_VERSION_CHECK(5, 11, 0))
fm.horizontalAdvance(numStr);
#else
fm.width(numStr);
#endif
double h = fm.height() * 1.3;
if (w < h)
w = h;
painter->setPen(QColor(255, 255, 255, 0));
painter->setBrush(QBrush(QColor(color)));
QRectF textRect;
if (position == -1)
textRect = QRectF((boundingRect().width() - w) / 2.0, (boundingRect().height() - h) / 2.0, w, h);
else {
qreal xOffset = 10;
qreal yOffset = 20;
qreal spacing = 2;
if (position < 2)
textRect = QRectF(count == 1 ? ((boundingRect().width() - w) / 2.0)
: (position % 2 == 0 ? xOffset : (boundingRect().width() - xOffset - w)),
yOffset, w, h);
else
textRect = QRectF(count == 3 ? ((boundingRect().width() - w) / 2.0)
: (position % 2 == 0 ? xOffset : (boundingRect().width() - xOffset - w)),
yOffset + (spacing + h) * (position / 2), w, h);
}
painter->drawEllipse(textRect);
painter->setPen(Qt::black);
painter->setFont(font);
painter->drawText(textRect, Qt::AlignCenter, numStr);
painter->restore();
}
int resetPainterTransform(QPainter *painter)
{
painter->resetTransform();
auto tx = painter->deviceTransform().inverted();
painter->setTransform(tx);
return tx.isScaling() ? 1.0 / tx.m11() : 1;
}

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#ifndef ABSTRACTGRAPHICSITEM_H
#define ABSTRACTGRAPHICSITEM_H
#include <QGraphicsItem>
enum GraphicsItemType
{
typeCard = QGraphicsItem::UserType + 1,
typeCardDrag = QGraphicsItem::UserType + 2,
typeZone = QGraphicsItem::UserType + 3,
typePlayerTarget = QGraphicsItem::UserType + 4,
typeDeckViewCardContainer = QGraphicsItem::UserType + 5,
typeOther = QGraphicsItem::UserType + 6
};
class AbstractGraphicsItem : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
protected:
void paintNumberEllipse(int number, int radius, const QColor &color, int position, int count, QPainter *painter);
public:
AbstractGraphicsItem(QGraphicsItem *parent = nullptr) : QObject(), QGraphicsItem(parent)
{
}
};
int resetPainterTransform(QPainter *painter);
#endif

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#define _USE_MATH_DEFINES
#include "arrow_item.h"
#include "../../settings/cache_settings.h"
#include "../cards/card_database.h"
#include "../cards/card_item.h"
#include "../player/player.h"
#include "../player/player_target.h"
#include "../zones/card_zone.h"
#include "color.h"
#include "pb/command_attach_card.pb.h"
#include "pb/command_create_arrow.pb.h"
#include "pb/command_delete_arrow.pb.h"
#include <QDebug>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <QtMath>
ArrowItem::ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &_color)
: QGraphicsItem(), player(_player), id(_id), startItem(_startItem), targetItem(_targetItem), color(_color),
fullColor(true)
{
qDebug() << "ArrowItem constructor: startItem=" << static_cast<QGraphicsItem *>(startItem);
setZValue(2000000005);
if (startItem)
startItem->addArrowFrom(this);
if (targetItem)
targetItem->addArrowTo(this);
if (startItem && targetItem)
updatePath();
}
ArrowItem::~ArrowItem()
{
qDebug() << "ArrowItem destructor";
}
void ArrowItem::delArrow()
{
if (startItem) {
startItem->removeArrowFrom(this);
startItem = 0;
}
if (targetItem) {
targetItem->setBeingPointedAt(false);
targetItem->removeArrowTo(this);
targetItem = 0;
}
player->removeArrow(this);
deleteLater();
}
void ArrowItem::updatePath()
{
if (!targetItem)
return;
QPointF endPoint = targetItem->mapToScene(
QPointF(targetItem->boundingRect().width() / 2, targetItem->boundingRect().height() / 2));
updatePath(endPoint);
}
void ArrowItem::updatePath(const QPointF &endPoint)
{
const double arrowWidth = 15.0;
const double headWidth = 40.0;
const double headLength =
headWidth / qPow(2, 0.5); // aka headWidth / sqrt (2) but this produces a compile error with MSVC++
const double phi = 15;
if (!startItem)
return;
QPointF startPoint =
startItem->mapToScene(QPointF(startItem->boundingRect().width() / 2, startItem->boundingRect().height() / 2));
QLineF line(startPoint, endPoint);
qreal lineLength = line.length();
prepareGeometryChange();
if (lineLength < 30)
path = QPainterPath();
else {
QPointF c(lineLength / 2, qTan(phi * M_PI / 180) * lineLength);
QPainterPath centerLine;
centerLine.moveTo(0, 0);
centerLine.quadTo(c, QPointF(lineLength, 0));
double percentage = 1 - headLength / lineLength;
QPointF arrowBodyEndPoint = centerLine.pointAtPercent(percentage);
QLineF testLine(arrowBodyEndPoint, centerLine.pointAtPercent(percentage + 0.001));
qreal alpha = testLine.angle() - 90;
QPointF endPoint1 =
arrowBodyEndPoint + arrowWidth / 2 * QPointF(qCos(alpha * M_PI / 180), -qSin(alpha * M_PI / 180));
QPointF endPoint2 =
arrowBodyEndPoint + arrowWidth / 2 * QPointF(-qCos(alpha * M_PI / 180), qSin(alpha * M_PI / 180));
QPointF point1 =
endPoint1 + (headWidth - arrowWidth) / 2 * QPointF(qCos(alpha * M_PI / 180), -qSin(alpha * M_PI / 180));
QPointF point2 =
endPoint2 + (headWidth - arrowWidth) / 2 * QPointF(-qCos(alpha * M_PI / 180), qSin(alpha * M_PI / 180));
path = QPainterPath(-arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
path.quadTo(c, endPoint1);
path.lineTo(point1);
path.lineTo(QPointF(lineLength, 0));
path.lineTo(point2);
path.lineTo(endPoint2);
path.quadTo(c, arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
path.lineTo(-arrowWidth / 2 * QPointF(qCos((phi - 90) * M_PI / 180), qSin((phi - 90) * M_PI / 180)));
}
setPos(startPoint);
setTransform(QTransform().rotate(-line.angle()));
}
void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QColor paintColor(color);
if (fullColor)
paintColor.setAlpha(200);
else
paintColor.setAlpha(150);
painter->setBrush(paintColor);
painter->drawPath(path);
}
void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (!player->getLocal()) {
event->ignore();
return;
}
QList<QGraphicsItem *> colliding = scene()->items(event->scenePos());
for (QGraphicsItem *item : colliding) {
if (qgraphicsitem_cast<CardItem *>(item)) {
event->ignore();
return;
}
}
event->accept();
if (event->button() == Qt::RightButton) {
Command_DeleteArrow cmd;
cmd.set_arrow_id(id);
player->sendGameCommand(cmd);
}
}
ArrowDragItem::ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color)
: ArrowItem(_owner, -1, _startItem, 0, _color)
{
}
void ArrowDragItem::addChildArrow(ArrowDragItem *childArrow)
{
childArrows.append(childArrow);
}
void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
// This ensures that if a mouse move event happens after a call to delArrow(),
// the event will be discarded as it would create some stray pointers.
if (!startItem)
return;
QPointF endPos = event->scenePos();
QList<QGraphicsItem *> colliding = scene()->items(endPos);
ArrowTarget *cursorItem = 0;
qreal cursorItemZ = -1;
for (int i = colliding.size() - 1; i >= 0; i--) {
if (qgraphicsitem_cast<PlayerTarget *>(colliding.at(i)) || qgraphicsitem_cast<CardItem *>(colliding.at(i))) {
if (colliding.at(i)->zValue() > cursorItemZ) {
cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
cursorItemZ = cursorItem->zValue();
}
}
}
if ((cursorItem != targetItem) && targetItem) {
targetItem->setBeingPointedAt(false);
targetItem->removeArrowTo(this);
}
if (!cursorItem) {
fullColor = false;
targetItem = 0;
updatePath(endPos);
} else {
if (cursorItem != targetItem) {
fullColor = true;
if (cursorItem != startItem) {
cursorItem->setBeingPointedAt(true);
cursorItem->addArrowTo(this);
}
targetItem = cursorItem;
}
updatePath();
}
update();
for (ArrowDragItem *child : childArrows) {
child->mouseMoveEvent(event);
}
}
void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (!startItem)
return;
if (targetItem && (targetItem != startItem)) {
CardZone *startZone = static_cast<CardItem *>(startItem)->getZone();
// For now, we can safely assume that the start item is always a card.
// The target item can be a player as well.
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
CardItem *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
Command_CreateArrow cmd;
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(color));
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_start_card_id(startCard->getId());
if (targetCard) {
CardZone *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
} else {
PlayerTarget *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem);
cmd.set_target_player_id(targetPlayer->getOwner()->getId());
}
if (startZone->getName().compare("hand") == 0) {
startCard->playCard(false);
CardInfoPtr ci = startCard->getInfo();
if (ci && (((!SettingsCache::instance().getPlayToStack() && ci->getTableRow() == 3) ||
((SettingsCache::instance().getPlayToStack() && ci->getTableRow() != 0) &&
startCard->getZone()->getName().toStdString() != "stack"))))
cmd.set_start_zone("stack");
else
cmd.set_start_zone(SettingsCache::instance().getPlayToStack() ? "stack" : "table");
}
player->sendGameCommand(cmd);
}
delArrow();
for (ArrowDragItem *child : childArrows) {
child->mouseReleaseEvent(event);
}
}
ArrowAttachItem::ArrowAttachItem(ArrowTarget *_startItem)
: ArrowItem(_startItem->getOwner(), -1, _startItem, 0, Qt::green)
{
}
void ArrowAttachItem::addChildArrow(ArrowAttachItem *childArrow)
{
childArrows.append(childArrow);
}
void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (!startItem)
return;
QPointF endPos = event->scenePos();
QList<QGraphicsItem *> colliding = scene()->items(endPos);
ArrowTarget *cursorItem = 0;
qreal cursorItemZ = -1;
for (int i = colliding.size() - 1; i >= 0; i--) {
if (qgraphicsitem_cast<CardItem *>(colliding.at(i))) {
if (colliding.at(i)->zValue() > cursorItemZ) {
cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
cursorItemZ = cursorItem->zValue();
}
}
}
if ((cursorItem != targetItem) && targetItem) {
targetItem->setBeingPointedAt(false);
}
if (!cursorItem) {
fullColor = false;
targetItem = 0;
updatePath(endPos);
} else {
fullColor = true;
if (cursorItem != startItem) {
cursorItem->setBeingPointedAt(true);
}
targetItem = cursorItem;
updatePath();
}
update();
for (ArrowAttachItem *child : childArrows) {
child->mouseMoveEvent(event);
}
}
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (!startItem)
return;
if (targetItem && (targetItem != startItem)) {
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
CardZone *startZone = startCard->getZone();
CardItem *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
CardZone *targetZone = targetCard->getZone();
Command_AttachCard cmd;
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetZone->getPlayer()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->sendGameCommand(cmd);
}
delArrow();
for (ArrowAttachItem *child : childArrows) {
child->mouseReleaseEvent(event);
}
}

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#ifndef ARROWITEM_H
#define ARROWITEM_H
#include <QGraphicsItem>
class CardItem;
class QGraphicsSceneMouseEvent;
class QMenu;
class Player;
class ArrowTarget;
class ArrowItem : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
private:
QPainterPath path;
QMenu *menu;
protected:
Player *player;
int id;
ArrowTarget *startItem, *targetItem;
QColor color;
bool fullColor;
void mousePressEvent(QGraphicsSceneMouseEvent *event);
public:
ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &color);
~ArrowItem();
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QRectF boundingRect() const
{
return path.boundingRect();
}
QPainterPath shape() const
{
return path;
}
void updatePath();
void updatePath(const QPointF &endPoint);
int getId() const
{
return id;
}
Player *getPlayer() const
{
return player;
}
void setStartItem(ArrowTarget *_item)
{
startItem = _item;
}
void setTargetItem(ArrowTarget *_item)
{
targetItem = _item;
}
ArrowTarget *getStartItem() const
{
return startItem;
}
ArrowTarget *getTargetItem() const
{
return targetItem;
}
void delArrow();
};
class ArrowDragItem : public ArrowItem
{
Q_OBJECT
private:
QList<ArrowDragItem *> childArrows;
public:
ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color);
void addChildArrow(ArrowDragItem *childArrow);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
};
class ArrowAttachItem : public ArrowItem
{
Q_OBJECT
private:
QList<ArrowAttachItem *> childArrows;
public:
ArrowAttachItem(ArrowTarget *_startItem);
void addChildArrow(ArrowAttachItem *childArrow);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
};
#endif // ARROWITEM_H

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#include "arrow_target.h"
#include "../player/player.h"
#include "arrow_item.h"
ArrowTarget::ArrowTarget(Player *_owner, QGraphicsItem *parent)
: AbstractGraphicsItem(parent), owner(_owner), beingPointedAt(false)
{
}
ArrowTarget::~ArrowTarget()
{
for (int i = 0; i < arrowsFrom.size(); ++i) {
arrowsFrom[i]->setStartItem(0);
arrowsFrom[i]->delArrow();
}
for (int i = 0; i < arrowsTo.size(); ++i) {
arrowsTo[i]->setTargetItem(0);
arrowsTo[i]->delArrow();
}
}
void ArrowTarget::setBeingPointedAt(bool _beingPointedAt)
{
beingPointedAt = _beingPointedAt;
update();
}

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#ifndef ARROWTARGET_H
#define ARROWTARGET_H
#include "abstract_graphics_item.h"
#include <QList>
class Player;
class ArrowItem;
class ArrowTarget : public AbstractGraphicsItem
{
Q_OBJECT
protected:
Player *owner;
private:
bool beingPointedAt;
QList<ArrowItem *> arrowsFrom, arrowsTo;
public:
ArrowTarget(Player *_owner, QGraphicsItem *parent = nullptr);
~ArrowTarget();
Player *getOwner() const
{
return owner;
}
void setBeingPointedAt(bool _beingPointedAt);
bool getBeingPointedAt() const
{
return beingPointedAt;
}
const QList<ArrowItem *> &getArrowsFrom() const
{
return arrowsFrom;
}
void addArrowFrom(ArrowItem *arrow)
{
arrowsFrom.append(arrow);
}
void removeArrowFrom(ArrowItem *arrow)
{
arrowsFrom.removeOne(arrow);
}
const QList<ArrowItem *> &getArrowsTo() const
{
return arrowsTo;
}
void addArrowTo(ArrowItem *arrow)
{
arrowsTo.append(arrow);
}
void removeArrowTo(ArrowItem *arrow)
{
arrowsTo.removeOne(arrow);
}
};
#endif

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#include "counter_general.h"
#include "../../client/ui/pixel_map_generator.h"
#include "abstract_graphics_item.h"
#include <QPainter>
GeneralCounter::GeneralCounter(Player *_player,
int _id,
const QString &_name,
const QColor &_color,
int _radius,
int _value,
bool useNameForShortcut,
QGraphicsItem *parent,
QWidget *game)
: AbstractCounter(_player, _id, _name, true, _value, useNameForShortcut, parent, game), color(_color),
radius(_radius)
{
setCacheMode(DeviceCoordinateCache);
}
QRectF GeneralCounter::boundingRect() const
{
return QRectF(0, 0, radius * 2, radius * 2);
}
void GeneralCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QRectF mapRect = painter->combinedTransform().mapRect(boundingRect());
int translatedHeight = mapRect.size().height();
qreal scaleFactor = translatedHeight / boundingRect().height();
QPixmap pixmap = CounterPixmapGenerator::generatePixmap(translatedHeight, name, hovered);
painter->save();
resetPainterTransform(painter);
painter->drawPixmap(QPoint(0, 0), pixmap);
if (value) {
QFont f("Serif");
f.setPixelSize(qMax((int)(radius * scaleFactor), 10));
f.setWeight(QFont::Bold);
painter->setPen(Qt::black);
painter->setFont(f);
painter->drawText(mapRect, Qt::AlignCenter, QString::number(value));
}
painter->restore();
}

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#ifndef COUNTER_GENERAL_H
#define COUNTER_GENERAL_H
#include "abstract_counter.h"
class GeneralCounter : public AbstractCounter
{
Q_OBJECT
private:
QColor color;
int radius;
public:
GeneralCounter(Player *_player,
int _id,
const QString &_name,
const QColor &_color,
int _radius,
int _value,
bool useNameForShortcut = false,
QGraphicsItem *parent = nullptr,
QWidget *game = nullptr);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
};
#endif

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#include "abstract_card_drag_item.h"
#include "card_database.h"
#include <QCursor>
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
static const float CARD_WIDTH_HALF = CARD_WIDTH / 2;
static const float CARD_HEIGHT_HALF = CARD_HEIGHT / 2;
const QColor GHOST_MASK = QColor(255, 255, 255, 50);
AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
const QPointF &_hotSpot,
AbstractCardDragItem *parentDrag)
: QGraphicsItem(), item(_item), hotSpot(_hotSpot)
{
if (parentDrag) {
parentDrag->addChildDrag(this);
setZValue(2000000007 + hotSpot.x() * 1000000 + hotSpot.y() * 1000 + 1000);
} else {
hotSpot = QPointF{qBound(0.0, hotSpot.x(), static_cast<qreal>(CARD_WIDTH - 1)),
qBound(0.0, hotSpot.y(), static_cast<qreal>(CARD_HEIGHT - 1))};
setCursor(Qt::ClosedHandCursor);
setZValue(2000000007);
}
if (item->getTapped())
setTransform(QTransform()
.translate(CARD_WIDTH_HALF, CARD_HEIGHT_HALF)
.rotate(90)
.translate(-CARD_WIDTH_HALF, -CARD_HEIGHT_HALF));
setCacheMode(DeviceCoordinateCache);
}
AbstractCardDragItem::~AbstractCardDragItem()
{
for (int i = 0; i < childDrags.size(); i++)
delete childDrags[i];
}
QPainterPath AbstractCardDragItem::shape() const
{
QPainterPath shape;
shape.addRoundedRect(boundingRect(), 0.05 * CARD_WIDTH, 0.05 * CARD_WIDTH);
return shape;
}
void AbstractCardDragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
item->paint(painter, option, widget);
// adds a mask to the card so it looks like the card hasnt been placed yet
painter->fillPath(shape(), GHOST_MASK);
}
void AbstractCardDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
event->accept();
updatePosition(event->scenePos());
}
void AbstractCardDragItem::addChildDrag(AbstractCardDragItem *child)
{
childDrags << child;
}

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#ifndef ABSTRACTCARDDRAGITEM_H
#define ABSTRACTCARDDRAGITEM_H
#include "abstract_card_item.h"
class QGraphicsScene;
class CardZone;
class CardInfo;
class AbstractCardDragItem : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
protected:
AbstractCardItem *item;
QPointF hotSpot;
QList<AbstractCardDragItem *> childDrags;
public:
enum
{
Type = typeCardDrag
};
int type() const override
{
return Type;
}
AbstractCardDragItem(AbstractCardItem *_item, const QPointF &_hotSpot, AbstractCardDragItem *parentDrag = 0);
~AbstractCardDragItem();
QRectF boundingRect() const override
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
}
QPainterPath shape() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
AbstractCardItem *getItem() const
{
return item;
}
QPointF getHotSpot() const
{
return hotSpot;
}
void addChildDrag(AbstractCardDragItem *child);
virtual void updatePosition(const QPointF &cursorScenePos) = 0;
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
};
#endif

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#include "abstract_card_item.h"
#include "../../client/ui/picture_loader.h"
#include "../../main.h"
#include "../../settings/cache_settings.h"
#include "../game_scene.h"
#include "card_database.h"
#include <QCursor>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <algorithm>
AbstractCardItem::AbstractCardItem(const QString &_name, Player *_owner, int _id, QGraphicsItem *parent)
: ArrowTarget(_owner, parent), id(_id), name(_name), tapped(false), facedown(false), tapAngle(0),
bgColor(Qt::transparent), isHovered(false), realZValue(0)
{
setCursor(Qt::OpenHandCursor);
setFlag(ItemIsSelectable);
setCacheMode(DeviceCoordinateCache);
connect(&SettingsCache::instance(), SIGNAL(displayCardNamesChanged()), this, SLOT(callUpdate()));
cardInfoUpdated();
}
AbstractCardItem::~AbstractCardItem()
{
emit deleteCardInfoPopup(name);
}
QRectF AbstractCardItem::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
}
QPainterPath AbstractCardItem::shape() const
{
QPainterPath shape;
shape.addRoundedRect(boundingRect(), 0.05 * CARD_WIDTH, 0.05 * CARD_WIDTH);
return shape;
}
void AbstractCardItem::pixmapUpdated()
{
update();
emit sigPixmapUpdated();
}
void AbstractCardItem::cardInfoUpdated()
{
info = db->getCard(name);
if (!info && !name.isEmpty()) {
QVariantHash properties = QVariantHash();
info = CardInfo::newInstance(name, "", true, QVariantHash(), QList<CardRelation *>(), QList<CardRelation *>(),
CardInfoPerSetMap(), false, -1, false);
}
if (info.data()) {
connect(info.data(), SIGNAL(pixmapUpdated()), this, SLOT(pixmapUpdated()));
}
cacheBgColor();
update();
}
void AbstractCardItem::setRealZValue(qreal _zValue)
{
realZValue = _zValue;
setZValue(_zValue);
}
QSizeF AbstractCardItem::getTranslatedSize(QPainter *painter) const
{
return QSizeF(painter->combinedTransform().map(QLineF(0, 0, boundingRect().width(), 0)).length(),
painter->combinedTransform().map(QLineF(0, 0, 0, boundingRect().height())).length());
}
void AbstractCardItem::transformPainter(QPainter *painter, const QSizeF &translatedSize, int angle)
{
const int MAX_FONT_SIZE = SettingsCache::instance().getMaxFontSize();
const int fontSize = std::max(9, MAX_FONT_SIZE);
QRectF totalBoundingRect = painter->combinedTransform().mapRect(boundingRect());
int scale = resetPainterTransform(painter);
painter->translate(totalBoundingRect.width() / 2, totalBoundingRect.height() / 2);
painter->rotate(angle);
painter->translate(-translatedSize.width() / 2, -translatedSize.height() / 2);
QFont f;
f.setPixelSize(fontSize * scale);
painter->setFont(f);
}
void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedSize, int angle)
{
qreal scaleFactor = translatedSize.width() / boundingRect().width();
QPixmap translatedPixmap;
bool paintImage = true;
if (facedown || name.isEmpty()) {
// never reveal card color, always paint the card back
PictureLoader::getCardBackPixmap(translatedPixmap, translatedSize.toSize());
} else {
// don't even spend time trying to load the picture if our size is too small
if (translatedSize.width() > 10) {
PictureLoader::getPixmap(translatedPixmap, info, translatedSize.toSize());
if (translatedPixmap.isNull())
paintImage = false;
} else {
paintImage = false;
}
}
painter->save();
if (paintImage) {
painter->save();
painter->setClipPath(shape());
painter->drawPixmap(boundingRect(), translatedPixmap, QRectF({0, 0}, translatedPixmap.size()));
painter->restore();
} else {
painter->setBrush(bgColor);
painter->drawPath(shape());
}
if (translatedPixmap.isNull() || SettingsCache::instance().getDisplayCardNames() || facedown) {
painter->save();
transformPainter(painter, translatedSize, angle);
painter->setPen(Qt::white);
painter->setBackground(Qt::black);
painter->setBackgroundMode(Qt::OpaqueMode);
QString nameStr;
if (facedown)
nameStr = "# " + QString::number(id);
else
nameStr = name;
painter->drawText(QRectF(3 * scaleFactor, 3 * scaleFactor, translatedSize.width() - 6 * scaleFactor,
translatedSize.height() - 6 * scaleFactor),
Qt::AlignTop | Qt::AlignLeft | Qt::TextWrapAnywhere, nameStr);
painter->restore();
}
painter->restore();
}
void AbstractCardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
painter->save();
QSizeF translatedSize = getTranslatedSize(painter);
paintPicture(painter, translatedSize, tapAngle);
painter->setRenderHint(QPainter::Antialiasing, false);
if (isSelected() || isHovered) {
QPen pen;
if (isHovered)
pen.setColor(Qt::yellow);
if (isSelected())
pen.setColor(Qt::red);
pen.setWidth(0); // Cosmetic pen
painter->setPen(pen);
painter->drawPath(shape());
}
painter->restore();
}
void AbstractCardItem::setName(const QString &_name)
{
if (name == _name)
return;
emit deleteCardInfoPopup(name);
if (info)
disconnect(info.data(), nullptr, this, nullptr);
name = _name;
cardInfoUpdated();
}
void AbstractCardItem::setHovered(bool _hovered)
{
if (isHovered == _hovered)
return;
if (_hovered)
processHoverEvent();
isHovered = _hovered;
setZValue(_hovered ? 2000000004 : realZValue);
setScale(_hovered && SettingsCache::instance().getScaleCards() ? 1.1 : 1);
setTransformOriginPoint(_hovered ? CARD_WIDTH / 2 : 0, _hovered ? CARD_HEIGHT / 2 : 0);
update();
}
void AbstractCardItem::setColor(const QString &_color)
{
color = _color;
cacheBgColor();
update();
}
void AbstractCardItem::cacheBgColor()
{
QChar colorChar;
if (color.isEmpty()) {
if (info)
colorChar = info->getColorChar();
} else {
colorChar = color.at(0);
}
switch (colorChar.toLower().toLatin1()) {
case 'b':
bgColor = QColor(0, 0, 0);
break;
case 'u':
bgColor = QColor(0, 140, 180);
break;
case 'w':
bgColor = QColor(255, 250, 140);
break;
case 'r':
bgColor = QColor(230, 0, 0);
break;
case 'g':
bgColor = QColor(0, 160, 0);
break;
case 'm':
bgColor = QColor(250, 190, 30);
break;
default:
bgColor = QColor(230, 230, 230);
break;
}
}
void AbstractCardItem::setTapped(bool _tapped, bool canAnimate)
{
if (tapped == _tapped)
return;
tapped = _tapped;
if (SettingsCache::instance().getTapAnimation() && canAnimate)
static_cast<GameScene *>(scene())->registerAnimationItem(this);
else {
tapAngle = tapped ? 90 : 0;
setTransform(QTransform()
.translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2)
.rotate(tapAngle)
.translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2));
update();
}
}
void AbstractCardItem::setFaceDown(bool _facedown)
{
facedown = _facedown;
update();
}
void AbstractCardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->modifiers() & Qt::AltModifier) && event->button() == Qt::LeftButton) {
emit cardShiftClicked(name);
} else if ((event->modifiers() & Qt::ControlModifier)) {
setSelected(!isSelected());
} else if (!isSelected()) {
scene()->clearSelection();
setSelected(true);
}
if (event->button() == Qt::LeftButton)
setCursor(Qt::ClosedHandCursor);
else if (event->button() == Qt::MiddleButton)
emit showCardInfoPopup(event->screenPos(), name);
event->accept();
}
void AbstractCardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::MiddleButton)
emit deleteCardInfoPopup(name);
// This function ensures the parent function doesn't mess around with our selection.
event->accept();
}
void AbstractCardItem::processHoverEvent()
{
emit hovered(this);
}
QVariant AbstractCardItem::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
if (change == ItemSelectedHasChanged) {
update();
return value;
} else
return QGraphicsItem::itemChange(change, value);
}

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#ifndef ABSTRACTCARDITEM_H
#define ABSTRACTCARDITEM_H
#include "../board/arrow_target.h"
#include "card_database.h"
class Player;
const int CARD_WIDTH = 72;
const int CARD_HEIGHT = 102;
class AbstractCardItem : public ArrowTarget
{
Q_OBJECT
protected:
CardInfoPtr info;
int id;
QString name;
bool tapped;
bool facedown;
int tapAngle;
QString color;
QColor bgColor;
private:
bool isHovered;
qreal realZValue;
private slots:
void pixmapUpdated();
void cardInfoUpdated();
void callUpdate()
{
update();
}
signals:
void hovered(AbstractCardItem *card);
void showCardInfoPopup(QPoint pos, QString cardName);
void deleteCardInfoPopup(QString cardName);
void sigPixmapUpdated();
void cardShiftClicked(QString cardName);
public:
enum
{
Type = typeCard
};
int type() const override
{
return Type;
}
AbstractCardItem(const QString &_name = QString(),
Player *_owner = nullptr,
int _id = -1,
QGraphicsItem *parent = nullptr);
~AbstractCardItem();
QRectF boundingRect() const override;
QPainterPath shape() const override;
QSizeF getTranslatedSize(QPainter *painter) const;
void paintPicture(QPainter *painter, const QSizeF &translatedSize, int angle);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
CardInfoPtr getInfo() const
{
return info;
}
int getId() const
{
return id;
}
void setId(int _id)
{
id = _id;
}
QString getName() const
{
return name;
}
void setName(const QString &_name = QString());
qreal getRealZValue() const
{
return realZValue;
}
void setRealZValue(qreal _zValue);
void setHovered(bool _hovered);
QString getColor() const
{
return color;
}
void setColor(const QString &_color);
bool getTapped() const
{
return tapped;
}
void setTapped(bool _tapped, bool canAnimate = false);
bool getFaceDown() const
{
return facedown;
}
void setFaceDown(bool _facedown);
void processHoverEvent();
void deleteCardInfoPopup()
{
emit deleteCardInfoPopup(name);
}
protected:
void transformPainter(QPainter *painter, const QSizeF &translatedSize, int angle);
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
void cacheBgColor();
};
#endif

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#include "card_database.h"
#include "../../client/network/spoiler_background_updater.h"
#include "../../client/ui/picture_loader.h"
#include "../../settings/cache_settings.h"
#include "../game_specific_terms.h"
#include "./card_database_parser/cockatrice_xml_3.h"
#include "./card_database_parser/cockatrice_xml_4.h"
#include <QCryptographicHash>
#include <QDebug>
#include <QDir>
#include <QDirIterator>
#include <QFile>
#include <QMessageBox>
#include <QRegularExpression>
#include <algorithm>
#include <utility>
const char *CardDatabase::TOKENS_SETNAME = "TK";
CardSet::CardSet(const QString &_shortName,
const QString &_longName,
const QString &_setType,
const QDate &_releaseDate)
: shortName(_shortName), longName(_longName), releaseDate(_releaseDate), setType(_setType)
{
loadSetOptions();
}
CardSetPtr CardSet::newInstance(const QString &_shortName,
const QString &_longName,
const QString &_setType,
const QDate &_releaseDate)
{
CardSetPtr ptr(new CardSet(_shortName, _longName, _setType, _releaseDate));
// ptr->setSmartPointer(ptr);
return ptr;
}
QString CardSet::getCorrectedShortName() const
{
// For Windows machines.
QSet<QString> invalidFileNames;
invalidFileNames << "CON"
<< "PRN"
<< "AUX"
<< "NUL"
<< "COM1"
<< "COM2"
<< "COM3"
<< "COM4"
<< "COM5"
<< "COM6"
<< "COM7"
<< "COM8"
<< "COM9"
<< "LPT1"
<< "LPT2"
<< "LPT3"
<< "LPT4"
<< "LPT5"
<< "LPT6"
<< "LPT7"
<< "LPT8"
<< "LPT9";
return invalidFileNames.contains(shortName) ? shortName + "_" : shortName;
}
void CardSet::loadSetOptions()
{
sortKey = SettingsCache::instance().cardDatabase().getSortKey(shortName);
enabled = SettingsCache::instance().cardDatabase().isEnabled(shortName);
isknown = SettingsCache::instance().cardDatabase().isKnown(shortName);
}
void CardSet::setSortKey(unsigned int _sortKey)
{
sortKey = _sortKey;
SettingsCache::instance().cardDatabase().setSortKey(shortName, _sortKey);
}
void CardSet::setEnabled(bool _enabled)
{
enabled = _enabled;
SettingsCache::instance().cardDatabase().setEnabled(shortName, _enabled);
}
void CardSet::setIsKnown(bool _isknown)
{
isknown = _isknown;
SettingsCache::instance().cardDatabase().setIsKnown(shortName, _isknown);
}
class SetList::KeyCompareFunctor
{
public:
inline bool operator()(const CardSetPtr &a, const CardSetPtr &b) const
{
if (a.isNull() || b.isNull()) {
qDebug() << "SetList::KeyCompareFunctor a or b is null";
return false;
}
return a->getSortKey() < b->getSortKey();
}
};
void SetList::sortByKey()
{
std::sort(begin(), end(), KeyCompareFunctor());
}
int SetList::getEnabledSetsNum()
{
int num = 0;
for (int i = 0; i < size(); ++i) {
CardSetPtr set = at(i);
if (set && set->getEnabled()) {
++num;
}
}
return num;
}
int SetList::getUnknownSetsNum()
{
int num = 0;
for (int i = 0; i < size(); ++i) {
CardSetPtr set = at(i);
if (set && !set->getIsKnown() && !set->getIsKnownIgnored()) {
++num;
}
}
return num;
}
QStringList SetList::getUnknownSetsNames()
{
QStringList sets = QStringList();
for (int i = 0; i < size(); ++i) {
CardSetPtr set = at(i);
if (set && !set->getIsKnown() && !set->getIsKnownIgnored()) {
sets << set->getShortName();
}
}
return sets;
}
void SetList::enableAllUnknown()
{
for (int i = 0; i < size(); ++i) {
CardSetPtr set = at(i);
if (set && !set->getIsKnown() && !set->getIsKnownIgnored()) {
set->setIsKnown(true);
set->setEnabled(true);
} else if (set && set->getIsKnownIgnored() && !set->getEnabled()) {
set->setEnabled(true);
}
}
}
void SetList::enableAll()
{
for (int i = 0; i < size(); ++i) {
CardSetPtr set = at(i);
if (set == nullptr) {
qDebug() << "enabledAll has null";
continue;
}
if (!set->getIsKnownIgnored()) {
set->setIsKnown(true);
}
set->setEnabled(true);
}
}
void SetList::markAllAsKnown()
{
for (int i = 0; i < size(); ++i) {
CardSetPtr set = at(i);
if (set && !set->getIsKnown() && !set->getIsKnownIgnored()) {
set->setIsKnown(true);
set->setEnabled(false);
} else if (set && set->getIsKnownIgnored() && !set->getEnabled()) {
set->setEnabled(true);
}
}
}
void SetList::guessSortKeys()
{
// sort by release date DESC; invalid dates to the bottom.
QDate distantFuture(2050, 1, 1);
int aHundredYears = 36500;
for (int i = 0; i < size(); ++i) {
CardSetPtr set = at(i);
if (set.isNull()) {
qDebug() << "guessSortKeys set is null";
continue;
}
QDate date = set->getReleaseDate();
if (date.isNull()) {
set->setSortKey(static_cast<unsigned int>(aHundredYears));
} else {
set->setSortKey(static_cast<unsigned int>(date.daysTo(distantFuture)));
}
}
}
CardInfoPerSet::CardInfoPerSet(const CardSetPtr &_set) : set(_set)
{
}
CardInfo::CardInfo(const QString &_name,
const QString &_text,
bool _isToken,
QVariantHash _properties,
const QList<CardRelation *> &_relatedCards,
const QList<CardRelation *> &_reverseRelatedCards,
CardInfoPerSetMap _sets,
bool _cipt,
int _tableRow,
bool _upsideDownArt)
: name(_name), text(_text), isToken(_isToken), properties(std::move(_properties)), relatedCards(_relatedCards),
reverseRelatedCards(_reverseRelatedCards), sets(std::move(_sets)), cipt(_cipt), tableRow(_tableRow),
upsideDownArt(_upsideDownArt)
{
pixmapCacheKey = QLatin1String("card_") + name;
simpleName = CardInfo::simplifyName(name);
refreshCachedSetNames();
}
CardInfo::~CardInfo()
{
PictureLoader::clearPixmapCache(smartThis);
}
CardInfoPtr CardInfo::newInstance(const QString &_name,
const QString &_text,
bool _isToken,
QVariantHash _properties,
const QList<CardRelation *> &_relatedCards,
const QList<CardRelation *> &_reverseRelatedCards,
CardInfoPerSetMap _sets,
bool _cipt,
int _tableRow,
bool _upsideDownArt)
{
CardInfoPtr ptr(new CardInfo(_name, _text, _isToken, std::move(_properties), _relatedCards, _reverseRelatedCards,
_sets, _cipt, _tableRow, _upsideDownArt));
ptr->setSmartPointer(ptr);
for (const CardInfoPerSet &set : _sets) {
set.getPtr()->append(ptr);
}
return ptr;
}
QString CardInfo::getCorrectedName() const
{
// remove all the characters reserved in windows file paths,
// other oses only disallow a subset of these so it covers all
static const QRegularExpression rmrx(R"(( // |[*<>:"\\?\x00-\x08\x10-\x1f]))");
static const QRegularExpression spacerx(R"([/\x09-\x0f])");
static const QString space(' ');
QString result = name;
// Fire // Ice, Circle of Protection: Red, "Ach! Hans, Run!", Who/What/When/Where/Why, Question Elemental?
return result.remove(rmrx).replace(spacerx, space);
}
void CardInfo::addToSet(const CardSetPtr &_set, const CardInfoPerSet _info)
{
_set->append(smartThis);
sets.insert(_set->getShortName(), _info);
refreshCachedSetNames();
}
void CardInfo::refreshCachedSetNames()
{
QStringList setList;
// update the cached list of set names
for (const auto &set : sets) {
if (set.getPtr()->getEnabled()) {
setList << set.getPtr()->getShortName();
}
}
setsNames = setList.join(", ");
}
QString CardInfo::simplifyName(const QString &name)
{
static const QRegularExpression spaceOrSplit("(\\s+|\\/\\/.*)");
static const QRegularExpression nonAlnum("[^a-z0-9]");
QString simpleName = name.toLower();
// remove spaces and right halves of split cards
simpleName.remove(spaceOrSplit);
// So Aetherling would work, but not Ætherling since 'Æ' would get replaced
// with nothing.
simpleName.replace("æ", "ae");
// Replace Jötun Grunt with Jotun Grunt.
simpleName = simpleName.normalized(QString::NormalizationForm_KD);
// remove all non alphanumeric characters from the name
simpleName.remove(nonAlnum);
return simpleName;
}
const QChar CardInfo::getColorChar() const
{
QString colors = getColors();
switch (colors.size()) {
case 0:
return QChar();
case 1:
return colors.at(0);
default:
return QChar('m');
}
}
CardDatabase::CardDatabase(QObject *parent) : QObject(parent), loadStatus(NotLoaded)
{
qRegisterMetaType<CardInfoPtr>("CardInfoPtr");
qRegisterMetaType<CardInfoPtr>("CardSetPtr");
// add new parsers here
availableParsers << new CockatriceXml4Parser;
availableParsers << new CockatriceXml3Parser;
for (auto &parser : availableParsers) {
connect(parser, SIGNAL(addCard(CardInfoPtr)), this, SLOT(addCard(CardInfoPtr)), Qt::DirectConnection);
connect(parser, SIGNAL(addSet(CardSetPtr)), this, SLOT(addSet(CardSetPtr)), Qt::DirectConnection);
}
connect(&SettingsCache::instance(), SIGNAL(cardDatabasePathChanged()), this, SLOT(loadCardDatabases()));
}
CardDatabase::~CardDatabase()
{
clear();
qDeleteAll(availableParsers);
}
void CardDatabase::clear()
{
clearDatabaseMutex->lock();
QHashIterator<QString, CardInfoPtr> i(cards);
while (i.hasNext()) {
i.next();
if (i.value()) {
removeCard(i.value());
}
}
cards.clear();
simpleNameCards.clear();
sets.clear();
ICardDatabaseParser::clearSetlist();
loadStatus = NotLoaded;
clearDatabaseMutex->unlock();
}
void CardDatabase::addCard(CardInfoPtr card)
{
if (card == nullptr) {
qDebug() << "addCard(nullptr)";
return;
}
// if card already exists just add the new set property
if (cards.contains(card->getName())) {
CardInfoPtr sameCard = cards[card->getName()];
for (const CardInfoPerSet &set : card->getSets()) {
sameCard->addToSet(set.getPtr(), set);
}
return;
}
addCardMutex->lock();
cards.insert(card->getName(), card);
simpleNameCards.insert(card->getSimpleName(), card);
addCardMutex->unlock();
emit cardAdded(card);
}
void CardDatabase::removeCard(CardInfoPtr card)
{
if (card.isNull()) {
qDebug() << "removeCard(nullptr)";
return;
}
for (auto *cardRelation : card->getRelatedCards())
cardRelation->deleteLater();
for (auto *cardRelation : card->getReverseRelatedCards())
cardRelation->deleteLater();
for (auto *cardRelation : card->getReverseRelatedCards2Me())
cardRelation->deleteLater();
removeCardMutex->lock();
cards.remove(card->getName());
simpleNameCards.remove(card->getSimpleName());
removeCardMutex->unlock();
emit cardRemoved(card);
}
CardInfoPtr CardDatabase::getCard(const QString &cardName) const
{
return getCardFromMap(cards, cardName);
}
QList<CardInfoPtr> CardDatabase::getCards(const QStringList &cardNames) const
{
QList<CardInfoPtr> cardInfos;
foreach (QString cardName, cardNames) {
CardInfoPtr ptr = getCardFromMap(cards, cardName);
if (ptr)
cardInfos.append(ptr);
}
return cardInfos;
}
CardInfoPtr CardDatabase::getCardBySimpleName(const QString &cardName) const
{
return getCardFromMap(simpleNameCards, CardInfo::simplifyName(cardName));
}
CardInfoPtr CardDatabase::guessCard(const QString &cardName) const
{
CardInfoPtr temp = getCard(cardName);
if (temp == nullptr) { // get card by simple name instead
temp = getCardBySimpleName(cardName);
if (temp == nullptr) { // still could not find the card, so simplify the cardName too
QString simpleCardName = CardInfo::simplifyName(cardName);
temp = getCardBySimpleName(simpleCardName);
}
}
return temp; // returns nullptr if not found
}
CardSetPtr CardDatabase::getSet(const QString &setName)
{
if (sets.contains(setName)) {
return sets.value(setName);
} else {
CardSetPtr newSet = CardSet::newInstance(setName);
sets.insert(setName, newSet);
return newSet;
}
}
void CardDatabase::addSet(CardSetPtr set)
{
sets.insert(set->getShortName(), set);
}
SetList CardDatabase::getSetList() const
{
SetList result;
QHashIterator<QString, CardSetPtr> i(sets);
while (i.hasNext()) {
i.next();
result << i.value();
}
return result;
}
CardInfoPtr CardDatabase::getCardFromMap(const CardNameMap &cardMap, const QString &cardName) const
{
if (cardMap.contains(cardName))
return cardMap.value(cardName);
return {};
}
LoadStatus CardDatabase::loadFromFile(const QString &fileName)
{
QFile file(fileName);
file.open(QIODevice::ReadOnly);
if (!file.isOpen()) {
return FileError;
}
for (auto parser : availableParsers) {
file.reset();
if (parser->getCanParseFile(fileName, file)) {
file.reset();
parser->parseFile(file);
return Ok;
}
}
return Invalid;
}
LoadStatus CardDatabase::loadCardDatabase(const QString &path)
{
auto startTime = QTime::currentTime();
LoadStatus tempLoadStatus = NotLoaded;
if (!path.isEmpty()) {
loadFromFileMutex->lock();
tempLoadStatus = loadFromFile(path);
loadFromFileMutex->unlock();
}
int msecs = startTime.msecsTo(QTime::currentTime());
qDebug() << "[CardDatabase] loadCardDatabase(): Path =" << path << "Status =" << tempLoadStatus
<< "Cards =" << cards.size() << "Sets =" << sets.size() << QString("%1ms").arg(msecs);
return tempLoadStatus;
}
LoadStatus CardDatabase::loadCardDatabases()
{
reloadDatabaseMutex->lock();
qDebug() << "CardDatabase::loadCardDatabases start";
clear(); // remove old db
loadStatus = loadCardDatabase(SettingsCache::instance().getCardDatabasePath()); // load main card database
loadCardDatabase(SettingsCache::instance().getTokenDatabasePath()); // load tokens database
loadCardDatabase(SettingsCache::instance().getSpoilerCardDatabasePath()); // load spoilers database
// find all custom card databases, recursively & following symlinks
// then load them alphabetically
QDirIterator customDatabaseIterator(SettingsCache::instance().getCustomCardDatabasePath(), QStringList() << "*.xml",
QDir::Files, QDirIterator::Subdirectories | QDirIterator::FollowSymlinks);
QStringList databasePaths;
while (customDatabaseIterator.hasNext()) {
customDatabaseIterator.next();
databasePaths.push_back(customDatabaseIterator.filePath());
}
databasePaths.sort();
for (auto i = 0; i < databasePaths.size(); ++i) {
const auto &databasePath = databasePaths.at(i);
qDebug() << "Loading Custom Set" << i << "(" << databasePath << ")";
loadCardDatabase(databasePath);
}
// AFTER all the cards have been loaded
// resolve the reverse-related tags
refreshCachedReverseRelatedCards();
if (loadStatus == Ok) {
checkUnknownSets(); // update deck editors, etc
qDebug() << "CardDatabase::loadCardDatabases success";
} else {
qDebug() << "CardDatabase::loadCardDatabases failed";
emit cardDatabaseLoadingFailed(); // bring up the settings dialog
}
reloadDatabaseMutex->unlock();
return loadStatus;
}
void CardDatabase::refreshCachedReverseRelatedCards()
{
for (const CardInfoPtr &card : cards)
card->resetReverseRelatedCards2Me();
for (const CardInfoPtr &card : cards) {
if (card->getReverseRelatedCards().isEmpty()) {
continue;
}
foreach (CardRelation *cardRelation, card->getReverseRelatedCards()) {
const QString &targetCard = cardRelation->getName();
if (!cards.contains(targetCard)) {
continue;
}
auto *newCardRelation = new CardRelation(
card->getName(), cardRelation->getAttachType(), cardRelation->getIsCreateAllExclusion(),
cardRelation->getIsVariable(), cardRelation->getDefaultCount(), cardRelation->getIsPersistent());
cards.value(targetCard)->addReverseRelatedCards2Me(newCardRelation);
}
}
}
QStringList CardDatabase::getAllMainCardTypes() const
{
QSet<QString> types;
QHashIterator<QString, CardInfoPtr> cardIterator(cards);
while (cardIterator.hasNext()) {
types.insert(cardIterator.next().value()->getMainCardType());
}
return types.values();
}
void CardDatabase::checkUnknownSets()
{
auto _sets = getSetList();
if (_sets.getEnabledSetsNum()) {
// if some sets are first found on this run, ask the user
int numUnknownSets = _sets.getUnknownSetsNum();
QStringList unknownSetNames = _sets.getUnknownSetsNames();
if (numUnknownSets > 0) {
emit cardDatabaseNewSetsFound(numUnknownSets, unknownSetNames);
} else {
_sets.markAllAsKnown();
}
} else {
// No set enabled. Probably this is the first time running trice
_sets.guessSortKeys();
_sets.sortByKey();
_sets.enableAll();
notifyEnabledSetsChanged();
emit cardDatabaseAllNewSetsEnabled();
}
}
void CardDatabase::enableAllUnknownSets()
{
auto _sets = getSetList();
_sets.enableAllUnknown();
}
void CardDatabase::markAllSetsAsKnown()
{
auto _sets = getSetList();
_sets.markAllAsKnown();
}
void CardDatabase::notifyEnabledSetsChanged()
{
// refresh the list of cached set names
for (const CardInfoPtr &card : cards)
card->refreshCachedSetNames();
// inform the carddatabasemodels that they need to re-check their list of cards
emit cardDatabaseEnabledSetsChanged();
}
bool CardDatabase::saveCustomTokensToFile()
{
QString fileName =
SettingsCache::instance().getCustomCardDatabasePath() + "/" + CardDatabase::TOKENS_SETNAME + ".xml";
SetNameMap tmpSets;
CardSetPtr customTokensSet = getSet(CardDatabase::TOKENS_SETNAME);
tmpSets.insert(CardDatabase::TOKENS_SETNAME, customTokensSet);
CardNameMap tmpCards;
for (const CardInfoPtr &card : cards) {
if (card->getSets().contains(CardDatabase::TOKENS_SETNAME)) {
tmpCards.insert(card->getName(), card);
}
}
availableParsers.first()->saveToFile(tmpSets, tmpCards, fileName);
return true;
}
CardRelation::CardRelation(const QString &_name,
AttachType _attachType,
bool _isCreateAllExclusion,
bool _isVariableCount,
int _defaultCount,
bool _isPersistent)
: name(_name), attachType(_attachType), isCreateAllExclusion(_isCreateAllExclusion),
isVariableCount(_isVariableCount), defaultCount(_defaultCount), isPersistent(_isPersistent)
{
}
void CardInfo::resetReverseRelatedCards2Me()
{
foreach (CardRelation *cardRelation, this->getReverseRelatedCards2Me()) {
cardRelation->deleteLater();
}
reverseRelatedCardsToMe = QList<CardRelation *>();
}
// Back-compatibility methods. Remove ASAP
const QString CardInfo::getCardType() const
{
return getProperty(Mtg::CardType);
}
void CardInfo::setCardType(const QString &value)
{
setProperty(Mtg::CardType, value);
}
const QString CardInfo::getCmc() const
{
return getProperty(Mtg::ConvertedManaCost);
}
const QString CardInfo::getColors() const
{
return getProperty(Mtg::Colors);
}
void CardInfo::setColors(const QString &value)
{
setProperty(Mtg::Colors, value);
}
const QString CardInfo::getLoyalty() const
{
return getProperty(Mtg::Loyalty);
}
const QString CardInfo::getMainCardType() const
{
return getProperty(Mtg::MainCardType);
}
const QString CardInfo::getManaCost() const
{
return getProperty(Mtg::ManaCost);
}
const QString CardInfo::getPowTough() const
{
return getProperty(Mtg::PowTough);
}
void CardInfo::setPowTough(const QString &value)
{
setProperty(Mtg::PowTough, value);
}

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#ifndef CARDDATABASE_H
#define CARDDATABASE_H
#include <QBasicMutex>
#include <QDate>
#include <QHash>
#include <QList>
#include <QMap>
#include <QMetaType>
#include <QSharedPointer>
#include <QStringList>
#include <QVariant>
#include <QVector>
#include <utility>
class CardDatabase;
class CardInfo;
class CardInfoPerSet;
class CardSet;
class CardRelation;
class ICardDatabaseParser;
typedef QMap<QString, QString> QStringMap;
typedef QSharedPointer<CardInfo> CardInfoPtr;
typedef QSharedPointer<CardSet> CardSetPtr;
typedef QMap<QString, CardInfoPerSet> CardInfoPerSetMap;
Q_DECLARE_METATYPE(CardInfoPtr)
class CardSet : public QList<CardInfoPtr>
{
private:
QString shortName, longName;
unsigned int sortKey;
QDate releaseDate;
QString setType;
bool enabled, isknown;
public:
explicit CardSet(const QString &_shortName = QString(),
const QString &_longName = QString(),
const QString &_setType = QString(),
const QDate &_releaseDate = QDate());
static CardSetPtr newInstance(const QString &_shortName = QString(),
const QString &_longName = QString(),
const QString &_setType = QString(),
const QDate &_releaseDate = QDate());
QString getCorrectedShortName() const;
QString getShortName() const
{
return shortName;
}
QString getLongName() const
{
return longName;
}
QString getSetType() const
{
return setType;
}
QDate getReleaseDate() const
{
return releaseDate;
}
void setLongName(const QString &_longName)
{
longName = _longName;
}
void setSetType(const QString &_setType)
{
setType = _setType;
}
void setReleaseDate(const QDate &_releaseDate)
{
releaseDate = _releaseDate;
}
void loadSetOptions();
int getSortKey() const
{
return sortKey;
}
void setSortKey(unsigned int _sortKey);
bool getEnabled() const
{
return enabled;
}
void setEnabled(bool _enabled);
bool getIsKnown() const
{
return isknown;
}
void setIsKnown(bool _isknown);
// Determine incomplete sets.
bool getIsKnownIgnored() const
{
return longName.length() + setType.length() + releaseDate.toString().length() == 0;
}
};
class SetList : public QList<CardSetPtr>
{
private:
class KeyCompareFunctor;
public:
void sortByKey();
void guessSortKeys();
void enableAllUnknown();
void enableAll();
void markAllAsKnown();
int getEnabledSetsNum();
int getUnknownSetsNum();
QStringList getUnknownSetsNames();
};
class CardInfoPerSet
{
public:
explicit CardInfoPerSet(const CardSetPtr &_set = QSharedPointer<CardSet>(nullptr));
~CardInfoPerSet() = default;
private:
CardSetPtr set;
// per-set card properties;
QVariantHash properties;
public:
const CardSetPtr getPtr() const
{
return set;
}
const QStringList getProperties() const
{
return properties.keys();
}
const QString getProperty(const QString &propertyName) const
{
return properties.value(propertyName).toString();
}
void setProperty(const QString &_name, const QString &_value)
{
properties.insert(_name, _value);
}
};
class CardInfo : public QObject
{
Q_OBJECT
private:
CardInfoPtr smartThis;
// The card name
QString name;
// The name without punctuation or capitalization, for better card name recognition.
QString simpleName;
// The key used to identify this card in the cache
QString pixmapCacheKey;
// card text
QString text;
// whether this is not a "real" card but a token
bool isToken;
// basic card properties; common for all the sets
QVariantHash properties;
// the cards i'm related to
QList<CardRelation *> relatedCards;
// the card i'm reverse-related to
QList<CardRelation *> reverseRelatedCards;
// the cards thare are reverse-related to me
QList<CardRelation *> reverseRelatedCardsToMe;
// card sets
CardInfoPerSetMap sets;
// cached set names
QString setsNames;
// positioning properties; used by UI
bool cipt;
int tableRow;
bool upsideDownArt;
public:
explicit CardInfo(const QString &_name = QString(),
const QString &_text = QString(),
bool _isToken = false,
QVariantHash _properties = QVariantHash(),
const QList<CardRelation *> &_relatedCards = QList<CardRelation *>(),
const QList<CardRelation *> &_reverseRelatedCards = QList<CardRelation *>(),
CardInfoPerSetMap _sets = CardInfoPerSetMap(),
bool _cipt = false,
int _tableRow = 0,
bool _upsideDownArt = false);
~CardInfo() override;
static CardInfoPtr newInstance(const QString &_name = QString(),
const QString &_text = QString(),
bool _isToken = false,
QVariantHash _properties = QVariantHash(),
const QList<CardRelation *> &_relatedCards = QList<CardRelation *>(),
const QList<CardRelation *> &_reverseRelatedCards = QList<CardRelation *>(),
CardInfoPerSetMap _sets = CardInfoPerSetMap(),
bool _cipt = false,
int _tableRow = 0,
bool _upsideDownArt = false);
void setSmartPointer(CardInfoPtr _ptr)
{
smartThis = std::move(_ptr);
}
// basic properties
inline const QString &getName() const
{
return name;
}
const QString &getSimpleName() const
{
return simpleName;
}
const QString &getPixmapCacheKey() const
{
return pixmapCacheKey;
}
const QString &getText() const
{
return text;
}
void setText(const QString &_text)
{
text = _text;
emit cardInfoChanged(smartThis);
}
bool getIsToken() const
{
return isToken;
}
const QStringList getProperties() const
{
return properties.keys();
}
const QString getProperty(const QString &propertyName) const
{
return properties.value(propertyName).toString();
}
void setProperty(const QString &_name, const QString &_value)
{
properties.insert(_name, _value);
emit cardInfoChanged(smartThis);
}
bool hasProperty(const QString &propertyName) const
{
return properties.contains(propertyName);
}
const CardInfoPerSetMap &getSets() const
{
return sets;
}
const QString &getSetsNames() const
{
return setsNames;
}
const QString getSetProperty(const QString &setName, const QString &propertyName) const
{
if (!sets.contains(setName))
return "";
return sets[setName].getProperty(propertyName);
}
void setSetProperty(const QString &setName, const QString &_name, const QString &_value)
{
if (!sets.contains(setName))
return;
sets[setName].setProperty(_name, _value);
emit cardInfoChanged(smartThis);
}
// related cards
const QList<CardRelation *> &getRelatedCards() const
{
return relatedCards;
}
const QList<CardRelation *> &getReverseRelatedCards() const
{
return reverseRelatedCards;
}
const QList<CardRelation *> &getReverseRelatedCards2Me() const
{
return reverseRelatedCardsToMe;
}
const QList<CardRelation *> getAllRelatedCards() const
{
QList<CardRelation *> result;
result.append(getRelatedCards());
result.append(getReverseRelatedCards2Me());
return result;
}
void resetReverseRelatedCards2Me();
void addReverseRelatedCards2Me(CardRelation *cardRelation)
{
reverseRelatedCardsToMe.append(cardRelation);
}
// positioning
bool getCipt() const
{
return cipt;
}
int getTableRow() const
{
return tableRow;
}
void setTableRow(int _tableRow)
{
tableRow = _tableRow;
}
bool getUpsideDownArt() const
{
return upsideDownArt;
}
const QChar getColorChar() const;
// Back-compatibility methods. Remove ASAP
const QString getCardType() const;
void setCardType(const QString &value);
const QString getCmc() const;
const QString getColors() const;
void setColors(const QString &value);
const QString getLoyalty() const;
const QString getMainCardType() const;
const QString getManaCost() const;
const QString getPowTough() const;
void setPowTough(const QString &value);
// methods using per-set properties
QString getCustomPicURL(const QString &set) const
{
return getSetProperty(set, "picurl");
}
QString getCorrectedName() const;
void addToSet(const CardSetPtr &_set, CardInfoPerSet _info = CardInfoPerSet());
void emitPixmapUpdated()
{
emit pixmapUpdated();
}
void refreshCachedSetNames();
/**
* Simplify a name to have no punctuation and lowercase all letters, for
* less strict name-matching.
*/
static QString simplifyName(const QString &name);
signals:
void pixmapUpdated();
void cardInfoChanged(CardInfoPtr card);
};
enum LoadStatus
{
Ok,
VersionTooOld,
Invalid,
NotLoaded,
FileError,
NoCards
};
typedef QHash<QString, CardInfoPtr> CardNameMap;
typedef QHash<QString, CardSetPtr> SetNameMap;
class CardDatabase : public QObject
{
Q_OBJECT
protected:
/*
* The cards, indexed by name.
*/
CardNameMap cards;
/**
* The cards, indexed by their simple name.
*/
CardNameMap simpleNameCards;
/*
* The sets, indexed by short name.
*/
SetNameMap sets;
LoadStatus loadStatus;
QVector<ICardDatabaseParser *> availableParsers;
private:
CardInfoPtr getCardFromMap(const CardNameMap &cardMap, const QString &cardName) const;
void checkUnknownSets();
void refreshCachedReverseRelatedCards();
QBasicMutex *reloadDatabaseMutex = new QBasicMutex(), *clearDatabaseMutex = new QBasicMutex(),
*loadFromFileMutex = new QBasicMutex(), *addCardMutex = new QBasicMutex(),
*removeCardMutex = new QBasicMutex();
public:
static const char *TOKENS_SETNAME;
explicit CardDatabase(QObject *parent = nullptr);
~CardDatabase() override;
void clear();
void removeCard(CardInfoPtr card);
CardInfoPtr getCard(const QString &cardName) const;
QList<CardInfoPtr> getCards(const QStringList &cardNames) const;
CardInfoPtr guessCard(const QString &cardName) const;
/*
* Get a card by its simple name. The name will be simplified in this
* function, so you don't need to simplify it beforehand.
*/
CardInfoPtr getCardBySimpleName(const QString &cardName) const;
CardSetPtr getSet(const QString &setName);
QList<CardInfoPtr> getCardList() const
{
return cards.values();
}
SetList getSetList() const;
LoadStatus loadFromFile(const QString &fileName);
bool saveCustomTokensToFile();
QStringList getAllMainCardTypes() const;
LoadStatus getLoadStatus() const
{
return loadStatus;
}
void enableAllUnknownSets();
void markAllSetsAsKnown();
void notifyEnabledSetsChanged();
public slots:
LoadStatus loadCardDatabases();
void addCard(CardInfoPtr card);
void addSet(CardSetPtr set);
protected slots:
LoadStatus loadCardDatabase(const QString &path);
signals:
void cardDatabaseLoadingFailed();
void cardDatabaseNewSetsFound(int numUnknownSets, QStringList unknownSetsNames);
void cardDatabaseAllNewSetsEnabled();
void cardDatabaseEnabledSetsChanged();
void cardAdded(CardInfoPtr card);
void cardRemoved(CardInfoPtr card);
};
class CardRelation : public QObject
{
Q_OBJECT
public:
enum AttachType
{
DoesNotAttach = 0,
AttachTo = 1,
TransformInto = 2,
};
private:
QString name;
AttachType attachType;
bool isCreateAllExclusion;
bool isVariableCount;
int defaultCount;
bool isPersistent;
public:
explicit CardRelation(const QString &_name = QString(),
AttachType _attachType = DoesNotAttach,
bool _isCreateAllExclusion = false,
bool _isVariableCount = false,
int _defaultCount = 1,
bool _isPersistent = false);
inline const QString &getName() const
{
return name;
}
AttachType getAttachType() const
{
return attachType;
}
bool getDoesAttach() const
{
return attachType != DoesNotAttach;
}
bool getDoesTransform() const
{
return attachType == TransformInto;
}
QString getAttachTypeAsString() const
{
switch (attachType) {
case AttachTo:
return "attach";
case TransformInto:
return "transform";
default:
return "";
}
}
bool getCanCreateAnother() const
{
return !getDoesAttach();
}
bool getIsCreateAllExclusion() const
{
return isCreateAllExclusion;
}
bool getIsVariable() const
{
return isVariableCount;
}
int getDefaultCount() const
{
return defaultCount;
}
bool getIsPersistent() const
{
return isPersistent;
}
};
#endif

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#include "card_database_model.h"
#include "../filters/filter_tree.h"
#include <QMap>
#define CARDDBMODEL_COLUMNS 6
CardDatabaseModel::CardDatabaseModel(CardDatabase *_db, bool _showOnlyCardsFromEnabledSets, QObject *parent)
: QAbstractListModel(parent), db(_db), showOnlyCardsFromEnabledSets(_showOnlyCardsFromEnabledSets)
{
connect(db, SIGNAL(cardAdded(CardInfoPtr)), this, SLOT(cardAdded(CardInfoPtr)));
connect(db, SIGNAL(cardRemoved(CardInfoPtr)), this, SLOT(cardRemoved(CardInfoPtr)));
connect(db, SIGNAL(cardDatabaseEnabledSetsChanged()), this, SLOT(cardDatabaseEnabledSetsChanged()));
cardDatabaseEnabledSetsChanged();
}
CardDatabaseModel::~CardDatabaseModel() = default;
QMap<wchar_t, wchar_t> CardDatabaseDisplayModel::characterTranslation = {{L'', L'\"'},
{L'', L'\"'},
{L'', L'\''},
{L'', L'\''}};
int CardDatabaseModel::rowCount(const QModelIndex & /*parent*/) const
{
return cardList.size();
}
int CardDatabaseModel::columnCount(const QModelIndex & /*parent*/) const
{
return CARDDBMODEL_COLUMNS;
}
QVariant CardDatabaseModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid() || index.row() >= cardList.size() || index.column() >= CARDDBMODEL_COLUMNS ||
(role != Qt::DisplayRole && role != SortRole))
return QVariant();
CardInfoPtr card = cardList.at(index.row());
switch (index.column()) {
case NameColumn:
return card->getName();
case SetListColumn:
return card->getSetsNames();
case ManaCostColumn:
return role == SortRole ? QString("%1%2").arg(card->getCmc(), 4, QChar('0')).arg(card->getManaCost())
: card->getManaCost();
case CardTypeColumn:
return card->getCardType();
case PTColumn:
return card->getPowTough();
case ColorColumn:
return card->getColors();
default:
return QVariant();
}
}
QVariant CardDatabaseModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (role != Qt::DisplayRole)
return QVariant();
if (orientation != Qt::Horizontal)
return QVariant();
switch (section) {
case NameColumn:
return QString(tr("Name"));
case SetListColumn:
return QString(tr("Sets"));
case ManaCostColumn:
return QString(tr("Mana cost"));
case CardTypeColumn:
return QString(tr("Card type"));
case PTColumn:
return QString(tr("P/T"));
case ColorColumn:
return QString(tr("Color(s)"));
default:
return QVariant();
}
}
void CardDatabaseModel::cardInfoChanged(CardInfoPtr card)
{
const int row = cardList.indexOf(card);
if (row == -1)
return;
emit dataChanged(index(row, 0), index(row, CARDDBMODEL_COLUMNS - 1));
}
bool CardDatabaseModel::checkCardHasAtLeastOneEnabledSet(CardInfoPtr card)
{
if (!showOnlyCardsFromEnabledSets)
return true;
for (const auto &set : card->getSets()) {
if (set.getPtr()->getEnabled())
return true;
}
return false;
}
void CardDatabaseModel::cardDatabaseEnabledSetsChanged()
{
// remove all the cards no more present in at least one enabled set
foreach (CardInfoPtr card, cardList) {
if (!checkCardHasAtLeastOneEnabledSet(card))
cardRemoved(card);
}
// re-check all the card currently not shown, maybe their part of a newly-enabled set
foreach (CardInfoPtr card, db->getCardList()) {
if (!cardList.contains(card))
cardAdded(card);
}
}
void CardDatabaseModel::cardAdded(CardInfoPtr card)
{
if (checkCardHasAtLeastOneEnabledSet(card)) {
// add the card if it's present in at least one enabled set
beginInsertRows(QModelIndex(), cardList.size(), cardList.size());
cardList.append(card);
connect(card.data(), SIGNAL(cardInfoChanged(CardInfoPtr)), this, SLOT(cardInfoChanged(CardInfoPtr)));
endInsertRows();
}
}
void CardDatabaseModel::cardRemoved(CardInfoPtr card)
{
const int row = cardList.indexOf(card);
if (row == -1) {
return;
}
beginRemoveRows(QModelIndex(), row, row);
disconnect(card.data(), nullptr, this, nullptr);
card.clear();
cardList.removeAt(row);
endRemoveRows();
}
CardDatabaseDisplayModel::CardDatabaseDisplayModel(QObject *parent)
: QSortFilterProxyModel(parent), isToken(ShowAll), filterString(nullptr)
{
filterTree = nullptr;
setFilterCaseSensitivity(Qt::CaseInsensitive);
setSortCaseSensitivity(Qt::CaseInsensitive);
dirtyTimer.setSingleShot(true);
connect(&dirtyTimer, &QTimer::timeout, this, &CardDatabaseDisplayModel::invalidate);
loadedRowCount = 0;
}
bool CardDatabaseDisplayModel::canFetchMore(const QModelIndex &index) const
{
return loadedRowCount < sourceModel()->rowCount(index);
}
void CardDatabaseDisplayModel::fetchMore(const QModelIndex &index)
{
int remainder = sourceModel()->rowCount(index) - loadedRowCount;
int itemsToFetch = qMin(100, remainder);
beginInsertRows(QModelIndex(), loadedRowCount, loadedRowCount + itemsToFetch - 1);
loadedRowCount += itemsToFetch;
endInsertRows();
}
int CardDatabaseDisplayModel::rowCount(const QModelIndex &parent) const
{
return qMin(QSortFilterProxyModel::rowCount(parent), loadedRowCount);
}
bool CardDatabaseDisplayModel::lessThan(const QModelIndex &left, const QModelIndex &right) const
{
QString leftString = sourceModel()->data(left, CardDatabaseModel::SortRole).toString();
QString rightString = sourceModel()->data(right, CardDatabaseModel::SortRole).toString();
if (!cardName.isEmpty() && left.column() == CardDatabaseModel::NameColumn) {
bool isLeftType = leftString.startsWith(cardName, Qt::CaseInsensitive);
bool isRightType = rightString.startsWith(cardName, Qt::CaseInsensitive);
// test for an exact match: isLeftType && leftString.size() == cardName.size()
// or an exclusive start match: isLeftType && !isRightType
if (isLeftType && (!isRightType || leftString.size() == cardName.size()))
return true;
// same checks for the right string
if (isRightType && (!isLeftType || rightString.size() == cardName.size()))
return false;
} else if (right.column() == CardDatabaseModel::PTColumn && left.column() == CardDatabaseModel::PTColumn) {
QStringList leftList = leftString.split("/");
QStringList rightList = rightString.split("/");
if (leftList.size() == 2 && rightList.size() == 2) {
// cool, have both P/T in list now
int lessThanNum = lessThanNumerically(leftList.at(0), rightList.at(0));
if (lessThanNum != 0) {
return lessThanNum < 0;
} else {
// power equal, check toughness
return lessThanNumerically(leftList.at(1), rightList.at(1)) < 0;
}
}
}
return QString::localeAwareCompare(leftString, rightString) < 0;
}
int CardDatabaseDisplayModel::lessThanNumerically(const QString &left, const QString &right)
{
if (left == right) {
return 0;
}
bool okLeft, okRight;
float leftNum = left.toFloat(&okLeft);
float rightNum = right.toFloat(&okRight);
if (okLeft && okRight) {
if (leftNum < rightNum) {
return -1;
} else if (leftNum > rightNum) {
return 1;
} else {
return 0;
}
}
// try and parsing again, for weird ones like "1+*"
QString leftAfterNum = "";
QString rightAfterNum = "";
if (!okLeft) {
int leftNumIndex = 0;
for (; leftNumIndex < left.length(); leftNumIndex++) {
if (!left.at(leftNumIndex).isDigit()) {
break;
}
}
if (leftNumIndex != 0) {
leftNum = left.left(leftNumIndex).toFloat(&okLeft);
leftAfterNum = left.right(leftNumIndex);
}
}
if (!okRight) {
int rightNumIndex = 0;
for (; rightNumIndex < right.length(); rightNumIndex++) {
if (!right.at(rightNumIndex).isDigit()) {
break;
}
}
if (rightNumIndex != 0) {
rightNum = right.left(rightNumIndex).toFloat(&okRight);
rightAfterNum = right.right(rightNumIndex);
}
}
if (okLeft && okRight) {
if (leftNum != rightNum) {
// both parsed as numbers, but different number
if (leftNum < rightNum) {
return -1;
} else {
return 1;
}
} else {
// both parsed, same number, but at least one has something else
// so compare the part after the number - prefer nothing
return QString::localeAwareCompare(leftAfterNum, rightAfterNum);
}
} else if (okLeft) {
return -1;
} else if (okRight) {
return 1;
}
// couldn't parse it, just return String comparison
return QString::localeAwareCompare(left, right);
}
bool CardDatabaseDisplayModel::filterAcceptsRow(int sourceRow, const QModelIndex & /*sourceParent*/) const
{
CardInfoPtr info = static_cast<CardDatabaseModel *>(sourceModel())->getCard(sourceRow);
if (((isToken == ShowTrue) && !info->getIsToken()) || ((isToken == ShowFalse) && info->getIsToken()))
return false;
if (filterString != nullptr) {
if (filterTree != nullptr && !filterTree->acceptsCard(info)) {
return false;
}
return filterString->check(info);
}
return rowMatchesCardName(info);
}
bool CardDatabaseDisplayModel::rowMatchesCardName(CardInfoPtr info) const
{
if (!cardName.isEmpty() && !info->getName().contains(cardName, Qt::CaseInsensitive))
return false;
if (!cardNameSet.isEmpty() && !cardNameSet.contains(info->getName()))
return false;
if (filterTree != nullptr)
return filterTree->acceptsCard(info);
return true;
}
void CardDatabaseDisplayModel::clearFilterAll()
{
cardName.clear();
cardText.clear();
cardTypes.clear();
cardColors.clear();
if (filterTree != nullptr)
filterTree->clear();
invalidateFilter();
}
void CardDatabaseDisplayModel::setFilterTree(FilterTree *_filterTree)
{
if (this->filterTree != nullptr)
disconnect(this->filterTree, nullptr, this, nullptr);
this->filterTree = _filterTree;
connect(this->filterTree, SIGNAL(changed()), this, SLOT(filterTreeChanged()));
invalidate();
}
void CardDatabaseDisplayModel::filterTreeChanged()
{
invalidate();
}
const QString CardDatabaseDisplayModel::sanitizeCardName(const QString &dirtyName, const QMap<wchar_t, wchar_t> &table)
{
std::wstring toReturn = dirtyName.toStdWString();
for (wchar_t &ch : toReturn) {
if (table.contains(ch)) {
ch = table.value(ch);
}
}
return QString::fromStdWString(toReturn);
}
TokenDisplayModel::TokenDisplayModel(QObject *parent) : CardDatabaseDisplayModel(parent)
{
}
bool TokenDisplayModel::filterAcceptsRow(int sourceRow, const QModelIndex & /*sourceParent*/) const
{
CardInfoPtr info = static_cast<CardDatabaseModel *>(sourceModel())->getCard(sourceRow);
return info->getIsToken() && rowMatchesCardName(info);
}
int TokenDisplayModel::rowCount(const QModelIndex &parent) const
{
// always load all tokens at start
return QSortFilterProxyModel::rowCount(parent);
}
TokenEditModel::TokenEditModel(QObject *parent) : CardDatabaseDisplayModel(parent)
{
}
bool TokenEditModel::filterAcceptsRow(int sourceRow, const QModelIndex & /*sourceParent*/) const
{
CardInfoPtr info = static_cast<CardDatabaseModel *>(sourceModel())->getCard(sourceRow);
return info->getIsToken() && info->getSets().contains(CardDatabase::TOKENS_SETNAME) && rowMatchesCardName(info);
}
int TokenEditModel::rowCount(const QModelIndex &parent) const
{
// always load all tokens at start
return QSortFilterProxyModel::rowCount(parent);
}

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#ifndef CARDDATABASEMODEL_H
#define CARDDATABASEMODEL_H
#include "../filters/filter_string.h"
#include "card_database.h"
#include <QAbstractListModel>
#include <QList>
#include <QSet>
#include <QSortFilterProxyModel>
#include <QTimer>
class FilterTree;
class CardDatabaseModel : public QAbstractListModel
{
Q_OBJECT
public:
enum Columns
{
NameColumn,
SetListColumn,
ManaCostColumn,
PTColumn,
CardTypeColumn,
ColorColumn
};
enum Role
{
SortRole = Qt::UserRole
};
CardDatabaseModel(CardDatabase *_db, bool _showOnlyCardsFromEnabledSets, QObject *parent = nullptr);
~CardDatabaseModel() override;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
CardDatabase *getDatabase() const
{
return db;
}
CardInfoPtr getCard(int index) const
{
return cardList[index];
}
private:
QList<CardInfoPtr> cardList;
CardDatabase *db;
bool showOnlyCardsFromEnabledSets;
inline bool checkCardHasAtLeastOneEnabledSet(CardInfoPtr card);
private slots:
void cardAdded(CardInfoPtr card);
void cardRemoved(CardInfoPtr card);
void cardInfoChanged(CardInfoPtr card);
void cardDatabaseEnabledSetsChanged();
};
class CardDatabaseDisplayModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
enum FilterBool
{
ShowTrue,
ShowFalse,
ShowAll
};
private:
FilterBool isToken;
QString cardName, cardText;
QSet<QString> cardNameSet, cardTypes, cardColors;
FilterTree *filterTree;
FilterString *filterString;
int loadedRowCount;
QTimer dirtyTimer;
/** The translation table that will be used for sanitizeCardName. */
static QMap<wchar_t, wchar_t> characterTranslation;
public:
explicit CardDatabaseDisplayModel(QObject *parent = nullptr);
void setFilterTree(FilterTree *_filterTree);
void setIsToken(FilterBool _isToken)
{
isToken = _isToken;
dirty();
}
void setCardName(const QString &_cardName)
{
if (filterString != nullptr) {
delete filterString;
filterString = nullptr;
}
cardName = sanitizeCardName(_cardName, characterTranslation);
dirty();
}
void setStringFilter(const QString &_src)
{
delete filterString;
filterString = new FilterString(_src);
dirty();
}
void setCardNameSet(const QSet<QString> &_cardNameSet)
{
cardNameSet = _cardNameSet;
dirty();
}
void dirty()
{
dirtyTimer.start(20);
}
void clearFilterAll();
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
protected:
bool lessThan(const QModelIndex &left, const QModelIndex &right) const override;
static int lessThanNumerically(const QString &left, const QString &right);
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override;
bool rowMatchesCardName(CardInfoPtr info) const;
bool canFetchMore(const QModelIndex &parent) const override;
void fetchMore(const QModelIndex &parent) override;
private slots:
void filterTreeChanged();
/** Will translate all undesirable characters in DIRTYNAME according to the TABLE. */
const QString sanitizeCardName(const QString &dirtyName, const QMap<wchar_t, wchar_t> &table);
};
class TokenDisplayModel : public CardDatabaseDisplayModel
{
Q_OBJECT
public:
explicit TokenDisplayModel(QObject *parent = nullptr);
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override;
};
class TokenEditModel : public CardDatabaseDisplayModel
{
Q_OBJECT
public:
explicit TokenEditModel(QObject *parent = nullptr);
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override;
};
#endif

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#include "card_database_parser.h"
SetNameMap ICardDatabaseParser::sets;
void ICardDatabaseParser::clearSetlist()
{
sets.clear();
}
CardSetPtr ICardDatabaseParser::internalAddSet(const QString &setName,
const QString &longName,
const QString &setType,
const QDate &releaseDate)
{
if (sets.contains(setName)) {
return sets.value(setName);
}
CardSetPtr newSet = CardSet::newInstance(setName);
newSet->setLongName(longName);
newSet->setSetType(setType);
newSet->setReleaseDate(releaseDate);
sets.insert(setName, newSet);
emit addSet(newSet);
return newSet;
}

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#ifndef CARDDATABASE_PARSER_H
#define CARDDATABASE_PARSER_H
#include "../card_database.h"
#include <QIODevice>
#include <QString>
#define COCKATRICE_XML_XSI_NAMESPACE "http://www.w3.org/2001/XMLSchema-instance"
class ICardDatabaseParser : public QObject
{
public:
~ICardDatabaseParser() override = default;
virtual bool getCanParseFile(const QString &name, QIODevice &device) = 0;
virtual void parseFile(QIODevice &device) = 0;
virtual bool saveToFile(SetNameMap sets,
CardNameMap cards,
const QString &fileName,
const QString &sourceUrl = "unknown",
const QString &sourceVersion = "unknown") = 0;
static void clearSetlist();
protected:
/*
* A cached list of the available sets, needed to cross-reference sets from cards.
* Shared between all parsers
*/
static SetNameMap sets;
CardSetPtr internalAddSet(const QString &setName,
const QString &longName = "",
const QString &setType = "",
const QDate &releaseDate = QDate());
signals:
virtual void addCard(CardInfoPtr card) = 0;
virtual void addSet(CardSetPtr set) = 0;
};
Q_DECLARE_INTERFACE(ICardDatabaseParser, "ICardDatabaseParser")
#endif

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#include "cockatrice_xml_3.h"
#include <QCoreApplication>
#include <QDebug>
#include <QFile>
#include <QXmlStreamReader>
#include <version_string.h>
#define COCKATRICE_XML3_TAGNAME "cockatrice_carddatabase"
#define COCKATRICE_XML3_TAGVER 3
#define COCKATRICE_XML3_SCHEMALOCATION \
"https://raw.githubusercontent.com/Cockatrice/Cockatrice/master/doc/carddatabase_v3/cards.xsd"
bool CockatriceXml3Parser::getCanParseFile(const QString &fileName, QIODevice &device)
{
qDebug() << "[CockatriceXml3Parser] Trying to parse: " << fileName;
if (!fileName.endsWith(".xml", Qt::CaseInsensitive)) {
qDebug() << "[CockatriceXml3Parser] Parsing failed: wrong extension";
return false;
}
QXmlStreamReader xml(&device);
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::StartElement) {
if (xml.name().toString() == COCKATRICE_XML3_TAGNAME) {
int version = xml.attributes().value("version").toString().toInt();
if (version == COCKATRICE_XML3_TAGVER) {
return true;
} else {
qDebug() << "[CockatriceXml3Parser] Parsing failed: wrong version" << version;
return false;
}
} else {
qDebug() << "[CockatriceXml3Parser] Parsing failed: wrong element tag" << xml.name();
return false;
}
}
}
return true;
}
void CockatriceXml3Parser::parseFile(QIODevice &device)
{
QXmlStreamReader xml(&device);
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::StartElement) {
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
}
auto name = xml.name().toString();
if (name == "sets") {
loadSetsFromXml(xml);
} else if (name == "cards") {
loadCardsFromXml(xml);
} else if (!name.isEmpty()) {
qDebug() << "[CockatriceXml3Parser] Unknown item" << name << ", trying to continue anyway";
xml.skipCurrentElement();
}
}
}
}
}
void CockatriceXml3Parser::loadSetsFromXml(QXmlStreamReader &xml)
{
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
}
auto name = xml.name().toString();
if (name == "set") {
QString shortName, longName, setType;
QDate releaseDate;
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
}
name = xml.name().toString();
if (name == "name") {
shortName = xml.readElementText(QXmlStreamReader::IncludeChildElements);
} else if (name == "longname") {
longName = xml.readElementText(QXmlStreamReader::IncludeChildElements);
} else if (name == "settype") {
setType = xml.readElementText(QXmlStreamReader::IncludeChildElements);
} else if (name == "releasedate") {
releaseDate =
QDate::fromString(xml.readElementText(QXmlStreamReader::IncludeChildElements), Qt::ISODate);
} else if (!name.isEmpty()) {
qDebug() << "[CockatriceXml3Parser] Unknown set property" << name << ", trying to continue anyway";
xml.skipCurrentElement();
}
}
internalAddSet(shortName, longName, setType, releaseDate);
}
}
}
QString CockatriceXml3Parser::getMainCardType(QString &type)
{
QString result = type;
/*
Legendary Artifact Creature - Golem
Instant // Instant
*/
int pos;
if ((pos = result.indexOf('-')) != -1) {
result.remove(pos, result.length());
}
if ((pos = result.indexOf("")) != -1) {
result.remove(pos, result.length());
}
if ((pos = result.indexOf("//")) != -1) {
result.remove(pos, result.length());
}
result = result.simplified();
/*
Legendary Artifact Creature
Instant
*/
if ((pos = result.lastIndexOf(' ')) != -1) {
result = result.mid(pos + 1);
}
/*
Creature
Instant
*/
return result;
}
void CockatriceXml3Parser::loadCardsFromXml(QXmlStreamReader &xml)
{
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
}
auto xmlName = xml.name().toString();
if (xmlName == "card") {
QString name = QString("");
QString text = QString("");
QVariantHash properties = QVariantHash();
QString colors = QString("");
QList<CardRelation *> relatedCards, reverseRelatedCards;
auto _sets = CardInfoPerSetMap();
int tableRow = 0;
bool cipt = false;
bool isToken = false;
bool upsideDown = false;
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
}
xmlName = xml.name().toString();
// variable - assigned properties
if (xmlName == "name") {
name = xml.readElementText(QXmlStreamReader::IncludeChildElements);
} else if (xmlName == "text") {
text = xml.readElementText(QXmlStreamReader::IncludeChildElements);
} else if (xmlName == "color") {
colors.append(xml.readElementText(QXmlStreamReader::IncludeChildElements));
} else if (xmlName == "token") {
isToken = static_cast<bool>(xml.readElementText(QXmlStreamReader::IncludeChildElements).toInt());
// generic properties
} else if (xmlName == "manacost") {
properties.insert("manacost", xml.readElementText(QXmlStreamReader::IncludeChildElements));
} else if (xmlName == "cmc") {
properties.insert("cmc", xml.readElementText(QXmlStreamReader::IncludeChildElements));
} else if (xmlName == "type") {
QString type = xml.readElementText(QXmlStreamReader::IncludeChildElements);
properties.insert("type", type);
properties.insert("maintype", getMainCardType(type));
} else if (xmlName == "pt") {
properties.insert("pt", xml.readElementText(QXmlStreamReader::IncludeChildElements));
} else if (xmlName == "loyalty") {
properties.insert("loyalty", xml.readElementText(QXmlStreamReader::IncludeChildElements));
// positioning info
} else if (xmlName == "tablerow") {
tableRow = xml.readElementText(QXmlStreamReader::IncludeChildElements).toInt();
} else if (xmlName == "cipt") {
cipt = (xml.readElementText(QXmlStreamReader::IncludeChildElements) == "1");
} else if (xmlName == "upsidedown") {
upsideDown = (xml.readElementText(QXmlStreamReader::IncludeChildElements) == "1");
// sets
} else if (xmlName == "set") {
// NOTE: attributes must be read before readElementText()
QXmlStreamAttributes attrs = xml.attributes();
QString setName = xml.readElementText(QXmlStreamReader::IncludeChildElements);
CardInfoPerSet setInfo(internalAddSet(setName));
if (attrs.hasAttribute("muId")) {
setInfo.setProperty("muid", attrs.value("muId").toString());
}
if (attrs.hasAttribute("muId")) {
setInfo.setProperty("uuid", attrs.value("uuId").toString());
}
if (attrs.hasAttribute("picURL")) {
setInfo.setProperty("picurl", attrs.value("picURL").toString());
}
if (attrs.hasAttribute("num")) {
setInfo.setProperty("num", attrs.value("num").toString());
}
if (attrs.hasAttribute("rarity")) {
setInfo.setProperty("rarity", attrs.value("rarity").toString());
}
_sets.insert(setName, setInfo);
// related cards
} else if (xmlName == "related" || xmlName == "reverse-related") {
CardRelation::AttachType attach = CardRelation::DoesNotAttach;
bool exclude = false;
bool variable = false;
int count = 1;
QXmlStreamAttributes attrs = xml.attributes();
QString cardName = xml.readElementText(QXmlStreamReader::IncludeChildElements);
if (attrs.hasAttribute("count")) {
if (attrs.value("count").toString().indexOf("x=") == 0) {
variable = true;
count = attrs.value("count").toString().remove(0, 2).toInt();
} else if (attrs.value("count").toString().indexOf("x") == 0) {
variable = true;
} else {
count = attrs.value("count").toString().toInt();
}
if (count < 1) {
count = 1;
}
}
if (attrs.hasAttribute("attach")) {
attach = CardRelation::AttachTo;
}
if (attrs.hasAttribute("exclude")) {
exclude = true;
}
auto *relation = new CardRelation(cardName, attach, exclude, variable, count);
if (xmlName == "reverse-related") {
reverseRelatedCards << relation;
} else {
relatedCards << relation;
}
} else if (!xmlName.isEmpty()) {
qDebug() << "[CockatriceXml3Parser] Unknown card property" << xmlName
<< ", trying to continue anyway";
xml.skipCurrentElement();
}
}
properties.insert("colors", colors);
CardInfoPtr newCard = CardInfo::newInstance(name, text, isToken, properties, relatedCards,
reverseRelatedCards, _sets, cipt, tableRow, upsideDown);
emit addCard(newCard);
}
}
}
static QXmlStreamWriter &operator<<(QXmlStreamWriter &xml, const CardSetPtr &set)
{
if (set.isNull()) {
qDebug() << "&operator<< set is nullptr";
return xml;
}
xml.writeStartElement("set");
xml.writeTextElement("name", set->getShortName());
xml.writeTextElement("longname", set->getLongName());
xml.writeTextElement("settype", set->getSetType());
xml.writeTextElement("releasedate", set->getReleaseDate().toString(Qt::ISODate));
xml.writeEndElement();
return xml;
}
static QXmlStreamWriter &operator<<(QXmlStreamWriter &xml, const CardInfoPtr &info)
{
if (info.isNull()) {
qDebug() << "operator<< info is nullptr";
return xml;
}
QString tmpString;
xml.writeStartElement("card");
// variable - assigned properties
xml.writeTextElement("name", info->getName());
xml.writeTextElement("text", info->getText());
if (info->getIsToken()) {
xml.writeTextElement("token", "1");
}
// generic properties
xml.writeTextElement("manacost", info->getProperty("manacost"));
xml.writeTextElement("cmc", info->getProperty("cmc"));
xml.writeTextElement("type", info->getProperty("type"));
int colorSize = info->getColors().size();
for (int i = 0; i < colorSize; ++i) {
xml.writeTextElement("color", info->getColors().at(i));
}
tmpString = info->getProperty("pt");
if (!tmpString.isEmpty()) {
xml.writeTextElement("pt", tmpString);
}
tmpString = info->getProperty("loyalty");
if (!tmpString.isEmpty()) {
xml.writeTextElement("loyalty", tmpString);
}
// sets
const CardInfoPerSetMap sets = info->getSets();
for (CardInfoPerSet set : sets) {
xml.writeStartElement("set");
xml.writeAttribute("rarity", set.getProperty("rarity"));
xml.writeAttribute("muId", set.getProperty("muid"));
xml.writeAttribute("uuId", set.getProperty("uuid"));
tmpString = set.getProperty("num");
if (!tmpString.isEmpty()) {
xml.writeAttribute("num", tmpString);
}
tmpString = set.getProperty("picurl");
if (!tmpString.isEmpty()) {
xml.writeAttribute("picURL", tmpString);
}
xml.writeCharacters(set.getPtr()->getShortName());
xml.writeEndElement();
}
// related cards
const QList<CardRelation *> related = info->getRelatedCards();
for (auto i : related) {
xml.writeStartElement("related");
if (i->getDoesAttach()) {
xml.writeAttribute("attach", "attach");
}
if (i->getIsCreateAllExclusion()) {
xml.writeAttribute("exclude", "exclude");
}
if (i->getIsVariable()) {
if (1 == i->getDefaultCount()) {
xml.writeAttribute("count", "x");
} else {
xml.writeAttribute("count", "x=" + QString::number(i->getDefaultCount()));
}
} else if (1 != i->getDefaultCount()) {
xml.writeAttribute("count", QString::number(i->getDefaultCount()));
}
xml.writeCharacters(i->getName());
xml.writeEndElement();
}
const QList<CardRelation *> reverseRelated = info->getReverseRelatedCards();
for (auto i : reverseRelated) {
xml.writeStartElement("reverse-related");
if (i->getDoesAttach()) {
xml.writeAttribute("attach", "attach");
}
if (i->getIsCreateAllExclusion()) {
xml.writeAttribute("exclude", "exclude");
}
if (i->getIsVariable()) {
if (1 == i->getDefaultCount()) {
xml.writeAttribute("count", "x");
} else {
xml.writeAttribute("count", "x=" + QString::number(i->getDefaultCount()));
}
} else if (1 != i->getDefaultCount()) {
xml.writeAttribute("count", QString::number(i->getDefaultCount()));
}
xml.writeCharacters(i->getName());
xml.writeEndElement();
}
// positioning
xml.writeTextElement("tablerow", QString::number(info->getTableRow()));
if (info->getCipt()) {
xml.writeTextElement("cipt", "1");
}
if (info->getUpsideDownArt()) {
xml.writeTextElement("upsidedown", "1");
}
xml.writeEndElement(); // card
return xml;
}
bool CockatriceXml3Parser::saveToFile(SetNameMap _sets,
CardNameMap cards,
const QString &fileName,
const QString &sourceUrl,
const QString &sourceVersion)
{
QFile file(fileName);
if (!file.open(QIODevice::WriteOnly)) {
return false;
}
QXmlStreamWriter xml(&file);
xml.setAutoFormatting(true);
xml.writeStartDocument();
xml.writeStartElement(COCKATRICE_XML3_TAGNAME);
xml.writeAttribute("version", QString::number(COCKATRICE_XML3_TAGVER));
xml.writeAttribute("xmlns:xsi", COCKATRICE_XML_XSI_NAMESPACE);
xml.writeAttribute("xsi:schemaLocation", COCKATRICE_XML3_SCHEMALOCATION);
xml.writeStartElement("info");
xml.writeTextElement("author", QCoreApplication::applicationName() + QString(" %1").arg(VERSION_STRING));
xml.writeTextElement("createdAt", QDateTime::currentDateTimeUtc().toString(Qt::ISODate));
xml.writeTextElement("sourceUrl", sourceUrl);
xml.writeTextElement("sourceVersion", sourceVersion);
xml.writeEndElement();
if (_sets.count() > 0) {
xml.writeStartElement("sets");
for (CardSetPtr set : _sets) {
xml << set;
}
xml.writeEndElement();
}
if (cards.count() > 0) {
xml.writeStartElement("cards");
for (CardInfoPtr card : cards) {
xml << card;
}
xml.writeEndElement();
}
xml.writeEndElement(); // cockatrice_carddatabase
xml.writeEndDocument();
return true;
}

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#ifndef COCKATRICE_XML3_H
#define COCKATRICE_XML3_H
#include "card_database_parser.h"
#include <QXmlStreamReader>
class CockatriceXml3Parser : public ICardDatabaseParser
{
Q_OBJECT
Q_INTERFACES(ICardDatabaseParser)
public:
CockatriceXml3Parser() = default;
~CockatriceXml3Parser() override = default;
bool getCanParseFile(const QString &name, QIODevice &device) override;
void parseFile(QIODevice &device) override;
bool saveToFile(SetNameMap _sets,
CardNameMap cards,
const QString &fileName,
const QString &sourceUrl = "unknown",
const QString &sourceVersion = "unknown") override;
private:
void loadCardsFromXml(QXmlStreamReader &xml);
void loadSetsFromXml(QXmlStreamReader &xml);
QString getMainCardType(QString &type);
signals:
void addCard(CardInfoPtr card) override;
void addSet(CardSetPtr set) override;
};
#endif

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#include "cockatrice_xml_4.h"
#include <QCoreApplication>
#include <QDebug>
#include <QFile>
#include <QXmlStreamReader>
#include <version_string.h>
#define COCKATRICE_XML4_TAGNAME "cockatrice_carddatabase"
#define COCKATRICE_XML4_TAGVER 4
#define COCKATRICE_XML4_SCHEMALOCATION \
"https://raw.githubusercontent.com/Cockatrice/Cockatrice/master/doc/carddatabase_v4/cards.xsd"
bool CockatriceXml4Parser::getCanParseFile(const QString &fileName, QIODevice &device)
{
qDebug() << "[CockatriceXml4Parser] Trying to parse: " << fileName;
if (!fileName.endsWith(".xml", Qt::CaseInsensitive)) {
qDebug() << "[CockatriceXml4Parser] Parsing failed: wrong extension";
return false;
}
QXmlStreamReader xml(&device);
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::StartElement) {
if (xml.name().toString() == COCKATRICE_XML4_TAGNAME) {
int version = xml.attributes().value("version").toString().toInt();
if (version == COCKATRICE_XML4_TAGVER) {
return true;
} else {
qDebug() << "[CockatriceXml4Parser] Parsing failed: wrong version" << version;
return false;
}
} else {
qDebug() << "[CockatriceXml4Parser] Parsing failed: wrong element tag" << xml.name();
return false;
}
}
}
return true;
}
void CockatriceXml4Parser::parseFile(QIODevice &device)
{
QXmlStreamReader xml(&device);
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::StartElement) {
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
}
auto xmlName = xml.name().toString();
if (xmlName == "sets") {
loadSetsFromXml(xml);
} else if (xmlName == "cards") {
loadCardsFromXml(xml);
} else if (!xmlName.isEmpty()) {
qDebug() << "[CockatriceXml4Parser] Unknown item" << xmlName << ", trying to continue anyway";
xml.skipCurrentElement();
}
}
}
}
}
void CockatriceXml4Parser::loadSetsFromXml(QXmlStreamReader &xml)
{
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
}
auto xmlName = xml.name().toString();
if (xmlName == "set") {
QString shortName, longName, setType;
QDate releaseDate;
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
}
xmlName = xml.name().toString();
if (xmlName == "name") {
shortName = xml.readElementText(QXmlStreamReader::IncludeChildElements);
} else if (xmlName == "longname") {
longName = xml.readElementText(QXmlStreamReader::IncludeChildElements);
} else if (xmlName == "settype") {
setType = xml.readElementText(QXmlStreamReader::IncludeChildElements);
} else if (xmlName == "releasedate") {
releaseDate =
QDate::fromString(xml.readElementText(QXmlStreamReader::IncludeChildElements), Qt::ISODate);
} else if (!xmlName.isEmpty()) {
qDebug() << "[CockatriceXml4Parser] Unknown set property" << xmlName
<< ", trying to continue anyway";
xml.skipCurrentElement();
}
}
internalAddSet(shortName, longName, setType, releaseDate);
}
}
}
QVariantHash CockatriceXml4Parser::loadCardPropertiesFromXml(QXmlStreamReader &xml)
{
QVariantHash properties = QVariantHash();
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
}
auto xmlName = xml.name().toString();
if (!xmlName.isEmpty()) {
properties.insert(xmlName, xml.readElementText(QXmlStreamReader::IncludeChildElements));
}
}
return properties;
}
void CockatriceXml4Parser::loadCardsFromXml(QXmlStreamReader &xml)
{
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
}
auto xmlName = xml.name().toString();
if (xmlName == "card") {
QString name = QString("");
QString text = QString("");
QVariantHash properties = QVariantHash();
QList<CardRelation *> relatedCards, reverseRelatedCards;
auto _sets = CardInfoPerSetMap();
int tableRow = 0;
bool cipt = false;
bool isToken = false;
bool upsideDown = false;
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
}
xmlName = xml.name().toString();
// variable - assigned properties
if (xmlName == "name") {
name = xml.readElementText(QXmlStreamReader::IncludeChildElements);
} else if (xmlName == "text") {
text = xml.readElementText(QXmlStreamReader::IncludeChildElements);
} else if (xmlName == "token") {
isToken = static_cast<bool>(xml.readElementText(QXmlStreamReader::IncludeChildElements).toInt());
// generic properties
} else if (xmlName == "prop") {
properties = loadCardPropertiesFromXml(xml);
// positioning info
} else if (xmlName == "tablerow") {
tableRow = xml.readElementText(QXmlStreamReader::IncludeChildElements).toInt();
} else if (xmlName == "cipt") {
cipt = (xml.readElementText(QXmlStreamReader::IncludeChildElements) == "1");
} else if (xmlName == "upsidedown") {
upsideDown = (xml.readElementText(QXmlStreamReader::IncludeChildElements) == "1");
// sets
} else if (xmlName == "set") {
// NOTE: attributes but be read before readElementText()
QXmlStreamAttributes attrs = xml.attributes();
QString setName = xml.readElementText(QXmlStreamReader::IncludeChildElements);
auto set = internalAddSet(setName);
if (set->getEnabled()) {
CardInfoPerSet setInfo(set);
for (QXmlStreamAttribute attr : attrs) {
QString attrName = attr.name().toString();
if (attrName == "picURL")
attrName = "picurl";
setInfo.setProperty(attrName, attr.value().toString());
}
_sets.insert(setName, setInfo);
}
// related cards
} else if (xmlName == "related" || xmlName == "reverse-related") {
CardRelation::AttachType attachType = CardRelation::DoesNotAttach;
bool exclude = false;
bool variable = false;
bool persistent = false;
int count = 1;
QXmlStreamAttributes attrs = xml.attributes();
QString cardName = xml.readElementText(QXmlStreamReader::IncludeChildElements);
if (attrs.hasAttribute("count")) {
if (attrs.value("count").toString().indexOf("x=") == 0) {
variable = true;
count = attrs.value("count").toString().remove(0, 2).toInt();
} else if (attrs.value("count").toString().indexOf("x") == 0) {
variable = true;
} else {
count = attrs.value("count").toString().toInt();
}
if (count < 1) {
count = 1;
}
}
if (attrs.hasAttribute("attach")) {
attachType = attrs.value("attach").toString() == "transform" ? CardRelation::TransformInto
: CardRelation::AttachTo;
}
if (attrs.hasAttribute("exclude")) {
exclude = true;
}
if (attrs.hasAttribute("persistent")) {
persistent = true;
}
auto *relation = new CardRelation(cardName, attachType, exclude, variable, count, persistent);
if (xmlName == "reverse-related") {
reverseRelatedCards << relation;
} else {
relatedCards << relation;
}
} else if (!xmlName.isEmpty()) {
qDebug() << "[CockatriceXml4Parser] Unknown card property" << xmlName
<< ", trying to continue anyway";
xml.skipCurrentElement();
}
}
CardInfoPtr newCard = CardInfo::newInstance(name, text, isToken, properties, relatedCards,
reverseRelatedCards, _sets, cipt, tableRow, upsideDown);
emit addCard(newCard);
}
}
}
static QXmlStreamWriter &operator<<(QXmlStreamWriter &xml, const CardSetPtr &set)
{
if (set.isNull()) {
qDebug() << "&operator<< set is nullptr";
return xml;
}
xml.writeStartElement("set");
xml.writeTextElement("name", set->getShortName());
xml.writeTextElement("longname", set->getLongName());
xml.writeTextElement("settype", set->getSetType());
xml.writeTextElement("releasedate", set->getReleaseDate().toString(Qt::ISODate));
xml.writeEndElement();
return xml;
}
static QXmlStreamWriter &operator<<(QXmlStreamWriter &xml, const CardInfoPtr &info)
{
if (info.isNull()) {
qDebug() << "operator<< info is nullptr";
return xml;
}
QString tmpString;
xml.writeStartElement("card");
// variable - assigned properties
xml.writeTextElement("name", info->getName());
xml.writeTextElement("text", info->getText());
if (info->getIsToken()) {
xml.writeTextElement("token", "1");
}
// generic properties
xml.writeStartElement("prop");
for (QString propName : info->getProperties()) {
xml.writeTextElement(propName, info->getProperty(propName));
}
xml.writeEndElement();
// sets
for (CardInfoPerSet set : info->getSets()) {
xml.writeStartElement("set");
for (QString propName : set.getProperties()) {
xml.writeAttribute(propName, set.getProperty(propName));
}
xml.writeCharacters(set.getPtr()->getShortName());
xml.writeEndElement();
}
// related cards
const QList<CardRelation *> related = info->getRelatedCards();
for (auto i : related) {
xml.writeStartElement("related");
if (i->getDoesAttach()) {
xml.writeAttribute("attach", i->getAttachTypeAsString());
}
if (i->getIsCreateAllExclusion()) {
xml.writeAttribute("exclude", "exclude");
}
if (i->getIsPersistent()) {
xml.writeAttribute("persistent", "persistent");
}
if (i->getIsVariable()) {
if (1 == i->getDefaultCount()) {
xml.writeAttribute("count", "x");
} else {
xml.writeAttribute("count", "x=" + QString::number(i->getDefaultCount()));
}
} else if (1 != i->getDefaultCount()) {
xml.writeAttribute("count", QString::number(i->getDefaultCount()));
}
xml.writeCharacters(i->getName());
xml.writeEndElement();
}
const QList<CardRelation *> reverseRelated = info->getReverseRelatedCards();
for (auto i : reverseRelated) {
xml.writeStartElement("reverse-related");
if (i->getDoesAttach()) {
xml.writeAttribute("attach", i->getAttachTypeAsString());
}
if (i->getIsCreateAllExclusion()) {
xml.writeAttribute("exclude", "exclude");
}
if (i->getIsPersistent()) {
xml.writeAttribute("persistent", "persistent");
}
if (i->getIsVariable()) {
if (1 == i->getDefaultCount()) {
xml.writeAttribute("count", "x");
} else {
xml.writeAttribute("count", "x=" + QString::number(i->getDefaultCount()));
}
} else if (1 != i->getDefaultCount()) {
xml.writeAttribute("count", QString::number(i->getDefaultCount()));
}
xml.writeCharacters(i->getName());
xml.writeEndElement();
}
// positioning
xml.writeTextElement("tablerow", QString::number(info->getTableRow()));
if (info->getCipt()) {
xml.writeTextElement("cipt", "1");
}
if (info->getUpsideDownArt()) {
xml.writeTextElement("upsidedown", "1");
}
xml.writeEndElement(); // card
return xml;
}
bool CockatriceXml4Parser::saveToFile(SetNameMap _sets,
CardNameMap cards,
const QString &fileName,
const QString &sourceUrl,
const QString &sourceVersion)
{
QFile file(fileName);
if (!file.open(QIODevice::WriteOnly)) {
return false;
}
QXmlStreamWriter xml(&file);
xml.setAutoFormatting(true);
xml.writeStartDocument();
xml.writeStartElement(COCKATRICE_XML4_TAGNAME);
xml.writeAttribute("version", QString::number(COCKATRICE_XML4_TAGVER));
xml.writeAttribute("xmlns:xsi", COCKATRICE_XML_XSI_NAMESPACE);
xml.writeAttribute("xsi:schemaLocation", COCKATRICE_XML4_SCHEMALOCATION);
xml.writeStartElement("info");
xml.writeTextElement("author", QCoreApplication::applicationName() + QString(" %1").arg(VERSION_STRING));
xml.writeTextElement("createdAt", QDateTime::currentDateTimeUtc().toString(Qt::ISODate));
xml.writeTextElement("sourceUrl", sourceUrl);
xml.writeTextElement("sourceVersion", sourceVersion);
xml.writeEndElement();
if (_sets.count() > 0) {
xml.writeStartElement("sets");
for (CardSetPtr set : _sets) {
xml << set;
}
xml.writeEndElement();
}
if (cards.count() > 0) {
xml.writeStartElement("cards");
for (CardInfoPtr card : cards) {
xml << card;
}
xml.writeEndElement();
}
xml.writeEndElement(); // cockatrice_carddatabase
xml.writeEndDocument();
return true;
}

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#ifndef COCKATRICE_XML4_H
#define COCKATRICE_XML4_H
#include "card_database_parser.h"
#include <QXmlStreamReader>
class CockatriceXml4Parser : public ICardDatabaseParser
{
Q_OBJECT
Q_INTERFACES(ICardDatabaseParser)
public:
CockatriceXml4Parser() = default;
~CockatriceXml4Parser() override = default;
bool getCanParseFile(const QString &name, QIODevice &device) override;
void parseFile(QIODevice &device) override;
bool saveToFile(SetNameMap _sets,
CardNameMap cards,
const QString &fileName,
const QString &sourceUrl = "unknown",
const QString &sourceVersion = "unknown") override;
private:
QVariantHash loadCardPropertiesFromXml(QXmlStreamReader &xml);
void loadCardsFromXml(QXmlStreamReader &xml);
void loadSetsFromXml(QXmlStreamReader &xml);
signals:
void addCard(CardInfoPtr card) override;
void addSet(CardSetPtr set) override;
};
#endif

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#include "card_drag_item.h"
#include "../game_scene.h"
#include "../zones/card_zone.h"
#include "../zones/table_zone.h"
#include "../zones/view_zone.h"
#include "card_item.h"
#include <QCursor>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
CardDragItem::CardDragItem(CardItem *_item,
int _id,
const QPointF &_hotSpot,
bool _faceDown,
AbstractCardDragItem *parentDrag)
: AbstractCardDragItem(_item, _hotSpot, parentDrag), id(_id), faceDown(_faceDown), occupied(false), currentZone(0)
{
}
void CardDragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
AbstractCardDragItem::paint(painter, option, widget);
if (occupied)
painter->fillPath(shape(), QColor(200, 0, 0, 100));
}
void CardDragItem::updatePosition(const QPointF &cursorScenePos)
{
QList<QGraphicsItem *> colliding =
scene()->items(cursorScenePos, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder,
static_cast<GameScene *>(scene())->getViewTransform());
CardZone *cardZone = 0;
ZoneViewZone *zoneViewZone = 0;
for (int i = colliding.size() - 1; i >= 0; i--) {
CardZone *temp = qgraphicsitem_cast<CardZone *>(colliding.at(i));
if (!cardZone)
cardZone = temp;
if (!zoneViewZone)
zoneViewZone = qobject_cast<ZoneViewZone *>(temp);
}
CardZone *cursorZone = 0;
if (zoneViewZone)
cursorZone = zoneViewZone;
else if (cardZone)
cursorZone = cardZone;
if (!cursorZone)
return;
currentZone = cursorZone;
QPointF zonePos = currentZone->scenePos();
QPointF cursorPosInZone = cursorScenePos - zonePos;
// If we are on a Table, we center the card around the cursor, because we
// snap it into place and no longer see it being dragged.
//
// For other zones (where we do display the card under the cursor), we use
// the hotspot to feel like the card was dragged at the corresponding
// position.
TableZone *tableZone = qobject_cast<TableZone *>(cursorZone);
QPointF closestGridPoint;
if (tableZone)
closestGridPoint = tableZone->closestGridPoint(cursorPosInZone);
else
closestGridPoint = cursorPosInZone - hotSpot;
QPointF newPos = zonePos + closestGridPoint;
if (newPos != pos()) {
for (int i = 0; i < childDrags.size(); i++)
childDrags[i]->setPos(newPos + childDrags[i]->getHotSpot());
setPos(newPos);
bool newOccupied = false;
TableZone *table = qobject_cast<TableZone *>(cursorZone);
if (table)
if (table->getCardFromCoords(closestGridPoint))
newOccupied = true;
if (newOccupied != occupied) {
occupied = newOccupied;
update();
}
}
}
void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
setCursor(Qt::OpenHandCursor);
QGraphicsScene *sc = scene();
QPointF sp = pos();
sc->removeItem(this);
QList<CardDragItem *> dragItemList;
CardZone *startZone = static_cast<CardItem *>(item)->getZone();
if (currentZone && !(static_cast<CardItem *>(item)->getAttachedTo() && (startZone == currentZone)) && !occupied) {
dragItemList.append(this);
for (int i = 0; i < childDrags.size(); i++) {
CardDragItem *c = static_cast<CardDragItem *>(childDrags[i]);
if (!(static_cast<CardItem *>(c->item)->getAttachedTo() && (startZone == currentZone)) && !c->occupied)
dragItemList.append(c);
sc->removeItem(c);
}
}
if (currentZone)
currentZone->handleDropEvent(dragItemList, startZone, (sp - currentZone->scenePos()).toPoint());
event->accept();
}

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#ifndef CARDDRAGITEM_H
#define CARDDRAGITEM_H
#include "abstract_card_drag_item.h"
class CardItem;
class CardDragItem : public AbstractCardDragItem
{
Q_OBJECT
private:
int id;
bool faceDown;
bool occupied;
CardZone *currentZone;
public:
CardDragItem(CardItem *_item,
int _id,
const QPointF &_hotSpot,
bool _faceDown,
AbstractCardDragItem *parentDrag = 0);
int getId() const
{
return id;
}
bool getFaceDown() const
{
return faceDown;
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void updatePosition(const QPointF &cursorScenePos);
protected:
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
};
#endif

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#include "card_frame.h"
#include "../../main.h"
#include "../../settings/cache_settings.h"
#include "card_info_picture.h"
#include "card_info_text.h"
#include "card_item.h"
#include <QSplitter>
#include <QVBoxLayout>
#include <utility>
CardFrame::CardFrame(const QString &cardName, QWidget *parent) : QTabWidget(parent), info(nullptr), cardTextOnly(false)
{
setContentsMargins(3, 3, 3, 3);
pic = new CardInfoPicture();
pic->setObjectName("pic");
text = new CardInfoText();
text->setObjectName("text");
connect(text, SIGNAL(linkActivated(const QString &)), this, SLOT(setCard(const QString &)));
tab1 = new QWidget(this);
tab2 = new QWidget(this);
tab3 = new QWidget(this);
tab1->setObjectName("tab1");
tab2->setObjectName("tab2");
tab3->setObjectName("tab3");
insertTab(ImageOnlyView, tab1, QString());
insertTab(TextOnlyView, tab2, QString());
insertTab(ImageAndTextView, tab3, QString());
connect(this, SIGNAL(currentChanged(int)), this, SLOT(setViewMode(int)));
tab1Layout = new QVBoxLayout();
tab1Layout->setObjectName("tab1Layout");
tab1Layout->setContentsMargins(0, 0, 0, 0);
tab1Layout->setSpacing(0);
tab1->setLayout(tab1Layout);
tab2Layout = new QVBoxLayout();
tab2Layout->setObjectName("tab2Layout");
tab2Layout->setContentsMargins(0, 0, 0, 0);
tab2Layout->setSpacing(0);
tab2->setLayout(tab2Layout);
splitter = new QSplitter();
splitter->setObjectName("splitter");
splitter->setOrientation(Qt::Vertical);
tab3Layout = new QVBoxLayout();
tab3Layout->setObjectName("tab3Layout");
tab3Layout->setContentsMargins(0, 0, 0, 0);
tab3Layout->setSpacing(0);
tab3Layout->addWidget(splitter);
tab3->setLayout(tab3Layout);
setViewMode(SettingsCache::instance().getCardInfoViewMode());
setCard(db->getCard(cardName));
}
void CardFrame::retranslateUi()
{
setTabText(ImageOnlyView, tr("Image"));
setTabText(TextOnlyView, tr("Description"));
setTabText(ImageAndTextView, tr("Both"));
}
void CardFrame::setViewMode(int mode)
{
if (currentIndex() != mode)
setCurrentIndex(mode);
switch (mode) {
case ImageOnlyView:
case TextOnlyView:
tab1Layout->addWidget(pic);
tab2Layout->addWidget(text);
break;
case ImageAndTextView:
splitter->addWidget(pic);
splitter->addWidget(text);
break;
default:
break;
}
SettingsCache::instance().setCardInfoViewMode(mode);
}
void CardFrame::setCard(CardInfoPtr card)
{
if (info) {
disconnect(info.data(), nullptr, this, nullptr);
}
info = std::move(card);
if (info) {
connect(info.data(), SIGNAL(destroyed()), this, SLOT(clearCard()));
}
text->setCard(info);
pic->setCard(info);
}
void CardFrame::setCard(const QString &cardName)
{
setCard(db->guessCard(cardName));
}
void CardFrame::setCard(AbstractCardItem *card)
{
if (card) {
setCard(card->getInfo());
}
}
void CardFrame::clearCard()
{
setCard((CardInfoPtr) nullptr);
}

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#ifndef CARDFRAME_H
#define CARDFRAME_H
#include "card_database.h"
#include <QTabWidget>
class AbstractCardItem;
class CardInfoPicture;
class CardInfoText;
class QVBoxLayout;
class QSplitter;
class CardFrame : public QTabWidget
{
Q_OBJECT
private:
CardInfoPtr info;
CardInfoPicture *pic;
CardInfoText *text;
bool cardTextOnly;
QWidget *tab1, *tab2, *tab3;
QVBoxLayout *tab1Layout, *tab2Layout, *tab3Layout;
QSplitter *splitter;
public:
enum ViewMode
{
ImageOnlyView,
TextOnlyView,
ImageAndTextView
};
explicit CardFrame(const QString &cardName = QString(), QWidget *parent = nullptr);
void retranslateUi();
public slots:
void setCard(CardInfoPtr card);
void setCard(const QString &cardName);
void setCard(AbstractCardItem *card);
void clearCard();
void setViewMode(int mode);
};
#endif

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#include "card_info_picture.h"
#include "../../client/ui/picture_loader.h"
#include "../../main.h"
#include "card_item.h"
#include <QStylePainter>
#include <QWidget>
CardInfoPicture::CardInfoPicture(QWidget *parent) : QWidget(parent), info(nullptr), pixmapDirty(true)
{
setMinimumHeight(100);
}
void CardInfoPicture::setCard(CardInfoPtr card)
{
if (info) {
disconnect(info.data(), nullptr, this, nullptr);
}
info = card;
if (info) {
connect(info.data(), SIGNAL(pixmapUpdated()), this, SLOT(updatePixmap()));
}
updatePixmap();
}
void CardInfoPicture::resizeEvent(QResizeEvent *)
{
updatePixmap();
}
void CardInfoPicture::updatePixmap()
{
pixmapDirty = true;
update();
}
void CardInfoPicture::loadPixmap()
{
if (info)
PictureLoader::getPixmap(resizedPixmap, info, size());
else
PictureLoader::getCardBackPixmap(resizedPixmap, size());
}
void CardInfoPicture::paintEvent(QPaintEvent *)
{
if (width() == 0 || height() == 0)
return;
if (pixmapDirty)
loadPixmap();
QSize scaledSize = resizedPixmap.size().scaled(size(), Qt::KeepAspectRatio);
QPoint topLeft{(width() - scaledSize.width()) / 2, (height() - scaledSize.height()) / 2};
qreal radius = 0.05 * scaledSize.width();
QStylePainter painter(this);
QPainterPath shape;
shape.addRoundedRect(QRect(topLeft, scaledSize), radius, radius);
painter.setClipPath(shape);
painter.drawItemPixmap(QRect(topLeft, scaledSize), Qt::AlignCenter, resizedPixmap);
}

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#ifndef CARDINFOPICTURE_H
#define CARDINFOPICTURE_H
#include "card_database.h"
#include <QWidget>
class AbstractCardItem;
class CardInfoPicture : public QWidget
{
Q_OBJECT
private:
CardInfoPtr info;
QPixmap resizedPixmap;
bool pixmapDirty;
public:
CardInfoPicture(QWidget *parent = nullptr);
protected:
void resizeEvent(QResizeEvent *event);
void paintEvent(QPaintEvent *);
void loadPixmap();
public slots:
void setCard(CardInfoPtr card);
void updatePixmap();
};
#endif

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#include "card_info_text.h"
#include "../../game/game_specific_terms.h"
#include "../../main.h"
#include "card_item.h"
#include <QGridLayout>
#include <QLabel>
#include <QTextEdit>
CardInfoText::CardInfoText(QWidget *parent) : QFrame(parent), info(nullptr)
{
nameLabel = new QLabel;
nameLabel->setOpenExternalLinks(false);
nameLabel->setWordWrap(true);
connect(nameLabel, SIGNAL(linkActivated(const QString &)), this, SIGNAL(linkActivated(const QString &)));
textLabel = new QTextEdit();
textLabel->setReadOnly(true);
auto *grid = new QGridLayout(this);
grid->addWidget(nameLabel, 0, 0);
grid->addWidget(textLabel, 1, 0, -1, 2);
grid->setRowStretch(1, 1);
grid->setColumnStretch(1, 1);
retranslateUi();
}
void CardInfoText::setCard(CardInfoPtr card)
{
if (card == nullptr) {
nameLabel->setText("");
textLabel->setText("");
return;
}
QString text = "<table width=\"100%\" border=0 cellspacing=0 cellpadding=0>";
text += QString("<tr><td>%1</td><td width=\"5\"></td><td>%2</td></tr>")
.arg(tr("Name:"), card->getName().toHtmlEscaped());
QStringList cardProps = card->getProperties();
for (const QString &key : cardProps) {
if (key.contains("-"))
continue;
QString keyText = Mtg::getNicePropertyName(key).toHtmlEscaped() + ":";
text +=
QString("<tr><td>%1</td><td></td><td>%2</td></tr>").arg(keyText, card->getProperty(key).toHtmlEscaped());
}
auto relatedCards = card->getAllRelatedCards();
if (!relatedCards.empty()) {
text += QString("<tr><td>%1</td><td width=\"5\"></td><td>").arg(tr("Related cards:"));
for (auto *relatedCard : relatedCards) {
QString tmp = relatedCard->getName().toHtmlEscaped();
text += "<a href=\"" + tmp + "\">" + tmp + "</a><br>";
}
text += "</td></tr>";
}
text += "</table>";
nameLabel->setText(text);
textLabel->setText(card->getText());
}
void CardInfoText::setInvalidCardName(const QString &cardName)
{
nameLabel->setText(tr("Unknown card:") + " " + cardName);
textLabel->setText("");
}
void CardInfoText::retranslateUi()
{
/*
* There's no way we can really translate the text currently being rendered.
* The best we can do is invalidate the current text.
*/
setInvalidCardName("");
}

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#ifndef CARDINFOTEXT_H
#define CARDINFOTEXT_H
#include "card_database.h"
#include <QFrame>
class QLabel;
class QTextEdit;
class CardInfoText : public QFrame
{
Q_OBJECT
private:
QLabel *nameLabel;
QTextEdit *textLabel;
CardInfoPtr info;
public:
explicit CardInfoText(QWidget *parent = nullptr);
void retranslateUi();
void setInvalidCardName(const QString &cardName);
signals:
void linkActivated(const QString &link);
public slots:
void setCard(CardInfoPtr card);
};
#endif

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#include "card_info_widget.h"
#include "../../main.h"
#include "card_info_picture.h"
#include "card_info_text.h"
#include "card_item.h"
#include <QApplication>
#include <QScreen>
#include <QVBoxLayout>
#include <utility>
CardInfoWidget::CardInfoWidget(const QString &cardName, QWidget *parent, Qt::WindowFlags flags)
: QFrame(parent, flags), aspectRatio((qreal)CARD_HEIGHT / (qreal)CARD_WIDTH), info(nullptr)
{
setContentsMargins(3, 3, 3, 3);
pic = new CardInfoPicture();
pic->setObjectName("pic");
text = new CardInfoText();
text->setObjectName("text");
connect(text, SIGNAL(linkActivated(const QString &)), this, SLOT(setCard(const QString &)));
auto *layout = new QVBoxLayout();
layout->setObjectName("layout");
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
layout->addWidget(pic, 0, Qt::AlignCenter);
layout->addWidget(text, 0, Qt::AlignCenter);
setLayout(layout);
setFrameStyle(QFrame::Panel | QFrame::Raised);
int pixmapHeight = QGuiApplication::primaryScreen()->geometry().height() / 3;
int pixmapWidth = static_cast<int>(pixmapHeight / aspectRatio);
pic->setFixedWidth(pixmapWidth);
pic->setFixedHeight(pixmapHeight);
setFixedWidth(pixmapWidth + 150);
setCard(cardName);
// ensure our parent gets a valid size to position us correctly
resize(width(), sizeHint().height());
}
void CardInfoWidget::setCard(CardInfoPtr card)
{
if (info)
disconnect(info.data(), nullptr, this, nullptr);
info = std::move(card);
if (info)
connect(info.data(), SIGNAL(destroyed()), this, SLOT(clear()));
text->setCard(info);
pic->setCard(info);
}
void CardInfoWidget::setCard(const QString &cardName)
{
setCard(db->guessCard(cardName));
if (info == nullptr) {
text->setInvalidCardName(cardName);
}
}
void CardInfoWidget::setCard(AbstractCardItem *card)
{
setCard(card->getInfo());
}
void CardInfoWidget::clear()
{
setCard((CardInfoPtr) nullptr);
}

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#ifndef CARDINFOWIDGET_H
#define CARDINFOWIDGET_H
#include "card_database.h"
#include <QComboBox>
#include <QFrame>
#include <QStringList>
class CardInfoPicture;
class CardInfoText;
class AbstractCardItem;
class CardInfoWidget : public QFrame
{
Q_OBJECT
private:
qreal aspectRatio;
CardInfoPtr info;
CardInfoPicture *pic;
CardInfoText *text;
public:
explicit CardInfoWidget(const QString &cardName, QWidget *parent = nullptr, Qt::WindowFlags f = {});
public slots:
void setCard(CardInfoPtr card);
void setCard(const QString &cardName);
void setCard(AbstractCardItem *card);
private slots:
void clear();
};
#endif

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#include "card_item.h"
#include "../../client/tabs/tab_game.h"
#include "../../main.h"
#include "../../settings/cache_settings.h"
#include "../board/arrow_item.h"
#include "../game_scene.h"
#include "../player/player.h"
#include "../zones/card_zone.h"
#include "../zones/table_zone.h"
#include "../zones/view_zone.h"
#include "card_database.h"
#include "card_drag_item.h"
#include "pb/serverinfo_card.pb.h"
#include <QApplication>
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
#include <QPainter>
CardItem::CardItem(Player *_owner,
const QString &_name,
int _cardid,
bool _revealedCard,
QGraphicsItem *parent,
CardZone *_zone)
: AbstractCardItem(_name, _owner, _cardid, parent), zone(_zone), revealedCard(_revealedCard), attacking(false),
destroyOnZoneChange(false), doesntUntap(false), dragItem(nullptr), attachedTo(nullptr)
{
owner->addCard(this);
cardMenu = new QMenu;
ptMenu = new QMenu;
moveMenu = new QMenu;
retranslateUi();
}
CardItem::~CardItem()
{
prepareDelete();
if (scene())
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
delete cardMenu;
delete ptMenu;
delete moveMenu;
deleteDragItem();
}
void CardItem::prepareDelete()
{
if (owner != nullptr) {
if (owner->getCardMenu() == cardMenu) {
owner->setCardMenu(nullptr);
owner->getGame()->setActiveCard(nullptr);
}
owner = nullptr;
}
while (!attachedCards.isEmpty()) {
attachedCards.first()->setZone(nullptr); // so that it won't try to call reorganizeCards()
attachedCards.first()->setAttachedTo(nullptr);
}
if (attachedTo != nullptr) {
attachedTo->removeAttachedCard(this);
attachedTo = nullptr;
}
}
void CardItem::deleteLater()
{
prepareDelete();
AbstractCardItem::deleteLater();
}
void CardItem::setZone(CardZone *_zone)
{
zone = _zone;
}
void CardItem::retranslateUi()
{
moveMenu->setTitle(tr("&Move to"));
ptMenu->setTitle(tr("&Power / toughness"));
}
void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
painter->save();
AbstractCardItem::paint(painter, option, widget);
int i = 0;
QMapIterator<int, int> counterIterator(counters);
while (counterIterator.hasNext()) {
counterIterator.next();
QColor _color;
_color.setHsv(counterIterator.key() * 60, 150, 255);
paintNumberEllipse(counterIterator.value(), 14, _color, i, counters.size(), painter);
++i;
}
QSizeF translatedSize = getTranslatedSize(painter);
qreal scaleFactor = translatedSize.width() / boundingRect().width();
if (!pt.isEmpty()) {
painter->save();
transformPainter(painter, translatedSize, tapAngle);
if (!getFaceDown() && info && pt == info->getPowTough()) {
painter->setPen(Qt::white);
} else {
painter->setPen(QColor(255, 150, 0)); // dark orange
}
painter->setBackground(Qt::black);
painter->setBackgroundMode(Qt::OpaqueMode);
painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 10 * scaleFactor,
translatedSize.height() - 8 * scaleFactor),
Qt::AlignRight | Qt::AlignBottom, pt);
painter->restore();
}
if (!annotation.isEmpty()) {
painter->save();
transformPainter(painter, translatedSize, tapAngle);
painter->setBackground(Qt::black);
painter->setBackgroundMode(Qt::OpaqueMode);
painter->setPen(Qt::white);
painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 8 * scaleFactor,
translatedSize.height() - 8 * scaleFactor),
Qt::AlignCenter | Qt::TextWrapAnywhere, annotation);
painter->restore();
}
if (getBeingPointedAt()) {
painter->fillPath(shape(), QBrush(QColor(255, 0, 0, 100)));
}
if (doesntUntap) {
painter->save();
painter->setRenderHint(QPainter::Antialiasing, false);
QPen pen;
pen.setColor(Qt::magenta);
pen.setWidth(0); // Cosmetic pen
painter->setPen(pen);
painter->drawPath(shape());
painter->restore();
}
painter->restore();
}
void CardItem::setAttacking(bool _attacking)
{
attacking = _attacking;
update();
}
void CardItem::setCounter(int _id, int _value)
{
if (_value)
counters.insert(_id, _value);
else
counters.remove(_id);
update();
}
void CardItem::setAnnotation(const QString &_annotation)
{
annotation = _annotation;
update();
}
void CardItem::setDoesntUntap(bool _doesntUntap)
{
doesntUntap = _doesntUntap;
update();
}
void CardItem::setPT(const QString &_pt)
{
pt = _pt;
update();
}
void CardItem::setAttachedTo(CardItem *_attachedTo)
{
if (attachedTo != nullptr) {
attachedTo->removeAttachedCard(this);
}
gridPoint.setX(-1);
attachedTo = _attachedTo;
if (attachedTo != nullptr) {
setParentItem(attachedTo->getZone());
attachedTo->addAttachedCard(this);
if (zone != attachedTo->getZone()) {
attachedTo->getZone()->reorganizeCards();
}
} else {
setParentItem(zone);
}
if (zone != nullptr) {
zone->reorganizeCards();
}
}
void CardItem::resetState()
{
attacking = false;
facedown = false;
counters.clear();
pt.clear();
annotation.clear();
attachedTo = 0;
attachedCards.clear();
setTapped(false, false);
setDoesntUntap(false);
if (scene())
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
update();
}
void CardItem::processCardInfo(const ServerInfo_Card &_info)
{
counters.clear();
const int counterListSize = _info.counter_list_size();
for (int i = 0; i < counterListSize; ++i) {
const ServerInfo_CardCounter &counterInfo = _info.counter_list(i);
counters.insert(counterInfo.id(), counterInfo.value());
}
setId(_info.id());
setName(QString::fromStdString(_info.name()));
setAttacking(_info.attacking());
setFaceDown(_info.face_down());
setPT(QString::fromStdString(_info.pt()));
setAnnotation(QString::fromStdString(_info.annotation()));
setColor(QString::fromStdString(_info.color()));
setTapped(_info.tapped());
setDestroyOnZoneChange(_info.destroy_on_zone_change());
setDoesntUntap(_info.doesnt_untap());
}
CardDragItem *CardItem::createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown)
{
deleteDragItem();
dragItem = new CardDragItem(this, _id, _pos, faceDown);
dragItem->setVisible(false);
scene()->addItem(dragItem);
dragItem->updatePosition(_scenePos);
dragItem->setVisible(true);
return dragItem;
}
void CardItem::deleteDragItem()
{
if (dragItem) {
dragItem->deleteLater();
}
dragItem = nullptr;
}
void CardItem::drawArrow(const QColor &arrowColor)
{
if (static_cast<TabGame *>(owner->parent())->getSpectator())
return;
Player *arrowOwner = static_cast<TabGame *>(owner->parent())->getActiveLocalPlayer();
ArrowDragItem *arrow = new ArrowDragItem(arrowOwner, this, arrowColor);
scene()->addItem(arrow);
arrow->grabMouse();
for (const auto &item : scene()->selectedItems()) {
CardItem *card = qgraphicsitem_cast<CardItem *>(item);
if (card == nullptr || card == this)
continue;
if (card->getZone() != zone)
continue;
ArrowDragItem *childArrow = new ArrowDragItem(arrowOwner, card, arrowColor);
scene()->addItem(childArrow);
arrow->addChildArrow(childArrow);
}
}
void CardItem::drawAttachArrow()
{
if (static_cast<TabGame *>(owner->parent())->getSpectator())
return;
auto *arrow = new ArrowAttachItem(this);
scene()->addItem(arrow);
arrow->grabMouse();
for (const auto &item : scene()->selectedItems()) {
CardItem *card = qgraphicsitem_cast<CardItem *>(item);
if (card == nullptr)
continue;
if (card->getZone() != zone)
continue;
ArrowAttachItem *childArrow = new ArrowAttachItem(card);
scene()->addItem(childArrow);
arrow->addChildArrow(childArrow);
}
}
void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (event->buttons().testFlag(Qt::RightButton)) {
if ((event->screenPos() - event->buttonDownScreenPos(Qt::RightButton)).manhattanLength() <
2 * QApplication::startDragDistance())
return;
QColor arrowColor = Qt::red;
if (event->modifiers().testFlag(Qt::ControlModifier))
arrowColor = Qt::yellow;
else if (event->modifiers().testFlag(Qt::AltModifier))
arrowColor = Qt::blue;
else if (event->modifiers().testFlag(Qt::ShiftModifier))
arrowColor = Qt::green;
drawArrow(arrowColor);
} else if (event->buttons().testFlag(Qt::LeftButton)) {
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() <
2 * QApplication::startDragDistance())
return;
if (zone->getIsView()) {
const ZoneViewZone *view = static_cast<const ZoneViewZone *>(zone);
if (view->getRevealZone() && !view->getWriteableRevealZone())
return;
} else if (!owner->getLocalOrJudge())
return;
bool forceFaceDown = event->modifiers().testFlag(Qt::ShiftModifier);
// Use the buttonDownPos to align the hot spot with the position when
// the user originally clicked
createDragItem(id, event->buttonDownPos(Qt::LeftButton), event->scenePos(), facedown || forceFaceDown);
dragItem->grabMouse();
int childIndex = 0;
for (const auto &item : scene()->selectedItems()) {
CardItem *card = static_cast<CardItem *>(item);
if ((card == this) || (card->getZone() != zone))
continue;
++childIndex;
QPointF childPos;
if (zone->getHasCardAttr())
childPos = card->pos() - pos();
else
childPos = QPointF(childIndex * CARD_WIDTH / 2, 0);
CardDragItem *drag =
new CardDragItem(card, card->getId(), childPos, card->getFaceDown() || forceFaceDown, dragItem);
drag->setPos(dragItem->pos() + childPos);
scene()->addItem(drag);
}
}
setCursor(Qt::OpenHandCursor);
}
void CardItem::playCard(bool faceDown)
{
// Do nothing if the card belongs to another player
if (!owner->getLocalOrJudge())
return;
TableZone *tz = qobject_cast<TableZone *>(zone);
if (tz)
tz->toggleTapped();
else
zone->getPlayer()->playCard(this, faceDown, info ? info->getCipt() : false);
}
void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
if (cardMenu != nullptr && !cardMenu->isEmpty() && owner != nullptr) {
cardMenu->popup(event->screenPos());
return;
}
} else if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) &&
(!SettingsCache::instance().getDoubleClickToPlay())) {
bool hideCard = false;
if (zone && zone->getIsView()) {
auto *view = static_cast<ZoneViewZone *>(zone);
if (view->getRevealZone() && !view->getWriteableRevealZone())
hideCard = true;
}
if (zone && hideCard) {
zone->removeCard(this);
} else {
playCard(event->modifiers().testFlag(Qt::ShiftModifier));
}
}
if (owner != nullptr) { // cards without owner will be deleted
setCursor(Qt::OpenHandCursor);
}
AbstractCardItem::mouseReleaseEvent(event);
}
void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->modifiers() != Qt::AltModifier) && (SettingsCache::instance().getDoubleClickToPlay()) &&
(event->buttons() == Qt::LeftButton)) {
if (revealedCard)
zone->removeCard(this);
else
playCard(event->modifiers().testFlag(Qt::ShiftModifier));
}
event->accept();
}
bool CardItem::animationEvent()
{
int rotation = ROTATION_DEGREES_PER_FRAME;
bool animationIncomplete = true;
if (!tapped)
rotation *= -1;
tapAngle += rotation;
if (tapped && (tapAngle > 90)) {
tapAngle = 90;
animationIncomplete = false;
}
if (!tapped && (tapAngle < 0)) {
tapAngle = 0;
animationIncomplete = false;
}
setTransform(QTransform()
.translate(CARD_WIDTH_HALF, CARD_HEIGHT_HALF)
.rotate(tapAngle)
.translate(-CARD_WIDTH_HALF, -CARD_HEIGHT_HALF));
setHovered(false);
update();
return animationIncomplete;
}
QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
{
if ((change == ItemSelectedHasChanged) && owner != nullptr) {
if (value == true) {
owner->setCardMenu(cardMenu);
owner->getGame()->setActiveCard(this);
} else if (owner->getCardMenu() == cardMenu) {
owner->setCardMenu(nullptr);
owner->getGame()->setActiveCard(nullptr);
}
}
return QGraphicsItem::itemChange(change, value);
}

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#ifndef CARDITEM_H
#define CARDITEM_H
#include "abstract_card_item.h"
#include "server_card.h"
class CardDatabase;
class CardDragItem;
class CardZone;
class ServerInfo_Card;
class Player;
class QAction;
class QColor;
const int MAX_COUNTERS_ON_CARD = 999;
const float CARD_WIDTH_HALF = CARD_WIDTH / 2;
const float CARD_HEIGHT_HALF = CARD_HEIGHT / 2;
const int ROTATION_DEGREES_PER_FRAME = 10;
class CardItem : public AbstractCardItem
{
Q_OBJECT
private:
CardZone *zone;
bool revealedCard;
bool attacking;
QMap<int, int> counters;
QString annotation;
QString pt;
bool destroyOnZoneChange;
bool doesntUntap;
QPoint gridPoint;
CardDragItem *dragItem;
CardItem *attachedTo;
QList<CardItem *> attachedCards;
QMenu *cardMenu, *ptMenu, *moveMenu;
void prepareDelete();
public slots:
void deleteLater();
public:
enum
{
Type = typeCard
};
int type() const
{
return Type;
}
CardItem(Player *_owner,
const QString &_name = QString(),
int _cardid = -1,
bool revealedCard = false,
QGraphicsItem *parent = nullptr,
CardZone *_zone = nullptr);
~CardItem();
void retranslateUi();
CardZone *getZone() const
{
return zone;
}
void setZone(CardZone *_zone);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QPoint getGridPoint() const
{
return gridPoint;
}
void setGridPoint(const QPoint &_gridPoint)
{
gridPoint = _gridPoint;
}
QPoint getGridPos() const
{
return gridPoint;
}
Player *getOwner() const
{
return owner;
}
void setOwner(Player *_owner)
{
owner = _owner;
}
bool getRevealedCard() const
{
return revealedCard;
}
bool getAttacking() const
{
return attacking;
}
void setAttacking(bool _attacking);
const QMap<int, int> &getCounters() const
{
return counters;
}
void setCounter(int _id, int _value);
QString getAnnotation() const
{
return annotation;
}
void setAnnotation(const QString &_annotation);
bool getDoesntUntap() const
{
return doesntUntap;
}
void setDoesntUntap(bool _doesntUntap);
QString getPT() const
{
return pt;
}
void setPT(const QString &_pt);
bool getDestroyOnZoneChange() const
{
return destroyOnZoneChange;
}
void setDestroyOnZoneChange(bool _destroy)
{
destroyOnZoneChange = _destroy;
}
CardItem *getAttachedTo() const
{
return attachedTo;
}
void setAttachedTo(CardItem *_attachedTo);
void addAttachedCard(CardItem *card)
{
attachedCards.append(card);
}
void removeAttachedCard(CardItem *card)
{
attachedCards.removeOne(card);
}
const QList<CardItem *> &getAttachedCards() const
{
return attachedCards;
}
void resetState();
void processCardInfo(const ServerInfo_Card &_info);
QMenu *getCardMenu() const
{
return cardMenu;
}
QMenu *getPTMenu() const
{
return ptMenu;
}
QMenu *getMoveMenu() const
{
return moveMenu;
}
bool animationEvent();
CardDragItem *createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown);
void deleteDragItem();
void drawArrow(const QColor &arrowColor);
void drawAttachArrow();
void playCard(bool faceDown);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
QVariant itemChange(GraphicsItemChange change, const QVariant &value);
};
#endif

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#include "card_list.h"
#include "card_database.h"
#include "card_item.h"
#include <algorithm>
CardList::CardList(bool _contentsKnown) : QList<CardItem *>(), contentsKnown(_contentsKnown)
{
}
CardItem *CardList::findCard(const int id, const bool remove, int *position)
{
if (!contentsKnown) {
if (empty())
return 0;
CardItem *temp = at(0);
if (remove)
removeAt(0);
if (position)
*position = id;
return temp;
} else
for (int i = 0; i < size(); i++) {
CardItem *temp = at(i);
if (temp->getId() == id) {
if (remove)
removeAt(i);
if (position)
*position = i;
return temp;
}
}
return 0;
}
class CardList::compareFunctor
{
private:
int flags;
public:
explicit compareFunctor(int _flags) : flags(_flags)
{
}
inline bool operator()(CardItem *a, CardItem *b) const
{
if (flags & SortByType) {
QString t1 = a->getInfo() ? a->getInfo()->getMainCardType() : QString();
QString t2 = b->getInfo() ? b->getInfo()->getMainCardType() : QString();
if ((t1 == t2) && (flags & SortByName))
return a->getName() < b->getName();
return t1 < t2;
} else
return a->getName() < b->getName();
}
};
void CardList::sort(int flags)
{
compareFunctor cf(flags);
std::sort(begin(), end(), cf);
}

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#ifndef CARDLIST_H
#define CARDLIST_H
#include <QList>
class CardItem;
class CardList : public QList<CardItem *>
{
private:
class compareFunctor;
protected:
bool contentsKnown;
public:
enum SortFlags
{
SortByName = 1,
SortByType = 2
};
CardList(bool _contentsKnown);
CardItem *findCard(const int id, const bool remove, int *position = NULL);
bool getContentsKnown() const
{
return contentsKnown;
}
void sort(int flags = SortByName);
};
#endif

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#include "filter_builder.h"
#include "../../deck/custom_line_edit.h"
#include "filter_card.h"
#include <QComboBox>
#include <QGridLayout>
#include <QPushButton>
FilterBuilder::FilterBuilder(QWidget *parent) : QWidget(parent)
{
filterCombo = new QComboBox;
filterCombo->setObjectName("filterCombo");
for (int i = 0; i < CardFilter::AttrEnd; i++)
filterCombo->addItem(CardFilter::attrName(static_cast<CardFilter::Attr>(i)), QVariant(i));
typeCombo = new QComboBox;
typeCombo->setObjectName("typeCombo");
for (int i = 0; i < CardFilter::TypeEnd; i++)
typeCombo->addItem(CardFilter::typeName(static_cast<CardFilter::Type>(i)), QVariant(i));
QPushButton *ok = new QPushButton(QPixmap("theme:icons/increment"), QString());
ok->setObjectName("ok");
ok->setMaximumSize(20, 20);
edit = new LineEditUnfocusable;
edit->setObjectName("edit");
edit->setPlaceholderText(tr("Type your filter here"));
edit->setClearButtonEnabled(true);
edit->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout *layout = new QGridLayout;
layout->setObjectName("layout");
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(typeCombo, 0, 0, 1, 2);
layout->addWidget(filterCombo, 0, 2, 1, 2);
layout->addWidget(edit, 1, 0, 1, 3);
layout->addWidget(ok, 1, 3);
setLayout(layout);
connect(filterCombo, SIGNAL(activated(int)), edit, SLOT(setFocus()));
connect(edit, SIGNAL(returnPressed()), this, SLOT(emit_add()));
connect(ok, SIGNAL(released()), this, SLOT(emit_add()));
fltr = NULL;
}
FilterBuilder::~FilterBuilder()
{
destroyFilter();
}
void FilterBuilder::destroyFilter()
{
if (fltr)
delete fltr;
}
static int comboCurrentIntData(const QComboBox *combo)
{
return combo->itemData(combo->currentIndex()).toInt();
}
void FilterBuilder::emit_add()
{
QString txt;
txt = edit->text();
if (txt.length() < 1)
return;
destroyFilter();
fltr = new CardFilter(txt, static_cast<CardFilter::Type>(comboCurrentIntData(typeCombo)),
static_cast<CardFilter::Attr>(comboCurrentIntData(filterCombo)));
emit add(fltr);
edit->clear();
}

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#ifndef FILTERBUILDER_H
#define FILTERBUILDER_H
#include <QWidget>
class QCheckBox;
class QComboBox;
class LineEditUnfocusable;
class CardFilter;
class FilterBuilder : public QWidget
{
Q_OBJECT
private:
QComboBox *typeCombo;
QComboBox *filterCombo;
LineEditUnfocusable *edit;
CardFilter *fltr;
void destroyFilter();
public:
FilterBuilder(QWidget *parent = nullptr);
~FilterBuilder();
signals:
void add(const CardFilter *f);
public slots:
private slots:
void emit_add();
protected:
};
#endif

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#include "filter_card.h"
const QString CardFilter::typeName(Type t)
{
switch (t) {
case TypeAnd:
return tr("AND", "Logical conjunction operator used in card filter");
case TypeOr:
return tr("OR", "Logical disjunction operator used in card filter");
case TypeAndNot:
return tr("AND NOT", "Negated logical conjunction operator used in card filter");
case TypeOrNot:
return tr("OR NOT", "Negated logical disjunction operator used in card filter");
default:
return QString("");
}
}
const QString CardFilter::attrName(Attr a)
{
switch (a) {
case AttrName:
return tr("Name");
case AttrType:
return tr("Type");
case AttrColor:
return tr("Color");
case AttrText:
return tr("Text");
case AttrSet:
return tr("Set");
case AttrManaCost:
return tr("Mana Cost");
case AttrCmc:
return tr("Mana Value");
case AttrRarity:
return tr("Rarity");
case AttrPow:
return tr("Power");
case AttrTough:
return tr("Toughness");
case AttrLoyalty:
return tr("Loyalty");
case AttrFormat:
return tr("Format");
default:
return QString("");
}
}

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#ifndef CARDFILTER_H
#define CARDFILTER_H
#include <QObject>
#include <QString>
#include <utility>
class CardFilter : public QObject
{
Q_OBJECT
public:
enum Type
{
TypeAnd = 0,
TypeOr,
TypeAndNot,
TypeOrNot,
TypeEnd
};
/* if you add an attribute here you also need to
* add its string representation in attrName */
enum Attr
{
AttrCmc = 0,
AttrColor,
AttrLoyalty,
AttrManaCost,
AttrName,
AttrPow,
AttrRarity,
AttrSet,
AttrText,
AttrTough,
AttrType,
AttrFormat,
AttrEnd
};
private:
QString trm;
enum Type t;
enum Attr a;
public:
CardFilter(QString &term, Type type, Attr attr) : trm(term), t(type), a(attr){};
Type type() const
{
return t;
}
const QString &term() const
{
return trm;
}
Attr attr() const
{
return a;
}
static const QString typeName(Type t);
static const QString attrName(Attr a);
};
#endif

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#include "filter_string.h"
#include "../../../../common/lib/peglib.h"
#include <QByteArray>
#include <QDebug>
#include <QString>
#include <functional>
peg::parser search(R"(
Start <- QueryPartList
~ws <- [ ]+
QueryPartList <- ComplexQueryPart ( ws ("and" ws)? ComplexQueryPart)* ws*
ComplexQueryPart <- SomewhatComplexQueryPart ws $or<[oO][rR]> ws ComplexQueryPart / SomewhatComplexQueryPart
SomewhatComplexQueryPart <- [(] QueryPartList [)] / QueryPart
QueryPart <- NotQuery / SetQuery / RarityQuery / CMCQuery / FormatQuery / PowerQuery / ToughnessQuery / ColorQuery / TypeQuery / OracleQuery / FieldQuery / GenericQuery
NotQuery <- ('not' ws/'-') SomewhatComplexQueryPart
SetQuery <- ('e'/'set') [:] FlexStringValue
OracleQuery <- 'o' [:] RegexString
CMCQuery <- ('cmc'/'mv') ws? NumericExpression
PowerQuery <- [Pp] 'ow' 'er'? ws? NumericExpression
ToughnessQuery <- [Tt] 'ou' 'ghness'? ws? NumericExpression
RarityQuery <- [rR] ':' RegexString
FormatQuery <- 'f' ':' Format / Legality ':' Format
Format <- [a-zA-Z] [a-z]*
Legality <- [Ll] 'egal'? / [Bb] 'anned'? / [Rr] 'estricted'
TypeQuery <- [tT] 'ype'? [:] StringValue
Color <- < [Ww] 'hite'? / [Uu] / [Bb] 'lack'? / [Rr] 'ed'? / [Gg] 'reen'? / [Bb] 'lue'? >
ColorEx <- Color / [mc]
ColorQuery <- [cC] 'olor'? <[iI]?> <[:!]> ColorEx*
FieldQuery <- String [:] RegexString / String ws? NumericExpression
NonDoubleQuoteUnlessEscaped <- !["]. / '\"'.
NonSingleQuoteUnlessEscaped <- ![']. / "\'".
UnescapedStringListPart <- !['":<>=! ].
String <- UnescapedStringListPart+ / ["] <NonDoubleQuoteUnlessEscaped*> ["] / ['] <NonSingleQuoteUnlessEscaped*> [']
StringValue <- String / [(] StringList [)]
StringList <- StringListString (ws? [,] ws? StringListString)*
StringListString <- UnescapedStringListPart+
GenericQuery <- RegexString
RegexString <- String
FlexStringValue <- CompactStringSet / String / [(] StringList [)]
CompactStringSet <- StringListString ([,+] StringListString)+
NumericExpression <- NumericOperator ws? NumericValue
NumericOperator <- [=:] / <[><!][=]?>
NumericValue <- [0-9]+
)");
std::once_flag init;
static void setupParserRules()
{
auto passthru = [](const peg::SemanticValues &sv) -> Filter { return !sv.empty() ? sv[0].get<Filter>() : nullptr; };
search["Start"] = passthru;
search["QueryPartList"] = [](const peg::SemanticValues &sv) -> Filter {
return [=](CardData x) {
for (int i = 0; i < static_cast<int>(sv.size()); ++i) {
if (!sv[i].get<Filter>()(x))
return false;
}
return true;
};
};
search["ComplexQueryPart"] = [](const peg::SemanticValues &sv) -> Filter {
return [=](CardData x) {
for (int i = 0; i < static_cast<int>(sv.size()); ++i) {
if (sv[i].get<Filter>()(x))
return true;
}
return false;
};
};
search["SomewhatComplexQueryPart"] = passthru;
search["QueryPart"] = passthru;
search["NotQuery"] = [](const peg::SemanticValues &sv) -> Filter {
Filter dependent = sv[0].get<Filter>();
return [=](CardData x) -> bool { return !dependent(x); };
};
search["TypeQuery"] = [](const peg::SemanticValues &sv) -> Filter {
StringMatcher matcher = sv[0].get<StringMatcher>();
return [=](CardData x) -> bool { return matcher(x->getCardType()); };
};
search["SetQuery"] = [](const peg::SemanticValues &sv) -> Filter {
StringMatcher matcher = sv[0].get<StringMatcher>();
return [=](CardData x) -> bool {
for (const auto &set : x->getSets().keys()) {
if (matcher(set))
return true;
}
return false;
};
};
search["RarityQuery"] = [](const peg::SemanticValues &sv) -> Filter {
StringMatcher matcher = sv[0].get<StringMatcher>();
return [=](CardData x) -> bool {
for (const auto &set : x->getSets().values()) {
if (matcher(set.getProperty("rarity")))
return true;
}
return false;
};
};
search["FormatQuery"] = [](const peg::SemanticValues &sv) -> Filter {
if (sv.choice() == 0) {
QString format = sv[0].get<QString>();
return [=](CardData x) -> bool { return x->getProperty(QString("format-%1").arg(format)) == "legal"; };
} else {
QString format = sv[1].get<QString>();
QString legality = sv[0].get<QString>();
return [=](CardData x) -> bool { return x->getProperty(QString("format-%1").arg(format)) == legality; };
}
};
search["Legality"] = [](const peg::SemanticValues &sv) -> QString {
switch (tolower(sv.str()[0])) {
case 'l':
return "legal";
case 'b':
return "banned";
case 'r':
return "restricted";
default:
return "";
}
};
search["Format"] = [](const peg::SemanticValues &sv) -> QString {
if (sv.length() == 1) {
switch (tolower(sv.str()[0])) {
case 'm':
return "modern";
case 's':
return "standard";
case 'v':
return "vintage";
case 'l':
return "legacy";
case 'c':
return "commander";
case 'p':
return "pioneer";
default:
return "";
}
} else {
return QString::fromStdString(sv.str()).toLower();
}
};
search["StringValue"] = [](const peg::SemanticValues &sv) -> StringMatcher {
if (sv.choice() == 0) {
auto target = sv[0].get<QString>();
return [=](const QString &s) { return s.split(" ").contains(target, Qt::CaseInsensitive); };
} else {
auto target = sv[0].get<QStringList>();
return [=](const QString &s) {
for (const QString &str : target) {
if (s.split(" ").contains(str, Qt::CaseInsensitive)) {
return true;
}
}
return false;
};
}
};
search["String"] = [](const peg::SemanticValues &sv) -> QString {
if (sv.choice() == 0) {
return QString::fromStdString(sv.str());
} else {
return QString::fromStdString(sv.token(0));
}
};
search["FlexStringValue"] = [](const peg::SemanticValues &sv) -> StringMatcher {
if (sv.choice() != 1) {
auto target = sv[0].get<QStringList>();
return [=](const QString &s) {
for (const QString &str : target) {
if (s.split(" ").contains(str, Qt::CaseInsensitive)) {
return true;
}
}
return false;
};
} else {
auto target = sv[0].get<QString>();
return [=](const QString &s) { return s.split(" ").contains(target, Qt::CaseInsensitive); };
}
};
search["CompactStringSet"] = search["StringList"] = [](const peg::SemanticValues &sv) -> QStringList {
QStringList result;
for (int i = 0; i < static_cast<int>(sv.size()); ++i) {
result.append(sv[i].get<QString>());
}
return result;
};
search["StringListString"] = [](const peg::SemanticValues &sv) -> QString {
return QString::fromStdString(sv.str());
};
search["NumericExpression"] = [](const peg::SemanticValues &sv) -> NumberMatcher {
auto arg = sv[1].get<int>();
auto op = sv[0].get<QString>();
if (op == ">")
return [=](int s) { return s > arg; };
if (op == ">=")
return [=](int s) { return s >= arg; };
if (op == "<")
return [=](int s) { return s < arg; };
if (op == "<=")
return [=](int s) { return s <= arg; };
if (op == "=")
return [=](int s) { return s == arg; };
if (op == ":")
return [=](int s) { return s == arg; };
if (op == "!=")
return [=](int s) { return s != arg; };
return [](int) { return false; };
};
search["NumericValue"] = [](const peg::SemanticValues &sv) -> int {
return QString::fromStdString(sv.str()).toInt();
};
search["NumericOperator"] = [](const peg::SemanticValues &sv) -> QString {
return QString::fromStdString(sv.str());
};
search["RegexString"] = [](const peg::SemanticValues &sv) -> StringMatcher {
auto target = sv[0].get<QString>();
return [=](const QString &s) {
auto sanitizedTarget = QString(target);
sanitizedTarget.replace("\\\"", "\"");
sanitizedTarget.replace("\\'", "'");
return s.QString::contains(sanitizedTarget, Qt::CaseInsensitive);
};
};
search["OracleQuery"] = [](const peg::SemanticValues &sv) -> Filter {
StringMatcher matcher = sv[0].get<StringMatcher>();
return [=](CardData x) { return matcher(x->getText()); };
};
search["ColorQuery"] = [](const peg::SemanticValues &sv) -> Filter {
QString parts;
for (int i = 0; i < static_cast<int>(sv.size()); ++i) {
parts += sv[i].get<char>();
}
bool idenity = sv.tokens[0].first[0] != 'i';
if (sv.tokens[1].first[0] == ':') {
return [=](CardData x) {
QString match = idenity ? x->getColors() : x->getProperty("coloridentity");
if (parts.contains("m") && match.length() < 2) {
return false;
} else if (parts == "m") {
return true;
}
if (parts.contains("c") && match.length() == 0)
return true;
for (const auto &i : match) {
if (parts.contains(i))
return true;
}
return false;
};
} else {
return [=](CardData x) {
QString match = idenity ? x->getColors() : x->getProperty("colorIdentity");
if (parts.contains("m") && match.length() < 2)
return false;
if (parts.contains("c") && match.length() != 0)
return false;
for (const auto &part : parts) {
if (!match.contains(part))
return false;
}
for (const auto &i : match) {
if (!parts.contains(i))
return false;
}
return true;
};
}
};
search["CMCQuery"] = [](const peg::SemanticValues &sv) -> Filter {
NumberMatcher matcher = sv[0].get<NumberMatcher>();
return [=](CardData x) -> bool { return matcher(x->getProperty("cmc").toInt()); };
};
search["PowerQuery"] = [](const peg::SemanticValues &sv) -> Filter {
NumberMatcher matcher = sv[0].get<NumberMatcher>();
return [=](CardData x) -> bool { return matcher(x->getPowTough().split("/")[0].toInt()); };
};
search["ToughnessQuery"] = [](const peg::SemanticValues &sv) -> Filter {
NumberMatcher matcher = sv[0].get<NumberMatcher>();
return [=](CardData x) -> bool {
auto parts = x->getPowTough().split("/");
return matcher(parts.length() == 2 ? parts[1].toInt() : 0);
};
};
search["FieldQuery"] = [](const peg::SemanticValues &sv) -> Filter {
QString field = sv[0].get<QString>();
if (sv.choice() == 0) {
StringMatcher matcher = sv[1].get<StringMatcher>();
return [=](CardData x) -> bool { return x->hasProperty(field) ? matcher(x->getProperty(field)) : false; };
} else {
NumberMatcher matcher = sv[1].get<NumberMatcher>();
return [=](CardData x) -> bool {
return x->hasProperty(field) ? matcher(x->getProperty(field).toInt()) : false;
};
}
};
search["GenericQuery"] = [](const peg::SemanticValues &sv) -> Filter {
StringMatcher matcher = sv[0].get<StringMatcher>();
return [=](CardData x) { return matcher(x->getName()); };
};
search["Color"] = [](const peg::SemanticValues &sv) -> char { return "WUBRGU"[sv.choice()]; };
search["ColorEx"] = [](const peg::SemanticValues &sv) -> char {
return sv.choice() == 0 ? sv[0].get<char>() : *sv.c_str();
};
}
FilterString::FilterString()
{
result = [](CardData) -> bool { return false; };
_error = "Not initialized";
}
FilterString::FilterString(const QString &expr)
{
QByteArray ba = expr.simplified().toUtf8();
std::call_once(init, setupParserRules);
_error = QString();
if (ba.isEmpty()) {
result = [](CardData) -> bool { return true; };
return;
}
search.log = [&](size_t ln, size_t col, const std::string &msg) {
_error = QString("%1:%2: %3").arg(ln).arg(col).arg(QString::fromStdString(msg));
};
if (!search.parse(ba.data(), result)) {
qDebug() << "Filter string error" << _error;
result = [](CardData) -> bool { return false; };
}
}

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#ifndef FILTER_STRING_H
#define FILTER_STRING_H
#include "../cards/card_database.h"
#include "filter_tree.h"
#include <QMap>
#include <QString>
#include <functional>
#include <utility>
typedef CardInfoPtr CardData;
typedef std::function<bool(const CardData &)> Filter;
typedef std::function<bool(const QString &)> StringMatcher;
typedef std::function<bool(int)> NumberMatcher;
namespace peg
{
template <typename Annotation> struct AstBase;
struct EmptyType;
typedef AstBase<EmptyType> Ast;
} // namespace peg
class FilterString
{
public:
FilterString();
explicit FilterString(const QString &exp);
bool check(const CardData &card)
{
return result(card);
}
bool valid()
{
return _error.isEmpty();
}
QString error()
{
return _error;
}
private:
QString _error;
Filter result;
};
#endif

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#include "filter_tree.h"
#include "filter_card.h"
#include <QList>
template <class T> FilterTreeNode *FilterTreeBranch<T>::nodeAt(int i) const
{
return (childNodes.size() > i) ? childNodes.at(i) : nullptr;
}
template <class T> void FilterTreeBranch<T>::deleteAt(int i)
{
preRemoveChild(this, i);
delete childNodes.takeAt(i);
postRemoveChild(this, i);
nodeChanged();
}
template <class T> int FilterTreeBranch<T>::childIndex(const FilterTreeNode *node) const
{
auto *unconst = const_cast<FilterTreeNode *>(node);
auto downcasted = dynamic_cast<T>(unconst);
return (downcasted) ? childNodes.indexOf(downcasted) : -1;
}
template <class T> FilterTreeBranch<T>::~FilterTreeBranch()
{
while (!childNodes.isEmpty()) {
delete childNodes.takeFirst();
}
}
const FilterItemList *LogicMap::findTypeList(CardFilter::Type type) const
{
QList<FilterItemList *>::const_iterator i;
for (i = childNodes.constBegin(); i != childNodes.constEnd(); ++i) {
if ((*i)->type == type) {
return *i;
}
}
return nullptr;
}
FilterItemList *LogicMap::typeList(CardFilter::Type type)
{
QList<FilterItemList *>::iterator i;
int count = 0;
for (i = childNodes.begin(); i != childNodes.end(); ++i) {
if ((*i)->type == type) {
break;
}
count++;
}
if (i == childNodes.end()) {
preInsertChild(this, count);
i = childNodes.insert(i, new FilterItemList(type, this));
postInsertChild(this, count);
nodeChanged();
}
return *i;
}
FilterTreeNode *LogicMap::parent() const
{
return p;
}
int FilterItemList::termIndex(const QString &term) const
{
for (int i = 0; i < childNodes.count(); i++) {
if ((childNodes.at(i))->term == term) {
return i;
}
}
return -1;
}
FilterTreeNode *FilterItemList::termNode(const QString &term)
{
int i = termIndex(term);
if (i < 0) {
FilterItem *fi = new FilterItem(term, this);
int count = childNodes.count();
preInsertChild(this, count);
childNodes.append(fi);
postInsertChild(this, count);
nodeChanged();
return fi;
}
return childNodes.at(i);
}
bool FilterItemList::testTypeAnd(const CardInfoPtr info, CardFilter::Attr attr) const
{
for (auto i = childNodes.constBegin(); i != childNodes.constEnd(); i++) {
if (!(*i)->isEnabled()) {
continue;
}
if (!(*i)->acceptCardAttr(info, attr)) {
return false;
}
}
return true;
}
bool FilterItemList::testTypeAndNot(const CardInfoPtr info, CardFilter::Attr attr) const
{
// if any one in the list is true, return false
return !testTypeOr(info, attr);
}
bool FilterItemList::testTypeOr(const CardInfoPtr info, CardFilter::Attr attr) const
{
bool noChildEnabledChild = true;
for (auto i = childNodes.constBegin(); i != childNodes.constEnd(); i++) {
if (!(*i)->isEnabled()) {
continue;
}
if (noChildEnabledChild) {
noChildEnabledChild = false;
}
if ((*i)->acceptCardAttr(info, attr)) {
return true;
}
}
return noChildEnabledChild;
}
bool FilterItemList::testTypeOrNot(const CardInfoPtr info, CardFilter::Attr attr) const
{
// if any one in the list is false, return true
return !testTypeAnd(info, attr);
}
bool FilterItem::acceptName(const CardInfoPtr info) const
{
return info->getName().contains(term, Qt::CaseInsensitive);
}
bool FilterItem::acceptType(const CardInfoPtr info) const
{
return info->getCardType().contains(term, Qt::CaseInsensitive);
}
bool FilterItem::acceptColor(const CardInfoPtr info) const
{
QString converted_term = term.trimmed();
converted_term.replace("green", "g", Qt::CaseInsensitive);
converted_term.replace("grn", "g", Qt::CaseInsensitive);
converted_term.replace("blue", "u", Qt::CaseInsensitive);
converted_term.replace("blu", "u", Qt::CaseInsensitive);
converted_term.replace("black", "b", Qt::CaseInsensitive);
converted_term.replace("blk", "b", Qt::CaseInsensitive);
converted_term.replace("red", "r", Qt::CaseInsensitive);
converted_term.replace("white", "w", Qt::CaseInsensitive);
converted_term.replace("wht", "w", Qt::CaseInsensitive);
converted_term.replace("colorless", "c", Qt::CaseInsensitive);
converted_term.replace("colourless", "c", Qt::CaseInsensitive);
converted_term.replace("none", "c", Qt::CaseInsensitive);
converted_term.replace(QString(" "), QString(""), Qt::CaseInsensitive);
// Colorless card filter
if (converted_term.toLower() == "c" && info->getColors().length() < 1) {
return true;
}
/*
* This is a tricky part, if the filter has multiple colors in it, like UGW,
* then we should match all of them to the card's colors
*/
int match_count = 0;
for (auto &it : converted_term) {
if (info->getColors().contains(it, Qt::CaseInsensitive))
match_count++;
}
return match_count == converted_term.length();
}
bool FilterItem::acceptText(const CardInfoPtr info) const
{
return info->getText().contains(term, Qt::CaseInsensitive);
}
bool FilterItem::acceptSet(const CardInfoPtr info) const
{
bool status = false;
for (const auto &set : info->getSets()) {
if (set.getPtr()->getShortName().compare(term, Qt::CaseInsensitive) == 0 ||
set.getPtr()->getLongName().compare(term, Qt::CaseInsensitive) == 0) {
status = true;
break;
}
}
return status;
}
bool FilterItem::acceptManaCost(const CardInfoPtr info) const
{
QString partialCost = term.toUpper();
// Sort the mana cost so it will be easy to find
std::sort(partialCost.begin(), partialCost.end());
// Try to seperate the mana cost in case it's a split card
// if it's not a split card the loop will run only once
for (QString fullManaCost : info->getManaCost().split("//")) {
std::sort(fullManaCost.begin(), fullManaCost.end());
// If the partial is found in the full, return true
if (fullManaCost.contains(partialCost)) {
return true;
}
}
return false;
}
bool FilterItem::acceptCmc(const CardInfoPtr info) const
{
bool convertSuccess;
int cmcInt = info->getCmc().toInt(&convertSuccess);
// if conversion failed, check for the "//" separator used in split cards
if (!convertSuccess) {
int cmcSum = 0;
for (const QString &cmc : info->getCmc().split("//")) {
cmcInt = cmc.toInt();
cmcSum += cmcInt;
if (relationCheck(cmcInt)) {
return true;
}
}
return relationCheck(cmcSum);
} else {
return relationCheck(cmcInt);
}
}
bool FilterItem::acceptFormat(const CardInfoPtr info) const
{
return info->getProperty(QString("format-%1").arg(term.toLower())) == "legal";
}
bool FilterItem::acceptLoyalty(const CardInfoPtr info) const
{
if (info->getLoyalty().isEmpty()) {
return false;
} else {
bool success;
// if loyalty can't be converted to "int" it must be "X"
int loyalty = info->getLoyalty().toInt(&success);
if (success) {
return relationCheck(loyalty);
} else {
return term.trimmed().toUpper() == info->getLoyalty();
}
}
}
bool FilterItem::acceptPowerToughness(const CardInfoPtr info, CardFilter::Attr attr) const
{
int slash = info->getPowTough().indexOf("/");
if (slash == -1) {
return false;
}
QString valueString;
if (attr == CardFilter::AttrPow) {
valueString = info->getPowTough().mid(0, slash);
} else {
valueString = info->getPowTough().mid(slash + 1);
}
if (term == valueString) {
return true;
}
// advanced filtering should only happen after fast string comparison failed
bool conversion;
int value = valueString.toInt(&conversion);
return conversion ? relationCheck(value) : false;
}
bool FilterItem::acceptRarity(const CardInfoPtr info) const
{
QString converted_term = term.trimmed();
/*
* The purpose of this loop is to only apply one of the replacement
* policies and then escape. If we attempt to layer them on top of
* each other, we will get awkward results (i.e. comythic rare mythic rareon)
* Conditional statement will exit once a case is successful in
* replacement OR we go through all possible cases.
* Will also need to replace just "mythic"
*/
for (int i = 0; converted_term.length() <= 3 && i <= 6; i++) {
switch (i) {
case 0:
converted_term.replace("mr", "mythic", Qt::CaseInsensitive);
break;
case 1:
converted_term.replace("m r", "mythic", Qt::CaseInsensitive);
break;
case 2:
converted_term.replace("m", "mythic", Qt::CaseInsensitive);
break;
case 3:
converted_term.replace("c", "common", Qt::CaseInsensitive);
break;
case 4:
converted_term.replace("u", "uncommon", Qt::CaseInsensitive);
break;
case 5:
converted_term.replace("r", "rare", Qt::CaseInsensitive);
break;
case 6:
converted_term.replace("s", "special", Qt::CaseInsensitive);
break;
default:
break;
}
}
for (const auto &set : info->getSets()) {
if (set.getProperty("rarity").compare(converted_term, Qt::CaseInsensitive) == 0) {
return true;
}
}
return false;
}
bool FilterItem::relationCheck(int cardInfo) const
{
bool result, conversion;
// if int conversion fails, there's probably an operator at the start
result = (cardInfo == term.toInt(&conversion));
if (!conversion) {
// leading whitespaces could cause indexing to fail
QString trimmedTerm = term.trimmed();
// check whether it's a 2 char operator (<=, >=, or ==)
if (trimmedTerm[1] == '=') {
int termInt = trimmedTerm.mid(2).toInt();
if (trimmedTerm.startsWith('<')) {
result = (cardInfo <= termInt);
} else if (trimmedTerm.startsWith('>')) {
result = (cardInfo >= termInt);
} else {
result = (cardInfo == termInt);
}
} else {
int termInt = trimmedTerm.mid(1).toInt();
if (trimmedTerm.startsWith('<')) {
result = (cardInfo < termInt);
} else if (trimmedTerm.startsWith('>')) {
result = (cardInfo > termInt);
} else if (trimmedTerm.startsWith("=")) {
result = (cardInfo == termInt);
} else {
// the int conversion hasn't failed due to an operator at the start
result = false;
}
}
}
return result;
}
bool FilterItem::acceptCardAttr(const CardInfoPtr info, CardFilter::Attr attr) const
{
switch (attr) {
case CardFilter::AttrName:
return acceptName(info);
case CardFilter::AttrType:
return acceptType(info);
case CardFilter::AttrColor:
return acceptColor(info);
case CardFilter::AttrText:
return acceptText(info);
case CardFilter::AttrSet:
return acceptSet(info);
case CardFilter::AttrManaCost:
return acceptManaCost(info);
case CardFilter::AttrCmc:
return acceptCmc(info);
case CardFilter::AttrRarity:
return acceptRarity(info);
case CardFilter::AttrPow:
case CardFilter::AttrTough:
// intentional fallthrough
return acceptPowerToughness(info, attr);
case CardFilter::AttrLoyalty:
return acceptLoyalty(info);
case CardFilter::AttrFormat:
return acceptFormat(info);
default:
return true; /* ignore this attribute */
}
}
/*
* Need to define these here to make QT happy, otherwise
* moc doesnt find some of the FilterTreeBranch symbols.
*/
FilterTree::FilterTree() = default;
FilterTree::~FilterTree() = default;
LogicMap *FilterTree::attrLogicMap(CardFilter::Attr attr)
{
QList<LogicMap *>::iterator i;
int count = 0;
for (i = childNodes.begin(); i != childNodes.end(); i++) {
if ((*i)->attr == attr) {
break;
}
count++;
}
if (i == childNodes.end()) {
preInsertChild(this, count);
i = childNodes.insert(i, new LogicMap(attr, this));
postInsertChild(this, count);
nodeChanged();
}
return *i;
}
FilterItemList *FilterTree::attrTypeList(CardFilter::Attr attr, CardFilter::Type type)
{
return attrLogicMap(attr)->typeList(type);
}
FilterTreeNode *FilterTree::termNode(CardFilter::Attr attr, CardFilter::Type type, const QString &term)
{
return attrTypeList(attr, type)->termNode(term);
}
FilterTreeNode *FilterTree::termNode(const CardFilter *f)
{
return termNode(f->attr(), f->type(), f->term());
}
bool FilterTree::testAttr(const CardInfoPtr info, const LogicMap *lm) const
{
const FilterItemList *fil;
bool status = true;
fil = lm->findTypeList(CardFilter::TypeAnd);
if (fil && fil->isEnabled() && !fil->testTypeAnd(info, lm->attr)) {
return false;
}
fil = lm->findTypeList(CardFilter::TypeAndNot);
if (fil && fil->isEnabled() && !fil->testTypeAndNot(info, lm->attr)) {
return false;
}
fil = lm->findTypeList(CardFilter::TypeOr);
if (fil && fil->isEnabled()) {
status = false;
// if this is true we can return because it is OR'd with the OrNot list
if (fil->testTypeOr(info, lm->attr)) {
return true;
}
}
fil = lm->findTypeList(CardFilter::TypeOrNot);
if (fil && fil->isEnabled() && fil->testTypeOrNot(info, lm->attr)) {
return true;
}
return status;
}
bool FilterTree::acceptsCard(const CardInfoPtr info) const
{
for (auto i = childNodes.constBegin(); i != childNodes.constEnd(); i++) {
if ((*i)->isEnabled() && !testAttr(info, *i)) {
return false;
}
}
return true;
}
void FilterTree::clear()
{
while (childCount() > 0) {
deleteAt(0);
}
}

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#ifndef FILTERTREE_H
#define FILTERTREE_H
#include "../cards/card_database.h"
#include "filter_card.h"
#include <QList>
#include <QMap>
#include <QObject>
#include <utility>
class FilterTreeNode
{
private:
bool enabled;
public:
FilterTreeNode() : enabled(true)
{
}
virtual bool isEnabled() const
{
return enabled;
}
virtual void enable()
{
enabled = true;
nodeChanged();
}
virtual void disable()
{
enabled = false;
nodeChanged();
}
virtual FilterTreeNode *parent() const
{
return nullptr;
}
virtual FilterTreeNode *nodeAt(int /* i */) const
{
return nullptr;
}
virtual void deleteAt(int /* i */)
{
}
virtual int childCount() const
{
return 0;
}
virtual int childIndex(const FilterTreeNode * /* node */) const
{
return -1;
}
virtual int index() const
{
return (parent() != nullptr) ? parent()->childIndex(this) : -1;
}
virtual const QString text() const
{
return QString("");
}
virtual bool isLeaf() const
{
return false;
}
virtual void nodeChanged() const
{
if (parent() != nullptr)
parent()->nodeChanged();
}
virtual void preInsertChild(const FilterTreeNode *p, int i) const
{
if (parent() != nullptr)
parent()->preInsertChild(p, i);
}
virtual void postInsertChild(const FilterTreeNode *p, int i) const
{
if (parent() != nullptr)
parent()->postInsertChild(p, i);
}
virtual void preRemoveChild(const FilterTreeNode *p, int i) const
{
if (parent() != nullptr)
parent()->preRemoveChild(p, i);
}
virtual void postRemoveChild(const FilterTreeNode *p, int i) const
{
if (parent() != nullptr)
parent()->postRemoveChild(p, i);
}
};
template <class T> class FilterTreeBranch : public FilterTreeNode
{
protected:
QList<T> childNodes;
public:
virtual ~FilterTreeBranch();
FilterTreeNode *nodeAt(int i) const override;
void deleteAt(int i) override;
int childCount() const override
{
return childNodes.size();
}
int childIndex(const FilterTreeNode *node) const override;
};
class FilterItemList;
class FilterTree;
class LogicMap : public FilterTreeBranch<FilterItemList *>
{
private:
FilterTree *const p;
public:
const CardFilter::Attr attr;
LogicMap(CardFilter::Attr a, FilterTree *parent) : p(parent), attr(a)
{
}
const FilterItemList *findTypeList(CardFilter::Type type) const;
FilterItemList *typeList(CardFilter::Type type);
FilterTreeNode *parent() const override;
const QString text() const override
{
return CardFilter::attrName(attr);
}
};
class FilterItem;
class FilterItemList : public FilterTreeBranch<FilterItem *>
{
private:
LogicMap *const p;
public:
const CardFilter::Type type;
FilterItemList(CardFilter::Type t, LogicMap *parent) : p(parent), type(t)
{
}
CardFilter::Attr attr() const
{
return p->attr;
}
FilterTreeNode *parent() const override
{
return p;
}
int termIndex(const QString &term) const;
FilterTreeNode *termNode(const QString &term);
const QString text() const override
{
return CardFilter::typeName(type);
}
bool testTypeAnd(CardInfoPtr info, CardFilter::Attr attr) const;
bool testTypeAndNot(CardInfoPtr info, CardFilter::Attr attr) const;
bool testTypeOr(CardInfoPtr info, CardFilter::Attr attr) const;
bool testTypeOrNot(CardInfoPtr info, CardFilter::Attr attr) const;
};
class FilterItem : public FilterTreeNode
{
private:
FilterItemList *const p;
public:
const QString term;
FilterItem(QString trm, FilterItemList *parent) : p(parent), term(std::move(trm))
{
}
virtual ~FilterItem() = default;
CardFilter::Attr attr() const
{
return p->attr();
}
CardFilter::Type type() const
{
return p->type;
}
FilterTreeNode *parent() const override
{
return p;
}
const QString text() const override
{
return term;
}
bool isLeaf() const override
{
return true;
}
bool acceptName(CardInfoPtr info) const;
bool acceptType(CardInfoPtr info) const;
bool acceptColor(CardInfoPtr info) const;
bool acceptText(CardInfoPtr info) const;
bool acceptSet(CardInfoPtr info) const;
bool acceptManaCost(CardInfoPtr info) const;
bool acceptCmc(CardInfoPtr info) const;
bool acceptPowerToughness(CardInfoPtr info, CardFilter::Attr attr) const;
bool acceptLoyalty(CardInfoPtr info) const;
bool acceptRarity(CardInfoPtr info) const;
bool acceptCardAttr(CardInfoPtr info, CardFilter::Attr attr) const;
bool acceptFormat(CardInfoPtr info) const;
bool relationCheck(int cardInfo) const;
};
class FilterTree : public QObject, public FilterTreeBranch<LogicMap *>
{
Q_OBJECT
signals:
void preInsertRow(const FilterTreeNode *parent, int i) const;
void postInsertRow(const FilterTreeNode *parent, int i) const;
void preRemoveRow(const FilterTreeNode *parent, int i) const;
void postRemoveRow(const FilterTreeNode *parent, int i) const;
void changed() const;
private:
LogicMap *attrLogicMap(CardFilter::Attr attr);
FilterItemList *attrTypeList(CardFilter::Attr attr, CardFilter::Type type);
bool testAttr(CardInfoPtr info, const LogicMap *lm) const;
void nodeChanged() const override
{
emit changed();
}
void preInsertChild(const FilterTreeNode *p, int i) const override
{
emit preInsertRow(p, i);
}
void postInsertChild(const FilterTreeNode *p, int i) const override
{
emit postInsertRow(p, i);
}
void preRemoveChild(const FilterTreeNode *p, int i) const override
{
emit preRemoveRow(p, i);
}
void postRemoveChild(const FilterTreeNode *p, int i) const override
{
emit postRemoveRow(p, i);
}
public:
FilterTree();
~FilterTree() override;
FilterTreeNode *termNode(CardFilter::Attr attr, CardFilter::Type type, const QString &term);
FilterTreeNode *termNode(const CardFilter *f);
const QString text() const override
{
return QString("root");
}
int index() const override
{
return 0;
}
bool acceptsCard(CardInfoPtr info) const;
void clear();
};
#endif

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#include "filter_tree_model.h"
#include "filter_card.h"
#include "filter_tree.h"
#include <QFont>
FilterTreeModel::FilterTreeModel(QObject *parent) : QAbstractItemModel(parent)
{
fTree = new FilterTree;
connect(fTree, SIGNAL(preInsertRow(const FilterTreeNode *, int)), this,
SLOT(proxyBeginInsertRow(const FilterTreeNode *, int)));
connect(fTree, SIGNAL(postInsertRow(const FilterTreeNode *, int)), this,
SLOT(proxyEndInsertRow(const FilterTreeNode *, int)));
connect(fTree, SIGNAL(preRemoveRow(const FilterTreeNode *, int)), this,
SLOT(proxyBeginRemoveRow(const FilterTreeNode *, int)));
connect(fTree, SIGNAL(postRemoveRow(const FilterTreeNode *, int)), this,
SLOT(proxyEndRemoveRow(const FilterTreeNode *, int)));
}
FilterTreeModel::~FilterTreeModel()
{
delete fTree;
}
void FilterTreeModel::proxyBeginInsertRow(const FilterTreeNode *node, int i)
{
int idx;
idx = node->index();
if (idx >= 0)
beginInsertRows(createIndex(idx, 0, (void *)node), i, i);
}
void FilterTreeModel::proxyEndInsertRow(const FilterTreeNode *node, int)
{
int idx;
idx = node->index();
if (idx >= 0)
endInsertRows();
}
void FilterTreeModel::proxyBeginRemoveRow(const FilterTreeNode *node, int i)
{
int idx;
idx = node->index();
if (idx >= 0)
beginRemoveRows(createIndex(idx, 0, (void *)node), i, i);
}
void FilterTreeModel::proxyEndRemoveRow(const FilterTreeNode *node, int)
{
int idx;
idx = node->index();
if (idx >= 0)
endRemoveRows();
}
FilterTreeNode *FilterTreeModel::indexToNode(const QModelIndex &idx) const
{
void *ip;
FilterTreeNode *node;
if (!idx.isValid())
return fTree;
ip = idx.internalPointer();
if (ip == NULL)
return fTree;
node = static_cast<FilterTreeNode *>(ip);
return node;
}
void FilterTreeModel::addFilter(const CardFilter *f)
{
emit layoutAboutToBeChanged();
fTree->termNode(f);
emit layoutChanged();
}
int FilterTreeModel::rowCount(const QModelIndex &parent) const
{
const FilterTreeNode *node;
int result;
if (parent.column() > 0)
return 0;
node = indexToNode(parent);
if (node)
result = node->childCount();
else
result = 0;
return result;
}
int FilterTreeModel::columnCount(const QModelIndex & /*parent*/) const
{
return 1;
}
QVariant FilterTreeModel::data(const QModelIndex &index, int role) const
{
const FilterTreeNode *node;
if (!index.isValid())
return QVariant();
if (index.column() >= columnCount())
return QVariant();
node = indexToNode(index);
if (node == NULL)
return QVariant();
switch (role) {
case Qt::FontRole:
if (!node->isLeaf()) {
QFont f;
f.setBold(true);
return f;
}
break;
case Qt::DisplayRole:
case Qt::EditRole:
case Qt::ToolTipRole:
case Qt::StatusTipRole:
case Qt::WhatsThisRole:
return node->text();
case Qt::CheckStateRole:
if (node->isEnabled())
return Qt::Checked;
else
return Qt::Unchecked;
default:
return QVariant();
}
return QVariant();
}
bool FilterTreeModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
FilterTreeNode *node;
if (!index.isValid())
return false;
if (index.column() >= columnCount())
return false;
if (role != Qt::CheckStateRole)
return false;
node = indexToNode(index);
if (node == NULL || node == fTree)
return false;
Qt::CheckState state = static_cast<Qt::CheckState>(value.toInt());
if (state == Qt::Checked)
node->enable();
else
node->disable();
emit dataChanged(index, index);
return true;
}
Qt::ItemFlags FilterTreeModel::flags(const QModelIndex &index) const
{
const FilterTreeNode *node;
Qt::ItemFlags result;
if (!index.isValid())
return Qt::NoItemFlags;
node = indexToNode(index);
if (node == NULL)
return Qt::NoItemFlags;
result = Qt::ItemIsEnabled;
if (node == fTree)
return result;
result |= Qt::ItemIsSelectable;
result |= Qt::ItemIsUserCheckable;
return result;
}
QModelIndex FilterTreeModel::nodeIndex(const FilterTreeNode *node, int row, int column) const
{
FilterTreeNode *child;
if (column > 0 || row >= node->childCount())
return QModelIndex();
child = node->nodeAt(row);
return createIndex(row, column, child);
}
QModelIndex FilterTreeModel::index(int row, int column, const QModelIndex &parent) const
{
const FilterTreeNode *node;
if (!hasIndex(row, column, parent))
return QModelIndex();
node = indexToNode(parent);
if (node == NULL)
return QModelIndex();
return nodeIndex(node, row, column);
}
QModelIndex FilterTreeModel::parent(const QModelIndex &ind) const
{
const FilterTreeNode *node;
FilterTreeNode *parent;
QModelIndex idx;
if (!ind.isValid())
return QModelIndex();
node = indexToNode(ind);
if (node == NULL || node == fTree)
return QModelIndex();
parent = node->parent();
if (parent) {
int row = parent->index();
if (row < 0)
return QModelIndex();
idx = createIndex(row, 0, parent);
return idx;
}
return QModelIndex();
}
bool FilterTreeModel::removeRows(int row, int count, const QModelIndex &parent)
{
FilterTreeNode *node;
int i, last;
last = row + count - 1;
if (!parent.isValid() || count < 1 || row < 0)
return false;
node = indexToNode(parent);
if (node == NULL || last >= node->childCount())
return false;
for (i = 0; i < count; i++)
node->deleteAt(row);
if (node != fTree && node->childCount() < 1)
return removeRow(parent.row(), parent.parent());
return true;
}

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#ifndef FILTERTREEMODEL_H
#define FILTERTREEMODEL_H
#include <QAbstractItemModel>
class FilterTree;
class CardFilter;
class FilterTreeNode;
class FilterTreeModel : public QAbstractItemModel
{
Q_OBJECT
private:
FilterTree *fTree;
public slots:
void addFilter(const CardFilter *f);
private slots:
void proxyBeginInsertRow(const FilterTreeNode *, int);
void proxyEndInsertRow(const FilterTreeNode *, int);
void proxyBeginRemoveRow(const FilterTreeNode *, int);
void proxyEndRemoveRow(const FilterTreeNode *, int);
private:
FilterTreeNode *indexToNode(const QModelIndex &idx) const;
QModelIndex nodeIndex(const FilterTreeNode *node, int row, int column) const;
public:
FilterTreeModel(QObject *parent = nullptr);
~FilterTreeModel();
FilterTree *filterTree() const
{
return fTree;
}
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole);
Qt::ItemFlags flags(const QModelIndex &index) const;
QModelIndex parent(const QModelIndex &ind) const;
QModelIndex index(int row, int column, const QModelIndex &parent) const;
bool removeRows(int row, int count, const QModelIndex &parent);
};
#endif

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#include "game_scene.h"
#include "../client/ui/phases_toolbar.h"
#include "../settings/cache_settings.h"
#include "cards/card_item.h"
#include "player/player.h"
#include "zones/view_zone.h"
#include "zones/view_zone_widget.h"
#include <QAction>
#include <QBasicTimer>
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
#include <QSet>
#include <QtMath>
GameScene::GameScene(PhasesToolbar *_phasesToolbar, QObject *parent)
: QGraphicsScene(parent), phasesToolbar(_phasesToolbar), viewSize(QSize()), playerRotation(0)
{
animationTimer = new QBasicTimer;
addItem(phasesToolbar);
connect(&SettingsCache::instance(), SIGNAL(minPlayersForMultiColumnLayoutChanged()), this, SLOT(rearrange()));
rearrange();
}
GameScene::~GameScene()
{
delete animationTimer;
}
void GameScene::retranslateUi()
{
for (int i = 0; i < zoneViews.size(); ++i)
zoneViews[i]->retranslateUi();
}
void GameScene::addPlayer(Player *player)
{
qDebug() << "GameScene::addPlayer name=" << player->getName();
players << player;
addItem(player);
connect(player, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
connect(player, SIGNAL(playerCountChanged()), this, SLOT(rearrange()));
}
void GameScene::removePlayer(Player *player)
{
qDebug() << "GameScene::removePlayer name=" << player->getName();
for (ZoneViewWidget *zone : zoneViews) {
if (zone->getPlayer() == player) {
zone->close();
}
}
players.removeOne(player);
removeItem(player);
rearrange();
}
void GameScene::adjustPlayerRotation(int rotationAdjustment)
{
playerRotation += rotationAdjustment;
rearrange();
}
void GameScene::rearrange()
{
playersByColumn.clear();
// Create the list of players playing, noting the first player's index.
QList<Player *> playersPlaying;
int firstPlayerIndex = 0;
bool firstPlayerFound = false;
QListIterator<Player *> playersIter(players);
while (playersIter.hasNext()) {
Player *p = playersIter.next();
if (!p->getConceded()) {
playersPlaying.append(p);
if (!firstPlayerFound && (p->getLocal())) {
firstPlayerIndex = playersPlaying.size() - 1;
firstPlayerFound = true;
}
}
}
// Rotate the players playing list so that first player is first, then
// adjust by the additional rotation setting.
if (!playersPlaying.isEmpty()) {
int totalRotation = firstPlayerIndex + playerRotation;
while (totalRotation < 0)
totalRotation += playersPlaying.size();
for (int i = 0; i < totalRotation; ++i) {
playersPlaying.append(playersPlaying.takeFirst());
}
}
const int playersCount = playersPlaying.size();
const int columns = playersCount < SettingsCache::instance().getMinPlayersForMultiColumnLayout() ? 1 : 2;
const int rows = qCeil((qreal)playersCount / columns);
qreal sceneHeight = 0, sceneWidth = -playerAreaSpacing;
QList<int> columnWidth;
QListIterator<Player *> playersPlayingIter(playersPlaying);
for (int col = 0; col < columns; ++col) {
playersByColumn.append(QList<Player *>());
columnWidth.append(0);
qreal thisColumnHeight = -playerAreaSpacing;
const int rowsInColumn = rows - (playersCount % columns) * col; // only correct for max. 2 cols
for (int j = 0; j < rowsInColumn; ++j) {
Player *player = playersPlayingIter.next();
if (col == 0)
playersByColumn[col].prepend(player);
else
playersByColumn[col].append(player);
thisColumnHeight += player->boundingRect().height() + playerAreaSpacing;
if (player->boundingRect().width() > columnWidth[col])
columnWidth[col] = player->boundingRect().width();
}
if (thisColumnHeight > sceneHeight)
sceneHeight = thisColumnHeight;
sceneWidth += columnWidth[col] + playerAreaSpacing;
}
phasesToolbar->setHeight(sceneHeight);
qreal phasesWidth = phasesToolbar->getWidth();
sceneWidth += phasesWidth;
qreal x = phasesWidth;
for (int col = 0; col < columns; ++col) {
qreal y = 0;
for (int row = 0; row < playersByColumn[col].size(); ++row) {
Player *player = playersByColumn[col][row];
player->setPos(x, y);
player->setMirrored(row != rows - 1);
y += player->boundingRect().height() + playerAreaSpacing;
}
x += columnWidth[col] + playerAreaSpacing;
}
setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight);
processViewSizeChange(viewSize);
}
void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numberCards)
{
for (auto &view : zoneViews) {
ZoneViewZone *temp = view->getZone();
if (temp->getName() == zoneName && temp->getPlayer() == player && temp->getNumberCards() == numberCards) {
view->close();
}
}
ZoneViewWidget *item = new ZoneViewWidget(player, player->getZones().value(zoneName), numberCards, false);
zoneViews.append(item);
connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
addItem(item);
if (zoneName == "grave") {
item->setPos(360, 100);
} else if (zoneName == "rfg") {
item->setPos(380, 120);
} else {
item->setPos(340, 80);
}
}
void GameScene::addRevealedZoneView(Player *player,
CardZone *zone,
const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission)
{
ZoneViewWidget *item = new ZoneViewWidget(player, zone, -2, true, withWritePermission, cardList);
zoneViews.append(item);
connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
addItem(item);
item->setPos(600, 80);
}
void GameScene::removeZoneView(ZoneViewWidget *item)
{
zoneViews.removeOne(item);
removeItem(item);
}
void GameScene::clearViews()
{
while (!zoneViews.isEmpty())
zoneViews.first()->close();
}
void GameScene::closeMostRecentZoneView()
{
if (!zoneViews.isEmpty())
zoneViews.last()->close();
}
QTransform GameScene::getViewTransform() const
{
return views().at(0)->transform();
}
QTransform GameScene::getViewportTransform() const
{
return views().at(0)->viewportTransform();
}
void GameScene::processViewSizeChange(const QSize &newSize)
{
viewSize = newSize;
qreal newRatio = ((qreal)newSize.width()) / newSize.height();
qreal minWidth = 0;
QList<qreal> minWidthByColumn;
for (int col = 0; col < playersByColumn.size(); ++col) {
minWidthByColumn.append(0);
for (int row = 0; row < playersByColumn[col].size(); ++row) {
qreal w = playersByColumn[col][row]->getMinimumWidth();
if (w > minWidthByColumn[col])
minWidthByColumn[col] = w;
}
minWidth += minWidthByColumn[col];
}
minWidth += phasesToolbar->getWidth();
qreal minRatio = minWidth / sceneRect().height();
qreal newWidth;
if (minRatio > newRatio) {
// Aspect ratio is dominated by table width.
newWidth = minWidth;
} else {
// Aspect ratio is dominated by window dimensions.
newWidth = newRatio * sceneRect().height();
}
setSceneRect(0, 0, newWidth, sceneRect().height());
qreal extraWidthPerColumn = (newWidth - minWidth) / playersByColumn.size();
qreal newx = phasesToolbar->getWidth();
for (int col = 0; col < playersByColumn.size(); ++col) {
for (int row = 0; row < playersByColumn[col].size(); ++row) {
playersByColumn[col][row]->processSceneSizeChange(minWidthByColumn[col] + extraWidthPerColumn);
playersByColumn[col][row]->setPos(newx, playersByColumn[col][row]->y());
}
newx += minWidthByColumn[col] + extraWidthPerColumn;
}
}
void GameScene::updateHover(const QPointF &scenePos)
{
QList<QGraphicsItem *> itemList =
items(scenePos, Qt::IntersectsItemBoundingRect, Qt::DescendingOrder, getViewTransform());
// Search for the topmost zone and ignore all cards not belonging to that zone.
CardZone *zone = 0;
for (int i = 0; i < itemList.size(); ++i)
if ((zone = qgraphicsitem_cast<CardZone *>(itemList[i])))
break;
CardItem *maxZCard = 0;
if (zone) {
qreal maxZ = -1;
for (int i = 0; i < itemList.size(); ++i) {
CardItem *card = qgraphicsitem_cast<CardItem *>(itemList[i]);
if (!card)
continue;
if (card->getAttachedTo()) {
if (card->getAttachedTo()->getZone() != zone)
continue;
} else if (card->getZone() != zone)
continue;
if (card->getRealZValue() > maxZ) {
maxZ = card->getRealZValue();
maxZCard = card;
}
}
}
if (hoveredCard && (maxZCard != hoveredCard))
hoveredCard->setHovered(false);
if (maxZCard && (maxZCard != hoveredCard))
maxZCard->setHovered(true);
hoveredCard = maxZCard;
}
bool GameScene::event(QEvent *event)
{
if (event->type() == QEvent::GraphicsSceneMouseMove)
updateHover(static_cast<QGraphicsSceneMouseEvent *>(event)->scenePos());
return QGraphicsScene::event(event);
}
void GameScene::timerEvent(QTimerEvent * /*event*/)
{
QMutableSetIterator<CardItem *> i(cardsToAnimate);
while (i.hasNext()) {
i.next();
if (!i.value()->animationEvent())
i.remove();
}
if (cardsToAnimate.isEmpty())
animationTimer->stop();
}
void GameScene::registerAnimationItem(AbstractCardItem *card)
{
cardsToAnimate.insert(static_cast<CardItem *>(card));
if (!animationTimer->isActive())
animationTimer->start(10, this);
}
void GameScene::unregisterAnimationItem(AbstractCardItem *card)
{
cardsToAnimate.remove(static_cast<CardItem *>(card));
if (cardsToAnimate.isEmpty())
animationTimer->stop();
}
void GameScene::startRubberBand(const QPointF &selectionOrigin)
{
emit sigStartRubberBand(selectionOrigin);
}
void GameScene::resizeRubberBand(const QPointF &cursorPoint)
{
emit sigResizeRubberBand(cursorPoint);
}
void GameScene::stopRubberBand()
{
emit sigStopRubberBand();
}

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#ifndef GAMESCENE_H
#define GAMESCENE_H
#include <QGraphicsScene>
#include <QList>
#include <QPointer>
#include <QSet>
class Player;
class ZoneViewWidget;
class CardZone;
class AbstractCardItem;
class CardItem;
class ServerInfo_Card;
class PhasesToolbar;
class QBasicTimer;
class GameScene : public QGraphicsScene
{
Q_OBJECT
private:
static const int playerAreaSpacing = 5;
PhasesToolbar *phasesToolbar;
QList<Player *> players;
QList<QList<Player *>> playersByColumn;
QList<ZoneViewWidget *> zoneViews;
QSize viewSize;
QPointer<CardItem> hoveredCard;
QBasicTimer *animationTimer;
QSet<CardItem *> cardsToAnimate;
int playerRotation;
void updateHover(const QPointF &scenePos);
public:
GameScene(PhasesToolbar *_phasesToolbar, QObject *parent = nullptr);
~GameScene();
void retranslateUi();
void processViewSizeChange(const QSize &newSize);
QTransform getViewTransform() const;
QTransform getViewportTransform() const;
void startRubberBand(const QPointF &selectionOrigin);
void resizeRubberBand(const QPointF &cursorPoint);
void stopRubberBand();
void registerAnimationItem(AbstractCardItem *item);
void unregisterAnimationItem(AbstractCardItem *card);
public slots:
void toggleZoneView(Player *player, const QString &zoneName, int numberCards);
void addRevealedZoneView(Player *player,
CardZone *zone,
const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission);
void removeZoneView(ZoneViewWidget *item);
void addPlayer(Player *player);
void removePlayer(Player *player);
void clearViews();
void closeMostRecentZoneView();
void adjustPlayerRotation(int rotationAdjustment);
void rearrange();
protected:
bool event(QEvent *event);
void timerEvent(QTimerEvent *event);
signals:
void sigStartRubberBand(const QPointF &selectionOrigin);
void sigResizeRubberBand(const QPointF &cursorPoint);
void sigStopRubberBand();
};
#endif

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#include "game_selector.h"
#include "../client/game_logic/abstract_client.h"
#include "../client/get_text_with_max.h"
#include "../client/tabs/tab_account.h"
#include "../client/tabs/tab_game.h"
#include "../client/tabs/tab_room.h"
#include "../client/tabs/tab_supervisor.h"
#include "../dialogs/dlg_create_game.h"
#include "../dialogs/dlg_filter_games.h"
#include "../server/pending_command.h"
#include "games_model.h"
#include "pb/response.pb.h"
#include "pb/room_commands.pb.h"
#include "pb/serverinfo_game.pb.h"
#include <QApplication>
#include <QCheckBox>
#include <QDebug>
#include <QHBoxLayout>
#include <QHeaderView>
#include <QInputDialog>
#include <QLabel>
#include <QMessageBox>
#include <QPushButton>
#include <QTreeView>
#include <QVBoxLayout>
GameSelector::GameSelector(AbstractClient *_client,
TabSupervisor *_tabSupervisor,
TabRoom *_room,
const QMap<int, QString> &_rooms,
const QMap<int, GameTypeMap> &_gameTypes,
const bool restoresettings,
const bool _showfilters,
QWidget *parent)
: QGroupBox(parent), client(_client), tabSupervisor(_tabSupervisor), room(_room), showFilters(_showfilters)
{
gameListView = new QTreeView;
gameListModel = new GamesModel(_rooms, _gameTypes, this);
if (showFilters) {
gameListProxyModel = new GamesProxyModel(this, tabSupervisor);
gameListProxyModel->setSourceModel(gameListModel);
gameListProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
gameListView->setModel(gameListProxyModel);
} else {
gameListView->setModel(gameListModel);
}
gameListView->setSortingEnabled(true);
gameListView->sortByColumn(gameListModel->startTimeColIndex(), Qt::AscendingOrder);
gameListView->setAlternatingRowColors(true);
gameListView->setRootIsDecorated(true);
// game created width
gameListView->setColumnWidth(1, gameListView->columnWidth(2) * 0.7);
// players width
gameListView->resizeColumnToContents(6);
// description width
gameListView->setColumnWidth(2, gameListView->columnWidth(2) * 1.7);
// creator width
gameListView->setColumnWidth(3, gameListView->columnWidth(3) * 1.2);
// game type width
gameListView->setColumnWidth(4, gameListView->columnWidth(4) * 1.4);
if (_room)
gameListView->header()->hideSection(gameListModel->roomColIndex());
if (room)
gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
if (showFilters && restoresettings)
gameListProxyModel->loadFilterParameters(gameTypeMap);
gameListView->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
filterButton = new QPushButton;
filterButton->setIcon(QPixmap("theme:icons/search"));
connect(filterButton, SIGNAL(clicked()), this, SLOT(actSetFilter()));
clearFilterButton = new QPushButton;
clearFilterButton->setIcon(QPixmap("theme:icons/clearsearch"));
bool filtersSetToDefault = showFilters && gameListProxyModel->areFilterParametersSetToDefaults();
clearFilterButton->setEnabled(!filtersSetToDefault);
connect(clearFilterButton, SIGNAL(clicked()), this, SLOT(actClearFilter()));
if (room) {
createButton = new QPushButton;
connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
} else {
createButton = nullptr;
}
joinButton = new QPushButton;
spectateButton = new QPushButton;
QHBoxLayout *buttonLayout = new QHBoxLayout;
if (showFilters) {
buttonLayout->addWidget(filterButton);
buttonLayout->addWidget(clearFilterButton);
}
buttonLayout->addStretch();
if (room)
buttonLayout->addWidget(createButton);
buttonLayout->addWidget(joinButton);
buttonLayout->addWidget(spectateButton);
buttonLayout->setAlignment(Qt::AlignTop);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(gameListView);
mainLayout->addLayout(buttonLayout);
retranslateUi();
setLayout(mainLayout);
setMinimumWidth((qreal)(gameListView->columnWidth(0) * gameListModel->columnCount()) / 1.5);
setMinimumHeight(200);
connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
connect(gameListView->selectionModel(), SIGNAL(currentRowChanged(const QModelIndex &, const QModelIndex &)), this,
SLOT(actSelectedGameChanged(const QModelIndex &, const QModelIndex &)));
connect(gameListView, SIGNAL(activated(const QModelIndex &)), this, SLOT(actJoin()));
connect(client, SIGNAL(ignoreListReceived(const QList<ServerInfo_User> &)), this,
SLOT(ignoreListReceived(const QList<ServerInfo_User> &)));
connect(client, SIGNAL(addToListEventReceived(const Event_AddToList &)), this,
SLOT(processAddToListEvent(const Event_AddToList &)));
connect(client, SIGNAL(removeFromListEventReceived(const Event_RemoveFromList &)), this,
SLOT(processRemoveFromListEvent(const Event_RemoveFromList &)));
}
void GameSelector::ignoreListReceived(const QList<ServerInfo_User> &)
{
gameListProxyModel->refresh();
}
void GameSelector::processAddToListEvent(const Event_AddToList &event)
{
if (event.list_name() == "ignore") {
gameListProxyModel->refresh();
}
updateTitle();
}
void GameSelector::processRemoveFromListEvent(const Event_RemoveFromList &event)
{
if (event.list_name() == "ignore") {
gameListProxyModel->refresh();
}
updateTitle();
}
void GameSelector::actSetFilter()
{
DlgFilterGames dlg(gameTypeMap, gameListProxyModel, this);
if (!dlg.exec())
return;
gameListProxyModel->setShowBuddiesOnlyGames(dlg.getShowBuddiesOnlyGames());
gameListProxyModel->setShowFullGames(dlg.getShowFullGames());
gameListProxyModel->setShowGamesThatStarted(dlg.getShowGamesThatStarted());
gameListProxyModel->setShowPasswordProtectedGames(dlg.getShowPasswordProtectedGames());
gameListProxyModel->setHideIgnoredUserGames(dlg.getHideIgnoredUserGames());
gameListProxyModel->setGameNameFilter(dlg.getGameNameFilter());
gameListProxyModel->setCreatorNameFilter(dlg.getCreatorNameFilter());
gameListProxyModel->setGameTypeFilter(dlg.getGameTypeFilter());
gameListProxyModel->setMaxPlayersFilter(dlg.getMaxPlayersFilterMin(), dlg.getMaxPlayersFilterMax());
gameListProxyModel->setMaxGameAge(dlg.getMaxGameAge());
gameListProxyModel->setShowOnlyIfSpectatorsCanWatch(dlg.getShowOnlyIfSpectatorsCanWatch());
gameListProxyModel->setShowSpectatorPasswordProtected(dlg.getShowSpectatorPasswordProtected());
gameListProxyModel->setShowOnlyIfSpectatorsCanChat(dlg.getShowOnlyIfSpectatorsCanChat());
gameListProxyModel->setShowOnlyIfSpectatorsCanSeeHands(dlg.getShowOnlyIfSpectatorsCanSeeHands());
gameListProxyModel->saveFilterParameters(gameTypeMap);
clearFilterButton->setEnabled(!gameListProxyModel->areFilterParametersSetToDefaults());
updateTitle();
}
void GameSelector::actClearFilter()
{
clearFilterButton->setEnabled(false);
gameListProxyModel->resetFilterParameters();
gameListProxyModel->saveFilterParameters(gameTypeMap);
updateTitle();
}
void GameSelector::actCreate()
{
if (room == nullptr) {
qWarning() << "Attempted to create game, but the room was null";
return;
}
DlgCreateGame dlg(room, room->getGameTypes(), this);
dlg.exec();
updateTitle();
}
void GameSelector::checkResponse(const Response &response)
{
// NB: We re-enable buttons for the currently selected game, which may not
// be the same game as the one for which we are processing a response.
// This could lead to situations where we join a game, select a different
// game, join the new game, then receive the response for the original
// join, which would re-activate the buttons for the second game too soon.
// However, that is better than doing things the other ways, because then
// the response to the first game could lock us out of join/join as
// spectator for the second game!
//
// Ideally we should have a way to figure out if the current game is the
// same as the one we are getting a response for, but it's probably not
// worth the trouble.
enableButtons();
switch (response.response_code()) {
case Response::RespNotInRoom:
QMessageBox::critical(this, tr("Error"), tr("Please join the appropriate room first."));
break;
case Response::RespWrongPassword:
QMessageBox::critical(this, tr("Error"), tr("Wrong password."));
break;
case Response::RespSpectatorsNotAllowed:
QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game."));
break;
case Response::RespGameFull:
QMessageBox::critical(this, tr("Error"), tr("The game is already full."));
break;
case Response::RespNameNotFound:
QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more."));
break;
case Response::RespUserLevelTooLow:
QMessageBox::critical(this, tr("Error"), tr("This game is only open to registered users."));
break;
case Response::RespOnlyBuddies:
QMessageBox::critical(this, tr("Error"), tr("This game is only open to its creator's buddies."));
break;
case Response::RespInIgnoreList:
QMessageBox::critical(this, tr("Error"), tr("You are being ignored by the creator of this game."));
break;
default:;
}
}
void GameSelector::actJoin()
{
QModelIndex ind = gameListView->currentIndex();
if (!ind.isValid())
return;
const ServerInfo_Game &game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
if (tabSupervisor->switchToGameTabIfAlreadyExists(game.game_id())) {
return;
}
bool spectator = sender() == spectateButton || game.player_count() == game.max_players();
bool overrideRestrictions = !tabSupervisor->getAdminLocked();
QString password;
if (game.with_password() && !(spectator && !game.spectators_need_password()) && !overrideRestrictions) {
bool ok;
password = getTextWithMax(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
if (!ok)
return;
}
Command_JoinGame cmd;
cmd.set_game_id(game.game_id());
cmd.set_password(password.toStdString());
cmd.set_spectator(spectator);
cmd.set_override_restrictions(overrideRestrictions);
cmd.set_join_as_judge((QApplication::keyboardModifiers() & Qt::ShiftModifier) != 0);
TabRoom *r = tabSupervisor->getRoomTabs().value(game.room_id());
if (!r) {
QMessageBox::critical(this, tr("Error"), tr("Please join the respective room first."));
return;
}
PendingCommand *pend = r->prepareRoomCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
r->sendRoomCommand(pend);
disableButtons();
}
void GameSelector::disableButtons()
{
if (createButton)
createButton->setEnabled(false);
joinButton->setEnabled(false);
spectateButton->setEnabled(false);
}
void GameSelector::enableButtons()
{
if (createButton)
createButton->setEnabled(true);
// Enable buttons for the currently selected game
enableButtonsForIndex(gameListView->currentIndex());
}
void GameSelector::enableButtonsForIndex(const QModelIndex &current)
{
if (!current.isValid())
return;
const ServerInfo_Game &game = gameListModel->getGame(current.data(Qt::UserRole).toInt());
bool overrideRestrictions = !tabSupervisor->getAdminLocked();
spectateButton->setEnabled(game.spectators_allowed() || overrideRestrictions);
joinButton->setEnabled(game.player_count() < game.max_players() || overrideRestrictions);
}
void GameSelector::retranslateUi()
{
filterButton->setText(tr("&Filter games"));
clearFilterButton->setText(tr("C&lear filter"));
if (createButton)
createButton->setText(tr("C&reate"));
joinButton->setText(tr("&Join"));
spectateButton->setText(tr("J&oin as spectator"));
updateTitle();
}
void GameSelector::processGameInfo(const ServerInfo_Game &info)
{
gameListModel->updateGameList(info);
updateTitle();
}
void GameSelector::actSelectedGameChanged(const QModelIndex &current, const QModelIndex & /* previous */)
{
enableButtonsForIndex(current);
}
void GameSelector::updateTitle()
{
if (showFilters) {
const int totalGames = gameListModel->rowCount();
const int shownGames = totalGames - gameListProxyModel->getNumFilteredGames();
setTitle(tr("Games shown: %1 / %2").arg(shownGames).arg(totalGames));
} else {
setTitle(tr("Games"));
}
}

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#ifndef GAMESELECTOR_H
#define GAMESELECTOR_H
#include "game_type_map.h"
#include <QGroupBox>
#include <common/pb/event_add_to_list.pb.h>
#include <common/pb/event_remove_from_list.pb.h>
class QTreeView;
class GamesModel;
class GamesProxyModel;
class QPushButton;
class QCheckBox;
class QLabel;
class AbstractClient;
class TabSupervisor;
class TabRoom;
class ServerInfo_Game;
class Response;
class GameSelector : public QGroupBox
{
Q_OBJECT
private slots:
void actSetFilter();
void actClearFilter();
void actCreate();
void actJoin();
void actSelectedGameChanged(const QModelIndex &current, const QModelIndex &previous);
void checkResponse(const Response &response);
void ignoreListReceived(const QList<ServerInfo_User> &_ignoreList);
void processAddToListEvent(const Event_AddToList &event);
void processRemoveFromListEvent(const Event_RemoveFromList &event);
signals:
void gameJoined(int gameId);
private:
AbstractClient *client;
TabSupervisor *tabSupervisor;
TabRoom *room;
QTreeView *gameListView;
GamesModel *gameListModel;
GamesProxyModel *gameListProxyModel;
QPushButton *filterButton, *clearFilterButton, *createButton, *joinButton, *spectateButton;
const bool showFilters;
GameTypeMap gameTypeMap;
void updateTitle();
void disableButtons();
void enableButtons();
void enableButtonsForIndex(const QModelIndex &current);
public:
GameSelector(AbstractClient *_client,
TabSupervisor *_tabSupervisor,
TabRoom *_room,
const QMap<int, QString> &_rooms,
const QMap<int, GameTypeMap> &_gameTypes,
const bool restoresettings,
const bool _showfilters,
QWidget *parent = nullptr);
void retranslateUi();
void processGameInfo(const ServerInfo_Game &info);
};
#endif

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#ifndef GAME_SPECIFIC_TERMS_H
#define GAME_SPECIFIC_TERMS_H
#include <QCoreApplication>
#include <QString>
/*
* Collection of traslatable property names used in games,
* so we can use Game::Property instead of hardcoding strings.
* Note: Mtg = "Maybe that game"
*/
namespace Mtg
{
QString const CardType("type");
QString const ConvertedManaCost("cmc");
QString const Colors("colors");
QString const Loyalty("loyalty");
QString const MainCardType("maintype");
QString const ManaCost("manacost");
QString const PowTough("pt");
QString const Side("side");
QString const Layout("layout");
QString const ColorIdentity("coloridentity");
inline static const QString getNicePropertyName(QString key)
{
if (key == CardType)
return QCoreApplication::translate("Mtg", "Card Type");
if (key == ConvertedManaCost)
return QCoreApplication::translate("Mtg", "Mana Value");
if (key == Colors)
return QCoreApplication::translate("Mtg", "Color(s)");
if (key == Loyalty)
return QCoreApplication::translate("Mtg", "Loyalty");
if (key == MainCardType)
return QCoreApplication::translate("Mtg", "Main Card Type");
if (key == ManaCost)
return QCoreApplication::translate("Mtg", "Mana Cost");
if (key == PowTough)
return QCoreApplication::translate("Mtg", "P/T");
if (key == Side)
return QCoreApplication::translate("Mtg", "Side");
if (key == Layout)
return QCoreApplication::translate("Mtg", "Layout");
if (key == ColorIdentity)
return QCoreApplication::translate("Mtg", "Color Identity");
return key;
}
}; // namespace Mtg
#endif

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#ifndef GAMETYPEMAP_H
#define GAMETYPEMAP_H
#include <QMap>
typedef QMap<int, QString> GameTypeMap;
#endif

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#include "game_view.h"
#include "../settings/cache_settings.h"
#include "game_scene.h"
#include <QAction>
#include <QResizeEvent>
#include <QRubberBand>
GameView::GameView(QGraphicsScene *scene, QWidget *parent) : QGraphicsView(scene, parent), rubberBand(0)
{
setBackgroundBrush(QBrush(QColor(0, 0, 0)));
setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing);
setFocusPolicy(Qt::NoFocus);
setViewportUpdateMode(BoundingRectViewportUpdate);
connect(scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(updateSceneRect(const QRectF &)));
connect(scene, SIGNAL(sigStartRubberBand(const QPointF &)), this, SLOT(startRubberBand(const QPointF &)));
connect(scene, SIGNAL(sigResizeRubberBand(const QPointF &)), this, SLOT(resizeRubberBand(const QPointF &)));
connect(scene, SIGNAL(sigStopRubberBand()), this, SLOT(stopRubberBand()));
aCloseMostRecentZoneView = new QAction(this);
connect(aCloseMostRecentZoneView, SIGNAL(triggered()), scene, SLOT(closeMostRecentZoneView()));
addAction(aCloseMostRecentZoneView);
connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
refreshShortcuts();
rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
}
void GameView::resizeEvent(QResizeEvent *event)
{
QGraphicsView::resizeEvent(event);
GameScene *s = dynamic_cast<GameScene *>(scene());
if (s)
s->processViewSizeChange(event->size());
updateSceneRect(scene()->sceneRect());
}
void GameView::updateSceneRect(const QRectF &rect)
{
fitInView(rect, Qt::KeepAspectRatio);
}
void GameView::startRubberBand(const QPointF &_selectionOrigin)
{
selectionOrigin = _selectionOrigin;
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0)));
rubberBand->show();
}
void GameView::resizeRubberBand(const QPointF &cursorPoint)
{
if (rubberBand)
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), cursorPoint.toPoint()).normalized());
}
void GameView::stopRubberBand()
{
rubberBand->hide();
}
void GameView::refreshShortcuts()
{
aCloseMostRecentZoneView->setShortcuts(
SettingsCache::instance().shortcuts().getShortcut("Player/aCloseMostRecentZoneView"));
}

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#ifndef GAMEVIEW_H
#define GAMEVIEW_H
#include <QGraphicsView>
class QRubberBand;
class GameView : public QGraphicsView
{
Q_OBJECT
private:
QAction *aCloseMostRecentZoneView;
QRubberBand *rubberBand;
QPointF selectionOrigin;
protected:
void resizeEvent(QResizeEvent *event);
private slots:
void startRubberBand(const QPointF &selectionOrigin);
void resizeRubberBand(const QPointF &cursorPoint);
void stopRubberBand();
void refreshShortcuts();
public slots:
void updateSceneRect(const QRectF &rect);
public:
GameView(QGraphicsScene *scene, QWidget *parent = nullptr);
};
#endif

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#include "games_model.h"
#include "../client/tabs/tab_account.h"
#include "../client/ui/pixel_map_generator.h"
#include "../server/user/user_list.h"
#include "../settings/cache_settings.h"
#include "pb/serverinfo_game.pb.h"
#include <QDateTime>
#include <QDebug>
#include <QIcon>
#include <QStringList>
#include <QTime>
enum GameListColumn
{
ROOM,
CREATED,
DESCRIPTION,
CREATOR,
GAME_TYPE,
RESTRICTIONS,
PLAYERS,
SPECTATORS
};
const bool DEFAULT_SHOW_FULL_GAMES = false;
const bool DEFAULT_SHOW_GAMES_THAT_STARTED = false;
const bool DEFAULT_SHOW_PASSWORD_PROTECTED_GAMES = true;
const bool DEFAULT_SHOW_BUDDIES_ONLY_GAMES = true;
const bool DEFAULT_HIDE_IGNORED_USER_GAMES = false;
const bool DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_WATCH = false;
const bool DEFAULT_SHOW_SPECTATOR_PASSWORD_PROTECTED = true;
const bool DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_CHAT = false;
const bool DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_SEE_HANDS = false;
const int DEFAULT_MAX_PLAYERS_MIN = 1;
const int DEFAULT_MAX_PLAYERS_MAX = 99;
constexpr QTime DEFAULT_MAX_GAME_AGE = QTime();
const QString GamesModel::getGameCreatedString(const int secs)
{
static const QTime zeroTime{0, 0};
static const int halfHourSecs = zeroTime.secsTo(QTime(1, 0)) / 2;
static const int halfMinSecs = zeroTime.secsTo(QTime(0, 1)) / 2;
static const int wrapSeconds = zeroTime.secsTo(zeroTime.addSecs(-halfHourSecs)); // round up
if (secs >= wrapSeconds) { // QTime wraps after a day
return tr(">1 day");
}
QTime total = zeroTime.addSecs(secs);
QTime totalRounded = total.addSecs(halfMinSecs); // round up
QString form;
int amount;
if (totalRounded.hour()) {
amount = total.addSecs(halfHourSecs).hour(); // round up separately
form = tr("%1%2 hr", "short age in hours", amount);
} else if (total.minute() < 2) { // games are new during their first minute
return tr("new");
} else {
amount = totalRounded.minute();
form = tr("%1%2 min", "short age in minutes", amount);
}
for (int aggregate : {40, 20, 10, 5}) { // floor to values in this list
if (amount >= aggregate) {
return form.arg(">").arg(aggregate);
}
}
return form.arg("").arg(amount);
}
GamesModel::GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent)
: QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes)
{
}
QVariant GamesModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if (role == Qt::UserRole)
return index.row();
if (role != Qt::DisplayRole && role != SORT_ROLE && role != Qt::DecorationRole && role != Qt::TextAlignmentRole)
return QVariant();
if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
return QVariant();
const ServerInfo_Game &gameentry = gameList[index.row()];
switch (index.column()) {
case ROOM:
return rooms.value(gameentry.room_id());
case CREATED: {
switch (role) {
case Qt::DisplayRole: {
QDateTime then = QDateTime::fromSecsSinceEpoch(gameentry.start_time(), Qt::UTC);
int secs = then.secsTo(QDateTime::currentDateTimeUtc());
return getGameCreatedString(secs);
}
case SORT_ROLE:
return QVariant(-static_cast<qint64>(gameentry.start_time()));
case Qt::TextAlignmentRole:
return Qt::AlignCenter;
default:
return QVariant();
}
}
case DESCRIPTION:
switch (role) {
case SORT_ROLE:
case Qt::DisplayRole:
return QString::fromStdString(gameentry.description());
case Qt::TextAlignmentRole:
return Qt::AlignLeft;
default:
return QVariant();
}
case CREATOR: {
switch (role) {
case SORT_ROLE:
case Qt::DisplayRole:
return QString::fromStdString(gameentry.creator_info().name());
case Qt::DecorationRole: {
QPixmap avatarPixmap = UserLevelPixmapGenerator::generatePixmap(
13, (UserLevelFlags)gameentry.creator_info().user_level(), false,
QString::fromStdString(gameentry.creator_info().privlevel()));
return QIcon(avatarPixmap);
}
default:
return QVariant();
}
}
case GAME_TYPE:
switch (role) {
case SORT_ROLE:
case Qt::DisplayRole: {
QStringList result;
GameTypeMap gameTypeMap = gameTypes.value(gameentry.room_id());
for (int i = gameentry.game_types_size() - 1; i >= 0; --i)
result.append(gameTypeMap.value(gameentry.game_types(i)));
return result.join(", ");
}
case Qt::TextAlignmentRole:
return Qt::AlignLeft;
default:
return QVariant();
}
case RESTRICTIONS:
switch (role) {
case SORT_ROLE:
case Qt::DisplayRole: {
QStringList result;
if (gameentry.with_password())
result.append(tr("password"));
if (gameentry.only_buddies())
result.append(tr("buddies only"));
if (gameentry.only_registered())
result.append(tr("reg. users only"));
return result.join(", ");
}
case Qt::DecorationRole: {
return gameentry.with_password() ? QIcon(LockPixmapGenerator::generatePixmap(13)) : QVariant();
case Qt::TextAlignmentRole:
return Qt::AlignLeft;
default:
return QVariant();
}
}
case PLAYERS:
switch (role) {
case SORT_ROLE:
case Qt::DisplayRole:
return QString("%1/%2").arg(gameentry.player_count()).arg(gameentry.max_players());
case Qt::TextAlignmentRole:
return Qt::AlignCenter;
default:
return QVariant();
}
case SPECTATORS:
switch (role) {
case SORT_ROLE:
case Qt::DisplayRole: {
if (gameentry.spectators_allowed()) {
QString result;
result.append(QString::number(gameentry.spectators_count()));
if (gameentry.spectators_can_chat() && gameentry.spectators_omniscient()) {
result.append(" (")
.append(tr("can chat"))
.append(" & ")
.append(tr("see hands"))
.append(")");
} else if (gameentry.spectators_can_chat()) {
result.append(" (").append(tr("can chat")).append(")");
} else if (gameentry.spectators_omniscient()) {
result.append(" (").append(tr("can see hands")).append(")");
}
return result;
}
return QVariant(tr("not allowed"));
}
case Qt::TextAlignmentRole:
return Qt::AlignLeft;
default:
return QVariant();
}
default:
return QVariant();
}
}
QVariant GamesModel::headerData(int section, Qt::Orientation /*orientation*/, int role) const
{
if ((role != Qt::DisplayRole) && (role != Qt::TextAlignmentRole))
return QVariant();
switch (section) {
case ROOM:
return tr("Room");
case CREATED: {
switch (role) {
case Qt::DisplayRole:
return tr("Age");
case Qt::TextAlignmentRole:
return Qt::AlignCenter;
default:
return QVariant();
}
}
case DESCRIPTION:
return tr("Description");
case CREATOR:
return tr("Creator");
case GAME_TYPE:
return tr("Type");
case RESTRICTIONS:
return tr("Restrictions");
case PLAYERS: {
switch (role) {
case Qt::DisplayRole:
return tr("Players");
case Qt::TextAlignmentRole:
return Qt::AlignCenter;
default:
return QVariant();
}
}
case SPECTATORS:
return tr("Spectators");
default:
return QVariant();
}
}
const ServerInfo_Game &GamesModel::getGame(int row)
{
Q_ASSERT(row < gameList.size());
return gameList[row];
}
void GamesModel::updateGameList(const ServerInfo_Game &game)
{
for (int i = 0; i < gameList.size(); i++) {
if (gameList[i].game_id() == game.game_id()) {
if (game.closed()) {
beginRemoveRows(QModelIndex(), i, i);
gameList.removeAt(i);
endRemoveRows();
} else {
gameList[i].MergeFrom(game);
emit dataChanged(index(i, 0), index(i, NUM_COLS - 1));
}
return;
}
}
beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
gameList.append(game);
endInsertRows();
}
GamesProxyModel::GamesProxyModel(QObject *parent, const TabSupervisor *_tabSupervisor)
: QSortFilterProxyModel(parent), ownUserIsRegistered(_tabSupervisor->isOwnUserRegistered()),
tabSupervisor(_tabSupervisor)
{
resetFilterParameters();
setSortRole(GamesModel::SORT_ROLE);
setDynamicSortFilter(true);
}
void GamesProxyModel::setShowBuddiesOnlyGames(bool _showBuddiesOnlyGames)
{
showBuddiesOnlyGames = _showBuddiesOnlyGames;
invalidateFilter();
}
void GamesProxyModel::setHideIgnoredUserGames(bool _hideIgnoredUserGames)
{
hideIgnoredUserGames = _hideIgnoredUserGames;
invalidateFilter();
}
void GamesProxyModel::setShowFullGames(bool _showFullGames)
{
showFullGames = _showFullGames;
invalidateFilter();
}
void GamesProxyModel::setShowGamesThatStarted(bool _showGamesThatStarted)
{
showGamesThatStarted = _showGamesThatStarted;
invalidateFilter();
}
void GamesProxyModel::setShowPasswordProtectedGames(bool _showPasswordProtectedGames)
{
showPasswordProtectedGames = _showPasswordProtectedGames;
invalidateFilter();
}
void GamesProxyModel::setGameNameFilter(const QString &_gameNameFilter)
{
gameNameFilter = _gameNameFilter;
invalidateFilter();
}
void GamesProxyModel::setCreatorNameFilter(const QString &_creatorNameFilter)
{
creatorNameFilter = _creatorNameFilter;
invalidateFilter();
}
void GamesProxyModel::setGameTypeFilter(const QSet<int> &_gameTypeFilter)
{
gameTypeFilter = _gameTypeFilter;
invalidateFilter();
}
void GamesProxyModel::setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax)
{
maxPlayersFilterMin = _maxPlayersFilterMin;
maxPlayersFilterMax = _maxPlayersFilterMax;
invalidateFilter();
}
void GamesProxyModel::setMaxGameAge(const QTime &_maxGameAge)
{
maxGameAge = _maxGameAge;
invalidateFilter();
}
void GamesProxyModel::setShowOnlyIfSpectatorsCanWatch(bool _showOnlyIfSpectatorsCanWatch)
{
showOnlyIfSpectatorsCanWatch = _showOnlyIfSpectatorsCanWatch;
invalidateFilter();
}
void GamesProxyModel::setShowSpectatorPasswordProtected(bool _showSpectatorPasswordProtected)
{
showSpectatorPasswordProtected = _showSpectatorPasswordProtected;
invalidateFilter();
}
void GamesProxyModel::setShowOnlyIfSpectatorsCanChat(bool _showOnlyIfSpectatorsCanChat)
{
showOnlyIfSpectatorsCanChat = _showOnlyIfSpectatorsCanChat;
invalidateFilter();
}
void GamesProxyModel::setShowOnlyIfSpectatorsCanSeeHands(bool _showOnlyIfSpectatorsCanSeeHands)
{
showOnlyIfSpectatorsCanSeeHands = _showOnlyIfSpectatorsCanSeeHands;
invalidateFilter();
}
int GamesProxyModel::getNumFilteredGames() const
{
GamesModel *model = qobject_cast<GamesModel *>(sourceModel());
if (!model)
return 0;
int numFilteredGames = 0;
for (int row = 0; row < model->rowCount(); ++row) {
if (!filterAcceptsRow(row)) {
++numFilteredGames;
}
}
return numFilteredGames;
}
void GamesProxyModel::resetFilterParameters()
{
showFullGames = DEFAULT_SHOW_FULL_GAMES;
showGamesThatStarted = DEFAULT_SHOW_GAMES_THAT_STARTED;
showPasswordProtectedGames = DEFAULT_SHOW_PASSWORD_PROTECTED_GAMES;
showBuddiesOnlyGames = DEFAULT_SHOW_BUDDIES_ONLY_GAMES;
hideIgnoredUserGames = DEFAULT_HIDE_IGNORED_USER_GAMES;
gameNameFilter = QString();
creatorNameFilter = QString();
gameTypeFilter.clear();
maxPlayersFilterMin = DEFAULT_MAX_PLAYERS_MIN;
maxPlayersFilterMax = DEFAULT_MAX_PLAYERS_MAX;
maxGameAge = DEFAULT_MAX_GAME_AGE;
showOnlyIfSpectatorsCanWatch = DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_WATCH;
showSpectatorPasswordProtected = DEFAULT_SHOW_SPECTATOR_PASSWORD_PROTECTED;
showOnlyIfSpectatorsCanChat = DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_CHAT;
showOnlyIfSpectatorsCanSeeHands = DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_SEE_HANDS;
invalidateFilter();
}
bool GamesProxyModel::areFilterParametersSetToDefaults() const
{
return showFullGames == DEFAULT_SHOW_FULL_GAMES && showGamesThatStarted == DEFAULT_SHOW_GAMES_THAT_STARTED &&
showPasswordProtectedGames == DEFAULT_SHOW_PASSWORD_PROTECTED_GAMES &&
showBuddiesOnlyGames == DEFAULT_SHOW_BUDDIES_ONLY_GAMES &&
hideIgnoredUserGames == DEFAULT_HIDE_IGNORED_USER_GAMES && gameNameFilter.isEmpty() &&
creatorNameFilter.isEmpty() && gameTypeFilter.isEmpty() && maxPlayersFilterMin == DEFAULT_MAX_PLAYERS_MIN &&
maxPlayersFilterMax == DEFAULT_MAX_PLAYERS_MAX && maxGameAge == DEFAULT_MAX_GAME_AGE &&
showOnlyIfSpectatorsCanWatch == DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_WATCH &&
showSpectatorPasswordProtected == DEFAULT_SHOW_SPECTATOR_PASSWORD_PROTECTED &&
showOnlyIfSpectatorsCanChat == DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_CHAT &&
showOnlyIfSpectatorsCanSeeHands == DEFAULT_SHOW_ONLY_IF_SPECTATORS_CAN_SEE_HANDS;
}
void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameTypes)
{
GameFiltersSettings &gameFilters = SettingsCache::instance().gameFilters();
showFullGames = gameFilters.isShowFullGames();
showGamesThatStarted = gameFilters.isShowGamesThatStarted();
showPasswordProtectedGames = gameFilters.isShowPasswordProtectedGames();
hideIgnoredUserGames = gameFilters.isHideIgnoredUserGames();
showBuddiesOnlyGames = gameFilters.isShowBuddiesOnlyGames();
gameNameFilter = gameFilters.getGameNameFilter();
creatorNameFilter = gameFilters.getCreatorNameFilter();
maxPlayersFilterMin = gameFilters.getMinPlayers();
maxPlayersFilterMax = gameFilters.getMaxPlayers();
maxGameAge = gameFilters.getMaxGameAge();
showOnlyIfSpectatorsCanWatch = gameFilters.isShowOnlyIfSpectatorsCanWatch();
showSpectatorPasswordProtected = gameFilters.isShowSpectatorPasswordProtected();
showOnlyIfSpectatorsCanChat = gameFilters.isShowOnlyIfSpectatorsCanChat();
showOnlyIfSpectatorsCanSeeHands = gameFilters.isShowOnlyIfSpectatorsCanSeeHands();
QMapIterator<int, QString> gameTypesIterator(allGameTypes);
while (gameTypesIterator.hasNext()) {
gameTypesIterator.next();
if (gameFilters.isGameTypeEnabled(gameTypesIterator.value())) {
gameTypeFilter.insert(gameTypesIterator.key());
}
}
invalidateFilter();
}
void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameTypes)
{
GameFiltersSettings &gameFilters = SettingsCache::instance().gameFilters();
gameFilters.setShowBuddiesOnlyGames(showBuddiesOnlyGames);
gameFilters.setShowFullGames(showFullGames);
gameFilters.setShowGamesThatStarted(showGamesThatStarted);
gameFilters.setShowPasswordProtectedGames(showPasswordProtectedGames);
gameFilters.setHideIgnoredUserGames(hideIgnoredUserGames);
gameFilters.setGameNameFilter(gameNameFilter);
gameFilters.setCreatorNameFilter(creatorNameFilter);
QMapIterator<int, QString> gameTypeIterator(allGameTypes);
while (gameTypeIterator.hasNext()) {
gameTypeIterator.next();
bool enabled = gameTypeFilter.contains(gameTypeIterator.key());
gameFilters.setGameTypeEnabled(gameTypeIterator.value(), enabled);
}
gameFilters.setMinPlayers(maxPlayersFilterMin);
gameFilters.setMaxPlayers(maxPlayersFilterMax);
gameFilters.setMaxGameAge(maxGameAge);
gameFilters.setShowOnlyIfSpectatorsCanWatch(showOnlyIfSpectatorsCanWatch);
gameFilters.setShowSpectatorPasswordProtected(showSpectatorPasswordProtected);
gameFilters.setShowOnlyIfSpectatorsCanChat(showOnlyIfSpectatorsCanChat);
gameFilters.setShowOnlyIfSpectatorsCanSeeHands(showOnlyIfSpectatorsCanSeeHands);
}
bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex & /*sourceParent*/) const
{
return filterAcceptsRow(sourceRow);
}
bool GamesProxyModel::filterAcceptsRow(int sourceRow) const
{
#if (QT_VERSION >= QT_VERSION_CHECK(5, 8, 0))
static const QDate epochDate = QDateTime::fromSecsSinceEpoch(0, Qt::UTC).date();
#else
static const QDate epochDate = QDateTime::fromTime_t(0, Qt::UTC).date();
#endif
auto *model = qobject_cast<GamesModel *>(sourceModel());
if (!model)
return false;
const ServerInfo_Game &game = model->getGame(sourceRow);
if (!showBuddiesOnlyGames && game.only_buddies()) {
return false;
}
if (hideIgnoredUserGames && tabSupervisor->getUserListsTab()->getIgnoreList()->getUsers().contains(
QString::fromStdString(game.creator_info().name()))) {
return false;
}
if (!showFullGames && game.player_count() == game.max_players())
return false;
if (!showGamesThatStarted && game.started())
return false;
if (!ownUserIsRegistered)
if (game.only_registered())
return false;
if (!showPasswordProtectedGames && game.with_password())
return false;
if (!gameNameFilter.isEmpty())
if (!QString::fromStdString(game.description()).contains(gameNameFilter, Qt::CaseInsensitive))
return false;
if (!creatorNameFilter.isEmpty())
if (!QString::fromStdString(game.creator_info().name()).contains(creatorNameFilter, Qt::CaseInsensitive))
return false;
QSet<int> gameTypes;
for (int i = 0; i < game.game_types_size(); ++i)
gameTypes.insert(game.game_types(i));
if (!gameTypeFilter.isEmpty() && gameTypes.intersect(gameTypeFilter).isEmpty())
return false;
if (game.max_players() < maxPlayersFilterMin)
return false;
if (game.max_players() > maxPlayersFilterMax)
return false;
if (maxGameAge.isValid()) {
QDateTime now = QDateTime::currentDateTimeUtc();
qint64 signed_start_time = game.start_time(); // cast to 64 bit value to allow signed value
QDateTime total = now.addSecs(-signed_start_time); // a 32 bit value would wrap at 2038-1-19
// games shouldn't have negative ages but we'll not filter them
// because qtime wraps after a day we consider all games older than a day to be too old
if (total.isValid() && total.date() >= epochDate && (total.date() > epochDate || total.time() > maxGameAge)) {
return false;
}
}
if (showOnlyIfSpectatorsCanWatch) {
if (!game.spectators_allowed())
return false;
if (!showSpectatorPasswordProtected && game.spectators_need_password())
return false;
if (showOnlyIfSpectatorsCanChat && !game.spectators_can_chat())
return false;
if (showOnlyIfSpectatorsCanSeeHands && !game.spectators_omniscient())
return false;
}
return true;
}
void GamesProxyModel::refresh()
{
invalidateFilter();
}

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#ifndef GAMESMODEL_H
#define GAMESMODEL_H
#include "../client/tabs/tab_supervisor.h"
#include "game_type_map.h"
#include "pb/serverinfo_game.pb.h"
#include <QAbstractTableModel>
#include <QList>
#include <QSet>
#include <QSortFilterProxyModel>
#include <QStringList>
#include <QTime>
class GamesModel : public QAbstractTableModel
{
Q_OBJECT
private:
QList<ServerInfo_Game> gameList;
QMap<int, QString> rooms;
QMap<int, GameTypeMap> gameTypes;
static const int NUM_COLS = 8;
public:
static const int SORT_ROLE = Qt::UserRole + 1;
GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent = nullptr);
int rowCount(const QModelIndex &parent = QModelIndex()) const
{
return parent.isValid() ? 0 : gameList.size();
}
int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const
{
return NUM_COLS;
}
QVariant data(const QModelIndex &index, int role) const;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
static const QString getGameCreatedString(const int secs);
const ServerInfo_Game &getGame(int row);
/**
* Update game list with a (possibly new) game.
*/
void updateGameList(const ServerInfo_Game &game);
int roomColIndex()
{
return 0;
}
int startTimeColIndex()
{
return 1;
}
const QMap<int, GameTypeMap> &getGameTypes()
{
return gameTypes;
}
};
class ServerInfo_User;
class GamesProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
private:
bool ownUserIsRegistered;
const TabSupervisor *tabSupervisor;
// If adding any additional filters, make sure to update:
// - GamesProxyModel()
// - resetFilterParameters()
// - areFilterParametersSetToDefaults()
// - loadFilterParameters()
// - saveFilterParameters()
// - filterAcceptsRow()
bool showBuddiesOnlyGames;
bool hideIgnoredUserGames;
bool showFullGames;
bool showGamesThatStarted;
bool showPasswordProtectedGames;
QString gameNameFilter, creatorNameFilter;
QSet<int> gameTypeFilter;
quint32 maxPlayersFilterMin, maxPlayersFilterMax;
QTime maxGameAge;
bool showOnlyIfSpectatorsCanWatch, showSpectatorPasswordProtected, showOnlyIfSpectatorsCanChat,
showOnlyIfSpectatorsCanSeeHands;
public:
GamesProxyModel(QObject *parent = nullptr, const TabSupervisor *_tabSupervisor = nullptr);
bool getShowBuddiesOnlyGames() const
{
return showBuddiesOnlyGames;
}
void setShowBuddiesOnlyGames(bool _showBuddiesOnlyGames);
bool getHideIgnoredUserGames() const
{
return hideIgnoredUserGames;
}
void setHideIgnoredUserGames(bool _hideIgnoredUserGames);
bool getShowFullGames() const
{
return showFullGames;
}
void setShowFullGames(bool _showFullGames);
bool getShowGamesThatStarted() const
{
return showGamesThatStarted;
}
void setShowGamesThatStarted(bool _showGamesThatStarted);
bool getShowPasswordProtectedGames() const
{
return showPasswordProtectedGames;
}
void setShowPasswordProtectedGames(bool _showPasswordProtectedGames);
QString getGameNameFilter() const
{
return gameNameFilter;
}
void setGameNameFilter(const QString &_gameNameFilter);
QString getCreatorNameFilter() const
{
return creatorNameFilter;
}
void setCreatorNameFilter(const QString &_creatorNameFilter);
QSet<int> getGameTypeFilter() const
{
return gameTypeFilter;
}
void setGameTypeFilter(const QSet<int> &_gameTypeFilter);
int getMaxPlayersFilterMin() const
{
return maxPlayersFilterMin;
}
int getMaxPlayersFilterMax() const
{
return maxPlayersFilterMax;
}
void setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax);
const QTime &getMaxGameAge() const
{
return maxGameAge;
}
void setMaxGameAge(const QTime &_maxGameAge);
bool getShowOnlyIfSpectatorsCanWatch() const
{
return showOnlyIfSpectatorsCanWatch;
}
void setShowOnlyIfSpectatorsCanWatch(bool _showOnlyIfSpectatorsCanWatch);
bool getShowSpectatorPasswordProtected() const
{
return showSpectatorPasswordProtected;
}
void setShowSpectatorPasswordProtected(bool _showSpectatorPasswordProtected);
bool getShowOnlyIfSpectatorsCanChat() const
{
return showOnlyIfSpectatorsCanChat;
}
void setShowOnlyIfSpectatorsCanChat(bool _showOnlyIfSpectatorsCanChat);
bool getShowOnlyIfSpectatorsCanSeeHands() const
{
return showOnlyIfSpectatorsCanSeeHands;
}
void setShowOnlyIfSpectatorsCanSeeHands(bool _showOnlyIfSpectatorsCanSeeHands);
int getNumFilteredGames() const;
void resetFilterParameters();
bool areFilterParametersSetToDefaults() const;
void loadFilterParameters(const QMap<int, QString> &allGameTypes);
void saveFilterParameters(const QMap<int, QString> &allGameTypes);
void refresh();
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
bool filterAcceptsRow(int sourceRow) const;
};
#endif

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#include "hand_counter.h"
#include "zones/card_zone.h"
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <QPixmapCache>
HandCounter::HandCounter(QGraphicsItem *parent) : AbstractGraphicsItem(parent), number(0)
{
setCacheMode(DeviceCoordinateCache);
}
HandCounter::~HandCounter()
{
}
void HandCounter::updateNumber()
{
number = static_cast<CardZone *>(sender())->getCards().size();
update();
}
QRectF HandCounter::boundingRect() const
{
return QRectF(0, 0, 72, 72);
}
void HandCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
painter->save();
QSize translatedSize = painter->combinedTransform().mapRect(boundingRect()).size().toSize();
QPixmap cachedPixmap;
if (!QPixmapCache::find("handCounter" + QString::number(translatedSize.width()), &cachedPixmap)) {
cachedPixmap = QPixmap("theme:hand").scaled(translatedSize, Qt::KeepAspectRatio, Qt::SmoothTransformation);
QPixmapCache::insert("handCounter" + QString::number(translatedSize.width()), cachedPixmap);
}
resetPainterTransform(painter);
painter->drawPixmap(cachedPixmap.rect(), cachedPixmap, cachedPixmap.rect());
painter->restore();
paintNumberEllipse(number, 24, Qt::white, -1, -1, painter);
}
void HandCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
emit showContextMenu(event->screenPos());
event->accept();
}
}

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#ifndef HANDCOUNTER_H
#define HANDCOUNTER_H
#include "../game/board/abstract_graphics_item.h"
#include <QString>
class QPainter;
class QPixmap;
class HandCounter : public AbstractGraphicsItem
{
Q_OBJECT
private:
int number;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
public slots:
void updateNumber();
signals:
void showContextMenu(const QPoint &screenPos);
public:
enum
{
Type = typeOther
};
int type() const
{
return Type;
}
HandCounter(QGraphicsItem *parent = nullptr);
~HandCounter();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
};
#endif

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#include "phase.h"
Phase::Phase(const char *_name, QString _color, QString _soundFileName) : color(_color), soundFileName(_soundFileName)
{
name = tr(_name);
}
Phase Phases::getPhase(int phase)
{
if (0 <= phase && phase < Phases::phaseTypesCount) {
return phases[phase];
} else {
return unknownPhase;
}
}
const Phase Phases::unknownPhase(QT_TRANSLATE_NOOP("Phase", "Unknown Phase"), "black", "unknown_phase");
const Phase Phases::phases[Phases::phaseTypesCount] = {
{QT_TRANSLATE_NOOP("Phase", "Untap"), "green", "untap_step"},
{QT_TRANSLATE_NOOP("Phase", "Upkeep"), "green", "upkeep_step"},
{QT_TRANSLATE_NOOP("Phase", "Draw"), "green", "draw_step"},
{QT_TRANSLATE_NOOP("Phase", "First Main"), "blue", "main_1"},
{QT_TRANSLATE_NOOP("Phase", "Beginning of Combat"), "red", "start_combat"},
{QT_TRANSLATE_NOOP("Phase", "Declare Attackers"), "red", "attack_step"},
{QT_TRANSLATE_NOOP("Phase", "Declare Blockers"), "red", "block_step"},
{QT_TRANSLATE_NOOP("Phase", "Combat Damage"), "red", "damage_step"},
{QT_TRANSLATE_NOOP("Phase", "End of Combat"), "red", "end_combat"},
{QT_TRANSLATE_NOOP("Phase", "Second Main"), "blue", "main_2"},
{QT_TRANSLATE_NOOP("Phase", "End/Cleanup"), "green", "end_step"}};

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#ifndef PHASE_H
#define PHASE_H
#include <QString>
#include <QtCore>
class Phase
{
Q_DECLARE_TR_FUNCTIONS(Phase)
public:
QString name, color, soundFileName;
Phase(const char *_name, QString _color, QString _soundFileName);
};
struct Phases
{
const static int phaseTypesCount = 11;
const static Phase unknownPhase;
const static Phase phases[phaseTypesCount];
static Phase getPhase(int);
};
#endif // PHASE_H

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#ifndef PLAYER_H
#define PLAYER_H
#include "../../client/tearoff_menu.h"
#include "../board/abstract_graphics_item.h"
#include "../cards/card_database.h"
#include "../filters/filter_string.h"
#include "pb/card_attributes.pb.h"
#include "pb/game_event.pb.h"
#include <QInputDialog>
#include <QMap>
#include <QPoint>
#include <QTimer>
namespace google
{
namespace protobuf
{
class Message;
}
} // namespace google
class AbstractCardItem;
class AbstractCounter;
class ArrowItem;
class ArrowTarget;
class CardDatabase;
class CardItem;
class CardZone;
class CommandContainer;
class Command_MoveCard;
class DeckLoader;
class Event_AttachCard;
class Event_ChangeZoneProperties;
class Event_CreateArrow;
class Event_CreateCounter;
class Event_CreateToken;
class Event_DelCounter;
class Event_DeleteArrow;
class Event_DestroyCard;
class Event_DrawCards;
class Event_DumpZone;
class Event_FlipCard;
class Event_GameSay;
class Event_MoveCard;
class Event_RevealCards;
class Event_RollDie;
class Event_SetCardAttr;
class Event_SetCardCounter;
class Event_SetCounter;
class Event_Shuffle;
class GameCommand;
class GameEvent;
class GameEventContext;
class HandZone;
class PendingCommand;
class PlayerTarget;
class QAction;
class QMenu;
class ServerInfo_Arrow;
class ServerInfo_Counter;
class ServerInfo_Player;
class ServerInfo_User;
class StackZone;
class TabGame;
class TableZone;
class ZoneViewZone;
const int MAX_TOKENS_PER_DIALOG = 99;
class PlayerArea : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
private:
QRectF bRect;
int playerZoneId;
private slots:
void updateBg();
public:
enum
{
Type = typeOther
};
int type() const override
{
return Type;
}
explicit PlayerArea(QGraphicsItem *parent = nullptr);
QRectF boundingRect() const override
{
return bRect;
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void setSize(qreal width, qreal height);
void setPlayerZoneId(int _playerZoneId);
int getPlayerZoneId() const
{
return playerZoneId;
}
};
class Player : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
signals:
void openDeckEditor(const DeckLoader *deck);
void newCardAdded(AbstractCardItem *card);
// Log events
void logSay(Player *player, QString message);
void logShuffle(Player *player, CardZone *zone, int start, int end);
void logRollDie(Player *player, int sides, const QList<uint> &rolls);
void logCreateArrow(Player *player,
Player *startPlayer,
QString startCard,
Player *targetPlayer,
QString targetCard,
bool _playerTarget);
void logCreateToken(Player *player, QString cardName, QString pt);
void logDrawCards(Player *player, int number, bool deckIsEmpty);
void logUndoDraw(Player *player, QString cardName);
void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logDestroyCard(Player *player, QString cardName);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logUnattachCard(Player *player, QString cardName);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logDumpZone(Player *player, CardZone *zone, int numberCards);
void logRevealCards(Player *player,
CardZone *zone,
int cardId,
QString cardName,
Player *otherPlayer,
bool faceDown,
int amount,
bool isLentToAnotherPlayer = false);
void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
void logAlwaysLookAtTopCard(Player *player, CardZone *zone, bool reveal);
void sizeChanged();
void playerCountChanged();
public slots:
void actUntapAll();
void actRollDie();
void actCreateToken();
void actCreateAnotherToken();
void actShuffle();
void actDrawCard();
void actDrawCards();
void actUndoDraw();
void actMulligan();
void actMoveTopCardToPlay();
void actMoveTopCardToPlayFaceDown();
void actMoveTopCardToGrave();
void actMoveTopCardToExile();
void actMoveTopCardsToGrave();
void actMoveTopCardsToExile();
void actMoveTopCardsUntil();
void actMoveTopCardToBottom();
void actDrawBottomCard();
void actDrawBottomCards();
void actMoveBottomCardToPlay();
void actMoveBottomCardToPlayFaceDown();
void actMoveBottomCardToGrave();
void actMoveBottomCardToExile();
void actMoveBottomCardsToGrave();
void actMoveBottomCardsToExile();
void actMoveBottomCardToTop();
void actViewLibrary();
void actViewHand();
void actViewTopCards();
void actAlwaysRevealTopCard();
void actAlwaysLookAtTopCard();
void actViewGraveyard();
void actRevealRandomGraveyardCard();
void actViewRfg();
void actViewSideboard();
void actSayMessage();
private slots:
void addPlayer(Player *player);
void removePlayer(Player *player);
void playerListActionTriggered();
void updateBoundingRect();
void rearrangeZones();
void actOpenDeckInDeckEditor();
void actCreatePredefinedToken();
void actCreateRelatedCard();
void actCreateAllRelatedCards();
void cardMenuAction();
void actMoveCardXCardsFromTop();
void actCardCounterTrigger();
void actAttach();
void actUnattach();
void actDrawArrow();
void actIncPT(int deltaP, int deltaT);
void actResetPT();
void actSetPT();
void actIncP();
void actDecP();
void actIncT();
void actDecT();
void actIncPT();
void actDecPT();
void actFlowP();
void actFlowT();
void actSetAnnotation();
void actPlay();
void actHide();
void actPlayFacedown();
void actReveal(QAction *action);
void refreshShortcuts();
void initSayMenu();
private:
TabGame *game;
QMenu *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, *mRevealLibrary, *mLendLibrary, *mRevealTopCard,
*mRevealHand, *mRevealRandomHandCard, *mRevealRandomGraveyardCard;
TearOffMenu *moveGraveMenu, *moveRfgMenu, *graveMenu, *moveHandMenu, *handMenu, *libraryMenu, *topLibraryMenu,
*bottomLibraryMenu, *rfgMenu, *playerMenu;
QList<QMenu *> playerLists;
QList<QMenu *> singlePlayerLists;
QList<QAction *> allPlayersActions;
QList<QPair<QString, int>> playersInfo;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
*aMoveGraveToTopLibrary, *aMoveGraveToBottomLibrary, *aMoveGraveToHand, *aMoveGraveToRfg, *aMoveRfgToTopLibrary,
*aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave, *aViewHand, *aViewLibrary, *aViewTopCards,
*aAlwaysRevealTopCard, *aAlwaysLookAtTopCard, *aOpenDeckInDeckEditor, *aMoveTopCardToGraveyard,
*aMoveTopCardToExile, *aMoveTopCardsToGraveyard, *aMoveTopCardsToExile, *aMoveTopCardsUntil,
*aMoveTopCardToBottom, *aViewGraveyard, *aViewRfg, *aViewSideboard, *aDrawCard, *aDrawCards, *aUndoDraw,
*aMulligan, *aShuffle, *aMoveTopToPlay, *aMoveTopToPlayFaceDown, *aUntapAll, *aRollDie, *aCreateToken,
*aCreateAnotherToken, *aCardMenu, *aMoveBottomToPlay, *aMoveBottomToPlayFaceDown, *aMoveBottomCardToTop,
*aMoveBottomCardToGraveyard, *aMoveBottomCardToExile, *aMoveBottomCardsToGraveyard, *aMoveBottomCardsToExile,
*aDrawBottomCard, *aDrawBottomCards;
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetPT, *aResetPT,
*aIncP, *aDecP, *aIncT, *aDecT, *aIncPT, *aDecPT, *aFlowP, *aFlowT, *aSetAnnotation, *aFlip, *aPeek, *aClone,
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToHand, *aMoveToGraveyard, *aMoveToExile,
*aMoveToXfromTopOfLibrary;
bool movingCardsUntil;
QTimer *moveTopCardTimer;
QString previousMovingCardsUntilExpr = {};
FilterString movingCardsUntilFilter;
bool shortcutsActive;
int defaultNumberTopCards = 1;
int defaultNumberTopCardsToPlaceBelow = 1;
int defaultNumberBottomCards = 1;
int defaultNumberDieRoll = 20;
QString lastTokenName, lastTokenColor, lastTokenPT, lastTokenAnnotation;
bool lastTokenDestroy;
int lastTokenTableRow;
ServerInfo_User *userInfo;
int id;
bool active;
bool local;
bool judge;
bool mirrored;
bool handVisible;
bool conceded;
int zoneId;
bool dialogSemaphore;
bool clearCardsToDelete();
QList<CardItem *> cardsToDelete;
DeckLoader *deck;
QStringList predefinedTokens;
PlayerArea *playerArea;
QMap<QString, CardZone *> zones;
StackZone *stack;
TableZone *table;
HandZone *hand;
PlayerTarget *playerTarget;
void setCardAttrHelper(const GameEventContext &context,
CardItem *card,
CardAttribute attribute,
const QString &avalue,
bool allCards);
void addRelatedCardActions(const CardItem *card, QMenu *cardMenu);
void addRelatedCardView(const CardItem *card, QMenu *cardMenu);
void createCard(const CardItem *sourceCard,
const QString &dbCardName,
CardRelation::AttachType attach = CardRelation::DoesNotAttach,
bool persistent = false);
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation);
void moveOneCardUntil(const CardInfoPtr card);
void addPlayerToList(QMenu *playerList, Player *player);
static void removePlayerFromList(QMenu *playerList, Player *player);
QRectF bRect;
QMap<int, AbstractCounter *> counters;
QMap<int, ArrowItem *> arrows;
void rearrangeCounters();
void initContextualPlayersMenu(QMenu *menu);
// void eventConnectionStateChanged(const Event_ConnectionStateChanged &event);
void eventGameSay(const Event_GameSay &event);
void eventShuffle(const Event_Shuffle &event);
void eventRollDie(const Event_RollDie &event);
void eventCreateArrow(const Event_CreateArrow &event);
void eventDeleteArrow(const Event_DeleteArrow &event);
void eventCreateToken(const Event_CreateToken &event);
void eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context);
void eventSetCardCounter(const Event_SetCardCounter &event);
void eventCreateCounter(const Event_CreateCounter &event);
void eventSetCounter(const Event_SetCounter &event);
void eventDelCounter(const Event_DelCounter &event);
void eventDumpZone(const Event_DumpZone &event);
void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
void eventFlipCard(const Event_FlipCard &event);
void eventDestroyCard(const Event_DestroyCard &event);
void eventAttachCard(const Event_AttachCard &event);
void eventDrawCards(const Event_DrawCards &event);
void eventRevealCards(const Event_RevealCards &event);
void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
void cmdSetTopCard(Command_MoveCard &cmd);
void cmdSetBottomCard(Command_MoveCard &cmd);
QVariantList parsePT(const QString &pt);
public:
static const int counterAreaWidth = 55;
enum CardMenuActionType
{
cmTap,
cmUntap,
cmDoesntUntap,
cmFlip,
cmPeek,
cmClone,
cmMoveToTopLibrary,
cmMoveToBottomLibrary,
cmMoveToHand,
cmMoveToGraveyard,
cmMoveToExile
};
enum CardsToReveal
{
RANDOM_CARD_FROM_ZONE = -2
};
enum
{
Type = typeOther
};
int type() const override
{
return Type;
}
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void playCard(CardItem *c, bool faceDown, bool tapped);
void addCard(CardItem *c);
void deleteCard(CardItem *c);
void addZone(CardZone *z);
AbstractCounter *addCounter(const ServerInfo_Counter &counter);
AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
void delCounter(int counterId);
void clearCounters();
ArrowItem *addArrow(const ServerInfo_Arrow &arrow);
ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);
void delArrow(int arrowId);
void removeArrow(ArrowItem *arrow);
void clearArrows();
PlayerTarget *getPlayerTarget() const
{
return playerTarget;
}
Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, TabGame *_parent);
~Player() override;
void retranslateUi();
void clear();
TabGame *getGame() const
{
return game;
}
void setDeck(const DeckLoader &_deck);
QMenu *getPlayerMenu() const
{
return playerMenu;
}
int getId() const
{
return id;
}
QString getName() const;
ServerInfo_User *getUserInfo() const
{
return userInfo;
}
bool getLocal() const
{
return local;
}
bool getLocalOrJudge() const
{
return local || judge;
}
bool getJudge() const
{
return judge;
}
bool getMirrored() const
{
return mirrored;
}
int getZoneId() const
{
return zoneId;
}
void setZoneId(int _zoneId);
const QMap<QString, CardZone *> &getZones() const
{
return zones;
}
const QMap<int, ArrowItem *> &getArrows() const
{
return arrows;
}
void setCardMenu(QMenu *menu);
QMenu *getCardMenu() const;
void updateCardMenu(const CardItem *card);
bool getActive() const
{
return active;
}
void setActive(bool _active);
void setShortcutsActive();
void setShortcutsInactive();
void updateZones();
void setConceded(bool _conceded);
bool getConceded() const
{
return conceded;
}
void setGameStarted();
qreal getMinimumWidth() const;
void setMirrored(bool _mirrored);
void processSceneSizeChange(int newPlayerWidth);
void processPlayerInfo(const ServerInfo_Player &info);
void processCardAttachment(const ServerInfo_Player &info);
void processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context);
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
void sendGameCommand(PendingCommand *pend);
void sendGameCommand(const google::protobuf::Message &command);
void setLastToken(CardInfoPtr cardInfo);
};
class AnnotationDialog : public QInputDialog
{
Q_OBJECT
void keyPressEvent(QKeyEvent *e) override;
public:
AnnotationDialog(QWidget *parent) : QInputDialog(parent)
{
}
};
#endif

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#include "player_list_widget.h"
#include "../../client/game_logic/abstract_client.h"
#include "../../client/tabs/tab_account.h"
#include "../../client/tabs/tab_game.h"
#include "../../client/tabs/tab_supervisor.h"
#include "../../client/ui/pixel_map_generator.h"
#include "../../server/user/user_context_menu.h"
#include "../../server/user/user_list.h"
#include "pb/command_kick_from_game.pb.h"
#include "pb/serverinfo_playerproperties.pb.h"
#include "pb/session_commands.pb.h"
#include <QAction>
#include <QHeaderView>
#include <QMenu>
#include <QMouseEvent>
PlayerListItemDelegate::PlayerListItemDelegate(QObject *const parent) : QStyledItemDelegate(parent)
{
}
bool PlayerListItemDelegate::editorEvent(QEvent *event,
QAbstractItemModel *model,
const QStyleOptionViewItem &option,
const QModelIndex &index)
{
if ((event->type() == QEvent::MouseButtonPress) && index.isValid()) {
QMouseEvent *const mouseEvent = static_cast<QMouseEvent *>(event);
if (mouseEvent->button() == Qt::RightButton) {
#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
static_cast<PlayerListWidget *>(parent())->showContextMenu(mouseEvent->globalPosition().toPoint(), index);
#else
static_cast<PlayerListWidget *>(parent())->showContextMenu(mouseEvent->globalPos(), index);
#endif
return true;
}
}
return QStyledItemDelegate::editorEvent(event, model, option, index);
}
PlayerListTWI::PlayerListTWI() : QTreeWidgetItem(Type)
{
}
bool PlayerListTWI::operator<(const QTreeWidgetItem &other) const
{
// Sort by spectator/player
if (data(1, Qt::UserRole) != other.data(1, Qt::UserRole))
return data(1, Qt::UserRole).toBool();
// Sort by player ID
return data(4, Qt::UserRole + 1).toInt() < other.data(4, Qt::UserRole + 1).toInt();
}
PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor,
AbstractClient *_client,
TabGame *_game,
QWidget *parent)
: QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameStarted(false)
{
readyIcon = QPixmap("theme:icons/ready_start");
notReadyIcon = QPixmap("theme:icons/not_ready_start");
concededIcon = QPixmap("theme:icons/conceded");
playerIcon = loadColorAdjustedPixmap("theme:icons/player");
judgeIcon = loadColorAdjustedPixmap("theme:icons/scales");
spectatorIcon = loadColorAdjustedPixmap("theme:icons/spectator");
lockIcon = QPixmap("theme:icons/lock");
if (tabSupervisor) {
itemDelegate = new PlayerListItemDelegate(this);
setItemDelegate(itemDelegate);
userContextMenu = new UserContextMenu(tabSupervisor, this, game);
connect(userContextMenu, SIGNAL(openMessageDialog(QString, bool)), this,
SIGNAL(openMessageDialog(QString, bool)));
} else {
userContextMenu = nullptr;
}
setMinimumHeight(40);
setIconSize(QSize(20, 15));
setColumnCount(6);
setColumnWidth(0, 20);
setColumnWidth(1, 20);
setColumnWidth(2, 20);
setColumnWidth(3, 20);
setColumnWidth(5, 20);
setHeaderHidden(true);
setRootIsDecorated(false);
setUniformRowHeights(true);
setItemsExpandable(false);
retranslateUi();
}
void PlayerListWidget::retranslateUi()
{
}
void PlayerListWidget::addPlayer(const ServerInfo_PlayerProperties &player)
{
QTreeWidgetItem *newPlayer = new PlayerListTWI;
players.insert(player.player_id(), newPlayer);
updatePlayerProperties(player);
addTopLevelItem(newPlayer);
sortItems(1, Qt::AscendingOrder);
resizeColumnToContents(4);
resizeColumnToContents(5);
}
void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties &prop, int playerId)
{
if (playerId == -1)
playerId = prop.player_id();
QTreeWidgetItem *player = players.value(playerId, 0);
if (!player)
return;
bool isSpectator = prop.has_spectator() && prop.spectator();
if (prop.has_judge() || prop.has_spectator()) {
if (prop.has_judge() && prop.judge()) {
player->setIcon(1, judgeIcon);
} else if (isSpectator) {
player->setIcon(1, spectatorIcon);
} else {
player->setIcon(1, playerIcon);
}
player->setData(1, Qt::UserRole, !isSpectator);
}
if (!isSpectator) {
if (prop.has_conceded())
player->setData(2, Qt::UserRole, prop.conceded());
if (prop.has_ready_start())
player->setData(2, Qt::UserRole + 1, prop.ready_start());
if (prop.has_conceded() || prop.has_ready_start())
player->setIcon(2, gameStarted ? (prop.conceded() ? concededIcon : QIcon())
: (prop.ready_start() ? readyIcon : notReadyIcon));
}
if (prop.has_user_info()) {
player->setData(3, Qt::UserRole, prop.user_info().user_level());
player->setIcon(
3, QIcon(UserLevelPixmapGenerator::generatePixmap(12, UserLevelFlags(prop.user_info().user_level()), false,
QString::fromStdString(prop.user_info().privlevel()))));
player->setText(4, QString::fromStdString(prop.user_info().name()));
const QString country = QString::fromStdString(prop.user_info().country());
if (!country.isEmpty())
player->setIcon(4, QIcon(CountryPixmapGenerator::generatePixmap(12, country)));
player->setData(4, Qt::UserRole, QString::fromStdString(prop.user_info().name()));
}
if (prop.has_player_id())
player->setData(4, Qt::UserRole + 1, prop.player_id());
if (!isSpectator) {
if (prop.has_deck_hash()) {
player->setText(5, QString::fromStdString(prop.deck_hash()));
}
if (prop.has_sideboard_locked())
player->setIcon(5, prop.sideboard_locked() ? lockIcon : QIcon());
}
if (prop.has_ping_seconds())
player->setIcon(0, QIcon(PingPixmapGenerator::generatePixmap(12, prop.ping_seconds(), 10)));
}
void PlayerListWidget::removePlayer(int playerId)
{
QTreeWidgetItem *player = players.value(playerId, 0);
if (!player)
return;
players.remove(playerId);
delete takeTopLevelItem(indexOfTopLevelItem(player));
}
void PlayerListWidget::setActivePlayer(int playerId)
{
QMapIterator<int, QTreeWidgetItem *> i(players);
while (i.hasNext()) {
i.next();
QTreeWidgetItem *twi = i.value();
if (i.key() == playerId) {
twi->setBackground(4, QColor(150, 255, 150));
twi->setForeground(4, QColor(0, 0, 0));
} else {
twi->setBackground(4, palette().base().color());
twi->setForeground(4, palette().text().color());
}
}
}
void PlayerListWidget::setGameStarted(bool _gameStarted, bool resuming)
{
gameStarted = _gameStarted;
QMapIterator<int, QTreeWidgetItem *> i(players);
while (i.hasNext()) {
QTreeWidgetItem *twi = i.next().value();
bool isPlayer = twi->data(1, Qt::UserRole).toBool();
if (!isPlayer)
continue;
if (gameStarted) {
if (resuming)
twi->setIcon(2, twi->data(2, Qt::UserRole).toBool() ? concededIcon : QIcon());
else {
twi->setData(2, Qt::UserRole, false);
twi->setIcon(2, QIcon());
}
} else {
twi->setIcon(2, notReadyIcon);
}
}
}
void PlayerListWidget::showContextMenu(const QPoint &pos, const QModelIndex &index)
{
if (!userContextMenu)
return;
const QString &userName = index.sibling(index.row(), 4).data(Qt::UserRole).toString();
int playerId = index.sibling(index.row(), 4).data(Qt::UserRole + 1).toInt();
UserLevelFlags userLevel(index.sibling(index.row(), 3).data(Qt::UserRole).toInt());
QString deckHash = index.sibling(index.row(), 5).data().toString();
userContextMenu->showContextMenu(pos, userName, userLevel, true, playerId, deckHash);
}

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#ifndef PLAYERLISTWIDGET_H
#define PLAYERLISTWIDGET_H
#include <QIcon>
#include <QMap>
#include <QStyledItemDelegate>
#include <QTreeWidget>
class ServerInfo_PlayerProperties;
class TabSupervisor;
class AbstractClient;
class TabGame;
class UserContextMenu;
class PlayerListItemDelegate : public QStyledItemDelegate
{
public:
PlayerListItemDelegate(QObject *const parent);
bool
editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index);
};
class PlayerListTWI : public QTreeWidgetItem
{
public:
PlayerListTWI();
bool operator<(const QTreeWidgetItem &other) const;
};
class PlayerListWidget : public QTreeWidget
{
Q_OBJECT
private:
PlayerListItemDelegate *itemDelegate;
QMap<int, QTreeWidgetItem *> players;
TabSupervisor *tabSupervisor;
AbstractClient *client;
TabGame *game;
UserContextMenu *userContextMenu;
QIcon readyIcon, notReadyIcon, concededIcon, playerIcon, judgeIcon, spectatorIcon, lockIcon;
bool gameStarted;
signals:
void openMessageDialog(const QString &userName, bool focus);
public:
PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, TabGame *_game, QWidget *parent = nullptr);
void retranslateUi();
void addPlayer(const ServerInfo_PlayerProperties &player);
void removePlayer(int playerId);
void setActivePlayer(int playerId);
void updatePlayerProperties(const ServerInfo_PlayerProperties &prop, int playerId = -1);
void setGameStarted(bool _gameStarted, bool resuming);
void showContextMenu(const QPoint &pos, const QModelIndex &index);
};
#endif

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#include "player_target.h"
#include "../../client/ui/pixel_map_generator.h"
#include "pb/serverinfo_user.pb.h"
#include "player.h"
#include <QDebug>
#include <QPainter>
#include <QPixmapCache>
#include <QtMath>
PlayerCounter::PlayerCounter(Player *_player,
int _id,
const QString &_name,
int _value,
QGraphicsItem *parent,
QWidget *game)
: AbstractCounter(_player, _id, _name, false, _value, false, parent, game)
{
}
QRectF PlayerCounter::boundingRect() const
{
return {0, 0, 50, 30};
}
void PlayerCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
const int radius = 8;
const qreal border = 1;
QPainterPath path(QPointF(50 - border / 2, border / 2));
path.lineTo(radius, border / 2);
path.arcTo(border / 2, border / 2, 2 * radius, 2 * radius, 90, 90);
path.lineTo(border / 2, 30 - border / 2);
path.lineTo(50 - border / 2, 30 - border / 2);
path.closeSubpath();
QPen pen(QColor(100, 100, 100));
pen.setWidth(border);
painter->setPen(pen);
painter->setBrush(hovered ? QColor(50, 50, 50, 160) : QColor(0, 0, 0, 160));
painter->drawPath(path);
QRectF translatedRect = path.controlPointRect();
QSize translatedSize = translatedRect.size().toSize();
QFont font("Serif");
font.setWeight(QFont::Bold);
font.setPixelSize(qMax(qRound(translatedSize.height() / 1.3), 9));
painter->setFont(font);
painter->setPen(Qt::white);
painter->drawText(translatedRect, Qt::AlignCenter, QString::number(value));
}
PlayerTarget::PlayerTarget(Player *_owner, QGraphicsItem *parentItem, QWidget *_game)
: ArrowTarget(_owner, parentItem), playerCounter(nullptr), game(_game)
{
setCacheMode(DeviceCoordinateCache);
const std::string &bmp = _owner->getUserInfo()->avatar_bmp();
if (!fullPixmap.loadFromData((const uchar *)bmp.data(), static_cast<uint>(bmp.size()))) {
fullPixmap = QPixmap();
}
}
PlayerTarget::~PlayerTarget()
{
// Explicit deletion is necessary in spite of parent/child relationship
// as we need this object to be alive to receive the destroyed() signal.
delete playerCounter;
}
QRectF PlayerTarget::boundingRect() const
{
return {0, 0, 160, 64};
}
void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
const ServerInfo_User *const info = owner->getUserInfo();
const qreal border = 2;
QRectF avatarBoundingRect = boundingRect().adjusted(border, border, -border, -border);
QRectF translatedRect = painter->combinedTransform().mapRect(avatarBoundingRect);
QSize translatedSize = translatedRect.size().toSize();
QPixmap cachedPixmap;
const QString cacheKey = "avatar" + QString::number(translatedSize.width()) + "_" +
QString::number(info->user_level()) + "_" + QString::number(fullPixmap.cacheKey());
if (!QPixmapCache::find(cacheKey, &cachedPixmap)) {
cachedPixmap = QPixmap(translatedSize.width(), translatedSize.height());
QPainter tempPainter(&cachedPixmap);
// pow(foo, 0.5) equals to sqrt(foo), but using sqrt(foo) in this context will produce a compile error with
// MSVC++
QRadialGradient grad(translatedRect.center(), qPow(translatedSize.width() * translatedSize.width() +
translatedSize.height() * translatedSize.height(),
0.5) /
2);
grad.setColorAt(1, Qt::black);
grad.setColorAt(0, QColor(180, 180, 180));
tempPainter.fillRect(QRectF(0, 0, translatedSize.width(), translatedSize.height()), grad);
QPixmap tempPixmap;
if (fullPixmap.isNull())
tempPixmap =
UserLevelPixmapGenerator::generatePixmap(translatedSize.height(), UserLevelFlags(info->user_level()),
false, QString::fromStdString(info->privlevel()));
else
tempPixmap = fullPixmap.scaled(translatedSize, Qt::KeepAspectRatio, Qt::SmoothTransformation);
tempPainter.drawPixmap((translatedSize.width() - tempPixmap.width()) / 2,
(translatedSize.height() - tempPixmap.height()) / 2, tempPixmap);
QPixmapCache::insert(cacheKey, cachedPixmap);
}
painter->save();
resetPainterTransform(painter);
painter->translate((translatedSize.width() - cachedPixmap.width()) / 2.0, 0);
painter->drawPixmap(translatedRect, cachedPixmap, cachedPixmap.rect());
painter->restore();
QRectF nameRect = QRectF(0, boundingRect().height() - 20, 110, 20);
painter->fillRect(nameRect, QColor(0, 0, 0, 160));
QRectF translatedNameRect = painter->combinedTransform().mapRect(nameRect);
painter->save();
resetPainterTransform(painter);
QString name = QString::fromStdString(info->name());
if (name.size() > 13)
name = name.mid(0, 10) + "...";
QFont font;
font.setPixelSize(qMax(qRound(translatedNameRect.height() / 1.5), 9));
painter->setFont(font);
painter->setPen(Qt::white);
painter->drawText(translatedNameRect, Qt::AlignVCenter | Qt::AlignLeft, " " + name);
painter->restore();
QPen pen(QColor(100, 100, 100));
pen.setWidth(border);
pen.setJoinStyle(Qt::RoundJoin);
painter->setPen(pen);
painter->drawRect(boundingRect().adjusted(border / 2, border / 2, -border / 2, -border / 2));
if (getBeingPointedAt())
painter->fillRect(boundingRect(), QBrush(QColor(255, 0, 0, 100)));
}
AbstractCounter *PlayerTarget::addCounter(int _counterId, const QString &_name, int _value)
{
if (playerCounter) {
disconnect(playerCounter, nullptr, this, nullptr);
playerCounter->delCounter();
}
playerCounter = new PlayerCounter(owner, _counterId, _name, _value, this, game);
playerCounter->setPos(boundingRect().width() - playerCounter->boundingRect().width(),
boundingRect().height() - playerCounter->boundingRect().height());
connect(playerCounter, SIGNAL(destroyed()), this, SLOT(counterDeleted()));
return playerCounter;
}
void PlayerTarget::counterDeleted()
{
playerCounter = nullptr;
}

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#ifndef PLAYERTARGET_H
#define PLAYERTARGET_H
#include "../board/abstract_counter.h"
#include "../board/arrow_target.h"
#include <QFont>
#include <QPixmap>
class Player;
class PlayerCounter : public AbstractCounter
{
Q_OBJECT
public:
PlayerCounter(Player *_player,
int _id,
const QString &_name,
int _value,
QGraphicsItem *parent = nullptr,
QWidget *game = nullptr);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
};
class PlayerTarget : public ArrowTarget
{
Q_OBJECT
private:
QPixmap fullPixmap;
PlayerCounter *playerCounter;
QWidget *game;
public slots:
void counterDeleted();
public:
enum
{
Type = typePlayerTarget
};
int type() const
{
return Type;
}
PlayerTarget(Player *_player = nullptr, QGraphicsItem *parentItem = nullptr, QWidget *_game = nullptr);
~PlayerTarget();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
AbstractCounter *addCounter(int _counterId, const QString &_name, int _value);
};
#endif

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#include "card_zone.h"
#include "../cards/card_item.h"
#include "../player/player.h"
#include "pb/command_move_card.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "view_zone.h"
#include <QAction>
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
CardZone::CardZone(Player *_p,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent,
bool _isView)
: AbstractGraphicsItem(parent), player(_p), name(_name), cards(_contentsKnown), views{}, menu(nullptr),
doubleClickAction(0), hasCardAttr(_hasCardAttr), isShufflable(_isShufflable), isView(_isView)
{
if (!isView)
player->addZone(this);
}
CardZone::~CardZone()
{
qDebug() << "CardZone destructor: " << name;
for (auto *view : views) {
if (view != nullptr) {
view->deleteLater();
}
}
clearContents();
}
void CardZone::retranslateUi()
{
for (int i = 0; i < cards.size(); ++i)
cards[i]->retranslateUi();
}
void CardZone::clearContents()
{
for (int i = 0; i < cards.size(); i++) {
// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a
// player, we have to return them to avoid a crash.
const QList<CardItem *> &attachedCards = cards[i]->getAttachedCards();
for (auto attachedCard : attachedCards)
attachedCard->setParentItem(attachedCard->getZone());
player->deleteCard(cards.at(i));
}
cards.clear();
emit cardCountChanged();
}
QString CardZone::getTranslatedName(bool theirOwn, GrammaticalCase gc) const
{
QString ownerName = player->getName();
if (name == "hand")
return (theirOwn ? tr("their hand", "nominative") : tr("%1's hand", "nominative").arg(ownerName));
else if (name == "deck")
switch (gc) {
case CaseLookAtZone:
return (theirOwn ? tr("their library", "look at zone")
: tr("%1's library", "look at zone").arg(ownerName));
case CaseTopCardsOfZone:
return (theirOwn ? tr("of their library", "top cards of zone,")
: tr("of %1's library", "top cards of zone").arg(ownerName));
case CaseRevealZone:
return (theirOwn ? tr("their library", "reveal zone")
: tr("%1's library", "reveal zone").arg(ownerName));
case CaseShuffleZone:
return (theirOwn ? tr("their library", "shuffle") : tr("%1's library", "shuffle").arg(ownerName));
default:
return (theirOwn ? tr("their library", "nominative") : tr("%1's library", "nominative").arg(ownerName));
}
else if (name == "grave")
return (theirOwn ? tr("their graveyard", "nominative") : tr("%1's graveyard", "nominative").arg(ownerName));
else if (name == "rfg")
return (theirOwn ? tr("their exile", "nominative") : tr("%1's exile", "nominative").arg(ownerName));
else if (name == "sb")
switch (gc) {
case CaseLookAtZone:
return (theirOwn ? tr("their sideboard", "look at zone")
: tr("%1's sideboard", "look at zone").arg(ownerName));
case CaseNominative:
return (theirOwn ? tr("their sideboard", "nominative")
: tr("%1's sideboard", "nominative").arg(ownerName));
default:
break;
}
return QString();
}
void CardZone::mouseDoubleClickEvent(QGraphicsSceneMouseEvent * /*event*/)
{
if (doubleClickAction)
doubleClickAction->trigger();
}
bool CardZone::showContextMenu(const QPoint &screenPos)
{
if (menu) {
menu->exec(screenPos);
return true;
}
return false;
}
void CardZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
if (showContextMenu(event->screenPos()))
event->accept();
else
event->ignore();
} else
event->ignore();
}
void CardZone::addCard(CardItem *card, bool reorganize, int x, int y)
{
for (auto *view : views) {
if ((x <= view->getCards().size()) || (view->getNumberCards() == -1)) {
view->addCard(new CardItem(player, card->getName(), card->getId()), reorganize, x, y);
}
}
card->setZone(this);
addCardImpl(card, x, y);
if (reorganize)
reorganizeCards();
emit cardCountChanged();
}
CardItem *CardZone::getCard(int cardId, const QString &cardName)
{
CardItem *c = cards.findCard(cardId, false);
if (!c) {
qDebug() << "CardZone::getCard: card id=" << cardId << "not found";
return 0;
}
// If the card's id is -1, this zone is invisible,
// so we need to give the card an id and a name as it comes out.
// It can be assumed that in an invisible zone, all cards are equal.
if ((c->getId() == -1) || (c->getName().isEmpty())) {
c->setId(cardId);
c->setName(cardName);
}
return c;
}
CardItem *CardZone::takeCard(int position, int cardId, bool /*canResize*/)
{
if (position == -1) {
// position == -1 means either that the zone is indexed by card id
// or that it doesn't matter which card you take.
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getId() == cardId) {
position = i;
break;
}
if (position == -1)
position = 0;
}
if (position >= cards.size())
return 0;
CardItem *c = cards.takeAt(position);
for (auto *view : views) {
view->removeCard(position);
}
c->setId(cardId);
reorganizeCards();
emit cardCountChanged();
return c;
}
void CardZone::removeCard(CardItem *card)
{
cards.removeOne(card);
reorganizeCards();
emit cardCountChanged();
player->deleteCard(card);
}
void CardZone::moveAllToZone()
{
QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
QString targetZone = data[0].toString();
int targetX = data[1].toInt();
Command_MoveCard cmd;
cmd.set_start_zone(getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(targetZone.toStdString());
cmd.set_x(targetX);
for (int i = 0; i < cards.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(cards[i]->getId());
player->sendGameCommand(cmd);
}
QPointF CardZone::closestGridPoint(const QPointF &point)
{
return point;
}

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#ifndef CARDZONE_H
#define CARDZONE_H
#include "../../client/translation.h"
#include "../board/abstract_graphics_item.h"
#include "../cards/card_list.h"
#include <QString>
class Player;
class ZoneViewZone;
class QMenu;
class QAction;
class QPainter;
class CardDragItem;
class CardZone : public AbstractGraphicsItem
{
Q_OBJECT
protected:
Player *player;
QString name;
CardList cards;
QList<ZoneViewZone *> views;
QMenu *menu;
QAction *doubleClickAction;
bool hasCardAttr;
bool isShufflable;
bool isView;
bool alwaysRevealTopCard;
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
virtual void addCardImpl(CardItem *card, int x, int y) = 0;
signals:
void cardCountChanged();
public slots:
void moveAllToZone();
bool showContextMenu(const QPoint &screenPos);
public:
enum
{
Type = typeZone
};
int type() const
{
return Type;
}
virtual void
handleDropEvent(const QList<CardDragItem *> &dragItem, CardZone *startZone, const QPoint &dropPoint) = 0;
CardZone(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent = nullptr,
bool _isView = false);
~CardZone();
void retranslateUi();
void clearContents();
bool getHasCardAttr() const
{
return hasCardAttr;
}
bool getIsShufflable() const
{
return isShufflable;
}
QMenu *getMenu() const
{
return menu;
}
void setMenu(QMenu *_menu, QAction *_doubleClickAction = 0)
{
menu = _menu;
doubleClickAction = _doubleClickAction;
}
QString getName() const
{
return name;
}
QString getTranslatedName(bool theirOwn, GrammaticalCase gc) const;
Player *getPlayer() const
{
return player;
}
bool contentsKnown() const
{
return cards.getContentsKnown();
}
const CardList &getCards() const
{
return cards;
}
void addCard(CardItem *card, bool reorganize, int x, int y = -1);
// getCard() finds a card by id.
CardItem *getCard(int cardId, const QString &cardName);
// takeCard() finds a card by position and removes it from the zone and from all of its views.
virtual CardItem *takeCard(int position, int cardId, bool canResize = true);
void removeCard(CardItem *card);
QList<ZoneViewZone *> &getViews()
{
return views;
}
virtual void reorganizeCards() = 0;
virtual QPointF closestGridPoint(const QPointF &point);
bool getIsView() const
{
return isView;
}
bool getAlwaysRevealTopCard() const
{
return alwaysRevealTopCard;
}
void setAlwaysRevealTopCard(bool _alwaysRevealTopCard)
{
alwaysRevealTopCard = _alwaysRevealTopCard;
}
};
#endif

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#include "hand_zone.h"
#include "../../client/ui/theme_manager.h"
#include "../../settings/cache_settings.h"
#include "../cards/card_drag_item.h"
#include "../cards/card_item.h"
#include "../player/player.h"
#include "pb/command_move_card.pb.h"
#include <QPainter>
HandZone::HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
{
connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
updateBg();
setCacheMode(DeviceCoordinateCache);
}
void HandZone::updateBg()
{
update();
}
void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
if (!cards.getContentsKnown()) {
card->setId(-1);
card->setName();
}
card->setParentItem(this);
card->resetState();
card->setVisible(true);
card->update();
}
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
{
QPoint point = dropPoint + scenePos().toPoint();
int x = -1;
if (SettingsCache::instance().getHorizontalHand()) {
for (x = 0; x < cards.size(); x++)
if (point.x() < static_cast<CardItem *>(cards.at(x))->scenePos().x())
break;
} else {
for (x = 0; x < cards.size(); x++)
if (point.y() < static_cast<CardItem *>(cards.at(x))->scenePos().y())
break;
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_x(x);
cmd.set_y(-1);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
}
QRectF HandZone::boundingRect() const
{
if (SettingsCache::instance().getHorizontalHand())
return QRectF(0, 0, width, CARD_HEIGHT + 10);
else
return QRectF(0, 0, 100, zoneHeight);
}
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getHandBgBrush();
if (player->getZoneId() > 0) {
// If the extra image is not found, load the default one
brush = themeManager->getExtraHandBgBrush(QString::number(player->getZoneId()), brush);
}
painter->fillRect(boundingRect(), brush);
}
void HandZone::reorganizeCards()
{
if (!cards.isEmpty()) {
const int cardCount = cards.size();
if (SettingsCache::instance().getHorizontalHand()) {
bool leftJustified = SettingsCache::instance().getLeftJustified();
qreal cardWidth = cards.at(0)->boundingRect().width();
const int xPadding = leftJustified ? cardWidth * 1.4 : 5;
qreal totalWidth =
leftJustified ? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
// If the total width of the cards is smaller than the available width,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardWidth * cardCount > totalWidth)
c->setPos(xPadding + ((qreal)i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
else {
qreal xPosition =
leftJustified ? xPadding + ((qreal)i) * cardWidth
: xPadding + ((qreal)i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2;
c->setPos(xPosition, 5);
}
c->setRealZValue(i);
}
} else {
qreal totalWidth = boundingRect().width();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *card = cards.at(i);
qreal x = (i % 2) ? x2 : x1;
qreal y =
divideCardSpaceInZone(i, cardCount, boundingRect().height(), cards.at(0)->boundingRect().height());
card->setPos(x, y);
card->setRealZValue(i);
}
}
}
update();
}
void HandZone::setWidth(qreal _width)
{
if (SettingsCache::instance().getHorizontalHand()) {
prepareGeometryChange();
width = _width;
reorganizeCards();
}
}
void HandZone::updateOrientation()
{
prepareGeometryChange();
reorganizeCards();
}

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#ifndef HANDZONE_H
#define HANDZONE_H
#include "select_zone.h"
class HandZone : public SelectZone
{
Q_OBJECT
private:
qreal width, zoneHeight;
private slots:
void updateBg();
public slots:
void updateOrientation();
public:
HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = nullptr);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
void setWidth(qreal _width);
protected:
void addCardImpl(CardItem *card, int x, int y);
};
#endif

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#include "pile_zone.h"
#include "../cards/card_drag_item.h"
#include "../cards/card_item.h"
#include "../player/player.h"
#include "pb/command_move_card.pb.h"
#include "view_zone.h"
#include <QApplication>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
PileZone::PileZone(Player *_p, const QString &_name, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent)
: CardZone(_p, _name, false, _isShufflable, _contentsKnown, parent)
{
setCacheMode(DeviceCoordinateCache); // Do not move this line to the parent constructor!
setAcceptHoverEvents(true);
setCursor(Qt::OpenHandCursor);
setTransform(QTransform()
.translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2)
.rotate(90)
.translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2));
}
QRectF PileZone::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
}
QPainterPath PileZone::shape() const
{
QPainterPath shape;
shape.addRoundedRect(boundingRect(), 0.05 * CARD_WIDTH, 0.05 * CARD_WIDTH);
return shape;
}
void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
painter->drawPath(shape());
if (!cards.isEmpty())
cards.at(0)->paintPicture(painter, cards.at(0)->getTranslatedSize(painter), 90);
painter->translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2);
painter->rotate(-90);
painter->translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2);
paintNumberEllipse(cards.size(), 28, Qt::white, -1, -1, painter);
}
void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
connect(card, SIGNAL(sigPixmapUpdated()), this, SLOT(callUpdate()));
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
card->setPos(0, 0);
if (!contentsKnown()) {
card->setName(QString());
card->setId(-1);
// If we obscure a previously revealed card, its name has to be forgotten
if (cards.size() > x + 1)
cards.at(x + 1)->setName(QString());
}
card->setVisible(false);
card->resetState();
card->setParentItem(this);
}
void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZone *startZone,
const QPoint & /*dropPoint*/)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
}
void PileZone::reorganizeCards()
{
update();
}
void PileZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
CardZone::mousePressEvent(event);
if (event->isAccepted())
return;
if (event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
event->accept();
} else
event->ignore();
}
void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() <
QApplication::startDragDistance())
return;
if (cards.isEmpty())
return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
bool bottomCard = event->modifiers().testFlag(Qt::ControlModifier);
CardItem *card = bottomCard ? cards.last() : cards.first();
const int cardid = contentsKnown() ? card->getId() : (bottomCard ? cards.size() - 1 : 0);
CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), faceDown);
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
}
void PileZone::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
{
setCursor(Qt::OpenHandCursor);
}
void PileZone::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
if (!cards.isEmpty())
cards[0]->processHoverEvent();
QGraphicsItem::hoverEnterEvent(event);
}

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#ifndef PILEZONE_H
#define PILEZONE_H
#include "card_zone.h"
class PileZone : public CardZone
{
Q_OBJECT
private slots:
void callUpdate()
{
update();
}
public:
PileZone(Player *_p,
const QString &_name,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent = nullptr);
QRectF boundingRect() const override;
QPainterPath shape() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint) override;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif

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#include "select_zone.h"
#include "../../settings/cache_settings.h"
#include "../cards/card_item.h"
#include "../game_scene.h"
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
qreal divideCardSpaceInZone(qreal index, int cardCount, qreal totalHeight, qreal cardHeight, bool reverse)
{
qreal cardMinOverlap = cardHeight * SettingsCache::instance().getStackCardOverlapPercent() / 100;
qreal desiredHeight = cardHeight * cardCount - cardMinOverlap * (cardCount - 1);
qreal y;
if (desiredHeight > totalHeight) {
if (reverse) {
y = index / ((totalHeight - cardHeight) / (cardCount - 1));
} else {
y = index * (totalHeight - cardHeight) / (cardCount - 1);
}
} else {
qreal start = (totalHeight - desiredHeight) / 2;
if (reverse) {
if (index <= start) {
return 0;
}
y = (index - start) / (cardHeight - cardMinOverlap);
} else {
y = index * (cardHeight - cardMinOverlap) + start;
}
}
return y;
}
SelectZone::SelectZone(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent,
bool isView)
: CardZone(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent, isView)
{
}
void SelectZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (event->buttons().testFlag(Qt::LeftButton)) {
QPointF pos = event->pos();
if (pos.x() < 0)
pos.setX(0);
QRectF br = boundingRect();
if (pos.x() > br.width())
pos.setX(br.width());
if (pos.y() < 0)
pos.setY(0);
if (pos.y() > br.height())
pos.setY(br.height());
QRectF selectionRect = QRectF(selectionOrigin, pos).normalized();
for (int i = 0; i < cards.size(); ++i) {
if (cards[i]->getAttachedTo())
if (cards[i]->getAttachedTo()->getZone() != this)
continue;
cards[i]->setSelected(selectionRect.intersects(cards[i]->mapRectToParent(cards[i]->boundingRect())));
}
static_cast<GameScene *>(scene())->resizeRubberBand(
deviceTransform(static_cast<GameScene *>(scene())->getViewportTransform()).map(pos));
event->accept();
}
}
void SelectZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
scene()->clearSelection();
selectionOrigin = event->pos();
static_cast<GameScene *>(scene())->startRubberBand(event->scenePos());
event->accept();
} else
CardZone::mousePressEvent(event);
}
void SelectZone::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
selectionOrigin = QPoint();
static_cast<GameScene *>(scene())->stopRubberBand();
event->accept();
}

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#ifndef SELECTZONE_H
#define SELECTZONE_H
#include "card_zone.h"
class SelectZone : public CardZone
{
Q_OBJECT
private:
QPointF selectionOrigin;
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
public:
SelectZone(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent = nullptr,
bool isView = false);
};
qreal divideCardSpaceInZone(qreal index, int cardCount, qreal totalHeight, qreal cardHeight, bool reverse = false);
#endif

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#include "stack_zone.h"
#include "../../client/ui/theme_manager.h"
#include "../../settings/cache_settings.h"
#include "../board/arrow_item.h"
#include "../cards/card_drag_item.h"
#include "../cards/card_item.h"
#include "../player/player.h"
#include "pb/command_move_card.pb.h"
#include <QPainter>
#include <QSet>
StackZone::StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_p, "stack", false, false, true, parent), zoneHeight(_zoneHeight)
{
connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
updateBg();
setCacheMode(DeviceCoordinateCache);
}
void StackZone::updateBg()
{
update();
}
void StackZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
if (!cards.getContentsKnown()) {
card->setId(-1);
card->setName();
}
card->setParentItem(this);
card->resetState();
card->setVisible(true);
card->update();
}
QRectF StackZone::boundingRect() const
{
return QRectF(0, 0, 100, zoneHeight);
}
void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getStackBgBrush();
if (player->getZoneId() > 0) {
// If the extra image is not found, load the default one
brush = themeManager->getExtraStackBgBrush(QString::number(player->getZoneId()), brush);
}
painter->fillRect(boundingRect(), brush);
}
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
int index;
if (cards.isEmpty()) {
index = 0;
} else {
const int cardCount = cards.size();
index = qRound(divideCardSpaceInZone(dropPoint.y(), cardCount, boundingRect().height(),
cards.at(0)->boundingRect().height(), true));
}
if (startZone == this) {
if (cards.at(index)->getId() == dragItems.at(0)->getId()) {
return;
}
}
cmd.set_x(index);
cmd.set_y(0);
for (CardDragItem *item : dragItems) {
cmd.mutable_cards_to_move()->add_card()->set_card_id(item->getId());
}
player->sendGameCommand(cmd);
}
void StackZone::reorganizeCards()
{
if (!cards.isEmpty()) {
QSet<ArrowItem *> arrowsToUpdate;
const int cardCount = cards.size();
qreal totalWidth = boundingRect().width();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *card = cards.at(i);
qreal x = (i % 2) ? x2 : x1;
qreal y =
divideCardSpaceInZone(i, cardCount, boundingRect().height(), cards.at(0)->boundingRect().height());
card->setPos(x, y);
card->setRealZValue(i);
for (ArrowItem *item : card->getArrowsFrom()) {
arrowsToUpdate.insert(item);
}
for (ArrowItem *item : card->getArrowsTo()) {
arrowsToUpdate.insert(item);
}
}
for (ArrowItem *item : arrowsToUpdate) {
item->updatePath();
}
}
update();
}

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#ifndef STACKZONE_H
#define STACKZONE_H
#include "select_zone.h"
class StackZone : public SelectZone
{
Q_OBJECT
private:
qreal zoneHeight;
private slots:
void updateBg();
public:
StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent = nullptr);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
protected:
void addCardImpl(CardItem *card, int x, int y);
};
#endif

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#include "table_zone.h"
#include "../../client/ui/theme_manager.h"
#include "../../settings/cache_settings.h"
#include "../board/arrow_item.h"
#include "../cards/card_database.h"
#include "../cards/card_drag_item.h"
#include "../cards/card_item.h"
#include "../player/player.h"
#include "pb/command_move_card.pb.h"
#include "pb/command_set_card_attr.pb.h"
#include <QGraphicsScene>
#include <QPainter>
#include <QSet>
const QColor TableZone::BACKGROUND_COLOR = QColor(100, 100, 100);
const QColor TableZone::FADE_MASK = QColor(0, 0, 0, 80);
const QColor TableZone::GRADIENT_COLOR = QColor(255, 255, 255, 150);
const QColor TableZone::GRADIENT_COLORLESS = QColor(255, 255, 255, 0);
TableZone::TableZone(Player *_p, QGraphicsItem *parent)
: SelectZone(_p, "table", true, false, true, parent), active(false)
{
connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
connect(&SettingsCache::instance(), SIGNAL(invertVerticalCoordinateChanged()), this, SLOT(reorganizeCards()));
updateBg();
height = MARGIN_TOP + MARGIN_BOTTOM + TABLEROWS * CARD_HEIGHT + (TABLEROWS - 1) * PADDING_Y;
width = MIN_WIDTH;
currentMinimumWidth = width;
setCacheMode(DeviceCoordinateCache);
setAcceptHoverEvents(true);
}
void TableZone::updateBg()
{
update();
}
QRectF TableZone::boundingRect() const
{
return QRectF(0, 0, width, height);
}
bool TableZone::isInverted() const
{
return ((player->getMirrored() && !SettingsCache::instance().getInvertVerticalCoordinate()) ||
(!player->getMirrored() && SettingsCache::instance().getInvertVerticalCoordinate()));
}
void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getTableBgBrush();
if (player->getZoneId() > 0) {
// If the extra image is not found, load the default one
brush = themeManager->getExtraTableBgBrush(QString::number(player->getZoneId()), brush);
}
painter->fillRect(boundingRect(), brush);
if (active) {
paintZoneOutline(painter);
} else {
// inactive player gets a darker table zone with a semi transparent black mask
// this means if the user provides a custom background it will fade
painter->fillRect(boundingRect(), FADE_MASK);
}
paintLandDivider(painter);
}
/**
Render a soft outline around the edge of the TableZone.
@param painter QPainter object
*/
void TableZone::paintZoneOutline(QPainter *painter)
{
QLinearGradient grad1(0, 0, 0, 1);
grad1.setCoordinateMode(QGradient::ObjectBoundingMode);
grad1.setColorAt(0, GRADIENT_COLOR);
grad1.setColorAt(1, GRADIENT_COLORLESS);
painter->fillRect(QRectF(0, 0, width, BOX_LINE_WIDTH), QBrush(grad1));
grad1.setFinalStop(1, 0);
painter->fillRect(QRectF(0, 0, BOX_LINE_WIDTH, height), QBrush(grad1));
grad1.setStart(0, 1);
grad1.setFinalStop(0, 0);
painter->fillRect(QRectF(0, height - BOX_LINE_WIDTH, width, BOX_LINE_WIDTH), QBrush(grad1));
grad1.setStart(1, 0);
painter->fillRect(QRectF(width - BOX_LINE_WIDTH, 0, BOX_LINE_WIDTH, height), QBrush(grad1));
}
/**
Render a division line for land placement
@painter QPainter object
*/
void TableZone::paintLandDivider(QPainter *painter)
{
// Place the line 2 grid heights down then back it off just enough to allow
// some space between a 3-card stack and the land area.
qreal separatorY = MARGIN_TOP + 2 * (CARD_HEIGHT + PADDING_Y) - STACKED_CARD_OFFSET_Y / 2;
if (isInverted())
separatorY = height - separatorY;
painter->setPen(QColor(255, 255, 255, 40));
painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY));
}
void TableZone::addCardImpl(CardItem *card, int _x, int _y)
{
cards.append(card);
card->setGridPoint(QPoint(_x, _y));
card->setParentItem(this);
card->setVisible(true);
card->update();
}
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
{
handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint));
}
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
CardZone *startZone,
const QPoint &gridPoint)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_x(gridPoint.x());
cmd.set_y(gridPoint.y());
for (const auto &item : dragItems) {
CardToMove *ctm = cmd.mutable_cards_to_move()->add_card();
ctm->set_card_id(item->getId());
ctm->set_face_down(item->getFaceDown());
if (startZone->getName() != name && !item->getFaceDown()) {
const auto &info = item->getItem()->getInfo();
if (info) {
ctm->set_pt(info->getPowTough().toStdString());
}
}
}
startZone->getPlayer()->sendGameCommand(cmd);
}
void TableZone::reorganizeCards()
{
QSet<ArrowItem *> arrowsToUpdate;
// Calculate card stack widths so mapping functions work properly
computeCardStackWidths();
for (int i = 0; i < cards.size(); ++i) {
QPoint gridPoint = cards[i]->getGridPos();
if (gridPoint.x() == -1)
continue;
QPointF mapPoint = mapFromGrid(gridPoint);
qreal x = mapPoint.x();
qreal y = mapPoint.y();
int numberAttachedCards = cards[i]->getAttachedCards().size();
qreal actualX = x + numberAttachedCards * STACKED_CARD_OFFSET_X;
qreal actualY = y;
if (numberAttachedCards)
actualY += 15;
cards[i]->setPos(actualX, actualY);
cards[i]->setRealZValue((actualY + CARD_HEIGHT) * 100000 + (actualX + 1) * 100);
QListIterator<CardItem *> attachedCardIterator(cards[i]->getAttachedCards());
int j = 0;
while (attachedCardIterator.hasNext()) {
++j;
CardItem *attachedCard = attachedCardIterator.next();
qreal childX = actualX - j * STACKED_CARD_OFFSET_X;
qreal childY = y + 5;
attachedCard->setPos(childX, childY);
attachedCard->setRealZValue((childY + CARD_HEIGHT) * 100000 + (childX + 1) * 100);
for (ArrowItem *item : attachedCard->getArrowsFrom()) {
arrowsToUpdate.insert(item);
}
for (ArrowItem *item : attachedCard->getArrowsTo()) {
arrowsToUpdate.insert(item);
}
}
for (ArrowItem *item : cards[i]->getArrowsFrom()) {
arrowsToUpdate.insert(item);
}
for (ArrowItem *item : cards[i]->getArrowsTo()) {
arrowsToUpdate.insert(item);
}
}
for (ArrowItem *item : arrowsToUpdate) {
item->updatePath();
}
resizeToContents();
update();
}
void TableZone::toggleTapped()
{
QList<QGraphicsItem *> selectedItems = scene()->selectedItems();
bool tapAll = false;
for (int i = 0; i < selectedItems.size(); i++)
if (!qgraphicsitem_cast<CardItem *>(selectedItems[i])->getTapped()) {
tapAll = true;
break;
}
QList<const ::google::protobuf::Message *> cmdList;
for (int i = 0; i < selectedItems.size(); i++) {
CardItem *temp = qgraphicsitem_cast<CardItem *>(selectedItems[i]);
if (temp->getTapped() != tapAll) {
Command_SetCardAttr *cmd = new Command_SetCardAttr;
cmd->set_zone(name.toStdString());
cmd->set_card_id(temp->getId());
cmd->set_attribute(AttrTapped);
cmd->set_attr_value(tapAll ? "1" : "0");
cmdList.append(cmd);
}
}
player->sendGameCommand(player->prepareGameCommand(cmdList));
}
CardItem *TableZone::takeCard(int position, int cardId, bool canResize)
{
CardItem *result = CardZone::takeCard(position, cardId);
if (canResize)
resizeToContents();
return result;
}
void TableZone::resizeToContents()
{
int xMax = 0;
// Find rightmost card position, which includes the left margin amount.
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->pos().x() > xMax)
xMax = (int)cards[i]->pos().x();
// Minimum width is the rightmost card position plus enough room for
// another card with padding, then margin.
currentMinimumWidth = xMax + (2 * CARD_WIDTH) + PADDING_X + MARGIN_RIGHT;
if (currentMinimumWidth < MIN_WIDTH)
currentMinimumWidth = MIN_WIDTH;
if (currentMinimumWidth != width) {
prepareGeometryChange();
width = currentMinimumWidth;
emit sizeChanged();
}
}
CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
{
for (int i = 0; i < cards.size(); i++)
if (cards.at(i)->getGridPoint() == gridPoint)
return cards.at(i);
return 0;
}
CardItem *TableZone::getCardFromCoords(const QPointF &point) const
{
QPoint gridPoint = mapToGrid(point);
return getCardFromGrid(gridPoint);
}
void TableZone::computeCardStackWidths()
{
// Each card stack is three grid points worth of card locations.
// First pass: compute the number of cards at each card stack.
QMap<int, int> cardStackCount;
for (int i = 0; i < cards.size(); ++i) {
const QPoint &gridPoint = cards[i]->getGridPos();
if (gridPoint.x() == -1)
continue;
const int key = getCardStackMapKey(gridPoint.x() / 3, gridPoint.y());
cardStackCount.insert(key, cardStackCount.value(key, 0) + 1);
}
// Second pass: compute the width at each card stack.
cardStackWidth.clear();
for (int i = 0; i < cards.size(); ++i) {
const QPoint &gridPoint = cards[i]->getGridPos();
if (gridPoint.x() == -1)
continue;
const int key = getCardStackMapKey(gridPoint.x() / 3, gridPoint.y());
const int stackCount = cardStackCount.value(key, 0);
if (stackCount == 1)
cardStackWidth.insert(key, CARD_WIDTH + cards[i]->getAttachedCards().size() * STACKED_CARD_OFFSET_X);
else
cardStackWidth.insert(key, CARD_WIDTH + (stackCount - 1) * STACKED_CARD_OFFSET_X);
}
}
QPointF TableZone::mapFromGrid(QPoint gridPoint) const
{
qreal x, y;
// Start with margin plus stacked card offset
x = MARGIN_LEFT + (gridPoint.x() % 3) * STACKED_CARD_OFFSET_X;
// Add in width of card stack plus padding for each column
for (int i = 0; i < gridPoint.x() / 3; ++i) {
const int key = getCardStackMapKey(i, gridPoint.y());
x += cardStackWidth.value(key, CARD_WIDTH) + PADDING_X;
}
if (isInverted())
gridPoint.setY(TABLEROWS - 1 - gridPoint.y());
// Start with margin plus stacked card offset
y = MARGIN_TOP + (gridPoint.x() % 3) * STACKED_CARD_OFFSET_Y;
// Add in card size and padding for each row
for (int i = 0; i < gridPoint.y(); ++i)
y += CARD_HEIGHT + PADDING_Y;
return QPointF(x, y);
}
QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
{
// Begin by calculating the y-coordinate of the grid space, which will be
// used for the x-coordinate.
// Offset point by the margin amount to reference point within grid area.
int y = mapPoint.y() - MARGIN_TOP;
// Below calculation effectively rounds to the nearest grid point.
const int gridPointHeight = CARD_HEIGHT + PADDING_Y;
int gridPointY = (y + PADDING_Y / 2) / gridPointHeight;
gridPointY = clampValidTableRow(gridPointY);
if (isInverted())
gridPointY = TABLEROWS - 1 - gridPointY;
// Calculating the x-coordinate of the grid space requires adding up the
// widths of each card stack along the row.
// Offset point by the margin amount to reference point within grid area.
int x = mapPoint.x() - MARGIN_LEFT + PADDING_X / 2;
// Maximum value is a card width from the right margin, referenced to the
// grid area.
const int xMax = width - MARGIN_LEFT - MARGIN_RIGHT - CARD_WIDTH;
int xStack = 0;
int xNextStack = 0;
int nextStackCol = 0;
while ((xNextStack <= x) && (xNextStack <= xMax)) {
xStack = xNextStack;
const int key = getCardStackMapKey(nextStackCol, gridPointY);
xNextStack += cardStackWidth.value(key, CARD_WIDTH) + PADDING_X;
nextStackCol++;
}
int stackCol = qMax(nextStackCol - 1, 0);
// Have the stack column, need to refine to the grid column. Take the
// difference between the point and the stack point and divide by stacked
// card offsets.
int xDiff = x - xStack;
int gridPointX = stackCol * 3 + qMin(xDiff / STACKED_CARD_OFFSET_X, 2);
return QPoint(gridPointX, gridPointY);
}
QPointF TableZone::closestGridPoint(const QPointF &point)
{
QPoint gridPoint = mapToGrid(point);
gridPoint.setX((gridPoint.x() / 3) * 3);
if (getCardFromGrid(gridPoint))
gridPoint.setX(gridPoint.x() + 1);
if (getCardFromGrid(gridPoint))
gridPoint.setX(gridPoint.x() + 1);
return mapFromGrid(gridPoint);
}
int TableZone::clampValidTableRow(const int row)
{
if (row < 0)
return 0;
if (row >= TABLEROWS)
return TABLEROWS - 1;
return row;
}

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#ifndef TABLEZONE_H
#define TABLEZONE_H
#include "../cards/abstract_card_item.h"
#include "select_zone.h"
/*
* TableZone is the grid based rect where CardItems may be placed.
* It is the main play zone and can be customized with background images.
*
* TODO: Refactor methods to make more readable, extract some logic to
* private methods (Im looking at you TableZone::reorganizeCards())
*/
class TableZone : public SelectZone
{
Q_OBJECT
signals:
void sizeChanged();
private:
static const int TABLEROWS = 3;
/*
Margins between table edges and cards, paddings between cards
*/
static const int MARGIN_LEFT = 20;
static const int MARGIN_RIGHT = 15;
static const int MARGIN_TOP = 10;
static const int MARGIN_BOTTOM = 30;
static const int PADDING_X = 35;
static const int PADDING_Y = 30;
/*
Minimum width of the table zone including margins.
*/
static const int MIN_WIDTH = MARGIN_LEFT + (5 * CARD_WIDTH) + MARGIN_RIGHT;
/*
Offset sizes when cards are stacked on each other in the grid
*/
static const int STACKED_CARD_OFFSET_X = CARD_WIDTH / 3;
static const int STACKED_CARD_OFFSET_Y = PADDING_Y / 3;
/*
Width of the box line drawn in the margin around the active player's area
*/
static const int BOX_LINE_WIDTH = 10;
/*
Default inactive mask and border gradient
*/
static const QColor BACKGROUND_COLOR;
static const QColor FADE_MASK;
static const QColor GRADIENT_COLOR;
static const QColor GRADIENT_COLORLESS;
/*
Size and shape variables
*/
int width;
int height;
int currentMinimumWidth;
/*
Internal cache for widths of stacks of cards by row and column.
*/
QMap<int, int> cardStackWidth;
/*
Holds any custom background image for the TableZone
*/
QPixmap backgroundPixelMap;
/*
If this TableZone is currently active
*/
bool active;
bool isInverted() const;
private slots:
/**
Loads in any found custom background and updates
*/
void updateBg();
public slots:
/**
Reorganizes CardItems in the TableZone
*/
void reorganizeCards();
public:
/**
Constructs TableZone.
@param _p the Player
@param parent defaults to null
*/
TableZone(Player *_p, QGraphicsItem *parent = nullptr);
/**
@return a QRectF of the TableZone bounding box.
*/
QRectF boundingRect() const;
/**
Render the TableZone
@param painter
@param option
*/
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
/**
Toggles the selected items as tapped.
*/
void toggleTapped();
/**
See HandleDropEventByGrid
*/
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
/**
Handles the placement of cards
*/
void handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint);
/**
@return CardItem from grid location
*/
CardItem *getCardFromGrid(const QPoint &gridPoint) const;
/**
@return CardItem from coordinate location
*/
CardItem *getCardFromCoords(const QPointF &point) const;
QPointF closestGridPoint(const QPointF &point);
static int clampValidTableRow(const int row);
/**
Removes a card from view.
@param position card position
@param cardId id of card to take
@param canResize defaults to true
@return CardItem that has been removed
*/
CardItem *takeCard(int position, int cardId, bool canResize = true);
/**
Resizes the TableZone in case CardItems are within or
outside of the TableZone constraints.
*/
void resizeToContents();
int getMinimumWidth() const
{
return currentMinimumWidth;
}
void setWidth(qreal _width)
{
prepareGeometryChange();
width = _width;
}
qreal getWidth() const
{
return width;
}
void setActive(bool _active)
{
active = _active;
update();
}
protected:
void addCardImpl(CardItem *card, int x, int y);
private:
void paintZoneOutline(QPainter *painter);
void paintLandDivider(QPainter *painter);
/*
Calculates card stack widths so mapping functions work properly
*/
void computeCardStackWidths();
/*
Mapping functions for points to/from gridpoints.
*/
QPointF mapFromGrid(QPoint gridPoint) const;
QPoint mapToGrid(const QPointF &mapPoint) const;
/*
Helper function to create a single key from a card stack location.
*/
int getCardStackMapKey(int x, int y) const
{
return x + (y * 1000);
}
};
#endif

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#include "view_zone.h"
#include "../../server/pending_command.h"
#include "../cards/card_database.h"
#include "../cards/card_drag_item.h"
#include "../cards/card_item.h"
#include "../player/player.h"
#include "pb/command_dump_zone.pb.h"
#include "pb/command_move_card.pb.h"
#include "pb/response_dump_zone.pb.h"
#include "pb/serverinfo_card.pb.h"
#include <QBrush>
#include <QDebug>
#include <QGraphicsSceneWheelEvent>
#include <QPainter>
#include <QtMath>
ZoneViewZone::ZoneViewZone(Player *_p,
CardZone *_origZone,
int _numberCards,
bool _revealZone,
bool _writeableRevealZone,
QGraphicsItem *parent)
: SelectZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0),
numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone),
writeableRevealZone(_writeableRevealZone), sortByName(false), sortByType(false)
{
if (!(revealZone && !writeableRevealZone)) {
origZone->getViews().append(this);
}
}
ZoneViewZone::~ZoneViewZone()
{
emit beingDeleted();
qDebug("ZoneViewZone destructor");
if (!(revealZone && !writeableRevealZone)) {
origZone->getViews().removeOne(this);
}
}
QRectF ZoneViewZone::boundingRect() const
{
return bRect;
}
void ZoneViewZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush windowBrush(QColor(240, 240, 240));
windowBrush.setColor(windowBrush.color().darker(150));
painter->fillRect(boundingRect(), windowBrush);
}
void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardList)
{
if (!cardList.isEmpty()) {
for (int i = 0; i < cardList.size(); ++i)
addCard(
new CardItem(player, QString::fromStdString(cardList[i]->name()), cardList[i]->id(), revealZone, this),
false, i);
reorganizeCards();
} else if (!origZone->contentsKnown()) {
Command_DumpZone cmd;
cmd.set_player_id(player->getId());
cmd.set_zone_name(name.toStdString());
cmd.set_number_cards(numberCards);
PendingCommand *pend = player->prepareGameCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this,
SLOT(zoneDumpReceived(const Response &)));
player->sendGameCommand(pend);
} else {
const CardList &c = origZone->getCards();
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
for (int i = 0; i < number; i++) {
CardItem *card = c.at(i);
addCard(new CardItem(player, card->getName(), card->getId(), revealZone, this), false, i);
}
reorganizeCards();
}
}
void ZoneViewZone::zoneDumpReceived(const Response &r)
{
const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext);
const int respCardListSize = resp.zone_info().card_list_size();
for (int i = 0; i < respCardListSize; ++i) {
const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i);
auto cardName = QString::fromStdString(cardInfo.name());
auto *card = new CardItem(player, cardName, cardInfo.id(), revealZone, this, this);
cards.insert(i, card);
}
reorganizeCards();
emit cardCountChanged();
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
void ZoneViewZone::reorganizeCards()
{
int cardCount = cards.size();
if (!origZone->contentsKnown())
for (int i = 0; i < cardCount; ++i)
cards[i]->setId(i);
int cols = qFloor(qSqrt((double)cardCount / 2));
if (cols > 7)
cols = 7;
int rows = qCeil((double)cardCount / cols);
if (rows < 1)
rows = 1;
if (minRows == 0)
minRows = rows;
else if (rows < minRows) {
rows = minRows;
cols = qCeil((double)cardCount / minRows);
}
if (cols < 2)
cols = 2;
qDebug() << "reorganizeCards: rows=" << rows << "cols=" << cols;
CardList cardsToDisplay(cards);
if (sortByName || sortByType)
cardsToDisplay.sort((sortByName ? CardList::SortByName : 0) | (sortByType ? CardList::SortByType : 0));
int typeColumn = 0;
int longestRow = 0;
if (pileView && sortByType) { // we need sort by type enabled for the feature to work
int typeRow = 0;
QString lastCardType;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cardsToDisplay.at(i);
QString cardType = c->getInfo() ? c->getInfo()->getMainCardType() : "";
if (i) { // if not the first card
if (cardType == lastCardType)
typeRow++; // add below current card
else { // if no match then move card to next column
typeColumn++;
typeRow = 0;
}
}
lastCardType = cardType;
qreal x = 7 + (typeColumn * CARD_WIDTH);
qreal y = typeRow * CARD_HEIGHT / 3;
c->setPos(x + 5, y + 5);
c->setRealZValue(i);
longestRow = qMax(typeRow, longestRow);
}
} else {
for (int i = 0; i < cardCount; i++) {
CardItem *c = cardsToDisplay.at(i);
qreal x = 7 + ((i / rows) * CARD_WIDTH);
qreal y = (i % rows) * CARD_HEIGHT / 3;
c->setPos(x + 5, y + 5);
c->setRealZValue(i);
}
}
qreal aleft = 0;
qreal atop = 0;
qreal awidth = (pileView && sortByType) ? qMax(typeColumn + 1, 3) * CARD_WIDTH + (CARD_WIDTH / 2)
: qMax(cols, 1) * CARD_WIDTH + (CARD_WIDTH / 2);
qreal aheight = (pileView && sortByType) ? (longestRow * CARD_HEIGHT) / 3 + CARD_HEIGHT * 1.3
: (rows * CARD_HEIGHT) / 3 + CARD_HEIGHT * 1.3;
optimumRect = QRectF(aleft, atop, awidth, aheight);
updateGeometry();
emit optimumRectChanged();
}
void ZoneViewZone::setSortByName(int _sortByName)
{
sortByName = _sortByName;
reorganizeCards();
}
void ZoneViewZone::setSortByType(int _sortByType)
{
sortByType = _sortByType;
if (!sortByType)
pileView = false;
reorganizeCards();
}
void ZoneViewZone::setPileView(int _pileView)
{
pileView = _pileView;
reorganizeCards();
}
void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
card->setParentItem(this);
card->update();
reorganizeCards();
}
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZone *startZone,
const QPoint & /*dropPoint*/)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
}
void ZoneViewZone::removeCard(int position)
{
if (position >= cards.size())
return;
CardItem *card = cards.takeAt(position);
card->deleteLater();
reorganizeCards();
}
void ZoneViewZone::setGeometry(const QRectF &rect)
{
prepareGeometryChange();
setPos(rect.x(), rect.y());
bRect = QRectF(0, 0, rect.width(), rect.height());
}
QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const
{
return optimumRect.size();
}
void ZoneViewZone::setWriteableRevealZone(bool _writeableRevealZone)
{
if (writeableRevealZone && !_writeableRevealZone) {
origZone->getViews().append(this);
} else if (!writeableRevealZone && _writeableRevealZone) {
origZone->getViews().removeOne(this);
}
writeableRevealZone = _writeableRevealZone;
}
void ZoneViewZone::wheelEvent(QGraphicsSceneWheelEvent *event)
{
emit wheelEventReceived(event);
}

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#ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H
#include "select_zone.h"
#include <QGraphicsLayoutItem>
class ZoneViewWidget;
class Response;
class ServerInfo_Card;
class QGraphicsSceneWheelEvent;
class ZoneViewZone : public SelectZone, public QGraphicsLayoutItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsLayoutItem)
private:
QRectF bRect, optimumRect;
int minRows, numberCards;
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
CardZone *origZone;
bool revealZone, writeableRevealZone;
bool sortByName, sortByType;
bool pileView;
public:
ZoneViewZone(Player *_p,
CardZone *_origZone,
int _numberCards = -1,
bool _revealZone = false,
bool _writeableRevealZone = false,
QGraphicsItem *parent = nullptr);
~ZoneViewZone();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
void initializeCards(const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
void removeCard(int position);
int getNumberCards() const
{
return numberCards;
}
void setGeometry(const QRectF &rect);
QRectF getOptimumRect() const
{
return optimumRect;
}
bool getRevealZone() const
{
return revealZone;
}
bool getWriteableRevealZone() const
{
return writeableRevealZone;
}
void setWriteableRevealZone(bool _writeableRevealZone);
public slots:
void setSortByName(int _sortByName);
void setSortByType(int _sortByType);
void setPileView(int _pileView);
private slots:
void zoneDumpReceived(const Response &r);
signals:
void beingDeleted();
void optimumRectChanged();
void wheelEventReceived(QGraphicsSceneWheelEvent *event);
protected:
void addCardImpl(CardItem *card, int x, int y);
QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const;
void wheelEvent(QGraphicsSceneWheelEvent *event);
};
#endif

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#include "view_zone_widget.h"
#include "../../settings/cache_settings.h"
#include "../cards/card_item.h"
#include "../game_scene.h"
#include "../player/player.h"
#include "pb/command_shuffle.pb.h"
#include "view_zone.h"
#include <QCheckBox>
#include <QGraphicsLinearLayout>
#include <QGraphicsProxyWidget>
#include <QGraphicsSceneMouseEvent>
#include <QLabel>
#include <QPainter>
#include <QScrollBar>
#include <QStyleOption>
#include <QStyleOptionTitleBar>
ZoneViewWidget::ZoneViewWidget(Player *_player,
CardZone *_origZone,
int numberCards,
bool _revealZone,
bool _writeableRevealZone,
const QList<const ServerInfo_Card *> &cardList)
: QGraphicsWidget(0, Qt::Window), canBeShuffled(_origZone->getIsShufflable()), player(_player)
{
setAcceptHoverEvents(true);
setAttribute(Qt::WA_DeleteOnClose);
setZValue(2000000006);
setFlag(ItemIgnoresTransformations);
QGraphicsLinearLayout *vbox = new QGraphicsLinearLayout(Qt::Vertical);
QGraphicsLinearLayout *hPilebox = 0;
if (numberCards < 0) {
hPilebox = new QGraphicsLinearLayout(Qt::Horizontal);
QGraphicsLinearLayout *hFilterbox = new QGraphicsLinearLayout(Qt::Horizontal);
QGraphicsProxyWidget *sortByNameProxy = new QGraphicsProxyWidget;
sortByNameProxy->setWidget(&sortByNameCheckBox);
hFilterbox->addItem(sortByNameProxy);
QGraphicsProxyWidget *sortByTypeProxy = new QGraphicsProxyWidget;
sortByTypeProxy->setWidget(&sortByTypeCheckBox);
hFilterbox->addItem(sortByTypeProxy);
vbox->addItem(hFilterbox);
QGraphicsProxyWidget *lineProxy = new QGraphicsProxyWidget;
QFrame *line = new QFrame;
line->setFrameShape(QFrame::HLine);
line->setFrameShadow(QFrame::Sunken);
lineProxy->setWidget(line);
vbox->addItem(lineProxy);
QGraphicsProxyWidget *pileViewProxy = new QGraphicsProxyWidget;
pileViewProxy->setWidget(&pileViewCheckBox);
hPilebox->addItem(pileViewProxy);
}
if (_origZone->getIsShufflable() && (numberCards == -1)) {
shuffleCheckBox.setChecked(true);
QGraphicsProxyWidget *shuffleProxy = new QGraphicsProxyWidget;
shuffleProxy->setWidget(&shuffleCheckBox);
hPilebox->addItem(shuffleProxy);
}
vbox->addItem(hPilebox);
extraHeight = vbox->sizeHint(Qt::PreferredSize).height();
resize(150, 150);
QGraphicsLinearLayout *zoneHBox = new QGraphicsLinearLayout(Qt::Horizontal);
zoneContainer = new QGraphicsWidget(this);
zoneContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
zoneContainer->setFlag(QGraphicsItem::ItemClipsChildrenToShape);
zoneHBox->addItem(zoneContainer);
scrollBar = new QScrollBar(Qt::Vertical);
scrollBar->setMinimum(0);
scrollBar->setSingleStep(20);
scrollBar->setPageStep(200);
connect(scrollBar, SIGNAL(valueChanged(int)), this, SLOT(handleScrollBarChange(int)));
scrollBarProxy = new ScrollableGraphicsProxyWidget;
scrollBarProxy->setWidget(scrollBar);
zoneHBox->addItem(scrollBarProxy);
vbox->addItem(zoneHBox);
zone = new ZoneViewZone(player, _origZone, numberCards, _revealZone, _writeableRevealZone, zoneContainer);
connect(zone, SIGNAL(wheelEventReceived(QGraphicsSceneWheelEvent *)), scrollBarProxy,
SLOT(recieveWheelEvent(QGraphicsSceneWheelEvent *)));
// numberCard is the num of cards we want to reveal from an area. Ex: scry the top 3 cards.
// If the number is < 0 then it means that we can make the area sorted and we dont care about the order.
if (numberCards < 0) {
connect(&sortByNameCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSortByName(int)));
connect(&sortByTypeCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSortByType(int)));
connect(&pileViewCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSetPileView(int)));
sortByNameCheckBox.setChecked(SettingsCache::instance().getZoneViewSortByName());
sortByTypeCheckBox.setChecked(SettingsCache::instance().getZoneViewSortByType());
pileViewCheckBox.setChecked(SettingsCache::instance().getZoneViewPileView());
if (!SettingsCache::instance().getZoneViewSortByType())
pileViewCheckBox.setEnabled(false);
}
retranslateUi();
setLayout(vbox);
connect(zone, SIGNAL(optimumRectChanged()), this, SLOT(resizeToZoneContents()));
connect(zone, SIGNAL(beingDeleted()), this, SLOT(zoneDeleted()));
zone->initializeCards(cardList);
}
void ZoneViewWidget::processSortByType(int value)
{
pileViewCheckBox.setEnabled(value);
SettingsCache::instance().setZoneViewSortByType(value);
zone->setPileView(pileViewCheckBox.isChecked());
zone->setSortByType(value);
}
void ZoneViewWidget::processSortByName(int value)
{
SettingsCache::instance().setZoneViewSortByName(value);
zone->setSortByName(value);
}
void ZoneViewWidget::processSetPileView(int value)
{
SettingsCache::instance().setZoneViewPileView(value);
zone->setPileView(value);
}
void ZoneViewWidget::retranslateUi()
{
setWindowTitle(zone->getTranslatedName(false, CaseNominative));
sortByNameCheckBox.setText(tr("sort by name"));
sortByTypeCheckBox.setText(tr("sort by type"));
shuffleCheckBox.setText(tr("shuffle when closing"));
pileViewCheckBox.setText(tr("pile view"));
}
void ZoneViewWidget::moveEvent(QGraphicsSceneMoveEvent * /* event */)
{
if (!scene())
return;
int titleBarHeight = 24;
QPointF scenePos = pos();
if (scenePos.x() < 0) {
scenePos.setX(0);
} else {
qreal maxw = scene()->sceneRect().width() - 100;
if (scenePos.x() > maxw)
scenePos.setX(maxw);
}
if (scenePos.y() < titleBarHeight) {
scenePos.setY(titleBarHeight);
} else {
qreal maxh = scene()->sceneRect().height() - titleBarHeight;
if (scenePos.y() > maxh)
scenePos.setY(maxh);
}
if (scenePos != pos())
setPos(scenePos);
}
void ZoneViewWidget::resizeToZoneContents()
{
QRectF zoneRect = zone->getOptimumRect();
qreal totalZoneHeight = zoneRect.height();
if (zoneRect.height() > 500)
zoneRect.setHeight(500);
QSizeF newSize(qMax(QGraphicsWidget::layout()->effectiveSizeHint(Qt::MinimumSize, QSizeF()).width(),
zoneRect.width() + scrollBar->width() + 10),
zoneRect.height() + extraHeight + 10);
setMaximumSize(newSize);
resize(newSize);
zone->setGeometry(QRectF(0, -scrollBar->value(), zoneContainer->size().width(), totalZoneHeight));
scrollBar->setMaximum(totalZoneHeight - zoneRect.height());
if (layout())
layout()->invalidate();
}
void ZoneViewWidget::handleScrollBarChange(int value)
{
zone->setY(-value);
}
void ZoneViewWidget::closeEvent(QCloseEvent *event)
{
disconnect(zone, SIGNAL(beingDeleted()), this, 0);
if (shuffleCheckBox.isChecked())
player->sendGameCommand(Command_Shuffle());
emit closePressed(this);
deleteLater();
event->accept();
}
void ZoneViewWidget::zoneDeleted()
{
emit closePressed(this);
deleteLater();
}
void ZoneViewWidget::initStyleOption(QStyleOption *option) const
{
QStyleOptionTitleBar *titleBar = qstyleoption_cast<QStyleOptionTitleBar *>(option);
if (titleBar)
titleBar->icon = QPixmap("theme:cockatrice");
}

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@ -0,0 +1,83 @@
#ifndef ZONEVIEWWIDGET_H
#define ZONEVIEWWIDGET_H
#include <QCheckBox>
#include <QGraphicsProxyWidget>
#include <QGraphicsWidget>
class QLabel;
class QPushButton;
class CardZone;
class ZoneViewZone;
class Player;
class CardDatabase;
class QScrollBar;
class QCheckBox;
class GameScene;
class ServerInfo_Card;
class QGraphicsSceneMouseEvent;
class QGraphicsSceneWheelEvent;
class QStyleOption;
class ScrollableGraphicsProxyWidget : public QGraphicsProxyWidget
{
Q_OBJECT
public slots:
void recieveWheelEvent(QGraphicsSceneWheelEvent *event)
{
wheelEvent(event);
}
};
class ZoneViewWidget : public QGraphicsWidget
{
Q_OBJECT
private:
ZoneViewZone *zone;
QGraphicsWidget *zoneContainer;
QPushButton *closeButton;
QScrollBar *scrollBar;
ScrollableGraphicsProxyWidget *scrollBarProxy;
QCheckBox sortByNameCheckBox;
QCheckBox sortByTypeCheckBox;
QCheckBox shuffleCheckBox;
QCheckBox pileViewCheckBox;
bool canBeShuffled;
int extraHeight;
Player *player;
signals:
void closePressed(ZoneViewWidget *zv);
private slots:
void processSortByType(int value);
void processSortByName(int value);
void processSetPileView(int value);
void resizeToZoneContents();
void handleScrollBarChange(int value);
void zoneDeleted();
void moveEvent(QGraphicsSceneMoveEvent * /* event */);
public:
ZoneViewWidget(Player *_player,
CardZone *_origZone,
int numberCards = 0,
bool _revealZone = false,
bool _writeableRevealZone = false,
const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
ZoneViewZone *getZone() const
{
return zone;
}
Player *getPlayer() const
{
return player;
}
void retranslateUi();
protected:
void closeEvent(QCloseEvent *event);
void initStyleOption(QStyleOption *option) const;
};
#endif