Commit graph

2731 commits

Author SHA1 Message Date
Basile Clement
1ada5ea424
fix: Always prefer local cards if available (#5762)
* Try to better reproduce pre-provider ID behavior

If "override all card art with personal preference" setting is set, look
for custom art for all sets instead of just the most preferred set.

* Warning when using both custom art and the printing selector

* QDirIterator::nextFileInfo is Qt 6.3+

* Translation
2025-03-26 01:23:09 +00:00
Zach H
a4b0cddcf8
Revert "Disable CardMenu iff no items selected (#5376)" (#5768)
This reverts commit b4036c8671.
2025-03-23 19:04:24 -04:00
RickyRister
9bc6ae1567
Fix delete action in filters not working (#5765)
* Fix delete action in filters not working

* move filterRemove under slots
2025-03-23 12:03:56 -04:00
Basile Clement
c71685b261
Add option to disable card rounding (#5760)
* Add option to disable card rounding

* Effing mocks

* format

* Get rid of cardCornerRadius property
2025-03-22 01:07:52 -04:00
Basile Clement
0ae7d01234
Hide arena only cards (#5759)
* Add settings (default: true) to ignore online-only cards

* Use QAbstractButton::toggled

Also, fix dbconverter build

* Mocks mocks mocks

* Update dlg_manage_sets.cpp

* translations

* Update dlg_manage_sets.cpp

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-03-22 01:07:42 -04:00
RickyRister
345606846f
Enable shortcuts for the remaining export deck actions (#5761) 2025-03-21 02:49:02 +00:00
RickyRister
9decf78d2d
Fix typo in comment about accepted decklist file formats (#5754) 2025-03-21 00:31:38 +00:00
Basile Clement
a6f2e69e1a
vds: Allow editing tags more than once (#5752)
`refreshTags` is not connecting the signal to open the dialog to edit
the tags, so tags can only be edited once for a given deck.

Fix by only having the logic for creating the "Edit tags" button once
and call it from `connectDeckList`.
2025-03-21 00:31:25 +00:00
Basile Clement
76fa87c63e
Fix StackZone crash when divideCardSpaceInZone overflows (#5751)
The divideCardSpaceInZone function introduced in #4930 is buggy and
sometimes returns an index that is too large for the current zone, which
causes us to call `cards.at(index)` with an `index` that's bigger than
the amount of cards.

This is the bug that #5609 intended to fix but was improperly diagnosed.
Remove part of #5609 as the cases it is guarding against (e.g. null card
pointer) cannot actually happen.
2025-03-21 00:30:46 +00:00
RickyRister
2e01dfd23a
Remember past entries in "reveal card until X" window (#5755) 2025-03-21 00:29:59 +00:00
RickyRister
99376e75d6
Support exporting to decklist.xyz website (#5756)
* Support exporting to decklist.xyz

* fix typo
2025-03-21 00:28:15 +00:00
Basile Clement
be28d50997
Revert "Use native hover events (#5722)" (#5757)
This reverts commit e4f40a82a2.

This change had unintended consequences in the hover behavior, reverting
for now.
2025-03-21 00:25:20 +00:00
Zach H
48123c8822
Revert "Display visual feedback of where cards will go (#5737)" (#5750)
This reverts commit a7641a571f.
2025-03-19 01:53:35 +00:00
RickyRister
0fa744f6ec
Consolidate accepted decklist file extensions (#5749)
* Consolidate accepted decklist file extensions

* rename the other const
2025-03-19 01:53:14 +00:00
RickyRister
42301d4f1a
Filter out non-deck files when building VDS (#5748) 2025-03-18 22:22:36 +00:00
RickyRister
6c19254abd
Fix AttachTo tokens not having card info (#5747) 2025-03-18 22:22:16 +00:00
RickyRister
b5c5d221c4
Remove redundant "show unused color identities" settings (#5745)
* move setting to vds settings menu

* emit signal on change

* rename setting
2025-03-18 22:21:28 +00:00
Basile Clement
c219d8bdbb
hotfix: Remove menus when closing game (#5744)
Version of #5740 that doesn't leave freed `QMenu`s lying around.
2025-03-17 22:54:16 -04:00
Basile Clement
4812508afc
DeckEditor: Initialize the modified flag (#5743)
C++ does not require compilers to zero-initialize value types, so
depending on the platform (here: Linux), the deck editor starts up with
an uninitialized value in the `modified` flag, which is usually not
zero.
2025-03-17 21:43:14 -04:00
RickyRister
0d2061365c
Fix edit deck in clipboard clearing values (#5732)
* Fix edit deck in clipboard clearing values

* fix build failures
2025-03-16 23:30:12 +00:00
RickyRister
4d8a124822
Rename save to clipboard actions in DeckPreviewWidget (#5738) 2025-03-16 23:19:57 +00:00
Basile Clement
a7641a571f
Display visual feedback of where cards will go (#5737)
This is part of the code from #4974, including an improved drag-and-drop
API and its use to display visual feedback of card destination on the
board.

It does not include the improved logic for pushing cards around as I
still need to figure out edge cases there - the logic for choosing where
cards go is not changed, so some of the artifacts described in #4817
and #4975 (particularly around multi-card) are still present.
2025-03-16 23:19:39 +00:00
BruebachL
bd28e04635
Reintroduce unused color identity opacity (#5733)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-03-16 23:05:38 +00:00
Basile Clement
37382dea44
Close the TabGames when closing the TabSupervisor (#5735)
* Close the `TabGame`s when closing the `TabSupervisor`

This ensures that we go through the same code path (in terms of Qt
events) when closing the whole supervisor as when closing a single tab.
Also, use the `close` event instead of the `hide` event to detect when
we are closing a game.

Fixes #5697

* Compat with old Qt versions

* Old Qt, reloaded

* Review: use hideEvent and call super
2025-03-16 23:05:04 +00:00
Basile Clement
57a8960841
Add declaration for setAttrRecur (#5734) 2025-03-16 23:02:31 +00:00
RickyRister
6b4ae8308a
Reduce tag display widget spacing (#5731)
* Reduce tag display widget spacing

* Reduce bottom margin in deck dock
2025-03-16 23:02:06 +00:00
Basile Clement
2739550087
Use enum for ThemeManager brushes (#5730)
* Use enum for ThemeManager brushes

This patch introduces an enum to distinguish the different brushes that
can be set by the theme (hand, stack, etc.) and generic functions taking
the enum rather than having one copy of each function for each brush.

This is preliminary work before merging StackZone and HandZone to
simplify #4974.

* Include <array> header

* Header spacing
2025-03-16 23:01:25 +00:00
Basile Clement
4ada011632
game: Automatic update of arrow position (#5729)
Currently, zones must keep track of which cards they move in order to
manually call `updatePath` on arrows.

This patch sets the `ItemSendsScenePositionChanges` flag on
`ArrowTarget`s to automatically update arrow positions without requiring
zones to keep track of that information.
2025-03-16 22:58:06 +00:00
BruebachL
a407c8b956
Reintroduce ability to display unused mana symbol widgets. (#5726)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-03-15 19:11:46 +00:00
Basile Clement
1851f71850
Remove revealedCard flag from CardItem (#5723)
It is no longer used since #5254.
2025-03-15 19:09:14 +00:00
Basile Clement
e4f40a82a2
Use native hover events (#5722)
* Use native hover events

* Update cockatrice/src/game/cards/abstract_card_item.cpp

* Reorder

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-03-15 19:07:51 +00:00
RickyRister
7d558edb3e
Fix banner and tags not resetting on blank new deck (#5721)
* Fix bannerWidget not resetting when opening new blank deck

* also reset tags
2025-03-15 18:44:51 +00:00
RickyRister
eb4b1c2a07
Fix extra .cod in "save deck as" default name (#5720) 2025-03-15 18:44:03 +00:00
RickyRister
087f88146d
Make internal updater failure message more user-friendly (#5718) 2025-03-15 05:19:07 +00:00
RickyRister
4b7d1ebb59
Refactor: split card_database into two files (#5715)
* make the duplicate

* restore original

* Refactor: split card_database into two files
2025-03-14 00:02:10 +00:00
RickyRister
ec536126b9
Compute deck hashes lazily (#5707)
* Calculate deck hashes lazily

* rename
2025-03-11 21:43:21 -04:00
Zach H
badfb483b2
Merge pull request #5703 from RickyRister/5699-fix-printing
Show correct printing for top card of library
2025-03-10 20:45:05 -04:00
RickyRister
ef15aa2dcd Show correct printing for top card of library 2025-03-09 05:40:03 -07:00
RickyRister
2d44c9ad2f Rename some save to clipboard actions 2025-03-08 20:02:32 -08:00
RickyRister
0a1d0f650f
Enable shortcuts for new save to clipboard actions (#5700)
* Enable shortcuts for new save to clipboard actions

* rename shortcut
2025-03-08 22:41:58 -05:00
RickyRister
2ba7c1ff9a
Fix incorrect deck modified state (#5698) 2025-03-08 02:16:59 +00:00
RickyRister
0ecf6298a3
Add actions for shuffle top/bottom X cards (#5695)
* Add actions for shuffle top/bottom X cards

* fix typo

* move shuffle actions into existing menus
2025-03-08 01:48:48 +00:00
RickyRister
1d11bb19b8
Fix view bottom cards using the wrong default (#5696) 2025-03-07 16:17:40 -05:00
RickyRister
ff7f31ca33
add "Set Banner Card" action to VDS right-click menu (#5692) 2025-03-05 21:05:34 -05:00
RickyRister
6bb9ae92bf
Update recently opened decks regardless of where the deck is opened from (#5691) 2025-03-05 21:04:53 -05:00
ZeldaZach
5238087ddf
Parent bannerCardLabel to avoid popups 2025-03-04 22:45:53 -05:00
RickyRister
08bb18cefe
Fix VDS filters not applying after refresh (#5662)
* reapply sort and filters after each reset

* fix unflatten folder still not applying afterwards
2025-03-05 00:57:28 +00:00
RickyRister
ecbdd32a2d
Reduce redundant recursion in VDS (#5664)
* remove recursion from flattenFolderStructure

findChildren is already recursive by default

* only trigger the top-level updateVisibility on filter update

Every folder widget was connecting the filter update signals to their updateVisibility, but updateVisibility is already recursive.
That means a bunch of redundant updateVisibility calls happen every time a filter update signal is emitted

* reduce redundant recursion in updateVisibility

findChildren is recursive by default, so only the top-level updateVisibility needs to loop through the found children

* delete now-unused signals
2025-03-05 00:56:31 +00:00
RickyRister
2f415dcc6e
Add action to Edit Deck via Clipboard (#5681)
* implement functionality in dlg

* add action to deck editor

* refactor and comments

* is this refactor even a good idea?

* remove the friend class stuff

* reorder

* add option for not annotated
2025-03-05 00:55:05 +00:00
BruebachL
8fc1b22889
Use the new mana symbols. (#5687)
* Use the new mana symbols.

* Fixup some thangs.

* Lint.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-03-05 00:53:42 +00:00