* Refactor vertical card stacking with opt-in overflow for variable zone sizes
Introduce a shared vertical stacking layout system in SelectZone that replaces the old divideCardSpaceInZone() free function with structured layout computation (StackLayoutParams, ZoneLayout, computeZoneLayout).
By default, cards are guaranteed to fit within zone bounds (no overflow). Zones can opt-in to bottom overflow via allowBottomOverflow flag, with sqrt-scaled compression for smooth visual transitions. A clip container mechanism is available for future zones that need visual clipping.
Key changes:
- SelectZone: new layout engine with allowBottomOverflow opt-in; clip container infrastructure for future zones needing visual clipping
- StackZone: uses new layout (no overflow); adds setHeight() for dynamic resizing capabilities
- HandZone: vertical layout delegates to SelectZone's shared stacking
- AbstractCardItem: preserves hover z-value during layout passes; invalidates scene rect on hover exit for proper sibling repainting
- CardZone::onCardAdded made virtual for clip container reparenting
- Zone widths updated to CardDimensions::WIDTH_F * 1.5
* Changed anonymous namespace for static and braced functions
* CI tests re-run
* Sort *every* file into a doxygen group.
Took 7 hours 9 minutes
Took 18 seconds
Took 2 minutes
* Lint some ingroup definitions.
Took 10 minutes
Took 2 seconds
* Just include the groups in the Doxyfile in this commit.
Took 3 minutes
* Update some group comments so they link!
Took 14 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Player refactor.
Took 1 hour 43 minutes
Took 1 minute
Took 23 seconds
* Tiny lint.
Took 3 minutes
* Hook up tap logic again.
Took 13 minutes
* Fix an include.
Took 3 minutes
* Stuff.
Took 6 minutes
* Fix typo.
Took 7 minutes
* Include.
Took 1 minute
* Reorganize method/variable definitions, remove unused ones.
Took 1 hour 8 minutes
Took 24 seconds
* Clean up some unused imports.
Took 6 minutes
* Player holds the deck, emits deckChanged(), other elements player->getDeck() to respond to changes.
Took 37 minutes
* Connect player->openDeckEditor signal directly in the player constructor
Took 6 minutes
* Emit openDeckEditor signal in player_actions again.
Took 3 minutes
* Do to-do's
Took 3 hours 32 minutes
* Lint.
Took 3 minutes
* Lint again.
Took 2 minutes
* Fix include.
Took 32 minutes
* The stack should ensure card visibility.
Took 21 minutes
* Fine, the game can remember the tab.
Took 10 minutes
Took 21 seconds
Took 9 seconds
* zoneId is a dynamic gameplay property and thus belongs in player.cpp
Took 11 minutes
Took 19 seconds
* Signal view removal, addition.
Took 5 minutes
* Ensure all players are considered local in local game.
Took 10 minutes
* ENSURE they are.
Took 8 minutes
* Bounds check data sent by QAction()
Took 54 minutes
* Move comment.
Took 20 seconds
* Reimplement logging category for game_event_handler.cpp, remove linebreaks.
Took 36 seconds
* PlayerGraphicsItem is responsible for retranslateUi, not Player.
Took 14 seconds
* Set menu for sideboard again, translate some menu titles, reimplement actIncPT action
Took 54 seconds
* Comment spacing.
Took 43 seconds
* Change message_log_widget.cpp slots to take CardZoneLogic parameters as emitted by PlayerEventHandler.
Took 7 minutes
Took 14 seconds
* Remove unused player_logger.cpp
Took 2 minutes
* Query local game state correctly from tab_supervisor again
Took 3 minutes
* Revert Deck legality checker.
Took 3 minutes
* Instantiate menu before graphics item.
Took 1 hour 5 minutes
Took 55 minutes
* Differentiate games and replays.
Took 9 seconds
* Lint.
Took 10 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The divideCardSpaceInZone function introduced in #4930 is buggy and
sometimes returns an index that is too large for the current zone, which
causes us to call `cards.at(index)` with an `index` that's bigger than
the amount of cards.
This is the bug that #5609 intended to fix but was improperly diagnosed.
Remove part of #5609 as the cases it is guarding against (e.g. null card
pointer) cannot actually happen.
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* removed all files from root directory
* removed all files from root directory
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* renamed filter to filters and moved database parser to cards folder
* reverted translation files
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed empty line at file start
* removed useless include from tab_supervisor.cpp
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* removed all files from root directory
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* reverted translation files
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* pre-updating of cockatrice changes
* removed empty line at file start
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed useless include from tab_supervisor.cpp
---------
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
Renamed from cockatrice/src/stackzone.h (Browse further)