mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-01 19:13:55 -07:00
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
parent
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commit
fa999880ee
261 changed files with 735 additions and 729 deletions
217
cockatrice/src/game/zones/card_zone.cpp
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217
cockatrice/src/game/zones/card_zone.cpp
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#include "card_zone.h"
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#include "../cards/card_item.h"
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#include "../player/player.h"
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#include "pb/command_move_card.pb.h"
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#include "pb/serverinfo_user.pb.h"
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#include "view_zone.h"
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#include <QAction>
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#include <QDebug>
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#include <QGraphicsSceneMouseEvent>
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#include <QMenu>
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CardZone::CardZone(Player *_p,
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const QString &_name,
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bool _hasCardAttr,
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bool _isShufflable,
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bool _contentsKnown,
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QGraphicsItem *parent,
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bool _isView)
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: AbstractGraphicsItem(parent), player(_p), name(_name), cards(_contentsKnown), views{}, menu(nullptr),
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doubleClickAction(0), hasCardAttr(_hasCardAttr), isShufflable(_isShufflable), isView(_isView)
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{
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if (!isView)
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player->addZone(this);
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}
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CardZone::~CardZone()
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{
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qDebug() << "CardZone destructor: " << name;
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for (auto *view : views) {
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if (view != nullptr) {
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view->deleteLater();
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}
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}
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clearContents();
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}
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void CardZone::retranslateUi()
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{
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for (int i = 0; i < cards.size(); ++i)
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cards[i]->retranslateUi();
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}
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void CardZone::clearContents()
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{
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for (int i = 0; i < cards.size(); i++) {
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// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a
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// player, we have to return them to avoid a crash.
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const QList<CardItem *> &attachedCards = cards[i]->getAttachedCards();
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for (auto attachedCard : attachedCards)
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attachedCard->setParentItem(attachedCard->getZone());
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player->deleteCard(cards.at(i));
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}
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cards.clear();
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emit cardCountChanged();
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}
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QString CardZone::getTranslatedName(bool theirOwn, GrammaticalCase gc) const
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{
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QString ownerName = player->getName();
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if (name == "hand")
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return (theirOwn ? tr("their hand", "nominative") : tr("%1's hand", "nominative").arg(ownerName));
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else if (name == "deck")
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switch (gc) {
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case CaseLookAtZone:
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return (theirOwn ? tr("their library", "look at zone")
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: tr("%1's library", "look at zone").arg(ownerName));
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case CaseTopCardsOfZone:
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return (theirOwn ? tr("of their library", "top cards of zone,")
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: tr("of %1's library", "top cards of zone").arg(ownerName));
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case CaseRevealZone:
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return (theirOwn ? tr("their library", "reveal zone")
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: tr("%1's library", "reveal zone").arg(ownerName));
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case CaseShuffleZone:
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return (theirOwn ? tr("their library", "shuffle") : tr("%1's library", "shuffle").arg(ownerName));
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default:
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return (theirOwn ? tr("their library", "nominative") : tr("%1's library", "nominative").arg(ownerName));
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}
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else if (name == "grave")
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return (theirOwn ? tr("their graveyard", "nominative") : tr("%1's graveyard", "nominative").arg(ownerName));
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else if (name == "rfg")
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return (theirOwn ? tr("their exile", "nominative") : tr("%1's exile", "nominative").arg(ownerName));
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else if (name == "sb")
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switch (gc) {
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case CaseLookAtZone:
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return (theirOwn ? tr("their sideboard", "look at zone")
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: tr("%1's sideboard", "look at zone").arg(ownerName));
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case CaseNominative:
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return (theirOwn ? tr("their sideboard", "nominative")
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: tr("%1's sideboard", "nominative").arg(ownerName));
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default:
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break;
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}
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return QString();
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}
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void CardZone::mouseDoubleClickEvent(QGraphicsSceneMouseEvent * /*event*/)
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{
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if (doubleClickAction)
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doubleClickAction->trigger();
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}
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bool CardZone::showContextMenu(const QPoint &screenPos)
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{
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if (menu) {
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menu->exec(screenPos);
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return true;
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}
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return false;
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}
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void CardZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->button() == Qt::RightButton) {
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if (showContextMenu(event->screenPos()))
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event->accept();
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else
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event->ignore();
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} else
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event->ignore();
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}
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void CardZone::addCard(CardItem *card, bool reorganize, int x, int y)
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{
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for (auto *view : views) {
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if ((x <= view->getCards().size()) || (view->getNumberCards() == -1)) {
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view->addCard(new CardItem(player, card->getName(), card->getId()), reorganize, x, y);
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}
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}
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card->setZone(this);
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addCardImpl(card, x, y);
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if (reorganize)
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reorganizeCards();
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emit cardCountChanged();
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}
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CardItem *CardZone::getCard(int cardId, const QString &cardName)
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{
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CardItem *c = cards.findCard(cardId, false);
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if (!c) {
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qDebug() << "CardZone::getCard: card id=" << cardId << "not found";
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return 0;
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}
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// If the card's id is -1, this zone is invisible,
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// so we need to give the card an id and a name as it comes out.
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// It can be assumed that in an invisible zone, all cards are equal.
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if ((c->getId() == -1) || (c->getName().isEmpty())) {
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c->setId(cardId);
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c->setName(cardName);
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}
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return c;
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}
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CardItem *CardZone::takeCard(int position, int cardId, bool /*canResize*/)
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{
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if (position == -1) {
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// position == -1 means either that the zone is indexed by card id
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// or that it doesn't matter which card you take.
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for (int i = 0; i < cards.size(); ++i)
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if (cards[i]->getId() == cardId) {
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position = i;
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break;
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}
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if (position == -1)
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position = 0;
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}
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if (position >= cards.size())
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return 0;
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CardItem *c = cards.takeAt(position);
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for (auto *view : views) {
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view->removeCard(position);
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}
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c->setId(cardId);
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reorganizeCards();
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emit cardCountChanged();
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return c;
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}
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void CardZone::removeCard(CardItem *card)
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{
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cards.removeOne(card);
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reorganizeCards();
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emit cardCountChanged();
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player->deleteCard(card);
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}
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void CardZone::moveAllToZone()
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{
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QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
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QString targetZone = data[0].toString();
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int targetX = data[1].toInt();
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Command_MoveCard cmd;
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cmd.set_start_zone(getName().toStdString());
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cmd.set_target_player_id(player->getId());
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cmd.set_target_zone(targetZone.toStdString());
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cmd.set_x(targetX);
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for (int i = 0; i < cards.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(cards[i]->getId());
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player->sendGameCommand(cmd);
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}
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QPointF CardZone::closestGridPoint(const QPointF &point)
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{
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return point;
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}
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121
cockatrice/src/game/zones/card_zone.h
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121
cockatrice/src/game/zones/card_zone.h
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#ifndef CARDZONE_H
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#define CARDZONE_H
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#include "../../client/translation.h"
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#include "../board/abstract_graphics_item.h"
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#include "../cards/card_list.h"
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#include <QString>
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class Player;
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class ZoneViewZone;
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class QMenu;
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class QAction;
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class QPainter;
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class CardDragItem;
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class CardZone : public AbstractGraphicsItem
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{
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Q_OBJECT
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protected:
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Player *player;
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QString name;
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CardList cards;
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QList<ZoneViewZone *> views;
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QMenu *menu;
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QAction *doubleClickAction;
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bool hasCardAttr;
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bool isShufflable;
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bool isView;
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bool alwaysRevealTopCard;
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void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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virtual void addCardImpl(CardItem *card, int x, int y) = 0;
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signals:
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void cardCountChanged();
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public slots:
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void moveAllToZone();
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bool showContextMenu(const QPoint &screenPos);
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public:
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enum
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{
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Type = typeZone
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};
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int type() const
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{
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return Type;
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}
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virtual void
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handleDropEvent(const QList<CardDragItem *> &dragItem, CardZone *startZone, const QPoint &dropPoint) = 0;
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CardZone(Player *_player,
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const QString &_name,
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bool _hasCardAttr,
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bool _isShufflable,
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bool _contentsKnown,
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QGraphicsItem *parent = nullptr,
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bool _isView = false);
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~CardZone();
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void retranslateUi();
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void clearContents();
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bool getHasCardAttr() const
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{
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return hasCardAttr;
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}
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bool getIsShufflable() const
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{
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return isShufflable;
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}
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QMenu *getMenu() const
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{
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return menu;
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}
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void setMenu(QMenu *_menu, QAction *_doubleClickAction = 0)
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{
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menu = _menu;
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doubleClickAction = _doubleClickAction;
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}
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QString getName() const
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{
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return name;
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}
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QString getTranslatedName(bool theirOwn, GrammaticalCase gc) const;
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Player *getPlayer() const
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{
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return player;
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}
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bool contentsKnown() const
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{
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return cards.getContentsKnown();
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}
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const CardList &getCards() const
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{
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return cards;
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}
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void addCard(CardItem *card, bool reorganize, int x, int y = -1);
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// getCard() finds a card by id.
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CardItem *getCard(int cardId, const QString &cardName);
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// takeCard() finds a card by position and removes it from the zone and from all of its views.
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virtual CardItem *takeCard(int position, int cardId, bool canResize = true);
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void removeCard(CardItem *card);
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QList<ZoneViewZone *> &getViews()
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{
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return views;
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}
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virtual void reorganizeCards() = 0;
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virtual QPointF closestGridPoint(const QPointF &point);
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bool getIsView() const
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{
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return isView;
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}
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bool getAlwaysRevealTopCard() const
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{
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return alwaysRevealTopCard;
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}
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void setAlwaysRevealTopCard(bool _alwaysRevealTopCard)
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{
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alwaysRevealTopCard = _alwaysRevealTopCard;
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}
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};
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#endif
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148
cockatrice/src/game/zones/hand_zone.cpp
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148
cockatrice/src/game/zones/hand_zone.cpp
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#include "hand_zone.h"
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#include "../../client/ui/theme_manager.h"
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#include "../../settings/cache_settings.h"
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#include "../cards/card_drag_item.h"
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#include "../cards/card_item.h"
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#include "../player/player.h"
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#include "pb/command_move_card.pb.h"
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#include <QPainter>
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HandZone::HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
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: SelectZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
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{
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connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
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updateBg();
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setCacheMode(DeviceCoordinateCache);
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}
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void HandZone::updateBg()
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{
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update();
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}
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void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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// if x is negative set it to add at end
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if (x < 0 || x >= cards.size()) {
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x = cards.size();
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}
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cards.insert(x, card);
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if (!cards.getContentsKnown()) {
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card->setId(-1);
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card->setName();
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}
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card->setParentItem(this);
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card->resetState();
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card->setVisible(true);
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card->update();
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}
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void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
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{
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QPoint point = dropPoint + scenePos().toPoint();
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int x = -1;
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if (SettingsCache::instance().getHorizontalHand()) {
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for (x = 0; x < cards.size(); x++)
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if (point.x() < static_cast<CardItem *>(cards.at(x))->scenePos().x())
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break;
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} else {
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for (x = 0; x < cards.size(); x++)
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if (point.y() < static_cast<CardItem *>(cards.at(x))->scenePos().y())
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break;
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}
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(player->getId());
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cmd.set_target_zone(getName().toStdString());
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cmd.set_x(x);
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cmd.set_y(-1);
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for (int i = 0; i < dragItems.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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player->sendGameCommand(cmd);
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}
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QRectF HandZone::boundingRect() const
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{
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if (SettingsCache::instance().getHorizontalHand())
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return QRectF(0, 0, width, CARD_HEIGHT + 10);
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else
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return QRectF(0, 0, 100, zoneHeight);
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}
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void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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QBrush brush = themeManager->getHandBgBrush();
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if (player->getZoneId() > 0) {
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// If the extra image is not found, load the default one
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brush = themeManager->getExtraHandBgBrush(QString::number(player->getZoneId()), brush);
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}
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painter->fillRect(boundingRect(), brush);
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}
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void HandZone::reorganizeCards()
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{
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if (!cards.isEmpty()) {
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const int cardCount = cards.size();
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if (SettingsCache::instance().getHorizontalHand()) {
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bool leftJustified = SettingsCache::instance().getLeftJustified();
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qreal cardWidth = cards.at(0)->boundingRect().width();
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const int xPadding = leftJustified ? cardWidth * 1.4 : 5;
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qreal totalWidth =
|
||||
leftJustified ? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding;
|
||||
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *c = cards.at(i);
|
||||
// If the total width of the cards is smaller than the available width,
|
||||
// the cards do not need to overlap and are displayed in the center of the area.
|
||||
if (cardWidth * cardCount > totalWidth)
|
||||
c->setPos(xPadding + ((qreal)i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
|
||||
else {
|
||||
qreal xPosition =
|
||||
leftJustified ? xPadding + ((qreal)i) * cardWidth
|
||||
: xPadding + ((qreal)i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2;
|
||||
c->setPos(xPosition, 5);
|
||||
}
|
||||
c->setRealZValue(i);
|
||||
}
|
||||
} else {
|
||||
qreal totalWidth = boundingRect().width();
|
||||
qreal cardWidth = cards.at(0)->boundingRect().width();
|
||||
qreal xspace = 5;
|
||||
qreal x1 = xspace;
|
||||
qreal x2 = totalWidth - xspace - cardWidth;
|
||||
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *card = cards.at(i);
|
||||
qreal x = (i % 2) ? x2 : x1;
|
||||
qreal y =
|
||||
divideCardSpaceInZone(i, cardCount, boundingRect().height(), cards.at(0)->boundingRect().height());
|
||||
card->setPos(x, y);
|
||||
card->setRealZValue(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
void HandZone::setWidth(qreal _width)
|
||||
{
|
||||
if (SettingsCache::instance().getHorizontalHand()) {
|
||||
prepareGeometryChange();
|
||||
width = _width;
|
||||
reorganizeCards();
|
||||
}
|
||||
}
|
||||
|
||||
void HandZone::updateOrientation()
|
||||
{
|
||||
prepareGeometryChange();
|
||||
reorganizeCards();
|
||||
}
|
||||
28
cockatrice/src/game/zones/hand_zone.h
Normal file
28
cockatrice/src/game/zones/hand_zone.h
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
#ifndef HANDZONE_H
|
||||
#define HANDZONE_H
|
||||
|
||||
#include "select_zone.h"
|
||||
|
||||
class HandZone : public SelectZone
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
qreal width, zoneHeight;
|
||||
private slots:
|
||||
void updateBg();
|
||||
public slots:
|
||||
void updateOrientation();
|
||||
|
||||
public:
|
||||
HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = nullptr);
|
||||
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
void setWidth(qreal _width);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y);
|
||||
};
|
||||
|
||||
#endif
|
||||
136
cockatrice/src/game/zones/pile_zone.cpp
Normal file
136
cockatrice/src/game/zones/pile_zone.cpp
Normal file
|
|
@ -0,0 +1,136 @@
|
|||
#include "pile_zone.h"
|
||||
|
||||
#include "../cards/card_drag_item.h"
|
||||
#include "../cards/card_item.h"
|
||||
#include "../player/player.h"
|
||||
#include "pb/command_move_card.pb.h"
|
||||
#include "view_zone.h"
|
||||
|
||||
#include <QApplication>
|
||||
#include <QGraphicsSceneMouseEvent>
|
||||
#include <QPainter>
|
||||
|
||||
PileZone::PileZone(Player *_p, const QString &_name, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent)
|
||||
: CardZone(_p, _name, false, _isShufflable, _contentsKnown, parent)
|
||||
{
|
||||
setCacheMode(DeviceCoordinateCache); // Do not move this line to the parent constructor!
|
||||
setAcceptHoverEvents(true);
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
|
||||
setTransform(QTransform()
|
||||
.translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2)
|
||||
.rotate(90)
|
||||
.translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2));
|
||||
}
|
||||
|
||||
QRectF PileZone::boundingRect() const
|
||||
{
|
||||
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
|
||||
}
|
||||
|
||||
QPainterPath PileZone::shape() const
|
||||
{
|
||||
QPainterPath shape;
|
||||
shape.addRoundedRect(boundingRect(), 0.05 * CARD_WIDTH, 0.05 * CARD_WIDTH);
|
||||
return shape;
|
||||
}
|
||||
|
||||
void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
||||
{
|
||||
painter->drawPath(shape());
|
||||
|
||||
if (!cards.isEmpty())
|
||||
cards.at(0)->paintPicture(painter, cards.at(0)->getTranslatedSize(painter), 90);
|
||||
|
||||
painter->translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2);
|
||||
painter->rotate(-90);
|
||||
painter->translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2);
|
||||
paintNumberEllipse(cards.size(), 28, Qt::white, -1, -1, painter);
|
||||
}
|
||||
|
||||
void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
connect(card, SIGNAL(sigPixmapUpdated()), this, SLOT(callUpdate()));
|
||||
// if x is negative set it to add at end
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = cards.size();
|
||||
}
|
||||
cards.insert(x, card);
|
||||
card->setPos(0, 0);
|
||||
if (!contentsKnown()) {
|
||||
card->setName(QString());
|
||||
card->setId(-1);
|
||||
// If we obscure a previously revealed card, its name has to be forgotten
|
||||
if (cards.size() > x + 1)
|
||||
cards.at(x + 1)->setName(QString());
|
||||
}
|
||||
card->setVisible(false);
|
||||
card->resetState();
|
||||
card->setParentItem(this);
|
||||
}
|
||||
|
||||
void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
|
||||
CardZone *startZone,
|
||||
const QPoint & /*dropPoint*/)
|
||||
{
|
||||
Command_MoveCard cmd;
|
||||
cmd.set_start_player_id(startZone->getPlayer()->getId());
|
||||
cmd.set_start_zone(startZone->getName().toStdString());
|
||||
cmd.set_target_player_id(player->getId());
|
||||
cmd.set_target_zone(getName().toStdString());
|
||||
cmd.set_x(0);
|
||||
cmd.set_y(0);
|
||||
|
||||
for (int i = 0; i < dragItems.size(); ++i)
|
||||
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
|
||||
|
||||
player->sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PileZone::reorganizeCards()
|
||||
{
|
||||
update();
|
||||
}
|
||||
|
||||
void PileZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
CardZone::mousePressEvent(event);
|
||||
if (event->isAccepted())
|
||||
return;
|
||||
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
setCursor(Qt::ClosedHandCursor);
|
||||
event->accept();
|
||||
} else
|
||||
event->ignore();
|
||||
}
|
||||
|
||||
void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() <
|
||||
QApplication::startDragDistance())
|
||||
return;
|
||||
|
||||
if (cards.isEmpty())
|
||||
return;
|
||||
|
||||
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
|
||||
bool bottomCard = event->modifiers().testFlag(Qt::ControlModifier);
|
||||
CardItem *card = bottomCard ? cards.last() : cards.first();
|
||||
const int cardid = contentsKnown() ? card->getId() : (bottomCard ? cards.size() - 1 : 0);
|
||||
CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), faceDown);
|
||||
drag->grabMouse();
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
}
|
||||
|
||||
void PileZone::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
|
||||
{
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
}
|
||||
|
||||
void PileZone::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
|
||||
{
|
||||
if (!cards.isEmpty())
|
||||
cards[0]->processHoverEvent();
|
||||
QGraphicsItem::hoverEnterEvent(event);
|
||||
}
|
||||
35
cockatrice/src/game/zones/pile_zone.h
Normal file
35
cockatrice/src/game/zones/pile_zone.h
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef PILEZONE_H
|
||||
#define PILEZONE_H
|
||||
|
||||
#include "card_zone.h"
|
||||
|
||||
class PileZone : public CardZone
|
||||
{
|
||||
Q_OBJECT
|
||||
private slots:
|
||||
void callUpdate()
|
||||
{
|
||||
update();
|
||||
}
|
||||
|
||||
public:
|
||||
PileZone(Player *_p,
|
||||
const QString &_name,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QGraphicsItem *parent = nullptr);
|
||||
QRectF boundingRect() const override;
|
||||
QPainterPath shape() const override;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
|
||||
void reorganizeCards() override;
|
||||
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint) override;
|
||||
|
||||
protected:
|
||||
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
|
||||
void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
|
||||
void addCardImpl(CardItem *card, int x, int y) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
90
cockatrice/src/game/zones/select_zone.cpp
Normal file
90
cockatrice/src/game/zones/select_zone.cpp
Normal file
|
|
@ -0,0 +1,90 @@
|
|||
#include "select_zone.h"
|
||||
|
||||
#include "../../settings/cache_settings.h"
|
||||
#include "../cards/card_item.h"
|
||||
#include "../game_scene.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QGraphicsSceneMouseEvent>
|
||||
|
||||
qreal divideCardSpaceInZone(qreal index, int cardCount, qreal totalHeight, qreal cardHeight, bool reverse)
|
||||
{
|
||||
qreal cardMinOverlap = cardHeight * SettingsCache::instance().getStackCardOverlapPercent() / 100;
|
||||
qreal desiredHeight = cardHeight * cardCount - cardMinOverlap * (cardCount - 1);
|
||||
qreal y;
|
||||
if (desiredHeight > totalHeight) {
|
||||
if (reverse) {
|
||||
y = index / ((totalHeight - cardHeight) / (cardCount - 1));
|
||||
} else {
|
||||
y = index * (totalHeight - cardHeight) / (cardCount - 1);
|
||||
}
|
||||
} else {
|
||||
qreal start = (totalHeight - desiredHeight) / 2;
|
||||
if (reverse) {
|
||||
if (index <= start) {
|
||||
return 0;
|
||||
}
|
||||
y = (index - start) / (cardHeight - cardMinOverlap);
|
||||
} else {
|
||||
y = index * (cardHeight - cardMinOverlap) + start;
|
||||
}
|
||||
}
|
||||
return y;
|
||||
}
|
||||
|
||||
SelectZone::SelectZone(Player *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QGraphicsItem *parent,
|
||||
bool isView)
|
||||
: CardZone(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent, isView)
|
||||
{
|
||||
}
|
||||
|
||||
void SelectZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if (event->buttons().testFlag(Qt::LeftButton)) {
|
||||
QPointF pos = event->pos();
|
||||
if (pos.x() < 0)
|
||||
pos.setX(0);
|
||||
QRectF br = boundingRect();
|
||||
if (pos.x() > br.width())
|
||||
pos.setX(br.width());
|
||||
if (pos.y() < 0)
|
||||
pos.setY(0);
|
||||
if (pos.y() > br.height())
|
||||
pos.setY(br.height());
|
||||
|
||||
QRectF selectionRect = QRectF(selectionOrigin, pos).normalized();
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
if (cards[i]->getAttachedTo())
|
||||
if (cards[i]->getAttachedTo()->getZone() != this)
|
||||
continue;
|
||||
cards[i]->setSelected(selectionRect.intersects(cards[i]->mapRectToParent(cards[i]->boundingRect())));
|
||||
}
|
||||
static_cast<GameScene *>(scene())->resizeRubberBand(
|
||||
deviceTransform(static_cast<GameScene *>(scene())->getViewportTransform()).map(pos));
|
||||
event->accept();
|
||||
}
|
||||
}
|
||||
|
||||
void SelectZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
scene()->clearSelection();
|
||||
|
||||
selectionOrigin = event->pos();
|
||||
static_cast<GameScene *>(scene())->startRubberBand(event->scenePos());
|
||||
event->accept();
|
||||
} else
|
||||
CardZone::mousePressEvent(event);
|
||||
}
|
||||
|
||||
void SelectZone::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
||||
{
|
||||
selectionOrigin = QPoint();
|
||||
static_cast<GameScene *>(scene())->stopRubberBand();
|
||||
event->accept();
|
||||
}
|
||||
29
cockatrice/src/game/zones/select_zone.h
Normal file
29
cockatrice/src/game/zones/select_zone.h
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef SELECTZONE_H
|
||||
#define SELECTZONE_H
|
||||
|
||||
#include "card_zone.h"
|
||||
|
||||
class SelectZone : public CardZone
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
QPointF selectionOrigin;
|
||||
|
||||
protected:
|
||||
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
|
||||
void mousePressEvent(QGraphicsSceneMouseEvent *event);
|
||||
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
|
||||
|
||||
public:
|
||||
SelectZone(Player *_player,
|
||||
const QString &_name,
|
||||
bool _hasCardAttr,
|
||||
bool _isShufflable,
|
||||
bool _contentsKnown,
|
||||
QGraphicsItem *parent = nullptr,
|
||||
bool isView = false);
|
||||
};
|
||||
|
||||
qreal divideCardSpaceInZone(qreal index, int cardCount, qreal totalHeight, qreal cardHeight, bool reverse = false);
|
||||
|
||||
#endif
|
||||
123
cockatrice/src/game/zones/stack_zone.cpp
Normal file
123
cockatrice/src/game/zones/stack_zone.cpp
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
#include "stack_zone.h"
|
||||
|
||||
#include "../../client/ui/theme_manager.h"
|
||||
#include "../../settings/cache_settings.h"
|
||||
#include "../board/arrow_item.h"
|
||||
#include "../cards/card_drag_item.h"
|
||||
#include "../cards/card_item.h"
|
||||
#include "../player/player.h"
|
||||
#include "pb/command_move_card.pb.h"
|
||||
|
||||
#include <QPainter>
|
||||
#include <QSet>
|
||||
|
||||
StackZone::StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
|
||||
: SelectZone(_p, "stack", false, false, true, parent), zoneHeight(_zoneHeight)
|
||||
{
|
||||
connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
|
||||
updateBg();
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
}
|
||||
|
||||
void StackZone::updateBg()
|
||||
{
|
||||
update();
|
||||
}
|
||||
|
||||
void StackZone::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
// if x is negative set it to add at end
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = cards.size();
|
||||
}
|
||||
cards.insert(x, card);
|
||||
|
||||
if (!cards.getContentsKnown()) {
|
||||
card->setId(-1);
|
||||
card->setName();
|
||||
}
|
||||
card->setParentItem(this);
|
||||
card->resetState();
|
||||
card->setVisible(true);
|
||||
card->update();
|
||||
}
|
||||
|
||||
QRectF StackZone::boundingRect() const
|
||||
{
|
||||
return QRectF(0, 0, 100, zoneHeight);
|
||||
}
|
||||
|
||||
void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
||||
{
|
||||
QBrush brush = themeManager->getStackBgBrush();
|
||||
|
||||
if (player->getZoneId() > 0) {
|
||||
// If the extra image is not found, load the default one
|
||||
brush = themeManager->getExtraStackBgBrush(QString::number(player->getZoneId()), brush);
|
||||
}
|
||||
painter->fillRect(boundingRect(), brush);
|
||||
}
|
||||
|
||||
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
|
||||
{
|
||||
Command_MoveCard cmd;
|
||||
cmd.set_start_player_id(startZone->getPlayer()->getId());
|
||||
cmd.set_start_zone(startZone->getName().toStdString());
|
||||
cmd.set_target_player_id(player->getId());
|
||||
cmd.set_target_zone(getName().toStdString());
|
||||
int index;
|
||||
if (cards.isEmpty()) {
|
||||
index = 0;
|
||||
} else {
|
||||
const int cardCount = cards.size();
|
||||
index = qRound(divideCardSpaceInZone(dropPoint.y(), cardCount, boundingRect().height(),
|
||||
cards.at(0)->boundingRect().height(), true));
|
||||
}
|
||||
if (startZone == this) {
|
||||
if (cards.at(index)->getId() == dragItems.at(0)->getId()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
cmd.set_x(index);
|
||||
cmd.set_y(0);
|
||||
|
||||
for (CardDragItem *item : dragItems) {
|
||||
cmd.mutable_cards_to_move()->add_card()->set_card_id(item->getId());
|
||||
}
|
||||
|
||||
player->sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void StackZone::reorganizeCards()
|
||||
{
|
||||
if (!cards.isEmpty()) {
|
||||
QSet<ArrowItem *> arrowsToUpdate;
|
||||
|
||||
const int cardCount = cards.size();
|
||||
qreal totalWidth = boundingRect().width();
|
||||
qreal cardWidth = cards.at(0)->boundingRect().width();
|
||||
qreal xspace = 5;
|
||||
qreal x1 = xspace;
|
||||
qreal x2 = totalWidth - xspace - cardWidth;
|
||||
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *card = cards.at(i);
|
||||
qreal x = (i % 2) ? x2 : x1;
|
||||
qreal y =
|
||||
divideCardSpaceInZone(i, cardCount, boundingRect().height(), cards.at(0)->boundingRect().height());
|
||||
card->setPos(x, y);
|
||||
card->setRealZValue(i);
|
||||
|
||||
for (ArrowItem *item : card->getArrowsFrom()) {
|
||||
arrowsToUpdate.insert(item);
|
||||
}
|
||||
for (ArrowItem *item : card->getArrowsTo()) {
|
||||
arrowsToUpdate.insert(item);
|
||||
}
|
||||
}
|
||||
for (ArrowItem *item : arrowsToUpdate) {
|
||||
item->updatePath();
|
||||
}
|
||||
}
|
||||
update();
|
||||
}
|
||||
25
cockatrice/src/game/zones/stack_zone.h
Normal file
25
cockatrice/src/game/zones/stack_zone.h
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef STACKZONE_H
|
||||
#define STACKZONE_H
|
||||
|
||||
#include "select_zone.h"
|
||||
|
||||
class StackZone : public SelectZone
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
qreal zoneHeight;
|
||||
private slots:
|
||||
void updateBg();
|
||||
|
||||
public:
|
||||
StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent = nullptr);
|
||||
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y);
|
||||
};
|
||||
|
||||
#endif
|
||||
404
cockatrice/src/game/zones/table_zone.cpp
Normal file
404
cockatrice/src/game/zones/table_zone.cpp
Normal file
|
|
@ -0,0 +1,404 @@
|
|||
#include "table_zone.h"
|
||||
|
||||
#include "../../client/ui/theme_manager.h"
|
||||
#include "../../settings/cache_settings.h"
|
||||
#include "../board/arrow_item.h"
|
||||
#include "../cards/card_database.h"
|
||||
#include "../cards/card_drag_item.h"
|
||||
#include "../cards/card_item.h"
|
||||
#include "../player/player.h"
|
||||
#include "pb/command_move_card.pb.h"
|
||||
#include "pb/command_set_card_attr.pb.h"
|
||||
|
||||
#include <QGraphicsScene>
|
||||
#include <QPainter>
|
||||
#include <QSet>
|
||||
|
||||
const QColor TableZone::BACKGROUND_COLOR = QColor(100, 100, 100);
|
||||
const QColor TableZone::FADE_MASK = QColor(0, 0, 0, 80);
|
||||
const QColor TableZone::GRADIENT_COLOR = QColor(255, 255, 255, 150);
|
||||
const QColor TableZone::GRADIENT_COLORLESS = QColor(255, 255, 255, 0);
|
||||
|
||||
TableZone::TableZone(Player *_p, QGraphicsItem *parent)
|
||||
: SelectZone(_p, "table", true, false, true, parent), active(false)
|
||||
{
|
||||
connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
|
||||
connect(&SettingsCache::instance(), SIGNAL(invertVerticalCoordinateChanged()), this, SLOT(reorganizeCards()));
|
||||
|
||||
updateBg();
|
||||
|
||||
height = MARGIN_TOP + MARGIN_BOTTOM + TABLEROWS * CARD_HEIGHT + (TABLEROWS - 1) * PADDING_Y;
|
||||
width = MIN_WIDTH;
|
||||
currentMinimumWidth = width;
|
||||
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
setAcceptHoverEvents(true);
|
||||
}
|
||||
|
||||
void TableZone::updateBg()
|
||||
{
|
||||
update();
|
||||
}
|
||||
|
||||
QRectF TableZone::boundingRect() const
|
||||
{
|
||||
return QRectF(0, 0, width, height);
|
||||
}
|
||||
|
||||
bool TableZone::isInverted() const
|
||||
{
|
||||
return ((player->getMirrored() && !SettingsCache::instance().getInvertVerticalCoordinate()) ||
|
||||
(!player->getMirrored() && SettingsCache::instance().getInvertVerticalCoordinate()));
|
||||
}
|
||||
|
||||
void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
||||
{
|
||||
QBrush brush = themeManager->getTableBgBrush();
|
||||
|
||||
if (player->getZoneId() > 0) {
|
||||
// If the extra image is not found, load the default one
|
||||
brush = themeManager->getExtraTableBgBrush(QString::number(player->getZoneId()), brush);
|
||||
}
|
||||
painter->fillRect(boundingRect(), brush);
|
||||
|
||||
if (active) {
|
||||
paintZoneOutline(painter);
|
||||
} else {
|
||||
// inactive player gets a darker table zone with a semi transparent black mask
|
||||
// this means if the user provides a custom background it will fade
|
||||
painter->fillRect(boundingRect(), FADE_MASK);
|
||||
}
|
||||
|
||||
paintLandDivider(painter);
|
||||
}
|
||||
|
||||
/**
|
||||
Render a soft outline around the edge of the TableZone.
|
||||
|
||||
@param painter QPainter object
|
||||
*/
|
||||
void TableZone::paintZoneOutline(QPainter *painter)
|
||||
{
|
||||
QLinearGradient grad1(0, 0, 0, 1);
|
||||
grad1.setCoordinateMode(QGradient::ObjectBoundingMode);
|
||||
grad1.setColorAt(0, GRADIENT_COLOR);
|
||||
grad1.setColorAt(1, GRADIENT_COLORLESS);
|
||||
painter->fillRect(QRectF(0, 0, width, BOX_LINE_WIDTH), QBrush(grad1));
|
||||
|
||||
grad1.setFinalStop(1, 0);
|
||||
painter->fillRect(QRectF(0, 0, BOX_LINE_WIDTH, height), QBrush(grad1));
|
||||
|
||||
grad1.setStart(0, 1);
|
||||
grad1.setFinalStop(0, 0);
|
||||
painter->fillRect(QRectF(0, height - BOX_LINE_WIDTH, width, BOX_LINE_WIDTH), QBrush(grad1));
|
||||
|
||||
grad1.setStart(1, 0);
|
||||
painter->fillRect(QRectF(width - BOX_LINE_WIDTH, 0, BOX_LINE_WIDTH, height), QBrush(grad1));
|
||||
}
|
||||
|
||||
/**
|
||||
Render a division line for land placement
|
||||
|
||||
@painter QPainter object
|
||||
*/
|
||||
void TableZone::paintLandDivider(QPainter *painter)
|
||||
{
|
||||
// Place the line 2 grid heights down then back it off just enough to allow
|
||||
// some space between a 3-card stack and the land area.
|
||||
qreal separatorY = MARGIN_TOP + 2 * (CARD_HEIGHT + PADDING_Y) - STACKED_CARD_OFFSET_Y / 2;
|
||||
if (isInverted())
|
||||
separatorY = height - separatorY;
|
||||
painter->setPen(QColor(255, 255, 255, 40));
|
||||
painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY));
|
||||
}
|
||||
|
||||
void TableZone::addCardImpl(CardItem *card, int _x, int _y)
|
||||
{
|
||||
cards.append(card);
|
||||
card->setGridPoint(QPoint(_x, _y));
|
||||
|
||||
card->setParentItem(this);
|
||||
card->setVisible(true);
|
||||
card->update();
|
||||
}
|
||||
|
||||
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
|
||||
{
|
||||
handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint));
|
||||
}
|
||||
|
||||
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
|
||||
CardZone *startZone,
|
||||
const QPoint &gridPoint)
|
||||
{
|
||||
Command_MoveCard cmd;
|
||||
cmd.set_start_player_id(startZone->getPlayer()->getId());
|
||||
cmd.set_start_zone(startZone->getName().toStdString());
|
||||
cmd.set_target_player_id(player->getId());
|
||||
cmd.set_target_zone(getName().toStdString());
|
||||
cmd.set_x(gridPoint.x());
|
||||
cmd.set_y(gridPoint.y());
|
||||
|
||||
for (const auto &item : dragItems) {
|
||||
CardToMove *ctm = cmd.mutable_cards_to_move()->add_card();
|
||||
ctm->set_card_id(item->getId());
|
||||
ctm->set_face_down(item->getFaceDown());
|
||||
if (startZone->getName() != name && !item->getFaceDown()) {
|
||||
const auto &info = item->getItem()->getInfo();
|
||||
if (info) {
|
||||
ctm->set_pt(info->getPowTough().toStdString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
startZone->getPlayer()->sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void TableZone::reorganizeCards()
|
||||
{
|
||||
QSet<ArrowItem *> arrowsToUpdate;
|
||||
|
||||
// Calculate card stack widths so mapping functions work properly
|
||||
computeCardStackWidths();
|
||||
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
QPoint gridPoint = cards[i]->getGridPos();
|
||||
if (gridPoint.x() == -1)
|
||||
continue;
|
||||
|
||||
QPointF mapPoint = mapFromGrid(gridPoint);
|
||||
qreal x = mapPoint.x();
|
||||
qreal y = mapPoint.y();
|
||||
|
||||
int numberAttachedCards = cards[i]->getAttachedCards().size();
|
||||
qreal actualX = x + numberAttachedCards * STACKED_CARD_OFFSET_X;
|
||||
qreal actualY = y;
|
||||
if (numberAttachedCards)
|
||||
actualY += 15;
|
||||
|
||||
cards[i]->setPos(actualX, actualY);
|
||||
cards[i]->setRealZValue((actualY + CARD_HEIGHT) * 100000 + (actualX + 1) * 100);
|
||||
|
||||
QListIterator<CardItem *> attachedCardIterator(cards[i]->getAttachedCards());
|
||||
int j = 0;
|
||||
while (attachedCardIterator.hasNext()) {
|
||||
++j;
|
||||
CardItem *attachedCard = attachedCardIterator.next();
|
||||
qreal childX = actualX - j * STACKED_CARD_OFFSET_X;
|
||||
qreal childY = y + 5;
|
||||
attachedCard->setPos(childX, childY);
|
||||
attachedCard->setRealZValue((childY + CARD_HEIGHT) * 100000 + (childX + 1) * 100);
|
||||
for (ArrowItem *item : attachedCard->getArrowsFrom()) {
|
||||
arrowsToUpdate.insert(item);
|
||||
}
|
||||
for (ArrowItem *item : attachedCard->getArrowsTo()) {
|
||||
arrowsToUpdate.insert(item);
|
||||
}
|
||||
}
|
||||
|
||||
for (ArrowItem *item : cards[i]->getArrowsFrom()) {
|
||||
arrowsToUpdate.insert(item);
|
||||
}
|
||||
for (ArrowItem *item : cards[i]->getArrowsTo()) {
|
||||
arrowsToUpdate.insert(item);
|
||||
}
|
||||
}
|
||||
for (ArrowItem *item : arrowsToUpdate) {
|
||||
item->updatePath();
|
||||
}
|
||||
|
||||
resizeToContents();
|
||||
update();
|
||||
}
|
||||
|
||||
void TableZone::toggleTapped()
|
||||
{
|
||||
QList<QGraphicsItem *> selectedItems = scene()->selectedItems();
|
||||
bool tapAll = false;
|
||||
for (int i = 0; i < selectedItems.size(); i++)
|
||||
if (!qgraphicsitem_cast<CardItem *>(selectedItems[i])->getTapped()) {
|
||||
tapAll = true;
|
||||
break;
|
||||
}
|
||||
QList<const ::google::protobuf::Message *> cmdList;
|
||||
for (int i = 0; i < selectedItems.size(); i++) {
|
||||
CardItem *temp = qgraphicsitem_cast<CardItem *>(selectedItems[i]);
|
||||
if (temp->getTapped() != tapAll) {
|
||||
Command_SetCardAttr *cmd = new Command_SetCardAttr;
|
||||
cmd->set_zone(name.toStdString());
|
||||
cmd->set_card_id(temp->getId());
|
||||
cmd->set_attribute(AttrTapped);
|
||||
cmd->set_attr_value(tapAll ? "1" : "0");
|
||||
cmdList.append(cmd);
|
||||
}
|
||||
}
|
||||
player->sendGameCommand(player->prepareGameCommand(cmdList));
|
||||
}
|
||||
|
||||
CardItem *TableZone::takeCard(int position, int cardId, bool canResize)
|
||||
{
|
||||
CardItem *result = CardZone::takeCard(position, cardId);
|
||||
if (canResize)
|
||||
resizeToContents();
|
||||
return result;
|
||||
}
|
||||
|
||||
void TableZone::resizeToContents()
|
||||
{
|
||||
int xMax = 0;
|
||||
|
||||
// Find rightmost card position, which includes the left margin amount.
|
||||
for (int i = 0; i < cards.size(); ++i)
|
||||
if (cards[i]->pos().x() > xMax)
|
||||
xMax = (int)cards[i]->pos().x();
|
||||
|
||||
// Minimum width is the rightmost card position plus enough room for
|
||||
// another card with padding, then margin.
|
||||
currentMinimumWidth = xMax + (2 * CARD_WIDTH) + PADDING_X + MARGIN_RIGHT;
|
||||
|
||||
if (currentMinimumWidth < MIN_WIDTH)
|
||||
currentMinimumWidth = MIN_WIDTH;
|
||||
|
||||
if (currentMinimumWidth != width) {
|
||||
prepareGeometryChange();
|
||||
width = currentMinimumWidth;
|
||||
emit sizeChanged();
|
||||
}
|
||||
}
|
||||
|
||||
CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
|
||||
{
|
||||
for (int i = 0; i < cards.size(); i++)
|
||||
if (cards.at(i)->getGridPoint() == gridPoint)
|
||||
return cards.at(i);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CardItem *TableZone::getCardFromCoords(const QPointF &point) const
|
||||
{
|
||||
QPoint gridPoint = mapToGrid(point);
|
||||
return getCardFromGrid(gridPoint);
|
||||
}
|
||||
|
||||
void TableZone::computeCardStackWidths()
|
||||
{
|
||||
// Each card stack is three grid points worth of card locations.
|
||||
// First pass: compute the number of cards at each card stack.
|
||||
QMap<int, int> cardStackCount;
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
const QPoint &gridPoint = cards[i]->getGridPos();
|
||||
if (gridPoint.x() == -1)
|
||||
continue;
|
||||
|
||||
const int key = getCardStackMapKey(gridPoint.x() / 3, gridPoint.y());
|
||||
cardStackCount.insert(key, cardStackCount.value(key, 0) + 1);
|
||||
}
|
||||
|
||||
// Second pass: compute the width at each card stack.
|
||||
cardStackWidth.clear();
|
||||
for (int i = 0; i < cards.size(); ++i) {
|
||||
const QPoint &gridPoint = cards[i]->getGridPos();
|
||||
if (gridPoint.x() == -1)
|
||||
continue;
|
||||
|
||||
const int key = getCardStackMapKey(gridPoint.x() / 3, gridPoint.y());
|
||||
const int stackCount = cardStackCount.value(key, 0);
|
||||
if (stackCount == 1)
|
||||
cardStackWidth.insert(key, CARD_WIDTH + cards[i]->getAttachedCards().size() * STACKED_CARD_OFFSET_X);
|
||||
else
|
||||
cardStackWidth.insert(key, CARD_WIDTH + (stackCount - 1) * STACKED_CARD_OFFSET_X);
|
||||
}
|
||||
}
|
||||
|
||||
QPointF TableZone::mapFromGrid(QPoint gridPoint) const
|
||||
{
|
||||
qreal x, y;
|
||||
|
||||
// Start with margin plus stacked card offset
|
||||
x = MARGIN_LEFT + (gridPoint.x() % 3) * STACKED_CARD_OFFSET_X;
|
||||
|
||||
// Add in width of card stack plus padding for each column
|
||||
for (int i = 0; i < gridPoint.x() / 3; ++i) {
|
||||
const int key = getCardStackMapKey(i, gridPoint.y());
|
||||
x += cardStackWidth.value(key, CARD_WIDTH) + PADDING_X;
|
||||
}
|
||||
|
||||
if (isInverted())
|
||||
gridPoint.setY(TABLEROWS - 1 - gridPoint.y());
|
||||
|
||||
// Start with margin plus stacked card offset
|
||||
y = MARGIN_TOP + (gridPoint.x() % 3) * STACKED_CARD_OFFSET_Y;
|
||||
|
||||
// Add in card size and padding for each row
|
||||
for (int i = 0; i < gridPoint.y(); ++i)
|
||||
y += CARD_HEIGHT + PADDING_Y;
|
||||
|
||||
return QPointF(x, y);
|
||||
}
|
||||
|
||||
QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
|
||||
{
|
||||
// Begin by calculating the y-coordinate of the grid space, which will be
|
||||
// used for the x-coordinate.
|
||||
|
||||
// Offset point by the margin amount to reference point within grid area.
|
||||
int y = mapPoint.y() - MARGIN_TOP;
|
||||
|
||||
// Below calculation effectively rounds to the nearest grid point.
|
||||
const int gridPointHeight = CARD_HEIGHT + PADDING_Y;
|
||||
int gridPointY = (y + PADDING_Y / 2) / gridPointHeight;
|
||||
|
||||
gridPointY = clampValidTableRow(gridPointY);
|
||||
|
||||
if (isInverted())
|
||||
gridPointY = TABLEROWS - 1 - gridPointY;
|
||||
|
||||
// Calculating the x-coordinate of the grid space requires adding up the
|
||||
// widths of each card stack along the row.
|
||||
|
||||
// Offset point by the margin amount to reference point within grid area.
|
||||
int x = mapPoint.x() - MARGIN_LEFT + PADDING_X / 2;
|
||||
|
||||
// Maximum value is a card width from the right margin, referenced to the
|
||||
// grid area.
|
||||
const int xMax = width - MARGIN_LEFT - MARGIN_RIGHT - CARD_WIDTH;
|
||||
|
||||
int xStack = 0;
|
||||
int xNextStack = 0;
|
||||
int nextStackCol = 0;
|
||||
while ((xNextStack <= x) && (xNextStack <= xMax)) {
|
||||
xStack = xNextStack;
|
||||
const int key = getCardStackMapKey(nextStackCol, gridPointY);
|
||||
xNextStack += cardStackWidth.value(key, CARD_WIDTH) + PADDING_X;
|
||||
nextStackCol++;
|
||||
}
|
||||
int stackCol = qMax(nextStackCol - 1, 0);
|
||||
|
||||
// Have the stack column, need to refine to the grid column. Take the
|
||||
// difference between the point and the stack point and divide by stacked
|
||||
// card offsets.
|
||||
int xDiff = x - xStack;
|
||||
int gridPointX = stackCol * 3 + qMin(xDiff / STACKED_CARD_OFFSET_X, 2);
|
||||
|
||||
return QPoint(gridPointX, gridPointY);
|
||||
}
|
||||
|
||||
QPointF TableZone::closestGridPoint(const QPointF &point)
|
||||
{
|
||||
QPoint gridPoint = mapToGrid(point);
|
||||
gridPoint.setX((gridPoint.x() / 3) * 3);
|
||||
if (getCardFromGrid(gridPoint))
|
||||
gridPoint.setX(gridPoint.x() + 1);
|
||||
if (getCardFromGrid(gridPoint))
|
||||
gridPoint.setX(gridPoint.x() + 1);
|
||||
return mapFromGrid(gridPoint);
|
||||
}
|
||||
|
||||
int TableZone::clampValidTableRow(const int row)
|
||||
{
|
||||
if (row < 0)
|
||||
return 0;
|
||||
if (row >= TABLEROWS)
|
||||
return TABLEROWS - 1;
|
||||
return row;
|
||||
}
|
||||
207
cockatrice/src/game/zones/table_zone.h
Normal file
207
cockatrice/src/game/zones/table_zone.h
Normal file
|
|
@ -0,0 +1,207 @@
|
|||
#ifndef TABLEZONE_H
|
||||
#define TABLEZONE_H
|
||||
|
||||
#include "../cards/abstract_card_item.h"
|
||||
#include "select_zone.h"
|
||||
|
||||
/*
|
||||
* TableZone is the grid based rect where CardItems may be placed.
|
||||
* It is the main play zone and can be customized with background images.
|
||||
*
|
||||
* TODO: Refactor methods to make more readable, extract some logic to
|
||||
* private methods (Im looking at you TableZone::reorganizeCards())
|
||||
*/
|
||||
class TableZone : public SelectZone
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
signals:
|
||||
void sizeChanged();
|
||||
|
||||
private:
|
||||
static const int TABLEROWS = 3;
|
||||
|
||||
/*
|
||||
Margins between table edges and cards, paddings between cards
|
||||
*/
|
||||
static const int MARGIN_LEFT = 20;
|
||||
static const int MARGIN_RIGHT = 15;
|
||||
static const int MARGIN_TOP = 10;
|
||||
static const int MARGIN_BOTTOM = 30;
|
||||
static const int PADDING_X = 35;
|
||||
static const int PADDING_Y = 30;
|
||||
|
||||
/*
|
||||
Minimum width of the table zone including margins.
|
||||
*/
|
||||
static const int MIN_WIDTH = MARGIN_LEFT + (5 * CARD_WIDTH) + MARGIN_RIGHT;
|
||||
|
||||
/*
|
||||
Offset sizes when cards are stacked on each other in the grid
|
||||
*/
|
||||
static const int STACKED_CARD_OFFSET_X = CARD_WIDTH / 3;
|
||||
static const int STACKED_CARD_OFFSET_Y = PADDING_Y / 3;
|
||||
|
||||
/*
|
||||
Width of the box line drawn in the margin around the active player's area
|
||||
*/
|
||||
static const int BOX_LINE_WIDTH = 10;
|
||||
|
||||
/*
|
||||
Default inactive mask and border gradient
|
||||
*/
|
||||
static const QColor BACKGROUND_COLOR;
|
||||
static const QColor FADE_MASK;
|
||||
static const QColor GRADIENT_COLOR;
|
||||
static const QColor GRADIENT_COLORLESS;
|
||||
|
||||
/*
|
||||
Size and shape variables
|
||||
*/
|
||||
int width;
|
||||
int height;
|
||||
int currentMinimumWidth;
|
||||
|
||||
/*
|
||||
Internal cache for widths of stacks of cards by row and column.
|
||||
*/
|
||||
QMap<int, int> cardStackWidth;
|
||||
|
||||
/*
|
||||
Holds any custom background image for the TableZone
|
||||
*/
|
||||
QPixmap backgroundPixelMap;
|
||||
|
||||
/*
|
||||
If this TableZone is currently active
|
||||
*/
|
||||
bool active;
|
||||
|
||||
bool isInverted() const;
|
||||
|
||||
private slots:
|
||||
/**
|
||||
Loads in any found custom background and updates
|
||||
*/
|
||||
void updateBg();
|
||||
|
||||
public slots:
|
||||
/**
|
||||
Reorganizes CardItems in the TableZone
|
||||
*/
|
||||
void reorganizeCards();
|
||||
|
||||
public:
|
||||
/**
|
||||
Constructs TableZone.
|
||||
|
||||
@param _p the Player
|
||||
@param parent defaults to null
|
||||
*/
|
||||
TableZone(Player *_p, QGraphicsItem *parent = nullptr);
|
||||
|
||||
/**
|
||||
@return a QRectF of the TableZone bounding box.
|
||||
*/
|
||||
QRectF boundingRect() const;
|
||||
|
||||
/**
|
||||
Render the TableZone
|
||||
|
||||
@param painter
|
||||
@param option
|
||||
*/
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
|
||||
/**
|
||||
Toggles the selected items as tapped.
|
||||
*/
|
||||
void toggleTapped();
|
||||
|
||||
/**
|
||||
See HandleDropEventByGrid
|
||||
*/
|
||||
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
|
||||
|
||||
/**
|
||||
Handles the placement of cards
|
||||
*/
|
||||
void handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint);
|
||||
|
||||
/**
|
||||
@return CardItem from grid location
|
||||
*/
|
||||
CardItem *getCardFromGrid(const QPoint &gridPoint) const;
|
||||
|
||||
/**
|
||||
@return CardItem from coordinate location
|
||||
*/
|
||||
CardItem *getCardFromCoords(const QPointF &point) const;
|
||||
|
||||
QPointF closestGridPoint(const QPointF &point);
|
||||
|
||||
static int clampValidTableRow(const int row);
|
||||
|
||||
/**
|
||||
Removes a card from view.
|
||||
|
||||
@param position card position
|
||||
@param cardId id of card to take
|
||||
@param canResize defaults to true
|
||||
@return CardItem that has been removed
|
||||
*/
|
||||
CardItem *takeCard(int position, int cardId, bool canResize = true);
|
||||
|
||||
/**
|
||||
Resizes the TableZone in case CardItems are within or
|
||||
outside of the TableZone constraints.
|
||||
*/
|
||||
void resizeToContents();
|
||||
|
||||
int getMinimumWidth() const
|
||||
{
|
||||
return currentMinimumWidth;
|
||||
}
|
||||
void setWidth(qreal _width)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
width = _width;
|
||||
}
|
||||
qreal getWidth() const
|
||||
{
|
||||
return width;
|
||||
}
|
||||
void setActive(bool _active)
|
||||
{
|
||||
active = _active;
|
||||
update();
|
||||
}
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y);
|
||||
|
||||
private:
|
||||
void paintZoneOutline(QPainter *painter);
|
||||
void paintLandDivider(QPainter *painter);
|
||||
|
||||
/*
|
||||
Calculates card stack widths so mapping functions work properly
|
||||
*/
|
||||
void computeCardStackWidths();
|
||||
|
||||
/*
|
||||
Mapping functions for points to/from gridpoints.
|
||||
*/
|
||||
QPointF mapFromGrid(QPoint gridPoint) const;
|
||||
QPoint mapToGrid(const QPointF &mapPoint) const;
|
||||
|
||||
/*
|
||||
Helper function to create a single key from a card stack location.
|
||||
*/
|
||||
int getCardStackMapKey(int x, int y) const
|
||||
{
|
||||
return x + (y * 1000);
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
259
cockatrice/src/game/zones/view_zone.cpp
Normal file
259
cockatrice/src/game/zones/view_zone.cpp
Normal file
|
|
@ -0,0 +1,259 @@
|
|||
#include "view_zone.h"
|
||||
|
||||
#include "../../server/pending_command.h"
|
||||
#include "../cards/card_database.h"
|
||||
#include "../cards/card_drag_item.h"
|
||||
#include "../cards/card_item.h"
|
||||
#include "../player/player.h"
|
||||
#include "pb/command_dump_zone.pb.h"
|
||||
#include "pb/command_move_card.pb.h"
|
||||
#include "pb/response_dump_zone.pb.h"
|
||||
#include "pb/serverinfo_card.pb.h"
|
||||
|
||||
#include <QBrush>
|
||||
#include <QDebug>
|
||||
#include <QGraphicsSceneWheelEvent>
|
||||
#include <QPainter>
|
||||
#include <QtMath>
|
||||
|
||||
ZoneViewZone::ZoneViewZone(Player *_p,
|
||||
CardZone *_origZone,
|
||||
int _numberCards,
|
||||
bool _revealZone,
|
||||
bool _writeableRevealZone,
|
||||
QGraphicsItem *parent)
|
||||
: SelectZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0),
|
||||
numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone),
|
||||
writeableRevealZone(_writeableRevealZone), sortByName(false), sortByType(false)
|
||||
{
|
||||
if (!(revealZone && !writeableRevealZone)) {
|
||||
origZone->getViews().append(this);
|
||||
}
|
||||
}
|
||||
|
||||
ZoneViewZone::~ZoneViewZone()
|
||||
{
|
||||
emit beingDeleted();
|
||||
qDebug("ZoneViewZone destructor");
|
||||
if (!(revealZone && !writeableRevealZone)) {
|
||||
origZone->getViews().removeOne(this);
|
||||
}
|
||||
}
|
||||
|
||||
QRectF ZoneViewZone::boundingRect() const
|
||||
{
|
||||
return bRect;
|
||||
}
|
||||
|
||||
void ZoneViewZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
||||
{
|
||||
QBrush windowBrush(QColor(240, 240, 240));
|
||||
windowBrush.setColor(windowBrush.color().darker(150));
|
||||
painter->fillRect(boundingRect(), windowBrush);
|
||||
}
|
||||
|
||||
void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardList)
|
||||
{
|
||||
if (!cardList.isEmpty()) {
|
||||
for (int i = 0; i < cardList.size(); ++i)
|
||||
addCard(
|
||||
new CardItem(player, QString::fromStdString(cardList[i]->name()), cardList[i]->id(), revealZone, this),
|
||||
false, i);
|
||||
reorganizeCards();
|
||||
} else if (!origZone->contentsKnown()) {
|
||||
Command_DumpZone cmd;
|
||||
cmd.set_player_id(player->getId());
|
||||
cmd.set_zone_name(name.toStdString());
|
||||
cmd.set_number_cards(numberCards);
|
||||
|
||||
PendingCommand *pend = player->prepareGameCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this,
|
||||
SLOT(zoneDumpReceived(const Response &)));
|
||||
player->sendGameCommand(pend);
|
||||
} else {
|
||||
const CardList &c = origZone->getCards();
|
||||
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
|
||||
for (int i = 0; i < number; i++) {
|
||||
CardItem *card = c.at(i);
|
||||
addCard(new CardItem(player, card->getName(), card->getId(), revealZone, this), false, i);
|
||||
}
|
||||
reorganizeCards();
|
||||
}
|
||||
}
|
||||
|
||||
void ZoneViewZone::zoneDumpReceived(const Response &r)
|
||||
{
|
||||
const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext);
|
||||
const int respCardListSize = resp.zone_info().card_list_size();
|
||||
for (int i = 0; i < respCardListSize; ++i) {
|
||||
const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i);
|
||||
auto cardName = QString::fromStdString(cardInfo.name());
|
||||
auto *card = new CardItem(player, cardName, cardInfo.id(), revealZone, this, this);
|
||||
cards.insert(i, card);
|
||||
}
|
||||
reorganizeCards();
|
||||
emit cardCountChanged();
|
||||
}
|
||||
|
||||
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
|
||||
void ZoneViewZone::reorganizeCards()
|
||||
{
|
||||
int cardCount = cards.size();
|
||||
if (!origZone->contentsKnown())
|
||||
for (int i = 0; i < cardCount; ++i)
|
||||
cards[i]->setId(i);
|
||||
|
||||
int cols = qFloor(qSqrt((double)cardCount / 2));
|
||||
if (cols > 7)
|
||||
cols = 7;
|
||||
int rows = qCeil((double)cardCount / cols);
|
||||
if (rows < 1)
|
||||
rows = 1;
|
||||
if (minRows == 0)
|
||||
minRows = rows;
|
||||
else if (rows < minRows) {
|
||||
rows = minRows;
|
||||
cols = qCeil((double)cardCount / minRows);
|
||||
}
|
||||
if (cols < 2)
|
||||
cols = 2;
|
||||
|
||||
qDebug() << "reorganizeCards: rows=" << rows << "cols=" << cols;
|
||||
|
||||
CardList cardsToDisplay(cards);
|
||||
if (sortByName || sortByType)
|
||||
cardsToDisplay.sort((sortByName ? CardList::SortByName : 0) | (sortByType ? CardList::SortByType : 0));
|
||||
|
||||
int typeColumn = 0;
|
||||
int longestRow = 0;
|
||||
if (pileView && sortByType) { // we need sort by type enabled for the feature to work
|
||||
int typeRow = 0;
|
||||
QString lastCardType;
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *c = cardsToDisplay.at(i);
|
||||
QString cardType = c->getInfo() ? c->getInfo()->getMainCardType() : "";
|
||||
|
||||
if (i) { // if not the first card
|
||||
if (cardType == lastCardType)
|
||||
typeRow++; // add below current card
|
||||
else { // if no match then move card to next column
|
||||
typeColumn++;
|
||||
typeRow = 0;
|
||||
}
|
||||
}
|
||||
|
||||
lastCardType = cardType;
|
||||
qreal x = 7 + (typeColumn * CARD_WIDTH);
|
||||
qreal y = typeRow * CARD_HEIGHT / 3;
|
||||
c->setPos(x + 5, y + 5);
|
||||
c->setRealZValue(i);
|
||||
longestRow = qMax(typeRow, longestRow);
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *c = cardsToDisplay.at(i);
|
||||
qreal x = 7 + ((i / rows) * CARD_WIDTH);
|
||||
qreal y = (i % rows) * CARD_HEIGHT / 3;
|
||||
c->setPos(x + 5, y + 5);
|
||||
c->setRealZValue(i);
|
||||
}
|
||||
}
|
||||
|
||||
qreal aleft = 0;
|
||||
qreal atop = 0;
|
||||
qreal awidth = (pileView && sortByType) ? qMax(typeColumn + 1, 3) * CARD_WIDTH + (CARD_WIDTH / 2)
|
||||
: qMax(cols, 1) * CARD_WIDTH + (CARD_WIDTH / 2);
|
||||
qreal aheight = (pileView && sortByType) ? (longestRow * CARD_HEIGHT) / 3 + CARD_HEIGHT * 1.3
|
||||
: (rows * CARD_HEIGHT) / 3 + CARD_HEIGHT * 1.3;
|
||||
optimumRect = QRectF(aleft, atop, awidth, aheight);
|
||||
|
||||
updateGeometry();
|
||||
emit optimumRectChanged();
|
||||
}
|
||||
|
||||
void ZoneViewZone::setSortByName(int _sortByName)
|
||||
{
|
||||
sortByName = _sortByName;
|
||||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZone::setSortByType(int _sortByType)
|
||||
{
|
||||
sortByType = _sortByType;
|
||||
if (!sortByType)
|
||||
pileView = false;
|
||||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZone::setPileView(int _pileView)
|
||||
{
|
||||
pileView = _pileView;
|
||||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
// if x is negative set it to add at end
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = cards.size();
|
||||
}
|
||||
cards.insert(x, card);
|
||||
card->setParentItem(this);
|
||||
card->update();
|
||||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
|
||||
CardZone *startZone,
|
||||
const QPoint & /*dropPoint*/)
|
||||
{
|
||||
Command_MoveCard cmd;
|
||||
cmd.set_start_player_id(startZone->getPlayer()->getId());
|
||||
cmd.set_start_zone(startZone->getName().toStdString());
|
||||
cmd.set_target_player_id(player->getId());
|
||||
cmd.set_target_zone(getName().toStdString());
|
||||
cmd.set_x(0);
|
||||
cmd.set_y(0);
|
||||
|
||||
for (int i = 0; i < dragItems.size(); ++i)
|
||||
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
|
||||
|
||||
player->sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void ZoneViewZone::removeCard(int position)
|
||||
{
|
||||
if (position >= cards.size())
|
||||
return;
|
||||
|
||||
CardItem *card = cards.takeAt(position);
|
||||
card->deleteLater();
|
||||
reorganizeCards();
|
||||
}
|
||||
|
||||
void ZoneViewZone::setGeometry(const QRectF &rect)
|
||||
{
|
||||
prepareGeometryChange();
|
||||
setPos(rect.x(), rect.y());
|
||||
bRect = QRectF(0, 0, rect.width(), rect.height());
|
||||
}
|
||||
|
||||
QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const
|
||||
{
|
||||
return optimumRect.size();
|
||||
}
|
||||
|
||||
void ZoneViewZone::setWriteableRevealZone(bool _writeableRevealZone)
|
||||
{
|
||||
if (writeableRevealZone && !_writeableRevealZone) {
|
||||
origZone->getViews().append(this);
|
||||
} else if (!writeableRevealZone && _writeableRevealZone) {
|
||||
origZone->getViews().removeOne(this);
|
||||
}
|
||||
writeableRevealZone = _writeableRevealZone;
|
||||
}
|
||||
|
||||
void ZoneViewZone::wheelEvent(QGraphicsSceneWheelEvent *event)
|
||||
{
|
||||
emit wheelEventReceived(event);
|
||||
}
|
||||
74
cockatrice/src/game/zones/view_zone.h
Normal file
74
cockatrice/src/game/zones/view_zone.h
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
#ifndef ZONEVIEWERZONE_H
|
||||
#define ZONEVIEWERZONE_H
|
||||
|
||||
#include "select_zone.h"
|
||||
|
||||
#include <QGraphicsLayoutItem>
|
||||
|
||||
class ZoneViewWidget;
|
||||
class Response;
|
||||
class ServerInfo_Card;
|
||||
class QGraphicsSceneWheelEvent;
|
||||
|
||||
class ZoneViewZone : public SelectZone, public QGraphicsLayoutItem
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_INTERFACES(QGraphicsLayoutItem)
|
||||
private:
|
||||
QRectF bRect, optimumRect;
|
||||
int minRows, numberCards;
|
||||
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
|
||||
CardZone *origZone;
|
||||
bool revealZone, writeableRevealZone;
|
||||
bool sortByName, sortByType;
|
||||
bool pileView;
|
||||
|
||||
public:
|
||||
ZoneViewZone(Player *_p,
|
||||
CardZone *_origZone,
|
||||
int _numberCards = -1,
|
||||
bool _revealZone = false,
|
||||
bool _writeableRevealZone = false,
|
||||
QGraphicsItem *parent = nullptr);
|
||||
~ZoneViewZone();
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
void initializeCards(const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
|
||||
void removeCard(int position);
|
||||
int getNumberCards() const
|
||||
{
|
||||
return numberCards;
|
||||
}
|
||||
void setGeometry(const QRectF &rect);
|
||||
QRectF getOptimumRect() const
|
||||
{
|
||||
return optimumRect;
|
||||
}
|
||||
bool getRevealZone() const
|
||||
{
|
||||
return revealZone;
|
||||
}
|
||||
bool getWriteableRevealZone() const
|
||||
{
|
||||
return writeableRevealZone;
|
||||
}
|
||||
void setWriteableRevealZone(bool _writeableRevealZone);
|
||||
public slots:
|
||||
void setSortByName(int _sortByName);
|
||||
void setSortByType(int _sortByType);
|
||||
void setPileView(int _pileView);
|
||||
private slots:
|
||||
void zoneDumpReceived(const Response &r);
|
||||
signals:
|
||||
void beingDeleted();
|
||||
void optimumRectChanged();
|
||||
void wheelEventReceived(QGraphicsSceneWheelEvent *event);
|
||||
|
||||
protected:
|
||||
void addCardImpl(CardItem *card, int x, int y);
|
||||
QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const;
|
||||
void wheelEvent(QGraphicsSceneWheelEvent *event);
|
||||
};
|
||||
|
||||
#endif
|
||||
220
cockatrice/src/game/zones/view_zone_widget.cpp
Normal file
220
cockatrice/src/game/zones/view_zone_widget.cpp
Normal file
|
|
@ -0,0 +1,220 @@
|
|||
#include "view_zone_widget.h"
|
||||
|
||||
#include "../../settings/cache_settings.h"
|
||||
#include "../cards/card_item.h"
|
||||
#include "../game_scene.h"
|
||||
#include "../player/player.h"
|
||||
#include "pb/command_shuffle.pb.h"
|
||||
#include "view_zone.h"
|
||||
|
||||
#include <QCheckBox>
|
||||
#include <QGraphicsLinearLayout>
|
||||
#include <QGraphicsProxyWidget>
|
||||
#include <QGraphicsSceneMouseEvent>
|
||||
#include <QLabel>
|
||||
#include <QPainter>
|
||||
#include <QScrollBar>
|
||||
#include <QStyleOption>
|
||||
#include <QStyleOptionTitleBar>
|
||||
|
||||
ZoneViewWidget::ZoneViewWidget(Player *_player,
|
||||
CardZone *_origZone,
|
||||
int numberCards,
|
||||
bool _revealZone,
|
||||
bool _writeableRevealZone,
|
||||
const QList<const ServerInfo_Card *> &cardList)
|
||||
: QGraphicsWidget(0, Qt::Window), canBeShuffled(_origZone->getIsShufflable()), player(_player)
|
||||
{
|
||||
setAcceptHoverEvents(true);
|
||||
setAttribute(Qt::WA_DeleteOnClose);
|
||||
setZValue(2000000006);
|
||||
setFlag(ItemIgnoresTransformations);
|
||||
|
||||
QGraphicsLinearLayout *vbox = new QGraphicsLinearLayout(Qt::Vertical);
|
||||
QGraphicsLinearLayout *hPilebox = 0;
|
||||
|
||||
if (numberCards < 0) {
|
||||
hPilebox = new QGraphicsLinearLayout(Qt::Horizontal);
|
||||
QGraphicsLinearLayout *hFilterbox = new QGraphicsLinearLayout(Qt::Horizontal);
|
||||
|
||||
QGraphicsProxyWidget *sortByNameProxy = new QGraphicsProxyWidget;
|
||||
sortByNameProxy->setWidget(&sortByNameCheckBox);
|
||||
hFilterbox->addItem(sortByNameProxy);
|
||||
|
||||
QGraphicsProxyWidget *sortByTypeProxy = new QGraphicsProxyWidget;
|
||||
sortByTypeProxy->setWidget(&sortByTypeCheckBox);
|
||||
hFilterbox->addItem(sortByTypeProxy);
|
||||
|
||||
vbox->addItem(hFilterbox);
|
||||
|
||||
QGraphicsProxyWidget *lineProxy = new QGraphicsProxyWidget;
|
||||
QFrame *line = new QFrame;
|
||||
line->setFrameShape(QFrame::HLine);
|
||||
line->setFrameShadow(QFrame::Sunken);
|
||||
lineProxy->setWidget(line);
|
||||
vbox->addItem(lineProxy);
|
||||
|
||||
QGraphicsProxyWidget *pileViewProxy = new QGraphicsProxyWidget;
|
||||
pileViewProxy->setWidget(&pileViewCheckBox);
|
||||
hPilebox->addItem(pileViewProxy);
|
||||
}
|
||||
|
||||
if (_origZone->getIsShufflable() && (numberCards == -1)) {
|
||||
shuffleCheckBox.setChecked(true);
|
||||
QGraphicsProxyWidget *shuffleProxy = new QGraphicsProxyWidget;
|
||||
shuffleProxy->setWidget(&shuffleCheckBox);
|
||||
hPilebox->addItem(shuffleProxy);
|
||||
}
|
||||
|
||||
vbox->addItem(hPilebox);
|
||||
|
||||
extraHeight = vbox->sizeHint(Qt::PreferredSize).height();
|
||||
resize(150, 150);
|
||||
|
||||
QGraphicsLinearLayout *zoneHBox = new QGraphicsLinearLayout(Qt::Horizontal);
|
||||
|
||||
zoneContainer = new QGraphicsWidget(this);
|
||||
zoneContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
zoneContainer->setFlag(QGraphicsItem::ItemClipsChildrenToShape);
|
||||
zoneHBox->addItem(zoneContainer);
|
||||
|
||||
scrollBar = new QScrollBar(Qt::Vertical);
|
||||
scrollBar->setMinimum(0);
|
||||
scrollBar->setSingleStep(20);
|
||||
scrollBar->setPageStep(200);
|
||||
connect(scrollBar, SIGNAL(valueChanged(int)), this, SLOT(handleScrollBarChange(int)));
|
||||
scrollBarProxy = new ScrollableGraphicsProxyWidget;
|
||||
scrollBarProxy->setWidget(scrollBar);
|
||||
zoneHBox->addItem(scrollBarProxy);
|
||||
|
||||
vbox->addItem(zoneHBox);
|
||||
|
||||
zone = new ZoneViewZone(player, _origZone, numberCards, _revealZone, _writeableRevealZone, zoneContainer);
|
||||
connect(zone, SIGNAL(wheelEventReceived(QGraphicsSceneWheelEvent *)), scrollBarProxy,
|
||||
SLOT(recieveWheelEvent(QGraphicsSceneWheelEvent *)));
|
||||
|
||||
// numberCard is the num of cards we want to reveal from an area. Ex: scry the top 3 cards.
|
||||
// If the number is < 0 then it means that we can make the area sorted and we dont care about the order.
|
||||
if (numberCards < 0) {
|
||||
connect(&sortByNameCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSortByName(int)));
|
||||
connect(&sortByTypeCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSortByType(int)));
|
||||
connect(&pileViewCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSetPileView(int)));
|
||||
sortByNameCheckBox.setChecked(SettingsCache::instance().getZoneViewSortByName());
|
||||
sortByTypeCheckBox.setChecked(SettingsCache::instance().getZoneViewSortByType());
|
||||
pileViewCheckBox.setChecked(SettingsCache::instance().getZoneViewPileView());
|
||||
if (!SettingsCache::instance().getZoneViewSortByType())
|
||||
pileViewCheckBox.setEnabled(false);
|
||||
}
|
||||
|
||||
retranslateUi();
|
||||
setLayout(vbox);
|
||||
|
||||
connect(zone, SIGNAL(optimumRectChanged()), this, SLOT(resizeToZoneContents()));
|
||||
connect(zone, SIGNAL(beingDeleted()), this, SLOT(zoneDeleted()));
|
||||
zone->initializeCards(cardList);
|
||||
}
|
||||
|
||||
void ZoneViewWidget::processSortByType(int value)
|
||||
{
|
||||
pileViewCheckBox.setEnabled(value);
|
||||
SettingsCache::instance().setZoneViewSortByType(value);
|
||||
zone->setPileView(pileViewCheckBox.isChecked());
|
||||
zone->setSortByType(value);
|
||||
}
|
||||
|
||||
void ZoneViewWidget::processSortByName(int value)
|
||||
{
|
||||
SettingsCache::instance().setZoneViewSortByName(value);
|
||||
zone->setSortByName(value);
|
||||
}
|
||||
|
||||
void ZoneViewWidget::processSetPileView(int value)
|
||||
{
|
||||
SettingsCache::instance().setZoneViewPileView(value);
|
||||
zone->setPileView(value);
|
||||
}
|
||||
|
||||
void ZoneViewWidget::retranslateUi()
|
||||
{
|
||||
setWindowTitle(zone->getTranslatedName(false, CaseNominative));
|
||||
sortByNameCheckBox.setText(tr("sort by name"));
|
||||
sortByTypeCheckBox.setText(tr("sort by type"));
|
||||
shuffleCheckBox.setText(tr("shuffle when closing"));
|
||||
pileViewCheckBox.setText(tr("pile view"));
|
||||
}
|
||||
|
||||
void ZoneViewWidget::moveEvent(QGraphicsSceneMoveEvent * /* event */)
|
||||
{
|
||||
if (!scene())
|
||||
return;
|
||||
|
||||
int titleBarHeight = 24;
|
||||
|
||||
QPointF scenePos = pos();
|
||||
|
||||
if (scenePos.x() < 0) {
|
||||
scenePos.setX(0);
|
||||
} else {
|
||||
qreal maxw = scene()->sceneRect().width() - 100;
|
||||
if (scenePos.x() > maxw)
|
||||
scenePos.setX(maxw);
|
||||
}
|
||||
|
||||
if (scenePos.y() < titleBarHeight) {
|
||||
scenePos.setY(titleBarHeight);
|
||||
} else {
|
||||
qreal maxh = scene()->sceneRect().height() - titleBarHeight;
|
||||
if (scenePos.y() > maxh)
|
||||
scenePos.setY(maxh);
|
||||
}
|
||||
|
||||
if (scenePos != pos())
|
||||
setPos(scenePos);
|
||||
}
|
||||
|
||||
void ZoneViewWidget::resizeToZoneContents()
|
||||
{
|
||||
QRectF zoneRect = zone->getOptimumRect();
|
||||
qreal totalZoneHeight = zoneRect.height();
|
||||
if (zoneRect.height() > 500)
|
||||
zoneRect.setHeight(500);
|
||||
QSizeF newSize(qMax(QGraphicsWidget::layout()->effectiveSizeHint(Qt::MinimumSize, QSizeF()).width(),
|
||||
zoneRect.width() + scrollBar->width() + 10),
|
||||
zoneRect.height() + extraHeight + 10);
|
||||
setMaximumSize(newSize);
|
||||
resize(newSize);
|
||||
|
||||
zone->setGeometry(QRectF(0, -scrollBar->value(), zoneContainer->size().width(), totalZoneHeight));
|
||||
scrollBar->setMaximum(totalZoneHeight - zoneRect.height());
|
||||
|
||||
if (layout())
|
||||
layout()->invalidate();
|
||||
}
|
||||
|
||||
void ZoneViewWidget::handleScrollBarChange(int value)
|
||||
{
|
||||
zone->setY(-value);
|
||||
}
|
||||
|
||||
void ZoneViewWidget::closeEvent(QCloseEvent *event)
|
||||
{
|
||||
disconnect(zone, SIGNAL(beingDeleted()), this, 0);
|
||||
if (shuffleCheckBox.isChecked())
|
||||
player->sendGameCommand(Command_Shuffle());
|
||||
emit closePressed(this);
|
||||
deleteLater();
|
||||
event->accept();
|
||||
}
|
||||
|
||||
void ZoneViewWidget::zoneDeleted()
|
||||
{
|
||||
emit closePressed(this);
|
||||
deleteLater();
|
||||
}
|
||||
|
||||
void ZoneViewWidget::initStyleOption(QStyleOption *option) const
|
||||
{
|
||||
QStyleOptionTitleBar *titleBar = qstyleoption_cast<QStyleOptionTitleBar *>(option);
|
||||
if (titleBar)
|
||||
titleBar->icon = QPixmap("theme:cockatrice");
|
||||
}
|
||||
83
cockatrice/src/game/zones/view_zone_widget.h
Normal file
83
cockatrice/src/game/zones/view_zone_widget.h
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
#ifndef ZONEVIEWWIDGET_H
|
||||
#define ZONEVIEWWIDGET_H
|
||||
|
||||
#include <QCheckBox>
|
||||
#include <QGraphicsProxyWidget>
|
||||
#include <QGraphicsWidget>
|
||||
|
||||
class QLabel;
|
||||
class QPushButton;
|
||||
class CardZone;
|
||||
class ZoneViewZone;
|
||||
class Player;
|
||||
class CardDatabase;
|
||||
class QScrollBar;
|
||||
class QCheckBox;
|
||||
class GameScene;
|
||||
class ServerInfo_Card;
|
||||
class QGraphicsSceneMouseEvent;
|
||||
class QGraphicsSceneWheelEvent;
|
||||
class QStyleOption;
|
||||
|
||||
class ScrollableGraphicsProxyWidget : public QGraphicsProxyWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public slots:
|
||||
void recieveWheelEvent(QGraphicsSceneWheelEvent *event)
|
||||
{
|
||||
wheelEvent(event);
|
||||
}
|
||||
};
|
||||
|
||||
class ZoneViewWidget : public QGraphicsWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
private:
|
||||
ZoneViewZone *zone;
|
||||
QGraphicsWidget *zoneContainer;
|
||||
|
||||
QPushButton *closeButton;
|
||||
QScrollBar *scrollBar;
|
||||
ScrollableGraphicsProxyWidget *scrollBarProxy;
|
||||
QCheckBox sortByNameCheckBox;
|
||||
QCheckBox sortByTypeCheckBox;
|
||||
QCheckBox shuffleCheckBox;
|
||||
QCheckBox pileViewCheckBox;
|
||||
|
||||
bool canBeShuffled;
|
||||
int extraHeight;
|
||||
Player *player;
|
||||
signals:
|
||||
void closePressed(ZoneViewWidget *zv);
|
||||
private slots:
|
||||
void processSortByType(int value);
|
||||
void processSortByName(int value);
|
||||
void processSetPileView(int value);
|
||||
void resizeToZoneContents();
|
||||
void handleScrollBarChange(int value);
|
||||
void zoneDeleted();
|
||||
void moveEvent(QGraphicsSceneMoveEvent * /* event */);
|
||||
|
||||
public:
|
||||
ZoneViewWidget(Player *_player,
|
||||
CardZone *_origZone,
|
||||
int numberCards = 0,
|
||||
bool _revealZone = false,
|
||||
bool _writeableRevealZone = false,
|
||||
const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
|
||||
ZoneViewZone *getZone() const
|
||||
{
|
||||
return zone;
|
||||
}
|
||||
Player *getPlayer() const
|
||||
{
|
||||
return player;
|
||||
}
|
||||
void retranslateUi();
|
||||
|
||||
protected:
|
||||
void closeEvent(QCloseEvent *event);
|
||||
void initStyleOption(QStyleOption *option) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue